SHARE
TWEET

Untitled

a guest Oct 23rd, 2017 25 Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. database:
  2.   #Database backend type, can be set to mysql or sqlite
  3.   type: sqlite
  4.   #MySQL database host
  5.   mySQLHost: localhost
  6.   #MySQL connection port number
  7.   mySQLPort: 3306
  8.   #MySQL database name
  9.   mySQLDatabase: db
  10.   #MySQL database user
  11.   mySQLUser: root
  12.   #MySQL user's password
  13.   mySQLPassword: ""
  14.   #MySQL table names
  15.   tableNames:
  16.     players: "players"
  17.  
  18. #Type of the economy which will handle all transactions. Valid values are EXP, VAULT (requires http://dev.bukkit.org/bukkit-plugins/vault/), MYSQL_TOKENS (requires https://www.spigotmc.org/resources/mysql-tokens.7535/), TOKEN_MANAGER (requires https://www.spigotmc.org/resources/tokenmanager.8610/)
  19. economyType: VAULT
  20. #Name of the main GUI
  21. shopMenuName: "     &8&l> &a&lShop Revolution &8&l<"
  22. #Size of the main GUI, valid values are 9, 18, 27, 36, 45 and 54
  23. shopMenuSize: 45
  24. #Define whether selling all with middle mouse button is enabled
  25. enableSellAll: truet
  26. #Define whether the buy GUI with option to select quantity is enabled
  27. enableBuyGUI: true
  28. #Define whether the sell GUI with option to select quantity is enabled
  29. enableSellGUI: true
  30. #Define whether sell all button in SellGUI is enabled (enableSellGUI has to be enabled too)
  31. enableSellGUISellAll: true
  32. #Define whether after closing/buying/selling the shop GUI should be opened again
  33. returnToShop: true
  34. #Define whether the quick buy/sell option should be enabled (amount selection gui will stay open until player closes it)
  35. quickBuySell: false
  36. #Define whether lines containing the %buy% placeholder should be hidden for unbuyable items
  37. hideBuyPriceForUnbuyable: true
  38. #Define whether lines containing the %sell% placeholder should be hidden for unsellable items
  39. hideSellPriceForUnsellable: true
  40. #Define whether buy and sell buttons should be inverted (false - LMB buy, RMB sell / true - LMB sell, RMB buy)
  41. invertBuySell: false
  42. #Maximum amount of enchantments players can add to an item, set to -1 for no limit
  43. maxEnchantments: 3
  44. #Choose whether players should be able to buy enchantments only 1 level higher than current (eg. player has sword with Sharpness 1, they could buy only Sharpness 2)
  45. limitEnchantmentLevelDiff: false
  46. #Define whether the amount selection double click bug fix should be enabled
  47. enableAmountSelectionFix: true
  48. #Define whether players should be able to use sell all option to sell all their items (allowAllSellAllStackSizes = true) or only amount multiplied by the original stack size of the shop item (allowAllSellAllStackSizes = false)
  49. allowAllSellAllStackSizes: false
  50. #Define whether all prices should be rounded up, down, to the nearest whole number or not rounded (valid values are UP, DOWN, NEAREST and NONE)
  51. roundPrices: none
  52. #Define whether main menu (/shop command) should be disabled. The only way to access shops will be to use /shop <id> when you disable it.
  53. disableMainMenu: false
  54. #Choose if different messages should be sent when someone buy/sell items for $0 (MSG_ITEM_BOUGHTFREE, MSG_ITEM_SOLDFREE, MSG_ITEM_SOLDALLFREE)
  55. useDifferentMessagesForFreeItems: true
  56. #Choose if item names should have first letters of their names capitalized, for instance nether brick would become Nether Brick
  57. capitalizeItemNames: true
  58. #Choose the type of price modifiers. (BOTH (permission modifiers have higher priority than command-ones), COMMAND, PERMISSION)
  59. priceModifiersType: BOTH
  60. #Choose if the gui shall be closed after using the Sell All feature
  61. closeGuiAfterSellAll: false
  62. #Choose if bulk buy/sell guis should be opened immediately after clicking an item (enableBuyGUI and enableSellGUI have to be enabled as well and players need the bulk buy/sell permissions)
  63. openBulkGuiImmediately: false
  64. #Choose which items stack size should be capped at 16 inside the amount selection GUI so players can't buy eg. oversized ender pearl stacks
  65. #Format is same as for regular items in shops.yml
  66. itemStackSizeCappedAt:
  67.   1:
  68.     material: ENDER_PEARL
  69.     size: 16
  70.   2:
  71.     material: SNOW_BALL
  72.     size: 16
  73.   3:
  74.     material: SIGN
  75.     size: 16
  76.   4:
  77.     material: EGG
  78.     size: 16
  79.   5:
  80.     material: BUCKET
  81.     size: 1
  82. #Choose what gamemodes will prevent players from accessing shops. Valid values: ADVENTURE, CREATIVE, SPECTATOR, SURVIVAL
  83. disableShopsInGamemodes:
  84.   - ADVENTURE
  85.   - CREATIVE
  86.   - SPECTATOR
  87. #Choose in which worlds players won't be able to access the shop. Same list format as disableShopsInGamemodes
  88. disableShopsInWorlds: []
  89.  
  90. #Choose whether price modifiers should be displayed in percents instead of decimals (eg. 10% instead of 0.10), remember you will still have to use the decimal way in commands
  91. displayPriceModifiersInPercents: true
  92.  
  93. #Choose whether the world-specific permission to access shops should be omitted when player has a shop opened with /shop [player] [shop name]
  94. disableSudoWorldPermissionCheck: false
  95.  
  96. #Choose whether the shop-specific permission to access shops should be omitted when player has a shop opened with /shop [player] [shop name]
  97. disableSudoShopPermissionCheck: false
  98.  
  99. #Format of item lores in shops, %buy% will be replaced with the buy price and %sell% with sell price
  100. shopItemLoreFormat:
  101.   #This lore will be applied to items
  102.   item:
  103.     - "&7Cumparare: &c%buy%$"
  104.     - "&7Vanzare: &a%sell%$"
  105.   #This lore will be applied to items in the buy GUI (when enableBuyGUI is set to true)
  106.   itemBuyGUI:
  107.     - "&7Cumparare: &c%buy%$"  
  108.   #This lore will be applied to items in the sell GUI (when enableSellGUI is set to true)
  109.   itemSellGUI:
  110.     - "&7Vanzare: &a%sell%$"
  111.   #This lore will be applied to the sell all button in the sell GUI (when enableSellGUI and enableSellGUISellAll are set to true)
  112.   itemSellGUISellAll:
  113.     - "&7Vanzare: &a%sell%$"
  114.   #This one to permissions
  115.   permission:
  116.     - "&7Cumparare: &c%buy%$"
  117.   #And this one to enchantments
  118.   enchantment:
  119.     - "&7Cumparare: &c%buy%$"
  120.   #And the last one to commands
  121.   command:
  122.     - "&7Buy price: &c%buy%$"
  123.  
  124. #Logging settings
  125. log:
  126.   #Define whether transactions will be logged to the console/main server log
  127.   toConsole: true
  128.   #Define whether transactions will be logged to a separate log
  129.   toFile: false
  130.   #Date format of transactions (http://docs.oracle.com/javase/7/docs/api/java/text/SimpleDateFormat.html)
  131.   formatDate: "yyyy/MM/dd HH:mm:ss"
  132.   #Log message for bought items
  133.   formatBuy: "%player% a cumparat %amount% x %item% pentru %price%$"
  134.   #Log message for sold items
  135.   formatSell: "%player% a vandut %amount% x %item% pentru %price%$"
  136.   #Log message for sold all items
  137.   formatSellAll: "%player% a vandut %amount% x %item% pentru %price%$"
  138. buttons:
  139.   #"Go back button"
  140.   goBack:
  141.     item:
  142.       #Material name, full list can be found here: http://wiki.brcdev.net/Materials
  143.       material: NETHER_STAR
  144.       #Amount of the item
  145.       amount: 1
  146.       #(optional) Data value, for example 1 for WOOD:1 means spruce wood planks
  147.       damage: 0
  148.       #(optional) Custom name
  149.       name: "&c&lInapoi"
  150.       #(optional) Lore, can contain multiple lines
  151.       lore:
  152.         - "&7Mergi catre"
  153.         - "&7Meniul principal"
  154.     #Slot in each shop's GUI
  155.     slot: 49
  156.   #"Previous page" button
  157.   previousPage:
  158.     item:
  159.       material: PAPER
  160.       quantity: 1
  161.       name: "&e&lInapoi"
  162.     slot: 45
  163.   #"Next page" button
  164.   nextPage:
  165.     item:
  166.       material: PAPER
  167.       quantity: 1
  168.       name: "&e&lInainte"
  169.     slot: 53
  170.  
  171. #Elements of the bulk buy GUI
  172. amountSelectionGUIBulkBuy:
  173.   #Size of the GUI, valid values are 9, 18, 27, 36, 45 and 54
  174.   size: 18
  175.   #Choose if buttons type should be replaced with the bought item's type
  176.   replaceButtonsType: true
  177.   #Buttons
  178.   buttons:
  179.     #"Buy 1 stack" button
  180.     buy1:
  181.       #When no material is specified it will be the type of the item being bought
  182.       item:
  183.         quantity: 1
  184.         name: "&aCumpara 1 stack"
  185.         lore:
  186.           - "&7Pret: &c%buy%$"
  187.       #Value indicated the amount of stacks
  188.       value: 1
  189.       slot: 0
  190.     #"Buy 2 stacks" button
  191.     buy2:
  192.       item:
  193.         quantity: 2
  194.         name: "&aCumpara 1 stack"
  195.         lore:
  196.           - "&7Pret: &c%buy%$"
  197.       value: 2
  198.       slot: 1
  199.     #"Buy 3 stacks" button
  200.     buy3:
  201.       item:
  202.         quantity: 3
  203.         name: "&aCumpara 1 stack"
  204.         lore:
  205.           - "&7Pret: &c%buy%$"
  206.       value: 3
  207.       slot: 2
  208.     #"Buy 4 stacks" button
  209.     buy4:
  210.       item:
  211.         quantity: 4
  212.         name: "&aCumpara 1 stack"
  213.         lore:
  214.           - "&7Pret: &c%buy%$"
  215.       value: 4
  216.       slot: 3
  217.     #"Buy 5 stacks" button
  218.     buy5:
  219.       item:
  220.         quantity: 5
  221.         name: "&aCumpara 1 stack"
  222.         lore:
  223.           - "&7Pret: &c%buy%$"
  224.       value: 5
  225.       slot: 4
  226.     #"Buy 6 stacks" button
  227.     buy6:
  228.       item:
  229.         quantity: 6
  230.         name: "&aCumpara 1 stack"
  231.         lore:
  232.           - "&7Pret: &c%buy%$"
  233.       value: 6
  234.       slot: 5
  235.     #"Buy 7 stacks" button
  236.     buy7:
  237.       item:
  238.         quantity: 7
  239.         name: "&aCumpara 1 stack"
  240.         lore:
  241.           - "&7Pret: &c%buy%$"
  242.       value: 7
  243.       slot: 6
  244.     #"Buy 8 stacks" button
  245.     buy8:
  246.       item:
  247.         quantity: 8
  248.         name: "&aCumpara 1 stack"
  249.         lore:
  250.           - "&7Pret: &c%buy%$"
  251.       value: 8
  252.       slot: 7
  253.     #"Buy 9 stacks" button
  254.     buy9:
  255.       item:
  256.         quantity: 9
  257.         name: "&aCumpara 1 stack"
  258.         lore:
  259.           - "&7Pret: &c%buy%$"
  260.       value: 9
  261.       slot: 8
  262.     #"Cancel" button
  263.     cancel:
  264.       item:
  265.         material: STAINED_GLASS
  266.         quantity: 1
  267.         damage: 14
  268.         name: "&c&lAnuleaza"
  269.       slot: 13
  270.      
  271. #Elements of the bulk buy GUI
  272. amountSelectionGUIBulkSell:
  273.   #Size of the GUI, valid values are 9, 18, 27, 36, 45 and 54
  274.   size: 18
  275.   #Choose if buttons type should be replaced with the sold item's type
  276.   replaceButtonsType: true
  277.   #Buttons
  278.   buttons:
  279.     #"Sell 1 stack" button
  280.     sell1:
  281.       #When no material is specified it will be the type of the item being bought
  282.       item:
  283.         quantity: 1
  284.         name: "&aVinde 1 stack"
  285.         lore:
  286.           - "&7Pret: &c%sell%$"
  287.       #Value indicated the amount of stacks
  288.       value: 1
  289.       slot: 0
  290.     #"Sell 2 stacks" button
  291.     sell2:
  292.       item:
  293.         quantity: 2
  294.         name: "&aVinde 2 stack"
  295.         lore:
  296.           - "&7Pret: &c%sell%$"
  297.       value: 2
  298.       slot: 1
  299.     #"Sell 3 stacks" button
  300.     sell3:
  301.       item:
  302.         quantity: 3
  303.         name: "&aVinde 3 stack"
  304.         lore:
  305.           - "&7Pret: &c%sell%$"
  306.       value: 3
  307.       slot: 2
  308.     #"Sell 4 stacks" button
  309.     sell4:
  310.       item:
  311.         quantity: 4
  312.         name: "&aVinde 4 stack"
  313.         lore:
  314.           - "&7Pret: &c%sell%$"
  315.       value: 4
  316.       slot: 3
  317.     #"Sell 5 stacks" button
  318.     sell5:
  319.       item:
  320.         quantity: 5
  321.         name: "&aVinde 5 stack"
  322.         lore:
  323.           - "&7Pret: &c%sell%$"
  324.       value: 5
  325.       slot: 4
  326.     #"Sell 6 stacks" button
  327.     sell6:
  328.       item:
  329.         quantity: 6
  330.         name: "&aVinde 6 stack"
  331.         lore:
  332.           - "&7Pret: &c%sell%$"
  333.       value: 6
  334.       slot: 5
  335.     #"Sell 7 stacks" button
  336.     sell7:
  337.       item:
  338.         quantity: 7
  339.         name: "&aVinde 7 stack"
  340.         lore:
  341.           - "&7Pret: &c%sell%$"
  342.       value: 7
  343.       slot: 6
  344.     #"Sell 8 stacks" button
  345.     sell8:
  346.       item:
  347.         quantity: 8
  348.         name: "&aVinde 8 stack"
  349.         lore:
  350.           - "&7Pret: &c%sell%$"
  351.       value: 8
  352.       slot: 7
  353.     #"Sell 9 stacks" button
  354.     sell9:
  355.       item:
  356.         quantity: 9
  357.         name: "&aVinde 9 stack"
  358.         lore:
  359.           - "&7Pret: &c%sell%$"
  360.       value: 9
  361.       slot: 8
  362.     #"Cancel" button
  363.     cancel:
  364.       item:
  365.         material: STAINED_GLASS
  366.         quantity: 1
  367.         damage: 14
  368.         name: "&c&lAnuleaza"
  369.       slot: 13
  370.  
  371. #Elements of the regular buy/sell GUI
  372. amountSelectionGUI:
  373.   #Size of the GUI, valid values are 9, 18, 27, 36, 45 and 54
  374.   size: 54
  375.   #Slot of the item being bought/sold
  376.   itemSlot: 22
  377.   #Buttons
  378.   buttons:
  379.     #"Set to 1" button
  380.     set1:
  381.       item:
  382.         material: STAINED_GLASS_PANE
  383.         quantity: 1
  384.         damage: 14
  385.         name: "&c&lSeteaza la 1"
  386.       slot: 18
  387.     #"Remove 10" button
  388.     remove10:
  389.       item:
  390.         material: STAINED_GLASS_PANE
  391.         quantity: 10
  392.         damage: 14
  393.         name: "&c&lScoate 10"
  394.       slot: 19
  395.     #"Remove 1" button
  396.     remove1:
  397.       item:
  398.         material: STAINED_GLASS_PANE
  399.         quantity: 1
  400.         damage: 14
  401.         name: "&c&lScoate 1"
  402.       slot: 20
  403.     #"Add 1" button
  404.     add1:
  405.       item:
  406.         material: STAINED_GLASS_PANE
  407.         quantity: 1
  408.         damage: 5
  409.         name: "&a&lAdauga 1"
  410.       slot: 24
  411.     #"Add 10" button
  412.     add10:
  413.       item:
  414.         material: STAINED_GLASS_PANE
  415.         quantity: 10
  416.         damage: 5
  417.         name: "&a&lAdauga 10"
  418.       slot: 25
  419.     #"Set to 16" button
  420.     set16:
  421.       item:
  422.         material: STAINED_GLASS_PANE
  423.         quantity: 16
  424.         damage: 5
  425.         name: "&a&lSeteaza la 16"
  426.       slot: 26
  427.     #"Set to 64" button
  428.     set64:
  429.       item:
  430.         material: STAINED_GLASS_PANE
  431.         quantity: 64
  432.         damage: 5
  433.         name: "&a&lSeteaza la 64"
  434.       slot: 26
  435.     #"Confirm" button
  436.     confirm:
  437.       item:
  438.         material: STAINED_GLASS
  439.         quantity: 1
  440.         damage: 5
  441.         name: "&a&lConfirmare"  
  442.       slot: 39
  443.     #"Sell all" button
  444.     sellAll:
  445.       item:
  446.         material: STAINED_GLASS
  447.         quantity: 1
  448.         damage: 5
  449.         name: "&a&lVinte tot"      
  450.       slot: 40
  451.     #"Buy more" button
  452.     buyMore:
  453.       item:
  454.         material: STAINED_GLASS
  455.         quantity: 64
  456.         damage: 5
  457.         name: "&a&lCumpara mai mult"      
  458.       slot: 49
  459.     #"Sell more" button
  460.     sellMore:
  461.       item:
  462.         material: STAINED_GLASS
  463.         quantity: 64
  464.         damage: 5
  465.         name: "&a&lVinde mai mult"      
  466.       slot: 49
  467.     #"Cancel" button
  468.     cancel:
  469.       item:
  470.         material: STAINED_GLASS
  471.         quantity: 1
  472.         damage: 14
  473.         name: "&c&lAnuleaza"
  474.       slot: 41
  475.      
  476. shopMenuItems:
  477.   #Has to be unique, value doesn't matter
  478.   1:
  479.     item:
  480.       #The same rules apply for material, amount, damage and lore as for goBackButton
  481.       material: GRASS
  482.       quantity: 1
  483.       name: "&9&lBlocuri"
  484.     #Shop ID from shops.yml
  485.     shop: "blocks"
  486.     #Slot in shops menu, counting from 0 to 53
  487.     slot: 22
  488.   2:
  489.     item:
  490.       material: COOKED_CHICKEN
  491.       quantity: 1
  492.       damage: 0
  493.       name: "&2&lMancare"
  494.       lore:
  495.         - "&7Ti-e foame?"
  496.     shop: "food"
  497.     slot: 40
  498.   3:
  499.     item:
  500.       material: GOLD_INGOT
  501.       quantity: 1
  502.       damage: 0
  503.       name: "&3&lMinereuri"
  504.     shop: "ores"
  505.     slot: 4
  506.   4:
  507.     item:
  508.       material: IRON_PICKAXE
  509.       quantity: 1
  510.       name: "&8&lUnelte"
  511.     shop: "tools"
  512.     slot: 36
  513.   5:
  514.     item:
  515.       material: DIAMOND_CHESTPLATE
  516.       quantity: 1
  517.       name: "&4&lArmura"
  518.     shop: "armor"
  519.     slot: 19
  520.   6:
  521.     item:
  522.       material: WHEAT
  523.       quantity: 1
  524.       name: "&5&lFerma"
  525.     shop: "farming"
  526.     slot: 25
  527.   7:
  528.     item:
  529.       material: SPIDER_EYE
  530.       quantity: 1
  531.       name: "&9&lMobi"
  532.     shop: "drops"
  533.     slot: 8
  534.   8:
  535.     item:
  536.       material: INK_SACK
  537.       quantity: 1
  538.       damage: 12
  539.       name: "&2&lCulori"
  540.     shop: "dyes"
  541.     slot: 0
  542.   9:
  543.     item:
  544.       material: SADDLE
  545.       quantity: 1
  546.       name: "&3&lAltele"
  547.     shop: "miscellanous"
  548.     slot: 44
  549.  
  550.  
  551. specialElements:
  552.   balance:
  553.     item:
  554.       material: GOLD_NUGGET
  555.       quantity: 1
  556.       name: "&6&lBanii tai"
  557.       lore:
  558.         - "&7$%balance%"
RAW Paste Data
We use cookies for various purposes including analytics. By continuing to use Pastebin, you agree to our use of cookies as described in the Cookies Policy. OK, I Understand
 
Top