Advertisement
MugaSofer

Untitled

Aug 1st, 2015
305
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. $name : Parahuman Generator Mk 0.9
  2. $author : MugaSofer
  3. $description : Generates a random cape for the Wormverse setting (WIP!)
  4. $amount : 1
  5. $picture : http://i.imgur.com/yP4rr8Q.png
  6. $button : Trigger
  7.  
  8. $trigger
  9. accidental physical injury
  10. fire
  11. industrial accident
  12. work accident
  13. unwanted medical procedure
  14. injury or illness
  15. motor vehicle accident
  16. natural disaster
  17. major property loss
  18. threat/injury to other people around you
  19. loved one's death
  20. loved one's injury/illness
  21. threat to a loved one
  22. loved one committing suicide
  23. threat or harm to yourself
  24. sexual assault
  25. kidnapping
  26. abusive childhood
  27. combat trauma/ptsd
  28. communal rejection (scapegoating, shunning, bullying)
  29. cult (kind of)
  30. domestic violence
  31. physical assault
  32. robbery
  33. sexual harassment
  34. threat of physical violence
  35. form of torture
  36. seeing something awful
  37. Endbringer attack
  38. serious medical emergency
  39.  
  40. $adverb
  41. desperate,
  42. intense,
  43. terrifying,
  44. horrifying,
  45. terrible,
  46. all-consuming,
  47. petrifying,
  48. shocking,
  49. violating,
  50. horrible,
  51.  
  52. $class
  53. Mover ability to sort of fly {cause:need to escape/flee/run}
  54. Mover ability, to sort of teleport {cause:need to escape/flee/run}
  55. Brute ability that deflects incoming forces {cause:pain and injury}
  56. Brute ability, to ignore injuries and do damage {cause:pain and injury}
  57. Master ability, to affect emotions {cause:sense of alienation}
  58. Master ability to control people {cause:alienation}
  59. Blaster ability to shoot blasts {cause:incoming threat}
  60. sort of Blaster ability to create a dangerous effect around your target {cause:fear from immediate danger}
  61. Thinker ability to sense people's attitudes {cause:emotional/mental shock}
  62. Thinker ability to observe events around you {cause:emotional/mental shock}
  63. Stranger ability, to fool people into thinking you're their ally {cause:unwanted attention/fear of people}
  64. Stranger ability, to hide {cause:unwanted attention/fear of people}
  65. the ability to heal people, and [class] {cause:need to help}
  66.  
  67. //Shaker ability to telekinetically control stuff
  68. MOVER: change "sort of teleport" to "teleport through", add "teleport and leave behind an effect made of", add "run faster and leave a trail of", add "fly and leave a trail of" //
  69.  
  70. $meta
  71. [complex]
  72. straightforward-ish
  73. (if somewhat unusual)
  74.  
  75. $and
  76. (with a minor [plus] [element|application|ability]) {60%}
  77.  
  78. $plus
  79. healing
  80. self-enhancement
  81. Mover
  82. protection
  83.  
  84. $complex
  85. [class] and [an] [complex]
  86. Shaker ability [and] to affect the area around you with something that creates a {reason:dangerous environment and}
  87. Breaker ability [and] to alter the way physics apply to you, giving yourself a {reason:difficult-to-define danger involving the}
  88. Master ability [and] to create pets/creatures that have their own {reason:sense of isolation and}
  89. Tinker ability [and] to build devices that mimic a {reason:long-term mental strain and feeling of hopelessness caused by the}
  90. Striker ability [and] to affect objects you touch, with a sort of {reason:in-your face threat and}
  91. Changer ability [and] to mimic a {reason:feeling of disappointment in yourself/your body and the}
  92. Shaker ability [and] to affect the area around you with a sort of {reason:dangerous environment and}
  93. Breaker ability [and] to grant yourself a {reason:difficult-to-define danger involving the}
  94. Master ability to create minions that have their own {reason:isolation and}
  95. Tinker ability [and] to build devices that grant a {reason:long-term mental strain and feeling of hopelessness caused by the}
  96. Striker ability [and] to affect people you touch, with a sort of {reason:in-your face threat and}
  97. Changer ability [and] to grant yourself a {reason:feeling of disappointment in yourself/your body and the}
  98. Trump slash {reason:parahumans involved creating such a }
  99.  
  100. $vfx
  101. psychic projections
  102. lasers
  103. blinding light
  104. coloured light
  105. a glowing aura
  106. energy
  107. hard light constructs
  108. telepathy
  109. forcefields
  110. energy fields
  111. tentacles
  112. spikes
  113. portals
  114. poison
  115. radiation
  116. quantum shenanigans
  117. probability manipulation
  118. teleportation
  119. lines
  120. beams
  121. orbs of light
  122.  
  123. $material
  124. sound
  125. lava
  126. acid
  127. electricity
  128. weapons
  129. smoke
  130. plastic
  131. mirrors
  132. wood
  133. fire
  134. water
  135. air
  136. lightning
  137. stone
  138. metal
  139. small creatures
  140. warped space
  141. other people
  142. human flesh
  143. plants
  144. dirt
  145. glass
  146.  
  147. $element
  148. [vfx]
  149. [material]
  150.  
  151. $problem
  152. Bad decisions seem to follow you on a day to day basis these days. Addiction, diabetes from poor diet, STDs, accidental children to look after, superpowered loan sharks and worse.
  153. Your powers are limited by a fetish/totem - you have to keep it on hand to be able to use them, due to a ritual or tic. If you lose it, [problem] and [problem].
  154. Your powers are reliant on the passenger - it manages the specifics of your power in the field. Expect collateral damage.
  155. Your powers are far-reaching. It covers too wide an area, or it infects things, or something in that vein.
  156. Your power makes it hard to hold back. When you use it, people get hurt, and there’s no pulling your punches.
  157. Your power is dependent on the proximity of [element], or you use it to channel your ability.
  158. Range is short. Effective use of your power means being in or getting in the thick of things, for than might be comfortable.
  159. Your power is reactive - to emotional stress, physical danger or pain, depending on one of these things before it can start operating or operate beyond the most bare-bones execution.
  160. Your power needs an annoyingly long cooldown period before it can be used again.[| If you try, it gets even worse. [problem] Thankfully, it goes back to normal after a while.]
  161. Your power is reactive - to emotional stress, physical danger or pain, depending on one of these things before it can start operating or operate beyond the most bare-bones execution.
  162. Your power drains you mentally and physically - expect periods of illness (feebleness, headaches, lack of stamina) after overuse of power.
  163. Your power hurts you to use, and you just aren’t immune to the collateral damage.
  164. Using your power permanently damages your body.
  165. Use of your power has a drawback, it messes with your head in amounts corresponding with the degree of power used.
  166. Your ability is involves an element you’re keeping up your sleeve. The nuances of this mean you’re deemed too dangerous/problematic to live once people see it in action and figure it out. You’re forced to use only a portion of your power or become public enemy number one.
  167. There's an ugly aspect to your power you didn't realize at first, and it's screwed you over royally.
  168. our powers affect your perceptions. You’re blinded while using it. Your ability to sense people is completely warped or distorted.
  169. There’s a side effect that influences people's perceptions of you. Relationships (especially first impressions) with others are liable to be altered, few and far between, or just hollow.
  170. [problem] It seems to be fading a bit with time, though.
  171. Your power changes over time, often at unpredictable moments, forcing you to adapt and recalibrate.
  172. You've lost your home and possessions because of your power's destructiveness.
  173.  
  174. $drawback
  175. <br><br>But there's a downside. [problem] {33%}
  176. <br><br>But there are problems. [problem] [problem] {3%}
  177.  
  178. $thing
  179. You don’t need [food or drink|sleep]. [thing], too
  180. You can’t be poisoned/get sick. [thing] as well.
  181. You’re completely immune to [element], and ... [thing]
  182. You can research things incredibly quickly.
  183. You’re immune to most conventional forms of attack. Fire, slashing, piercing, bludgeoning ... none of that works on you
  184. You’re immune to [element] and [element]
  185. You basically can't be killed with the way your power works
  186.  
  187.  
  188. $advantage
  189. People idolize you. They’re not often useful people, but you’ve got a following. (groupies, fans, people online, whatever). This is more celebrity/notoriety than anything else.
  190. You were more lucid than most when you got your powers, and it you feel like you managed to direct things to your advantage. You were able to influence your powers to suit you perfectly.
  191. You and your power are in sync. It seems like you're really lucky with it, and it seems to get a bit stronger when you really need it.
  192. You've got a LOT of really useful contacts.
  193. You have a great organization to help you.
  194. You've got political connections.
  195. You and your power are in sync.
  196. You've got a nice headquarters.
  197. Your power is just a little bit more versatile than most.
  198. Most people don't know about your power, which is handy.
  199. You're doing pretty well financially.
  200. Every time you use your power, it seems to make you a little stronger.
  201. You seem to bounce back faster than most people from injuries.
  202. The more you understand your power, the more powerful it seems.
  203. You're good at screwing other people over to help yourself.
  204. You're pretty confident in your allies.
  205. You've got a favour owed from some shadowy, powerful society.
  206. Your power is useful for making a bit of money.
  207. [thing].
  208.  
  209. $bonus
  210. <br><br>Life's not all bad, though. [advantage] {33%}
  211. <br><br>Life's not all bad, though. [advantage][advantage] {3%}
  212.  
  213. $sex
  214. straight
  215. straight
  216. straight
  217. straight
  218. straight
  219. straight
  220. straight
  221. bisexual
  222. asexual
  223. gay
  224. gay
  225.  
  226. $gender
  227. man {45%}
  228. woman {50%}
  229. person
  230.  
  231. $money
  232. poor {60%}
  233. middle-class {30%}
  234. wealthy {10%}
  235. average
  236.  
  237. $good
  238. hero
  239. villain {60%}
  240. vigilante {5%}
  241. rogue {8%}
  242.  
  243. $parahuman
  244. *<br>You're a [sex] [gender] from [an] [money] background. <br><br> You triggered from [an] [trigger], and gained [an] [apparently unexceptional|powerful|weak-seeming] [meta,#type] [class,#power] using [element]. The worst part was the [adverb] [#type,as reason,or intense] [#power,as cause,or physical stress] you felt. [drawback]<br><br> Now, you've ended up as [an] [good] with a seriously messed-up personal life. [bonus]<br><br><br>
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement