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  1.  
  2. ** Executing...
  3. ** Command: "c:\program files (x86)\steam\steamapps\kidroc3039\sourcesdk\bin\orangebox\bin\vbsp.exe"
  4. ** Parameters: -game "c:\program files (x86)\steam\steamapps\kidroc3039\half-life 2 episode two\ep2" "C:\Users\John\Documents\JOHN SAVE STUFF\RP stuff\frosttest\frosttest.vmf"
  5.  
  6. Valve Software - vbsp.exe (Jul 7 2010)
  7. 4 threads
  8. materialPath: c:\program files (x86)\steam\steamapps\kidroc3039\half-life 2 episode two\ep2\materials
  9. Loading C:\Users\John\Documents\JOHN SAVE STUFF\RP stuff\frosttest\frosttest.vmf
  10. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\kidroc3039\half-life 2 episode two\ep2\gameinfo.txt
  11. fixing up env_cubemap materials on brush sides...
  12. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  13. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  14. Processing areas...done (0)
  15. Building Faces...done (0)
  16. Chop Details...done (0)
  17. Find Visible Detail Sides...
  18. Merged 64 detail faces...done (0)
  19. Merging details...done (0)
  20. FixTjuncs...
  21. PruneNodes...
  22. WriteBSP...
  23. done (0)
  24. writing C:\Users\John\Documents\JOHN SAVE STUFF\RP stuff\frosttest\frosttest.prt...Building visibility clusters...
  25. done (0)
  26. Creating default LDR cubemaps for env_cubemap using skybox materials:
  27. skybox/sky_day01_01*.vmt
  28. ! Run buildcubemaps in the engine to get the correct cube maps.
  29. Creating default HDR cubemaps for env_cubemap using skybox materials:
  30. skybox/sky_day01_01*.vmt
  31. ! Run buildcubemaps in the engine to get the correct cube maps.
  32. Finding displacement neighbors...
  33. Finding lightmap sample positions...
  34. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  35. Building Physics collision data...
  36. done (0) (133207 bytes)
  37. Error! prop_static using model "models/props_c17/hospital_bed01.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  38. Error loading studio model "models/props_c17/hospital_bed01.mdl"!
  39. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  40. Compacting texture/material tables...
  41. Reduced 859 texinfos to 432
  42. Reduced 59 texdatas to 50 (1823 bytes to 1571)
  43. Writing C:\Users\John\Documents\JOHN SAVE STUFF\RP stuff\frosttest\frosttest.bsp
  44. 1 second elapsed
  45.  
  46. ** Executing...
  47. ** Command: "c:\program files (x86)\steam\steamapps\kidroc3039\sourcesdk\bin\orangebox\bin\vvis.exe"
  48. ** Parameters: -game "c:\program files (x86)\steam\steamapps\kidroc3039\half-life 2 episode two\ep2" "C:\Users\John\Documents\JOHN SAVE STUFF\RP stuff\frosttest\frosttest"
  49.  
  50. Valve Software - vvis.exe (Jul 7 2010)
  51. 4 threads
  52. reading c:\users\john\documents\john save stuff\rp stuff\frosttest\frosttest.bsp
  53. reading c:\users\john\documents\john save stuff\rp stuff\frosttest\frosttest.prt
  54. 145 portalclusters
  55. 261 numportals
  56. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  57. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
  58. Optimized: 29 visible clusters (0.00%)
  59. Total clusters visible: 6020
  60. Average clusters visible: 41
  61. Building PAS...
  62. Average clusters audible: 106
  63. visdatasize:6223 compressed from 6960
  64. writing c:\users\john\documents\john save stuff\rp stuff\frosttest\frosttest.bsp
  65. 0 seconds elapsed
  66.  
  67. ** Executing...
  68. ** Command: "c:\program files (x86)\steam\steamapps\kidroc3039\sourcesdk\bin\orangebox\bin\vrad.exe"
  69. ** Parameters: -game "c:\program files (x86)\steam\steamapps\kidroc3039\half-life 2 episode two\ep2" "C:\Users\John\Documents\JOHN SAVE STUFF\RP stuff\frosttest\frosttest"
  70.  
  71. Valve Software - vrad.exe SSE (Jul 7 2010)
  72.  
  73. Valve Radiosity Simulator
  74. 4 threads
  75. [Reading texlights from 'lights.rad']
  76. [48 texlights parsed from 'lights.rad']
  77.  
  78. Loading c:\users\john\documents\john save stuff\rp stuff\frosttest\frosttest.bsp
  79. Setting up ray-trace acceleration structure... Done (0.51 seconds)
  80. 1005 faces
  81. 53802 square feet [7747543.00 square inches]
  82. 0 Displacements
  83. 0 Square Feet [0.00 Square Inches]
  84. 1005 patches before subdivision
  85. 7301 patches after subdivision
  86. 37 direct lights
  87. BuildFacelights: 0...1..
  88. WARNING: Too many light styles on a face at (136.000000, 296.000000, 161.000000)
  89.  
  90. WARNING: Too many light styles on a face at (264.000000, 247.999985, 161.000000)
  91.  
  92. WARNING: Too many light styles on a face at (129.000000, 72.000000, 248.500000)
  93. .
  94. WARNING: Too many light styles on a face at (255.000000, 8.000000, 216.500000)
  95. 2...3.
  96. WARNING: Too many light styles on a face at (344.000000, -488.000000, 161.000000)
  97.  
  98. WARNING: Too many light styles on a face at (168.000000, -141.500000, 161.000000)
  99. .
  100. WARNING: Too many light styles on a face at (168.000000, -424.000000, 161.000000)
  101.  
  102. WARNING: Too many light styles on a face at (540.000000, -328.000000, 161.000000)
  103.  
  104. WARNING: Too many light styles on a face at (296.000000, -392.000000, 161.000000)
  105.  
  106. WARNING: Too many light styles on a face at (232.000000, -121.000000, 161.000000)
  107.  
  108. WARNING: Too many light styles on a face at (168.000000, -121.000000, 161.000000)
  109.  
  110. WARNING: Too many light styles on a face at (136.000000, -121.000000, 161.000000)
  111.  
  112. WARNING: Too many light styles on a face at (136.000000, -486.000000, 161.000000)
  113.  
  114. WARNING: Too many light styles on a face at (296.000000, -328.000000, 161.000000)
  115.  
  116. WARNING: Too many light styles on a face at (536.000000, -392.000000, 161.000000)
  117.  
  118. WARNING: Too many light styles on a face at (296.000000, -296.000000, 161.000000)
  119.  
  120. WARNING: Too many light styles on a face at (312.000000, -152.000000, 161.000000)
  121.  
  122. WARNING: Too many light styles on a face at (344.000000, -508.000000, 161.000000)
  123. .
  124. WARNING: Too many light styles on a face at (136.000000, -8.000000, 161.000000)
  125. 4
  126. WARNING: Too many light styles on a face at (251.634705, -168.000000, 316.654602)
  127.  
  128. WARNING: Too many light styles on a face at (255.000000, -131.750000, 304.442322)
  129.  
  130. WARNING: Too many light styles on a face at (129.945663, -168.000000, 307.882385)
  131.  
  132. WARNING: Too many light styles on a face at (129.000000, -464.500000, 296.250000)
  133.  
  134. WARNING: Too many light styles on a face at (171.846375, -232.000000, 348.131989)
  135.  
  136. WARNING: Too many light styles on a face at (236.558380, -200.000000, 337.261505)
  137.  
  138. WARNING: Too many light styles on a face at (135.297745, -200.000000, 323.587128)
  139.  
  140. WARNING: Too many light styles on a face at (219.549393, -232.000000, 345.909088)
  141.  
  142. WARNING: Too many light styles on a face at (154.370453, -232.000000, 340.774231)
  143.  
  144. WARNING: Too many light styles on a face at (199.849197, -232.000000, 350.009033)
  145.  
  146. WARNING: Too many light styles on a face at (116.692307, -129.000000, 190.615387)
  147.  
  148. WARNING: Too many light styles on a face at (270.027832, -129.000000, 191.000000)
  149.  
  150. WARNING: Too many light styles on a face at (274.541748, -129.000000, 229.000000)
  151.  
  152. WARNING: Too many light styles on a face at (112.000000, -129.000000, 261.000000)
  153.  
  154. WARNING: Too many light styles on a face at (255.000000, -120.000000, 280.250000)
  155. .
  156. WARNING: Too many light styles on a face at (129.000000, -120.000000, 280.250000)
  157.  
  158. WARNING: Too many light styles on a face at (289.000000, -433.458130, 214.500000)
  159.  
  160. WARNING: Too many light styles on a face at (289.000000, -378.916260, 206.500000)
  161. .
  162. WARNING: Too many light styles on a face at (618.916504, -415.000000, 277.000000)
  163. .
  164. WARNING: Too many light styles on a face at (279.000000, -136.000000, 206.500000)
  165.  
  166. WARNING: Too many light styles on a face at (279.000000, -136.000000, 265.500000)
  167.  
  168. WARNING: Too many light styles on a face at (279.000000, -296.000000, 257.500000)
  169.  
  170. WARNING: Too many light styles on a face at (285.000000, -321.458130, 209.000000)
  171.  
  172. WARNING: Too many light styles on a face at (282.000000, -321.458130, 209.000000)
  173.  
  174. WARNING: Too many light styles on a face at (279.000000, -136.000000, 257.500000)
  175.  
  176. WARNING: Too many light styles on a face at (287.000000, -321.458130, 209.000000)
  177.  
  178. WARNING: Too many light styles on a face at (282.000000, -177.458130, 209.000000)
  179.  
  180. WARNING: Too many light styles on a face at (285.000000, -177.458130, 209.000000)
  181.  
  182. WARNING: Too many light styles on a face at (287.000000, -177.458130, 209.000000)
  183.  
  184. WARNING: Too many light styles on a face at (282.000000, -321.000000, 257.500000)
  185.  
  186. WARNING: Too many light styles on a face at (285.000000, -321.000000, 257.500000)
  187.  
  188. WARNING: Too many light styles on a face at (287.000000, -321.000000, 257.500000)
  189.  
  190. WARNING: Too many light styles on a face at (282.000000, -177.000000, 257.500000)
  191. 5
  192. WARNING: Too many light styles on a face at (285.000000, -177.000000, 257.500000)
  193.  
  194. WARNING: Too many light styles on a face at (283.000000, -280.000000, 257.500000)
  195.  
  196. WARNING: Too many light styles on a face at (287.000000, -177.000000, 257.500000)
  197.  
  198. WARNING: Too many light styles on a face at (285.000000, -431.000000, 257.500000)
  199.  
  200. WARNING: Too many light styles on a face at (282.000000, -431.000000, 257.500000)
  201.  
  202. WARNING: Too many light styles on a face at (287.000000, -431.000000, 257.500000)
  203.  
  204. WARNING: Too many light styles on a face at (283.000000, -424.000000, 257.500000)
  205.  
  206. WARNING: Too many light styles on a face at (276.000000, -472.000000, 193.000000)
  207.  
  208. WARNING: Too many light styles on a face at (287.000000, -328.000000, 232.000000)
  209.  
  210. WARNING: Too many light styles on a face at (105.000000, -472.000000, 261.000000)
  211.  
  212. WARNING: Too many light styles on a face at (108.000000, -472.000000, 193.000000)
  213.  
  214. WARNING: Too many light styles on a face at (129.000000, -472.000000, 169.000000)
  215.  
  216. WARNING: Too many light styles on a face at (263.292908, -472.000000, 184.707108)
  217.  
  218. WARNING: Too many light styles on a face at (255.000000, -472.000000, 175.911591)
  219.  
  220. WARNING: Too many light styles on a face at (121.636139, -440.000000, 183.778076)
  221. ..
  222. WARNING: Too many light styles on a face at (255.000000, -544.166626, 285.111084)
  223.  
  224. WARNING: Too many light styles on a face at (255.000000, -624.000000, 242.500000)
  225.  
  226. WARNING: Too many light styles on a face at (282.385132, -903.263611, 181.000000)
  227. .
  228. WARNING: Too many light styles on a face at (129.000000, -528.000000, 277.000000)
  229.  
  230. WARNING: Too many light styles on a face at (129.000000, -624.000000, 242.500000)
  231.  
  232. WARNING: Too many light styles on a face at (88.000000, -824.000000, 121.000000)
  233.  
  234. WARNING: Too many light styles on a face at (168.000000, -562.000000, 121.000000)
  235.  
  236. WARNING: Too many light styles on a face at (232.000000, -568.000000, 121.000000)
  237.  
  238. WARNING: Too many light styles on a face at (168.000000, -570.000000, 121.000000)
  239.  
  240. WARNING: Too many light styles on a face at (168.000000, -830.000000, 121.000000)
  241.  
  242. WARNING: Too many light styles on a face at (136.000000, -568.000000, 121.000000)
  243.  
  244. WARNING: Too many light styles on a face at (762.666687, -938.666687, 121.000000)
  245.  
  246. WARNING: Too many light styles on a face at (712.000000, -952.000000, 121.000000)
  247.  
  248. WARNING: Too many light styles on a face at (264.000000, -824.000000, 121.000000)
  249.  
  250. WARNING: Too many light styles on a face at (776.000000, -936.000000, 121.000000)
  251. 6
  252. WARNING: Too many light styles on a face at (255.000000, -536.000000, 158.500000)
  253.  
  254. WARNING: Too many light styles on a face at (255.000000, -596.000000, 126.500000)
  255.  
  256. WARNING: Too many light styles on a face at (255.000000, -522.000000, 158.500000)
  257.  
  258. WARNING: Too many light styles on a face at (255.000000, -508.000000, 158.500000)
  259.  
  260. WARNING: Too many light styles on a face at (255.000000, -494.000000, 158.500000)
  261.  
  262. WARNING: Too many light styles on a face at (255.000000, -748.000000, 158.500000)
  263.  
  264. WARNING: Too many light styles on a face at (664.000000, -383.000000, 152.000000)
  265.  
  266. WARNING: Too many light styles on a face at (664.000000, -328.000000, 145.000000)
  267. .
  268. WARNING: Too many light styles on a face at (311.397003, -916.862976, 158.500000)
  269.  
  270. WARNING: Too many light styles on a face at (129.000000, -524.000000, 158.500000)
  271.  
  272. WARNING: Too many light styles on a face at (129.000000, -510.000000, 158.500000)
  273.  
  274. WARNING: Too many light styles on a face at (129.000000, -498.000000, 158.500000)
  275.  
  276. WARNING: Too many light styles on a face at (764.481140, -932.933044, 133.000000)
  277.  
  278. WARNING: Too many light styles on a face at (129.000000, -748.000000, 126.500000)
  279.  
  280. WARNING: Too many light styles on a face at (129.000000, -748.000000, 158.500000)
  281.  
  282. WARNING: Too many light styles on a face at (223.000000, -408.000000, 152.000000)
  283.  
  284. WARNING: Too many light styles on a face at (161.000000, -408.000000, 152.000000)
  285.  
  286. WARNING: Too many light styles on a face at (164.000000, -140.000000, 152.000000)
  287.  
  288. WARNING: Too many light styles on a face at (168.000000, -141.500000, 145.000000)
  289. .
  290. WARNING: Too many light styles on a face at (164.000000, -415.000000, 152.000000)
  291.  
  292. WARNING: Too many light styles on a face at (130.317108, -891.000000, 158.500000)
  293.  
  294. WARNING: Too many light styles on a face at (250.317123, -891.000000, 126.500000)
  295.  
  296. WARNING: Too many light styles on a face at (7.794490, -944.995850, 158.500000)
  297.  
  298. WARNING: Too many light styles on a face at (223.000000, -822.000000, 116.000000)
  299.  
  300. WARNING: Too many light styles on a face at (161.000000, -822.000000, 116.000000)
  301.  
  302. WARNING: Too many light styles on a face at (164.000000, -827.000000, 116.000000)
  303.  
  304. WARNING: Too many light styles on a face at (168.000000, -600.000000, 105.000000)
  305. .
  306. WARNING: Too many light styles on a face at (744.000000, -1288.000000, 121.000000)
  307.  
  308. WARNING: Too many light styles on a face at (680.000000, -1129.500000, 121.000000)
  309.  
  310. WARNING: Too many light styles on a face at (680.000000, -1149.500000, 121.000000)
  311.  
  312. WARNING: Too many light styles on a face at (856.000000, -1180.000000, 121.000000)
  313.  
  314. WARNING: Too many light styles on a face at (712.000000, -1359.500000, 121.000000)
  315.  
  316. WARNING: Too many light styles on a face at (648.000000, -1144.000000, 121.000000)
  317.  
  318. WARNING: Too many light styles on a face at (776.000000, -1275.500000, 121.000000)
  319.  
  320. WARNING: Too many light styles on a face at (680.000000, -1327.500000, 121.000000)
  321.  
  322. WARNING: Too many light styles on a face at (682.000000, -1121.500000, 121.000000)
  323. 7
  324. WARNING: Too many light styles on a face at (664.000000, -1032.000000, 121.000000)
  325. .
  326. WARNING: Too many light styles on a face at (796.916748, -1177.000000, 133.000000)
  327. .
  328. WARNING: Too many light styles on a face at (601.000000, -1249.201538, 229.000000)
  329.  
  330. WARNING: Too many light styles on a face at (625.000000, -1351.625000, 134.563751)
  331.  
  332. WARNING: Too many light styles on a face at (600.750000, -1351.625000, 153.000000)
  333.  
  334. WARNING: Too many light styles on a face at (612.065796, -1288.250000, 149.348404)
  335. .8
  336. WARNING: Too many light styles on a face at (673.000000, -1319.500000, 116.000000)
  337.  
  338. WARNING: Too many light styles on a face at (588.000000, -1493.083496, 133.000000)
  339.  
  340. WARNING: Too many light styles on a face at (672.375000, -1149.500000, 105.000000)
  341.  
  342. WARNING: Too many light styles on a face at (732.000000, -1148.000000, 116.000000)
  343.  
  344. WARNING: Too many light styles on a face at (136.000000, 207.000000, 199.750000)
  345.  
  346. WARNING: Too many light styles on a face at (136.000000, -127.000000, 263.750000)
  347.  
  348. WARNING: Too many light styles on a face at (281.000000, -431.500000, 257.500000)
  349.  
  350. WARNING: Too many light styles on a face at (285.000000, -426.125000, 216.000000)
  351.  
  352. WARNING: Too many light styles on a face at (281.000000, -283.000000, 257.500000)
  353. ...9...10 (2)
  354. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (2)
  355. transfers 488085, max 269
  356. transfer lists: 3.7 megs
  357. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  358. Bounce #1 added RGB(2737, 1829, 1339)
  359. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  360. Bounce #2 added RGB(524, 260, 148)
  361. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  362. Bounce #3 added RGB(152, 38, 17)
  363. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  364. Bounce #4 added RGB(35, 6, 2)
  365. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  366. Bounce #5 added RGB(10, 1, 0)
  367. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  368. Bounce #6 added RGB(2, 0, 0)
  369. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  370. Bounce #7 added RGB(1, 0, 0)
  371. Build Patch/Sample Hash Table(s).....Done<0.0076 sec>
  372. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (4)
  373. FinalLightFace Done
  374. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  375. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
  376. Writing leaf ambient...done
  377. Ready to Finish
  378.  
  379. Object names Objects/Maxobjs Memory / Maxmem Fullness
  380. ------------ --------------- --------------- --------
  381. models 37/1024 1776/49152 ( 3.6%)
  382. brushes 346/8192 4152/98304 ( 4.2%)
  383. brushsides 2211/65536 17688/524288 ( 3.4%)
  384. planes 1222/65536 24440/1310720 ( 1.9%)
  385. vertexes 1861/65536 22332/786432 ( 2.8%)
  386. nodes 702/65536 22464/2097152 ( 1.1%)
  387. texinfos 432/12288 31104/884736 ( 3.5%)
  388. texdata 50/2048 1600/65536 ( 2.4%)
  389. dispinfos 0/0 0/0 ( 0.0%)
  390. disp_verts 0/0 0/0 ( 0.0%)
  391. disp_tris 0/0 0/0 ( 0.0%)
  392. disp_lmsamples 0/0 0/0 ( 0.0%)
  393. faces 1005/65536 56280/3670016 ( 1.5%)
  394. hdr faces 0/65536 0/3670016 ( 0.0%)
  395. origfaces 748/65536 41888/3670016 ( 1.1%)
  396. leaves 740/65536 23680/2097152 ( 1.1%)
  397. leaffaces 1071/65536 2142/131072 ( 1.6%)
  398. leafbrushes 593/65536 1186/131072 ( 0.9%)
  399. areas 2/256 16/2048 ( 0.8%)
  400. surfedges 7753/512000 31012/2048000 ( 1.5%)
  401. edges 4832/256000 19328/1024000 ( 1.9%)
  402. LDR worldlights 37/8192 3256/720896 ( 0.5%)
  403. HDR worldlights 0/8192 0/720896 ( 0.0%)
  404. leafwaterdata 0/32768 0/393216 ( 0.0%)
  405. waterstrips 65/32768 650/327680 ( 0.2%)
  406. waterverts 0/65536 0/786432 ( 0.0%)
  407. waterindices 1068/65536 2136/131072 ( 1.6%)
  408. cubemapsamples 3/1024 48/16384 ( 0.3%)
  409. overlays 0/512 0/180224 ( 0.0%)
  410. LDR lightdata [variable] 695980/0 ( 0.0%)
  411. HDR lightdata [variable] 0/0 ( 0.0%)
  412. visdata [variable] 6223/16777216 ( 0.0%)
  413. entdata [variable] 41942/393216 (10.7%)
  414. LDR ambient table 740/65536 2960/262144 ( 1.1%)
  415. HDR ambient table 740/65536 2960/262144 ( 1.1%)
  416. LDR leaf ambient 889/65536 24892/1835008 ( 1.4%)
  417. HDR leaf ambient 740/65536 20720/1835008 ( 1.1%)
  418. occluders 0/0 0/0 ( 0.0%)
  419. occluder polygons 0/0 0/0 ( 0.0%)
  420. occluder vert ind 0/0 0/0 ( 0.0%)
  421. detail props [variable] 1/12 ( 8.3%)
  422. static props [variable] 1/5568 ( 0.0%)
  423. pakfile [variable] 427396/0 ( 0.0%)
  424. physics [variable] 133207/4194304 ( 3.2%)
  425. physics terrain [variable] 2/1048576 ( 0.0%)
  426.  
  427. Level flags = 0
  428.  
  429. Total triangle count: 2741
  430. Writing c:\users\john\documents\john save stuff\rp stuff\frosttest\frosttest.bsp
  431. 12 seconds elapsed
  432.  
  433. ** Executing...
  434. ** Command: Copy File
  435. ** Parameters: "C:\Users\John\Documents\JOHN SAVE STUFF\RP stuff\frosttest\frosttest.bsp" "c:\program files (x86)\steam\steamapps\kidroc3039\half-life 2 episode two\ep2\maps\frosttest.bsp"
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