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Jun 4th, 2019
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  1. Update v1.7.0:
  2. ################################################################
  3. ######## Patch 1.7.0 "Hydra" ########
  4. ################################################################
  5.  
  6. ##################################
  7. # Feature & Important
  8. ##################################
  9. - Game is now 64-bit
  10. - Frontlines have been reworked to where army fronts link together under army groups and playing army group only has more UI support to reduce clutter.
  11.  
  12.  
  13. ##################################
  14. # Bugfix
  15. ##################################
  16. - Withdraw from Contested Territories now is available to be taken if any contested territory is still held by Britain, and takes into account the possibility of having traded Newfoundland to the USA for destroyers.
  17. - Fixed the En Route penalty for admirals that are unassigned before being re-assigned.
  18. - disabled an event that merges two countries together with same original tag & ideology if either of them are puppet
  19. - Admiral combat XP no longer limited if more than 24 ships in fleet
  20. - execute orders button now executes only move order of ag front (Not attached fronts) for ag groups
  21. - Fixed task force fulfillment getting out of sync on save load
  22. - You are no longer able to draw spearheads/offensive lines without a proper frontline.
  23. - You should no longer be unable to remove ship modules
  24. - You are no longer able to draw offensive lines from a garrison order.
  25. - Fixed convoy distribution issues on naval supply paths
  26. - Initialized ships with zero manpower so that they consume country manpower correctly when production completes.
  27. - Block exploiting researching of tech if mutually exclusive tech has already been researched.
  28. - Fixed ship production to correctly set manpower and subtract that from the country manpower pool when a ship is completed.
  29. - Adjusted the requirements for the Treading the Narrow Path achievement to now only check for control of the Holland, Friesland, and Brabant states (rather than any Dutch core state).
  30. - Operation Fork and Invade Ireland decisions are no longer repeatable.
  31. - Italian Spanish-Italian Alliance and Befriend Portugal focuses now require being in a faction and correctly invite Spain and/or Portugal into Italy's faction, rather than try to join theirs.
  32. - Fixed add/remove core effects adding dynamic tags as cores
  33. - Fixed an issue where very large fleets of submarines got negative range and couldnt be assigned to missions
  34. - Properly transfer faction leadership now for players without Man the Guns, when a faction member is removed from the faction
  35. - Properly transfer faction leadership to the annexing country if they are part of the same faction
  36. - Fixed an issue where China could not integrate the warlords
  37. - Tech sharing now unlocked in DoD as well as intended with it using the feature in its focus trees
  38. - Strategy to have Axis minors avoid factions with Japan had a chance of updating too late. Nations should now beware of Japan as long as fascism is high enough to give it time to activate.
  39.  
  40.  
  41. ##################################
  42. # Balance
  43. ##################################
  44.  
  45. #Convoy Raiding and Sub Balance
  46. - Submarines now get to fire while retreating
  47. - Heavily reduced the chance of sub reveal on torpedo firing
  48. - Added carrier sub detection increase of 25% to escort carriers doctrine research
  49. - Added carrier sub detection increase of 25% and improved sub detection of destroyers and cruisers by 5% each in integrated convoy defense doctrine research
  50. - Gave carriers sub detection of 5
  51. - Reduced sub surface detection in wolf packs doctrine from 15% to 10%
  52. - Increased sub detection of ship radar 3 from 4 to 5
  53. - Increased sub detection of ship radar 4 from 8 to 10
  54. - Increased sub detection of ship sonar 2 from 6.5 to 7
  55. - Increased the number of regions convoy defense TFs can cover to 5 base
  56. - We now count convoy presence in each region rather than by individual route for mission escorting efficiency
  57. - Updated passive sub reveal chance per combat tick to have a generally higher chance of revealing subs
  58. - Added increasing passive sub detection in combat by a power of a scripted value in order to make large differences in detection and visibility more pronounced
  59. - Increased hit profile of torpedoes to 145, reducing their accuracy
  60. - Increased visibility of convoys from 10 to 14
  61. - Lowered sub hidden escape speed from 0.25 to 0.18
  62. - Added an increase to sub visibility as part of the positioning penalty in naval combat
  63. - Lowered depth charges hit chance mult from 1.8 to 1.1
  64. - Lowered hit profile for depth charges from 120.0 to 100.0
  65. - Increased hide time on subs from 12 to 16
  66. - Increased sub base reveal chance from 0.4 to 0.5
  67. - Increased visibility of t4 sub from 10.0 to 12.0
  68. - Reduced diceroll chance, based upon spotting stats, to find trade convoys at sea
  69.  
  70. #Ship Module Balance - A general initiative to remove inconsistencies and give better balance to modules
  71. - Halved reliability penalties of fire control modules
  72. - Lessened speed reduction debuffs from ship AA modules
  73. - Light battery 1 added speed reduction of 1.0%
  74. - Light battery 2 added speed reduction of 1.0%
  75. - Light battery 3 added speed reduction of 1.0%
  76. - Light battery 4 added speed reduction of 1.0%
  77. - Light battery DP added speed reduction of 2.0%
  78. - Light-Medium Battery changed speed reduction to 3.0%
  79. - Light-Medium Battery changed speed reduction to 4.0%
  80. - Light-Medium Battery changed speed reduction to 4.0%
  81. - Light-Medium Battery changed speed reduction to 5.0%
  82. - Medium Battery 1 changed speed reduction to 4.0%
  83. - Medium Battery 1 changed speed reduction to 6.0%
  84. - Medium Battery 1 changed speed reduction to 7.0%
  85. - Medium Battery 1 changed speed reduction to 8.0%
  86. - Heavy battery 1 added speed reduction of 5.0%
  87. - Heavy battery 2 changed speed reduction to 8.0%
  88. - Heavy battery 3 changed speed reduction to 9.0%
  89. - Heavy battery 4 changed speed reduction to 10%
  90. - Secondaries 1 added speed reduction of 2.0%
  91. - Secondaries 2 added speed reduction of 2.0%
  92. - DP Secondaries added speed reduction of 3.0%
  93. - Added speed reduction to all ship torpedo modules of 1.0%
  94. - Changed speed reduction of all AA modules to 1.0%
  95. - Added speed reduction to mine sweepers of 2.0%
  96. - Added speed reduction to mine layers of 2.0%
  97. - Increased light ship engine 1 speed by 0.01
  98. - Increased light ship engine 2, 3 and 4 speed by 0.02
  99. - Increased heavy ship engine 1 speed to 7
  100.  
  101. #Less Bloody Naval Combat
  102. - Lowered naval damage scaling from 1.0 to 0.6
  103. - Lowered naval org damage scaling from 1.6 to 1.0
  104. - Lowered base escape speed for all ships from 0.65 to 0.45
  105. - Increased speed based escape speed from ships to 0.95 from 0.75
  106. - Removed focus targeting from fleeing ships
  107.  
  108. #General Naval Balance
  109. - Carriers, capital ships and subs now get to fire before screen ships at different intervals of the start of battles (carriers get the most) to model their better weapon projection
  110. - Gave fleet in being doctrine some extra surface detection to destroyers and light cruisers
  111. - Improved sortie efficiency from floating airfield doctrine research from 10% to 20%
  112. - Damaged convoys now add up at the end of combat and diceroll if they die to make convoy raiding/air attacks less binary
  113. - Ship anti air kills now diceroll when calculating kills rather always killing something which works badly with convoys with their numerous, yet low damage.
  114. - Added a balance factor to make actual unit transfers more resilient to 1-tick naval strikes
  115. - Tweaked hit chance for ship AA to be more resonable for small damage numbers
  116. - Reduced detection values for spotting unit transfers to avoid long naval transfers getting extremely slowed down too easily by the enemy.
  117.  
  118. #Other Balance
  119. - Increased army fuel cost mult from 0.4 to 0.5
  120. - Increased air fuel cost mult from 0.32 to 0.35
  121. - Decreased xp from air to air and air to ground combat
  122. - Reduced air defence of strat bombers at all tiers
  123. - Government in exile will now always get few convoys when exile start
  124. - Manchukuo now correctly gains benefits from buffing Japan in the custom game difficulty settings
  125. - Fixed exploit letting you gain mission efficiency while training
  126.  
  127.  
  128. ##################################
  129. # UI
  130. ##################################
  131. - Text edit boxes fixed to not lose focus at inappropriate moments, including the console window when tag switching.
  132. - Splitting a task force now replicates the mission
  133. - Takao Gato should now have the correct portrait with DoD disabled
  134. - Fixed erroneous localisation in Yugoslav request for airplanes sale event.
  135. - fixed a decision displaying an empty string for a hidden event
  136. - We now filter out convoy attacks that do not kill convoys, and nothing else is damaged from becoming naval battle reports
  137. - Improved feedback in naval mines tooltip
  138. - fixed issues with tooltips for equipment variants with no parents
  139. - We now display the correct number of decision possible to take in a tooltip (issue with costs)
  140. - Cleaned up tooltip of technology bonus
  141. - Tooltip corrections on production window
  142. - Fixed various issues in naval tooltips
  143. - Fixed several texts for ship refitting
  144. - Naval regions are now correctly deselected when you open the construction view, even from the alert bar.
  145. - Display IC of armor module for ships in the tooltip
  146. - Fixed wrong information about design company in tooltip of ship hull
  147. - We now close transfer ships window when the original task force is deselected.
  148. - Always hide tech change confirmation box when closing research window.
  149. - When selecting units that are all grouped under the same army group color it will now also select the AG to make working with divisions easier
  150. - The button pause in top bar will be correctly updated if the player opens game menu during a peace conference.
  151. - Made the tooltip on sea zone if a fleet is selected or a taskforce is selected more consistent.
  152. - Increased amount of selected mapicons that are allowed to be shown expanded to work better with new fronts
  153. - fixed army groups being left selected when you create a new group when only some units are selected
  154. - fixed a case where order delete mode is wrongfully being cancelled if your current selection has no orders
  155. - you can assign new deployments to army groups orders now
  156. - Fuel returns to UI list for other countries after lend-lease requesting from a country
  157.  
  158.  
  159. ##################################
  160. # AI
  161. ##################################
  162. - Netherlands AI will now prioritize taking "Cave with X" focuses, if the target country is a player and has successfully raised their Trade Influence high enough to enable the NL to take it.
  163. - ai will care more about non-capital areas if its capital is safe
  164. - Ai invasion scoring now looks at particular invasion point or best score for areas within controller area of target rather than... first province
  165. - US Ai should no longer pick ideology advisors in historical mode
  166. - Told AI not to blow up the Suez Canal if there are no enemy troops nearby
  167. - improved ai GER & ITA strategy against SOV that shares the borders
  168. - Made AI creates the order groups at the same time it creates the army within to help reduce shuffling of divisions along the frontline
  169. - Fixed lingering numeric overflow in AI equipment calculation during multiplication of large numbers.
  170. - fixed ai reordering its army groups when the front flips
  171. - fixed unit shuffling when units are assigned to a front that only borders a lake
  172. - Improved AI acceptance of fuel lend lease for GiE.
  173. - Soviet AI should new try to manage its defense priority strategy better
  174. - France will now never fight remilitarization of the Rhineland on historical mode
  175. - Ensured AI will not unintentionally end up in ideological civil wars due to political events fired at high ideology support.
  176.  
  177.  
  178. ##################################
  179. # Modding
  180. ##################################
  181. - gfx files are reloadable now (!!!!!!)
  182. - added some temp variables for peace conf triggers
  183. - added global.majors & global.countries game variable arrays
  184. - fixed attack_level & defense_level triggers not working
  185. - New on_action: assume_faction_leadership
  186. - Added on_war and on_peace on_actions being called when starting or ending any war relation
  187. - new effect: set_popularities
  188. - Portrait pools are now appended for countries instead of replaced
  189. - is_core_of now always checks original tags
  190. - Updated the is_exiled_leader_from trigger to allow the same basic scope targets as has_attache_from.
  191. - In debug mode the detailed side panels of naval battles will show a very rough cost comparison of losses
  192. - Fixed some scope issues with meta_trigger and for_each_scope trigger/effects
  193. - Fixed scripted UI AIs being disabled
  194.  
  195.  
  196. ##################################
  197. # Database
  198. ##################################
  199. - tweaked Italian name list for ships
  200. - Fixed an issue where Imperial Germany could not give names to its submarines
  201. - fixed some inconsistencies in ship naming in the non-MtG 1936 Italy naval OoB
  202. - enabled Chinese naming lists for ships for all Chinese factions
  203. - cleaned up some scripts in New Zealand
  204.  
  205.  
  206. ##################################
  207. # Stability & Performance
  208. ##################################
  209. - Updated the automatic crash reporter
  210. - Improved performance of a number of scripted triggers based on the work of Antoni Baum (Yard1)
  211. - Stopped triggering the OS at game start about the game not responding to user inputs
  212. - CTD fix when triyng to puppet a nation that is at war
  213. - Circular Reference CTD for relative_position_id in national focus fixed
  214. - You can now scuttle a carrier without crashing the game
  215. - Fixed crashes with meta_trigger and meta_effect when they were created in multiple threads simultaneously.
  216.  
  217. *******************************************************************************************************
  218.  
  219. ################################################################
  220. ######## Patch 1.6.2 "Ironclad" ########
  221. ################################################################
  222.  
  223. ##################################
  224. # Feature
  225. ##################################
  226. - Convoy and mine missions will work with islands of regions now. The fleet will be distributed in between disconnected groups of regions and each task force will be only able to do missions within the connected regions to which it is assigned.
  227. - Added an explanatory event to the naval treaty system that informs countries not at war that they are no longer bound by the Naval Treaty if two other majors are at war.
  228. - Changed how naval supremacy is being calculated. Now it depends on the size of the ships in the task force, and how effective it is on a region. A fleet that is assigned more regions than it can handle will get lower supremacies. Mission type also affects supremacy of a fleet.
  229.  
  230. ##################################
  231. # Bugfix
  232. ##################################
  233. - Fixed AI factor not getting properly taken into acount for ideas when some have a cost of 0pp
  234. - Moved the IJsselmeer lake province from Holland state to Friesland state, so that losing control of it no longer prevents flooding of the Dutch defense lines.
  235. - Added bypass to Dutch focus Curtail Colonial Autonomy, and made the national spirits added by it be timed rather than permanent.
  236. - The Charles II Lifestyle idea now has an effect
  237. - fixed convoy combat alerts not being visible for defender
  238. - fixed convoy combats are appearing as regular combats before they are removed
  239. - All parties must end will now correctly switch out ideas
  240. - Fixed crash and infinite loop when a localized unit name was missing or did not include the required substitution elements.
  241. - The political events firing above 60% support of an ideology without having a ruling party of that ideology should no longer fire if you are also above 70% support of that ideology. This should prevent event-spam when only one event should suffice.
  242. - fixed super heavy ship model is not being selected properly
  243. - Added bypass so that Italy can no longer be 'stolen' by Britain when the latter takes the Secure the Italian Alliance while Italy is puppeted by someone else.
  244. - Reserve taskforces now consume fuel while moving.
  245. - Add the capital ship indicator on a carrier ship icon.
  246. - Motorized equipment for Netherlands and the new WtT countries should now display their specific 2d art, rather than the generic one.
  247. - Fixed crash when previewing 3D models via the -editor launch option, by checking whether the game idler exists when initializing shader constants.
  248. - Don't display tooltip "Armies Cannot move to the enemy territory in strategic redeployment mode" if the target is not enemy territory.
  249. - Fixed issue where various Pacific provinces weren't assigned a continent, causing the Melanesian Federation (FIJ) to not display any portraits for the country's leaders.
  250. - Fixed Continental Intervention news event to no longer have overlapping title, to only have one option for the UK, and altered the focus to no longer give a wargoal on countries the UK is in a faction with.
  251. - Fix canceling docking rights
  252. - Wilhelminist Netherlands, when creating a German civil war after taking the first German state, will no longer cause the Kaiser to also suffer from 'Pro-Kaiser Defectors'.
  253. - Cripps' Mission should no longer almost always bypass, resulting in Two-Nation Theory simply adding another Marginalized Muslim Community idea rather than adjusting the existing one.
  254. - Dutch Develop the South focus now correctly checks the southern states for available building slots, rather than the Holland state.
  255. - fixed a bug in the US fascist civil war that spawned a number of units for the revolter side
  256. - Reset DLC when exiting out of a game setup lobby, in case some DLC were temporarily enabled due to a multiplayer host owning them.
  257. - Adjusted British AI values and French historical strategy plan abort trigger to prevent situations where Britain gets into the fascist civil war unintentionally because they are dragged into the Czechoslovak war (they they shouldn't be caring about that anymore anyway).
  258. - The Naval Funding focus for the RAJ will now provide a useful bonus for players with MtG
  259. - fixed a number of issues with starting naval techs for various countries
  260. - Creating a Pan-North-American State no longer unintentionally awards the William Wallis achievement.
  261. - Fixed issues with ship XP. Tooltip now works and it has scriptable modifiers. Carriers also get a new bonus to sortie efficiency
  262. - Wim Schermerhorn portrait (if HOL somehow manages to go Non-Aligned without selecting the The Only Man in the Dutch Government focus) is now displayed correctly.
  263. - AI Britain will now actually select the "Trade Unions Referendum" to flip to communist.
  264. - Added localization to the "USA_civil_war_fired_democrats" flag required in the To Arms in Dixie! achievement.
  265. - Poland should now correctly have sufficient faith in their French allies to be -less- willing to cede Danzig without a fight, rather than -more- willing, when allied with them.
  266. - "Bypass the Philippines" now gives a bonus to transport techs, making it actually useful for players with MtG
  267. - AA tech fixed to not add defense to bombing in states without AA
  268. - Fixed dispersed industry to only gives bombing defense for industry buildings
  269. - Improved the stacking defense behavior of dispersed industry and AA tech
  270. - Lend Leasing Convoys always free now
  271. - Set faction leaders as major nations instantly, preventing a faction from temporarily only having minors and losing wars early
  272. - Fixed an issue that allowed the US to send Britain destroyers while at war with Britain
  273. - Getting into the US fascist civil war should no longer remove the associated national spirits
  274. - Ceylon FOB, Reclaim the Jewel in the Crown, Appeal to Imperial Loyalists, and Bring the Dominions Back into the Fold should now all bypass if all subjects have been prevented from leaving Britain after Britain switched to Fascism, using the decisions granted by the Move to Secure the Dominions focus.
  275. - Added a bypass for Motion of No Confidence, in case Churchill is already leader.
  276. - Mexico will no longer load the Mexican focus tree after a civil war, if the player does not have Man the Guns.
  277. - Fixed Awake and Angry and Battlecry achievements.
  278. - fixed a number of liberation events that would not fire due to checking for the wrong state ownership
  279. - South Georgia is now also transferred to Argentina when returning contested territories.
  280. - Ensured Case Anton properly triggers, and that the Scuttle the Fleet decision actually destroys the fleet. Also eliminated the PP cost for the Scuttle the Fleet decision, so that the AI will always take it unless you prevent them from doing so, as intended.
  281. - Made sure Ataturk can no longer lead armies from beyond the grave in 1939, and added idea portrait for Mannerheim
  282. - Made Dominion Development focuses be available when the Dominion in Britain's faction is the civil war faction, and not the original tag.
  283. - fixed some game data not being cleared when a dynamic tag is reused
  284. - The Canadian Corridor focus should no longer be available if you already control the states in question
  285. - Fixed an issue where the US would continue to demand territories in the Americas from countries that had already handed over territory or against which it has war goals
  286. - Various specific traits have been removed from the 'random pool', ensuring random country leaders cannot spawn with them anymore.
  287. - Made it possible (and much more likely) for Chamberlain to resign -before- the fall of France. The event can now be triggered by any Low Country or France having any surrender progress.
  288. - the Canadian communist strategy plan should now be correctly labeled
  289. - Stopped overzealous propaganda ministers from causing diplomatic crises by riling up the populace against allied nations, all for the purpose of passing war economy legislature just a little bit sooner (and more cheaply).
  290. - Fixes for Korean communist small flags.
  291. - Added claims to the correct French states for German Carte Blanche for Alsace and French Colonies focus.
  292. - US Liberty Ship national spirit should now apply correctly
  293. - Canadian Degaussing national spirit will now apply correctly
  294. - Decolonization now peaces out subjects when they leave UK's faction.
  295. - Adjusted A Change in Course to now have negative ideology drift for democratic support, rather than giving positive drift for the other ideologies, to prevent weird situations where it'd end up resulting in a negative drift for one of the other ideologies.
  296. - British Raj now has the proper Marginalized Muslim Community spirit applied if Pakistan is liberated via the British Decolonization focus tree, or civil war.
  297. - France should no longer be able to form a faction with a non-existing Czechoslovakia through the Little Entente Focus. The Focus will still be available, but will just form a new faction. Focuses further down the line will not be affected.
  298. - fixed some buggy behavior with foreign division templates regarding duplication and deployment
  299. - AI can now accept a fuel incoming lend lease.
  300. - Fixed taken states not being colored properly during a peace conference
  301. - Fixed some decisions on a revolter country disapearing after loading a save
  302. - Correctly change leader trait icons in army badge when switching between leaders where one has exile leader traits and the other does not.
  303. - fixed naval mission assignment not working correctly with taskforces on repairs
  304. - fixed an issue where countries occupying Manchuria would get reports about finding communist sleeper cells while allied with communist china
  305. - fixed anniversary pack not being loaded
  306. - review fixes
  307. - Fixed newly created ships teleporting to the task force set as their deployment target
  308. - Fixed auto balance task force not working
  309. - Fix fuel lend lease. It was full of minor bugs.
  310. - Selecting a decolonized Asia in the game rules will now also grant independence to Malaya.
  311. - Fixed new Maltese fascist flag not showing up properly.
  312. - fixed two instances in US events giving incorrect amounts of party popularity
  313. - fixed ai sending invalid commands with foreign templates
  314. - Fixed Expose the Belly of the Bear events not being sent out, as well as having incorrect requirement triggers.
  315. - fixed a way to create invalid paradrop orders and fixed a ctd that is caused by that
  316. - Converted Battleship and Converted Cruiser Hulls use now the right 3D model as the best match in the Ship Designer.
  317. - Fixed ships from reserve not reinforcing if the reserve task force has at least one ship repairing
  318. - locked the Silver Legion special template gained during the Fascist US civil war
  319. - fixed some localization issues with dynamic modifiers
  320. - fixed stability & war support values not giving all bonuses in some cases
  321. - fixed some scripted diplomatic action issued that broke actions that requires acceptance
  322. - moved lights of Los Angeles to correct province position
  323. - Abdicating after getting "King's Support Forms" will now correctly remove the beneficial spirit granted by that event.
  324. - fixed a original_tag problem related to reusing of dynamic tags
  325. - Now display correct naval supremacy in naval invasion tooltip.
  326. - fixed a ctd while loading saves
  327. - De Gaulle will no longer be incorrectly removed as Free France's leader.
  328. - Added Halifax to the bypass conditions of Motion of No Confidence.
  329. - Added certain stipulations for Coerce Spain and Coerce Greece focuses.
  330. - Only one Rebuild the Nation decision will now be available if you switch ideology using a civil war.
  331. - Alliance with Germany now requires Germany to be fascist only.
  332. - The number of factories displayed in war overview is now consistent with the number in topbar.
  333. - Fixed an effect that was deleting a division template without deleting all divisions using that template, specifically volunteers and expeditionary forces, leading to potential memory problems and crashes.
  334. - Fixed the game generating a definition.csv file that would override the original in case the later was missing some entries
  335. - Mexico without Man the Guns enabled (and therefore with no ability to nationalize the oil fields) will now have control over its own oil from the start of the game.
  336. - Fixed airwing name not being loaded from save
  337. - Fixed DOD unique motorized icons to correctly shop up in the production tab.
  338. - Fixed reserve fleet getting merged on daily tick if in the same naval base
  339. - Fixed ship name from history file not being taking into account in some circumstances when adding a production line for it
  340. - Highlight now fit the size of dockyard grid.
  341. - Fragmenting Yugoslavia in the game setup rules should no longer result in Yugoslav units permanently being present on the map with no possibility of getting rid of them.
  342. - Selecting Asia Decolonized game rule will now correctly grant independence to the Philippines.
  343. - Fixed mods in the userfiles overriding definition.csv getting it renamed and ignored
  344. - Fixed event option text for "Mexican Entry Into the " event.
  345. - Fix troubles with Taskforce composition editor reinforcements that didn't work properly.
  346. - Fixed task forces being able to refit in the middle of the sea
  347. - You can now remove ships form a selection with shift+click.
  348. - Corrected Putting the Raid on the Medway to Shame achievement to no longer be awarded if the UK gets into the Fascist civil war.
  349. - Corrected art for Netherlands design companies not showing up on produced equipment.
  350. - Improve equipment distribution according to priority.
  351. - Fixed negative amount of convoy on modifying a lend lease that has been raided
  352. - Fixed invalid description for the low convoy escort and convoy raiding efficiency description
  353.  
  354.  
  355. ##################################
  356. # Balance
  357. ##################################
  358. - Ships designs can no longer go slower than 1kn
  359. - Reduced Japanese Torpedo Cruiser Hull sub detection to be more inline with regular cruiser hulls (before adding modules)
  360. - Allying with the Silver Shirts can now be taken with 10% popularity of fascists, but requires a fascist demagogue in government
  361. - taking Neutrality Act or Limited Intervention now locks you out of the communist or fascists paths (and vice versa), as was originally intended
  362. - It is now possible to complete the branch starting with "Adjusted Compensation Act" without being democratic
  363. - if the countdown to the fascist civil war started from more than 30% fascist support (as opposed to taking both Ally with the Silver Shirts and Voter Registration Act), the countdown is now 280 days (up from 180 days)
  364. - if the "Recruit the Free Corps" focus is finished when the civil war begins, the Free Corps will now automatically appear (this should also help the AI)
  365. - Free Corps unit template now 9x INF (up from 5x INF)
  366. - states that side with the Loyalists in the US fascist civil war will now spawn local volunteers
  367. - Expand the USMC focus now gives research bonuses to Marines II and Marines III
  368. - reduced sub and surface detection values for vanilla ships to be more in line with MtG values
  369. - rebalanced the speed of destroyers, light cruisers, and battleships in vanilla to be more in line with MtG ships
  370. - changed a number of stat inconsistencies in vanilla ship models
  371. - the War Powers Act in the US tree now allows the US to form its own faction
  372. - Reduced the effectiveness of GiE legitimacy gain decisions to one-quarter of what they were.
  373. - fixed ships are going faster than intended
  374. - Split ground and naval AA defines, and reverted the ground AA chance to hit back to its original value, so that ground AA is no longer overpowered.
  375. - increased hit chance of torpedo
  376. - doubled hit chance of depth charges
  377. - tripped depth charge damage
  378. - halved light gun attack of convoys
  379. - lowered AA attack of convoys by 75%
  380. - lowered IC cost on radar and sonar for all tech levels
  381. - added taking sub visibility into account for naval strike
  382. - reduced the impact of deep ocean on destroyer, light cruisers, and subs
  383. - a/b/c/d and e/f/g/h British destroyers now start the game with sonar 1
  384. - reduced snorkel 1 to a 10% visibility reduction and snorkel 2 to a 20% visibility reduction
  385. - naval mission efficiency will now go even lower if you don't have enough ships/taskforces for the assigned regions
  386. - Nationalist Spain will not lose the "recovering from the Civil War" national spirit in historical focus mode, thus preventing them from joining the war
  387. - Atlantic Fleet Designer now adds 10% HP to Carriers
  388. - Armor upgrade for Carriers now adds 1% HP per level (non-MtG only)
  389. - research companies research bonus 10% to 15%
  390. - doctrine ministers research bonus 7% to 10% and 10% to 15%
  391. - electron mechanical engineering research bonus 2% to 3%
  392. - mechanical computer research bonus 3% to 4%
  393. - computing machine research bonus 3% to 5%
  394. - improved computing machine research bonus 5% to 8%
  395. - advanced computing machine research bonus 5 to 8%
  396. - focus: give refuge to scientist research bonus 3% to 5%
  397. - Japanese Ultimate Battleship Focus now provides a free Super Heavy Battleship template and two ships of that template in various stages of completion for owners of MtG
  398. - reduced fuel consumption in defensive combat (being in combat while not moving) to 1x
  399. - fuel flow through supply chunks that has reduced supply flow due to "Control of incoming edge provinces" will now ignore 50% of that penalty
  400. - Protected against ping-ponging Soviet AI strategy when surrender level Germany is around 10%.
  401.  
  402.  
  403. ##################################
  404. # UI
  405. ##################################
  406. - Auto balance task force action now assigns an insignia to the created task forces
  407. - Added a naval mission indicator on top of the task force insignia in the navy theater and fleet bottom bar
  408. - Added a number of tooltips and updates to research descriptions explaining the effects and intended uses of various modules to the tech tree
  409. - Clarified the tooltip for convoy escort
  410. - enabled small battle reports icon for showing displaying battle reports of a ship
  411. - Most task forces now get assigned an insignia reflecting their role or composition at game start
  412. - Canceling a mission or setting the mission to Hold for a task force will now make it return to port as well as cancel its current mission. The old behavior where the task force stays put can now be achieved by using Ctrl+Click on the Hold order button or with the shortcut Ctrl+H
  413. - Added a shortcut to the ship designer from the ship stat view
  414. - The ship designer now shows the refit cost from the parent design
  415. - Splitting a task force copy the insignia settings to the created one
  416. - Enabled splitting task forces when multiple are selected
  417. - Timeout added for naval accident reports of training and mine accidents
  418. - the US Arsenal of Democracy focus should now display the correct rewards after being finished (correct rewards were already issued)
  419. - fixed a missing word in a tooltip
  420. - Use the sprite of the dockyard with the wrench in the naval repair window
  421. - Added the ability to increment or decrement the desired number of ship in the task force composition editor by 5 or 10 based on the modifier keys shift and control being held down
  422. - Japan demanding overlordship of colonies event should now properly refer to Japan, rather than the recipient's country.
  423. - Added tooltips to Reach Out Across the Channel and For the Common Good focuses.
  424. - Fixed incorrect news event picture for the end of the German civil war.
  425. - fixed round_temp_variable not updating temp vars during tooltips
  426. - fixed naval repair window not reading correct province names
  427. - fixed a tooltip problem in construction view
  428. - fixed clamp_temp_variable not updating temp vars during tooltips
  429. - Added a yellow glow button to on map mission buttons to use for warning
  430. - Added mine laying and mine sweeping icons to navy_icons.dds and highlight
  431. - Fixed overlapping text in Ally the Dominions news events.
  432. - Show warning on mission icon when a task force seems ill-fitted for the task.
  433. - Use two decimal places for the modifier legitimacy_daily
  434. - Changed icons of torpedo unlocks to feel more logical
  435. - updated speed tooltip in ship designer to be consistent with the new naval combat system
  436. - fixed a research bonus tooltip with ahead of penalty bonus
  437. - fixed fuel icon not properly aligned to frames
  438. - fixed a duplicate event option in a news event
  439. - Added strike force status to the tooltip shown when hovering hover a spotted or engaged enemy
  440. - Anti-Communist Crusader trait now correctly displays the right icon
  441. - Minor text edit to Depillarization focus.
  442. - fixed text overflow in US war powers act news event
  443. - fixed a number of typos
  444. - Fixed Benelux formation news event properly referring to Netherlands' original name, rather than the new Benelux name.
  445. - It is now possible to select a theater as a deployment target which will put the newly created ships in that theater's reserve fleet
  446. - Now showing the task force insignia when selecting a task force as deployment target
  447. - Finnish neutrality party was renamed
  448. - Task forces created through the Move Ships Window now copy the insignia from the original task force
  449. - Fixed timed decision showing 999 instead of a progressbar
  450. - Dive bomber trait in admiral skill tree now correctly identifies bonus as only applying to carrier planes
  451. - Minor loc fix to Dutch Trade Neutrality news event option text.
  452. - Added list of required module slots that are empty to the save button tooltip when designing a ship
  453. - Fixed invalid 'no mission set' warning on a task force with a mission but currently refitting or repairing
  454. - Typo fix in the Netherlands bookmark description.
  455.  
  456.  
  457. ##################################
  458. # AI
  459. ##################################
  460. - ai will now check enemy's neighbors for calculating how many units it should assign to a front
  461. - ai will now produce ships 1 by 1 and should be able to switch lines when a ship is done
  462. - ai will trade with its puppets even if they have generated wargoals before
  463. - AI now correctly check if a new political advisor is available before engaging him.
  464. - fixed targeted (reverse) ai strategies breaking strategies inside ai plans
  465. - Ensured AI USA will no longer panic upon entering a war and instantly blow up the Panama canal. Also made rebuilding the Suez and Panama canals drastically cheaper and faster, and updated requirements and AI values for all decisions related to the canals.
  466. - ai will be aware of disconnected regions while assigning missions and will try not to exceed number of taskforces while creating region islands
  467. - added AI strategies for Italy and Germany to not ally China if Japan goes Tripartite Pact
  468. - Improved AI planning and coordination of naval invasions.
  469. - Use a new system for AI acceptance of incoming lend leas request, based on stockpile and not on production lines.
  470. - Fix the problem with AI canceling incoming lend lease 24h after acceptance.
  471. - Made AI much more conservative with PP when it comes to using GiE decisions.
  472. - Drastically increased chance for AI Churchill to take the various Speech decisions, and thus allow USA to help.
  473. - Ai Kaiser Germany should no longer side with Romania against Austria-Hungary in the Transylvania event chain
  474. - ai commits more naval bases to repairs now
  475. - Britain should now care more about Africa as well as other area prio tweaks
  476. - ENG will avoid channel if it is at war with GER
  477. - British AI should now pick ministers better to make use of Stanley Baldwin (a first in British history)
  478. - British AI should no longer take early mobilization if it has better use of the political power
  479. - British AI should no longer waste pp on resource prospecting if it has better things to do
  480. - British AI should no longer offer refuge to German scientist until a certain amount of time has passed
  481. - Italy alternate fascist plan will now result in Italy First, rather than Pact of Steel
  482. - Both sides of the Suez Canal are now considered part of Africa for the purpose of AI calculations (still separate for all other purposes)
  483. - blocked ai from creating naval missions in blocked regions
  484. - naval_avoid_region >= 600 will disable regions for missions as well now. Germany disables the channel if ENG is still a threat
  485. - historical Yugoslavian AI will no longer take Greater Yugoslavia
  486. - added an AI strategy to Hungary to prevent them from joining the axis before it is historical if historical focuses are on
  487. - ai is now less reluctant/random about upgrading its ship designs
  488. - fixed a bug preventing the Soviet AI from researching Fighters II
  489. - the Soviet union will no longer pick the War with Japan focus while fighting with Germany
  490. - ai will care more about home fronts that have actual enemies if surrender process is >0 and less about other non dangerous fronts
  491. - ai won't care about guarantees that are guaranteeing an enemy that has offensive war against us or a war that started long ago
  492. - Improved UK historical focus selection order
  493. - Japan will now avoid too aggressive early invasions
  494. - fixed AI keeping old garrison orders that are no longer our & our friends' lands
  495. - Germany will prioritize Suez less if it hasn't defeated the Soviets
  496. - Japan now does invasions a little earlier versus China
  497. - Fixed China(s) not building units
  498. - Split Scandinavia priorities off from Europe and set UK to wait longer to take back Norway
  499. - Soviets will now not waste production on silos
  500. - The AI of major naval powers should now be building more screens
  501. - The Chinese AI will no longer try to reserve rifles for the showdown with the hated enemy no.1 (Nationalists/Communists) while at war with hated enemy no.2 (Japan)
  502. - Germany will no longer invite Nationalist Spain to the Axis on historical mode, unless the time is after 1942, they're in a war with UK, and are winning rather heavily.
  503.  
  504.  
  505. ##################################
  506. # Stability & Performance
  507. ##################################
  508. - Gracefully handle improper backslash escaped characters in localization without corrupting data that can lead to a crash.
  509. - Fix a CTD when some game objects were deleted in a thread, instead of being marked for deletion later in the main thread.
  510. - Protected against a buffer overflow.
  511. - Detected and skipped a certain type of invalid mipmap data in dds files.
  512. - Fixed CTD when reordering pinned strategic regions
  513. - Reset the deployment target of an exile nation's naval production lines when its navy is transferred, so that they do not target the recipient's task forces.
  514. - Fixed miscellaneous null pointer crashes.
  515.  
  516.  
  517. ##################################
  518. # Modding
  519. ##################################
  520. - decisions now can accept an array for target (target_array = "array_name").
  521. - added neighbors & neighbors_owned country arrays
  522. - added exiles country array
  523. - added host country variable
  524. - decisions now can accept a list of country tags/variables that stores countries as targets (targets = { ENG GER })
  525. - changed max scripted loc depth to a define and increased to 30
  526. - moved scripted diplomatic action's initiator to root scope
  527. - texts of buttons in scripted guis are dynamic and populated by scripted loc now
  528. - value of global.date variable can be used in scripted localizations using GetDateString/GetDateStringShortMonth/GetDateStringNoHour/GetDateStringNoHourLong methods on it
  529. - added enable_reverse trigger for reverse strategies that is checked for main country once before checking for targets.
  530. - added targets = { ENG GER } & target_array = array_name support for reverse ai strategies to limit which countries they will be targetting
  531. - fixed scaled scripted gui buttons being reverted to no scale if they are assigned to textures
  532. - in nested if triggers/effects if = { if = {} else = {} } else/else_if part is now attached to second if instead of first
  533. - scripted diplomatic actions without acceptance now calls execute effect when sent
  534. - added a temp scope before visible trigger of scripted guis so the temp vars will be shared from visible to all other triggers/scripted locs
  535. - added is_valid_root trigger for targeted decision. this is checked before checking all targets and if false, will skip that targeted decision completely
  536. - added game variables fuel_k & max_fuel_k
  537. - fixed example of scripted diplo actions & fixed some string problems
  538. - ai will now ignore pp strategies while deciding to send scripted diplo actions
  539. - fixed some localization issues with scripted diplo actions
  540.  
  541.  
  542. ##################################
  543. # Database
  544. ##################################
  545. - Added new flag to Fascist Malta to go with the new name.
  546. - Added Ataturk and Mannerheim as Turkish and Finnish field marshals.
  547. - Added new cosmetic tag for Russia if it has lost all its releasable nations, and added two new events to apply/remove this cosmetic tag.
  548. - MAL and INS now start with the correct techs unlocked for players with MtG
  549. - removed naval starting techs for ICE
  550. - Added countdown timer for when the True Communist coup occurs after switching to Communism as Britain, but not having decolonized within the required 2 years. The event starting the civil war is now fired through this mission, rather than as a MTTH. This, in addition to another tooltip added to the referendum decision, should hopefully make it more clear to the player what they can expect.
  551. - gave a number of ships in most major navies some starting experience
  552. - Adjusted some ideology drift spirits in the British, German, and Italian focus trees to be timed.
  553. - Gave Netherlands Marines tech at game start.
  554. - Removed hard-scripted ideologies for nations released via the UK Decolonization tree. Released nations now will always have the UK's ideology.
  555. - Hjalmar Schacht now costs only 75pp, to make up for the fact he is more limited in his availability.
  556. - French Redoubtable Class Submarine no longer considered obsolete
  557. - The democratic side in the fascist US civil war should no longer be locked to the fascist branch of the focus tree
  558. - Reduced MTTH value for Chamberlain Resigns event.
  559. - Added news events informing other nations that the Dominions declare independence based on the British domestic political situation.
  560. - Renamed Bulgaria Democratic leader and party.
  561. - added Xian Yuan as a naval theorist to Manchukuo
  562. - moved British Ark Royal Class to 1936 start, added Ark Royal to starting building queue (laid down September 1935)
  563. - added a few more namelists for Britain and France based on community contribution
  564. - added and tweaked a number of ship name lists
  565. - Added new decision and events allowing for the peaceful unification of the Low Countries, if the Benelux has been formed.
  566. - New (democratic-only) flag for Benelux Federation
  567. - Tweaked Chamberlain resigns event to now require Poland to have fallen, and slightly increased the required surrender progress required for Denmark, Norway, the Low Countries, or France.
  568. - The US now correctly starts with 2 Yorktown Carriers under construction in 1936 (MtG only due to balance concerns)
  569. - Italy now correctly has two Littoria-Class Battleships under construction in 1936 (MtG only)
  570. - changed some starting technologies for Italy
  571. - France now starts with 1 Richelieu Class Battleship under construction in 1936 (Richelieu) and two more under construction in 1939 (Jean Bart and Clemenceau) (MtG only)
  572. - added HMS Aurora to British starting construction (MtG only)
  573. - moved Town Class Light Cruiser template to 1936 start, added 5 ships to British starting construction in 1936
  574. - Added Marines division template to HOL
  575. - Added portrait for Ataturk
  576. - added and tweaked a number of division name lists for various countries
  577. - Commonwealth Ties can now be taken if UK is overlord of Dominion civil war factions, as well (and applies the relationship boost to those countries).
  578. - Adjusted requirement for Imperial Conference to no longer be impossible if UK accepts Destroyers for Bases offer from USA.
  579. - removed the claim Romania gets on Bulgaria from the relevant event
  580. - Reach out to the Ware Group is now available for both democratic and communist governments
  581. - Removed Atatürk as a starting field marshal and instead added a decision to recruit him if Turkey is in a defensive war, also assigned to him his new field marshal portrait
  582. - Added foreign language loc and an on_action trigger for Turkish civil wars.
  583. - Added Admiral Hipper to German starting construction (MtG only)
  584. - Added two Kirov-Class Cruisers to Soviet starting construction (MtG only)
  585. - Added USS Vincennes and USS Wichita to US starting production (MtG only)
  586. - Added two light cruisers to Italian starting construction (MtG only)
  587. - Central Powers will now invite Bulgaria if they exist, are AI, and are non-aligned.
  588. - Adjusted Vojvodina state population, and added cores to it in the Hungarian focus tree.
  589. - Central Powers focus now sends event invites to the various potential nations, giving them a choice rather than automatically adding them to the faction.
  590. - Removed two duplicate ship templates in the 1939 start
  591. - Further adjusted cores granted in Hungarian focus tree (for Vojvodina and West Banat).
  592. - Reclassified existing Kongo-Class ships as Battlecruisers (MtG only)
  593. - Moved Kuching to its proper location, and added a new Brunei Victory Point to where Kuching used to be located.
  594. - King's Party is now renamed into Queen's Party under appropriate circumstances.
  595.  
  596. *******************************************************************************************************
  597.  
  598. Update v1.6.1:
  599.  
  600. ##################################
  601. # Feature and Important
  602. ##################################
  603. - New task force composition editor interface with much nicer flow
  604. - Added a reserve button to Fleet bottom bar.
  605. - Unlocking new ship hulls will now provide a variant with the same modules as on the best equipment variant of the previous ship hull level, to the extent possible, and hide the empty hull as obsolete in that case.
  606. - ctrl b now toggles strategic deployment for selected units
  607. - key k now toggles air training (kamikaze is moved to ctrl b)
  608. - FM won't be able to activate abilities if it is already active for all child groups
  609. - Taskforces with automatic split on will split into multiple taskforces if there is no naval base that can repair all ships at once
  610. - Sinking enemy ships will now award war participation
  611.  
  612.  
  613. ##################################
  614. # Bugfix
  615. ##################################
  616. - Underpaid, Undersexed, and Under Eisenhower achievement now correctly requires a 1936 start date.
  617. - Fixed an issue where several British focuses were bypassed and canceled at the same time.
  618. - Removed duplicate "Remove country leader" in Towards Indian Independence focus.
  619. - Fixed an issue where you could not take 'War on Pacifism" decisions to get rid of national spirit if you had above 80% war support.
  620. - fixed an issue where Manchukuo could demand Japan become their puppet while still being a subject of Japan.
  621. - Cave to the Germans, Maintain Trade Neutrality, and Cave to the British focuses can no longer be bypassed while one of the other mutually exclusive paths are in progress (thereby unlocking multiple political paths).
  622. - The United Kingdom can now progress to the end of the Decolonisation tree, even if India has already declared independence.
  623. - MacArthur will no longer lead the Loyalists while also fighting as a field marshal for the Constitutionalists.
  624. - Canada will no longer be subject to continued British communist pressure after Britain accepts the USA's demand to stand down.
  625. - Anti-German Speech decision now correctly checks whether any German civil war faction is fascist, and does not show duplicate decisions in case Germany is in a civil war.
  626. - fixed an issue with Reichskommissariats Ostland and Ukraine behaving weirdly
  627. - 'Expose the Belly of the Bear' will no longer cancel if some of the criteria is true.
  628. - The focus 'Expand the MLD' will now automatically bypass if the Netherlands or its subject does not control Java.
  629. - Australia can now invite King Edward VIII to Australia if they decide to stand by the King in the event of him pushing his marriage forwards. The focus can now also be bypassed if Australia becomes fully independent and is not in the Allies.
  630. - Fixed Secure the Dominions decisions still being visible if you secured them via civil war instead.
  631. - The subject of a country can't stay at war anymore if its overlord capitulate (if no faction)
  632. - Fixed a single port being naval strikes multiple times within the same tick creating confusion
  633. - all units of an army will be assigned to newly created garrison orders now
  634. - During peace conference, you can now satellite a subject even if its overlord is annexed or puppeted.
  635. - joining a faction now cancels received guarantees
  636. - Lithuania's 'Move Capital to Vilnius' decision can only be taken once.
  637. - End of the British Civil War will no longer cause Canada to rename whichever faction it is in to Commonwealth of Nations if they went ahistorical.
  638. - fixed tutorial 10 not advancing if no units are selected
  639. - Unintended dynamic tag victors of the UK, Mexico, and USA civil war(s) now load their original focus trees upon victory.
  640. - fixed submarine models not being shown in naval combat
  641. - You can now move a repairing taskforce from a naval base to another without canceling repairing.
  642. - Fixed attache not working when the recipient has less than 100PP and 50CP
  643. - German Integrate War Economies focus now sends events rather than applying effects immediately, giving players a chance to decline to avoid being puppeted.
  644. - Decolonize Asia game rule now releases Korea, Manchukuo, and Mengkukuo, and transfers other continental states to China.
  645. - Heavy cruisers are now considered as capital ships in the production line.
  646. - the nation building decisions now correctly add a national spirit to execute their effect
  647. - Fixed Treading the Narrow Path achievement to correctly not be awarded if you lost one of your starting states.
  648. - Fixed easter egg event to now be possible to fire.
  649. - George VI national spirit is now properly removed when finishing The Fate of the Royal Family focus.
  650. - You can now train colonial divisions using colonial manpower, even if master doesn't have manpower.
  651. - The Imperial Federation focus should now be available even if you don't own Together for Victory
  652. - Focuses and events relating to the Imperial Federation now takes into account various combinations of DLCs the player may or may not own.
  653. - fixed repair queue reordering not working
  654. - Removed faction requirement of Dutch Strength over Blood focus.
  655. - Made it impossible to begin the Abdication event chain if you have also gone down a mutually-exclusive branch that would prevent you from resolving the negative effects from that event chain (such as Fallen Government) by selecting the King's Party focus, or vice-versa.
  656. - Winning the Blackshirt civil war will now reimburse one George V king to the player.
  657. - the gun upgrade for ships now increases light and heavy attack for players without MtG
  658. - Resolved the hash conflict that resulted in the oddly specific case of Macedonia, puppeted by Chad, receiving a news event option text as a country name ("This messes with our plans...")
  659. - Re-enabled releasing Egypt as UK, but only when in Ironman mode (for the Freegypt achievement).
  660. - German focus Break the Anglo-French Colonial Hegemony now correctly gives a claim on Cameroon instead of Gabon, and on Rwanda and Burundi, as well as wargoals on these nations if they exist, or on Belgium if it still owns Rwanda and/or Burundi.
  661. - British Decolonization focuses are now available as long as you control one of the required states, and bypass if you don't own any. Dutch Decolonization focus is similarly bypassed if you don't own any of the areas or control them as subjects.
  662. - fixed an issue where the Loyalists in the fascist Civil War would not get the correct flag
  663. - Honor the Confederacy focus is now correctly available for unaligned US
  664. - South Africa Secure Interests in Africa focus now takes into account new tags.
  665. - Fixed Battlecry and Awake and Angry being completed immediately upon unpause.
  666. - fixed a trigger in election events that had the date reversed
  667. - Prevented puppetting the original faction leaders from awarding the Assuming Direct Control achievement.
  668. - Merging an active and reserve taskforce will now always merge into active
  669. - Don't remove unit from province when transfert ownership (when a GiE is reinstalled for example)
  670. - Fixed ship design filter by sub unit resetting when a new equipment was added to the list
  671. - Achievement fix for Pride and Prejudice
  672. - fixed an issue with continuing the game past 1948 when going for achivements
  673. - Made Tora Tora Tora mission reward for Japan appear correctly as a completion reward, rather than a failure penalty.
  674. - Imperial Federation can now be achieved even if you annexed some of the Dominions, as long as you control all of their cores. Imperial Conference proposals will also correctly unlock once all involved parties have responded, taking into account that some may not exist anymore.
  675. - Fixed a single state misbehaving when releasing Reichskommissariat Ostland while at peace
  676. - Fixed light cruiser battery 4 module having less light attack than previous module
  677. - UK theorist J.F.C. Fuller now properly gives 7% doctrine research bonus.
  678. - Fixed the Dutch military tree to no longer be incorrectly hidden if you don't own DOD. Instead, it correctly only hides a single focus.
  679. - ENG Decolonizing while having finished Three Nation Solution will grant RAJ the improved Muslim Community Marginalized trait. Also, TFV trees will now take into account the possibility of having been decolonized by Britain, and, if they are still in a faction with ENG, allow them to take focuses that would otherwise require them to still be a subject.
  680. - Ensured that it is no longer possible to 'game the system' by, as a Dominion, promising loyalty to the king in the event for the Abdication Crisis, only to subsequently go down the independence path in a TfV focus tree. Promising loyalty now locks you into the pro-Britain path of the tree.
  681. - HOL focus Colonial Shipbuilding now only requires control, rather than total control, of the relevant states. This should make it more possible to be taken once at war with Japan.
  682. - Fixed carrier deck size not being updated after refitting
  683. - The Naval treaty should no longer be removed if Japan goes to war with China specifically
  684. - British decolonization tree now takes into account not owning TfV.
  685. - Double-clicking on enemy task force icons no longer lets you select their fleets and disband them
  686. - Fixed reconquered and re-puppeted dominions declaring independence from Fascist Britain a second time.
  687. - De Gaulle should no longer be able to play 4D chess and rule both Vichy France and Free France.
  688. - Trotsky should no longer be able to lead an uprising in the Soviet Union while also ruling Mexico.
  689. - Added new states in West Africa to correctly be owned by Vichy France upon formation.
  690. - Prevented various strange AI behaviours from occurring, such as Stalin allying Trotskyite Mexico.
  691. - McArthur should no longer be able to lead armies on the Democratic side of the US civil war, while leading the Fascist side. De Gaulle should now no longer be available as a general for Vichy France.
  692. - Updated Waking the Tiger DLC to pull in portrait fixes that were missed earlier.
  693. - Fixed country neighbors not properly rebuilt on controller changes and triggers like any_neighbour_country etc not working properly in some cases
  694. - It is now possible to build torpedo cruisers without Man the Guns again
  695. - Fixed 3D model viewer entities making noises in Germany
  696. - Repair naval bases will now be scored based on actual path rather than map distance while searching for naval bases to repair
  697. - Fixed the deficit of a task force in regard to its reinforcement target being miscalculated in some cases leading to no reinforcement until at least one ship of the missing kind join the task force.
  698. - Fixed a bug where the ships in surplus would be miscalculated leading to a infinite loop of a ship detaching to be assigned to reserve on one tick and joining back on the next one.
  699. - Fixed requested expeditionaries not being assigned to fallback orders
  700.  
  701.  
  702. ##################################
  703. # AI
  704. ##################################
  705. - Fixed an issue where the AI could get stuck and stop production of non-convoy ships if Man the Guns was not enabled
  706. - AI will now correctly always reject requests to integrate exiled navies if they have more than 75 ships, and will also always accept if they have fewer than 25 ships.
  707. - Added AI strategies to certain UK and Netherlands focus tree paths to avoid making weird allies.
  708. - AI now use correctly all their dockyards
  709. - ai will build units considering ally & subject supply chunks as well, added a strat for JAP since it will be fighting mostly on subjects
  710. - AI is not a bit less reluctant to cancel convoy defense missions now if it is trading for fuel
  711. - AI will assign more screens to convoy missions if it is being raided a lot
  712. - AI will prio mine sweeping more if it has mines assigned next to owned regions
  713. - US and ENG AI should now be able to build a specialized anti-submarine destroyer design for convoy work
  714. - the US AI will now be granted the correct advisors from script when set to go fascist/communist
  715. - US AI will now not take resource decisions unless it has political power to spare
  716. - AI now takes convoy losses and mine threat into account when designing ships and building counters. Losses to convoys also increase desire of AI to build more convoys
  717.  
  718.  
  719. ##################################
  720. # UI
  721. ##################################
  722. - Fixed occasionally incorrect rendering of national focus tree lines.
  723. - reformulated subtracting factories from production line tooltip to be more consistent with the way the English language has developed since 1912
  724. - Added more grandiose language into the Second American Civil War victory event texts for both sides.
  725. - Added tooltip text for fascist mobilization of National Guard.
  726. - Added custom tooltip to Anti-Bolshevist Aid focus to prevent the United States from appearing like it plans to send weapons to itself.
  727. - Removed unnecessary space between the title and article of the American fascist victory news event.
  728. - Made civil war victory event title dynamic so the event reads appropriately even if you are still non-aligned.
  729. - Mexico will now receive the event notifying it of its acceptance into a faction instead of its faction sponsor getting the acceptance event instead.
  730. - Shortened Commonwealth of Nations formation event text so that it no longer overlaps with the selectable event button.
  731. - fixed a number of inconsistencies in the German Loc
  732. - Disabled all air mission buttons for air wings on a carrier in port
  733. - All countries in Europe now have fascist, communist, and democratic political party names.
  734. - Added text icon for Legitimacy.
  735. - minor grammar fixing and removal of redundant text
  736. - added an explanatory tooltip to a US decision
  737. - Generic Air Theorists now have proper localisation.
  738. - Always display mission efficiency of the relevant mission on the naval mission map icon
  739. - scroll bar works again on right side theatre view now
  740. - achievement tooltip at start of the game now mentions "most achievements are disabled" on 39 start
  741. - Fixed duplicate pop-ups on some diplomatic action when handled by AI
  742. - Display correct type and number of ships in naval overview
  743. - it is possible to request expeditionaries for fallback orders now
  744. - Corrected tooltip for the Shadow Scheme focus to no longer refer to defensive wars only.
  745. - Fixed the tooltip of the Japanese decision 'Demand Indochina'
  746. - fixed taskforces on never repair setting having inconsistent guis about which ships are being repaired
  747. - US warplan focuses should now correctly display the effects of the decisions they unlock
  748. - Rename ship designer save button to match division designer
  749. - fixed a small typo in a news event
  750. - fixed a typo in a technology
  751. - Fixed event option text for Edward VIII and Wallis Simpson death news event for countries other than UK itself.
  752. - Fixed move window refering to ships by hull type. Now refering to them by sub unit name.
  753. - Fixed hook to proper module icon for DP secondary batteries in ship designer
  754. - Changed theater icon for moving to combat to be the same as the text icon going_to_combat
  755. - Fixed a cropping issue with one of the achievement images
  756. - Made decision progress bar on map a bit bigger so it is more visible
  757. - Adjusted colors on mapmode buttons
  758. - Added Capital Ship icon to heavy and carrier ship hulls technologies
  759. - Improved the fuel consumption feedback for navies
  760. - Added the ship role icon and task force insignia to the detailed ship entry
  761. - detailed ship entries now show the current ship activity and clicking on the ship open the history if there are new entries
  762. - Added custom icons for game rules for foreign policy, covert actions and gameplay rules
  763. - Clarified some tooltips related to patrol and strike force missions
  764. - Enabling automatic reinforcement on a task force will now set the requirements to the current fleet composition if they would have been zero (e.g. when a task force has been initialized from history files).
  765. - Aligned GiE flag on ships
  766. - Changing the task force insignia no longer disable "use fleet's color"
  767. - Stop fuel flickering when near 0
  768. - added a different icon for convoy combat alerts and on map battles to make it easier to see the difference
  769. - Carriers are now displayed as capital ships in ship designer.
  770. - Various russian loc fixes
  771. - Naval Mines now have an improved tooltip showing you how much damage you are doing to others
  772. - Enabled changed the naval access of all selected strategic region at once using the lower-left region window controls.
  773. - Fixed a missing event picture in a French event
  774. - Changed coloring of strategic navy map mode to improve visibility of assigned regions
  775. - Selecting ships and right clicking on taskforce icons now will assign ships to those taskforces
  776. - Selecting task force and right clicking on another task force in the theater view will ask if you want to merge task forces
  777. - Panning to armies and task forces in the theater view made consistent with a double-click, instead of when selecting with single click (army) or when right clicking (navy)
  778. - Fixed selecting a ship model closing ship model viewer
  779. - Fixed 3D model selector using wrong visual levels
  780. - Fixed Unaligned Gambia flag to correctly display.
  781. - Fixed a visual bug in the task force composition editor where the current fulfillment would not be properly computed and displayed when matching any role icon
  782. - Add a button to remove strategic regions for fleets, matching the army behavior
  783.  
  784.  
  785. ##################################
  786. # Modding
  787. ##################################
  788. - changing context in effects will not copy random anymore
  789. - fixed manpower trigger for big values
  790. - fixed unordered names not working with fallback system
  791. - fixed selected scripted gui contexts not working with visible trigger
  792. - fixed a visibility glitch with scripted guis
  793. - fixed an issue where admirals with a maneuvering skill of 3 gained 75% positioning as opposed to 7.5%
  794. - Add start_experience_factor for ships and airwings
  795. - adding game variables for some ai strategies and attitudes
  796. - added ability to call scripted loc on variables [?var.ScriptedLocName]
  797. - added support for attaching a scripted gui to another scripted gui
  798. - fixed is_target_of_coup checking for wrong country
  799. - Added some date trigger validation to catch inappropriate usage of D.M.Y format when Y.M.D is expected.
  800. - added on_sent & reject effects for scripted diplo actions
  801. - random now works better with scripted guis
  802. - Added a bunch of profiler scopes
  803. - meta effects/triggers now have a debug variable for printing actual string
  804. - Added triggers for mine and convoy threats
  805.  
  806.  
  807. ##################################
  808. # Balance
  809. ##################################
  810. - The ability of a general couldn't be cumulative anymore with the same at the marshal level.
  811. - Cruiser submarines can now mount extra fuel tanks
  812. - Punitive subroutines activated against exploiters deleting their entire army just before certain civil wars... Beware!
  813. - Added civil war divisions to Fascist UK civil war
  814. - AI Germany should be slightly more likely to win the German Civil War.
  815. - fixed port strikes not killing some ships but leaving at 0 health
  816. - fixed subs running away from other subs
  817. - activating women in the workforce and then moving away from total mobilization will now remove the manpower buff from women in the workforce
  818. - removed duplicate effect in direct/indirect support focuses in Australian Focus Tree
  819. - US isolation economic law now also affects naval dockyard building speed
  820. - Removed first super heavy BB research bonus from Japanese focus tree for MtG players, replaced with 50 naval XP
  821. - Leader XP gain now only from units outside reserves in combat
  822. - We now use battalions rather than divisions to calculate XP scaling for commanders to avoid 1 bat exploits
  823. - XP gain rate in combat now scaled by the lowest of yours and enemy strength
  824. - overall Xp gain spead from combat increased to compensate for above changes
  825. - US random congress events now differentiate better between Senate and House, which should counteract situations where one chamber supports the government to the hilt while the other has no majority
  826. - reduced naval XP generation by a large amount. increased impact of ratio of ships. This will make smaller ships generate a bit more XP, also made manpower more have impact overall
  827. - the Jägernotprogram decision can now only be taken once, its effect has been reduced to 90 days and taking the decision costs 5% war support and 5% stability
  828. - added a total of 20 naval XP to the RAJ focus tree
  829. - To take into account the vast influx of new tags, The Puppetmaster achievement now requires 50 subjects, up from 25.
  830. - Limited Intervention now increases the PP cost of economic and recruitment laws by 100%
  831. - Limited Intervention no longer puts the US on civilian economy but allows the country to switch out of undisturbed isolation
  832. - Finishing the Great Depression reductions in the Communist Branch now requires a communist in government and will incur heavy opposition if at low communist support
  833. - added a repeatable decision for the fascist side in the US fascist civil war that raises a number of militia divisions
  834. - starting the US fascist civil war should now retain popularity for fascism and switch non-fascist support to neutrality
  835. - Reduced bonus to Tank and Tank Destroyer Production cost in US focus tree from 25 to 10 %
  836. - removed fuel consumption from rockets
  837. - added fuel output reduction of 0.6 to undisturbed isolation
  838. - added fuel output reduction of 0.5 to isolation
  839. - added fuel output reduction of 0.25 to early mobilization
  840. - added fuel output reduction of 0.1 to partial mobilization
  841. - Super Heavy BB hull now slightly faster
  842. - In historical mode, the British or US AI will not strongly challenge a Japanese or Italian naval buildup through the Naval Treaty System
  843. - Doubled repair speed for ships in naval bases
  844.  
  845.  
  846. ##################################
  847. # Database
  848. ##################################
  849. - fixed a missing portrait in the Mexico tree
  850. - Removed Guns for the Anti-Bolshevik War decisions from the Support China category and moved them to the Foreign Policy category.
  851. - Monarchist Hungary now correctly receives a claim on the new state of Katowice through the Reclaim the Empire focus.
  852. - Fixed medium and large flags for communist Cameroon that were not showing up in-game due to being incorrectly sized.
  853. - New Zealand Prime Minister Michael Joseph Savage should now pass away on the correct date and then be replaced by Peter Fraser.
  854. - Fixed the Tisa river properly flowing into the Danube
  855. - Marco Polo Bridge Incident tooltip now mentions Qingdao
  856. - Fixed democratic Cambodia flag to no longer be a copy of Cameroon's
  857. - Improve Serbian Railway Network focus now also provides infrastructure to West Banat
  858. - fixed an issue with the British RAJ getting the wrong portraits if the anniversary pack is installed
  859. - unlocked cruiser submarines for Japan from 1936 start
  860. - fixed a number of cruiser and carrier hulls not improving reliability with higher levels
  861. - Added 5 new German advisors that are available after taking Oppose Hitler, Revive the Kaiserreich, or Re-Establish Free Elections, if the player has the Waking the Tiger DLC.
  862. - Corrected Albanian communist leader and democratic reformer; implemented leader portraits for Kazakhstan.
  863. - The US focus tree now has further explanatory tooltips for Honor the Confederacy, Invite Foreign Support, Focus on Europe/Asia
  864. - fixed an issue in the Soviet Focus Tree where it gave a techbonus that did not work with the MtG naval focus tree
  865. - Switched around the names for Unaligned and Democratic Curacao, so that the more recognizeable name "Netherlands Antilles" is the 'default' Democratic name, with the less recognizeable "ABC Republic" becoming the name for Unaligned Curacao.
  866. - Adjusted Imperial Federation news event pictures to include New Zealand, British Africa, and various other colonial possessions in the Middle East, South and Central America and Southeast Asia.
  867. - Fixed an issue withthe data format of the CSA flag, the historical one should now load
  868. - Adjusted Fascist Dutch flag
  869. - Moved province 9494 from state Lublin to state Krakow to improve Austro-Hungarian borders.
  870. - Included Alliance with Germany in the list of optional prerequisites for the British Pre-Empt the Ideological Threat focus.
  871. - Fixed an incorrect unit location for the Spanish civil war events
  872. - Adjusted Fascist name for Malta to no longer reflect the modern-day name of the Order, which has instead been used as the Unaligned name.
  873.  
  874.  
  875. ##################################
  876. # Stability & Performance
  877. ##################################
  878. - Fix CTD in a unit tooltip
  879. - CTD fix in mods where no ai roles for equipment are defined
  880. - Avoided CTD when army icons do not have corresponding entries in gfx files, providing info in the error log instead.
  881. - Fixed a CTD when an ally is called into war, non-aggression pacts are being assessed, and a war relation with an alleged enemy cannot be found.
  882. - Cleared the country refresh flag when clearing game state, potentially avoiding an out-of-sync when joining a multiplayer game after leaving a different game session.
  883. - Random CTD fixes
  884. - fixed a ctd with built in profiler
  885. - fixed having no airwing modifiers crashing the game (do plz add tho modders)
  886. - fixed having no ai focus list crashing the game (do plz add tho modders)
  887. - fixed a ctd with scripted diplomatic actions
  888. - Improved OOS checks to use proper checksums instead of basic addition and occasional multiplication which can sometimes miss out-of-syncs, added resources consumed and technology status as new categories checked, and fixed localization from some previous OOS code rearrangement.
  889. - Minor performance improvements to the tag trigger when the tag is not a variable
  890. - Game startup speedup by improving map generation
  891. - Game startup speedup by skipping some duplicate gamestate resets
  892. - Avoid computing the gradient borders when reseting the game as they can be computed later on
  893. - Made decisions update threaded for the warmup tick on game start
  894. - Improved the performance of gradient border generation
  895. - performance improvements when using huge number of variables (hi mods)
  896. - optimization for checksum calc of variables
  897. - Fixed a crash while transferring carrier ships with multiple air wings of same type in civil wars
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