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  1. Value cannot be null.
  2.  
  3. Parameter name: path
  4.    at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize)
  5.  
  6.    at System.IO.StreamReader..ctor(String path)
  7.  
  8.    at Mo.UISys.LoadSpecs(String fname)
  9.  
  10.    at Og1.OG1.<>c__DisplayClassd5.<BuildUI>b__d2()
  11.  
  12.    at Mo.Momo.LogTiming(String text, Action action)
  13.  
  14.    at Og1.OG1.BuildUI()
  15.  
  16.    at Og1.OG1.<Initialize>b__b6()
  17.  
  18.    at Mo.Momo.LogTiming(String text, Action action)
  19.  
  20.    at Og1.OG1.Initialize()
  21.  
  22.    at Mo.Momo.LoadContent(GraphicsDevice device, ContentManager content)
  23.  
  24.    at Mo.MomoXNAGame.Draw(GameTime gameTime)
  25.  
  26.    at Microsoft.Xna.Framework.Game.DrawFrame()
  27.  
  28.    at Microsoft.Xna.Framework.Game.Tick()
  29.  
  30.    at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  31.  
  32.    at Microsoft.Xna.Framework.GameHost.OnIdle()
  33.  
  34.    at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  35.  
  36.    at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  37.  
  38.    at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  39.  
  40.    at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  41.  
  42.    at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  43.  
  44.    at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  45.  
  46.    at System.Windows.Forms.Application.Run(Form mainForm)
  47.  
  48.    at Microsoft.Xna.Framework.WindowsGameHost.Run()
  49.  
  50.    at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  51.  
  52.    at Mo.Momo.RunGame(Action ClientInitializePreMomo, Action ClientShutdown)
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