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Skript Config

Apr 18th, 2018
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  1. # __________________________________________________________
  2. # / / / /\ \
  3. # \_\___________________________________________________\_\/ /
  4. # / / _____ __ __ / /
  5. # / / / ____\ / / /_/ /\ / /
  6. # / / / /__ / /___ ___ __ ______ __/ /_ / /
  7. # / / \___ \ / __/ / __\ / / / __ //_ __/ / /
  8. # / / ____/ / / /\ \ / / / / / /_/ / / / / /
  9. # / / \_____/ /_/ /_/ /_/ /_/ / ____/ /_/ / /__
  10. # / / ========================== / / ========== / / \ \
  11. # | | /_/ | | | |
  12. # \_\_________________________________________________\_\_/_/
  13. #
  14. # == Introduction ==
  15. # This file contains Skript's general options. To write scripts, create a new .sk file in the scripts folder or edit any existing one.
  16. #
  17. # Script files prefixed with a hyphen (-) will not be loaded, e.g. renaming 'plant with hoe.sk' to '-plant with hoe.sk' will disable the whole file.
  18. # This can e.g. be used to temporarily disable scripts and is also used for Skript's example scripts.
  19. # You can also use the command '/skript enable/disable <script>' to enable/disable a script which will automatically rename it.
  20. #
  21. # === !!! PLEASE NOTE !!! ===
  22. # This file, all scripts and other files ending in .sk are NOT .yml/YAML files, but very similar!
  23. # Please remember the following when editing files:
  24. # - To indent sections you can use spaces like in YAML, but tabs are also allowed. Just remember to stick to the one or the other for a section/trigger.
  25. # - '#' starts a comment like in YAML. If you don't want it to start a comment simply double it: '##' (You also have to double these in "quoted text")
  26. # - If you use special characters (§, äöü, éèàôç, ñ, etc.) you have to encode the file in UTF-8.
  27. #
  28.  
  29.  
  30.  
  31. # ==== General Options ====
  32.  
  33. language: english
  34. # Which language to use. Currently english and german are included in the download, but custom languages can be created as well.
  35. # Please note that not everything can be translated yet, i.e. parts of Skript will still be english if you use another language.
  36. # If you want to translate Skript to your language please read the readme.txt located in the /lang/ folder in the jar
  37. # (open the jar as zip or rename it to Skript.zip to access it)
  38.  
  39.  
  40. check for new version: true
  41. # Whether Skript should check for whether a new version of Skript is available when the server starts.
  42. # If this is set to true Skript will announce a new version to all players with the "skript.admin" permission.
  43. # If set to false you can still check for a new version with '/skript update check'.
  44. # Please note that Skript will not detect beta releases even if you are running one as they are not necessarily stable.
  45.  
  46. update check interval: 12 hours
  47. # If 'check for new version' is enabled, this sets how often to check for a new update.
  48. # A first check will always be made when the server starts, after that checks will be made in intervals set by this option.
  49. # Set this to 0 to disable repeated checks, in which case only one check will be made when the server starts.
  50. # Please note that this option is currently the only means of making Skript check for an update more than once,
  51. # as '/skript update check' does only display the results of the last check if a check has been made before.
  52.  
  53. automatically download new version: false
  54. # Whether Skript should automatically download & install the newest version if one is available.
  55. # I suggest to disable this feature if your server restarts automatically as you likely won't be informed
  56. # of any incompatibilities of your scripts and the newest version of Skript.
  57. # If you disable this you can still use '/skript update download' to make Skript download the newest version.
  58. # If you're concerned about changes use '/skript update changes' for a full list of changes since your current version.
  59.  
  60. update to pre-releases: true
  61. # Indicates if Skript should update to pre-release builds, which might be unstable. This is enabled by default, if
  62. # your first Skript version in this server is pre-release.
  63.  
  64. enable effect commands: false
  65. effect command token: !
  66. # If 'enable effect commands' is set to true, chat messages starting with the 'effect command token' will be interpreted as effects and executed.
  67. # The token can be longer than a single character, but it should not start with '/' as that starts a command.
  68. # A player needs the permission "skript.effectcommands" to use such commands,
  69. # which does not default to OPs since these commands can do severe damage to the world or crash the server (see below).
  70. # Some example commands which can be used if this setting is enabled:
  71. # !heal player - heals the player (doesn't do anything if used from the console)
  72. # !repair tool - repairs the currently held item
  73. # !broadcast "<red>Please read the rules!" - if you want to get rid of the quotes you have to define a custom command
  74. # !set time to 6:00 - sets the time in the current world
  75. # The command can also be abused, so only give the permission to trusted players, like owners & co-owners:
  76. # !spawn 20 ender dragons - will destroy a large part of the world in a short time if no protection is present
  77. # !create explosion of force 10000 - likely crashes the server or at least hangs it up for a long time
  78. # !ban all players - as the effect implies
  79.  
  80. allow ops to use effect commands: false
  81. # Whether server operators which do not have the permission "skript.effectcommands" should have access to effect commands.
  82. # This setting is mainly useful for servers that do not run any permissions plugin.
  83.  
  84.  
  85. player variable fix: true
  86. #Whether to enable the player variable fix if a player has rejoined and was reciding inside a variable.
  87. #Player objects inside a variable(list or normal) are not updated to the new player object
  88. #A server creates whenever a player rejoins.
  89. #Basicly the variable holds the old player object when a player has rejoined thus rendering the variable kinda broken.
  90. #This fix should work around that and whenever a invalid(old) player object is attempted to be get through a variable
  91. #It will check if the player is online and then get the valid(new) player object and update the variable object to that one.
  92. #By Mirre
  93.  
  94. use player UUIDs in variable names: false
  95. # Whether to use a player's UUID instead of their name in variables, e.g. {home.%player%} will look like
  96. # {home.e5240337-a4a2-39dd-8ed9-e5ce729a8522} instead of {home.njol}.
  97. # Please note that if this setting is changed old variables WILL NOT be renamed automatically.
  98.  
  99.  
  100. date format: yyyy/MM/dd HH:mm
  101. # The date format to be used when dates should be displayed.
  102. # This can be 'default' to use Java's default date format for the system's language.
  103. # The format is that of Java's SimpleDateFormat as defined here: http://docs.oracle.com/javase/6/docs/api/java/text/SimpleDateFormat.html
  104. # some examples:
  105. # d/M/yyyy h:mm a => 15/7/2012 8:53 PM
  106. # dd.MM.yyyy, HH:mm => 16.03.2013, 09:33
  107.  
  108.  
  109. verbosity: normal
  110. # Determines how much info is logged.
  111. # Allowed values: low, normal, high, very high, debug
  112. # The highest you should go is very high, which prints quite a lot of useful information,
  113. # including how much time each trigger takes to execute.
  114. # Only use debug if you're programming an add-on for Skript, but even then you might usually not need it.
  115.  
  116.  
  117. plugin priority: high
  118. # Allowed values: lowest, low, normal, high, highest
  119. # Change this if you encounter problems with other plugins, e.g.:
  120. # - cancelled events: The event is cancelled by another plugin, but Skript handles the event nonetheless => increase priority
  121. # (e.g. WorldGuard cancels events if a player doesn't have permission for the given region,
  122. # and you made some 'place' triggers which should not bypass WorldGuard's protection)
  123. # - effects '(un)cancel event': Another plugin should/should not process the event, but does/does not => decrease priority
  124. # - effect 'drop': Another plugin doesn't process added drops => decrease priority
  125. # - effects 'remove ... from drops'/'clear drops': Drops added by other plugins are not removed => increase priority
  126. # Skript removes drops it shouldn't => decrease priority or specify which item types to remove
  127.  
  128.  
  129. log player commands: true
  130. # Whether Skript should log the usage of custom commands.
  131. # They will be logged as [INFORMATION] in this format: '<player>: /<command> <arguments>'
  132.  
  133.  
  134. number accuracy: 2
  135. # How many digits should be displayed after the dot at maximum when displaying numbers.
  136. # Zeroes will never be displayed at all, so this setting only applies to numbers that actually have a decimal part with one or more non-zero digits.
  137. # Money bypasses this setting and is displayed as configured in your economy plugin if you have one.
  138.  
  139.  
  140. maximum target block distance: 100
  141. # How far to search for a player's targeted block in blocks/meters.
  142. # Lower values improve performance, but might reduce the usability of your scripts.
  143. # This value is limited by the server (e.g. by 'view-distance' in the server.properties), but is guaranteed to work up to 100 meters.
  144.  
  145.  
  146. case sensitive: false
  147. # Whether Skript's functions should be case sensitive or not.
  148. # This e.g. applies to the effect 'replace' and the conditions 'contains' and 'is/is not'.
  149. # Variable names are case-insensitive irrespective of this setting.
  150.  
  151. disable variable conflict warnings: false
  152. # Disables warnings of potential variable name conflicts if set to true.
  153. # I recommend to not touch this option, but if you do so you should at least set it back to false
  154. # whenever you create new scripts with new variables.
  155.  
  156. disable variable will not be saved warnings: false
  157. # Disables the "... i.e contents cannot be saved ..." warning when reloading and something in your scripts sets a variable(non local) to a value that is not serializable.
  158. # By Mirre.
  159.  
  160. disable variable missing and/or warnings: false
  161. # Disables the "List is missing 'and' or 'or', defaulting to 'and'" warning when reloading your script.
  162.  
  163. disable starting a variable's name with an expression warnings: false
  164. # Disables the "Starting a variable's name with an expression is discouraged..." warnings
  165.  
  166. soft api exceptions: false
  167. # Allows Skript to ignore certain actions which would normally result in thrown exceptions.
  168. # If everything works correctly, you should keep this option disabled. It might cause problems in some cases.
  169. # However, if Skript or addons of it are not working correctly, this might help.
  170. # You may also get told to enable this by Skript or addon developers - then do so.
  171.  
  172. enable timings: false
  173. # When enabled, triggers in scripts will be present in timings reports.
  174. # Note that this requires Paper (https://paper.readthedocs.io/en/paper-1.11/) to work; on Bukkit/Spigot this option has no effect.
  175. # When false, timings are not enabled for scripts even if you're running Paper.
  176.  
  177. parse links in chat messages: disabled
  178. # Controls how Skript will try to parse links in chat messages.
  179. # If 'disabled' or 'false', no links will be automatically parsed.
  180. # When 'strict', everything starting with http(s):// will be parsed as link.
  181. # When 'lenient', everything that contains a dot will be interpreted as a link.
  182.  
  183. color codes reset formatting: true
  184. # With old Minecraft chat protocol, color codes used to reset formatting of text.
  185. # With JSON-based new chat protocol, this is not necessary, but can be done
  186. # manually for compatibility. This is done by default for compatibility.
  187.  
  188. keep command last usage dates: false
  189. # When a cooldown is set on a command, the last usage date is kept in memory (or in a variable if cooldown storage is specified),
  190. # but when the player uses the command again after the cooldown period is over, the last usage will be deleted as it's no longer needed,
  191. # If you need to use the expression 'last usage date', then you'll want to enable this.
  192.  
  193. # ==== Variables ====
  194.  
  195. databases:
  196. # Databases to store variables in. These can either be used as a simple one-server-storage
  197. # where variables are written constantly but only read at server start,
  198. # or as a connection between multiple servers by monitoring the database(s) for changes.
  199. #
  200. # You can define as many databases as you want, just make sure to choose a distinct name for each one, and don't forget to set all options correctly.
  201. #
  202. # To be able to use a database you'll need to download the plugin 'SQLibrary' from http://dev.bukkit.org/server-mods/sqlibrary/files/
  203. # and install it in your server's plugin directory like other plugins.
  204. #
  205. # Please note that '/skript reload' will not reload this section, i.e. you'll have to restart Skript for changes to take effect.
  206.  
  207. # Each database definition must be in a separate section. You can choose any name for the sections, as long as it's not already used.
  208. database 1:
  209. # An example database to describe all possible options.
  210.  
  211. type: disabled
  212. # The type of this database. Allowed values are 'CSV', 'SQLite', 'MySQL' and 'disabled'.
  213. # CSV uses a text file to store the variables, while SQLite and MySQL use databases, and 'disabled' makes Skript ignore the database as if it wasn't defined at all.
  214.  
  215. pattern: .*
  216. # Defines which variables to save in this database.
  217. # This pattern uses Regex syntax, e.g. use 'db_.*' (without the quotes) to store all variables prefixed with 'db_' in this database,
  218. # or use '.*' (the default value) to store all variables here (recommended for the last database in this list, as otherwise some variables might not be saved).
  219. # Please note that variables are only stored in one database, and databases are checked from top to bottom,
  220. # e.g. if a variable matches the topmost database's pattern it will be saved there and nowhere else.
  221. # BTW: Patterns are checked in a separate thread, i.e. your server likely won't run slower when using complicated patterns.
  222.  
  223. monitor changes: false
  224. monitor interval: 20 seconds
  225. # If 'monitor changes' is set to true, variables will repeatedly be checked for updates in the database (in intervals set in 'monitor interval').
  226. # ! Please note that you should set 'pattern', 'monitor changes' and 'monitor interval' to the same values on all servers that access the same database!
  227.  
  228. # == MySQL configuration ==
  229. host: localhost# Where the database server is located at, e.g. 'example.com', 'localhost', or '192.168.1.100'
  230. port: 3306# 3306 is MySQL's default port, i.e. you likely won't need to change this value
  231. user: root
  232. password: pass
  233. database: skript# The database to use, the table will be created in this database.
  234. table: variables21# The name of the table to create. 'variables21' is the default name, if this was to be omitted.
  235. # (If the table exists but is defined differently that how Skript expects it to be you'll get errors and no variables will be saved and/or loaded)
  236. # == SQLite/CSV configuration ==
  237. file: ./plugins/Skript/variables.db
  238. # Where to save the variables to. For a CSV file, the file extension '.csv' is recommended, but not required, but SQLite database files must end in '.db' (SQLibrary forces this).
  239. # The file path can either be absolute (e.g. 'C:\whatever\...' [Windows] or '/usr/whatever/...' [Unix]), or relative to the server directory (e.g. './plugins/Skript/...').
  240.  
  241. #table: variables21
  242. # The name of the table to create. 'variables21' is the default name, if this was to be omitted.
  243. # (If the table exists but is defined differently that how Skript expects it to be you'll get errors and no variables will be saved and/or loaded)
  244. # This is generally not required as the the .db file will only be used by Skript, unless you want to split different variables into different tables
  245.  
  246. backup interval: 2 hours
  247. # Creates a backup of the file every so often. This can be useful if you ever want to revert variables to an older state.
  248. # Variables are saved constantly no matter what is set here, thus a server crash will never make you loose any variables.
  249. # Set this to 0 to disable this feature.
  250.  
  251.  
  252. MySQL example:
  253. # A MySQL database example, with options unrelated to MySQL removed.
  254.  
  255. type: disabled# change to line below to enable this database
  256. # type: MySQL
  257.  
  258. pattern: synced_.*# this pattern will save all variables that start with 'synced_' in this MySQL database.
  259.  
  260. host: localhost
  261. port: 3306
  262. user: root
  263. password: pass
  264. database: skript
  265. table: variables21
  266.  
  267. monitor changes: true
  268. monitor interval: 20 seconds
  269.  
  270. SQLite example:
  271. # An SQLite database example.
  272.  
  273. type: disabled# change to line below to enable this database
  274. # type: SQLite
  275.  
  276. pattern: db_.*# this pattern will save all variables that start with 'db_' in this SQLite database.
  277.  
  278. file: ./plugins/Skript/variables.db
  279. # SQLite databases must end in '.db'
  280. #table: variables21
  281. # Usually not required, if omitted defaults to variables21 (see above for more details)
  282.  
  283. backup interval: 0# 0 = don't create backups
  284. monitor changes: false
  285. monitor interval: 20 seconds
  286.  
  287. koukenchi:
  288. type: SQLite
  289. pattern: 貢献値_.*
  290. file: ./plugins/Skript/koukenchi.db
  291. table: koukenchi
  292. monitor changes: true
  293. monitor interval: 20 seconds
  294. backup interval: 1 days
  295.  
  296. default:
  297. # The default "database" is a simple text file, with each variable on a separate line and the variable's name, type, and value separated by commas.
  298. # This is the last database in this list to catch all variables that have not been saved anywhere else.
  299. # You can modify this database freely, but make sure to know what you're doing if you don't want to loose any variables.
  300.  
  301. type: CSV
  302.  
  303. pattern: .*
  304.  
  305. file: ./plugins/Skript/variables.csv
  306.  
  307. backup interval: 2 hours
  308.  
  309. # PS: If you don't want some variables to be saved in any database (e.g. variables that contain an %entity% which usually despawn when the server is shut down)
  310. # you can modify the last database's pattern to not match all variables, e.g. use '(?!x_).*' to match all variables that don't start with 'x_'.
  311. # Be very cautious when doing this however as unsaved variables cannot be recovered after the server has been stopped.
  312. # I recommend to use a single character to denote unsaved variables (similar to local variables' '_'), e.g. '-', in which case the last database's pattern should be '(?!-).*'.
  313.  
  314.  
  315.  
  316. # ==== Settings that should not be changed ====
  317.  
  318. version: 2.2-dev34
  319. # DO NOT CHANGE THIS VALUE MANUALLY!
  320. # This saves for which version of Skript this configuration was written for.
  321. # If it does not match the version of the .jar file then the config will be updated automatically.
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