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Jan 19th, 2019
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  1. var uniforms = {
  2. texture1: { type: "t", value: 0, texture: THREE.ImageUtils.loadTexture( "texture.jpg" ) }
  3. };
  4.  
  5. var uniforms = {
  6. texture1: { type: "t", value: THREE.ImageUtils.loadTexture( "texture.jpg" ) }
  7. };
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