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- [CODE]
- +-----+---------+---------+---------+---------+---------+---------+
- | | DODGE% | INT% | AGGRO% | INT | C.DMG | C.RATE |
- | +## | (POT20) | (POT10) | (POT 6) | (POT 5) | (POT 3) | (POT 1) |
- +-----+---------+---------+---------+---------+---------+---------+
- | 1 | 100 | 50 | 33 | 25 | 16 | 5 |
- | 2 | 500 | 250 | 167 | 125 | 82 | 25 |
- | 3 | 1400 | 700 | 468 | 350 | 230 | 70 |
- | 4 | 3000 | 1500 | 1004 | 750 | 494 | 150 |
- | 5 | 5500 | 2750 | 1841 | 1375 | 906 | 275 |
- | 6 | | 4550 | 3047 | 2275 | 1500 | 455 |
- | 7 | | 7000 | 4688 | 3500 | 2308 | 700 |
- | 8 | | 10200 | 6831 | 5100 | 3363 | 1020 |
- | 9 | | 14250 | 9544 | 7125 | 4699 | 1425 |
- | 10 | | 19250 | 12893 | 9625 | 6348 | 1925 |
- | 11 | | | 16945 | 12650 | 8343 | 2530 |
- | 12 | | | 21768 | 16250 | 10718 | 3250 |
- | 13 | | | 27428 | 20475 | 13505 | 4095 |
- | 14 | | | 33992 | 25375 | 16737 | 5075 |
- | 15 | | | 41527 | 31000 | 20447 | 6200 |
- | 16 | | | | 37400 | 24669 | 7480 |
- | 17 | | | | 44625 | 29434 | 8925 |
- | 18 | | | | 52725 | 34777 | 10545 |
- | 19 | | | | 61750 | 40730 | 12350 |
- | 20 | | | | 71750 | 47326 | 14350 |
- +-----+---------+---------+---------+---------+---------+---------+
- Column 1 refers to stats that use 20 potential per step, such as Dodge%, M. Pierce%, Accuracy%
- Column 2 refers to stats that use 10 potential per step, such as ATK%, STR%, CDMG%, Natural HP Regen%
- Column 3 refers to stats that use 6 potential per step, namely Aggro%
- Column 4 refers to stats that use 5 potential per step, such as STR, ATK, DEF, Natural HP Regen, % damage to Elem
- Column 5 refers to stats that use 3 potential per step, namely Critical Damage (flat)
- Column 6 refers to stats that use 1 potential per step, such as Critical Rate, ASPD%
- [/CODE]
- Negatives for Armor
- - % Damage to Element
- - ATK%, MATK% (M. Pierce%, P. Pierce%)
- - Accuracy (Accuracy%)
- Negatives for Weapons
- - Natural HP Regen, Natural HP Regen%, Natural MP Regen (Natural MP Regen%)
- - DEF%, MDEF%
- - Dodge (Dodge%)
- - Element Resistance %
- The negatives used in the each of the formulas can be replaced by any other on this list. If the 2 negatives in the formula shown come from the same bullet point, then you must choose 2 other from the same bullet point. Inversely, if they are from different bullet points, you much choose negatives from different bullet points to have the same success rate. Be careful on armor as you may have some offensive (ele%, atk%) as positives so the same number of potential causing stats should not be changed.
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