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  1. [INFO] RetroArch 1.7.5 (Git 826c77d523)
  2. [INFO] === Build =======================================
  3. Capabilities: MMX MMXEXT SSE1 SSE2 SSE3 SSSE3 SSE4 SSE4.2 AVX AVX2 AES
  4. Built: Oct 2 2018
  5. [INFO] Version: 1.7.5
  6. [INFO] Git: 826c77d523
  7. [INFO] =================================================
  8. [INFO] Environ SET_PIXEL_FORMAT: RGB565.
  9. [INFO] Redirecting save file to "C:\Users\danps\AppData\Roaming\RetroArch\saves\.srm".
  10. [INFO] Redirecting savestate to "C:\Users\danps\AppData\Roaming\RetroArch\states\.state".
  11. [INFO] Version of libretro API: 1
  12. [INFO] Compiled against API: 1
  13. [INFO] [Audio]: Set audio input rate to: 29970.03 Hz.
  14. [INFO] [Video]: Video @ 960x720
  15. [INFO] [GL]: Found GL context: wgl
  16. [INFO] [GL]: Detecting screen resolution 1920x1080.
  17. [INFO] [WGL] extensions: WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_no_error WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_context_flush_control WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_colorspace WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_NVX_DX_interop WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_copy_image WGL_NV_delay_before_swap WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
  18. [INFO] [WGL]: Adaptive VSync supported.
  19. [INFO] [WGL]: wglSwapInterval(1)
  20. [INFO] [GL]: Vendor: NVIDIA Corporation, Renderer: GeForce GTX 1070/PCIe/SSE2.
  21. [INFO] [GL]: Version: 4.6.0 NVIDIA 417.35.
  22. [INFO] [GL]: Supported extensions:
  23. [INFO] GL_AMD_multi_draw_indirect
  24. [INFO] GL_AMD_seamless_cubemap_per_texture
  25. [INFO] GL_AMD_vertex_shader_viewport_index
  26. [INFO] GL_AMD_vertex_shader_layer
  27. [INFO] GL_ARB_arrays_of_arrays
  28. [INFO] GL_ARB_base_instance
  29. [INFO] GL_ARB_bindless_texture
  30. [INFO] GL_ARB_blend_func_extended
  31. [INFO] GL_ARB_buffer_storage
  32. [INFO] GL_ARB_clear_buffer_object
  33. [INFO] GL_ARB_clear_texture
  34. [INFO] GL_ARB_clip_control
  35. [INFO] GL_ARB_color_buffer_float
  36. [INFO] GL_ARB_compatibility
  37. [INFO] GL_ARB_compressed_texture_pixel_storage
  38. [INFO] GL_ARB_conservative_depth
  39. [INFO] GL_ARB_compute_shader
  40. [INFO] GL_ARB_compute_variable_group_size
  41. [INFO] GL_ARB_conditional_render_inverted
  42. [INFO] GL_ARB_copy_buffer
  43. [INFO] GL_ARB_copy_image
  44. [INFO] GL_ARB_cull_distance
  45. [INFO] GL_ARB_debug_output
  46. [INFO] GL_ARB_depth_buffer_float
  47. [INFO] GL_ARB_depth_clamp
  48. [INFO] GL_ARB_depth_texture
  49. [INFO] GL_ARB_derivative_control
  50. [INFO] GL_ARB_direct_state_access
  51. [INFO] GL_ARB_draw_buffers
  52. [INFO] GL_ARB_draw_buffers_blend
  53. [INFO] GL_ARB_draw_indirect
  54. [INFO] GL_ARB_draw_elements_base_vertex
  55. [INFO] GL_ARB_draw_instanced
  56. [INFO] GL_ARB_enhanced_layouts
  57. [INFO] GL_ARB_ES2_compatibility
  58. [INFO] GL_ARB_ES3_compatibility
  59. [INFO] GL_ARB_ES3_1_compatibility
  60. [INFO] GL_ARB_ES3_2_compatibility
  61. [INFO] GL_ARB_explicit_attrib_location
  62. [INFO] GL_ARB_explicit_uniform_location
  63. [INFO] GL_ARB_fragment_coord_conventions
  64. [INFO] GL_ARB_fragment_layer_viewport
  65. [INFO] GL_ARB_fragment_program
  66. [INFO] GL_ARB_fragment_program_shadow
  67. [INFO] GL_ARB_fragment_shader
  68. [INFO] GL_ARB_fragment_shader_interlock
  69. [INFO] GL_ARB_framebuffer_no_attachments
  70. [INFO] GL_ARB_framebuffer_object
  71. [INFO] GL_ARB_framebuffer_sRGB
  72. [INFO] GL_ARB_geometry_shader4
  73. [INFO] GL_ARB_get_program_binary
  74. [INFO] GL_ARB_get_texture_sub_image
  75. [INFO] GL_ARB_gl_spirv
  76. [INFO] GL_ARB_gpu_shader5
  77. [INFO] GL_ARB_gpu_shader_fp64
  78. [INFO] GL_ARB_gpu_shader_int64
  79. [INFO] GL_ARB_half_float_pixel
  80. [INFO] GL_ARB_half_float_vertex
  81. [INFO] GL_ARB_imaging
  82. [INFO] GL_ARB_indirect_parameters
  83. [INFO] GL_ARB_instanced_arrays
  84. [INFO] GL_ARB_internalformat_query
  85. [INFO] GL_ARB_internalformat_query2
  86. [INFO] GL_ARB_invalidate_subdata
  87. [INFO] GL_ARB_map_buffer_alignment
  88. [INFO] GL_ARB_map_buffer_range
  89. [INFO] GL_ARB_multi_bind
  90. [INFO] GL_ARB_multi_draw_indirect
  91. [INFO] GL_ARB_multisample
  92. [INFO] GL_ARB_multitexture
  93. [INFO] GL_ARB_occlusion_query
  94. [INFO] GL_ARB_occlusion_query2
  95. [INFO] GL_ARB_parallel_shader_compile
  96. [INFO] GL_ARB_pipeline_statistics_query
  97. [INFO] GL_ARB_pixel_buffer_object
  98. [INFO] GL_ARB_point_parameters
  99. [INFO] GL_ARB_point_sprite
  100. [INFO] GL_ARB_polygon_offset_clamp
  101. [INFO] GL_ARB_post_depth_coverage
  102. [INFO] GL_ARB_program_interface_query
  103. [INFO] GL_ARB_provoking_vertex
  104. [INFO] GL_ARB_query_buffer_object
  105. [INFO] GL_ARB_robust_buffer_access_behavior
  106. [INFO] GL_ARB_robustness
  107. [INFO] GL_ARB_sample_locations
  108. [INFO] GL_ARB_sample_shading
  109. [INFO] GL_ARB_sampler_objects
  110. [INFO] GL_ARB_seamless_cube_map
  111. [INFO] GL_ARB_seamless_cubemap_per_texture
  112. [INFO] GL_ARB_separate_shader_objects
  113. [INFO] GL_ARB_shader_atomic_counter_ops
  114. [INFO] GL_ARB_shader_atomic_counters
  115. [INFO] GL_ARB_shader_ballot
  116. [INFO] GL_ARB_shader_bit_encoding
  117. [INFO] GL_ARB_shader_clock
  118. [INFO] GL_ARB_shader_draw_parameters
  119. [INFO] GL_ARB_shader_group_vote
  120. [INFO] GL_ARB_shader_image_load_store
  121. [INFO] GL_ARB_shader_image_size
  122. [INFO] GL_ARB_shader_objects
  123. [INFO] GL_ARB_shader_precision
  124. [INFO] GL_ARB_shader_storage_buffer_object
  125. [INFO] GL_ARB_shader_subroutine
  126. [INFO] GL_ARB_shader_texture_image_samples
  127. [INFO] GL_ARB_shader_texture_lod
  128. [INFO] GL_ARB_shading_language_100
  129. [INFO] GL_ARB_shader_viewport_layer_array
  130. [INFO] GL_ARB_shading_language_420pack
  131. [INFO] GL_ARB_shading_language_include
  132. [INFO] GL_ARB_shading_language_packing
  133. [INFO] GL_ARB_shadow
  134. [INFO] GL_ARB_sparse_buffer
  135. [INFO] GL_ARB_sparse_texture
  136. [INFO] GL_ARB_sparse_texture2
  137. [INFO] GL_ARB_sparse_texture_clamp
  138. [INFO] GL_ARB_spirv_extensions
  139. [INFO] GL_ARB_stencil_texturing
  140. [INFO] GL_ARB_sync
  141. [INFO] GL_ARB_tessellation_shader
  142. [INFO] GL_ARB_texture_barrier
  143. [INFO] GL_ARB_texture_border_clamp
  144. [INFO] GL_ARB_texture_buffer_object
  145. [INFO] GL_ARB_texture_buffer_object_rgb32
  146. [INFO] GL_ARB_texture_buffer_range
  147. [INFO] GL_ARB_texture_compression
  148. [INFO] GL_ARB_texture_compression_bptc
  149. [INFO] GL_ARB_texture_compression_rgtc
  150. [INFO] GL_ARB_texture_cube_map
  151. [INFO] GL_ARB_texture_cube_map_array
  152. [INFO] GL_ARB_texture_env_add
  153. [INFO] GL_ARB_texture_env_combine
  154. [INFO] GL_ARB_texture_env_crossbar
  155. [INFO] GL_ARB_texture_env_dot3
  156. [INFO] GL_ARB_texture_filter_anisotropic
  157. [INFO] GL_ARB_texture_filter_minmax
  158. [INFO] GL_ARB_texture_float
  159. [INFO] GL_ARB_texture_gather
  160. [INFO] GL_ARB_texture_mirror_clamp_to_edge
  161. [INFO] GL_ARB_texture_mirrored_repeat
  162. [INFO] GL_ARB_texture_multisample
  163. [INFO] GL_ARB_texture_non_power_of_two
  164. [INFO] GL_ARB_texture_query_levels
  165. [INFO] GL_ARB_texture_query_lod
  166. [INFO] GL_ARB_texture_rectangle
  167. [INFO] GL_ARB_texture_rg
  168. [INFO] GL_ARB_texture_rgb10_a2ui
  169. [INFO] GL_ARB_texture_stencil8
  170. [INFO] GL_ARB_texture_storage
  171. [INFO] GL_ARB_texture_storage_multisample
  172. [INFO] GL_ARB_texture_swizzle
  173. [INFO] GL_ARB_texture_view
  174. [INFO] GL_ARB_timer_query
  175. [INFO] GL_ARB_transform_feedback2
  176. [INFO] GL_ARB_transform_feedback3
  177. [INFO] GL_ARB_transform_feedback_instanced
  178. [INFO] GL_ARB_transform_feedback_overflow_query
  179. [INFO] GL_ARB_transpose_matrix
  180. [INFO] GL_ARB_uniform_buffer_object
  181. [INFO] GL_ARB_vertex_array_bgra
  182. [INFO] GL_ARB_vertex_array_object
  183. [INFO] GL_ARB_vertex_attrib_64bit
  184. [INFO] GL_ARB_vertex_attrib_binding
  185. [INFO] GL_ARB_vertex_buffer_object
  186. [INFO] GL_ARB_vertex_program
  187. [INFO] GL_ARB_vertex_shader
  188. [INFO] GL_ARB_vertex_type_10f_11f_11f_rev
  189. [INFO] GL_ARB_vertex_type_2_10_10_10_rev
  190. [INFO] GL_ARB_viewport_array
  191. [INFO] GL_ARB_window_pos
  192. [INFO] GL_ATI_draw_buffers
  193. [INFO] GL_ATI_texture_float
  194. [INFO] GL_ATI_texture_mirror_once
  195. [INFO] GL_S3_s3tc
  196. [INFO] GL_EXT_texture_env_add
  197. [INFO] GL_EXT_abgr
  198. [INFO] GL_EXT_bgra
  199. [INFO] GL_EXT_bindable_uniform
  200. [INFO] GL_EXT_blend_color
  201. [INFO] GL_EXT_blend_equation_separate
  202. [INFO] GL_EXT_blend_func_separate
  203. [INFO] GL_EXT_blend_minmax
  204. [INFO] GL_EXT_blend_subtract
  205. [INFO] GL_EXT_compiled_vertex_array
  206. [INFO] GL_EXT_Cg_shader
  207. [INFO] GL_EXT_depth_bounds_test
  208. [INFO] GL_EXT_direct_state_access
  209. [INFO] GL_EXT_draw_buffers2
  210. [INFO] GL_EXT_draw_instanced
  211. [INFO] GL_EXT_draw_range_elements
  212. [INFO] GL_EXT_fog_coord
  213. [INFO] GL_EXT_framebuffer_blit
  214. [INFO] GL_EXT_framebuffer_multisample
  215. [INFO] GL_EXTX_framebuffer_mixed_formats
  216. [INFO] GL_EXT_framebuffer_multisample_blit_scaled
  217. [INFO] GL_EXT_framebuffer_object
  218. [INFO] GL_EXT_framebuffer_sRGB
  219. [INFO] GL_EXT_geometry_shader4
  220. [INFO] GL_EXT_gpu_program_parameters
  221. [INFO] GL_EXT_gpu_shader4
  222. [INFO] GL_EXT_multi_draw_arrays
  223. [INFO] GL_EXT_packed_depth_stencil
  224. [INFO] GL_EXT_packed_float
  225. [INFO] GL_EXT_packed_pixels
  226. [INFO] GL_EXT_pixel_buffer_object
  227. [INFO] GL_EXT_point_parameters
  228. [INFO] GL_EXT_polygon_offset_clamp
  229. [INFO] GL_EXT_post_depth_coverage
  230. [INFO] GL_EXT_provoking_vertex
  231. [INFO] GL_EXT_raster_multisample
  232. [INFO] GL_EXT_rescale_normal
  233. [INFO] GL_EXT_secondary_color
  234. [INFO] GL_EXT_separate_shader_objects
  235. [INFO] GL_EXT_separate_specular_color
  236. [INFO] GL_EXT_shader_image_load_formatted
  237. [INFO] GL_EXT_shader_image_load_store
  238. [INFO] GL_EXT_shader_integer_mix
  239. [INFO] GL_EXT_shadow_funcs
  240. [INFO] GL_EXT_sparse_texture2
  241. [INFO] GL_EXT_stencil_two_side
  242. [INFO] GL_EXT_stencil_wrap
  243. [INFO] GL_EXT_texture3D
  244. [INFO] GL_EXT_texture_array
  245. [INFO] GL_EXT_texture_buffer_object
  246. [INFO] GL_EXT_texture_compression_dxt1
  247. [INFO] GL_EXT_texture_compression_latc
  248. [INFO] GL_EXT_texture_compression_rgtc
  249. [INFO] GL_EXT_texture_compression_s3tc
  250. [INFO] GL_EXT_texture_cube_map
  251. [INFO] GL_EXT_texture_edge_clamp
  252. [INFO] GL_EXT_texture_env_combine
  253. [INFO] GL_EXT_texture_env_dot3
  254. [INFO] GL_EXT_texture_filter_anisotropic
  255. [INFO] GL_EXT_texture_filter_minmax
  256. [INFO] GL_EXT_texture_integer
  257. [INFO] GL_EXT_texture_lod
  258. [INFO] GL_EXT_texture_lod_bias
  259. [INFO] GL_EXT_texture_mirror_clamp
  260. [INFO] GL_EXT_texture_object
  261. [INFO] GL_EXT_texture_shared_exponent
  262. [INFO] GL_EXT_texture_sRGB
  263. [INFO] GL_EXT_texture_sRGB_R8
  264. [INFO] GL_EXT_texture_sRGB_decode
  265. [INFO] GL_EXT_texture_storage
  266. [INFO] GL_EXT_texture_swizzle
  267. [INFO] GL_EXT_timer_query
  268. [INFO] GL_EXT_transform_feedback2
  269. [INFO] GL_EXT_vertex_array
  270. [INFO] GL_EXT_vertex_array_bgra
  271. [INFO] GL_EXT_vertex_attrib_64bit
  272. [INFO] GL_EXT_window_rectangles
  273. [INFO] GL_EXT_import_sync_object
  274. [INFO] GL_IBM_rasterpos_clip
  275. [INFO] GL_IBM_texture_mirrored_repeat
  276. [INFO] GL_KHR_context_flush_control
  277. [INFO] GL_KHR_debug
  278. [INFO] GL_EXT_memory_object
  279. [INFO] GL_EXT_memory_object_win32
  280. [INFO] GL_EXT_win32_keyed_mutex
  281. [INFO] GL_KHR_parallel_shader_compile
  282. [INFO] GL_KHR_no_error
  283. [INFO] GL_KHR_robust_buffer_access_behavior
  284. [INFO] GL_KHR_robustness
  285. [INFO] GL_EXT_semaphore
  286. [INFO] GL_EXT_semaphore_win32
  287. [INFO] GL_KTX_buffer_region
  288. [INFO] GL_NV_alpha_to_coverage_dither_control
  289. [INFO] GL_NV_bindless_multi_draw_indirect
  290. [INFO] GL_NV_bindless_multi_draw_indirect_count
  291. [INFO] GL_NV_bindless_texture
  292. [INFO] GL_NV_blend_equation_advanced
  293. [INFO] GL_NV_blend_equation_advanced_coherent
  294. [INFO] GL_NVX_blend_equation_advanced_multi_draw_buffers
  295. [INFO] GL_NV_blend_minmax_factor
  296. [INFO] GL_NV_blend_square
  297. [INFO] GL_NV_clip_space_w_scaling
  298. [INFO] GL_NV_command_list
  299. [INFO] GL_NV_compute_program5
  300. [INFO] GL_NV_conditional_render
  301. [INFO] GL_NV_conservative_raster
  302. [INFO] GL_NV_conservative_raster_dilate
  303. [INFO] GL_NV_conservative_raster_pre_snap_triangles
  304. [INFO] GL_NV_copy_depth_to_color
  305. [INFO] GL_NV_copy_image
  306. [INFO] GL_NV_depth_buffer_float
  307. [INFO] GL_NV_depth_clamp
  308. [INFO] GL_NV_draw_texture
  309. [INFO] GL_NV_draw_vulkan_image
  310. [INFO] GL_NV_ES1_1_compatibility
  311. [INFO] GL_NV_ES3_1_compatibility
  312. [INFO] GL_NV_explicit_multisample
  313. [INFO] GL_NV_feature_query
  314. [INFO] GL_NV_fence
  315. [INFO] GL_NV_fill_rectangle
  316. [INFO] GL_NV_float_buffer
  317. [INFO] GL_NV_fog_distance
  318. [INFO] GL_NV_fragment_coverage_to_color
  319. [INFO] GL_NV_fragment_program
  320. [INFO] GL_NV_fragment_program_option
  321. [INFO] GL_NV_fragment_program2
  322. [INFO] GL_NV_fragment_shader_interlock
  323. [INFO] GL_NV_framebuffer_mixed_samples
  324. [INFO] GL_NV_framebuffer_multisample_coverage
  325. [INFO] GL_NV_geometry_shader4
  326. [INFO] GL_NV_geometry_shader_passthrough
  327. [INFO] GL_NV_gpu_program4
  328. [INFO] GL_NV_internalformat_sample_query
  329. [INFO] GL_NV_gpu_program4_1
  330. [INFO] GL_NV_gpu_program5
  331. [INFO] GL_NV_gpu_program5_mem_extended
  332. [INFO] GL_NV_gpu_program_fp64
  333. [INFO] GL_NV_gpu_shader5
  334. [INFO] GL_NV_half_float
  335. [INFO] GL_NV_light_max_exponent
  336. [INFO] GL_NV_memory_attachment
  337. [INFO] GL_NV_multisample_coverage
  338. [INFO] GL_NV_multisample_filter_hint
  339. [INFO] GL_NV_occlusion_query
  340. [INFO] GL_NV_packed_depth_stencil
  341. [INFO] GL_NV_parameter_buffer_object
  342. [INFO] GL_NV_parameter_buffer_object2
  343. [INFO] GL_NV_path_rendering
  344. [INFO] GL_NV_path_rendering_shared_edge
  345. [INFO] GL_NV_pixel_data_range
  346. [INFO] GL_NV_point_sprite
  347. [INFO] GL_NV_primitive_restart
  348. [INFO] GL_NV_query_resource
  349. [INFO] GL_NV_query_resource_tag
  350. [INFO] GL_NV_register_combiners
  351. [INFO] GL_NV_register_combiners2
  352. [INFO] GL_NV_sample_locations
  353. [INFO] GL_NV_sample_mask_override_coverage
  354. [INFO] GL_NV_shader_atomic_counters
  355. [INFO] GL_NV_shader_atomic_float
  356. [INFO] GL_NV_shader_atomic_float64
  357. [INFO] GL_NV_shader_atomic_fp16_vector
  358. [INFO] GL_NV_shader_atomic_int64
  359. [INFO] GL_NV_shader_buffer_load
  360. [INFO] GL_NV_shader_storage_buffer_object
  361. [INFO] GL_NV_stereo_view_rendering
  362. [INFO] GL_NV_texgen_reflection
  363. [INFO] GL_NV_texture_barrier
  364. [INFO] GL_NV_texture_compression_vtc
  365. [INFO] GL_NV_texture_env_combine4
  366. [INFO] GL_NV_texture_multisample
  367. [INFO] GL_NV_texture_rectangle
  368. [INFO] GL_NV_texture_rectangle_compressed
  369. [INFO] GL_NV_texture_shader
  370. [INFO] GL_NV_texture_shader2
  371. [INFO] GL_NV_texture_shader3
  372. [INFO] GL_NV_transform_feedback
  373. [INFO] GL_NV_transform_feedback2
  374. [INFO] GL_NV_uniform_buffer_unified_memory
  375. [INFO] GL_NV_vertex_array_range
  376. [INFO] GL_NV_vertex_array_range2
  377. [INFO] GL_NV_vertex_attrib_integer_64bit
  378. [INFO] GL_NV_vertex_buffer_unified_memory
  379. [INFO] GL_NV_vertex_program
  380. [INFO] GL_NV_vertex_program1_1
  381. [INFO] GL_NV_vertex_program2
  382. [INFO] GL_NV_vertex_program2_option
  383. [INFO] GL_NV_vertex_program3
  384. [INFO] GL_NV_viewport_array2
  385. [INFO] GL_NV_viewport_swizzle
  386. [INFO] GL_NVX_conditional_render
  387. [INFO] GL_NVX_gpu_memory_info
  388. [INFO] GL_NVX_multigpu_info
  389. [INFO] GL_NVX_nvenc_interop
  390. [INFO] GL_NV_shader_thread_group
  391. [INFO] GL_NV_shader_thread_shuffle
  392. [INFO] GL_KHR_blend_equation_advanced
  393. [INFO] GL_KHR_blend_equation_advanced_coherent
  394. [INFO] GL_OVR_multiview
  395. [INFO] GL_OVR_multiview2
  396. [INFO] GL_SGIS_generate_mipmap
  397. [INFO] GL_SGIS_texture_lod
  398. [INFO] GL_SGIX_depth_texture
  399. [INFO] GL_SGIX_shadow
  400. [INFO] GL_SUN_slice_accum
  401. [INFO] GL_WIN_swap_hint
  402. [INFO] WGL_EXT_swap_control
  403. [INFO] [GL]: Using resolution 960x720
  404. [INFO] [GL]: Default shader backend found: glsl.
  405. [INFO] [Shader driver]: Using GLSL shader backend.
  406. [INFO] [GLSL]: Checking GLSL shader support ...
  407. [WARN] [GL]: Stock GLSL shaders will be used.
  408. [INFO] [GLSL]: Found GLSL vertex shader.
  409. [INFO] [GLSL]: Found GLSL fragment shader.
  410. [INFO] [GLSL]: Linking GLSL program.
  411. [INFO] [GLSL]: Found GLSL vertex shader.
  412. [INFO] [GLSL]: Found GLSL fragment shader.
  413. [INFO] [GLSL]: Linking GLSL program.
  414. [INFO] [GLSL]: Found GLSL vertex shader.
  415. [INFO] [GLSL]: Found GLSL fragment shader.
  416. [INFO] [GLSL]: Linking GLSL program.
  417. [INFO] Setting up menu pipeline shaders for XMB ...
  418. [INFO] [GLSL]: Compiling ribbon shader..
  419. [INFO] [GLSL]: Found GLSL vertex shader.
  420. [INFO] [GLSL]: Found GLSL fragment shader.
  421. [INFO] [GLSL]: Linking GLSL program.
  422. [INFO] [GLSL]: Compiling simple ribbon shader..
  423. [INFO] [GLSL]: Found GLSL vertex shader.
  424. [INFO] [GLSL]: Found GLSL fragment shader.
  425. [INFO] [GLSL]: Linking GLSL program.
  426. [INFO] [GLSL]: Compiling snow shader..
  427. [INFO] [GLSL]: Found GLSL vertex shader.
  428. [INFO] [GLSL]: Found GLSL fragment shader.
  429. [INFO] [GLSL]: Linking GLSL program.
  430. [INFO] [GLSL]: Compiling modern snow shader..
  431. [INFO] [GLSL]: Found GLSL vertex shader.
  432. [INFO] [GLSL]: Found GLSL fragment shader.
  433. [INFO] [GLSL]: Linking GLSL program.
  434. [INFO] [GLSL]: Compiling bokeh shader..
  435. [INFO] [GLSL]: Found GLSL vertex shader.
  436. [INFO] [GLSL]: Found GLSL fragment shader.
  437. [INFO] [GLSL]: Linking GLSL program.
  438. [INFO] [GLSL]: Compiling snowflake shader..
  439. [INFO] [GLSL]: Found GLSL vertex shader.
  440. [INFO] [GLSL]: Found GLSL fragment shader.
  441. [INFO] [GLSL]: Linking GLSL program.
  442. [INFO] Resetting shader to defaults ...
  443. [INFO] [GL]: Using 4 textures.
  444. [INFO] [GL]: Loaded 1 program(s).
  445. [INFO] [GL]: Using GL_RGB565 for texture uploads.
  446. [INFO] [XInput]: Found XInput v1.4.
  447. [INFO] [DINPUT]: Enumerating joypads ...
  448. [INFO] [DINPUT]: Done enumerating joypads ...
  449. [INFO] [Joypad]: Found joypad driver: "dinput".
  450. [INFO] [Font]: Using font rendering backend: freetype.
  451. [INFO] [Video]: Found display server: win32
  452. [INFO] XAudio2: Requesting 64 ms latency, using 64 ms latency.
  453. [INFO] [Menu]: Found menu display driver: "menu_display_gl".
  454. [INFO] [Font]: Using font rendering backend: freetype.
  455. [INFO] [Font]: Using font rendering backend: freetype.
  456. [INFO] [LED]: LED driver = 'null' 0000000000B69B00
  457. [INFO] [MIDI]: Initializing ...
  458. [INFO] [MIDI]: Input disabled.
  459. [INFO] [MIDI]: Output disabled.
  460. [INFO] [MIDI]: Initialized "winmm" driver.
  461. [INFO] SRAM will not be saved.
  462. [INFO] Loading history file: [C:\Users\danps\AppData\Roaming\RetroArch\content_history.lpl].
  463. [INFO] Loading history file: [C:\Users\danps\AppData\Roaming\RetroArch\content_favorites.lpl].
  464. [INFO] Loading history file: [C:\Users\danps\AppData\Roaming\RetroArch\content_music_history.lpl].
  465. [INFO] Loading history file: [C:\Users\danps\AppData\Roaming\RetroArch\content_video_history.lpl].
  466. [INFO] Loading history file: [C:\Users\danps\AppData\Roaming\RetroArch\content_image_history.lpl].
  467. [INFO] [GL]: VSync => on
  468. [INFO] [WGL]: wglSwapInterval(1)
  469. [INFO] [GL]: VSync => on
  470. [INFO] [WGL]: wglSwapInterval(1)
  471. [WARN] [GL debug (Medium, API, Performance)]: Program/shader state performance warning: Vertex shader in program 4 is being recompiled based on GL state.
  472. [INFO] Using content: C:\Users\danps\Desktop\Balloon Fight (USA).nes.
  473. [INFO] arg #0: retroarch
  474. [INFO] arg #1: C:\Users\danps\Desktop\Balloon Fight (USA).nes
  475. [INFO] arg #2: -s
  476. [INFO] arg #3: C:\Users\danps\AppData\Roaming\RetroArch\saves
  477. [INFO] arg #4: -S
  478. [INFO] arg #5: C:\Users\danps\AppData\Roaming\RetroArch\states
  479. [INFO] arg #6: -c
  480. [INFO] arg #7: C:\Users\danps\AppData\Roaming\RetroArch\retroarch.cfg
  481. [INFO] arg #8: -L
  482. [INFO] arg #9: C:\Users\danps\AppData\Roaming\RetroArch\cores\bnes_libretro.dll
  483. [INFO] Unloading game..
  484. [INFO] Unloading core..
  485. [INFO] Unloading core symbols..
  486. [INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
  487. [INFO] Set config file to : C:\Users\danps\AppData\Roaming\RetroArch\retroarch.cfg
  488. [INFO] RetroArch 1.7.5 (Git 826c77d523)
  489. [INFO] Redirecting save file to "C:\Users\danps\AppData\Roaming\RetroArch\saves\Balloon Fight (USA).srm".
  490. [INFO] Redirecting savestate to "C:\Users\danps\AppData\Roaming\RetroArch\states\Balloon Fight (USA).state".
  491. [INFO] === Build =======================================
  492. Capabilities: MMX MMXEXT SSE1 SSE2 SSE3 SSSE3 SSE4 SSE4.2 AVX AVX2 AES
  493. Built: Oct 2 2018
  494. [INFO] Version: 1.7.5
  495. [INFO] Git: 826c77d523
  496. [INFO] =================================================
  497. [INFO] Loading dynamic libretro core from: "C:\Users\danps\AppData\Roaming\RetroArch\cores\bnes_libretro.dll"
  498. [INFO] [overrides] no core-specific overrides found at C:\Users\danps\AppData\Roaming\RetroArch\config\bnes\bnes.cfg.
  499. [INFO] [overrides] no content-dir-specific overrides found at C:\Users\danps\AppData\Roaming\RetroArch\config\bnes\Desktop.cfg.
  500. [INFO] [overrides] no game-specific overrides found at C:\Users\danps\AppData\Roaming\RetroArch\config\bnes\Balloon Fight (USA).cfg.
  501. [INFO] Shaders: preset directory: C:\Users\danps\AppData\Roaming\RetroArch\shaders\presets
  502. [INFO] Shaders: no game-specific preset found at C:\Users\danps\AppData\Roaming\RetroArch\shaders\presets\bnes\Balloon Fight (USA).cgp.
  503. [INFO] Shaders: no game-specific preset found at C:\Users\danps\AppData\Roaming\RetroArch\shaders\presets\bnes\Balloon Fight (USA).glslp.
  504. [INFO] Shaders: no content-dir-specific preset found at C:\Users\danps\AppData\Roaming\RetroArch\shaders\presets\bnes\Desktop.cgp.
  505. [INFO] Shaders: no content-dir-specific preset found at C:\Users\danps\AppData\Roaming\RetroArch\shaders\presets\bnes\Desktop.glslp.
  506. [INFO] Shaders: no core-specific preset found at C:\Users\danps\AppData\Roaming\RetroArch\shaders\presets\bnes\bnes.cgp.[INFO] Shaders: no core-specific preset found at C:\Users\danps\AppData\Roaming\RetroArch\shaders\presets\bnes\bnes.glslp.
  507. [INFO] Remaps: remap directory: C:\Users\danps\AppData\Roaming\RetroArch\config\remaps
  508. [INFO] Remaps: no game-specific remap found at C:\Users\danps\AppData\Roaming\RetroArch\config\remaps\bnes\Balloon Fight (USA).rmp.
  509. [INFO] Remaps: no content-dir-specific remap found at C:\Users\danps\AppData\Roaming\RetroArch\config\remaps\bnes\Desktop.rmp.
  510. [INFO] Remaps: no core-specific remap found at C:\Users\danps\AppData\Roaming\RetroArch\config\remaps\bnes\bnes.rmp.
  511. [INFO] Redirecting save file to "C:\Users\danps\AppData\Roaming\RetroArch\saves\Balloon Fight (USA).srm".
  512. [INFO] Redirecting savestate to "C:\Users\danps\AppData\Roaming\RetroArch\states\Balloon Fight (USA).state".
  513. [INFO] Loading content file: C:\Users\danps\Desktop\Balloon Fight (USA).nes.
  514. [INFO] Did not find a valid content patch.
  515. [INFO] CRC32: 0xcb8fd7b2 .
  516. [INFO] Environ SET_INPUT_DESCRIPTORS:
  517. [INFO] RetroPad, User 1, Button "B (bottom)" => "B"
  518. [INFO] RetroPad, User 1, Button "Select" => "Select"
  519. [INFO] RetroPad, User 1, Button "Start" => "Start"
  520. [INFO] RetroPad, User 1, Button "D-Pad Up" => "D-Pad Up"
  521. [INFO] RetroPad, User 1, Button "D-Pad Down" => "D-Pad Down"
  522. [INFO] RetroPad, User 1, Button "D-Pad Left" => "D-Pad Left"
  523. [INFO] RetroPad, User 1, Button "D-Pad Right" => "D-Pad Right"
  524. [INFO] RetroPad, User 1, Button "A (right)" => "A"
  525. [INFO] RetroPad, User 2, Button "B (bottom)" => "B"
  526. [INFO] RetroPad, User 2, Button "Select" => "Select"
  527. [INFO] RetroPad, User 2, Button "Start" => "Start"
  528. [INFO] RetroPad, User 2, Button "D-Pad Up" => "D-Pad Up"
  529. [INFO] RetroPad, User 2, Button "D-Pad Down" => "D-Pad Down"
  530. [INFO] RetroPad, User 2, Button "D-Pad Left" => "D-Pad Left"
  531. [INFO] RetroPad, User 2, Button "D-Pad Right" => "D-Pad Right"
  532. [INFO] RetroPad, User 2, Button "A (right)" => "A"
  533. [INFO] Skipping SRAM load..
  534. [INFO] Version of libretro API: 1
  535. [INFO] Compiled against API: 1
  536. [INFO] [Audio]: Set audio input rate to: 31914.93 Hz.
  537. [INFO] [Video]: Video @ 768x720
  538. [WARN] 0RGB1555 pixel format is deprecated, and will be slower. For 15/16-bit, RGB565 format is preferred.
  539. [INFO] [GL]: Found GL context: wgl
  540. [INFO] [GL]: Detecting screen resolution 1920x1080.
  541. [INFO] [WGL] extensions: WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_no_error WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_context_flush_control WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_colorspace WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_NVX_DX_interop WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_copy_image WGL_NV_delay_before_swap WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
  542. [INFO] [WGL]: Adaptive VSync supported.
  543. [INFO] [WGL]: wglSwapInterval(1)
  544. [INFO] [GL]: Vendor: NVIDIA Corporation, Renderer: GeForce GTX 1070/PCIe/SSE2.
  545. [INFO] [GL]: Version: 4.6.0 NVIDIA 417.35.
  546. [INFO] [GL]: Supported extensions:
  547. [INFO] GL_AMD_multi_draw_indirect
  548. [INFO] GL_AMD_seamless_cubemap_per_texture
  549. [INFO] GL_AMD_vertex_shader_viewport_index
  550. [INFO] GL_AMD_vertex_shader_layer
  551. [INFO] GL_ARB_arrays_of_arrays
  552. [INFO] GL_ARB_base_instance
  553. [INFO] GL_ARB_bindless_texture
  554. [INFO] GL_ARB_blend_func_extended
  555. [INFO] GL_ARB_buffer_storage
  556. [INFO] GL_ARB_clear_buffer_object
  557. [INFO] GL_ARB_clear_texture
  558. [INFO] GL_ARB_clip_control
  559. [INFO] GL_ARB_color_buffer_float
  560. [INFO] GL_ARB_compatibility
  561. [INFO] GL_ARB_compressed_texture_pixel_storage
  562. [INFO] GL_ARB_conservative_depth
  563. [INFO] GL_ARB_compute_shader
  564. [INFO] GL_ARB_compute_variable_group_size
  565. [INFO] GL_ARB_conditional_render_inverted
  566. [INFO] GL_ARB_copy_buffer
  567. [INFO] GL_ARB_copy_image
  568. [INFO] GL_ARB_cull_distance
  569. [INFO] GL_ARB_debug_output
  570. [INFO] GL_ARB_depth_buffer_float
  571. [INFO] GL_ARB_depth_clamp
  572. [INFO] GL_ARB_depth_texture
  573. [INFO] GL_ARB_derivative_control
  574. [INFO] GL_ARB_direct_state_access
  575. [INFO] GL_ARB_draw_buffers
  576. [INFO] GL_ARB_draw_buffers_blend
  577. [INFO] GL_ARB_draw_indirect
  578. [INFO] GL_ARB_draw_elements_base_vertex
  579. [INFO] GL_ARB_draw_instanced
  580. [INFO] GL_ARB_enhanced_layouts
  581. [INFO] GL_ARB_ES2_compatibility
  582. [INFO] GL_ARB_ES3_compatibility
  583. [INFO] GL_ARB_ES3_1_compatibility
  584. [INFO] GL_ARB_ES3_2_compatibility
  585. [INFO] GL_ARB_explicit_attrib_location
  586. [INFO] GL_ARB_explicit_uniform_location
  587. [INFO] GL_ARB_fragment_coord_conventions
  588. [INFO] GL_ARB_fragment_layer_viewport
  589. [INFO] GL_ARB_fragment_program
  590. [INFO] GL_ARB_fragment_program_shadow
  591. [INFO] GL_ARB_fragment_shader
  592. [INFO] GL_ARB_fragment_shader_interlock
  593. [INFO] GL_ARB_framebuffer_no_attachments
  594. [INFO] GL_ARB_framebuffer_object
  595. [INFO] GL_ARB_framebuffer_sRGB
  596. [INFO] GL_ARB_geometry_shader4
  597. [INFO] GL_ARB_get_program_binary
  598. [INFO] GL_ARB_get_texture_sub_image
  599. [INFO] GL_ARB_gl_spirv
  600. [INFO] GL_ARB_gpu_shader5
  601. [INFO] GL_ARB_gpu_shader_fp64
  602. [INFO] GL_ARB_gpu_shader_int64
  603. [INFO] GL_ARB_half_float_pixel
  604. [INFO] GL_ARB_half_float_vertex
  605. [INFO] GL_ARB_imaging
  606. [INFO] GL_ARB_indirect_parameters
  607. [INFO] GL_ARB_instanced_arrays
  608. [INFO] GL_ARB_internalformat_query
  609. [INFO] GL_ARB_internalformat_query2
  610. [INFO] GL_ARB_invalidate_subdata
  611. [INFO] GL_ARB_map_buffer_alignment
  612. [INFO] GL_ARB_map_buffer_range
  613. [INFO] GL_ARB_multi_bind
  614. [INFO] GL_ARB_multi_draw_indirect
  615. [INFO] GL_ARB_multisample
  616. [INFO] GL_ARB_multitexture
  617. [INFO] GL_ARB_occlusion_query
  618. [INFO] GL_ARB_occlusion_query2
  619. [INFO] GL_ARB_parallel_shader_compile
  620. [INFO] GL_ARB_pipeline_statistics_query
  621. [INFO] GL_ARB_pixel_buffer_object
  622. [INFO] GL_ARB_point_parameters
  623. [INFO] GL_ARB_point_sprite
  624. [INFO] GL_ARB_polygon_offset_clamp
  625. [INFO] GL_ARB_post_depth_coverage
  626. [INFO] GL_ARB_program_interface_query
  627. [INFO] GL_ARB_provoking_vertex
  628. [INFO] GL_ARB_query_buffer_object
  629. [INFO] GL_ARB_robust_buffer_access_behavior
  630. [INFO] GL_ARB_robustness
  631. [INFO] GL_ARB_sample_locations
  632. [INFO] GL_ARB_sample_shading
  633. [INFO] GL_ARB_sampler_objects
  634. [INFO] GL_ARB_seamless_cube_map
  635. [INFO] GL_ARB_seamless_cubemap_per_texture
  636. [INFO] GL_ARB_separate_shader_objects
  637. [INFO] GL_ARB_shader_atomic_counter_ops
  638. [INFO] GL_ARB_shader_atomic_counters
  639. [INFO] GL_ARB_shader_ballot
  640. [INFO] GL_ARB_shader_bit_encoding
  641. [INFO] GL_ARB_shader_clock
  642. [INFO] GL_ARB_shader_draw_parameters
  643. [INFO] GL_ARB_shader_group_vote
  644. [INFO] GL_ARB_shader_image_load_store
  645. [INFO] GL_ARB_shader_image_size
  646. [INFO] GL_ARB_shader_objects
  647. [INFO] GL_ARB_shader_precision
  648. [INFO] GL_ARB_shader_storage_buffer_object
  649. [INFO] GL_ARB_shader_subroutine
  650. [INFO] GL_ARB_shader_texture_image_samples
  651. [INFO] GL_ARB_shader_texture_lod
  652. [INFO] GL_ARB_shading_language_100
  653. [INFO] GL_ARB_shader_viewport_layer_array
  654. [INFO] GL_ARB_shading_language_420pack
  655. [INFO] GL_ARB_shading_language_include
  656. [INFO] GL_ARB_shading_language_packing
  657. [INFO] GL_ARB_shadow
  658. [INFO] GL_ARB_sparse_buffer
  659. [INFO] GL_ARB_sparse_texture
  660. [INFO] GL_ARB_sparse_texture2
  661. [INFO] GL_ARB_sparse_texture_clamp
  662. [INFO] GL_ARB_spirv_extensions
  663. [INFO] GL_ARB_stencil_texturing
  664. [INFO] GL_ARB_sync
  665. [INFO] GL_ARB_tessellation_shader
  666. [INFO] GL_ARB_texture_barrier
  667. [INFO] GL_ARB_texture_border_clamp
  668. [INFO] GL_ARB_texture_buffer_object
  669. [INFO] GL_ARB_texture_buffer_object_rgb32
  670. [INFO] GL_ARB_texture_buffer_range
  671. [INFO] GL_ARB_texture_compression
  672. [INFO] GL_ARB_texture_compression_bptc
  673. [INFO] GL_ARB_texture_compression_rgtc
  674. [INFO] GL_ARB_texture_cube_map
  675. [INFO] GL_ARB_texture_cube_map_array
  676. [INFO] GL_ARB_texture_env_add
  677. [INFO] GL_ARB_texture_env_combine
  678. [INFO] GL_ARB_texture_env_crossbar
  679. [INFO] GL_ARB_texture_env_dot3
  680. [INFO] GL_ARB_texture_filter_anisotropic
  681. [INFO] GL_ARB_texture_filter_minmax
  682. [INFO] GL_ARB_texture_float
  683. [INFO] GL_ARB_texture_gather
  684. [INFO] GL_ARB_texture_mirror_clamp_to_edge
  685. [INFO] GL_ARB_texture_mirrored_repeat
  686. [INFO] GL_ARB_texture_multisample
  687. [INFO] GL_ARB_texture_non_power_of_two
  688. [INFO] GL_ARB_texture_query_levels
  689. [INFO] GL_ARB_texture_query_lod
  690. [INFO] GL_ARB_texture_rectangle
  691. [INFO] GL_ARB_texture_rg
  692. [INFO] GL_ARB_texture_rgb10_a2ui
  693. [INFO] GL_ARB_texture_stencil8
  694. [INFO] GL_ARB_texture_storage
  695. [INFO] GL_ARB_texture_storage_multisample
  696. [INFO] GL_ARB_texture_swizzle
  697. [INFO] GL_ARB_texture_view
  698. [INFO] GL_ARB_timer_query
  699. [INFO] GL_ARB_transform_feedback2
  700. [INFO] GL_ARB_transform_feedback3
  701. [INFO] GL_ARB_transform_feedback_instanced
  702. [INFO] GL_ARB_transform_feedback_overflow_query
  703. [INFO] GL_ARB_transpose_matrix
  704. [INFO] GL_ARB_uniform_buffer_object
  705. [INFO] GL_ARB_vertex_array_bgra
  706. [INFO] GL_ARB_vertex_array_object
  707. [INFO] GL_ARB_vertex_attrib_64bit
  708. [INFO] GL_ARB_vertex_attrib_binding
  709. [INFO] GL_ARB_vertex_buffer_object
  710. [INFO] GL_ARB_vertex_program
  711. [INFO] GL_ARB_vertex_shader
  712. [INFO] GL_ARB_vertex_type_10f_11f_11f_rev
  713. [INFO] GL_ARB_vertex_type_2_10_10_10_rev
  714. [INFO] GL_ARB_viewport_array
  715. [INFO] GL_ARB_window_pos
  716. [INFO] GL_ATI_draw_buffers
  717. [INFO] GL_ATI_texture_float
  718. [INFO] GL_ATI_texture_mirror_once
  719. [INFO] GL_S3_s3tc
  720. [INFO] GL_EXT_texture_env_add
  721. [INFO] GL_EXT_abgr
  722. [INFO] GL_EXT_bgra
  723. [INFO] GL_EXT_bindable_uniform
  724. [INFO] GL_EXT_blend_color
  725. [INFO] GL_EXT_blend_equation_separate
  726. [INFO] GL_EXT_blend_func_separate
  727. [INFO] GL_EXT_blend_minmax
  728. [INFO] GL_EXT_blend_subtract
  729. [INFO] GL_EXT_compiled_vertex_array
  730. [INFO] GL_EXT_Cg_shader
  731. [INFO] GL_EXT_depth_bounds_test
  732. [INFO] GL_EXT_direct_state_access
  733. [INFO] GL_EXT_draw_buffers2
  734. [INFO] GL_EXT_draw_instanced
  735. [INFO] GL_EXT_draw_range_elements
  736. [INFO] GL_EXT_fog_coord
  737. [INFO] GL_EXT_framebuffer_blit
  738. [INFO] GL_EXT_framebuffer_multisample
  739. [INFO] GL_EXTX_framebuffer_mixed_formats
  740. [INFO] GL_EXT_framebuffer_multisample_blit_scaled
  741. [INFO] GL_EXT_framebuffer_object
  742. [INFO] GL_EXT_framebuffer_sRGB
  743. [INFO] GL_EXT_geometry_shader4
  744. [INFO] GL_EXT_gpu_program_parameters
  745. [INFO] GL_EXT_gpu_shader4
  746. [INFO] GL_EXT_multi_draw_arrays
  747. [INFO] GL_EXT_packed_depth_stencil
  748. [INFO] GL_EXT_packed_float
  749. [INFO] GL_EXT_packed_pixels
  750. [INFO] GL_EXT_pixel_buffer_object
  751. [INFO] GL_EXT_point_parameters
  752. [INFO] GL_EXT_polygon_offset_clamp
  753. [INFO] GL_EXT_post_depth_coverage
  754. [INFO] GL_EXT_provoking_vertex
  755. [INFO] GL_EXT_raster_multisample
  756. [INFO] GL_EXT_rescale_normal
  757. [INFO] GL_EXT_secondary_color
  758. [INFO] GL_EXT_separate_shader_objects
  759. [INFO] GL_EXT_separate_specular_color
  760. [INFO] GL_EXT_shader_image_load_formatted
  761. [INFO] GL_EXT_shader_image_load_store
  762. [INFO] GL_EXT_shader_integer_mix
  763. [INFO] GL_EXT_shadow_funcs
  764. [INFO] GL_EXT_sparse_texture2
  765. [INFO] GL_EXT_stencil_two_side
  766. [INFO] GL_EXT_stencil_wrap
  767. [INFO] GL_EXT_texture3D
  768. [INFO] GL_EXT_texture_array
  769. [INFO] GL_EXT_texture_buffer_object
  770. [INFO] GL_EXT_texture_compression_dxt1
  771. [INFO] GL_EXT_texture_compression_latc
  772. [INFO] GL_EXT_texture_compression_rgtc
  773. [INFO] GL_EXT_texture_compression_s3tc
  774. [INFO] GL_EXT_texture_cube_map
  775. [INFO] GL_EXT_texture_edge_clamp
  776. [INFO] GL_EXT_texture_env_combine
  777. [INFO] GL_EXT_texture_env_dot3
  778. [INFO] GL_EXT_texture_filter_anisotropic
  779. [INFO] GL_EXT_texture_filter_minmax
  780. [INFO] GL_EXT_texture_integer
  781. [INFO] GL_EXT_texture_lod
  782. [INFO] GL_EXT_texture_lod_bias
  783. [INFO] GL_EXT_texture_mirror_clamp
  784. [INFO] GL_EXT_texture_object
  785. [INFO] GL_EXT_texture_shared_exponent
  786. [INFO] GL_EXT_texture_sRGB
  787. [INFO] GL_EXT_texture_sRGB_R8
  788. [INFO] GL_EXT_texture_sRGB_decode
  789. [INFO] GL_EXT_texture_storage
  790. [INFO] GL_EXT_texture_swizzle
  791. [INFO] GL_EXT_timer_query
  792. [INFO] GL_EXT_transform_feedback2
  793. [INFO] GL_EXT_vertex_array
  794. [INFO] GL_EXT_vertex_array_bgra
  795. [INFO] GL_EXT_vertex_attrib_64bit
  796. [INFO] GL_EXT_window_rectangles
  797. [INFO] GL_EXT_import_sync_object
  798. [INFO] GL_IBM_rasterpos_clip
  799. [INFO] GL_IBM_texture_mirrored_repeat
  800. [INFO] GL_KHR_context_flush_control
  801. [INFO] GL_KHR_debug
  802. [INFO] GL_EXT_memory_object
  803. [INFO] GL_EXT_memory_object_win32
  804. [INFO] GL_EXT_win32_keyed_mutex
  805. [INFO] GL_KHR_parallel_shader_compile
  806. [INFO] GL_KHR_no_error
  807. [INFO] GL_KHR_robust_buffer_access_behavior
  808. [INFO] GL_KHR_robustness
  809. [INFO] GL_EXT_semaphore
  810. [INFO] GL_EXT_semaphore_win32
  811. [INFO] GL_KTX_buffer_region
  812. [INFO] GL_NV_alpha_to_coverage_dither_control
  813. [INFO] GL_NV_bindless_multi_draw_indirect
  814. [INFO] GL_NV_bindless_multi_draw_indirect_count
  815. [INFO] GL_NV_bindless_texture
  816. [INFO] GL_NV_blend_equation_advanced
  817. [INFO] GL_NV_blend_equation_advanced_coherent
  818. [INFO] GL_NVX_blend_equation_advanced_multi_draw_buffers
  819. [INFO] GL_NV_blend_minmax_factor
  820. [INFO] GL_NV_blend_square
  821. [INFO] GL_NV_clip_space_w_scaling
  822. [INFO] GL_NV_command_list
  823. [INFO] GL_NV_compute_program5
  824. [INFO] GL_NV_conditional_render
  825. [INFO] GL_NV_conservative_raster
  826. [INFO] GL_NV_conservative_raster_dilate
  827. [INFO] GL_NV_conservative_raster_pre_snap_triangles
  828. [INFO] GL_NV_copy_depth_to_color
  829. [INFO] GL_NV_copy_image
  830. [INFO] GL_NV_depth_buffer_float
  831. [INFO] GL_NV_depth_clamp
  832. [INFO] GL_NV_draw_texture
  833. [INFO] GL_NV_draw_vulkan_image
  834. [INFO] GL_NV_ES1_1_compatibility
  835. [INFO] GL_NV_ES3_1_compatibility
  836. [INFO] GL_NV_explicit_multisample
  837. [INFO] GL_NV_feature_query
  838. [INFO] GL_NV_fence
  839. [INFO] GL_NV_fill_rectangle
  840. [INFO] GL_NV_float_buffer
  841. [INFO] GL_NV_fog_distance
  842. [INFO] GL_NV_fragment_coverage_to_color
  843. [INFO] GL_NV_fragment_program
  844. [INFO] GL_NV_fragment_program_option
  845. [INFO] GL_NV_fragment_program2
  846. [INFO] GL_NV_fragment_shader_interlock
  847. [INFO] GL_NV_framebuffer_mixed_samples
  848. [INFO] GL_NV_framebuffer_multisample_coverage
  849. [INFO] GL_NV_geometry_shader4
  850. [INFO] GL_NV_geometry_shader_passthrough
  851. [INFO] GL_NV_gpu_program4
  852. [INFO] GL_NV_internalformat_sample_query
  853. [INFO] GL_NV_gpu_program4_1
  854. [INFO] GL_NV_gpu_program5
  855. [INFO] GL_NV_gpu_program5_mem_extended
  856. [INFO] GL_NV_gpu_program_fp64
  857. [INFO] GL_NV_gpu_shader5
  858. [INFO] GL_NV_half_float
  859. [INFO] GL_NV_light_max_exponent
  860. [INFO] GL_NV_memory_attachment
  861. [INFO] GL_NV_multisample_coverage
  862. [INFO] GL_NV_multisample_filter_hint
  863. [INFO] GL_NV_occlusion_query
  864. [INFO] GL_NV_packed_depth_stencil
  865. [INFO] GL_NV_parameter_buffer_object
  866. [INFO] GL_NV_parameter_buffer_object2
  867. [INFO] GL_NV_path_rendering
  868. [INFO] GL_NV_path_rendering_shared_edge
  869. [INFO] GL_NV_pixel_data_range
  870. [INFO] GL_NV_point_sprite
  871. [INFO] GL_NV_primitive_restart
  872. [INFO] GL_NV_query_resource
  873. [INFO] GL_NV_query_resource_tag
  874. [INFO] GL_NV_register_combiners
  875. [INFO] GL_NV_register_combiners2
  876. [INFO] GL_NV_sample_locations
  877. [INFO] GL_NV_sample_mask_override_coverage
  878. [INFO] GL_NV_shader_atomic_counters
  879. [INFO] GL_NV_shader_atomic_float
  880. [INFO] GL_NV_shader_atomic_float64
  881. [INFO] GL_NV_shader_atomic_fp16_vector
  882. [INFO] GL_NV_shader_atomic_int64
  883. [INFO] GL_NV_shader_buffer_load
  884. [INFO] GL_NV_shader_storage_buffer_object
  885. [INFO] GL_NV_stereo_view_rendering
  886. [INFO] GL_NV_texgen_reflection
  887. [INFO] GL_NV_texture_barrier
  888. [INFO] GL_NV_texture_compression_vtc
  889. [INFO] GL_NV_texture_env_combine4
  890. [INFO] GL_NV_texture_multisample
  891. [INFO] GL_NV_texture_rectangle
  892. [INFO] GL_NV_texture_rectangle_compressed
  893. [INFO] GL_NV_texture_shader
  894. [INFO] GL_NV_texture_shader2
  895. [INFO] GL_NV_texture_shader3
  896. [INFO] GL_NV_transform_feedback
  897. [INFO] GL_NV_transform_feedback2
  898. [INFO] GL_NV_uniform_buffer_unified_memory
  899. [INFO] GL_NV_vertex_array_range
  900. [INFO] GL_NV_vertex_array_range2
  901. [INFO] GL_NV_vertex_attrib_integer_64bit
  902. [INFO] GL_NV_vertex_buffer_unified_memory
  903. [INFO] GL_NV_vertex_program
  904. [INFO] GL_NV_vertex_program1_1
  905. [INFO] GL_NV_vertex_program2
  906. [INFO] GL_NV_vertex_program2_option
  907. [INFO] GL_NV_vertex_program3
  908. [INFO] GL_NV_viewport_array2
  909. [INFO] GL_NV_viewport_swizzle
  910. [INFO] GL_NVX_conditional_render
  911. [INFO] GL_NVX_gpu_memory_info
  912. [INFO] GL_NVX_multigpu_info
  913. [INFO] GL_NVX_nvenc_interop
  914. [INFO] GL_NV_shader_thread_group
  915. [INFO] GL_NV_shader_thread_shuffle
  916. [INFO] GL_KHR_blend_equation_advanced
  917. [INFO] GL_KHR_blend_equation_advanced_coherent
  918. [INFO] GL_OVR_multiview
  919. [INFO] GL_OVR_multiview2
  920. [INFO] GL_SGIS_generate_mipmap
  921. [INFO] GL_SGIS_texture_lod
  922. [INFO] GL_SGIX_depth_texture
  923. [INFO] GL_SGIX_shadow
  924. [INFO] GL_SUN_slice_accum
  925. [INFO] GL_WIN_swap_hint
  926. [INFO] WGL_EXT_swap_control
  927. [INFO] [GL]: Using resolution 768x720
  928. [INFO] [GL]: Default shader backend found: glsl.
  929. [INFO] [Shader driver]: Using GLSL shader backend.
  930. [INFO] [GLSL]: Checking GLSL shader support ...
  931. [WARN] [GL]: Stock GLSL shaders will be used.
  932. [INFO] [GLSL]: Found GLSL vertex shader.
  933. [INFO] [GLSL]: Found GLSL fragment shader.
  934. [INFO] [GLSL]: Linking GLSL program.
  935. [INFO] [GLSL]: Found GLSL vertex shader.
  936. [INFO] [GLSL]: Found GLSL fragment shader.
  937. [INFO] [GLSL]: Linking GLSL program.
  938. [INFO] [GLSL]: Found GLSL vertex shader.
  939. [INFO] [GLSL]: Found GLSL fragment shader.
  940. [INFO] [GLSL]: Linking GLSL program.
  941. [INFO] Setting up menu pipeline shaders for XMB ...
  942. [INFO] [GLSL]: Compiling ribbon shader..
  943. [INFO] [GLSL]: Found GLSL vertex shader.
  944. [INFO] [GLSL]: Found GLSL fragment shader.
  945. [INFO] [GLSL]: Linking GLSL program.
  946. [INFO] [GLSL]: Compiling simple ribbon shader..
  947. [INFO] [GLSL]: Found GLSL vertex shader.
  948. [INFO] [GLSL]: Found GLSL fragment shader.
  949. [INFO] [GLSL]: Linking GLSL program.
  950. [INFO] [GLSL]: Compiling snow shader..
  951. [INFO] [GLSL]: Found GLSL vertex shader.
  952. [INFO] [GLSL]: Found GLSL fragment shader.
  953. [INFO] [GLSL]: Linking GLSL program.
  954. [INFO] [GLSL]: Compiling modern snow shader..
  955. [INFO] [GLSL]: Found GLSL vertex shader.
  956. [INFO] [GLSL]: Found GLSL fragment shader.
  957. [INFO] [GLSL]: Linking GLSL program.
  958. [INFO] [GLSL]: Compiling bokeh shader..
  959. [INFO] [GLSL]: Found GLSL vertex shader.
  960. [INFO] [GLSL]: Found GLSL fragment shader.
  961. [INFO] [GLSL]: Linking GLSL program.
  962. [INFO] [GLSL]: Compiling snowflake shader..
  963. [INFO] [GLSL]: Found GLSL vertex shader.
  964. [INFO] [GLSL]: Found GLSL fragment shader.
  965. [INFO] [GLSL]: Linking GLSL program.
  966. [INFO] Resetting shader to defaults ...
  967. [INFO] [GL]: Using 4 textures.
  968. [INFO] [GL]: Loaded 1 program(s).
  969. [INFO] [GL]: Using GL_RGB565 for texture uploads.
  970. [INFO] [DINPUT]: Enumerating joypads ...
  971. [INFO] [DINPUT]: Done enumerating joypads ...
  972. [INFO] [Joypad]: Found joypad driver: "dinput".
  973. [INFO] [Font]: Using font rendering backend: freetype.
  974. [INFO] [Video]: Found display server: win32
  975. [INFO] XAudio2: Requesting 64 ms latency, using 64 ms latency.
  976. [INFO] [Font]: Using font rendering backend: freetype.
  977. [INFO] [Font]: Using font rendering backend: freetype.
  978. [INFO] [LED]: LED driver = 'null' 0000000000B69B00
  979. [INFO] [MIDI]: Initializing ...
  980. [INFO] [MIDI]: Input disabled.
  981. [INFO] [MIDI]: Output disabled.
  982. [INFO] [MIDI]: Initialized "winmm" driver.
  983. [INFO] Loading history file: [C:\Users\danps\AppData\Roaming\RetroArch\content_history.lpl].
  984. [INFO] Loading history file: [C:\Users\danps\AppData\Roaming\RetroArch\content_favorites.lpl].
  985. [INFO] Loading history file: [C:\Users\danps\AppData\Roaming\RetroArch\content_music_history.lpl].
  986. [INFO] Loading history file: [C:\Users\danps\AppData\Roaming\RetroArch\content_video_history.lpl].
  987. [INFO] Loading history file: [C:\Users\danps\AppData\Roaming\RetroArch\content_image_history.lpl].
  988. [INFO] [GL]: VSync => on
  989. [INFO] [WGL]: wglSwapInterval(1)
  990. [WARN] [GL debug (Medium, API, Performance)]: Program/shader state performance warning: Vertex shader in program 4 is being recompiled based on GL state.
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