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- /*=======================================================================================
- SPAWN CIVIL
- =========================================================================================*/
- new MeioSC ;
- new CercaVidroSC;
- new PlacaSC;
- new SuportePlacaSC;
- new SuportePlacaSC2;
- CreateObject(1215, 1131.05103, -1482.59009, 23.16325, 0.00000, 0.00000, 359.79898);//Luzes na Escada Rolante
- CreateObject(1215, 1126.96460, -1482.63000, 23.22370, 0.00000, 0.00000, 359.79898);//Luzes na Escada Rolante
- CreateObject(1215, 1126.97253, -1496.14868, 23.12471, 0.00000, 0.00000, 359.79898);//Luzes na Escada Rolante
- CreateObject(1215, 1130.95483, -1496.10632, 23.12471, 0.00000, 0.00000, 359.79898);//Luzes na Escada Rolante
- CreateObject(3877, 1145.77686, -1416.39685, 16.39604, 0.00000, 0.00000, 0.00000);// Luz Vermelha Entrada do Spawn
- CreateObject(3877, 1111.07605, -1416.58484, 16.39604, 0.00000, 0.00000, 0.00000);// Luz Vermelha Entrada do Spawn
- CreateObject(3472, 1147.51770, -1460.78467, 14.50806, 0.00000, 0.00000, 0.00000); //Poste colorido
- CreateObject(3472, 1100.41223, -1464.73462, 22.02663, 0.00000, 0.00000, 359.59393);//Poste colorido
- CreateObject(3472, 1112.34094, -1516.22571, 13.64433, 0.00000, 0.00000, 0.00000);//Poste colorido
- CreateObject(3472, 1153.75439, -1506.31396, 11.76979, 0.00000, 0.00000, 0.00000);//Poste colorido
- CreateObject(1215, 1087.35315, -1466.44519, 32.22996, 0.00000, 0.00000, 0.00000); //luz na placa
- CreateObject(1215, 1077.56201, -1487.68262, 32.22996, 0.00000, 0.00000, 0.00000); //luz na placa
- MeioSC = CreateObject(6130,1117.58594, -1490.00781, 32.71875,0.00000, 0.00000, 0.00000); //Spawn Civil parte Principal Central
- SetObjectMaterial(MeioSC,9, 13007, "sw_bankint", "woodfloor1", 0xFFFFFFFF); //Textura de Madeira
- SetObjectMaterial(MeioSC,10,12853, "cunte_gas01", "sw_floor1", 0xFFFFFFFF); //Textura Branca no Chão
- SetObjectMaterial(MeioSC,6,18202, "w_towncs_t", "hatwall256hi", 0xFFFFFFFF); //Textura de Pedra na Parede
- SetObjectMaterial(MeioSC,11,12979, "sw_block9", "glassblock4_law", 0xFFFFFFFF); //Textura de Vidro
- SetObjectMaterial(MeioSC,12,12979, "sw_block9", "glassblock4_law", 0xFFFFFFFF); //Textura de Vidro
- SetObjectMaterial(MeioSC,13,12979, "sw_block9", "glassblock4_law", 0xFFFFFFFF); //Textura de Vidro
- SetObjectMaterial(MeioSC,14,12979, "sw_block9", "glassblock4_law", 0xFFFFFFFF); //Textura de Vidro
- SetObjectMaterial(MeioSC,4,11145, "carrierint_sfs", "ws_floor2", 0xFFFFFFFF); //Textura Tinta Verde na Parede
- CercaVidroSC = CreateObject(6051, 1110.50696, -1489.27014, 18.91160, 0.06000, 0.00000, 0.10301);//Cerca ao Redor
- SetObjectMaterial(CercaVidroSC,0, 10444, "hotelbackpool_sfs", "ws_glass_balustrade", 0xFFFFFFFF); //Textura de Vidro da Cerca
- SuportePlacaSC = CreateObject(1260, 1080.62598, -1476.34192, 29.05650, 0.00000, 0.00000, 335.15280); //Suporte da Placa traseiro
- SetObjectMaterial(SuportePlacaSC,0,8678, "wddngchplgrnd01", "gnhotelwall02_128", 0xFFFFFFFF);
- SetObjectMaterial(SuportePlacaSC,1,8678, "wddngchplgrnd01", "gnhotelwall02_128", 0xFFFFFFFF);
- SetObjectMaterial(SuportePlacaSC,2,8678, "wddngchplgrnd01", "gnhotelwall02_128", 0xFFFFFFFF);
- SetObjectMaterial(SuportePlacaSC,3, 1676, "wshxrefpump", "metalic128", 0xFFFFFFFF);
- SuportePlacaSC2 = CreateObject(1266, 1081.60583, -1476.91724, 29.36301, 0.00000, 0.00000, 336.11334); //Suporte da Placa Frontal
- SetObjectMaterial(SuportePlacaSC2,0,17511, "stadium_lae2", "LAbluewall", 0xFFFFFFFF); //Textura Placa Frontal Azul
- PlacaSC = CreateObject(7910, 1081.58423, -1477.30151, 35.07097, 0.00000, 0.00000, 66.17137); //Placa
- new string[200];
- format(string, sizeof(string),"SEJA BEM VINDO\nAO {00FF00}BRASIL {FFFF00}PLAY {0000FF}GAMES{FFFFFF}\n\nTs: ts.brasilsamp.com.br");
- SetObjectMaterialText(PlacaSC,string,0,OBJECT_MATERIAL_SIZE_256x128,"Arial",20,1,-1,0,OBJECT_MATERIAL_TEXT_ALIGN_CENTER);
- //============================== OBJETOS REMOVIDOS DO SPAWN CIVIL ===========================
- no OnPlayerConnect:
- RemoveBuildingForPlayer(playerid, 6051, 1110.3281, -1489.0938, 18.9922, 0.25);
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