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RoeTaKa AetherSX2 Settings

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Jul 26th, 2022
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  1. App Settings: Recommend to Reset Settings to Safe and then enable: Widescreen (16:9), Widescreen Patches, Host Vsync, Skip Presenting Duplicate Frames, Sync To Host Refresh Rate.
  2.  
  3. Individual Game Settings:
  4. Ace Combat 04: Shattered Skies - Vulkan, 1.5x, Hardware Download Mode Disable Readbacks, Advanced Audio - Synchronization Mode Async Mix (Runs smoother in cockpit)
  5. Ace Combat 05: The Unsung War - Vulkan, 1.5x, Hardware Download Mode Disable Readbacks, Advanced Audio - Synchronization Mode Async Mix (Runs smoother in cockpit)
  6. Ace Combat Zero: The Belkan War - OpenGL, 1.5x, Hardware Download Mode Disabled, Advanced Audio - Synchronization Mode Async Mix (Runs smoother in cockpit but probably unplayable)
  7. Ape Escape 2 - OpenGL, 2x
  8. Ape Escape 3 - OpenGL, 2x, EE Cycle Rate 50% Underclock, Advanced Audio - Synchronization Mode Async Mix
  9. Black - Vulkan, 2x
  10. Bouncer, The - OpenGL, 2x, EE Cycle Rate 50% Underclock
  11. Burnout 3: Takedown - OpenGL, 1.25x, EE Cycle Rate 50% Underclock, Advanced Audio - Synchronization Mode Async Mix
  12. Burnout Revenge - OpenGL, 1.5x, EE Cycle Skip Moderate Underclock, Advanced Audio - Synchronization Mode Async Mix
  13. Castlevania: Curse of Darkness - OpenGL, 2x
  14. Chaos Legion - OpenGL, 2x, Hardware Download Disabled
  15. Cold Fear - OpenGL, 2x, EE Cycle Rate 50% Underclock
  16. Crimson Tears - OpenGL, 2x
  17. Crimson Sea 2 - OpenGL, 4x, Hardware Download Mode Disable Readbacks
  18. Darkwatch - OpenGL, 2x, EE Cycle Rate 50% Underclock, 4:3 Ratio, Widescreen Patches Off (Crashes if on)
  19. Dark Cloud 2 - OpenGL, 2x, EE Cycle Rate 50% Underclock
  20. Dawn of Mana - Vulkan, 2x, EE Cycle Rate 50% Underclock
  21. Devil May Cry - OpenGL, 3x
  22. Devil May Cry 3 - OpenGL, 2x
  23. Dragon Quest VII - OpenGL, 2x, EE Cycle Rate 50% Underclock, Hardware Download Mode Disable Readbacks
  24. Evergrace - OpenGL, 2x
  25. Final Fantasy X - OpenGL, 5x
  26. Ghosthunter - OpenGL, 1x (2x loses speed capturing ghosts), EE Cycle Rate 50% Underclock
  27. Godhand - OpenGL, 2x, EE Cycle Rate 50% Underclock, Hardware Download Mode Disable Readbacks
  28. God of War 2 - OpenGL, 2x, EE Cycle Skip Mild Underclock
  29. Gradius V - OpenGL, 3x, Hardware Download Mode Disabled
  30. Gran Turismo 4 - OpenGL, 1.75x, , EE Cycle Rate 50% Underclock, Hardware Download Disabled, GPU Palette Conversion On, Advanced Audio - Synchronization Mode Async Mix
  31. Haunting Ground - OpenGL, 3x, EE Cycle Rate 50% Underclock
  32. Ico - Vulkan, 2x, EE Cycle Rate 50% Underclock, Hardware Download Mode Disable Readbacks
  33. James Bond 007: Everything or Nothing - Vulkan, 2x, Advanced Audio - Synchronization Mode Async Mix
  34. James Bond 007: From Russia With Love - Vulkan, 1.5x, EE Cycle Rate 50% Underclock, Advanced Audio - Synchronization Mode Async Mix
  35. James Bond 007: Nightfire - OpenGL, 2x, Advanced Audio - Synchronization Mode Async Mix
  36. Katamari Damacy - OpenGL, 1.5x, EE Cycle Rate 50% Underclock (Later levels can slowdown to 50% speed)
  37. Kill Switch - OpenGL, 2x, EE Cycle Rate 50% Underclock
  38. Kingdom Hearts 2 - OpenGL, 2x, EE Cycle Rate 50% Underclock
  39. Matrix: Path of Neo - Vulkan, 1x
  40. Maximo - OpenGL, 4x
  41. Metal Gear Solid 2 - Vulkan, 1.5x, EE Cycle Rate 60% Underclock, EE Cycle Skip Mild Underclock, Hardware Download Mode Disabled, GPU Palette Conversion On, Advanced Audio - Synchronization Mode Async Mix (several areas eg: Holds huge drops in speed)
  42. Metal Gear Solid 3 - Vulkan, 1.5x
  43. Musashi Samurai Legend - OpenGL, 2x
  44. Onimusha 2 - OpenGL, 2x, EE Cycle Rate 50% Underclock
  45. Onimusha: Dawn of Dreams - OpenGL, 1.75x, EE Cycle Rate 50% Underclock, Advanced Audio - Synchronization Mode Async Mix
  46. Parappa the Rapper 2 - OpenGL, 2x, Advanced Audio - Synchronization Mode Async Mix
  47. Persona 4 - OpenGL, 2x, EE Cycle Rate 50% Underclock
  48. Radiata Stories - OpenGL, 2x, EE Cycle Rate 50% Underclock
  49. Red Dead Revolver - OpenGL, 2x
  50. Resident Evil 4 - OpenGL, 3x
  51. Ridge Racer V - OpenGL, 2x, EE Cycle Rate 50% Underclock, GPU Palette Conversion On, Advanced Audio - Synchronization Mode Async Mix
  52. Rogue Galaxy - OpenGL, 1.5x, Hardware Download Mode Unsynchronized
  53. Rumble Roses - OpenGL, 2x
  54. SSX Tricky - OpenGL, 2x, Hardware Download Mode Disabled
  55. Shadow Hearts 2 - OpenGL, 2x, EE Cycle Rate 50% Underclock, Manual Hardware Fixes On (Turn all of them fixes on from Align Sprite to CPU Framebuffer Conversion, it fixes the shadows but it was too tedious to find out which one actually fixed it)
  56. Silent Hill 2 - OpenGL, 2x
  57. Silpheed - OpenGL, 3x
  58. Shadow of the Colossus - OpenGL, 2x, EE Cycle Rate 75% Underclock, Advanced Audio - Synchronization Mode Async Mix
  59. Spider-man 2 - OpenGL, 3x
  60. Suikoden 3 - OpenGL, 2x, EE Cycle Rate 50% Underclock
  61. Tenchu: Wrath of Heaven - OpenGL, 3x
  62. Timesplitters 2 - OpenGL, 2x, Hardware Download Disabled
  63. Urban Chaos - OpenGL, 2x, Hardware Download Mode Disabled
  64. Valkyrie Profile 2 - OpenGL, 2x (1x for Forest Texture Glitch) EE Cycle Rate 50% Underclock, EE Cycle Skip Mild Underclock, Hardware Download Mode Disabled, Advanced Audio - Synchronization Mode Async Mix
  65. Wild Arms 4 - Vulkan, 2x, Threaded Presentation On, EE Cycle Rate 50% Underclock, Advanced Audio - Synchronization Mode Async Mix
  66. WinBack 2 - OpenGL, 2x
  67. Zone of the Enders 2 - Vulkan, 2x, EE Cycle Rate 50% Underclock, GPU Palette Conversion On, Advanced Audio - Synchronization Mode Async Mix (60% Speed at first boss)
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