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Oct 14th, 2019
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  1. bool C_BaseWeapon::GetPinPulled()
  2. {
  3. return *(bool*)((DWORD)this + offsets::m_bPinPulled);
  4. }
  5.  
  6. float C_BaseWeapon::GetThrowTime()
  7. {
  8. return *(float*)((DWORD)this + offsets::m_fThrowTime);
  9. }
  10.  
  11. float C_BaseWeapon::GetNextPrimaryAttack()
  12. {
  13. return *(float*)((DWORD)this + offsets::m_flNextPrimaryAttack);
  14. }
  15.  
  16. m_bPinPulled = NetVarManager::Get()->GetOffset("CBaseCSGrenade", "m_bPinPulled");
  17. m_fThrowTime = NetVarManager::Get()->GetOffset("CBaseCSGrenade", "m_fThrowTime");
  18. m_flNextPrimaryAttack = NetVarManager::Get()->GetOffset("CBaseCombatWeapon", "m_flNextPrimaryAttack");
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