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- Server-Client DEVELOPMENT PERIODS:
- Prototyping (0.0.0 - 0.0.9)
- Main game framework, concepting, deciding if i'm going to be doing this project (period is over, i decided YES!)
- Pre-Alpha (0.1.0 - 0.1.9)
- New content, placeholders, early designing and MP testing
- Alpha (0.2.0 - 0.2.9)
- Finishing all maps (for example making blockouts), more new content, coding in new game modes, fixing existing systems
- Beta (0.3.0 - 0.6.9)
- Major content and gameplay updates, making movement better, potential account system (if the game has enough popularity), adding
- new game modes,
- Prerelease (0.7.0 - 0.9.9)
- Almost only major bugfixing, potential Steam integration, deprecating old systems and unused features, major optimisation
- Retail (1.0.0+)
- Lots of hotfixes and minor bug and cheat/exploit fixes. New DLCs and expansions from time to time
- Retail will probably not bring a ton of new content to the base game (because there's no way i can update this game indefinitely) but likely DLC and such if it makes it to Steam (i can only hope!)
- Anyone not from GameJolt: this is a game roadmap. If you are reading this from the "Public Pastes" tab, this will probably make no sense to you. This is a roadmap for my game, you can check it out at https://gamejolt.com/c/ServerClientProject-fiwf4k if you want.
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