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toomanyluigis

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Jul 27th, 2019
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  1. 6.0 ability/items info 27/7/19
  2. ----------------------------------------------
  3. --------------------------------------------------------------------------------
  4. Tactical items
  5. --------------------------------------------------------------------------------
  6. ---------------------------
  7. Universal
  8. ---------------------------
  9. -Krall's Accord (Updated)
  10.  
  11. OLD: Cycles between buffing Mastery, Accuracy, Power, Defense, Critical, Absorb, Alacrity and Shield. In that order.
  12.  
  13. NEW: Cycles between enhancing Mastery, Accuracy, Power, Defense, Critical, Absorb, Alacrity and Shield. In that order.
  14.  
  15.  
  16. -The Life Warden (Updated)
  17.  
  18. OLD: Taking damage below 20% health will heal you for a large amount. 10 Minute Cooldown
  19.  
  20. NEW: Taking damage below 20% health will rapidly heal you for a large amount. 10 Minute Cooldown
  21.  
  22.  
  23. -Luck Always Changes (Updated)
  24.  
  25. OLD: Your critical chance with Melee, Ranged, Tech and Force attacks is increased by 1% each second. This effect resets on a successful critical hit.
  26.  
  27. NEW: Your critical chance with Melee, Ranged, Tech and Force attacks and healing is increased by 1% each second. This effect resets on a successful critical hit.
  28.  
  29.  
  30. -Durasteel Wall
  31. Successfully shielding an attack while under 80% health increases your Shield Chance and Absorb Amount by 1% for 10 seconds. Stacks 25 times.
  32.  
  33. -Biorhythm
  34. Dealing damage increases all healing done, Healing increases all damage done. Stacks up to 5 times. Only one effect can be active at a time.
  35. ---------------------------
  36. Mercenary
  37. ---------------------------
  38. -Power Step (Updated)
  39.  
  40. OLD: Power Shot and Tracer Missile reduce the Heat of the Power Shot or Tracer Missile by 2. Stacks up to 3 times.
  41.  
  42. NEW: Power Shot, Tracer Missile and Rapid Scan grant a stack of Power Step, stacking up to 5 times. At 5 stacks, your next Power Shot, Tracer Missile or Rapid Scan is more effective and costs no Heat.
  43.  
  44.  
  45. -Magnetic Trigger (Updated)
  46.  
  47. OLD: Explosive Dart now remains dormant on the target. Mag Shot detonates it, dealing double its standard damage.
  48.  
  49. NEW: Explosive Dart now remains dormant on the target for 12 seconds. Mag Shot detonates it, dealing double its standard damage to the primary target.
  50.  
  51.  
  52. -Supercharged Burst
  53. Kolto Missile grants a stack of Supercharge Gas for each target it hits. Supercharged Gas heals all nearby allies for X when activated. Kolto Missile's cooldown is extended by 4 seconds.
  54.  
  55.  
  56. -Alacrity Scan
  57. Rapid Scan can be cast while moving and heals an additional 10%.
  58.  
  59.  
  60. -Kolto Time
  61. Kolto Shot applies a lingering heal over time effect to its target.
  62.  
  63.  
  64. -Energzier
  65. The duration of Supercharge Gas and Supercharged Burn are doubled.
  66.  
  67.  
  68. -Power Cycle
  69. When you use an ability with Power Surge, that ability is not put on cooldown.
  70. ---------------------------
  71. Sith Sorcerer
  72. ---------------------------
  73. -Writhing Terror (Updated)
  74.  
  75. OLD: Lightning Strike has a 100% chance and Force Lightning has a 10% chance to cause Creeping Terror to tick an additional time whenever they deal damage.
  76.  
  77. NEW: Lightning Strike has a 100% chance and Force Lightning has a 20% chance to cause Creeping Terror to tick an additional time whenever they deal damage.
  78.  
  79. ---------------------------
  80. Armor Set Bonuses
  81. ---------------------------
  82. -Experience (Updated)
  83.  
  84. OLD: Increases experience gained by 25%
  85.  
  86. NEW: Increases experience gained by 5%
  87.  
  88. -Experience II
  89. Increases experience gained by 10%
  90.  
  91. -Experience III
  92. Increases experience gained by 15%
  93.  
  94. -Experience IV
  95. Increases experience gained by 25%
  96.  
  97. -(No Name) I
  98. +100 Mastery
  99.  
  100. -(No Name) II
  101. +100 Mastery
  102.  
  103. -(No Name) III
  104. +100 Mastery
  105.  
  106. -(No Name) IV
  107. +100 Mastery
  108.  
  109. -(No Name) V
  110. +100 Mastery
  111.  
  112. -(No Name) VI
  113. +100 Mastery
  114.  
  115. -(No Name) VII
  116. +100 Mastery
  117.  
  118. -(No Name) VIII
  119. +100 Mastery
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