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- #include <a_samp>
- #include <callbacks>
- new sprayveh[MAX_PLAYERS];
- new spraying[MAX_PLAYERS];
- forward sprayvehicle(playerid,vehicleid);
- public sprayvehicle(playerid,vehicleid)
- {
- if(IsPlayerSprayingVehicle(playerid,vehicleid))
- {
- GameTextForPlayer(playerid,"~G~Done",2000,5);
- ChangeVehicleColor(vehicleid, random(255), random(255));
- spraying[playerid] = 0;
- }
- else
- {
- KillTimer(sprayveh[playerid]);
- spraying[playerid] = 0;
- }
- return 1;
- }
- public OnPlayerSprayAtVehicle(playerid, vehicleid)
- {
- if(spraying[playerid] == 0)
- {
- GameTextForPlayer(playerid,"~r~Spraying",2000,5);
- sprayveh[playerid] = SetTimerEx("sprayvehicle",3000,false,"dd",playerid,vehicleid);
- spraying[playerid] = 1;
- }
- return 1;
- }
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