Advertisement
FrozenWrath

masked HERO support

Jul 16th, 2021 (edited)
117
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 3.22 KB | None | 0 0
  1. Masked HERO Ray
  2. Level 4 LIGHT Warrior/Effect, 1800 ATK/200 DEF
  3. This card is always treated as an "Elemental HERO" card. You can only use either the (1) or (2) effect of CARDNAME once per turn.
  4. (1) If this card is sent to the GY: Banish 1 other "HERO" monster from your GY; Add 1 "Change" Quick-Play Spell, or a card with ""Change" Quick-Play Spells" in its text from your Deck to your hand.
  5. (2) If this card is banished: You can shuffle into the Deck, 3 of your other "HERO" monsters, "Fusion" Normal Spells, and/or "Change" Quick-Play Spells that are banished or in your GY; Up to 1 "HERO" Fusion monster you control gains 1000 ATK and up to 1 other monster loses 500 ATK.
  6.  
  7. Masked HERO Inferno
  8. Level 4 FIRE Warrior/Effect, 1800 ATK/1000 DEF
  9. This card is always treated as an "Elemental HERO" card. You can only use either the (1) or (2) effect of CARDNAME once per turn.
  10. (1) You can banish 1 "HERO" monster from your GY: Special Summon this card from your hand, changing its Attribute to that of the banished monster, and if you do, you can add 1 "Change" Quick-Play Spell from your GY to your hand.
  11. (2) When this card is sent to the GY by a Spell effect: You can add 1 Level 4 or lower "HERO" monster from your Deck to your hand.
  12.  
  13. Mask Change W (pronounced "Double")
  14. Quick-Play Spell
  15. You can only activate 1 CARDNAME per turn.
  16. (1) Target 1 "HERO" monster you control: send it to the GY; also, after that, if it left the field by this effect, Special Summon 1 "Masked HERO" monster from your Extra Deck with the same Attribute that the sent monster had when it was on the field (its original Attribute, if face-down), and if you do, for the rest of this turn after this resolves, you cannot Special Summon monsters from your Extra Deck that have the same Attributes as monsters Summoned by CARDNAME, except "HERO" monsters. (This is treated as a Special Summon with "Mask Change".)
  17. (2) As an additional cost to activate CARDNAME, you can banish 1 "Change" Quick-Play Spell from your hand or GY: Send 1 "HERO" monster from your Deck to the GY with a different Attribute than the targeted monster, also, after that, if it left your Deck by this effect, Special Summon 1 "Masked HERO" monster from your Extra Deck with the same Attribute as the sent monster. (This is treated as a Special Summon with "Mask Change".)
  18.  
  19. Elemental HERO Prima Materia
  20. Level 8 WATER Warrior/Fusion/Effect, 2400 ATK/2100 DEF
  21. 2 "HERO" monsters with different Attributes
  22. Must first be Fusion Summoned. You can only use CARDNAME's (2) and (3) effects once per turn.
  23. (1) This card's Attributes becomes that of the materials used for its Fusion Summon.
  24. (2) You can send 1 "HERO" monster from your Deck to the GY or return 1 banished "HERO" monster to the GY; Until the end of this turn, this card's name becomes that monster's original name and it is also that monster's Attribute(s).
  25. (3) (Quick Effect): You can banish 1 "HERO" monster from your GY; Return 1 monster on the field with the same Attribute to the hand.
  26.  
  27.  
  28. Prima Materia (originally called Amalgam) refers to the "prime matter" upon which the Philosopher's Stone is formed from (a reference to Electrum's JP name being Elixerer)-- this is reflected in how it gains its Attributes and its ability to duplicate the names of other HEROs
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement