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- this.maxX = (l.getBlockX() + 10);
- this.minX = (l.getBlockX() - 10);
- this.maxY = (l.getBlockY() + 4);
- this.minY = (l.getBlockY() - 3);
- this.maxZ = (l.getBlockZ() + 10);
- this.minZ = (l.getBlockZ() - 10);
- this.x = this.minX;
- for (this.z = this.minZ; this.z <= this.maxZ; this.z += 1) {
- for (this.y = this.minY; this.y <= this.maxY; this.y += 1)
- {
- Block block = world.getBlockAt(this.x, this.y, this.z);
- this.b.add(block);
- }
- }
- this.x = this.maxX;
- for (this.z = this.minZ; this.z <= this.maxZ; this.z += 1) {
- for (this.y = this.minY; this.y <= this.maxY; this.y += 1)
- {
- Block block = world.getBlockAt(this.x, this.y, this.z);
- this.b.add(block);
- }
- }
- this.z = this.minZ;
- for (this.x = this.minX; this.x <= this.maxX; this.x += 1) {
- for (this.y = this.minY; this.y <= this.maxY; this.y += 1)
- {
- Block block = world.getBlockAt(this.x, this.y, this.z);
- this.b.add(block);
- }
- }
- this.z = this.maxZ;
- for (this.x = this.minX; this.x <= this.maxX; this.x += 1) {
- for (this.y = this.minY; this.y <= this.maxY; this.y += 1)
- {
- Block block = world.getBlockAt(this.x, this.y, this.z);
- this.b.add(block);
- }
- }
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