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Jun 11th, 2017
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  1. this.maxX = (l.getBlockX() + 10);
  2. this.minX = (l.getBlockX() - 10);
  3.  
  4. this.maxY = (l.getBlockY() + 4);
  5. this.minY = (l.getBlockY() - 3);
  6.  
  7. this.maxZ = (l.getBlockZ() + 10);
  8. this.minZ = (l.getBlockZ() - 10);
  9.  
  10. this.x = this.minX;
  11. for (this.z = this.minZ; this.z <= this.maxZ; this.z += 1) {
  12. for (this.y = this.minY; this.y <= this.maxY; this.y += 1)
  13. {
  14. Block block = world.getBlockAt(this.x, this.y, this.z);
  15. this.b.add(block);
  16. }
  17. }
  18. this.x = this.maxX;
  19. for (this.z = this.minZ; this.z <= this.maxZ; this.z += 1) {
  20. for (this.y = this.minY; this.y <= this.maxY; this.y += 1)
  21. {
  22. Block block = world.getBlockAt(this.x, this.y, this.z);
  23. this.b.add(block);
  24. }
  25. }
  26. this.z = this.minZ;
  27. for (this.x = this.minX; this.x <= this.maxX; this.x += 1) {
  28. for (this.y = this.minY; this.y <= this.maxY; this.y += 1)
  29. {
  30. Block block = world.getBlockAt(this.x, this.y, this.z);
  31. this.b.add(block);
  32. }
  33. }
  34. this.z = this.maxZ;
  35. for (this.x = this.minX; this.x <= this.maxX; this.x += 1) {
  36. for (this.y = this.minY; this.y <= this.maxY; this.y += 1)
  37. {
  38. Block block = world.getBlockAt(this.x, this.y, this.z);
  39. this.b.add(block);
  40. }
  41. }
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