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- ** Executing...
- ** Command: "c:\program files (x86)\steam\steamapps\kidroc3039\sourcesdk\bin\orangebox\bin\vbsp.exe"
- ** Parameters: -game "c:\program files (x86)\steam\steamapps\kidroc3039\half-life 2 episode two\ep2" "C:\Users\John\Documents\JOHN SAVE STUFF\RP stuff\frosttest\frosttest.vmf"
- Valve Software - vbsp.exe (Jul 7 2010)
- 4 threads
- materialPath: c:\program files (x86)\steam\steamapps\kidroc3039\half-life 2 episode two\ep2\materials
- Loading C:\Users\John\Documents\JOHN SAVE STUFF\RP stuff\frosttest\frosttest.vmf
- Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\kidroc3039\half-life 2 episode two\ep2\gameinfo.txt
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 64 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Users\John\Documents\JOHN SAVE STUFF\RP stuff\frosttest\frosttest.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (133207 bytes)
- Error! prop_static using model "models/props_c17/hospital_bed01.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_c17/hospital_bed01.mdl"!
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 859 texinfos to 432
- Reduced 59 texdatas to 50 (1823 bytes to 1571)
- Writing C:\Users\John\Documents\JOHN SAVE STUFF\RP stuff\frosttest\frosttest.bsp
- 1 second elapsed
- ** Executing...
- ** Command: "c:\program files (x86)\steam\steamapps\kidroc3039\sourcesdk\bin\orangebox\bin\vvis.exe"
- ** Parameters: -game "c:\program files (x86)\steam\steamapps\kidroc3039\half-life 2 episode two\ep2" "C:\Users\John\Documents\JOHN SAVE STUFF\RP stuff\frosttest\frosttest"
- Valve Software - vvis.exe (Jul 7 2010)
- 4 threads
- reading c:\users\john\documents\john save stuff\rp stuff\frosttest\frosttest.bsp
- reading c:\users\john\documents\john save stuff\rp stuff\frosttest\frosttest.prt
- 145 portalclusters
- 261 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 29 visible clusters (0.00%)
- Total clusters visible: 6020
- Average clusters visible: 41
- Building PAS...
- Average clusters audible: 106
- visdatasize:6223 compressed from 6960
- writing c:\users\john\documents\john save stuff\rp stuff\frosttest\frosttest.bsp
- 0 seconds elapsed
- ** Executing...
- ** Command: "c:\program files (x86)\steam\steamapps\kidroc3039\sourcesdk\bin\orangebox\bin\vrad.exe"
- ** Parameters: -game "c:\program files (x86)\steam\steamapps\kidroc3039\half-life 2 episode two\ep2" "C:\Users\John\Documents\JOHN SAVE STUFF\RP stuff\frosttest\frosttest"
- Valve Software - vrad.exe SSE (Jul 7 2010)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- [48 texlights parsed from 'lights.rad']
- Loading c:\users\john\documents\john save stuff\rp stuff\frosttest\frosttest.bsp
- Setting up ray-trace acceleration structure... Done (0.51 seconds)
- 1005 faces
- 53802 square feet [7747543.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 1005 patches before subdivision
- 7301 patches after subdivision
- 37 direct lights
- BuildFacelights: 0...1..
- WARNING: Too many light styles on a face at (136.000000, 296.000000, 161.000000)
- WARNING: Too many light styles on a face at (264.000000, 247.999985, 161.000000)
- WARNING: Too many light styles on a face at (129.000000, 72.000000, 248.500000)
- .
- WARNING: Too many light styles on a face at (255.000000, 8.000000, 216.500000)
- 2...3.
- WARNING: Too many light styles on a face at (344.000000, -488.000000, 161.000000)
- WARNING: Too many light styles on a face at (168.000000, -141.500000, 161.000000)
- .
- WARNING: Too many light styles on a face at (168.000000, -424.000000, 161.000000)
- WARNING: Too many light styles on a face at (540.000000, -328.000000, 161.000000)
- WARNING: Too many light styles on a face at (296.000000, -392.000000, 161.000000)
- WARNING: Too many light styles on a face at (232.000000, -121.000000, 161.000000)
- WARNING: Too many light styles on a face at (168.000000, -121.000000, 161.000000)
- WARNING: Too many light styles on a face at (136.000000, -121.000000, 161.000000)
- WARNING: Too many light styles on a face at (136.000000, -486.000000, 161.000000)
- WARNING: Too many light styles on a face at (296.000000, -328.000000, 161.000000)
- WARNING: Too many light styles on a face at (536.000000, -392.000000, 161.000000)
- WARNING: Too many light styles on a face at (296.000000, -296.000000, 161.000000)
- WARNING: Too many light styles on a face at (312.000000, -152.000000, 161.000000)
- WARNING: Too many light styles on a face at (344.000000, -508.000000, 161.000000)
- .
- WARNING: Too many light styles on a face at (136.000000, -8.000000, 161.000000)
- 4
- WARNING: Too many light styles on a face at (251.634705, -168.000000, 316.654602)
- WARNING: Too many light styles on a face at (255.000000, -131.750000, 304.442322)
- WARNING: Too many light styles on a face at (129.945663, -168.000000, 307.882385)
- WARNING: Too many light styles on a face at (129.000000, -464.500000, 296.250000)
- WARNING: Too many light styles on a face at (171.846375, -232.000000, 348.131989)
- WARNING: Too many light styles on a face at (236.558380, -200.000000, 337.261505)
- WARNING: Too many light styles on a face at (135.297745, -200.000000, 323.587128)
- WARNING: Too many light styles on a face at (219.549393, -232.000000, 345.909088)
- WARNING: Too many light styles on a face at (154.370453, -232.000000, 340.774231)
- WARNING: Too many light styles on a face at (199.849197, -232.000000, 350.009033)
- WARNING: Too many light styles on a face at (116.692307, -129.000000, 190.615387)
- WARNING: Too many light styles on a face at (270.027832, -129.000000, 191.000000)
- WARNING: Too many light styles on a face at (274.541748, -129.000000, 229.000000)
- WARNING: Too many light styles on a face at (112.000000, -129.000000, 261.000000)
- WARNING: Too many light styles on a face at (255.000000, -120.000000, 280.250000)
- .
- WARNING: Too many light styles on a face at (129.000000, -120.000000, 280.250000)
- WARNING: Too many light styles on a face at (289.000000, -433.458130, 214.500000)
- WARNING: Too many light styles on a face at (289.000000, -378.916260, 206.500000)
- .
- WARNING: Too many light styles on a face at (618.916504, -415.000000, 277.000000)
- .
- WARNING: Too many light styles on a face at (279.000000, -136.000000, 206.500000)
- WARNING: Too many light styles on a face at (279.000000, -136.000000, 265.500000)
- WARNING: Too many light styles on a face at (279.000000, -296.000000, 257.500000)
- WARNING: Too many light styles on a face at (285.000000, -321.458130, 209.000000)
- WARNING: Too many light styles on a face at (282.000000, -321.458130, 209.000000)
- WARNING: Too many light styles on a face at (279.000000, -136.000000, 257.500000)
- WARNING: Too many light styles on a face at (287.000000, -321.458130, 209.000000)
- WARNING: Too many light styles on a face at (282.000000, -177.458130, 209.000000)
- WARNING: Too many light styles on a face at (285.000000, -177.458130, 209.000000)
- WARNING: Too many light styles on a face at (287.000000, -177.458130, 209.000000)
- WARNING: Too many light styles on a face at (282.000000, -321.000000, 257.500000)
- WARNING: Too many light styles on a face at (285.000000, -321.000000, 257.500000)
- WARNING: Too many light styles on a face at (287.000000, -321.000000, 257.500000)
- WARNING: Too many light styles on a face at (282.000000, -177.000000, 257.500000)
- 5
- WARNING: Too many light styles on a face at (285.000000, -177.000000, 257.500000)
- WARNING: Too many light styles on a face at (283.000000, -280.000000, 257.500000)
- WARNING: Too many light styles on a face at (287.000000, -177.000000, 257.500000)
- WARNING: Too many light styles on a face at (285.000000, -431.000000, 257.500000)
- WARNING: Too many light styles on a face at (282.000000, -431.000000, 257.500000)
- WARNING: Too many light styles on a face at (287.000000, -431.000000, 257.500000)
- WARNING: Too many light styles on a face at (283.000000, -424.000000, 257.500000)
- WARNING: Too many light styles on a face at (276.000000, -472.000000, 193.000000)
- WARNING: Too many light styles on a face at (287.000000, -328.000000, 232.000000)
- WARNING: Too many light styles on a face at (105.000000, -472.000000, 261.000000)
- WARNING: Too many light styles on a face at (108.000000, -472.000000, 193.000000)
- WARNING: Too many light styles on a face at (129.000000, -472.000000, 169.000000)
- WARNING: Too many light styles on a face at (263.292908, -472.000000, 184.707108)
- WARNING: Too many light styles on a face at (255.000000, -472.000000, 175.911591)
- WARNING: Too many light styles on a face at (121.636139, -440.000000, 183.778076)
- ..
- WARNING: Too many light styles on a face at (255.000000, -544.166626, 285.111084)
- WARNING: Too many light styles on a face at (255.000000, -624.000000, 242.500000)
- WARNING: Too many light styles on a face at (282.385132, -903.263611, 181.000000)
- .
- WARNING: Too many light styles on a face at (129.000000, -528.000000, 277.000000)
- WARNING: Too many light styles on a face at (129.000000, -624.000000, 242.500000)
- WARNING: Too many light styles on a face at (88.000000, -824.000000, 121.000000)
- WARNING: Too many light styles on a face at (168.000000, -562.000000, 121.000000)
- WARNING: Too many light styles on a face at (232.000000, -568.000000, 121.000000)
- WARNING: Too many light styles on a face at (168.000000, -570.000000, 121.000000)
- WARNING: Too many light styles on a face at (168.000000, -830.000000, 121.000000)
- WARNING: Too many light styles on a face at (136.000000, -568.000000, 121.000000)
- WARNING: Too many light styles on a face at (762.666687, -938.666687, 121.000000)
- WARNING: Too many light styles on a face at (712.000000, -952.000000, 121.000000)
- WARNING: Too many light styles on a face at (264.000000, -824.000000, 121.000000)
- WARNING: Too many light styles on a face at (776.000000, -936.000000, 121.000000)
- 6
- WARNING: Too many light styles on a face at (255.000000, -536.000000, 158.500000)
- WARNING: Too many light styles on a face at (255.000000, -596.000000, 126.500000)
- WARNING: Too many light styles on a face at (255.000000, -522.000000, 158.500000)
- WARNING: Too many light styles on a face at (255.000000, -508.000000, 158.500000)
- WARNING: Too many light styles on a face at (255.000000, -494.000000, 158.500000)
- WARNING: Too many light styles on a face at (255.000000, -748.000000, 158.500000)
- WARNING: Too many light styles on a face at (664.000000, -383.000000, 152.000000)
- WARNING: Too many light styles on a face at (664.000000, -328.000000, 145.000000)
- .
- WARNING: Too many light styles on a face at (311.397003, -916.862976, 158.500000)
- WARNING: Too many light styles on a face at (129.000000, -524.000000, 158.500000)
- WARNING: Too many light styles on a face at (129.000000, -510.000000, 158.500000)
- WARNING: Too many light styles on a face at (129.000000, -498.000000, 158.500000)
- WARNING: Too many light styles on a face at (764.481140, -932.933044, 133.000000)
- WARNING: Too many light styles on a face at (129.000000, -748.000000, 126.500000)
- WARNING: Too many light styles on a face at (129.000000, -748.000000, 158.500000)
- WARNING: Too many light styles on a face at (223.000000, -408.000000, 152.000000)
- WARNING: Too many light styles on a face at (161.000000, -408.000000, 152.000000)
- WARNING: Too many light styles on a face at (164.000000, -140.000000, 152.000000)
- WARNING: Too many light styles on a face at (168.000000, -141.500000, 145.000000)
- .
- WARNING: Too many light styles on a face at (164.000000, -415.000000, 152.000000)
- WARNING: Too many light styles on a face at (130.317108, -891.000000, 158.500000)
- WARNING: Too many light styles on a face at (250.317123, -891.000000, 126.500000)
- WARNING: Too many light styles on a face at (7.794490, -944.995850, 158.500000)
- WARNING: Too many light styles on a face at (223.000000, -822.000000, 116.000000)
- WARNING: Too many light styles on a face at (161.000000, -822.000000, 116.000000)
- WARNING: Too many light styles on a face at (164.000000, -827.000000, 116.000000)
- WARNING: Too many light styles on a face at (168.000000, -600.000000, 105.000000)
- .
- WARNING: Too many light styles on a face at (744.000000, -1288.000000, 121.000000)
- WARNING: Too many light styles on a face at (680.000000, -1129.500000, 121.000000)
- WARNING: Too many light styles on a face at (680.000000, -1149.500000, 121.000000)
- WARNING: Too many light styles on a face at (856.000000, -1180.000000, 121.000000)
- WARNING: Too many light styles on a face at (712.000000, -1359.500000, 121.000000)
- WARNING: Too many light styles on a face at (648.000000, -1144.000000, 121.000000)
- WARNING: Too many light styles on a face at (776.000000, -1275.500000, 121.000000)
- WARNING: Too many light styles on a face at (680.000000, -1327.500000, 121.000000)
- WARNING: Too many light styles on a face at (682.000000, -1121.500000, 121.000000)
- 7
- WARNING: Too many light styles on a face at (664.000000, -1032.000000, 121.000000)
- .
- WARNING: Too many light styles on a face at (796.916748, -1177.000000, 133.000000)
- .
- WARNING: Too many light styles on a face at (601.000000, -1249.201538, 229.000000)
- WARNING: Too many light styles on a face at (625.000000, -1351.625000, 134.563751)
- WARNING: Too many light styles on a face at (600.750000, -1351.625000, 153.000000)
- WARNING: Too many light styles on a face at (612.065796, -1288.250000, 149.348404)
- .8
- WARNING: Too many light styles on a face at (673.000000, -1319.500000, 116.000000)
- WARNING: Too many light styles on a face at (588.000000, -1493.083496, 133.000000)
- WARNING: Too many light styles on a face at (672.375000, -1149.500000, 105.000000)
- WARNING: Too many light styles on a face at (732.000000, -1148.000000, 116.000000)
- WARNING: Too many light styles on a face at (136.000000, 207.000000, 199.750000)
- WARNING: Too many light styles on a face at (136.000000, -127.000000, 263.750000)
- WARNING: Too many light styles on a face at (281.000000, -431.500000, 257.500000)
- WARNING: Too many light styles on a face at (285.000000, -426.125000, 216.000000)
- WARNING: Too many light styles on a face at (281.000000, -283.000000, 257.500000)
- ...9...10 (2)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (2)
- transfers 488085, max 269
- transfer lists: 3.7 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(2737, 1829, 1339)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #2 added RGB(524, 260, 148)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(152, 38, 17)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(35, 6, 2)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #5 added RGB(10, 1, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(2, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #7 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0076 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (4)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 37/1024 1776/49152 ( 3.6%)
- brushes 346/8192 4152/98304 ( 4.2%)
- brushsides 2211/65536 17688/524288 ( 3.4%)
- planes 1222/65536 24440/1310720 ( 1.9%)
- vertexes 1861/65536 22332/786432 ( 2.8%)
- nodes 702/65536 22464/2097152 ( 1.1%)
- texinfos 432/12288 31104/884736 ( 3.5%)
- texdata 50/2048 1600/65536 ( 2.4%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 1005/65536 56280/3670016 ( 1.5%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 748/65536 41888/3670016 ( 1.1%)
- leaves 740/65536 23680/2097152 ( 1.1%)
- leaffaces 1071/65536 2142/131072 ( 1.6%)
- leafbrushes 593/65536 1186/131072 ( 0.9%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 7753/512000 31012/2048000 ( 1.5%)
- edges 4832/256000 19328/1024000 ( 1.9%)
- LDR worldlights 37/8192 3256/720896 ( 0.5%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 65/32768 650/327680 ( 0.2%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 1068/65536 2136/131072 ( 1.6%)
- cubemapsamples 3/1024 48/16384 ( 0.3%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 695980/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 6223/16777216 ( 0.0%)
- entdata [variable] 41942/393216 (10.7%)
- LDR ambient table 740/65536 2960/262144 ( 1.1%)
- HDR ambient table 740/65536 2960/262144 ( 1.1%)
- LDR leaf ambient 889/65536 24892/1835008 ( 1.4%)
- HDR leaf ambient 740/65536 20720/1835008 ( 1.1%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/5568 ( 0.0%)
- pakfile [variable] 427396/0 ( 0.0%)
- physics [variable] 133207/4194304 ( 3.2%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 2741
- Writing c:\users\john\documents\john save stuff\rp stuff\frosttest\frosttest.bsp
- 12 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Users\John\Documents\JOHN SAVE STUFF\RP stuff\frosttest\frosttest.bsp" "c:\program files (x86)\steam\steamapps\kidroc3039\half-life 2 episode two\ep2\maps\frosttest.bsp"
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