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  1.  
  2. ** Executing...
  3. ** Command: "D:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
  4. ** Parameters: -game "D:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "D:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cq_takeover.vmf"
  5.  
  6. Valve Software - vbsp.exe (Aug 2 2018)
  7. 8 threads
  8. materialPath: D:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
  9. Loading D:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cq_takeover.vmf
  10. Brush 26530: FloatPlane: bad normal
  11. Side 1
  12. Texture: DEV/REFLECTIVITY_10
  13.  
  14.  
  15. ** Executing...
  16. ** Command: "D:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
  17. ** Parameters: -game "D:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" -fast "D:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cq_takeover"
  18.  
  19. Valve Software - vvis.exe (Aug 2 2018)
  20. fastvis = true
  21. 8 threads
  22. reading d:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cq_takeover.bsp
  23. reading d:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cq_takeover.prt
  24. LoadPortals: couldn't read d:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cq_takeover.prt
  25.  
  26.  
  27. ** Executing...
  28. ** Command: "D:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
  29. ** Parameters: -game "D:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "D:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cq_takeover"
  30.  
  31. Valve Software - vrad.exe SSE (Jul 18 2018)
  32.  
  33. Valve Radiosity Simulator
  34. 8 threads
  35. [Reading texlights from 'lights.rad']
  36. unknown light specifier type - lights
  37.  
  38. [56 texlights parsed from 'lights.rad']
  39.  
  40. Loading d:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cq_takeover.bsp
  41. Setting up ray-trace acceleration structure... Done (0.46 seconds)
  42. 4816 faces
  43. 14 degenerate faces
  44. 1744934 square feet [251270528.00 square inches]
  45. 57 Displacements
  46. 66027 Square Feet [9507940.00 Square Inches]
  47. 4802 patches before subdivision
  48. 99208 patches after subdivision
  49. sun extent from map=0.008727
  50. 19 direct lights
  51. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (8)
  52. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (8)
  53. transfers 10068370, max 1029
  54. transfer lists: 76.8 megs
  55. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  56. Bounce #1 added RGB(569535, 254508, 153346)
  57. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  58. Bounce #2 added RGB(161092, 30035, 12371)
  59. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  60. Bounce #3 added RGB(61622, 4134, 1349)
  61. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  62. Bounce #4 added RGB(28355, 608, 159)
  63. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  64. Bounce #5 added RGB(14777, 94, 21)
  65. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  66. Bounce #6 added RGB(8330, 15, 3)
  67. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  68. Bounce #7 added RGB(4923, 2, 0)
  69. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  70. Bounce #8 added RGB(2994, 0, 0)
  71. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  72. Bounce #9 added RGB(1854, 0, 0)
  73. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  74. Bounce #10 added RGB(1161, 0, 0)
  75. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  76. Bounce #11 added RGB(733, 0, 0)
  77. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  78. Bounce #12 added RGB(465, 0, 0)
  79. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  80. Bounce #13 added RGB(296, 0, 0)
  81. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  82. Bounce #14 added RGB(190, 0, 0)
  83. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  84. Bounce #15 added RGB(122, 0, 0)
  85. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  86. Bounce #16 added RGB(78, 0, 0)
  87. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  88. Bounce #17 added RGB(51, 0, 0)
  89. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  90. Bounce #18 added RGB(33, 0, 0)
  91. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  92. Bounce #19 added RGB(21, 0, 0)
  93. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  94. Bounce #20 added RGB(14, 0, 0)
  95. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  96. Bounce #21 added RGB(9, 0, 0)
  97. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  98. Bounce #22 added RGB(6, 0, 0)
  99. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  100. Bounce #23 added RGB(4, 0, 0)
  101. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  102. Bounce #24 added RGB(3, 0, 0)
  103. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  104. Bounce #25 added RGB(2, 0, 0)
  105. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  106. Bounce #26 added RGB(1, 0, 0)
  107. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  108. Bounce #27 added RGB(1, 0, 0)
  109. Build Patch/Sample Hash Table(s).....Done<0.0242 sec>
  110. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
  111. FinalLightFace Done
  112. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  113. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (3)
  114. Writing leaf ambient...done
  115. Ready to Finish
  116.  
  117. Object names Objects/Maxobjs Memory / Maxmem Fullness
  118. ------------ --------------- --------------- --------
  119. models 5/1024 240/49152 ( 0.5%)
  120. brushes 630/8192 7560/98304 ( 7.7%)
  121. brushsides 4829/65536 38632/524288 ( 7.4%)
  122. planes 2872/65536 57440/1310720 ( 4.4%)
  123. vertexes 6828/65536 81936/786432 (10.4%)
  124. nodes 2783/65536 89056/2097152 ( 4.2%)
  125. texinfos 405/12288 29160/884736 ( 3.3%)
  126. texdata 16/2048 512/65536 ( 0.8%)
  127. dispinfos 57/0 10032/0 ( 0.0%)
  128. disp_verts 4617/0 92340/0 ( 0.0%)
  129. disp_tris 7296/0 14592/0 ( 0.0%)
  130. disp_lmsamples 167424/0 167424/0 ( 0.0%)
  131. faces 4816/65536 269696/3670016 ( 7.3%)
  132. hdr faces 0/65536 0/3670016 ( 0.0%)
  133. origfaces 2470/65536 138320/3670016 ( 3.8%)
  134. leaves 2789/65536 89248/2097152 ( 4.3%)
  135. leaffaces 5405/65536 10810/131072 ( 8.2%)
  136. leafbrushes 1647/65536 3294/131072 ( 2.5%)
  137. areas 2/256 16/2048 ( 0.8%)
  138. surfedges 33117/512000 132468/2048000 ( 6.5%)
  139. edges 18930/256000 75720/1024000 ( 7.4%)
  140. LDR worldlights 19/8192 1672/720896 ( 0.2%)
  141. HDR worldlights 0/8192 0/720896 ( 0.0%)
  142. leafwaterdata 0/32768 0/393216 ( 0.0%)
  143. waterstrips 415/32768 4150/327680 ( 1.3%)
  144. waterverts 0/65536 0/786432 ( 0.0%)
  145. waterindices 6399/65536 12798/131072 ( 9.8%)
  146. cubemapsamples 0/1024 0/16384 ( 0.0%)
  147. overlays 14/512 4928/180224 ( 2.7%)
  148. LDR lightdata [variable] 2661300/0 ( 0.0%)
  149. HDR lightdata [variable] 0/0 ( 0.0%)
  150. visdata [variable] 529276/16777216 ( 3.2%)
  151. entdata [variable] 23193/393216 ( 5.9%)
  152. LDR ambient table 2789/65536 11156/262144 ( 4.3%)
  153. HDR ambient table 2789/65536 11156/262144 ( 4.3%)
  154. LDR leaf ambient 14170/65536 396760/1835008 (21.6%)
  155. HDR leaf ambient 2789/65536 78092/1835008 ( 4.3%)
  156. occluders 0/0 0/0 ( 0.0%)
  157. occluder polygons 0/0 0/0 ( 0.0%)
  158. occluder vert ind 0/0 0/0 ( 0.0%)
  159. detail props [variable] 1/12 ( 8.3%)
  160. static props [variable] 1/2178 ( 0.0%)
  161. pakfile [variable] 54/0 ( 0.0%)
  162. physics [variable] 245714/4194304 ( 5.9%)
  163. physics terrain [variable] 15735/1048576 ( 1.5%)
  164.  
  165. Level flags = 0
  166.  
  167. Total triangle count: 13308
  168. Writing d:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cq_takeover.bsp
  169. ZIP Output overshot buffer estimate: Estimated 0, actual 54
  170. 22 seconds elapsed
  171.  
  172. ** Executing...
  173. ** Command: Copy File
  174. ** Parameters: "D:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cq_takeover.bsp" "D:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\cq_takeover.bsp"
  175.  
  176.  
  177. ** Executing...
  178. ** Command: "D:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\hl2.exe"
  179. ** Parameters: -game "D:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" +map "cq_takeover" -steam
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