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May 14th, 2020
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  1. - S+ now respects vanilla pickup settings (AlwaysAllowStructurePickup, StructurePickupTimeAfterPlacement & StructurePickupHoldDuration)
  2. - Removed Configs: DisablePickup, DisablePickupWhenDamaged, DisablePickupAfterTime, TimeToDisablePickup & RestrictDemoGunPickup
  3.  
  4. - All S+ structures with a Homestead counterpart (triangle foundations, ceilings, fence supports, etc) have been renamed
  5. (note: this means all applicable structures will be converted to their Homestead version on server start)
  6. (note: it is no longer recommended to use AllowIntegratedSPlusStructures=false, it won't hurt but it doesn't matter anymore)
  7.  
  8. - S+ Engrams now replace vanilla engrams (ie a S+ Wood Wall now requires the S+ Thatch Wall engram & has the same cost as vanilla)
  9. (note: already learned engrams will not be removed from characters, you can use a mindwipe to clear the clutter though)
  10. - New Config: DisableEngramOverride (will disable the engram override)
  11. - New Config: EngramOverrideBlacklist (a list of vanilla engrams that you wish to not be overridden)
  12. - New Config: SPlusEngramWhitelist (a list of S+ engrams you wish to use, all others will be hidden. This option also disables the engram override.)
  13. - New Config: OverrideTekEngrams (by default tek engrams are not overridden, use this config to override them as well. This will also allow vanilla tek engrams that are not hidden to be learned manually.)
  14. - S+ Tek Engrams have been given level requirements (partly to keep them from the top of the engram screen)
  15. - Map specific engrams are now unlocked on all maps
  16. - New Config: DisableUnlockingMapSpecificEngrams (disables the unlocking of map specific engrams)
  17.  
  18. - Structures will now automatically queue when placing them (ie after you place a wall, if you have another it will be activated for placement)
  19. - New Config: DisableSmoothBuild (disables the placement queue)
  20.  
  21. - New Structures: Wood & Metal Ocean Platforms (can snap together, can build out & down, has snaps for vacuum compartments & has 15 model variants similar to glass)
  22.  
  23. ** Platforms Plus Integration **
  24. - All the structures from Platforms Plus have been brought to Structures Plus, redone in ways that were not possible to do in P+
  25. - Snapping has been improved & additional snap points have been added (ie wedges can now snap end to end, as well as to platforms)
  26. (note: these are entirely new structures & will not replace existing Platforms Plus structures, they also will not work well with Platforms Plus)
  27. - New Config: ArePlatformsImmuneToDamage (will prevent all damage to ocean, cliff & tree platforms)
  28.  
  29. - New Config: ResourceTransferCooldown (the time between most inventory transfers, ie pulling)
  30. - Pull icons no longer obstruct Cryopod tooltips
  31. - The pull selected quantity text boxes now remember their last input
  32. - You no longer need to select an item in a remote inventory to open the pull menu (in most cases)
  33. - You can now right click the pull selected button to ignore the resources in the target inventory (ie if a pull requires 10 wood, it will pull 10 wood even if you have 10 wood already)
  34.  
  35. ** S+ Multi-Tool **
  36. - Has the following modes:
  37. > Structure Mode: Pick Up, Demolish, Convert (can convert Homestead structures placed in the world to their S+ counterpart... use at your own risk)
  38. > Model Mode: Adjusts model of things with alternate models (ie glass, seamless crop plots, ocean platforms) & model variants (basic structures)
  39. > Glass Mode: Adjusts the transparency of any glass structure
  40. > Turret Mode: Edits the settings for S+ turrets
  41. > Visibility Mode: Toggles visibility of structures in S+ that can hide (ie pipes, wires, fence foundations)
  42. > Dino Mode: Kill, Spay, Toggle Mating, Toggle Whistles, Toggle Follow, Toggle Wandering & Toggle Look At
  43. > Remote Mode: Activate, Deactivate & Door sub-modes
  44. > Repair Mode: Repairs your target if you have enough resources
  45. > Light Mode: Edits the settings for S+ lights & torches
  46. > Pillar Mode: Edits the settings for S+ Dynamic Pillars
  47. > Underwater Mode: Open, Close, Freeze & Stasis underwater compartment sides
  48. - Removed: Demo Gun, Model Selector, Transparency Cycler, Turret Configurator, Visibility Tool, Euthansia Gun, Command Tool, Remote, Repair Gun, Light Setter, Pillarator & the Underwater Tool
  49. - New Config: MultiToolBlacklist (modes that will be hidden from the player)
  50. - New Config: AllowAdminMultiTool (allows server admins to bypass most team checks with the Multi-Tool)
  51. - New Config: MultiToolTraceLengthInFoundations (determines how far the Multi-Tool will reach, default/min 6, max 25)
  52.  
  53. ** S+ Omni-Tool **
  54. - Has the following modes:
  55. > Basic Transfer (Transfer Gun)
  56. > Advanced Transfer (Transfer Tool)
  57. > Inventory Assistant
  58. > Dedicated Storage (left click to send target inventory to S+ Dedicated Storage, right click to send your inventory)
  59. > Teleporter (can now drop an AE teleport beacon, requires a teleporter powered by numerous tek generators to unlock all features)
  60. > Scanner (opens the dino scanner UI, requires numerous transmitters powered by numerous tek generatorss to unlock all features)
  61. - New Config: OmniToolBlacklist (hide modes from players)
  62.  
  63. ** S+ Transmitter **
  64. - You can now turn it off/on
  65. - The Dino Scan now partially works with hibernated dinos (it will show a rough location)
  66. - You can now set the access level required for the Dino Scan to all, tribe only or tribe & allies
  67. - The Dino Scan function now has requirements for scanning, you need at least:
  68. > 2 transmitters for the basic scan (level only)
  69. > 3 transmitters for the lat./long.
  70. > 4 transmitters for the map position
  71. > 5 transmitters for the gender and stats (new)
  72. - New Config: DisableDinoScanStats (will hide the gender and stats of the scan)
  73. - New Config: DisableNeedMultipleTransmitter (returns to the original functionality of only requiring a single transmitter for full access)
  74. - New Config: TransmitterPickUpPreventionTimeInSeconds (will prevent the transmitter from being able to be picked up for x seconds)
  75.  
  76. - Most structures now have lesser tiers as model variants (ie a stone wall can now use the wood, adobe, or thatch model while retaining its strength)
  77. (note: greenhouse selected in this way will not provide greenhouse effect to crops)
  78.  
  79. - All S+ items now have "S+" on their icon
  80. - All S+ structure items now have a root folder of "Structures"
  81. - S+ Teleporter will no longer collide with players or dinos
  82. - S+ Teleporter can be set to tribe only, tribe & allies or public
  83. - Fixed issue with S+ Teleporter becoming public when painted a certain way
  84. - Fixed issue with S+ Teleporter killing dinos
  85. - S+ Flex pipes & wires have been replaced with the vanilla version (longer connection radius & ability to hide improved)
  86. - Fixed issue with S+ Replicator turning items into engrams
  87. - S+ Dedicated Storage now has the same crafting cost & weight as vanilla
  88. - S+ Water Intakes can now be hidden
  89. - Moved the Model & Transparency UIs down
  90. - Fixed issue with placement of S+ Dynamic Gates & Gateways
  91. - Fixed issue with snap assist losing collision on newly placed S+ Dynamic Gateways
  92. - Refactored the blueprint function library (no predicted benefit to the player but more bugs)
  93. - Replaced all direct asset references in snap points with structure tags (again little benefit to players while chance for random snaps to break)
  94. - Removed S+ Tek Buggy
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