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  1. DataSource:
  2. # What type of database do you want to use?
  3. # Valid values: SQLITE, MARIADB, MYSQL, POSTGRESQL
  4. backend: SQLITE
  5. # Enable the database caching system, should be disabled on bungeecord environments
  6. # or when a website integration is being used.
  7. caching: true
  8. # Database host address
  9. mySQLHost: 127.0.0.1
  10. # Database port
  11. mySQLPort: '3306'
  12. # Connect to MySQL database over SSL
  13. mySQLUseSSL: true
  14. # Verification of server's certificate.
  15. # We would not recommend to set this option to false.
  16. # Set this option to false at your own risk if and only if you know what you're doing
  17. mySQLCheckServerCertificate: true
  18. # Authorize client to retrieve RSA server public key.
  19. # Advanced option, ignore if you don't know what it means.
  20. mySQLAllowPublicKeyRetrieval: true
  21. # Username to connect to the MySQL database
  22. mySQLUsername: authme
  23. # Password to connect to the MySQL database
  24. mySQLPassword: '12345'
  25. # Database Name, use with converters or as SQLITE database name
  26. mySQLDatabase: authme
  27. # Table of the database
  28. mySQLTablename: authme
  29. # Column of IDs to sort data
  30. mySQLColumnId: id
  31. # Column for storing or checking players nickname
  32. mySQLColumnName: username
  33. # Column for storing or checking players RealName
  34. mySQLRealName: realname
  35. # Column for storing players passwords
  36. mySQLColumnPassword: password
  37. # Column for storing players passwords salts
  38. mySQLColumnSalt: ''
  39. # Column for storing players emails
  40. mySQLColumnEmail: email
  41. # Column for storing if a player is logged in or not
  42. mySQLColumnLogged: isLogged
  43. # Column for storing if a player has a valid session or not
  44. mySQLColumnHasSession: hasSession
  45. # Column for storing a player's TOTP key (for two-factor authentication)
  46. mySQLtotpKey: totp
  47. # Column for storing the player's last IP
  48. mySQLColumnIp: ip
  49. # Column for storing players lastlogins
  50. mySQLColumnLastLogin: lastlogin
  51. # Column storing the registration date
  52. mySQLColumnRegisterDate: regdate
  53. # Column for storing the IP address at the time of registration
  54. mySQLColumnRegisterIp: regip
  55. # Column for storing player LastLocation - X
  56. mySQLlastlocX: x
  57. # Column for storing player LastLocation - Y
  58. mySQLlastlocY: y
  59. # Column for storing player LastLocation - Z
  60. mySQLlastlocZ: z
  61. # Column for storing player LastLocation - World Name
  62. mySQLlastlocWorld: world
  63. # Column for storing player LastLocation - Yaw
  64. mySQLlastlocYaw: yaw
  65. # Column for storing player LastLocation - Pitch
  66. mySQLlastlocPitch: pitch
  67. # Column for storing players uuids (optional)
  68. mySQLPlayerUUID: ''
  69. # Overrides the size of the DB Connection Pool, default = 10
  70. poolSize: 10
  71. # The maximum lifetime of a connection in the pool, default = 1800 seconds
  72. # You should set this at least 30 seconds less than mysql server wait_timeout
  73. maxLifetime: 1800
  74. ExternalBoardOptions:
  75. # Column for storing players groups
  76. mySQLColumnGroup: ''
  77. # -1 means disabled. If you want that only activated players
  78. # can log into your server, you can set here the group number
  79. # of unactivated users, needed for some forum/CMS support
  80. nonActivedUserGroup: -1
  81. # Other MySQL columns where we need to put the username (case-sensitive)
  82. mySQLOtherUsernameColumns: []
  83. # How much log2 rounds needed in BCrypt (do not change if you do not know what it does)
  84. bCryptLog2Round: 12
  85. # phpBB table prefix defined during the phpBB installation process
  86. phpbbTablePrefix: phpbb_
  87. # phpBB activated group ID; 2 is the default registered group defined by phpBB
  88. phpbbActivatedGroupId: 2
  89. # IP Board table prefix defined during the IP Board installation process
  90. IPBTablePrefix: ipb_
  91. # IP Board default group ID; 3 is the default registered group defined by IP Board
  92. IPBActivatedGroupId: 3
  93. # Xenforo table prefix defined during the Xenforo installation process
  94. XFTablePrefix: xf_
  95. # XenForo default group ID; 2 is the default registered group defined by Xenforo
  96. XFActivatedGroupId: 2
  97. # Wordpress prefix defined during WordPress installation
  98. wordpressTablePrefix: wp_
  99. settings:
  100. sessions:
  101. # Do you want to enable the session feature?
  102. # If enabled, when a player authenticates successfully,
  103. # his IP and his nickname is saved.
  104. # The next time the player joins the server, if his IP
  105. # is the same as last time and the timeout hasn't
  106. # expired, he will not need to authenticate.
  107. enabled: true
  108. # After how many minutes should a session expire?
  109. # A player's session ends after the timeout or if his IP has changed
  110. timeout: 180
  111. # Message language, available languages:
  112. # https://github.com/AuthMe/AuthMeReloaded/blob/master/docs/translations.md
  113. messagesLanguage: en
  114. # Forces authme to hook into Vault instead of a specific permission handler system.
  115. forceVaultHook: false
  116. # Log level: INFO, FINE, DEBUG. Use INFO for general messages,
  117. # FINE for some additional detailed ones (like password failed),
  118. # and DEBUG for debugging
  119. logLevel: FINE
  120. # By default we schedule async tasks when talking to the database. If you want
  121. # typical communication with the database to happen synchronously, set this to false
  122. useAsyncTasks: true
  123. # The name of the server, used in some placeholders.
  124. serverName: BILTUNETWORK
  125. restrictions:
  126. # Can not authenticated players chat?
  127. # Keep in mind that this feature also blocks all commands not
  128. # listed in the list below.
  129. allowChat: false
  130. # Hide the chat log from players who are not authenticated?
  131. hideChat: false
  132. # Allowed commands for unauthenticated players
  133. allowCommands:
  134. - /login
  135. - /log
  136. - /l
  137. - /register
  138. - /reg
  139. - /email
  140. - /captcha
  141. - /2fa
  142. - /totp
  143. # Max number of allowed registrations per IP
  144. # The value 0 means an unlimited number of registrations!
  145. maxRegPerIp: 5
  146. # Minimum allowed username length
  147. minNicknameLength: 3
  148. # Maximum allowed username length
  149. maxNicknameLength: 16
  150. # When this setting is enabled, online players can't be kicked out
  151. # due to "Logged in from another Location"
  152. # This setting will prevent potential security exploits.
  153. ForceSingleSession: true
  154. ForceSpawnLocOnJoin:
  155. # If enabled, every player that spawn in one of the world listed in
  156. # "ForceSpawnLocOnJoin.worlds" will be teleported to the spawnpoint after successful
  157. # authentication. The quit location of the player will be overwritten.
  158. # This is different from "teleportUnAuthedToSpawn" that teleport player
  159. # to the spawnpoint on join.
  160. enabled: false
  161. # WorldNames where we need to force the spawn location
  162. # Case-sensitive!
  163. worlds:
  164. - world
  165. - world_nether
  166. - world_the_end
  167. # This option will save the quit location of the players.
  168. SaveQuitLocation: false
  169. # To activate the restricted user feature you need
  170. # to enable this option and configure the AllowedRestrictedUser field.
  171. AllowRestrictedUser: false
  172. # The restricted user feature will kick players listed below
  173. # if they don't match the defined IP address. Names are case-insensitive.
  174. # You can use * as wildcard (127.0.0.*), or regex with a "regex:" prefix regex:127\.0\.0\..*
  175. # Example:
  176. # AllowedRestrictedUser:
  177. # - playername;127.0.0.1
  178. # - playername;regex:127\.0\.0\..*
  179. AllowedRestrictedUser: []
  180. # Ban unknown IPs trying to log in with a restricted username?
  181. banUnsafedIP: false
  182. # Should unregistered players be kicked immediately?
  183. kickNonRegistered: false
  184. # Should players be kicked on wrong password?
  185. kickOnWrongPassword: true
  186. # Should not logged in players be teleported to the spawn?
  187. # After the authentication they will be teleported back to
  188. # their normal position.
  189. teleportUnAuthedToSpawn: false
  190. # Can unregistered players walk around?
  191. allowMovement: false
  192. # After how many seconds should players who fail to login or register
  193. # be kicked? Set to 0 to disable.
  194. timeout: 120
  195. # Regex pattern of allowed characters in the player name.
  196. allowedNicknameCharacters: '[a-zA-Z0-9_.*]*'
  197. # How far can unregistered players walk?
  198. # Set to 0 for unlimited radius
  199. allowedMovementRadius: 100
  200. # Should we protect the player inventory before logging in? Requires ProtocolLib.
  201. ProtectInventoryBeforeLogIn: true
  202. # Should we deny the tabcomplete feature before logging in? Requires ProtocolLib.
  203. DenyTabCompleteBeforeLogin: false
  204. # Should we display all other accounts from a player when he joins?
  205. # permission: /authme.admin.accounts
  206. displayOtherAccounts: true
  207. # Spawn priority; values: authme, essentials, cmi, multiverse, default
  208. spawnPriority: authme,essentials,cmi,multiverse,default
  209. # Maximum Login authorized by IP
  210. maxLoginPerIp: 0
  211. # Maximum Join authorized by IP
  212. maxJoinPerIp: 0
  213. # AuthMe will NEVER teleport players if set to true!
  214. noTeleport: false
  215. # Regex syntax for allowed chars in passwords. The default [!-~] allows all visible ASCII
  216. # characters, which is what we recommend. See also http://asciitable.com
  217. # You can test your regex with https://regex101.com
  218. allowedPasswordCharacters: '[!-~]*'
  219. GameMode:
  220. # Force survival gamemode when player joins?
  221. ForceSurvivalMode: false
  222. unrestrictions:
  223. # Below you can list all account names that AuthMe will ignore
  224. # for registration or login. Configure it at your own risk!!
  225. # This option adds compatibility with BuildCraft and some other mods.
  226. # It is case-insensitive! Example:
  227. # UnrestrictedName:
  228. # - 'npcPlayer'
  229. # - 'npcPlayer2'
  230. UnrestrictedName: []
  231. # Below you can list all inventories names that AuthMe will ignore
  232. # for registration or login. Configure it at your own risk!!
  233. # This option adds compatibility with some mods.
  234. # It is case-insensitive! Example:
  235. # UnrestrictedInventories:
  236. # - 'myCustomInventory1'
  237. # - 'myCustomInventory2'
  238. UnrestrictedInventories: []
  239. security:
  240. # Minimum length of password
  241. minPasswordLength: 5
  242. # Maximum length of password
  243. passwordMaxLength: 30
  244. # Possible values: SHA256, BCRYPT, BCRYPT2Y, PBKDF2, SALTEDSHA512,
  245. # MYBB, IPB3, PHPBB, PHPFUSION, SMF, XENFORO, XAUTH, JOOMLA, WBB3, WBB4, MD5VB,
  246. # PBKDF2DJANGO, WORDPRESS, ROYALAUTH, ARGON2, CUSTOM (for developers only). See full list at
  247. # https://github.com/AuthMe/AuthMeReloaded/blob/master/docs/hash_algorithms.md
  248. # If you use ARGON2, check that you have the argon2 c library on your system
  249. passwordHash: SHA256
  250. # If a password check fails, AuthMe will also try to check with the following hash methods.
  251. # Use this setting when you change from one hash method to another.
  252. # AuthMe will update the password to the new hash. Example:
  253. # legacyHashes:
  254. # - 'SHA1'
  255. legacyHashes: []
  256. # Salt length for the SALTED2MD5 MD5(MD5(password)+salt)
  257. doubleMD5SaltLength: 8
  258. # Number of rounds to use if passwordHash is set to PBKDF2. Default is 10000
  259. pbkdf2Rounds: 10000
  260. # Prevent unsafe passwords from being used; put them in lowercase!
  261. # You should always set 'help' as unsafePassword due to possible conflicts.
  262. # unsafePasswords:
  263. # - '123456'
  264. # - 'password'
  265. # - 'help'
  266. unsafePasswords:
  267. - '123456'
  268. - password
  269. - qwerty
  270. - '12345'
  271. - '54321'
  272. - '123456789'
  273. - help
  274. registration:
  275. # Enable registration on the server?
  276. enabled: true
  277. # Send every X seconds a message to a player to
  278. # remind him that he has to login/register
  279. messageInterval: 5
  280. # Only registered and logged in players can play.
  281. # See restrictions for exceptions
  282. force: true
  283. # Type of registration: PASSWORD or EMAIL
  284. # PASSWORD = account is registered with a password supplied by the user;
  285. # EMAIL = password is generated and sent to the email provided by the user.
  286. # More info at https://github.com/AuthMe/AuthMeReloaded/wiki/Registration
  287. type: PASSWORD
  288. # Second argument the /register command should take: NONE = no 2nd argument
  289. # CONFIRMATION = must repeat first argument (pass or email)
  290. # EMAIL_OPTIONAL = for password register: 2nd argument can be empty or have email address
  291. # EMAIL_MANDATORY = for password register: 2nd argument MUST be an email address
  292. secondArg: EMAIL_OPTIONAL
  293. # Do we force kick a player after a successful registration?
  294. # Do not use with login feature below
  295. forceKickAfterRegister: false
  296. # Does AuthMe need to enforce a /login after a successful registration?
  297. forceLoginAfterRegister: false
  298. # Enable to display the welcome message (welcome.txt) after a login
  299. # You can use colors in this welcome.txt + some replaced strings:
  300. # {PLAYER}: player name, {ONLINE}: display number of online players,
  301. # {MAXPLAYERS}: display server slots, {IP}: player ip, {LOGINS}: number of players logged,
  302. # {WORLD}: player current world, {SERVER}: server name
  303. # {VERSION}: get current bukkit version, {COUNTRY}: player country
  304. useWelcomeMessage: true
  305. # Broadcast the welcome message to the server or only to the player?
  306. # set true for server or false for player
  307. broadcastWelcomeMessage: false
  308. # Should we delay the join message and display it once the player has logged in?
  309. delayJoinMessage: false
  310. # The custom join message that will be sent after a successful login,
  311. # keep empty to use the original one.
  312. # Available variables:
  313. # {PLAYERNAME}: the player name (no colors)
  314. # {DISPLAYNAME}: the player display name (with colors)
  315. # {DISPLAYNAMENOCOLOR}: the player display name (without colors)
  316. customJoinMessage: ''
  317. # Should we remove the leave messages of unlogged users?
  318. removeUnloggedLeaveMessage: false
  319. # Should we remove join messages altogether?
  320. removeJoinMessage: false
  321. # Should we remove leave messages altogether?
  322. removeLeaveMessage: false
  323. # Do we need to add potion effect Blinding before login/register?
  324. applyBlindEffect: false
  325. # Do we need to prevent people to login with another case?
  326. # If Xephi is registered, then Xephi can login, but not XEPHI/xephi/XePhI
  327. preventOtherCase: true
  328. GroupOptions:
  329. # Enables switching a player to defined permission groups before they log in.
  330. # See below for a detailed explanation.
  331. enablePermissionCheck: false
  332. # This is a very important option: if a registered player joins the server
  333. # AuthMe will switch him to unLoggedInGroup. This should prevent all major exploits.
  334. # You can set up your permission plugin with this special group to have no permissions,
  335. # or only permission to chat (or permission to send private messages etc.).
  336. # The better way is to set up this group with few permissions, so if a player
  337. # tries to exploit an account they can do only what you've defined for the group.
  338. # After login, the player will be moved to his correct permissions group!
  339. # Please note that the group name is case-sensitive, so 'admin' is different from 'Admin'
  340. # Otherwise your group will be wiped and the player will join in the default group []!
  341. # Example: registeredPlayerGroup: 'NotLogged'
  342. registeredPlayerGroup: ''
  343. # Similar to above, unregistered players can be set to the following
  344. # permissions group
  345. unregisteredPlayerGroup: ''
  346. Email:
  347. # Email SMTP server host
  348. mailSMTP: smtp.gmail.com
  349. # Email SMTP server port
  350. mailPort: 465
  351. # Only affects port 25: enable TLS/STARTTLS?
  352. useTls: true
  353. # Email account which sends the mails
  354. mailAccount: ''
  355. # Email account password
  356. mailPassword: ''
  357. # Email address, fill when mailAccount is not the email address of the account
  358. mailAddress: ''
  359. # Custom sender name, replacing the mailAccount name in the email
  360. mailSenderName: ''
  361. # Recovery password length
  362. RecoveryPasswordLength: 8
  363. # Mail Subject
  364. mailSubject: Your new AuthMe password
  365. # Like maxRegPerIP but with email
  366. maxRegPerEmail: 1
  367. # Recall players to add an email?
  368. recallPlayers: false
  369. # Delay in minute for the recall scheduler
  370. delayRecall: 5
  371. # Blacklist these domains for emails
  372. emailBlacklisted:
  373. - 10minutemail.com
  374. # Whitelist ONLY these domains for emails
  375. emailWhitelisted: []
  376. # Send the new password drawn in an image?
  377. generateImage: false
  378. # The OAuth2 token
  379. emailOauth2Token: ''
  380. Hooks:
  381. # Do we need to hook with multiverse for spawn checking?
  382. multiverse: true
  383. # Do we need to hook with BungeeCord?
  384. bungeecord: false
  385. # Send player to this BungeeCord server after register/login
  386. sendPlayerTo: ''
  387. # Do we need to disable Essentials SocialSpy on join?
  388. disableSocialSpy: false
  389. # Do we need to force /motd Essentials command on join?
  390. useEssentialsMotd: false
  391. Protection:
  392. # Enable some servers protection (country based login, antibot)
  393. enableProtection: false
  394. # Apply the protection also to registered usernames
  395. enableProtectionRegistered: true
  396. geoIpDatabase:
  397. # Enable GeoIp database
  398. enabled: true
  399. # The MaxMind clientId used to download the GeoIp database,
  400. # get one at https://www.maxmind.com/en/accounts/current/license-key
  401. # The EssentialsX project has a very useful tutorial on how to generate
  402. # the license key: https://github.com/EssentialsX/Wiki/blob/master/GeoIP.md
  403. clientId: ''
  404. # The MaxMind licenseKey used to download the GeoIp database.
  405. licenseKey: ''
  406. # Countries allowed to join the server and register. For country codes, see
  407. # https://dev.maxmind.com/geoip/legacy/codes/iso3166/
  408. # Use "LOCALHOST" for local addresses.
  409. # PLEASE USE QUOTES!
  410. countries:
  411. - US
  412. - GB
  413. - LOCALHOST
  414. # Countries not allowed to join the server and register
  415. # PLEASE USE QUOTES!
  416. countriesBlacklist:
  417. - A1
  418. # Do we need to enable automatic antibot system?
  419. enableAntiBot: true
  420. # The interval in seconds
  421. antiBotInterval: 5
  422. # Max number of players allowed to login in the interval
  423. # before the AntiBot system is enabled automatically
  424. antiBotSensibility: 10
  425. # Duration in minutes of the antibot automatic system
  426. antiBotDuration: 10
  427. # Delay in seconds before the antibot activation
  428. antiBotDelay: 60
  429. quickCommands:
  430. # Kicks the player that issued a command before the defined time after the join process
  431. denyCommandsBeforeMilliseconds: 1000
  432. Purge:
  433. # If enabled, AuthMe automatically purges old, unused accounts
  434. useAutoPurge: false
  435. # Number of days after which an account should be purged
  436. daysBeforeRemovePlayer: 60
  437. # Do we need to remove the player.dat file during purge process?
  438. removePlayerDat: false
  439. # Do we need to remove the Essentials/userdata/player.yml file during purge process?
  440. removeEssentialsFile: false
  441. # World in which the players.dat are stored
  442. defaultWorld: world
  443. # Remove Limite
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