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- ** Executing...
- ** Command: "D:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
- ** Parameters: -game "D:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "D:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cq_takeover.vmf"
- Valve Software - vbsp.exe (Aug 2 2018)
- 8 threads
- materialPath: D:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
- Loading D:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cq_takeover.vmf
- Brush 26530: FloatPlane: bad normal
- Side 1
- Texture: DEV/REFLECTIVITY_10
- ** Executing...
- ** Command: "D:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
- ** Parameters: -game "D:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" -fast "D:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cq_takeover"
- Valve Software - vvis.exe (Aug 2 2018)
- fastvis = true
- 8 threads
- reading d:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cq_takeover.bsp
- reading d:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cq_takeover.prt
- LoadPortals: couldn't read d:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cq_takeover.prt
- ** Executing...
- ** Command: "D:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
- ** Parameters: -game "D:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "D:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cq_takeover"
- Valve Software - vrad.exe SSE (Jul 18 2018)
- Valve Radiosity Simulator
- 8 threads
- [Reading texlights from 'lights.rad']
- unknown light specifier type - lights
- [56 texlights parsed from 'lights.rad']
- Loading d:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cq_takeover.bsp
- Setting up ray-trace acceleration structure... Done (0.46 seconds)
- 4816 faces
- 14 degenerate faces
- 1744934 square feet [251270528.00 square inches]
- 57 Displacements
- 66027 Square Feet [9507940.00 Square Inches]
- 4802 patches before subdivision
- 99208 patches after subdivision
- sun extent from map=0.008727
- 19 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (8)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (8)
- transfers 10068370, max 1029
- transfer lists: 76.8 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(569535, 254508, 153346)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(161092, 30035, 12371)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(61622, 4134, 1349)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(28355, 608, 159)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(14777, 94, 21)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(8330, 15, 3)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(4923, 2, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #8 added RGB(2994, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #9 added RGB(1854, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #10 added RGB(1161, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #11 added RGB(733, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #12 added RGB(465, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #13 added RGB(296, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #14 added RGB(190, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #15 added RGB(122, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #16 added RGB(78, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #17 added RGB(51, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #18 added RGB(33, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #19 added RGB(21, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #20 added RGB(14, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #21 added RGB(9, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #22 added RGB(6, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #23 added RGB(4, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #24 added RGB(3, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #25 added RGB(2, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #26 added RGB(1, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #27 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0242 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (3)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 5/1024 240/49152 ( 0.5%)
- brushes 630/8192 7560/98304 ( 7.7%)
- brushsides 4829/65536 38632/524288 ( 7.4%)
- planes 2872/65536 57440/1310720 ( 4.4%)
- vertexes 6828/65536 81936/786432 (10.4%)
- nodes 2783/65536 89056/2097152 ( 4.2%)
- texinfos 405/12288 29160/884736 ( 3.3%)
- texdata 16/2048 512/65536 ( 0.8%)
- dispinfos 57/0 10032/0 ( 0.0%)
- disp_verts 4617/0 92340/0 ( 0.0%)
- disp_tris 7296/0 14592/0 ( 0.0%)
- disp_lmsamples 167424/0 167424/0 ( 0.0%)
- faces 4816/65536 269696/3670016 ( 7.3%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 2470/65536 138320/3670016 ( 3.8%)
- leaves 2789/65536 89248/2097152 ( 4.3%)
- leaffaces 5405/65536 10810/131072 ( 8.2%)
- leafbrushes 1647/65536 3294/131072 ( 2.5%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 33117/512000 132468/2048000 ( 6.5%)
- edges 18930/256000 75720/1024000 ( 7.4%)
- LDR worldlights 19/8192 1672/720896 ( 0.2%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 415/32768 4150/327680 ( 1.3%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 6399/65536 12798/131072 ( 9.8%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 14/512 4928/180224 ( 2.7%)
- LDR lightdata [variable] 2661300/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 529276/16777216 ( 3.2%)
- entdata [variable] 23193/393216 ( 5.9%)
- LDR ambient table 2789/65536 11156/262144 ( 4.3%)
- HDR ambient table 2789/65536 11156/262144 ( 4.3%)
- LDR leaf ambient 14170/65536 396760/1835008 (21.6%)
- HDR leaf ambient 2789/65536 78092/1835008 ( 4.3%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/2178 ( 0.0%)
- pakfile [variable] 54/0 ( 0.0%)
- physics [variable] 245714/4194304 ( 5.9%)
- physics terrain [variable] 15735/1048576 ( 1.5%)
- Level flags = 0
- Total triangle count: 13308
- Writing d:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cq_takeover.bsp
- ZIP Output overshot buffer estimate: Estimated 0, actual 54
- 22 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "D:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cq_takeover.bsp" "D:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\cq_takeover.bsp"
- ** Executing...
- ** Command: "D:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\hl2.exe"
- ** Parameters: -game "D:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" +map "cq_takeover" -steam
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