Advertisement
Guest User

PvP Damage Dealer

a guest
Jan 22nd, 2020
108
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 9.07 KB | None | 0 0
  1. /* DAMAGE DEALER */
  2.  
  3.  
  4. switch (skill) {
  5. case MRTVA_ZONA:
  6. switch (level) {
  7. case 1:
  8. cfg.cooldown.val = 30;
  9. cfg.dps.val = 90;
  10. cfg.playerDps.val = 5;
  11. cfg.mana.val = 500;
  12. cfg.duration.val = 5;
  13. cfg.radius.val = 4;
  14. cfg.points.val = 4;
  15. cfg.plevel.val = 35;
  16. break;
  17. case 2:
  18. cfg.cooldown.val = 40;
  19. cfg.dps.val = 130;
  20. cfg.playerDps.val = 5;
  21. cfg.mana.val = 800;
  22. cfg.duration.val = 7;
  23. cfg.radius.val = 5;
  24. cfg.points.val = 4;
  25. cfg.plevel.val = 55;
  26. break;
  27. case 3:
  28. cfg.cooldown.val = 50;
  29. cfg.dps.val = 180;
  30. cfg.playerDps.val = 5;
  31. cfg.mana.val = 1100;
  32. cfg.duration.val = 9;
  33. cfg.radius.val = 6;
  34. cfg.points.val = 4;
  35. cfg.plevel.val = 70;
  36. break;
  37. case 4:
  38. cfg.cooldown.val = 60;
  39. cfg.dps.val = 250;
  40. cfg.playerDps.val = 5;
  41. cfg.mana.val = 1500;
  42. cfg.duration.val = 11;
  43. cfg.radius.val = 7;
  44. cfg.points.val = 5;
  45. cfg.plevel.val = 85;
  46. break;
  47. case 5:
  48. cfg.cooldown.val = 70;
  49. cfg.dps.val = 350;
  50. cfg.playerDps.val = 5;
  51. cfg.mana.val = 2000;
  52. cfg.duration.val = 13;
  53. cfg.radius.val = 8;
  54. cfg.points.val = 7;
  55. cfg.plevel.val = 105;
  56. break;
  57. }
  58. break;
  59. case BERSERK:
  60. switch (level) {
  61. case 1:
  62. cfg.cooldown.val = 20;
  63. cfg.mana.val = 300;
  64. cfg.multiplier.val = 2.0;
  65. playerDamageMultiplier = 1.5;
  66. cfg.points.val = 5;
  67. cfg.plevel.val = 10;
  68. break;
  69. case 2:
  70. cfg.cooldown.val = 22;
  71. cfg.mana.val = 450;
  72. cfg.multiplier.val = 2.3;
  73. playerDamageMultiplier = 1.6;
  74. cfg.points.val = 5;
  75. cfg.plevel.val = 28;
  76. break;
  77. case 3:
  78. cfg.cooldown.val = 24;
  79. cfg.mana.val = 650;
  80. cfg.multiplier.val = 2.8;
  81. playerDamageMultiplier = 1.7;
  82. cfg.points.val = 5;
  83. cfg.plevel.val = 35;
  84. break;
  85. case 4:
  86. cfg.cooldown.val = 26;
  87. cfg.mana.val = 850;
  88. cfg.multiplier.val = 3.3;
  89. playerDamageMultiplier = 1.8;
  90. cfg.points.val = 5;
  91. cfg.plevel.val = 45;
  92. break;
  93. case 5:
  94. cfg.cooldown.val = 28;
  95. cfg.mana.val = 1100;
  96. cfg.multiplier.val = 3.9;
  97. playerDamageMultiplier = 1.9;
  98. cfg.points.val = 5;
  99. cfg.plevel.val = 60;
  100. break;
  101. case 6:
  102. cfg.cooldown.val = 30;
  103. cfg.mana.val = 1200;
  104. cfg.multiplier.val = 4.5;
  105. playerDamageMultiplier = 2;
  106. cfg.points.val = 5;
  107. cfg.plevel.val = 80;
  108. break;
  109. }
  110. break;
  111. case HPBUFF:
  112. switch (level) {
  113. case 1:
  114. cfg.cooldown.val = 10;
  115. cfg.heal.val = 30;
  116. cfg.mana.val = 500;
  117. cfg.points.val = 3;
  118. cfg.plevel.val = 25;
  119. break;
  120. case 2:
  121. cfg.cooldown.val = 15;
  122. cfg.heal.val = 40;
  123. cfg.mana.val = 600;
  124. cfg.points.val = 3;
  125. cfg.plevel.val = 30;
  126. break;
  127. case 3:
  128. cfg.cooldown.val = 20;
  129. cfg.heal.val = 50;
  130. cfg.mana.val = 800;
  131. cfg.points.val = 3;
  132. cfg.plevel.val = 40;
  133. break;
  134. case 4:
  135. cfg.cooldown.val = 25;
  136. cfg.heal.val = 60;
  137. cfg.mana.val = 1000;
  138. cfg.points.val = 3;
  139. cfg.plevel.val = 50;
  140. break;
  141. }
  142. break;
  143. case TORNADO:
  144. switch (level) {
  145. case 1:
  146. cfg.cooldown.val = 30;
  147. cfg.radius.val = 5;
  148. cfg.mana.val = 600;
  149. cfg.points.val = 7;
  150. cfg.plevel.val = 45;
  151. cfg.playerDamage.val = 15;
  152. cfg.damage.val = 500;
  153. break;
  154. case 2:
  155. cfg.cooldown.val = 40;
  156. cfg.radius.val = 8;
  157. cfg.mana.val = 1000;
  158. cfg.points.val = 5;
  159. cfg.plevel.val = 65;
  160. cfg.damage.val = 1000;
  161. cfg.playerDamage.val = 25;
  162. break;
  163. case 3:
  164. cfg.cooldown.val = 50;
  165. cfg.radius.val = 10;
  166. cfg.mana.val = 1500;
  167. cfg.points.val = 5;
  168. cfg.plevel.val = 85;
  169. cfg.damage.val = 1500;
  170. cfg.playerDamage.val = 35;
  171. break;
  172. }
  173. break;
  174. case ULTIMATE_SKILL:
  175. switch (level) {
  176. case 1:
  177. cfg.cooldown.val = 30;
  178. cfg.mana.val = 800;
  179. cfg.points.val = 7;
  180. cfg.plevel.val = 50;
  181. cfg.multiplier.val = 1.5;
  182. playerDamageMultiplier = 1.2;
  183. break;
  184. case 2:
  185. cfg.cooldown.val = 40;
  186. cfg.mana.val = 1200;
  187. cfg.points.val = 7;
  188. cfg.plevel.val = 65;
  189. cfg.multiplier.val = 1.8;
  190. playerDamageMultiplier = 1.3;
  191. break;
  192. case 3:
  193. cfg.cooldown.val = 50;
  194. cfg.mana.val = 2000;
  195. cfg.points.val = 7;
  196. cfg.plevel.val = 90;
  197. cfg.multiplier.val = 2.1;
  198. playerDamageMultiplier = 1.4;
  199. break;
  200. case 4:
  201. cfg.cooldown.val = 60;
  202. cfg.mana.val = 2800;
  203. cfg.points.val = 7;
  204. cfg.plevel.val = 105;
  205. cfg.multiplier.val = 2.4;
  206. playerDamageMultiplier = 1.5;
  207. break;
  208. }
  209. break;
  210. case MANA_BOOST:
  211. switch (level) {
  212. case 1:
  213. cfg.mana.val = 5;
  214. cfg.points.val = 3;
  215. cfg.plevel.val = 22;
  216. break;
  217. case 2:
  218. cfg.mana.val = 7;
  219. cfg.points.val = 3;
  220. cfg.plevel.val = 35;
  221. break;
  222. case 3:
  223. cfg.mana.val = 11;
  224. cfg.points.val = 3;
  225. cfg.plevel.val = 45;
  226. break;
  227. case 4:
  228. cfg.mana.val = 14;
  229. cfg.points.val = 3;
  230. cfg.plevel.val = 66;
  231. break;
  232. }
  233. break;
  234. case FREEZE:
  235. switch (level) {
  236. case 1:
  237. cfg.cooldown.val = 20;
  238. cfg.mana.val = 200;
  239. cfg.points.val = 3;
  240. cfg.plevel.val = 30;
  241. cfg.damage.val = 50;
  242. cfg.playerDamage.val = 4;
  243. cfg.radius.val = 3;
  244. cfg.duration.val = 4;
  245. break;
  246. case 2:
  247. cfg.cooldown.val = 22;
  248. cfg.mana.val = 350;
  249. cfg.points.val = 4;
  250. cfg.plevel.val = 49;
  251. cfg.damage.val = 80;
  252. cfg.playerDamage.val = 4;
  253. cfg.radius.val = 4;
  254. cfg.duration.val = 5;
  255. break;
  256. case 3:
  257. cfg.cooldown.val = 24;
  258. cfg.mana.val = 500;
  259. cfg.points.val = 4;
  260. cfg.plevel.val = 70;
  261. cfg.damage.val = 110;
  262. cfg.playerDamage.val = 4;
  263. cfg.radius.val = 5;
  264. cfg.duration.val = 7;
  265. break;
  266. case 4:
  267. cfg.cooldown.val = 26;
  268. cfg.mana.val = 800;
  269. cfg.points.val = 4;
  270. cfg.plevel.val = 89;
  271. cfg.damage.val = 140;
  272. cfg.playerDamage.val = 4;
  273. cfg.radius.val = 6;
  274. cfg.duration.val = 9;
  275. break;
  276. }
  277. break;
  278. default:
  279. return cfg;
  280. }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement