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Fantastic Sci Fi WAR Civ Quest: Non Mc Heroes

Feb 18th, 2016
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  1. Dervish the Broker
  2. Traits
  3. Outsider
  4. Bonus Trade Specialized Illegal
  5.  
  6. Abilities
  7.  
  8. Active:
  9. Black Crux: When activated no matter the situation able to make a instant trade whose goods will instantly appear
  10.  
  11. Black Cred: When activated instantly provides a rep boost to evil forces or morale penalty if others. Allows for Credit for black market goods and services or a favor whenever used.
  12.  
  13. Passive:
  14. Devilish Dealing: As slippery as a silver tongued devil. He can even give the Corps a hard time.
  15.  
  16. ------------------------------------------------------------------------------------------------------------
  17.  
  18. CEO Azul Morkar
  19. Bonus Trade
  20. Bonus Leadership
  21.  
  22. Abilities
  23. Let's make a deal: When activated a deal is forced to the table. Be warned that the deal in question may not be affordable it is only forced to be made available.
  24.  
  25. Corruption: Depending on roll and resources spent will allow for varying effects according to the target(if any) in question.
  26.  
  27. Passives
  28. Company Credit:
  29.  
  30. -------------------------------------------------------------------------------------------------------
  31.  
  32. Gardener Hero Mr. Wetters.
  33. Traits
  34. Bonus Farming Specialized Garden
  35. Bonus Diplomacy Specialized Kindness
  36.  
  37. Abilities
  38. Time for Tea: When activated all non heroic units in range lose their turn. Heroic units in range will only be forced to lose the first turn but can attempt to resist others. Grants a bonus to diplomacy and allows for an additional diplomatic attempt. Allied forces in range gain restored morale and rest. Allied heroes get one of their abilities refreshed instantly.
  39.  
  40. Helping Hand: When activated morale and rest is recovered. Assigned action gains bonus.
  41.  
  42. Passives
  43. Normalcy: Hero cannot be detected as such.
  44.  
  45. --------------------------------------------------------------------------------------------------------
  46.  
  47. Combine Champion Assassin
  48. Traits
  49. Stealth Bonus Specialization Infiltration
  50. Solo Bonus Specialization Assassination
  51.  
  52. Abilities
  53. Assassinate++: When activated target must resist instant kill effect or die. Heroic units are not immune to this effect.
  54. Zero In+: When activated attacks on target cannot miss and target is considered identified. Effect can only be dispelled by death of the hero who activated it or if said hero chooses to cancel it.
  55.  
  56. Quick as Still Death and as Silent: When activated counts as an instant undetectable teleport that cannot be blocked. All targets caught in range of movement must resist death effect or die. All attacks on hero when used are automatically considered missed even if they cannot miss. Hero can act after or before without penalty. Automatically recharges when hero kills successfully range is limited to killzone of hero.
  57.  
  58. Passives
  59. Silence: All comms in range of hero will automatically rendered silent and all actions committed by hero is considered silent.
  60.  
  61. Death Judges Not: nullifies all penalties to hero when death is the result and enables hero to kill the unkillable.
  62.  
  63. Impossible Infiltrator: Whenever hero is detected instead another unit is instead even if its a false positive and hero cannot be registered as itself instead registered as whatever the hero is with or not at all.
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