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- variables:
- {bloki_diament.%player%} = 0
- {bloki_emerald.%player%} = 0
- {bloki_zelazo.%player%} = 0
- {bloki_zloto.%player%} = 0
- {wykopanestone.%player%} = 0
- {perla.%player%} = 0
- {apple.%player%} = 0
- {obsidian.%player%} = 0
- {cobblestone.%player%} = true
- {drop.%player%.punkty} = 0
- {drop.%player%.lvl} = 1
- options:
- tag: &8[&2Drop&8]
- szansa_blok_diament: 75
- szansa_blok_emerald: 75
- szansa_blok_zelazo: 75
- szansa_blok_zloto: 75
- szansa_perla: 10
- szansa_apple: 30
- szansa_obs: 30
- on break of stone or cobblestone:
- if {cobblestone.%player%} is false:
- cancel event
- set event-block to air
- on mine of stone:
- if player's gamemode is survival:
- add 1 to {wykopanestone.%player%}
- drop 100 exp
- chance of {@szansa_blok_diament}%:
- drop 1 diamond block
- add 1 to {bloki_diament.%player%}
- add 1 to {drop.%player%.punkty}
- chance of {@szansa_blok_emerald}%:
- drop 1 emerald block
- add 1 to {bloki_emerald.%player%}
- add 1 to {drop.%player%.punkty}
- chance of {@szansa_blok_zelazo}%:
- drop 1 iron block
- add 1 to {bloki_zelazo.%player%}
- add 1 to {drop.%player%.punkty}
- chance of {@szansa_blok_zloto}%:
- drop 1 gold block
- add 1 to {bloki_zloto.%player%}
- add 1 to {drop.%player%.punkty}
- chance of {@szansa_perla}%:
- drop 1 ender pearl
- add 1 to {perla.%player%}
- add 3 to {drop.%player%.punkty}
- chance of {@szansa_apple}%:
- drop 1 apple
- add 1 to {apple.%player%}
- add 2 to {drop.%player%.punkty}
- chance of {@szansa_obs}%:
- drop 1 obsidian
- add 1 to {obsidian.%player%}
- add 2 to {drop.%player%.punkty}
- if {drop.%player%.lvl} is 1:
- if {drop.%player%.punkty} is larger than 100:
- set {drop.%player%.lvl} to 2
- execute console command "/playsound random.levelup %player%"
- send "&6Gratulacje: awansowales na &72 &6poziom kopania!"
- if {drop.%player%.lvl} is 2:
- if {drop.%player%.punkty} is larger than 200:
- set {drop.%player%.lvl} to 3
- execute console command "/playsound random.levelup %player%"
- send "&6Gratulacje: awansowales na &73 &6poziom kopania!"
- if {drop.%player%.lvl} is 3:
- if {drop.%player%.punkty} is larger than 400:
- set {drop.%player%.lvl} to 4
- execute console command "/playsound random.levelup %player%"
- send "&6Gratulacje: awansowales na &74 &6poziom kopania!"
- if {drop.%player%.lvl} is 4:
- if {drop.%player%.punkty} is larger than 600:
- set {drop.%player%.lvl} to 5
- execute console command "/playsound random.levelup %player%"
- send "&6Gratulacje: awansowales na &75 &6poziom kopania!"
- broadcast "&cGracz: &6%player% ma juz 5 poziom! Gratulacje!"
- if {drop.%player%.lvl} is 5:
- if {drop.%player%.punkty} is larger than 800:
- set {drop.%player%.lvl} to 6
- execute console command "/playsound random.levelup %player%"
- send "&6Gratulacje: awansowales na &76 &6poziom kopania!"
- if {drop.%player%.lvl} is 6:
- if {drop.%player%.punkty} is larger than 1000:
- set {drop.%player%.lvl} to 7
- execute console command "/playsound random.levelup %player%"
- send "&6Gratulacje: awansowales na &77 &6poziom kopania!"
- if {drop.%player%.lvl} is 7:
- if {drop.%player%.punkty} is larger than 1200:
- set {drop.%player%.lvl} to 8
- execute console command "/playsound random.levelup %player%"
- send "&6Gratulacje: awansowales na &78 &6poziom kopania!"
- if {drop.%player%.lvl} is 8:
- if {drop.%player%.punkty} is larger than 200:
- set {drop.%player%.lvl} to 9
- execute console command "/playsound random.levelup %player%"
- send "&6Gratulacje: awansowales na &79 &6poziom kopania!"
- if {drop.%player%.lvl} is 9:
- if {drop.%player%.punkty} is larger than 1400:
- set {drop.%player%.lvl} to 10
- execute console command "/playsound random.levelup %player%"
- send "&6Gratulacje: awansowales na &710 &6poziom kopania!"
- send "&cNie długo beda wiecej poziomow Przepraszamy :("
- broadcast "&cGracz: &6%player% &cawansowal na ostatni poziom! Gratulacje!"
- on mine of any ore:
- cancel event
- drop 1 cobblestone
- set block to air
- on mine of emerald ore:
- cancel event
- drop 1 cobblestone
- set block to air
- command /cobble:
- trigger:
- if {cobblestone.%player%} is true:
- set {cobblestone.%player%} to false
- send "&cWylaczono wypadanie kamienia!"
- else if {cobblestone.%player%} is false:
- set {cobblestone.%player%} to true
- send "&aWlaczono wypadanie kamienia!"
- command /punkty:
- trigger:
- if {drop.%player%.lvl} is 1:
- send "&7Twoja ilosc punktow to: &c%{drop.%player%.punkty}%&7/&c100&7, Aktualnie masz 1 poziom."
- if {drop.%player%.lvl} is 2:
- send "&7Twoja ilosc punktow to: &c%{drop.%player%.punkty}%&7/&c200&7, Aktualnie masz 2 poziom."
- if {drop.%player%.lvl} is 3:
- send "&7Twoja ilosc punktow to: &c%{drop.%player%.punkty}%&7/&c400&7, Aktualnie masz 3 poziom."
- if {drop.%player%.lvl} is 4:
- send "&7Twoja ilosc punktow to: &c%{drop.%player%.punkty}%&7/&c600&7, Aktualnie masz 4 poziom."
- if {drop.%player%.lvl} is 5:
- send "&7Twoja ilosc punktow to: &c%{drop.%player%.punkty}%&7/&c800&7, Aktualnie masz 5 poziom."
- if {drop.%player%.lvl} is 6:
- send "&7Twoja ilosc punktow to: &c%{drop.%player%.punkty}%&7/&c1000&7, Aktualnie masz 6 poziom."
- if {drop.%player%.lvl} is 7:
- send "&7Twoja ilosc punktow to: &c%{drop.%player%.punkty}%&7/&c1200&7, Aktualnie masz 7 poziom."
- if {drop.%player%.lvl} is 8:
- send "&7Twoja ilosc punktow to: &c%{drop.%player%.punkty}%&7/&c1400&7, Aktualnie masz 8 poziom."
- if {drop.%player%.lvl} is 9:
- send "&7Twoja ilosc punktow to: &c%{drop.%player%.punkty}%&7/&c1600&7, Aktualnie masz 9 poziom."
- if {drop.%player%.lvl} is 10:
- send "&7Twoja ilosc punktow to: &c%{drop.%player%.punkty}%&7/&c1800&7, Aktualnie masz 10 poziom."
- command /stone:
- aliases: kamien, drop
- trigger:
- open chest with 1 rows named "&5Drop" to player
- wait 1 tick
- format SLOT 1 of player with 1 of diamond named "&bDiament" with lore "&6» &cSzansa:&7 {@szansa_blok_diament}%%" to be unstealable
- format SLOT 2 of player with 1 of emerald named "&aEmerald" with lore "&6» &cSzansa:&7 {@szansa_blok_emerald}%%" to be unstealable
- format SLOT 3 of player with 1 of iron ingot named "&7Zelazo" with lore "&6» &cSzansa:&7 {@szansa_blok_zelazo}%%" to be unstealable
- format SLOT 4 of player with 1 of gold ingot named "&6Zloto" with lore "&6» &cSzansa:&7 {@szansa_blok_zloto}%%" to be unstealable
- format SLOT 5 of player with 1 of ender pearl named "&1Perla" with lore "&6» &cSzansa:&7 {@szansa_perla}%%" to be unstealable
- format SLOT 6 of player with 1 of apple named "&4Jablko" with lore "&6» &cSzansa:&7 {@szansa_apple}%%" to be unstealable
- format SLOT 7 of player with 1 of obsidian named "&5Obsidian" with lore "&6» &cSzansa:&7 {@szansa_obs}%%" to be unstealable
- command /statystyki [<text>]:
- aliases: staty, stats
- trigger:
- if arg 1 is not set:
- send ""
- send " &cStatystyki gracza: &a%player%"
- send ""
- send "&cWykopane bloki diamenty: &7%{bloki_diament.%player%}%"
- send "&cWykopane bloki emeraldy: &7%{bloki_emerald.%player%}%"
- send "&cWykopane bloki zelaza: &7%{bloki_zelazo.%player%}%"
- send "&cWykopane bloki zlota: &7%{bloki_zloto.%player%}%"
- send "&cWykopane perly: &7%{perla.%player%}%"
- send "&cWykopane jablka: &7%{apple.%player%}%"
- send "&cWykopany obsidian: &7%{obsidian.%player%}%"
- send "&cLevel i punkty: &7%{drop.%player%.lvl}% &e(&7%{drop.%player%.punkty}%&e)"
- send ""
- send " &cStatystyki gracza: &a%player%"
- send ""
- stop
- if arg 1 is player:
- send ""
- send " &cStatystyki gracza: &a%arg 1%"
- send ""
- send "&cWykopane bloki diamenty: &7%{bloki_diament.%arg 1%}%"
- send "&cWykopane bloki emeraldy: &7%{bloki_emerald.%arg 1%}%"
- send "&cWykopane bloki zelaza: &7%{bloki_zelazo.%arg 1%}%"
- send "&cWykopane bloki zlota: &7%{bloki_zloto.%arg 1%}%"
- send "&cWykopane perly: &7%{perla.%arg 1%}%"
- send "&cWykopane jablka: &7%{apple.%arg 1%}%"
- send "&cWykopany obsidian: &7%{obsidian.%arg 1%}%"
- send "&cLevel i punkty: &7%{drop.arg 1.lvl}% &e(&7%{drop.%arg 1%.punkty}%&e)"
- send ""
- send " &cStatystyki gracza: &a%arg 1%"
- send ""
- stop
- else:
- send "&cNie ma takiego gracza na serwerze jak: &6%arg 1% &club go po prostu nie bylo!"
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