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  1. #Player level plugin!
  2. #Author -> Arkasher
  3. #Do not distribute!
  4.  
  5. #Do you want use MySQL? Change to true if so.
  6. Use_MySQL: false
  7.  
  8. #MySQL configuration (if Use_MySQL is activated).
  9. MySQL:
  10.   User: root
  11.   Password: ""
  12.   Database: 'database'
  13.   Table: "player_levels"
  14.   IP: "127.0.0.1"
  15.  
  16. Give_EXP_In_Creative_Mode: true
  17.  
  18. #The level that the players will starts
  19. Start_Level: 1
  20.  
  21. #The configuration of /level booster gi command.
  22. #ID = BLOCK_NAME (IN UPPER CASE)
  23. #Name = NAME OF THE ITEM (if your server version are biggest than 1.11 add LEGACY_ before the MATERIAL name.)
  24. #E.g: LEGACY_EXP_BOTTLE (1.11 or higher)
  25. #E.g: EXP_BOTTLE (1.8, 1.9 or 1.10)
  26. #Lore = Description of the item.
  27. Booster_Item:
  28.     ID: "DIAMOND_BLOCK"
  29.     Name: "&aBooster &e@amountx"
  30.     Lore:
  31.         - "&7Booster &e@amountx &7for &e@time"
  32.         - "&7Right click to use"
  33.  
  34. #Here you can select the worlds that the player will receive exp by break blocks, kill mobs or kill players.
  35. #If the player can gain exp in all worlds, put "- all"
  36. Worlds:
  37.     - "all"
  38.     - "world"
  39.  
  40. Use_Vault_For_Chat: false
  41.  
  42. #If you put to 'false', the skull of the inventory from /level, will stay with the Steve Skin.
  43. Use_HeadSkin: true
  44.  
  45. #Will add a prefix with the player level (if the option Use_Vault_For_Chat is equals true)
  46. #The '@prefix' its used to get the other player prefixes. Thats allow you to put the level prefix before or after the other
  47. Level_Chat_Prefix: "@prefix &7[Lv. @lvl]"
  48.  
  49. Level_Inventory_Name: "&7PlayerLevels"
  50.  
  51. Inventory_Stack_Level: "&aLevel: &f@level"
  52. Inventory_Stack_EXP: "&aEXP: &f@exp"
  53.  
  54. #The cooldown to the level top update
  55. #The time is in minutes
  56. #Recommended: 10 minutes or more
  57. Level_Top_Update: 10
  58.  
  59. Use_Minecraft_Level_System: false
  60.  
  61. Has_Max_Level: false
  62.  
  63. Max_Level: 1000
  64.  
  65. Max_Level_Message: "Max Level"
  66.  
  67. Acumulative_XP_On_Level_UP: true
  68.  
  69. #Put here the groups that will have the multiplier
  70. #The number is the amount to be multiplied by the experience gained
  71. #Need Vault and a Permission plugin.
  72. #Write the groups in lower case.
  73. Group_EXP_Multiplier:
  74.     vip: 3
  75.     owner: 5
  76. #--------> I am not sure if the Plugin uses Groups from WorldGuard.
  77.  
  78. #Here you choose the level up type.
  79. #Types: normal, config
  80. #The 'normal' method, you CAN'T edit the necessary EXP to up, you can just edit the difficulty of level up.
  81. #The 'config' method, you CAN edit the necessary EXP to up, in the levels.yml file.
  82. Levels_Type: "config"
  83.  
  84. #Compare if the xp of the player is higher than the level of the player multiplied by the Level_Difficulty (this option can be used only if Levels_Type is equals normal or if Levels_Type is equals config and
  85. #hasn't more Levels in the levels.yml)
  86. Level_Difficulty: 5
  87. #----------->Please short explain how this works, I don't understand.
  88.  
  89. Receive_EXP_On_Kill_Players: true
  90.  
  91. EXP_On_Kill_Players: 10
  92.  
  93. Receive_EXP_On_Kill_Mobs: true
  94.  
  95. #You can add new mobs.
  96. #You can see the mobs names here: https://minecraft-ids.grahamedgecombe.com/entities
  97. #For edited mobs, you can put the option "Name" to give more exp.
  98. #E.g: If you wanna give more exp for a edited mob from MythicMobs, you just put the mob name with the "Name" option, that will give more exp.
  99. Mobs:
  100.    BLAZE:
  101.        Mob: "BLAZE"
  102.        EXP: 60
  103.    SKELETON:
  104.        Mob: "SKELETON"
  105.        EXP: 5
  106.    ZOMBIE:
  107.        Mob: "ZOMBIE"
  108.        EXP: 100
  109. #---------->100 for testing
  110.    MMOB_1:
  111.        Mob: "SKELETON"
  112.        Name: "&2Skeletal Minion"
  113.        EXP: 15
  114.  
  115. Lost_EXP_While_Dying: false
  116.  
  117. Lost_EXP_While_Dying_Quantity: 3
  118.  
  119. #If true, you can select the block that the player will receive EXP.
  120. Block_Break_EXP_Receive: true
  121.  
  122. #You can add new blocks.
  123. #You can see the block names here: http://minecraft-ids.grahamedgecombe.com/
  124. #If the block shouldn't be breaked just by a specific item, put '- ALL' in the Item_Break list or remove the 'Item_Break' option.
  125. #Put the list of items in the Item_Break in upper case.
  126. #---------> This is getting EXP by specific Blocks, when Block Drop?!
  127. Blocks:
  128.     EMERALD_ORE:
  129.         Block: "EMERALD_ORE"
  130.         EXP: 6
  131.         Item_Break:
  132.             - DIAMOND_PICKAXE
  133.     REDSTONE_ORE:
  134.         Block: "REDSTONE_ORE"
  135.         EXP: 4  
  136.         Item_Break:
  137.             - IRON_PICKAXE
  138.             - DIAMOND_PICKAXE
  139.     DIAMOND_ORE:
  140.         Block: "DIAMOND_ORE"
  141.         EXP: 5
  142.     DIRT:
  143.         Block: "DIRT"
  144.         EXP: 1
  145.         Item_Break:
  146.             - IRON_PICKAXE
  147.             - DIAMOND_PICKAXE
  148.  
  149. #You can edit the levels, and you can:
  150. #Execute commands, give items and messages.
  151. #This is predefined levels, you can remove, add, or edit anything.
  152. #To don't execute commands, or give items, or send messages, just remove.
  153. #To add commands, items or messages, you need follow this pattern:
  154. # - "<your-action>"
  155. #E.g:
  156. #Items:
  157. #    - 'ITEM : QUANTITY : ENCHANT:LEVEL'
  158. #    - 'ITEM : QUANTITY : ENCHANT:LEVEL,ENCHANT:LEVEL'
  159. #    - 'ITEM : QUANTITY : ENCHANT:LEVEL,ENCHANT:LEVEL,ENCHANT:LEVEL'
  160. #    - 'ITEM : QUANTITY : ENCHANT:LEVEL,ENCHANT:LEVEL,ENCHANT:LEVEL,ENCHANT:LEVEL'
  161. Levels:
  162.    10:
  163.      Command:
  164.          - "say @player reached the level @level!"
  165.          - "money give @player 10000"
  166.      Items:
  167.          - 'DIAMOND_SWORD : 1 : KNOCKBACK:2'
  168.          - "GOLDEN_APPLE-1 : 5"
  169.      Message:
  170.          - "&6Congratulations &f@player&6, you reached the level 10."
  171.          - "&aThe next reward is in the level 15."
  172.    15:
  173.      Command:
  174.          - "say @player reached the level 15!"
  175.          - "money give @player 20000"
  176.      Items:
  177.          - 'DIAMOND_SWORD : 1 : KNOCKBACK:2'
  178.          - 'BOW : 1 : INFINITY:1,POWER:4,FIRE:1'
  179.          - "GOLDEN_APPLE-1 : 10"
  180.      Message:
  181.          - "&6Congratulations &f@player&6, you reached the level 15."
  182.      
  183. Progress_Bar_Segments: 10
  184. Progress_Bar_Segment: "■"
  185.      
  186. #If true, the player will receive an action bar message on receive exp.
  187. #This option is for 1.8 servers!
  188. ActionBar_Message: true
  189.      
  190. Messages:
  191.    Booster:
  192.        Booster_Item_Gived: "&aYou gived a booster item to &e@player &7(@amountx - @time minutes)"
  193.        Booster_Item_Received: "&aYou received a booster item from &e@player &7(@amountx - @time minutes)"
  194.        NoBoosters_Own: "&cYou haven't enabled boosters!"
  195.        NoBoosters_Other: "&f@player &chasn't enabled boosters!"
  196.        RemainingTime_Own: "&aYou have a &e@amountx &abooster for &e@time &aminutes!"
  197.        RemainingTime_Other: "&e@player &ahas a &e@amountx &abooster for &e@time &aminutes!"
  198.        Booster_Set: "&aYou defined a &e@amountx &abooster to the player &e@player &afor &e@time &aminutes!"
  199.        Booster_Received: "&aYou received a &e@amountx &abooster &afor &e@time &aminutes!"
  200.    Help_Topic:
  201.        Admin:
  202.            - "  "
  203.            - "&c-=-=-=-=-=-=-=-=-=-= &aPlayer Levels &c-=-=-=-=-=-=-=-=-=-="
  204.            - "&f&l* &b/level"
  205.            - "&f&l* &b/level top"
  206.            - "&f&l* &b/level help"
  207.            - "&f&l* &b/level <player>"
  208.            - "&f&l* &b/level <give>/<set>/<take> <player> <amount>"
  209.            - "&f&l* &b/level <giveexp> <player> <amount>"
  210.            - "&f&l* &b/level <setexp> <player> <amount>"
  211.            - "&f&l* &b/level <take> <player> <amount>"
  212.            - "&f&l* &b/level clear <player>"
  213.            - "&f&l* &b/level booster"
  214.            - "&f&l* &b/level booster <player>"
  215.            - "&f&l* &b/level booster set <player> <amount> <time-in-minutes>"
  216.            - "&f&l* &b/level booster add <player> <amount> <minutes>"
  217.            - "&f&l* &b/level booster gi <player> <amount> <minutes>"
  218.            - "&e- &ahelp: &cSee the help page."
  219.            - "&e- &atop: &cSee the best levels in the server"
  220.            - "&e- &aplayer: &cSee the level of a certain player."
  221.            - "&e- &agive: &cGive level for a certain player."
  222.            - "&e- &agiveexp: &cGive exp for a certain player."
  223.            - "&e- &atakeexp: &cTake exp for a certain player."
  224.            - "&e- &asetexp: &cSet the exp of a certain player."
  225.            - "&e- &aset: &cSet the level of a certain player."
  226.            - "&e- &aamount: &cAmount of your action."
  227.            - "&e- &atake: &cTake level from a certain player."
  228.            - "&e- &aclear: &cSet the player level to starts level and 0 exp."
  229.            - "&e- &abooster: &cSee or set a player boost."
  230.            - "&c-=-=-=-=-=-=-=-=-=-= &aPlayer Levels &c-=-=-=-=-=-=-=-=-=-="
  231.            - "  "
  232.        Player:
  233.            - "  "
  234.            - "&c-=-=-=-=-=-=-=-=-=-= &aPlayer Levels &c-=-=-=-=-=-=-=-=-=-="
  235.            - "&f&l* &b/level"
  236.            - "&f&l* &b/level top"
  237.            - "&f&l* &b/level help"
  238.            - "&f&l* &b/level <player>"
  239.            - "&f&l* &b/level booster"
  240.            - "&f&l* &b/level booster <player>"
  241.            - "&e- &ahelp: &cSee the help page."
  242.            - "&e- &atop: &cSee the best levels in the server"
  243.            - "&e- &aplayer: &cSee the level of a certain player."
  244.            - "&c-=-=-=-=-=-=-=-=-=-= &aPlayer Levels &c-=-=-=-=-=-=-=-=-=-="
  245.            - "  "
  246.    Player_Clear: "&cYou cleared the player &f@player&c."
  247.    Max_Level: "&cYou reached the max level."
  248.    Much_EXP: "&cYou are receiving much experience, we will warn you when the process ends."
  249.    Process_Finished: "&aProcess finished. Your new level is: &f@level"    
  250.    Needs_Exp: "&aNeed &f@exp &aexp to the next level"
  251.    Your_Level: "&a[Player Levels] &fYour level is: &b@level"
  252.    Your_EXP: "&a[Player Levels] &fYour experience is: &b@exp"
  253.    Other_Level: "&a[Player Levels] &b@player &fhas &b@level &flevels!"
  254.    Other_EXP: "&a[Player Levels] &b@player &fhas &b@exp &fof experience."
  255.    Level_UP: "&a[Player Levels] &aLevel up! New level: &f@newlevel"
  256.    Correct_Usage: "&a[Player Levels] &cUse: /level"
  257.    Player_Not_Found: "&a[Player Levels] &cPlayer &f@player &cnot found."
  258.    Only_Numbers: "&a[Player Levels] &cUse only numbers."
  259.    No_Permission: "&a[Player Levels] &cYou don't have permission."
  260.    Level_Give: "&a[Player Levels] &aYou give &f@levels &alevels to the player &f@player&a."
  261.    Level_Remove: "&a[Player Levels] &cYou taked &f@levels &clevels from the player &f@player&a."
  262.    Level_Set: "&a[Player Levels] &cYou setted &f@levels &clevels to the player &f@player&a."
  263.    Exp_Give: "&a[Player Levels] &aYou gived &f@exp &aof experience to the player &f@player&a."
  264.    Exp_Set: "&a[Player Levels] &aYou setted &f@exp &aof experience to the player &f@player&a."
  265.    Exp_Take: "&a[Player Levels] &aYou removed &f@exp &aof experience to the player &f@player&a."
  266.    Received_EXP: "&a[Player Levels] &aYou received &f@exp &aEXP."
  267.    Lost_EXP: "&a[Player Levels] &cYou lost &f@exp &cEXP."
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