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Zorothegallade

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Jun 2nd, 2019
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  1. Bizzle Tinbutton CR 6
  2.  
  3. XP 2,400
  4. Gnome Tinkerer 7
  5. CN Small humanoid (gnome)
  6. Init +6
  7.  
  8. DEFENSE
  9. AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex, +1 size)
  10. hp 63 (7d8+28)
  11. Fort +8, Ref +8, Will +2
  12. DR 1/-
  13.  
  14. OFFENSE
  15.  
  16. Speed 30 ft.
  17. Ranged: +1 Distance Pepperbox rifle +9 (1d10+1)
  18. Special: 11/day Bomb +9 (4d6+4 fire, DC 17)
  19.  
  20. Alchemist Extracts Prepared (CL 7th)
  21. 3rd—absorbing touch, heroism
  22. 2nd—alchemical allocation, barkskin, false life, invisibility
  23. 1st—True Strike, cure light wounds, alchemical tinkering, expeditious retreat, shield
  24.  
  25. STATISTICS
  26. Str 8, Dex 16, Con 15, Int 18, Wis 8, Cha 12
  27. Base Atk +5; CMB +3; CMD 16
  28. Feats Brew Potion, Great Fortitude, Exotic Weapon Proficiency(Firearms), Exotic Weapon Proficiency(Siege weapon), Point-Blank Shot, Throw Anything, Toughness
  29. Skills Appraise +10, Craft (alchemy) +14, Disable Device +12, Knowledge (engineering) +11, Craft(clockwork) +12, Craft(vehicles) +14, Perception +9, Spellcraft +14, Stealth +9, Survival +9, Use Magic Device +3
  30. Languages Common, Draconic, Dwarven, Giant, Gnomish, Orc
  31. SQ alchemy (alchemy crafting +7, identify potions), discoveries (Explosive missile, enhance potion 4/day, mutagen (+4/–2, +2 natural, 70 minutes), precise bombs [4 squares]), swift alchemy
  32. Gear:Adamantine chainshirt, +1 distance pepperbox rifle, Belt of dexterity +2
  33.  
  34. Tactics: Bizzle doesn't like fighting unless her ship or laboratory is threatened. After using her extracts of Heroism, Barkskin, Expeditious Retreat and Shield if she has the chance, she picks off opponents from a distance, using Explosive Missile with her shots to increase damage dealt, using her familiar's acid shots to supplement it from close range. If cornered in melee by clearly superior enemies, she surrenders.
  35.  
  36. Brazz
  37. Clockwork Familiar with the following adjustments:
  38. -31 hp
  39. -Average flying maneuverability
  40. -DR 2/Adamantine
  41. -Wand slotted (50 charges)
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