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- on shoot:
- "%projectile%" contains "potion":
- if name of shooter's tool is "&6Rzucana Pajęczyna":
- loop 200 times:
- set {_l} to location of projectile
- if {_l} is {_ll}:
- loop blocks in radius 3:
- loop-block is air:
- chance of 50%:
- set loop-blocks to cobweb
- wait 3 second
- loop blocks in radius 3:
- loop-block is cobweb:
- set loop-block to air
- wait 0.5 second
- stop
- wait 1 tick
- set {_ll} to location of projectile
- wait 1 tick
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