G4U55

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Apr 24th, 2019
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  1. Update 4:
  2.  
  3. New Major Feature:
  4. Titan ships / Massive fleets Mode - available in skirmish mode!
  5.  
  6. Reworks and additions:
  7. Micro Warp Jump now takes time to cast, just like the Warp Out skill
  8. Micro Warp Jump now has charges (standard -1 by tonnage)
  9. Micro Warp Jump can now be cancelled by an assault action
  10. Changed Call To Arms from a flat -1 troop damage to halving troop damage.
  11. Claws, Tentacles, Torpedoes, and Novas are now in the same category as gen/deck/engines rather than weapons one in terms of not being subject to 25% chance of redcrit (Making them more resilient).
  12. Added a new UI element showing which squadron belongs to which ship when hovering over recall skill.
  13. There are now at least 3 Asteroid Fields and 3 Gas Fields on each battle map
  14. Reload now affects the Strikecraft skills cooldown
  15. Asteroid damage increased from 4 to 6
  16. Power ram upgrade reduced from 0.5 to 0.25
  17. Admech Mars Pattern Reactor Fields: has now a longer cooldown, but unlimited charges
  18. Domination mode is now deactivated by default in skirmish
  19. New specific explosion FX for Ael ships
  20. Improvement on Tyranids shields FX and collision blood
  21. Imperium
  22. Increase Plasma Macro Velocity on IN/AM/SM by +25% (2000 to 2500)
  23. Tyranids
  24. Wrecking ball can now target within a 45 degree frontal arc
  25. Bioplasma shots now go through holofields
  26. Escort ships now automatically trigger their "spore explosion" on death
  27. Tyranids/Drukhari
  28. Tracking Sense now gives lances +4.500 range
  29. Orks
  30. Slowing Zzaps skill : the skill can now being stacked, and it’s duration has been decreased from 2 to 1 second
  31. Tractor Beam skill: Make it move ships the same total distance, but do it faster and for a lower duration
  32. Necron
  33. Now have crew regen only in Reactive Hull Shift stance
  34. A Necron version of Vaul’s Maneuver replaces Pyramidal Reconstruction as technical skill (Pyramidal is now given to the Admiral Ship by default)
  35. Hull Cauterization duration is now determined by the ship’s tonnage
  36. Pyramidal reconstruction now only repairs to the very next step (red to yellow, yellow to clear) instead of a full repair
  37. Tau
  38. Castelan upgrade now gives +3 troop damage instead of +1
  39. Gravity Wave Projector now applies the same force whatever the ship’s tonnage and is now also applies to allied ships.
  40. Changed Kauyon effect from "Exceptional accuracy in stealth" to "when stealthed OR inside a nebula or asteroid field, gain +4.500 range on all weapons, and Exceptional accuracy on standard weapons”.
  41. Water Caste now provides a bravery bonus rather than an immunity to mutiny.
  42.  
  43. Battle Fixes
  44.  
  45. Fixed crash in Tyranids vs Orks skirmish battles
  46. Fixed a crash at multiplayer battle start if a player had selected a ship equipped with the Kannon or Experimental Railgun skills
  47. Imperial Navy: Fixed a random crash when using the fleets formations
  48. Dark Eldar spawn the correct portal loading FX when using Micro Warp Jump
  49. Necron wreck meshes appearing and disappearing when exploding are now better synchronized
  50. Drukhari: Vaul's maneuver now maintains the ship’s stealth for 2 seconds
  51. Fixed the skill GUI that sometimes had overlapping icons when selecting several fleets
  52. The guest had all their ships’ skills greyed after using a Micro Warp Jump
  53. Changing the ship troops step after canceling an Emergency Warp Jump was reducing its cooldown
  54. Corrected number of stacks on ordnance skills for Space Stations
  55. Asuryani Lascannons were not behaving like Starcannon despite their common FX
  56. A warning was displayed in the Return Ordnance skill
  57. Bastion and Koronus fleet colors were inverted
  58. Demiurg beams don't charge from ship wreckage
  59. The player’s portrait now no longer needs to be reselected between multiplayer battles.
  60. Pyro Acid weapons can only cause fire on full damage and collateral damage crits
  61. Drukhari: Applied a 2 second grace period before maxed Shadowfield starts degrading
  62. Resurrection orb only restores 1 crew to hulked ships
  63. Drukari: The +50% prow ramming upgrade was not working
  64. Tyranid Hiveship Delta & Gamma: Super Heavy Pyroacid Artillery was aiming the wrong way
  65. Tyranid: a skill was allowing the stacking of more than the maximum ship’s ordnance capacity.
  66. Tyranid: Ships with Massive Claws equipped didn’t have their default engagement distance set to 0
  67. In the filter menu, the Domination Areas checkbox wasn’t working properly
  68. The player was able to use the Micro Warp Jump while charging the Nova Cannon or Cannon Grav
  69. Destroying a ship by ramming it was triggering an unexpected FX
  70. Eldar: the Environmental Energy Drain upgrade was not working properly
  71. The Necron Defence Platforms were hard to select (hitbox too small)
  72. Ships using simultaneously Burn Retro + Auto-Engagement were sometimes going forward
  73. Space Marines / Adeptus Mechanicus: the Disruption Overcharge upgrade was not properly working on the Holofields/Shadowfields.
  74. Skirmish: The guest in co-op wasn’t able to identify Interfering Signals
  75. During the intro cinematic, the camera was showing deployment area elements
  76. It was possible to accidentally scuttle by clicking on invisible GUI
  77. Fixed an issue with the required level to pick skills and upgrade in the deployment screen
  78. Screens biggers than 1920x1080 were displaying an incorrect GUI
  79. Orks Nova Cannon did not turn invisible when a ship entered stealth
  80. Tyranid Hook Tentacles skill: Destroying a ship that was using this skill displayed a vertical tentacle on the map
  81. The Fire Aboard skill icon was not automatically disappearing after an Emergency Repair
  82. The Emergency Warp Jump skill was not influenced by the cooldown increase due to the troop steps switch
  83. Eldar: The Spirit Crystal Lenses upgrade was not always working against Holofields
  84.  
  85.  
  86. IMPERIAL NAVY:
  87. Imperial Navy Light Cruiser Dauntless cost has been increased from 116 to 120
  88. Imperial Navy Light Cruiser Dauntless MKII cost has been increased from 120 to 126
  89. Imperial Navy Light Cruiser Endeavor cost has been increased from 94 to 97
  90. Imperial Navy Light Cruiser Endurance cost has been increased from 90 to 93
  91. Imperial Navy Cruiser Dictator cost has been decreased from 181 to 176
  92. Imperial Navy Cruiser Dominator cost has been increased from 178 to 188
  93. Imperial Navy Cruiser Tyrant cost has been increased from 169 to 171
  94. Imperial Navy Cruiser Lunar cost has been increased from 157 to 160
  95. Imperial Navy Battle Cruiser Overlord cost has been increased from 216 to 220
  96. Imperial Navy Battle Cruiser Armageddon cost has been increased from 210 to 216
  97. Imperial Navy Grand Cruiser Exorcist cost has been decreased from 308 to 300
  98. Imperial Navy Battleship Emperor cost has been decreased from 351 to 343
  99. Imperial Navy heavy Macro battery weapon damage increased from 18 to 21
  100. Imperial Navy Plasma Macro Battery Weapon damage increased from 15 to 18
  101. Imperial Navy heavy Macro Turret weapon damage increased 18 to 21
  102. Imperial Navy heavy Plasma Macro battery weapon damage increased 18 to 21
  103. Imperial Navy Macro battery weapon damage increased from 18 to 21
  104. Imperial Navy Heavy Macro Turret weapon damage increased from 18 to 21
  105. Imperial Navy Double Barrel Light Macro Turret weapon damage increased from 6 to 7
  106. Imperial Navy Light Macro Battery weapon damage increased from 6 to 7
  107. Imperial Navy Light Macro Turret weapon damage increased from 6 to 7
  108. Imperial Navy Double Barrel Heavy Lance Turret weapon damage increased from 12 to 15 Imperial Navy Heavy Lance Battery weapon damage increased from 12 to 15
  109. Imperial Navy Lance Battery weapon damage increased from 12 to 15
  110. Imperial Navy Lance Turret weapon damage increased from 12 to 15
  111. Imperial Navy Light Lance Artillery weapon damage increased from 12 to 15
  112. Imperial Navy Super Heavy Lance Battery weapon damage increased from 12 to 15
  113.  
  114. ADEPTUS ASTARTES:
  115. Adeptus Astartes Cruiser Strike Cruiser MK1 cost has been decreased from 242 to 222
  116. Adeptus Astartes Heavy Lance Artillery weapons goes from 24 to 32
  117. Adeptus Astartes Lance Turret weapons goes from 12 to 15
  118.  
  119. ADEPTUS MECHANICUS:
  120. Adeptus Mechanicus Heavy Lance Battery Weapons goes from 18 to 21
  121. Adeptus Mechanicus Lance Battery Weapons goes from 18 to 21
  122. Adeptus Mechanicus Lance Turret Weapons goes from 18 to 21
  123. Adeptus Mechanicus Light Lance Turret Weapons goes from 18 to 21
  124. Adeptus Mechanicus Macro Battery Weapons goes from 18 to 21
  125. Adeptus Mechanicus Plasma Heavy Macro Battery Weapons goes from 18 to 21
  126. Adeptus Mechanicus Plasma Macro Battery Weapons goes from 15 to 18 damage
  127.  
  128. CHAOS:
  129. Chaos Cruiser Carnage cost has been decreased from 183 to 178
  130. Chaos Cruiser Murder cost has been decreased from 173 to 168
  131. Chaos Cruiser Devastation cost has been decreased from 203 to 193
  132. Chaos Battle Cruiser Hades cost has been decreased from 200 to 195
  133. Chaos Battle Cruiser Styx cost has been decreased from 279 to 269
  134. Chaos Grand Cruiser Retaliator cost has been decreased from 300 to 280
  135. Chaos Battleship Despoiler cost has been decreased from 347 to 320
  136. Chaos Plasma Double Barrel Heavy Lance Artillery Weapons damage increased from 4 to 5
  137. Chaos Plasma Double Barrel Heavy Lance Battery Weapons damage increased from 4 to 5 Chaos Plasma Double Barrel Lance Battery Weapons damage increased from 4 to 5
  138. Chaos Plasma Double Barrel Lance Turret Weapons damage increased from 4 to 5
  139. Chaos Plasma Light Lance Artillery Weapons damage reduced from 12 to 16
  140. Chaos Plasma Quad Barrel Super Heavy Lance Artillery Weapons damage increased from 8 to 16
  141.  
  142. T’AU:
  143. Tau Battleship Custodian cost has been decreased from 468 to 467
  144.  
  145. NECRONS:
  146. Necron Cruiser Scythe Harvester cost has been decreased from 291 to 276
  147. Necron Cruiser Scythe Ruiner cost has been decreased from 359 to 344
  148. Necron Cruiser Scythe Reaper cost has been decreased from 357 to 342
  149. Necron Escort and Light cruiser HP regen goes from 0.75 to 0.35
  150. Necron Battle Cruiser HP regen goes from 1 to 0.75
  151. Necron Grand Cruiser HP regen goes from 1.25 to 1
  152. Necron Battleship HP regen goes from 1.5 to 1
  153.  
  154. TYRANIDS:
  155. Tyranid Escort Caustic Drone cost has been decreased from 36 to 29.
  156. Tyranid Escort Strangler Drone cost has been decreased from 34 to 27.
  157. Tyranid Escort Bio Plasma Drone cost has been decreased from 36 to 29.
  158. Tyranid Escort Corrosive Vanguard cost has been decreased from 41 to 33.
  159. Tyranid Escort Strangler Vanguard cost has been decreased from 42 to 34.
  160. Tyranid Escort Corrosive Kraken cost has been decreased from 55 to 45.
  161. Tyranid Escort Clutch Kraken cost has been decreased from 42 to 39.
  162. Tyranid Escort Strangler Kraken cost has been decreased from 48 to 38.
  163. Tyranid Escort Bio Projectile Kraken cost has been decreased from 41 to 30.
  164. Tyranid Light Cruiser Acid Voidprowler cost has been decreased from 118 to 114.
  165. Tyranid Light Cruiser Bio Projectile Voidprowler cost has been decreased from 102 to 98.
  166. Tyranid Light Cruiser Bio Strangler Voidprowler cost has been decreased from 106 to 102.
  167. Tyranid Light Cruiser Corrosive Clutch Voidprowler cost has been decreased from 105 to - 101.
  168. Tyranid Light Cruiser Bio Clutch Voidprowler cost has been decreased from 104 to 100.
  169. Tyranid Light Cruiser Corrosive Strangler Voidprowler cost has been decreased from 107 to - 103.
  170. Tyranid Light Cruiser Bio Acid Voidprowler cost has been decreased from 117 to 113.
  171. Tyranid Light Cruiser Corrosive Projectile Voidprowler cost has been decreased from 103 to 99.
  172. Tyranid Cruiser Razorfiend cost has been decreased from 186 to 175.
  173. Tyranid Cruiser Bio Corrosive Razorfiend cost has been decreased from 185 to 171.
  174. Tyranid Cruiser Bio Projectile Razorfiend cost has been decreased from 171 to 161.
  175. Tyranid Cruiser Bio Acid Projectile Razorfiend cost has been decreased from 172 to 159.
  176. Tyranid Cruiser Bio Acid Razorfiend cost has been decreased from 184 to 173.
  177. Tyranid Cruiser Corrosive Projectile Razorfiend cost has been decreased from 173 to 163.
  178. Tyranid Cruiser Corrosive Infestation Razorfiend cost has been decreased from 178 to 171.
  179. Tyranid Cruiser Bio Infestation Razorfiend cost has been decreased from 190 to 178.
  180. Tyranid Battlecruiser Devourer cost has been decreased from 201 to 196.
  181. Tyranid Battlecruiser Bio Tentacles Devourer cost has been decreased from 221 to 205.
  182. Tyranid Battlecruiser Corrosive Tentacles Devourer cost has been decreased from 216 to 200.
  183. Tyranid Battleship Hiveship cost has been decreased from 344 to 316.
  184. Tyranid Battleship Bio Tentacles Hiveship cost has been decreased from 329 to 300.
  185. Tyranid Battleship Acid Infestation Hiveship cost has been decreased from 380 370.
  186. Tyranid Battleship Bio Acid Hiveship cost has been decreased from 343 to 324.
  187. Tyranids weapons firing rate has been increased by 25%
  188. Tyranid Hiveship now has the bio regeneration attribute
  189.  
  190. DRUKHARI / DARK ELDAR:
  191. Drukhari Battleship Mortalis Obsidian Rose cost has been decreased from 334 to 332
  192. Drukhari Battleship Mortalis Dying Sun cost has been increased from 316 to 333
  193. Drukhari Battleship Mortalis Falling Moon cost has been decreased from 334 to 333
  194.  
  195. ASURYANI / CRAFTWORLDER:
  196. Asuryani Battlecruiser Phoenix Ship cost has been decreased from 370 to 350
  197.  
  198. General/Campaign Fixes:
  199. IMPERIUM:
  200. Controlling Agripinaa system was granting a Critical Assault Chance bonus to every player’s fleet (instead of only Imperial ones)
  201. In the “Chosen of Abaddon” mission, several elements on some Threxos Hellbreed fleet ships were visible while being in a Gas Cloud
  202. During the interactive cinematic (Prologue), when the Silverdawn group goes out of the Warp, only two ships had their Warpout FX displayed
  203. During the Imperial Truth mission, the objectives were not validated before the victory panel
  204. The Corax-Pattern Plasma Drive POI upgrade (level 3) grants the Running Silent skill, but this skill was not working properly on Space Marines Cruisers
  205. During the prologue (mission 1), it was possible that a Chaos ship spawned at the exact spawn position of the Blackstone.
  206. Imperial campaign: the “BlitzRippa's Madness” end of mission panel was not correctly displaying the rewards
  207. The outro dialogue of the Protector of the Seventh Path was too long
  208. The Time Warp POI had a red icon while having a positive effect
  209. Silver Dawn: the grid had a display issue
  210. The repair bonus when controlling the Medusa sector was not working.
  211. The bonus when controlling the Scarus sector was increasing the Ork critics instead of decreasing it
  212.  
  213. NECRON:
  214. Controlling the Nemesis Tessera system was granting the player the wrong amount of Critical Boarding Chances
  215. Finishing the Pyre mission was not unlocking the Radiation Perturbation event
  216. Losing control of the Clausten system caused the Cadian sector to lock an incorrect upgrade
  217.  
  218. TYRANID:
  219. You can now see the Vanguard force level/state with a new UI displayed under each system, without selecting it
  220. Devouring sectors was not affected by the resources bonus/penalty and was incorrectly applied to the whole system
  221. Lick the wounds: The +50% Biomass generation bonus was not affecting the Reclamation polls/Devoured Worlds
  222. Stalked Prey: the grid is no more visible during the outro.
  223. Tyranid: Synaptic Abomination skill is now permanent and maintained
  224. Gestation Nest now displays the correct number of white square
  225. Buffet: Fixed identifying Imperial Navy ships without them engaging the player
  226.  
  227. GENERAL:
  228. The radiation wave tooltip was not displaying the correct value
  229. The Archeological Site POI was incorrectly upgradable
  230. On a mission success panel, the Renown gauge sometimes disappeared
  231. Executing a quick load during a cinematic was hiding the mouse cursor
  232. Reduced moral loss when chaos control a system
  233. The Cadian system resources bonus was applied even when the player was lost a battle
  234. Mines and Movement slots are now hidden in the Ship Viewer
  235. Several skills in the GUI (Cutting Beam, Tremor Cannon and Os Tara Cannon) were not always grayed when unavailable
  236. Several upgrades tagged as “Applies to all ships” were not affecting Escort ships
  237. Unlocking a system during the AI turn resulted in map without any system
  238. Temporary rewards were still displayed after several turns, even if the reward was finished and inactive
  239. On a Game Over panel (campaign) during a battle, the battle GUI was still displayed on top of the Game Over one
  240. The Radiation Wave event has been added to the Last Gasp mission
  241. The available Escort ships number depending on the line ships number is now the same in multiplayer as in campaign mode
  242. The reinforcement ships were spawning and colliding if sent to the same point on the map
  243. Mechanical Lifeform skill was modifying the standard resources generation, instead of the devouring resource gain
  244. The randomly generated fleet heroes can’t have the same name anymore
  245. Stopping the Harvest mission: saving the Transport ships on Albitern was granting no reward
  246. The “Cleaning the Emperor's Realm” achievement could be obtained without finishing every annihilation arc
  247. The price of Vanguard Forces was not displayed in the GUI when Nemesis Tessera was controlled
  248. The Ancient One / The Dark Throne: the Bravery reward was not working and was not displayed in the renown panel
  249. Plasma Extractor POI: Combustion Gauge was not in every sector
  250. Shadow of the Warp POI attribute is now applied to every adjacent system
  251. Echoes of the Dead POI attribute is now applied to the whole Belial IV sector
  252. Updated the Chinchare bonus sector: now increases the number of turns added by the Spore Mine Field to an invasion by 0/1/2
  253. The POI Void Titan Hunterz has now its bonus effect maintained whether the system is Devoured or not
  254. During dialogue, ships’ overlay GUI was not displayed
  255. Some objectives were not correctly updated in the GUI after loading a save
  256. The Space Marines troops reward when controlling the Medusa sector was not working correctly
  257. The Detailed View option was not impacting the input on the galaxy view
  258. The prebattle ship selection panel is now properly filled with the default fleet
  259. Fixed monuments of Chaos in campaign having a wrong icon and tooltip
  260. When you arrived in a battle with crippled body parts, you could hear a destruction sound during the intro
  261. Fixed the UI for Tyranid spore mines that weren’t re-deployed on linked systems which were already touched by the spread
  262. Fixed Chinchare sector bonus resource applying even after a defeat
  263.  
  264. Co-op mode Fixes:
  265. IMPERIUM:
  266. Imperial Truth / Protector of the Seventh Path: Fixed the camera position for the guest when finishing the mission
  267. Protector of the Seventh Path: The guest did not have the proper sfx/vfx on the Os tara canon shot
  268. The Spirit Gate: The guest wasn’t seeing the warp effect
  269. Evacuation: Imperial ships had visual glitches for the guest at the beginning of the mission
  270. Imperial Truth: Eldar ships spawning displayed a visual glitch for the guest
  271.  
  272. NECRON:
  273. Fixed the Dark Throne ending
  274. Lost guardians: Fixed display issue of the warp FX on the iron hands ship for the guest
  275.  
  276. TYRANID:
  277. Stalked Prey: Fixed a possible crash for the guest during the outro
  278. Last gasp: Fixed display issue on the warping-in fx for the guest
  279.  
  280. GENERAL:
  281. Added a new panel when a mission required a choice of the guest
  282. The ready button has now two states: On/Off
  283. Client invitation pop up has been reskinned
  284. Adjustments made to co-op shortcuts
  285. Fixed a rare crash in scripted missions for the guest
  286. Fixed a possible crash with Spore Field for the guest
  287. The timer for the radiation waves was triggering too fast for the guest
  288. Fixed the bravery statistic displayed for the guest always showing at 1500
  289. Added a security when clicking multiple times on the battle panel in campaign
  290. Fixed an issue where the camera would sometimes get stuck in place for the guest
  291. Fixed the display on the priority target for the guest
  292. Fixed the feedback of slow down that was always displayed at 0% for the guest
  293. Fixed that the guest could not properly rotate the ships in the ship viewer
  294. Fixed the sound when upgrading a POI that wasn’t played for the guest
  295. Dialogue was sometimes not properly displayed for the guest
  296. Fixed ships staying invisible for the guest after they warped in
  297. Fixed a display issue with spawning zone after the intro in battle for the guest
  298. Fixed the name of the hero for the guest
  299. Wrath of the Primark: Fixed Guilliman ship’s orientation for the guest
  300. Fixed the white arrow when moving a fleet
  301. The guest could get blocked by saving/loading the host’s save. They can no longer save/load during the game
  302. The guest could not select all their ships with ctrl-a
  303. When switching the control of a ship between two players, the tooltips were not available directly
  304. At the end of some missions, the guest was not seeing the objective properly
  305. The tooltip of the Os Tara Cannon is now properly displayed for the guest
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