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elemental psychics etc etc WIP

Aug 23rd, 2011
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  1. Minimalist Modification:
  2. take the elemental psychics, add the following explicitly listed battle applications to the -kinesis feats, and replace the listed feats to be removed with assorted utility feats of the more thorough reduxes.
  3.  
  4. Rain Maker:
  5. Hydrokinesis - push any target in surface or underwater terrain up to 5m, treat this as a non-damaging attack with AC 4
  6. Cryokinesis - create or destroy icy terrain in a 1m area as a trainer action
  7.  
  8. Remove: Bubble, Icicle Spear
  9.  
  10. Air Adept:
  11. Aerokinesis - push a target up to 2m, treat this as an non-damaging attack with AC 4
  12. Electrokinesis -
  13.  
  14. Remove: Air Cutter
  15.  
  16. Fire Breather:
  17. Pyrokinesis -
  18. Photokinesis - create a coat on a target making attacks require +2 to hit, requires TL to sustain, one target at a time only
  19.  
  20. Remove: Flame Wheel, Mirror Shot
  21.  
  22. Earth Shaker:
  23. Terrakinesis - create or destroy sandy terrain in a 1m area as a trainer action
  24. Botanokinesis - create rough terrain in a 1m area if there is sufficient plant life, destroy rough terrain in a 1m area created by plant life
  25.  
  26. Remove: Mud Shot, Rock Throw, Mega Drain
  27.  
  28. Battle Style Modification
  29. Rather than being mostly identical damage output classes with type differences and small variations in utility moves, elemental psychics are created to cater to a particular style of battle, taking advantage of more specific situations and setting different paces in battle compared to each other. In addition, the -kinesis features have the modifications listed above.
  30.  
  31. Rain Maker Redux
  32.  
  33. The Rain Maker now benefits more from creating and sustaining hail and rain, with features made to allow them and their allies to take further advantage of the weather.
  34.  
  35. Prerequisites: Psychic, 3 Water and or Ice type pokemon
  36.  
  37. Ability Bonus: Constitution
  38. Bonuses: +1 CON
  39.  
  40. Class Features:
  41. Whirlpool, Aquatic Movement
  42.  
  43. Whirlpool: Rain Maker Feature
  44. At-Will – Drains 12 of user’s HP per use.
  45. Target: Pokemon or Trainers.
  46. Effect: Use the Move Whirlpool. Use your CON modifier as your SP. ATK stat.
  47.  
  48. Aquatic Movement: Rain Maker Feature
  49. At-Will - Drains 5 of user's HP per turn.
  50. Target: Self
  51. Effect: The user gains Surface and Underwater capabilities equal to their CON modifier. This must be maintained by paying the HP cost each turn as a free action or the effect is dispeled. When Aquatic Movement is activated, the user may use their Surface or Underwater movement capability in place of Overland when it is Raining.
  52.  
  53. The Rain Maker is a Psychic who can grab water molecules in the air and focus them into a liquid mass. Users of hydrokinesis and cryokinesis, Rain Makers can push their foes with their bursts of water and stop them in their place once they are soaked with ice. The water is very reliable for hydration and also serves to keep wounds calmed until healed. Some think little of water, but when surrounded by a globe of water, it’s hard to laugh without drowning.
  54.  
  55. Aurora Beam: Rain Maker Feature
  56. Prerequisites: Rain Maker, 3 Rain Maker features
  57. At-Will – Drains 16 of user’s HP per use.
  58. Target: Pokemon or Trainers.
  59. Effect: Use the Move Aurora Beam. Use your CON modifier as your SP. ATK stat.
  60.  
  61. Blizzard: Rain Maker Feature
  62. Prerequisites: Rain Maker, 8 Rain Maker Features, Perfect Storm, Level 15
  63. At-Will - Drains 50 of the user's HP per use.
  64. Target: Pokemon or Trainers.
  65. Effect: Use the Move Blizzard. Use your CON modifier as your SP. ATK stat.
  66.  
  67. Bubblebeam: Rain Maker Feature
  68. Prerequisites: Rain Maker
  69. At-Will – Drains 9 of user’s HP per use.
  70. Target: Pokemon or Trainers.
  71. Effect: Use the Move Bubblebeam. Use your CON modifier as your SP. ATK stat.
  72.  
  73. Cryokinesis: Rain Maker Feature
  74. Prerequisites: Rain Maker, 3 Ice Type pokemon
  75. At-Will
  76. Effect: When targeting any type of frozen water with Telekinesis, multiply your INT and CON modifier’s sum by 10 pounds instead of 5 pounds. You can mold ice into other forms of ice and freeze water by thought. You may create or destroy icy terrain in a 1m area, as a trainer action.
  77.  
  78. Eye of the Storm: Rain Maker Feature
  79. Prerequisites: Rain Maker, Perfect Storm
  80. Daily - TA
  81. Target: Trainers or Pokemon
  82. Effect: For the rest of the encounter, X targets are exempt from the effects of Rain Dance and Hail. If used on allies or yourself, you may choose to exempt them only from taking damage. X is your CON modifier divided by 4. The minimum for X is 1.
  83.  
  84. Hail: Rain Maker Feature
  85. Prerequisites: Rain Maker, 3 Rain Maker features
  86. At-Will – Drains 20 of user’s HP per use.
  87. Target: No Target.
  88. Effect: Use the Move Hail.
  89.  
  90. Haze: Rain Maker Feature
  91. Prerequisites: Rain Maker, 6 Rain Maker Features
  92. At-Will - Drains 10 of user's HP per use.
  93. Target: None
  94. Effect: Use the Move Haze.
  95.  
  96. Hydrokinesis: Rain Maker Feature
  97. Prerequisites: Rain Maker, 3 Water Type pokemon
  98. At-Will
  99. Effect: When targeting any type of water with Telekinesis, multiply your INT and CON modifier’s sum by 10 pounds instead of 5 pounds. You can mold water into other forms of water and produce small quantities of water from the air by thought. You may use Hydrokinesis as an AC 4 non-damaging water type attack that deals no damage and pushes a target in Surface or Underwater terrain up to 5m, as a trainer action.
  100.  
  101. Rain Dance: Rain Maker Feature
  102. Prerequisites: Rain Maker, 3 Rain Maker features
  103. At-Will – Drains 20 of user’s HP per use.
  104. Target: No Target.
  105. Effect: Use the Move Rain Dance.
  106.  
  107. Refreshing Drizzle: Rain Maker Feature
  108. Prerequisites: Rain Maker, Rain Dance
  109. At-Will - Drains 8 of user's HP per use.
  110. Target: Self or an adjacent trainer or pokemon.
  111. Effect: The target gains the Hydration ability for the next X rounds. X is your CON modifier.
  112.  
  113. Perfect Storm: Rain Maker Feature
  114. Prerequisites: Rain Maker, Persistent Storm, 18 CON
  115. Daily - TA - Drains 30 of user's HP per use
  116. Effect: Perfect Storm can only be used if one of Rain or Hail is active. If Rain is active, use the move Hail. If Hail is active, use the move Rain Dance. If Rain Dance is used with Perfect Storm, previous instances of Hail do not end. If Hail is used with Perfect Storm, previous instances of Rain do not end. Non-Water Pokemon take double damage from Hail while both Hail and Rain are active. Ice-Type Attacks deal 1.5x the damage they normally would while both Hail and Rain are active.
  117.  
  118. Persistent Storm: Rain Maker Feature
  119. Prerequisites: Rain Maker, Rain Dance or Hail
  120. Daily/10 - FA - Drains 10 of user's HP per use
  121. Trigger: Any effect causes Rain or Hail weather to end
  122. Effect: Roll 1d20+CON mod, on 15 or higher, the weather effect fails to end. If the effect that would have caused the weather to end was another weather effect, it does not take place. If the weather effect would have ended due to the passage of time, treat it as if it were renewed at half duration.
  123.  
  124. Surf: Rain Maker Feature
  125. Prerequisites: Rain Maker, 7 Rain Maker Features
  126. At-Will – Drains 30 of user’s HP per use.
  127. Target: Pokemon or Trainers.
  128. Effect: Use the Move Surf. Use your CON modifier as your SP. ATK stat.
  129.  
  130. Earth Shaker Redux
  131.  
  132. The Earth Shaker prefers a slower paced battle, using their feats to provide defensive support to their pokemon and allies. Accuracy-reducing moves and damage-reducing coats both work towards this end, as well as the healing provided by their grass type attacks.
  133.  
  134. Prerequisites: Psychic, 3 Ground and or Grass type pokemon
  135.  
  136. Ability Bonus: Constitution
  137. Bonuses: +1 CON
  138.  
  139. Class Features:
  140. Mud Slap, Earthen Armor
  141.  
  142. Mud-Slap: Earth Shaker Feature
  143. At-Will – Drains 5 of user’s HP per use.
  144. Target: Pokemon or Trainers.
  145. Effect: Use the attack Mud-Slap. Use your CON modifier as your ATK stat.
  146.  
  147. Earthen Armor: Earth Shaker Feature
  148. At-Will - Drains 5 of user's HP per use.
  149. Target: Self or an adjacent trainer or pokemon
  150. Effect: For the next X rounds, the target is treated as if it had +X to its defense stat. X is your CON modifier. If used on someone other than yourself, the target also takes 5 unreducable damage. Only one instance of Earthen Armor can affect a target at a given time.
  151.  
  152. An Earth Shaker is both geokenetic and botanokinetic. These Psychics can influence the growth of plants and movement of the earth below them. They can lift rocks and sand or uproot a plant to use for whatever they see fit. Holding down a foe can be helpful and easily done with moving vines or a ton of dirt. Makeshift shelters are a simple matter for the most powerful of Earth Shakers, but even a weak one can surprise the foe with a tremor or two.
  153.  
  154. Botanokinesis: Earth Shaker Feature
  155. Prerequisites: Earth Shaker, 3 Grass Type pokemon
  156. At-Will
  157. Effect: When targeting any type of plant with Telekinesis, multiply your INT and CON modifier’s sum by 10 pounds instead of 5 pounds. You can rapidly grow any plant you can lift 5 ft per round by subtracting 10 HP from yourself. You may target a 1m area in which is there plant life and transform it into rough or blocking terrain, as a trainer action.
  158.  
  159. Cotton Spore: Earth Shaker Feature
  160. Prerequisites: Earth Shaker
  161. At-Will – Drains 4 of user’s HP per use.
  162. Target: A Pokemon.
  163. Effect: Use the Move Cotton Spore.
  164.  
  165. Earthquake: Earth Shaker Feature
  166. Prerequisites: Earth Shaker, 8 Earth Shaker Features, Level 15
  167. At-Will – Drains 30 of user’s HP per use.
  168. Target: Trainer or Pokemon.
  169. Effect: Use the Earthquake. Use your CON modifier as your ATK stat.
  170.  
  171. Giga Drain: Earth Shaker Feature
  172. Prerequisites: Earth Shaker, 4 Earth Shaker features
  173. At-Will – Drains 16 of user’s HP per use.
  174. Target: Trainer or Pokemon.
  175. Effect: Use the Move Giga Drain. Use your CON modifier as your SP. ATK stat.
  176.  
  177. Gravity: Earth Shaker Feature
  178. Prerequisites: Earth Shaker, 3 Earth Shaker Feats
  179. At-Will – Drains 30 of user’s HP per use.
  180. Target: No Target
  181. Effect: Use the Move Gravity.
  182.  
  183. Improved Earthen Armor: Earth Shaker Feature
  184. Prerequisites: Earth Shaker, 18 CON
  185. Daily/10 - Drains 15 of user's HP per use.
  186. Target: Self or an adjacent pokemon or trainer
  187. Effect: For the next X rounds, the target is treated as if it had +X to its defense stat. X is your CON modifier doubled. Only one instance of Improved Earthen Armor can apply to a target at a time. Improved Earthen Armor does not stack with Earthen Armor
  188.  
  189. Perfect Defense: Earth Shaker Feature
  190. Prerequisites: Earth Shaker, 18 CON
  191. Daily - Drains 20 of user's HP per use.
  192. Target: Pokemon
  193. Effect: For the next X rounds, the target gains the Solid Rock ability. X is your CON modifier.
  194.  
  195. Power Gem: Earth Shaker Feature
  196. Prerequisites: Earth Shaker, 6 Earth Shaker features
  197. At-Will – Drains 10 of user’s HP per use.
  198. Target: Trainer or Pokemon.
  199. Effect: Use the Move Power Gem. Use your CON modifier as your SP. ATK stat.
  200.  
  201. Resilient Roots: Earth Shaker Feature
  202. Prerequisites: Earth Shaker, Giga Drain
  203. At-Will - Drains 15 of user's HP per use.
  204. Target: Self or an adjacent pokemon or trainer
  205. Effect: For the next X rounds, treat the target as if it were under the effects of Ingrain. Only one instance of Resilient Roots may apply to a target at a time. X is your CON modifier.
  206.  
  207. Sandstorm: Earth Shaker Feature
  208. Prerequisites: Earth Shaker, 4 Earth Shaker features
  209. At-Will – Drains 20 of user’s HP per use.
  210. Target: Trainer or Pokemon.
  211. Effect: Use the Move Sandstorm.
  212.  
  213. Stone's Endurance: Earth Shaker Feature
  214. Prerequisites: Earth Shaker, Improved Earthen Armor
  215. At-Will - Drains 8 of user's HP per use.
  216. Target: Self or adjacent trainer or pokemon.
  217. Effect: The target has the Sturdy ability for the next X rounds. X is your CON modifier.
  218.  
  219. Terrakinesis: Earth Shaker Feature
  220. Prerequisites: Earth Shaker, 4 Ground or Rock Type pokemon
  221. At-Will
  222. Effect: When targeting any type of rock or piece of ground with Telekinesis, multiply your INT and CON modifier’s sum by 10 pounds instead of 5 pounds. You can mold earth into rock and break up rock into dirt. You may create or destroy Sandy terrain in a 1m area, as a trainer action.
  223.  
  224. Tunneling: Earth Shaker Feature
  225. Prerequisites: Earth Shaker, Terrakinesis
  226. At-Will - Drains 5 of user's HP per turn.
  227. Target: Self
  228. Effect: The user gains burrow capability equal to their CON modifier. This must be maintained by paying the HP cost each turn as a free action or the effect is dispeled.
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