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G4U55

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Apr 11th, 2019
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  1. Update v1.2:
  2.  
  3. Reduced sword movement while running
  4. Achievements will now carry over from the demo to the full game
  5. Reworked the music system, this makes sure music doesn't stop playing so often
  6. Added backup-save system. It creates a backup savegame about every 15 minutes, just incase you get into a situation that breaks your game.
  7. The Force-Beam delay to delete it is a little longer when using a gamepad because the trigger buttons take longer to press
  8. Fixed some out-of-bounds problems
  9. Changed the way the red battery is hidden
  10. Added 2 subtle hints for the facility puzzles
  11. Small translation updates
  12. Added little visual hint at "push crate with beam" puzzle at the purple crystal
  13. Added a few carrot-town signs
  14. Made yellow-chamber-ball puzzle behind locker room a littler clearer
  15. Supraballs now have yellow trails (instead of red)
  16. Fixed Suprastar door not having collision
  17. Jumppads now make a sound on activation which helps understand some puzzles better
  18. Added new music after robbery sequence
  19. Added a hint-npc in the stomp-cube puzzles telling you if you have what you need or not
  20. Fixed slomo effect in carrot town staying forever under certain circumstances
  21. Made some glass planes less see through because some people didn't see them
  22. Added a new pixel brick in the frontyard of blueville
  23. Lots of small improvements and changes
  24.  
  25. Update v1.1b:
  26.  
  27. Fixed collision of round yellow ball button thingies - I screwed up their collision in the previous update
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