Systemeth

A Timeline of Sorts

Mar 22nd, 2015
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  1. This is a rough look at the ball of wibbly-wobbly-timey-wimey stuff for the universe I've created regarding the FNAF series.
  2. Please note, terms in square brackets denote fics. Blank year entries mean it was the same year as the previous entry.
  3. This list may or may not take into account stories made after it, as I may forget to keep it up to date.
  4. This also does not take into account FNAF4 at all as this was made when FNAF3 was still newish.
  5.  
  6. XXXX ----- The Powers That Be, and The Beasts Beneath, fight over Them. Things seem to be relatively balanced.
  7. 1929 ----- The Entity is drawn to Earth. It merely observes. It goes unnoticed by The Powers That Be, The Beasts Beneath, & Them.
  8. 193X ----- The Entity takes notice of the connection The Abyss has to Them. It begins observing Them more closely.
  9. 1942 ----- The Entity takes notice of The Beasts Beneath and their influence on Them. It begins experimenting to do the same.
  10. 194X ----- Faz Co. is founded. Both The Powers That Be and The Beasts Beneath send agents to manage its growth.
  11. 1950 ----- The Five Knaff Group is formed, who hold the controlling interest in Faz Co. It is unknown how large 5N@F really is.
  12. 1955 ----- Albert is born.
  13. 195X ----- The Entity takes notice of Albert. From what it learned over the past decade or so, it successfully influences Albert.
  14. 196X ----- Agents from both sides at Faz Co. try to mold the company to their design. The Entity observes but stays out of it.
  15. 196X+X --- Fazbear Entertainment, a subsidiary of Faz Co., is created. The Entity again observes but stays out of it.
  16. --- Management is formed from a group of Them, along with agents from both sides. The Entity takes notice, but doesn't act.
  17. 197X ----- [A Man's Regret] happens. As a result, The Entity acquires a vessel, and takes the name "Shiny Goldie".
  18. ----- Under the guise of Shiny Goldie, The Entity remains undetected, being mistaken for a ghost of one of Them.
  19. 197X+X --- Goldie begins to influence things to spread its image all over the Material Plane. Fred Bear's Family Diner is opened.
  20. 1980 ----- Goldie arrives at Fred Bear's. Spring Bonnie is created and placed at Fred Bear's.
  21. ----- Decompression Incident as referenced in [A Professional's Memoirs] happens, where a person wearing Spring Bonnie dies.
  22. 1982 ----- Agents working for The Powers That Be, influence Faz Co., resulting in the creation of Freddy.
  23. ----- Members of Them at Faz Co. go further than expectations, resulting in the creations of Bonnie and Chica.
  24. ----- One of The Beasts Beneath causes Faz Co. to succumb to further greed, resulting in the creation of Foxy.
  25. ----- Goldie remains uninvolved, instead being focused on trying to break one of Them, as referenced in [Anomalous Activity].
  26. ----- The Prize Puppet is created for the diner. Its operator takes a liking to it, fashioning the persona Marion for it.
  27. 198X ----- The diner portion of [A Girl Named Lynette] happens. Fred Bear's is closed. All sides try to salvage the situation.
  28. ----- Goldie ceases his actions to instead observe Marion's behaviour. Fazbear Entertainment steps in to pick up the slack.
  29. 198X+X --- Goldie observes as Marion gazes into The Abyss. The four animatronics start withering from lack of maintenance.
  30. --- Fazbear Entertainment commissions the creation of Toy Freddy, Toy Bonnie, Toy Chica, and Toy Foxy.
  31. --- The Powers That Be manipulate things so Fazbear Entertainment accrues more funding from Faz Co.
  32. --- Freddy Fazbear's Pizzeria is opened, then subsequently closed due to a failed Health Inspection.
  33. 1987 ----- Grand Re-opening of Freddy Fazbear's Pizzeria. Withered animatronics moved to storage at this location.
  34. ----- For reasons unknown, some children begin taking apart Toy Foxy numerous times, resulting in The Mangle.
  35. ----- To avoid the Toybots from turning on the children, Goldie takes credit for what caused The Mangle, drawing their ire.
  36. ----- Bonnie takes notice of Goldie's actions, finding them out of character. No explanation is known as of yet.
  37. ----- The events of FNAF2 happen. This includes the Bite of '87. To avoid detection, Goldie chooses not to act.
  38. ----- Marion attempts to give new life to the five of Them affected by The Broken Man. The Powers That Be take notice.
  39. ----- The withered animatronics are used as vessels by four of the five deceased children. Goldie refuses to give up his.
  40. ----- The four of Them begin influencing their vessels because they weren't empty when they started trying to use them.
  41. ----- Goldie compromises, and allows the fifth one of Them to use his vessel's image, but not the vessel itself.
  42. ----- Fritz Smith is sent by The Powers That Be to investigate. Marion mistakes him for The Broken Man, and kills him.
  43. ----- To add insult to injury, one of The Beasts Beneath gets him posthumously fired for not showing up to work. Also odor.
  44. ----- The Pizzeria is closed down and the Toybots are decommissioned. Goldie works towards salvaging the situation.
  45. --- [Anomalous Analysis] happens, where Withered Bonnie meets Goldie for the first time.
  46. 1987+X --- Through Goldie's machinations and enough time passing, Marion's actions are dismissed by The Powers That Be.
  47. --- Further moves by Goldie result in warding away The Beasts Beneath from trying to claim Marion or the five of Them.
  48. --- In an attempt to make back some money, Fazbear Entertainment works towards bringing back the Pizzeria.
  49. 1990 ----- Three of the withered bots are refurbished. The four of Them continue to influence the robots as much as they can.
  50. ----- Fazbear Entertainment decides to leave Foxy in disrepair to avoid any possible callbacks to the Bite of '87.
  51. 199X ----- The Pizzeria opens again. Management assigns the same Security Manager once again to the place.
  52. ----- Each of the animatronics begin showing signs of sentience. Goldie takes notice and begins observing them closer.
  53. ----- Marion grows restless with the lack of vengeance and hides itself away, instead spending time gazing into The Abyss.
  54. ----- Without Marion, the five of Them begin deteriorating and start seeing all security guards as The Broken Man.
  55. ----- [A Bear's Logic] happens. Freddy contemplates his actions. Foxy's reasoning circuit begins to fail.
  56. ----- [A Pirate's Code] happens. Foxy's circuits fail, making him a better vessel for the child that was influencing him.
  57. ----- Bonnie attempts to address concerns it thinks Freddy is having, resulting in [A Professional's Conduct].
  58. ----- On the same night, further influence causes Chica to act irrationally, culminating in [A Bird's Satiation].
  59. ----- Bonnie starts conducting experiments on Them. This results in [A Mess of Wires]. Goldie takes notice.
  60. ----- Security guards continue to be found dead, or go missing. Fazbear Entertainment covers it all up.
  61. ----- Bonnie's experiments are found. Fazbear Entertainment covers them up. Bonnie is relieved of assisting duties by Freddy.
  62. ----- Goldie realizes that all this could start drawing unwanted attention, as referenced in [Anomalous Activity].
  63. ----- [A Call for Concern] happens. Goldie continues with his plan to remove the four of Them from the animatronics.
  64. 199X+X --- Mike Schmidt is hired as the next security guard for the Pizzeria. Events of FNAF1 happen.
  65. --- Mike uses his completion of 4/20 Mode to present the idea to the robots that it will be impossible to suit him.
  66. --- Goldie works with this, and between the two of them, the animatronics continue to evolve past their programming.
  67. --- Mike is fired for tampering with the animatronics. Also odor.
  68. --- Goldie intervenes, and influences Management into reversing their decision.
  69. 200X ----- Fazbear Entertainment decides to renew the Toybots now that things finally seem to have settled.
  70. ----- The Toybots are subsequently brought to the Pizzeria. Fazbear Entertainment then expands the Pizzeria to accommodate.
  71. ----- Now. This is where the events of most of the voicefaggotry lies.
  72. 200X+X' -- One of The Beasts Beneath cause Management to start downsizing things to save costs, including Fazbear Entertainment.
  73. -- The Pizzeria is shutdown. The older models are kept in storage while the Toybots are moved to a sister location.
  74. -- Goldie leaves his vessel. It is not known why.
  75. 201X' ---- The Broken Man comes back to the Pizzeria. Luring each bot individually into an ambush, he dismantles them.
  76. ---- After Bonnie is dismantled, the rabbot transfers its AI into the Spring Bonnie suit via wireless.
  77. ---- The events of FNAF3's Bad Ending minigame. "Spring" Bonnie startles The Broken Man into triggering the spring locks.
  78. 201X+X' -- The Broken Man goes beyond the threshold and starts influencing "Spring" Bonnie. This results in the Springtrap.
  79. 202X' ---- The events of FNAF3 happens.
  80. ---- In despair, the "Spring" Bonnie portion of Springtrap gazes into the Abyss, acquiring powers reminiscent of Goldie.
  81. ---- As a result, it is able to send out projections (known as "Phantoms") in an attempt to warn the FNAF3 guard.
  82. ---- With help from certain "Phantoms", the five of Them were able to get the FNAF3 guard's help.
  83. ---- The Happiest Day happens. With Marion's task finished, Lynette and the other five of Them finally get to move on.
  84. ---- The Powers That Be get fed up and cleanse the place in holy fire.
  85. ---- One of The Beasts Beneath tries to use it as an opportunity to claim the Springtrap.
  86. ---- The Springtrap manages to evade detection and survive the blaze. It is currently unknown as to how.
  87. 202X+X' -- Unknown but possibly the events of any FNAF3 sequels could go here.
  88. 20XX' ---- The Broken Man is purged from the Springtrap, leaving "Spring" Bonnie remaining, and The Broken Man's fate unknown.
  89. ---- After everything that's happened, "Spring" Bonnie successfully gazes into The Abyss a second time.
  90. ---- This happens at the same as Even_Further_Beyond.mp3 in 200X, causing a brief connection between the two Bonnies.
  91. ---- In an attempt to find Goldie and get answers, "Spring" Bonnie jumps timelines, heading to 200X.
  92. ---- "Spring" Bonnie's efforts result in Gold_and_Purple_and_Gold.mp3 in the other timeline.
  93. ---- Goldie jokingly names this golden Bonnie "Topaz Bonnie". Topaz Bonnie ends up adopting this moniker from here on out.
  94. ---- It is unknown what happens to this timeline from here.
  95. 3434* ---- All the bots have been discontinued due to age. Goldie now has to watch lifeforms he had grown fairly attached to, die.
  96. 3441* ---- Bonnie's core permanently gives out. Goldie refuses to accept this.
  97.  
  98. Years marked with ' denote Topaz Bonnie's timeline. Things may not necessarily go that way for the main timeline.
  99. Years marked with * denote a timeline where the Broken Man got the death penalty, freeing the spirits. FNAF3 also never happened.
  100.  
  101. ~Bonus Section of Terms~
  102. Material Plane = The mundane world encompassing planet Earth. Is in close proximity to possibly several other dimensions.
  103. The Powers That Be = Forces who watch over Earth. Includes its Creator(s) and any of their agents on the Material Plane.
  104. The Beasts Beneath = Those who rebelled against The Powers That Be and wish to wrest control. Includes demons/devils and the like.
  105. Heaven/Hell = Assumed to be the home dimensions of The Powers That Be and The Beasts Beneath respectively.
  106. Both exist beyond the threshold to Them, but are setup to accept Them (via differing methods) when one of Them dies.
  107. The true names of these worlds are unknown, as their current names were assigned by Them.
  108. It's also possible that they might be the same world.
  109. The Abyss = Assumed to be another dimension bordering the Material Plane.
  110. It seemingly can be accessed from the other known dimensions, though it not known to what degree.
  111. Again, the name assigned to it was given by Them.
  112. It is not known whether anything actually lives in it, or if the place itself is alive.
  113. There are theories regarding The Abyss having connections to parallel universes, allowing travel between them.
  114. Them = Humanity. Just regular people trying to live out life in the Material Plane. Most are susceptible to being influenced.
  115. The Broken Man = One of Them, his mind has snapped, causing him to be a danger to children. Is always dressed in purple.
  116. Influence = The Immaterial can influence things within the Material Plane, from inanimate objects, to lifeforms such as Them.
  117. The Immaterial = Collective term referring to all those who exist beyond the threshold. Called such for not being of this world.
  118. Marion = Refers to the persona adopted by Them when using the Prize Puppet. Applies regardless of whether the person is living.
  119. Ghost = Refers to when one of Them goes beyond the threshold yet avoids going to Heaven/Hell. Causes are not fully understood yet.
  120. Vessel = Refers to the body one of The Immaterial uses to better influence things within the Material Plane.
  121. The Entity = An eldritch (and possibly ancient) thing from beyond all known thresholds. Likes to do things.
  122.  
  123. ~About the insult "Foils"~
  124. "Foils" was what I came up with for a slur on robits. Thinking of them as cheap worthless tinfoil. The robots don't particularly care because they see the value in aluminum foil, plus the idea that aluminum is mithril (if you've seen that thread screencap) means some robots appropriated use of the word (What is functional, my foil?) like with black people and the word nigger.
  125.  
  126. I basically just wanted to have a robot version of nigger without using canner from I, Robot. Mainly because I saw some people last thread talking about robits and social shit, so I figured I'd add a tiny look at such, since I've only very sparingly touched on the subject.
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