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- <?xml version="1.0" encoding="UTF-8" ?>
- <serverevents>
- <conf>
- <!-- Queueing ensures that messages are not displayed too quickly. -->
- <queue enabled="true" messages_per_minute="12" messages_to_hold="10" />
- <file enabled="false" uri="ServerEvents\server_events.txt" keep_old="5" />
- <chat enabled="true" prefix="[Event] " prefix_color="lightblue" color="white" />
- <!-- To get accessToken and secret run `java -jar ServerEvents.jar` -->
- <twitter enabled="false" accessToken="{accessToken}" accessTokenSecret="{accessTokenSecret}" rate_limit="350" />
- <database enabled="false" username="" password="" database="jdbc:mysql://localhost:3306/minecraft" table="server_events" driver="com.mysql.jdbc.Driver" />
- </conf>
- <!-- Messages to be displayed randomly. Default delay is 30 minutes (30min*60sec*1000mili)-->
- <random enabled="false" delay="1800000">
- <msg>Welcome to the Grand Empire.</msg>
- </random>
- <join enabled="false">
- <msg>Welcome to the Grand Empire.</msg>
- </join>
- <quit enabled="false">
- <msg>Text</msg>
- </quit>
- <!-- BAN/KICK Messages NOT WORKING YET! -->
- <!-- Messages to use when a player is kicked or banned -->
- <!--
- extra replacements:
- %admin => admin who kicked or banned the player
- -->
- <ban enabled="false">
- <msg>%n has been banned by %admin.</msg>
- </ban>
- <kick enabled="false">
- <msg>%n has been kicked by %admin.</msg>
- </kick>
- -->
- <!-- Messages to use when a player uses a command -->
- <!-- cmd must be specified -->
- <!--
- consider cmd="/kill player with polarbear now"
- extra replacements:
- %cmd => whole command used : /kill player with polarbear now
- %cmd0 => base command : /kill
- %cmd1 => first argument : player
- %cmd2 => second argument : with
- %cmd{N} => Nth argument : %cmd3=>polarbear : %cmd4=>now
- -->
- <command enabled="false">
- <msg cmd="/i 1 64" full="true">%n used the command: %cmd</msg>
- </command>
- <!-- Messages to use when a player dies. -->
- <!-- If a player is killed by a zombie, a message is chosen at random from messages with killer="zombie", killer="creature" or where a killer is not specified. -->
- <!-- Killers:
- player
- creature
- creeper
- zombie
- ghast
- pigzombie
- skeleton
- spider
- contact (cactus)
- explosion (non creeper)
- drowning (NOT WORKING YET)
- falling
- burning
- lava
- suffocation
- -->
- <!--
- extra replacements:
- %damage => amount of damage taken on final blow
- %killer => name of player, creature, fire, water, gravity, or explosion
- -->
- <death enabled="true">
- <msg>%n has been murdered by %killer.</msg>
- <msg killer="zombie">%n has been killed by a Zombie.</msg>
- <msg killer="skeleton">%n has been killed by a Skeleton.</msg>
- <msg killer="spider">%n has been killed by a Spider.</msg>
- <msg killer="creeper">%n has been killed by a Creeper.</msg>
- <msg killer="falling">%n has fallen to his death.</msg>
- <msg killer="burning">%n has been burned to death.</msg>
- <msg killer="lava">%n has drown in lava.</msg>
- <msg killer="drowning">&n has drown.</msg>
- <msg killer="suffocation">&n has suffocated.</msg>
- <msg killer="contact">&n has died to a cactus.</msg>
- </death>
- </serverevents>
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