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Sep 3rd, 2019
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  1. M2:<ind>
  2. \\\\Item_Information:<ind>
  3. \\\\\\\\Item_Name: "&bM2 Browning"<ind>
  4. \\\\\\\\Item_Type: 293<ind>
  5. \\\\\\\\Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0<ind>
  6. \\\\Shooting:<ind>
  7. \\\\\\\\Right_Click_To_Shoot: true<ind>
  8. \\\\\\\\Cancel_Left_Click_Block_Damage: true<ind>
  9. \\\\\\\\Cancel_Right_Click_Interactions: true<ind>
  10. \\\\\\\\Remove_Arrows_On_Impact: true<ind>
  11. \\\\\\\\Projectile_Amount: 1<ind>
  12. \\\\\\\\Projectile_Type: arrow<ind>
  13. \\\\\\\\Projectile_Speed: 115<ind>
  14. \\\\\\\\Projectile_Damage: 40<ind>
  15. \\\\\\\\Bullet_Spread: 0.2<ind>
  16. \\\\\\\\Sounds_Shoot: ENTITY_FIREWORK_ROCKET_BLAST-2-2-1,ENTITY_FIREWORK_ROCKET_BLAST_FAR-2-2-1,ENTITY_FIREWORK_ROCKET_BLAST-2-1-1,ENTITY_FIREWORK_ROCKET_BLAST_FAR-2-1-1,ENTITY_FIREWORK_ROCKET_BLAST-2-2-1,ENTITY_FIREWORK_ROCKET_BLAST_FAR-2-2-1,ENTITY_FIREWORK_ROCKET_BLAST-2-2-1,ENTITY_WITHER_SHOOT-2-2-0,ENTITY_BLAZE_SHOOT-2-2-0,BLOCK_PISTON_CONTRACT-2-2-1,ENTITY_GENERIC_HURT-2-2-1,ENTITY_GENERIC_HURT-2-1-1,ENTITY_GENERIC_BIG_FALL-2-2-1,ENTITY_GENERIC_BIG_FALL-2-1-0,ENTITY_HORSE_LAND-2-2-1,ENTITY_HORSE_LAND-2-1-1,ENTITY_HORSE_JUMP-2-2-0,ENTITY_HORSE_JUMP-2-1-0,ENTITY_HORSE_EAT-2-2-0,ENTITY_HORSE_EAT-2-1-0,ENTITY_PLAYER_ATTACK_STRONG-2-2-0,ENTITY_PLAYER_BIG_FALL-2-2-0,ENTITY_PLAYER_BIG_FALL-2-1-1,ENTITY_PLAYER_BIG_FALL-2-0-0,ENTITY_SHULKER_CLOSE-2-2-0,ENTITY_SKELETON_AMBIENT-2-1-0,ENTITY_SKELETON_AMBIENT-2-1-1,ITEM_BOTTLE_FILL_DRAGONBREATH-2-2-1,ITEM_BUCKET_FILL-2-2-0,ITEM_HOE_TILL-2-2-0,ITEM_HOE_TILL-2-1-0,ITEM_HOE_TILL-2-0-0,ITEM_FLINTANDSTEEL_USE-2-2-1,ITEM_FLINTANDSTEEL_USE-2-1-0,ITEM_FLINTANDSTEEL_USE-2-0-0,ENTITY_FIREWORK_ROCKET_BLAST-2-2-3,ENTITY_FIREWORK_ROCKET_BLAST_FAR-2-2-3,ENTITY_FIREWORK_ROCKET_BLAST-2-1-3,ENTITY_FIREWORK_ROCKET_BLAST_FAR-2-1-3,ENTITY_FIREWORK_ROCKET_BLAST-2-0-3,ENTITY_FIREWORK_ROCKET_BLAST_FAR-2-0-3,ITEM_BUCKET_FILL-2-2-0,ENTITY_HORSE_GALLOP-2-2-0,ENTITY_HORSE_GALLOP-2-1-0,ENTITY_HORSE_GALLOP-2-0-0,ENTITY_HORSE_GALLOP-2-2-4,ENTITY_HORSE_GALLOP-2-2-3,ENTITY_HORSE_GALLOP-2-2-2,BLOCK_GLASS_BREAK-2-2-1,BLOCK_NOTE_BLOCK_BASS-2-2-0,BLOCK_NOTE_BLOCK_BASEDRUM-2-2-0,BLOCK_STONE_BUTTON_CLICK_ON-2-2-0,BLOCK_STONE_PLACE-2-2-2,ENTITY_BLAZE_AMBIENT-2-2-0,ENTITY_CREEPER_DEATH-2-2-1,ITEM_ARMOR_EQUIP_GENERIC-2-2-3,ENTITY_FIREWORK_ROCKET_TWINKLE-2-2-0,ENTITY_FIREWORK_ROCKET_TWINKLE-2-1-0,ENTITY_FIREWORK_ROCKET_TWINKLE_FAR-2-2-0,ENTITY_FIREWORK_ROCKET_TWINKLE_FAR-2-1-0,ENTITY_ZOMBIE_ATTACK_DOOR_WOOD-2-2-0,ENTITY_ZOMBIE_ATTACK_DOOR_WOOD-2-2-2,ENTITY_GENERIC_EXPLODE-2-2-0,BLOCK_PISTON_CONTRACT-2-2-3,BLOCK_PISTON_CONTRACT-2-2-1,BLOCK_PISTON_CONTRACT-2-1-0,ENTITY_EXPERIENCE_ORB_PICKUP-2-2-0<ind>
  17. \\\\Sneak:<ind>
  18. \\\\\\\\Enable: true<ind>
  19. \\\\\\\\No_Recoil: true<ind>
  20. \\\\\\\\Bullet_Spread: 0.1<ind>
  21. \\\\Scope:<ind>
  22. \\\\\\\\Enable: true<ind>
  23. \\\\\\\\Zoom_Amount: 2<ind>
  24. \\\\\\\\Zoom_Bullet_Spread: 0.05<ind>
  25. \\\\\\\\Remove_Arrows_On_Impact: true<ind>
  26. \\\\Fully_Automatic:<ind>
  27. \\\\\\\\Enable: true<ind>
  28. \\\\\\\\Fire_Rate: 4<ind>
  29. \\\\Reload:<ind>
  30. \\\\\\\\Enable: true<ind>
  31. \\\\\\\\Reload_Amount: 100<ind>
  32. \\\\\\\\Reload_Duration: 40<ind>
  33. \\\\\\\\Sounds_Out_Of_Ammo: ENTITY_ITEM_BREAK-1-1-0<ind>
  34. \\\\\\\\Sounds_Reloading: ITEM_FLINTANDSTEEL_USE-1-1-4,BLOCK_WOODEN_DOOR_OPEN-1-2-6,ENTITY_HORSE_ARMOR-1-2-20,ITEM_FLINTANDSTEEL_USE-1-1-36,ENTITY_PLAYER_HURT-1-0-37,BLOCK_WOODEN_DOOR_CLOSE-1-2-38<ind>
  35. \\\\Firearm_Action:<ind>
  36. \\\\\\\\Type: slide<ind>
  37. \\\\\\\\Close_Duration: 10<ind>
  38. \\\\\\\\Close_Shoot_Delay: 12<ind>
  39. \\\\\\\\Sound_Close: BLOCK_PISTON_EXTEND-1-1-0,BLOCK_PISTON_EXTEND-1-2-3<ind>
  40. \\\\Abilities:<ind>
  41. \\\\\\\\Reset_Hit_Cooldown: true<ind>
  42. \\\\Hit_Events:<ind>
  43. \\\\\\\\Enable: true<ind>
  44. \\\\\\\\Sounds_Shooter: ENTITY_ARROW_SHOOT-1-2-0<ind>
  45. \\\\Particles:<ind>
  46. \\\\\\\\Enable: true<ind>
  47. \\\\\\\\Particle_Terrain: true<ind>
  48. \\\\Headshot:<ind>
  49. \\\\\\\\Enable: true<ind>
  50. \\\\\\\\Bonus_Damage: 40<ind>
  51. \\\\\\\\Sounds_Shooter: ENTITY_ZOMBIE_BREAK_DOOR_WOOD-1-1-0<ind>
  52. \\\\\\\\Sounds_Victim: ENTITY_ZOMBIE_BREAK_DOOR_WOOD-1-1-0<ind>
  53. \\\\Crafting:<ind>
  54. \\\\\\\\Enable: true<ind>
  55. \\\\\\\\Shaped: true<ind>
  56. \\\\\\\\Ingredients: 42,0,0,280,0,0,265,265,265
  57. <ind>
  58. M2S:<ind>
  59. \\\\Item_Information:<ind>
  60. \\\\\\\\Item_Name: "&bM2 Browning S"<ind>
  61. \\\\\\\\Item_Type: 293<ind>
  62. \\\\\\\\Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0<ind>
  63. \\\\Shooting:<ind>
  64. \\\\\\\\Right_Click_To_Shoot: true<ind>
  65. \\\\\\\\Cancel_Left_Click_Block_Damage: true<ind>
  66. \\\\\\\\Cancel_Right_Click_Interactions: true<ind>
  67. \\\\\\\\Remove_Arrows_On_Impact: true<ind>
  68. \\\\\\\\Projectile_Amount: 1<ind>
  69. \\\\\\\\Projectile_Type: arrow<ind>
  70. \\\\\\\\Projectile_Speed: 115<ind>
  71. \\\\\\\\Projectile_Damage: 34000<ind>
  72. \\\\\\\\Bullet_Spread: 0.2<ind>
  73. \\\\\\\\Sounds_Shoot: ENTITY_FIREWORK_ROCKET_BLAST-2-2-1,ENTITY_FIREWORK_ROCKET_BLAST_FAR-2-2-1,ENTITY_FIREWORK_ROCKET_BLAST-2-1-1,ENTITY_FIREWORK_ROCKET_BLAST_FAR-2-1-1,ENTITY_FIREWORK_ROCKET_BLAST-2-2-1,ENTITY_FIREWORK_ROCKET_BLAST_FAR-2-2-1,ENTITY_FIREWORK_ROCKET_BLAST-2-2-1,ENTITY_WITHER_SHOOT-2-2-0,ENTITY_BLAZE_SHOOT-2-2-0,BLOCK_PISTON_CONTRACT-2-2-1,ENTITY_GENERIC_HURT-2-2-1,ENTITY_GENERIC_HURT-2-1-1,ENTITY_GENERIC_BIG_FALL-2-2-1,ENTITY_GENERIC_BIG_FALL-2-1-0,ENTITY_HORSE_LAND-2-2-1,ENTITY_HORSE_LAND-2-1-1,ENTITY_HORSE_JUMP-2-2-0,ENTITY_HORSE_JUMP-2-1-0,ENTITY_HORSE_EAT-2-2-0,ENTITY_HORSE_EAT-2-1-0,ENTITY_PLAYER_ATTACK_STRONG-2-2-0,ENTITY_PLAYER_BIG_FALL-2-2-0,ENTITY_PLAYER_BIG_FALL-2-1-1,ENTITY_PLAYER_BIG_FALL-2-0-0,ENTITY_SHULKER_CLOSE-2-2-0,ENTITY_SKELETON_AMBIENT-2-1-0,ENTITY_SKELETON_AMBIENT-2-1-1,ITEM_BOTTLE_FILL_DRAGONBREATH-2-2-1,ITEM_BUCKET_FILL-2-2-0,ITEM_HOE_TILL-2-2-0,ITEM_HOE_TILL-2-1-0,ITEM_HOE_TILL-2-0-0,ITEM_FLINTANDSTEEL_USE-2-2-1,ITEM_FLINTANDSTEEL_USE-2-1-0,ITEM_FLINTANDSTEEL_USE-2-0-0,ENTITY_FIREWORK_ROCKET_BLAST-2-2-3,ENTITY_FIREWORK_ROCKET_BLAST_FAR-2-2-3,ENTITY_FIREWORK_ROCKET_BLAST-2-1-3,ENTITY_FIREWORK_ROCKET_BLAST_FAR-2-1-3,ENTITY_FIREWORK_ROCKET_BLAST-2-0-3,ENTITY_FIREWORK_ROCKET_BLAST_FAR-2-0-3,ITEM_BUCKET_FILL-2-2-0,ENTITY_HORSE_GALLOP-2-2-0,ENTITY_HORSE_GALLOP-2-1-0,ENTITY_HORSE_GALLOP-2-0-0,ENTITY_HORSE_GALLOP-2-2-4,ENTITY_HORSE_GALLOP-2-2-3,ENTITY_HORSE_GALLOP-2-2-2,BLOCK_GLASS_BREAK-2-2-1,BLOCK_NOTE_BLOCK_BASS-2-2-0,BLOCK_NOTE_BLOCK_BASEDRUM-2-2-0,BLOCK_STONE_BUTTON_CLICK_ON-2-2-0,BLOCK_STONE_PLACE-2-2-2,ENTITY_BLAZE_AMBIENT-2-2-0,ENTITY_CREEPER_DEATH-2-2-1,ITEM_ARMOR_EQUIP_GENERIC-2-2-3,ENTITY_FIREWORK_ROCKET_TWINKLE-2-2-0,ENTITY_FIREWORK_ROCKET_TWINKLE-2-1-0,ENTITY_FIREWORK_ROCKET_TWINKLE_FAR-2-2-0,ENTITY_FIREWORK_ROCKET_TWINKLE_FAR-2-1-0,ENTITY_ZOMBIE_ATTACK_DOOR_WOOD-2-2-0,ENTITY_ZOMBIE_ATTACK_DOOR_WOOD-2-2-2,ENTITY_GENERIC_EXPLODE-2-2-0,BLOCK_PISTON_CONTRACT-2-2-3,BLOCK_PISTON_CONTRACT-2-2-1,BLOCK_PISTON_CONTRACT-2-1-0,ENTITY_EXPERIENCE_ORB_PICKUP-2-2-0<ind>
  74. \\\\Sneak:<ind>
  75. \\\\\\\\Enable: true<ind>
  76. \\\\\\\\No_Recoil: true<ind>
  77. \\\\\\\\Bullet_Spread: 0.1<ind>
  78. \\\\Scope:<ind>
  79. \\\\\\\\Enable: true<ind>
  80. \\\\\\\\Zoom_Amount: 2<ind>
  81. \\\\\\\\Zoom_Bullet_Spread: 0.05<ind>
  82. \\\\Fully_Automatic:<ind>
  83. \\\\\\\\Enable: true<ind>
  84. \\\\\\\\Fire_Rate: 4<ind>
  85. \\\\Reload:<ind>
  86. \\\\\\\\Enable: true<ind>
  87. \\\\\\\\Reload_Amount: 100<ind>
  88. \\\\\\\\Reload_Duration: 40<ind>
  89. \\\\\\\\Sounds_Out_Of_Ammo: ENTITY_ITEM_BREAK-1-1-0<ind>
  90. \\\\\\\\Sounds_Reloading: ITEM_FLINTANDSTEEL_USE-1-1-4,BLOCK_WOODEN_DOOR_OPEN-1-2-6,ENTITY_HORSE_ARMOR-1-2-20,ITEM_FLINTANDSTEEL_USE-1-1-36,ENTITY_PLAYER_HURT-1-0-37,BLOCK_WOODEN_DOOR_CLOSE-1-2-38<ind>
  91. \\\\Firearm_Action:<ind>
  92. \\\\\\\\Type: slide<ind>
  93. \\\\\\\\Close_Duration: 10<ind>
  94. \\\\\\\\Close_Shoot_Delay: 12<ind>
  95. \\\\\\\\Sound_Close: BLOCK_PISTON_EXTEND-1-1-0,BLOCK_PISTON_EXTEND-1-2-3<ind>
  96. \\\\Abilities:<ind>
  97. \\\\\\\\Reset_Hit_Cooldown: true<ind>
  98. \\\\Hit_Events:<ind>
  99. \\\\\\\\Enable: true<ind>
  100. \\\\\\\\Sounds_Shooter: ENTITY_ARROW_SHOOT-1-2-0<ind>
  101. \\\\Particles:<ind>
  102. \\\\\\\\Enable: true<ind>
  103. \\\\\\\\Particle_Terrain: true<ind>
  104. \\\\Headshot:<ind>
  105. \\\\\\\\Enable: true<ind>
  106. \\\\\\\\Bonus_Damage: 48000<ind>
  107. \\\\\\\\Sounds_Shooter: ENTITY_ZOMBIE_BREAK_DOOR_WOOD-1-1-0<ind>
  108. \\\\\\\\Sounds_Victim: ENTITY_ZOMBIE_BREAK_DOOR_WOOD-1-1-0<ind>
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