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BrU32

JS Canvas Webcam W\ Hexigon

Dec 17th, 2016
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  1. <center>
  2. <body bgcolor="black" onmousemove="drawe();" onmousedown="drawe" onchange="drawe" ondoubkeclick="drawe;">
  3. <video id="video" autoplay hidden>
  4. </video>
  5. <canvas id="canvas" onchange="drawe;" topmost=false onchange="drawe;" width="1000" height="1000"style="opacity:1.0;fillColor:none;">
  6. <script>
  7. var ii=1;
  8. var inn=prompt("Enter #:");
  9. var video = document.getElementById("video");
  10. var c = document.getElementById("canvas");
  11. var ctx = c.getContext("2d");
  12. var canvas = document.getElementById('canvas');
  13. var context = canvas.getContext('2d');
  14. var video = document.getElementById('video');
  15. var mediaConfig = { video: true,audio:false};
  16. function drawe(){
  17. var possible = "FABCGDE0123456789";
  18. var text = "";
  19. var canvas = document.getElementById("canvas");
  20. var ctx = canvas.getContext("2d");
  21. for(var i=0; i!=6; i++)
  22. text+=possible.charAt(Math.floor(Math.random()*possible.length))
  23. ctx.strokeStyle="#"+text;
  24. ctx.moveTo(event.x,event.y);
  25. //ctx.lineTo(event.x+inn,event.y+inn);
  26. ctx.topmost=true;
  27. ctx.stroke();
  28. text='';
  29.  
  30. var canvas = document.querySelector('#canvas').getContext('2d'),side = 0,
  31. size = 100,
  32. x = 100,
  33. y = 100;
  34.  
  35. canvas.beginPath();
  36. canvas.moveTo(x + size * Math.cos(0), y + size * Math.sin(0));
  37.  
  38. for (side; side < 12+1; side++) {
  39. canvas.lineTo(x + size * Math.cos(side * 4 * Math.PI / 12), y + size * Math.sin(side * 4 * Math.PI / 12));
  40. }
  41.  
  42. canvas.fillStyle = "#FFF333";
  43. canvas.stroke();
  44. }
  45. navigator.mediaDevices.getUserMedia(mediaConfig).then(function(stream) {
  46. if(ctx.width==500){event.mouseMove++;}
  47. video.src = this.window.URL.createObjectURL(stream);
  48. video.play();
  49. video.addEventListener("play", function() {i = window.setInterval(function() {
  50. canvas.style.opacity-=0.1
  51. canvas.style.opacity++;
  52. ctx.topmost=false;
  53. ctx.drawImage(video,1,1,ii++,ii++)},inn);
  54. ctx.draw();
  55. drawe;
  56. }, false);
  57. });
  58. </script>
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