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- 6.0 ability/items info 27/7/19
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- Tactical items
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- Universal
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- -Krall's Accord (Updated)
- OLD: Cycles between buffing Mastery, Accuracy, Power, Defense, Critical, Absorb, Alacrity and Shield. In that order.
- NEW: Cycles between enhancing Mastery, Accuracy, Power, Defense, Critical, Absorb, Alacrity and Shield. In that order.
- -The Life Warden (Updated)
- OLD: Taking damage below 20% health will heal you for a large amount. 10 Minute Cooldown
- NEW: Taking damage below 20% health will rapidly heal you for a large amount. 10 Minute Cooldown
- -Luck Always Changes (Updated)
- OLD: Your critical chance with Melee, Ranged, Tech and Force attacks is increased by 1% each second. This effect resets on a successful critical hit.
- NEW: Your critical chance with Melee, Ranged, Tech and Force attacks and healing is increased by 1% each second. This effect resets on a successful critical hit.
- -Durasteel Wall
- Successfully shielding an attack while under 80% health increases your Shield Chance and Absorb Amount by 1% for 10 seconds. Stacks 25 times.
- -Biorhythm
- Dealing damage increases all healing done, Healing increases all damage done. Stacks up to 5 times. Only one effect can be active at a time.
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- Mercenary
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- -Power Step (Updated)
- OLD: Power Shot and Tracer Missile reduce the Heat of the Power Shot or Tracer Missile by 2. Stacks up to 3 times.
- NEW: Power Shot, Tracer Missile and Rapid Scan grant a stack of Power Step, stacking up to 5 times. At 5 stacks, your next Power Shot, Tracer Missile or Rapid Scan is more effective and costs no Heat.
- -Magnetic Trigger (Updated)
- OLD: Explosive Dart now remains dormant on the target. Mag Shot detonates it, dealing double its standard damage.
- NEW: Explosive Dart now remains dormant on the target for 12 seconds. Mag Shot detonates it, dealing double its standard damage to the primary target.
- -Supercharged Burst
- Kolto Missile grants a stack of Supercharge Gas for each target it hits. Supercharged Gas heals all nearby allies for X when activated. Kolto Missile's cooldown is extended by 4 seconds.
- -Alacrity Scan
- Rapid Scan can be cast while moving and heals an additional 10%.
- -Kolto Time
- Kolto Shot applies a lingering heal over time effect to its target.
- -Energzier
- The duration of Supercharge Gas and Supercharged Burn are doubled.
- -Power Cycle
- When you use an ability with Power Surge, that ability is not put on cooldown.
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- Sith Sorcerer
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- -Writhing Terror (Updated)
- OLD: Lightning Strike has a 100% chance and Force Lightning has a 10% chance to cause Creeping Terror to tick an additional time whenever they deal damage.
- NEW: Lightning Strike has a 100% chance and Force Lightning has a 20% chance to cause Creeping Terror to tick an additional time whenever they deal damage.
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- Armor Set Bonuses
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- -Experience (Updated)
- OLD: Increases experience gained by 25%
- NEW: Increases experience gained by 5%
- -Experience II
- Increases experience gained by 10%
- -Experience III
- Increases experience gained by 15%
- -Experience IV
- Increases experience gained by 25%
- -(No Name) I
- +100 Mastery
- -(No Name) II
- +100 Mastery
- -(No Name) III
- +100 Mastery
- -(No Name) IV
- +100 Mastery
- -(No Name) V
- +100 Mastery
- -(No Name) VI
- +100 Mastery
- -(No Name) VII
- +100 Mastery
- -(No Name) VIII
- +100 Mastery
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