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Satisfactory 1.0 Crash building rail block signal.

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Sep 28th, 2024
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  1. [2024.09.29-00.44.41:372][200]LogNetPackageMap: Warning: UPackageMapClient::InternalLoadObject: Unable to resolve default guid from client: ObjectName: Build_Foundation_Concrete_8x4_C_2145767602, ObjOuter: /Game/FactoryGame/Map/GameLevel01/Persistent_Level.Persistent_Level:PersistentLevel
  2. [2024.09.29-00.44.41:395][200]LogGame: Warning: BP_MaterialEffect_Dismantle_C_2147459149::SetMeshes, This cannot be called after PreStarted.
  3. [2024.09.29-00.44.44:180][284]LogActorComponent: RegisterComponentWithWorld: (/Game/FactoryGame/Map/GameLevel01/Persistent_Level.Persistent_Level:PersistentLevel.BuildableInstancesActor.SM_TrainSignalType01_01_-1589455872) Already registered. Aborting.
  4. [2024.09.29-00.44.45:141][313]LogGame: Error: Failed to find lightweight buildable during construct deserialization this is bad.
  5. [2024.09.29-00.44.45:143][313]LogNetPackageMap: Warning: UPackageMapClient::InternalLoadObject: Unable to resolve default guid from client: ObjectName: Build_Foundation_Concrete_8x4_C_2145767493, ObjOuter: /Game/FactoryGame/Map/GameLevel01/Persistent_Level.Persistent_Level:PersistentLevel
  6. [2024.09.29-00.44.45:159][313]LogGame: Warning: BP_MaterialEffect_Dismantle_C_2147459061::SetMeshes, This cannot be called after PreStarted.
  7. [2024.09.29-00.44.45:211][315]LogWindows: Error: appError called: Assertion failed: mSplineData.Num() >= 2 [File:C:\BuildAgent\work\b731a33f2a691e17\UE4\FactoryGame\Source\FactoryGame\Private\Buildables\FGBuildableRailroadTrack.cpp] [Line: 300]
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  10. [2024.09.29-00.44.45:217][315]LogWindows: Windows GetLastError: The operation completed successfully. (0)
  11. [2024.09.29-00.44.47:078][315]LogWindows: Error: === Critical error: ===
  12. [2024.09.29-00.44.47:082][315]LogWindows: Error:
  13. [2024.09.29-00.44.47:083][315]LogWindows: Error: Assertion failed: mSplineData.Num() >= 2 [File:C:\BuildAgent\work\b731a33f2a691e17\UE4\FactoryGame\Source\FactoryGame\Private\Buildables\FGBuildableRailroadTrack.cpp] [Line: 300]
  14. [2024.09.29-00.44.47:085][315]LogWindows: Error:
  15. [2024.09.29-00.44.47:086][315]LogWindows: Error:
  16. [2024.09.29-00.44.47:088][315]LogWindows: Error:
  17. [2024.09.29-00.44.47:090][315]LogWindows: Error: [Callstack] 0x00007ffa6c636d48 FactoryServer-FactoryGame-Win64-Shipping.dll!AFGBuildableRailroadTrack::BeginPlay() [C:\BuildAgent\work\b731a33f2a691e17\UE4\FactoryGame\Source\FactoryGame\Private\Buildables\FGBuildableRailroadTrack.cpp:300]
  18. [2024.09.29-00.44.47:094][315]LogWindows: Error: [Callstack] 0x00007ffa2f2afaf0 FactoryServer-Engine-Win64-Shipping.dll!AActor::DispatchBeginPlay() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Engine\Private\Actor.cpp:4249]
  19. [2024.09.29-00.44.47:095][315]LogWindows: Error: [Callstack] 0x00007ffa6c659614 FactoryServer-FactoryGame-Win64-Shipping.dll!AFGBuildableRailroadTrack::Split() [C:\BuildAgent\work\b731a33f2a691e17\UE4\FactoryGame\Source\FactoryGame\Private\Buildables\FGBuildableRailroadTrack.cpp:749]
  20. [2024.09.29-00.44.47:097][315]LogWindows: Error: [Callstack] 0x00007ffa6ca562d0 FactoryServer-FactoryGame-Win64-Shipping.dll!AFGRailroadSignalHologram::ConfigureActor() [C:\BuildAgent\work\b731a33f2a691e17\UE4\FactoryGame\Source\FactoryGame\Private\Hologram\FGRailroadSignalHologram.cpp:227]
  21. [2024.09.29-00.44.47:099][315]LogWindows: Error: [Callstack] 0x00007ffa6ca15f35 FactoryServer-FactoryGame-Win64-Shipping.dll!AFGBuildableHologram::Construct() [C:\BuildAgent\work\b731a33f2a691e17\UE4\FactoryGame\Source\FactoryGame\Private\Hologram\FGBuildableHologram.cpp:703]
  22. [2024.09.29-00.44.47:100][315]LogWindows: Error: [Callstack] 0x00007ffa6c6b3846 FactoryServer-FactoryGame-Win64-Shipping.dll!UFGBuildGunStateBuild::InternalConstructHologram() [C:\BuildAgent\work\b731a33f2a691e17\UE4\FactoryGame\Source\FactoryGame\Private\Equipment\FGBuildGunBuild.cpp:1702]
  23. [2024.09.29-00.44.47:102][315]LogWindows: Error: [Callstack] 0x00007ffa6c6bfa0c FactoryServer-FactoryGame-Win64-Shipping.dll!UFGBuildGunStateBuild::Server_ConstructHologram_Implementation() [C:\BuildAgent\work\b731a33f2a691e17\UE4\FactoryGame\Source\FactoryGame\Private\Equipment\FGBuildGunBuild.cpp:1678]
  24. [2024.09.29-00.44.47:104][315]LogWindows: Error: [Callstack] 0x00007ffa6c3c08d8 FactoryServer-FactoryGame-Win64-Shipping.dll!UFGBuildGunStateBuild::execServer_ConstructHologram() [C:\BuildAgent\work\b731a33f2a691e17\UE4\FactoryGame\Intermediate\Build\Win64\FactoryServer\Inc\FactoryGame\UHT\FGBuildGunBuild.gen.cpp:778]
  25. [2024.09.29-00.44.47:105][315]LogWindows: Error: [Callstack] 0x00007ffa695f26e9 FactoryServer-CoreUObject-Win64-Shipping.dll!UFunction::Invoke() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:6666]
  26. [2024.09.29-00.44.47:111][315]LogWindows: Error: [Callstack] 0x00007ffa6977533e FactoryServer-CoreUObject-Win64-Shipping.dll!UObject::ProcessEvent() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2161]
  27. [2024.09.29-00.44.47:112][315]LogWindows: Error: [Callstack] 0x00007ffa2f7c3099 FactoryServer-Engine-Win64-Shipping.dll!FObjectReplicator::ReceivedRPC() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Engine\Private\DataReplication.cpp:1381]
  28. [2024.09.29-00.44.47:113][315]LogWindows: Error: [Callstack] 0x00007ffa2f7becbc FactoryServer-Engine-Win64-Shipping.dll!FObjectReplicator::ReceivedBunch() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Engine\Private\DataReplication.cpp:1151]
  29. [2024.09.29-00.44.47:115][315]LogWindows: Error: [Callstack] 0x00007ffa2f7b34b4 FactoryServer-Engine-Win64-Shipping.dll!UActorChannel::ProcessBunch() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Engine\Private\DataChannel.cpp:3167]
  30. [2024.09.29-00.44.47:116][315]LogWindows: Error: [Callstack] 0x00007ffa2f7bf509 FactoryServer-Engine-Win64-Shipping.dll!UActorChannel::ReceivedBunch() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Engine\Private\DataChannel.cpp:2987]
  31. [2024.09.29-00.44.47:117][315]LogWindows: Error: [Callstack] 0x00007ffa2f7c3c5f FactoryServer-Engine-Win64-Shipping.dll!UChannel::ReceivedSequencedBunch() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Engine\Private\DataChannel.cpp:564]
  32. [2024.09.29-00.44.47:119][315]LogWindows: Error: [Callstack] 0x00007ffa2f7c266c FactoryServer-Engine-Win64-Shipping.dll!UChannel::ReceivedNextBunch() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Engine\Private\DataChannel.cpp:1026]
  33. [2024.09.29-00.44.47:120][315]LogWindows: Error: [Callstack] 0x00007ffa2f7c3a1a FactoryServer-Engine-Win64-Shipping.dll!UChannel::ReceivedRawBunch() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Engine\Private\DataChannel.cpp:674]
  34. [2024.09.29-00.44.47:122][315]LogWindows: Error: [Callstack] 0x00007ffa2fb206c2 FactoryServer-Engine-Win64-Shipping.dll!UNetConnection::DispatchPacket() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Engine\Private\NetConnection.cpp:3635]
  35. [2024.09.29-00.44.47:127][315]LogWindows: Error: [Callstack] 0x00007ffa2fb3a77b FactoryServer-Engine-Win64-Shipping.dll!UNetConnection::ReceivedPacket() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Engine\Private\NetConnection.cpp:2999]
  36. [2024.09.29-00.44.47:128][315]LogWindows: Error: [Callstack] 0x00007ffa2fb3b66a FactoryServer-Engine-Win64-Shipping.dll!UNetConnection::ReceivedRawPacket() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Engine\Private\NetConnection.cpp:1903]
  37. [2024.09.29-00.44.47:130][315]LogWindows: Error: [Callstack] 0x00007ffa33249747 FactoryServer-OnlineSubsystemUtils-Win64-Shipping.dll!UIpNetDriver::TickDispatch() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Plugins\Online\OnlineSubsystemUtils\Source\OnlineSubsystemUtils\Private\IpNetDriver.cpp:1080]
  38. [2024.09.29-00.44.47:131][315]LogWindows: Error: [Callstack] 0x00007ffa237969e3 FactoryServer-FactoryDedicatedServer-Win64-Shipping.dll!UFGDSIpNetDriver::TickDispatch() [C:\BuildAgent\work\b731a33f2a691e17\UE4\FactoryGame\Source\FactoryDedicatedServer\Private\Networking\FGDSIpNetDriver.cpp:31]
  39. [2024.09.29-00.44.47:133][315]LogWindows: Error: [Callstack] 0x00007ffa2fb730e4 FactoryServer-Engine-Win64-Shipping.dll!UNetDriver::InternalTickDispatch() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Engine\Private\NetDriver.cpp:1604]
  40. [2024.09.29-00.44.47:134][315]LogWindows: Error: [Callstack] 0x00007ffa2f7fda3c FactoryServer-Engine-Win64-Shipping.dll!TBaseUObjectMethodDelegateInstance<0,ADefaultPawn,void __cdecl(float),FDefaultDelegateUserPolicy>::ExecuteIfSafe() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:667]
  41. [2024.09.29-00.44.47:136][315]LogWindows: Error: [Callstack] 0x00007ffa2f1ad1ef FactoryServer-Engine-Win64-Shipping.dll!TMulticastDelegate<void __cdecl(float),FDefaultDelegateUserPolicy>::Broadcast() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Core\Public\Delegates\DelegateSignatureImpl.inl:956]
  42. [2024.09.29-00.44.47:137][315]LogWindows: Error: [Callstack] 0x00007ffa2fa8d9ee FactoryServer-Engine-Win64-Shipping.dll!UWorld::Tick() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Engine\Private\LevelTick.cpp:1361]
  43. [2024.09.29-00.44.47:142][315]LogWindows: Error: [Callstack] 0x00007ffa2f8d301c FactoryServer-Engine-Win64-Shipping.dll!UGameEngine::Tick() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Engine\Private\GameEngine.cpp:1814]
  44. [2024.09.29-00.44.47:144][315]LogWindows: Error: [Callstack] 0x00007ffa6c87f2b7 FactoryServer-FactoryGame-Win64-Shipping.dll!UFGGameEngine::Tick() [C:\BuildAgent\work\b731a33f2a691e17\UE4\FactoryGame\Source\FactoryGame\Private\FGGameEngine.cpp:15]
  45. [2024.09.29-00.44.47:145][315]LogWindows: Error: [Callstack] 0x00007ff7108a3008 FactoryServer-Win64-Shipping-Cmd.exe!FEngineLoop::Tick() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5864]
  46. [2024.09.29-00.44.47:147][315]LogWindows: Error: [Callstack] 0x00007ff7108ad47c FactoryServer-Win64-Shipping-Cmd.exe!GuardedMain() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Launch\Private\Launch.cpp:188]
  47. [2024.09.29-00.44.47:148][315]LogWindows: Error: [Callstack] 0x00007ff7108ad4fa FactoryServer-Win64-Shipping-Cmd.exe!GuardedMainWrapper() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:118]
  48. [2024.09.29-00.44.47:149][315]LogWindows: Error: [Callstack] 0x00007ff7108ae504 FactoryServer-Win64-Shipping-Cmd.exe!LaunchWindowsStartup() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:258]
  49. [2024.09.29-00.44.47:151][315]LogWindows: Error: [Callstack] 0x00007ff7108b6a74 FactoryServer-Win64-Shipping-Cmd.exe!WinMain() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:298]
  50. [2024.09.29-00.44.47:152][315]LogWindows: Error: [Callstack] 0x00007ff7108b6dae FactoryServer-Win64-Shipping-Cmd.exe!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
  51. [2024.09.29-00.44.47:154][315]LogWindows: Error: [Callstack] 0x00007ffac0e37374 KERNEL32.DLL!UnknownFunction []
  52. [2024.09.29-00.44.47:159][315]LogWindows: Error:
  53. [2024.09.29-00.44.47:173][315]LogExit: Executing StaticShutdownAfterError
  54. [2024.09.29-00.44.47:187][315]LogWindows: FPlatformMisc::RequestExit(1, LaunchWindowsStartup.ExceptionHandler)
  55. [2024.09.29-00.44.47:188][315]LogWindows: FPlatformMisc::RequestExitWithStatus(1, 3, LaunchWindowsStartup.ExceptionHandler)
  56. [2024.09.29-00.44.47:188][315]LogCore: Engine exit requested (reason: Win RequestExit)
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