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- // =============== Initial ===============
- developer "1"
- rate "500000" // 4 MBPS
- cl_updaterate "128"
- cl_cmdrate "128"
- // =============== Damage given ===============
- con_enable "1"
- con_filter_text "Damage Given"
- con_filter_text_out "Player:"
- con_filter_enable "2"
- // =============== Audio ===============
- volume "0.15"
- voice_enable "1"
- voice_scale "0.19" // receive volume
- voice_mixer_volume "1" // mic volume
- windows_speaker_config "1" // headphone audio output
- snd_use_hrtf "1"
- snd_mix_async "1"
- snd_mixahead "0.02" // sound delay
- snd_pitchquality "1"
- snd_ducking_off "1"
- snd_front_headphone_position "90"
- snd_rear_headphone_position "90"
- snd_headphone_pan_exponent "1.2"
- snd_headphone_pan_radial_weight "1"
- snd_mute_losefocus "1" // mute game when alt-tabbed
- dsp_enhance_stereo "0"
- lobby_voice_chat_enabled "0" // voice chat in lobby
- cl_mute_all_but_friends_and_party "0"
- snd_async_flush
- snd_musicvolume "0"
- snd_menumusic_volume "0"
- snd_roundstart_volume "0"
- snd_roundend_volume "0"
- snd_mapobjective_volume "0"
- snd_tensecondwarning_volume "0.5"
- snd_deathcamera_volume "0"
- // =============== write dc disconnect ===============
- alias "dc" "disconnect"
- alias "gg" "quit"
- bind j "+jump;-attack;-jump"
- // ================== Right/Left Arm ==================
- bind "kp_downarrow" "cl_righthand 1"
- bind "kp_end" "cl_righthand 0"
- // ================== Jump and Crouch ===================
- unbind "space"
- bind "space" "+djump"
- alias "+djump" "+jump ; +duck"
- alias "-djump" "-jump ; -duck"
- bind "mwheelup" +jump
- bind "mwheeldown" +jump
- host_writeconfig
- clear
- echo "Zer0-1ne's CFG Loaded"
- echo "Get Ready To Lose"
- // ================== Good Luck ===================
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