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- for v,i in pairs(game.Players:GetChildren()) do
- i.Character.Head.Landing:Play()
- i.Character.Head.Died:Play()
- wait(.1)
- i.Character.Head.Died:Stop()
- wait()
- i.Character.Head.Died:Play()
- wait(.1)
- i.Character.Head.Died:Stop()
- wait(.2)
- i.Character.Head.Landing:Play()
- i.Character.Head.Died:Play()
- wait(.1)
- i.Character.Head.Died:Stop()
- wait(.2)
- i.Character.Head.Landing:Play()
- i.Character.Head.Died:Play()
- wait(.1)
- i.Character.Head.Died:Stop()
- wait()
- i.Character.Head.Died:Play()
- wait(.1)
- i.Character.Head.Died:Stop()
- wait(.2)
- i.Character.Head.Landing:Play()
- i.Character.Head.Died:Play()
- wait(.5)
- i.Character.Head.Died:Stop()
- wait(.2)
- i.Character.Head.Landing:Play()
- i.Character.Head.Splash:Play()
- i.Character.Head.Died:Play()
- wait(.25)
- i.Character.Head.Splash:Stop()
- i.Character.Head.Died:Stop()
- end
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