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WW2 game bot

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Apr 30th, 2017
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  1. /*
  2.  
  3. Change placeId to the place you want to scan for and message players.
  4. Inspect Element->Console and copy and paste the code.
  5. Wait time can be adjusted and the bot will attempt to send messages super fast, but it's good to keep the time high or ROBLOX will detect flooding.
  6.  
  7. You can change the group number to the group you are recruiting for so that it doesn't send the message to people in that group.
  8.  
  9. Built off of (but in the end most of that code was removed): http://pastebin.com/s2nR7tha
  10.  
  11. */
  12.  
  13. var placeId = 218248596; // Place to check and message
  14. var waitTime = 5; // In seconds
  15. var group = 0; // 0 for no group check, otherwise people in this group will not receive the message
  16. function sendMsg(userId, username) {
  17. function send() {
  18. $.post('/messages/send',{
  19. subject: 'The New Order of Vescatur',
  20. body: 'Hello, ' + username + '.\n\n I know you probably do not like receiving messages like this but my goal is to convince you that they are not a complete waste of time. Anyways, I represent the Oberkommando. We are a genre within a genre. We have an air force, a navy and a land force all based around WW2 Germany. Perhaps you wish to fight on the ground and from a distance? We have a strong land force. Maybe you would like to pilot a plane or paradrop into enemy territory? We have that also. Regardless of what you would like to do, we most likely have a spot for you to join us. We boast a friendly community and well trained commanders whose only goal is to help you reach your goals. Interested at all? Send me a PM or join up here: https://www.roblox.com/My/Groups.aspx?gid=3217780',
  21. recipientid: userId,
  22. cacheBuster: new Date().getTime()
  23. }).done(function(response) {
  24. if (response.success == true) {
  25. console.log('Sent message to ' + username + ' (' + userId + ')');
  26. } else {
  27. console.log('Error sending to ' + username + ': ' + response.shortMessage);
  28. }
  29. });
  30. }
  31. if (group > 0) {
  32. $.get('/Game/LuaWebService/HandleSocialRequest.ashx?method=IsInGroup&playerid=' + userId + '&groupid=' + group, function(response) {
  33. if(response.indexOf('true') == -1) {
  34. send();
  35. } else {
  36. console.log('Didn\'t send a message to ' + username + ' because he is already in group ' + group + '.');
  37. }
  38. });
  39. } else {
  40. send();
  41. }
  42. }
  43.  
  44. var i=0;
  45. function run() {
  46. var timeout = 0;
  47. var url = '/games/getgameinstancesjson?placeId=' + placeId +'&startindex=' + i*10;
  48. $.get(url).done(function(obj){
  49. for (var server in obj.Collection) {
  50. for (var players in obj.Collection[server].CurrentPlayers) {
  51. var plr = obj.Collection[server].CurrentPlayers[players];
  52. if (plr.Id > 0) {
  53. (function(time,id,name) {
  54. setTimeout(sendMsg,time,id,name);
  55. })(timeout,plr.Id,plr.Username);
  56. timeout+=waitTime*1000;
  57. }
  58. }
  59. }
  60. i++;
  61. setTimeout(run, timeout);
  62. });
  63. }
  64. run();
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