Advertisement
Guest User

Untitled

a guest
Sep 13th, 2017
371
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 7.48 KB | None | 0 0
  1.  
  2. ** Executing...
  3. ** Command: "e:\win7_64\tools\steam\steamapps\camper416\sourcesdk\bin\orangebox\bin\vbsp.exe"
  4. ** Parameters: -game "e:\win7_64\tools\steam\steamapps\camper416\half-life 2\hl2" "E:\Win7_64\Tools\Steam\steamapps\camper416\garrysmod\garrysmod\maps\inf_test.vmf"
  5.  
  6. Valve Software - vbsp.exe (Jul 7 2010)
  7. 2 threads
  8. materialPath: e:\win7_64\tools\steam\steamapps\camper416\half-life 2\hl2\materials
  9. Loading E:\Win7_64\Tools\Steam\steamapps\camper416\garrysmod\garrysmod\maps\inf_test.vmf
  10. Could not locate 'GameData' key in e:\win7_64\tools\steam\steamapps\camper416\half-life 2\hl2\gameinfo.txt
  11. fixing up env_cubemap materials on brush sides...
  12. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  13. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  14. Processing areas...done (0)
  15. Building Faces...done (0)
  16. FixTjuncs...
  17. PruneNodes...
  18. WriteBSP...
  19. done (0)
  20. writing E:\Win7_64\Tools\Steam\steamapps\camper416\garrysmod\garrysmod\maps\inf_test.prt...Building visibility clusters...
  21. done (0)
  22. Creating default LDR cubemaps for env_cubemap using skybox materials:
  23. skybox/sky_day01_01*.vmt
  24. ! Run buildcubemaps in the engine to get the correct cube maps.
  25. Creating default HDR cubemaps for env_cubemap using skybox materials:
  26. skybox/sky_day01_01*.vmt
  27. ! Run buildcubemaps in the engine to get the correct cube maps.
  28. Finding displacement neighbors...
  29. Finding lightmap sample positions...
  30. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  31. Building Physics collision data...
  32. done (0) (2346 bytes)
  33. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  34. Compacting texture/material tables...
  35. Reduced 7 texinfos to 3
  36. Reduced 3 texdatas to 3 (57 bytes to 57)
  37. Writing E:\Win7_64\Tools\Steam\steamapps\camper416\garrysmod\garrysmod\maps\inf_test.bsp
  38. 0 seconds elapsed
  39.  
  40. ** Executing...
  41. ** Command: "e:\win7_64\tools\steam\steamapps\camper416\sourcesdk\bin\orangebox\bin\vvis.exe"
  42. ** Parameters: -game "e:\win7_64\tools\steam\steamapps\camper416\half-life 2\hl2" "E:\Win7_64\Tools\Steam\steamapps\camper416\garrysmod\garrysmod\maps\inf_test"
  43.  
  44. Valve Software - vvis.exe (Jul 7 2010)
  45. 2 threads
  46. reading e:\win7_64\tools\steam\steamapps\camper416\garrysmod\garrysmod\maps\inf_test.bsp
  47. reading e:\win7_64\tools\steam\steamapps\camper416\garrysmod\garrysmod\maps\inf_test.prt
  48. 4 portalclusters
  49. 4 numportals
  50. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  51. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
  52. Optimized: 0 visible clusters (0.00%)
  53. Total clusters visible: 16
  54. Average clusters visible: 4
  55. Building PAS...
  56. Average clusters audible: 4
  57. visdatasize:44 compressed from 64
  58. writing e:\win7_64\tools\steam\steamapps\camper416\garrysmod\garrysmod\maps\inf_test.bsp
  59. 0 seconds elapsed
  60.  
  61. ** Executing...
  62. ** Command: "e:\win7_64\tools\steam\steamapps\camper416\sourcesdk\bin\orangebox\bin\vrad.exe"
  63. ** Parameters: -game "e:\win7_64\tools\steam\steamapps\camper416\half-life 2\hl2" "E:\Win7_64\Tools\Steam\steamapps\camper416\garrysmod\garrysmod\maps\inf_test"
  64.  
  65. Valve Software - vrad.exe SSE (Jul 7 2010)
  66.  
  67. Valve Radiosity Simulator
  68. 2 threads
  69. [Reading texlights from 'lights.rad']
  70. [45 texlights parsed from 'lights.rad']
  71.  
  72. Loading e:\win7_64\tools\steam\steamapps\camper416\garrysmod\garrysmod\maps\inf_test.bsp
  73. Setting up ray-trace acceleration structure... Done (0.00 seconds)
  74. 16 faces
  75. 29127 square feet [4194304.00 square inches]
  76. 0 Displacements
  77. 0 Square Feet [0.00 Square Inches]
  78. 16 patches before subdivision
  79. 2056 patches after subdivision
  80. sun extent from map=0.000000
  81. 3 direct lights
  82. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  83. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
  84. transfers 796, max 76
  85. transfer lists: 0.0 megs
  86. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  87. Bounce #1 added RGB(0, 0, 0)
  88. Build Patch/Sample Hash Table(s).....Done<0.0005 sec>
  89. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  90. FinalLightFace Done
  91. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  92. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
  93. Writing leaf ambient...done
  94. Ready to Finish
  95.  
  96. Object names Objects/Maxobjs Memory / Maxmem Fullness
  97. ------------ --------------- --------------- --------
  98. models 1/1024 48/49152 ( 0.1%)
  99. brushes 6/8192 72/98304 ( 0.1%)
  100. brushsides 36/65536 288/524288 ( 0.1%)
  101. planes 40/65536 800/1310720 ( 0.1%)
  102. vertexes 35/65536 420/786432 ( 0.1%)
  103. nodes 27/65536 864/2097152 ( 0.0%)
  104. texinfos 3/12288 216/884736 ( 0.0%)
  105. texdata 3/2048 96/65536 ( 0.1%)
  106. dispinfos 0/0 0/0 ( 0.0%)
  107. disp_verts 0/0 0/0 ( 0.0%)
  108. disp_tris 0/0 0/0 ( 0.0%)
  109. disp_lmsamples 0/0 0/0 ( 0.0%)
  110. faces 16/65536 896/3670016 ( 0.0%)
  111. hdr faces 0/65536 0/3670016 ( 0.0%)
  112. origfaces 6/65536 336/3670016 ( 0.0%)
  113. leaves 29/65536 928/2097152 ( 0.0%)
  114. leaffaces 16/65536 32/131072 ( 0.0%)
  115. leafbrushes 16/65536 32/131072 ( 0.0%)
  116. areas 2/256 16/2048 ( 0.8%)
  117. surfedges 88/512000 352/2048000 ( 0.0%)
  118. edges 57/256000 228/1024000 ( 0.0%)
  119. LDR worldlights 3/8192 264/720896 ( 0.0%)
  120. HDR worldlights 0/8192 0/720896 ( 0.0%)
  121. leafwaterdata 0/32768 0/393216 ( 0.0%)
  122. waterstrips 0/32768 0/327680 ( 0.0%)
  123. waterverts 0/65536 0/786432 ( 0.0%)
  124. waterindices 0/65536 0/131072 ( 0.0%)
  125. cubemapsamples 1/1024 16/16384 ( 0.1%)
  126. overlays 0/512 0/180224 ( 0.0%)
  127. LDR lightdata [variable] 17440/0 ( 0.0%)
  128. HDR lightdata [variable] 0/0 ( 0.0%)
  129. visdata [variable] 44/16777216 ( 0.0%)
  130. entdata [variable] 1215/393216 ( 0.3%)
  131. LDR ambient table 29/65536 116/262144 ( 0.0%)
  132. HDR ambient table 29/65536 116/262144 ( 0.0%)
  133. LDR leaf ambient 62/65536 1736/1835008 ( 0.1%)
  134. HDR leaf ambient 29/65536 812/1835008 ( 0.0%)
  135. occluders 0/0 0/0 ( 0.0%)
  136. occluder polygons 0/0 0/0 ( 0.0%)
  137. occluder vert ind 0/0 0/0 ( 0.0%)
  138. detail props [variable] 1/12 ( 8.3%)
  139. static props [variable] 1/12 ( 8.3%)
  140. pakfile [variable] 211248/0 ( 0.0%)
  141. physics [variable] 2346/4194304 ( 0.1%)
  142. physics terrain [variable] 2/1048576 ( 0.0%)
  143.  
  144. Level flags = 0
  145.  
  146. Total triangle count: 32
  147. Writing e:\win7_64\tools\steam\steamapps\camper416\garrysmod\garrysmod\maps\inf_test.bsp
  148. 1 second elapsed
  149.  
  150. ** Executing...
  151. ** Command: Copy File
  152. ** Parameters: "E:\Win7_64\Tools\Steam\steamapps\camper416\garrysmod\garrysmod\maps\inf_test.bsp" "e:\win7_64\tools\steam\steamapps\camper416\half-life 2\hl2\maps\inf_test.bsp"
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement