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G4U55

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Oct 16th, 2019
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  1. Update v1.1:
  2.  
  3. New Features
  4. Cinematic can now be skipped
  5. Added New interface for interactions
  6. Added support for PS4 controller
  7. Added support for Vsync
  8. Added in-game news feed
  9.  
  10. Bug Fix
  11. Sentinel
  12. Correction of a bug allowing to kill it without launching the cinematic
  13. Correction of a bug with final achievement after taking the final teleporter
  14. Correction of a bug that made mortars invisible
  15. Correction of a bug that caused insane damage values on slow roll (from 500 to 50)
  16. Fixed lighting AMD GPUs
  17. Fixed Console screens on AMD GPUs
  18. Fixed automatic language detection using steam settings
  19.  
  20. Convenience
  21. Added new indication on who to speak to when you finish a boss
  22.  
  23. Balance
  24. Perks costs slightly increased
  25. Maximum shield overcharge is now 10
  26. Base level modules are now required for higher-level modules to appear.
  27. Classes:
  28. Technophobe:
  29. damage increased from 3-5 to 5-7
  30.  
  31. Seismologist:
  32. Shield reduced from 110-130 to 80-100
  33. Damaged reduced from 13-15 to 12-14
  34.  
  35. Modules:
  36. Chances to receive a legendary module reduced from 10% to 5%
  37. Chances to receive an epic module reduced from 20% to 15%
  38.  
  39. AGILITY BOOST:
  40. After an attack, a successful dodge recharges your shield by [X]%
  41. Doing a dodge after a successful attack recharges your shield by [X]%
  42.  
  43. TANK:
  44. Your attack recharges your shield by [X]% of your damages.
  45. Every [X] strikes, your attack recharges your shield by [X]% of your damages.
  46.  
  47. PREVENTIVE SHIELD:
  48. Fixed to proc once per attack done
  49. Charge reduced from 50/100/150% to 30/50/80% of your last attack
  50.  
  51. GOD OF WAR:
  52. Your max health is reduced by 90% but your damaged increase by 100/150/200%
  53. Your damage increases by 100/150/200% but your shield can no longer load and you can not get any more healing.
  54.  
  55. SHIELD TRANSFER:
  56. Excess healing and excess shield transferred reduced from 50/70/100 to 20/40/60
  57.  
  58. HOLD ON:
  59. The maximum shield is now a fixed value instead of a percentage
  60.  
  61. PREPARATION:
  62. Shield gained reduced from 150/200/400% to 50/100/150%
  63.  
  64. Ennemies:
  65. The Sentinel
  66. Now has a shield
  67. Reduction of damage on power roll
  68.  
  69. Alpha experiment
  70. Now has a shield
  71.  
  72. Mortar:
  73. Health point reduced from 150 to 100
  74. Main gun damage reduced from _50 _to 30
  75. Main gun firing sequence increased from 0.3 sec to 0.5s
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