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TheodoresScripts

FeManBehindSlaughter

Sep 28th, 2020
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  1. HumanDied = false
  2. local CountSCIFIMOVIELOL = 1
  3. function SCIFIMOVIELOL(Part0,Part1,Position,Angle)
  4. local AlignPos = Instance.new('AlignPosition', Part1); AlignPos.Name = "AliP_"..CountSCIFIMOVIELOL
  5. AlignPos.ApplyAtCenterOfMass = true;
  6. AlignPos.MaxForce = 5772000--67752;
  7. AlignPos.MaxVelocity = math.huge/9e110;
  8. AlignPos.ReactionForceEnabled = false;
  9. AlignPos.Responsiveness = 200;
  10. AlignPos.RigidityEnabled = false;
  11. local AlignOri = Instance.new('AlignOrientation', Part1); AlignOri.Name = "AliO_"..CountSCIFIMOVIELOL
  12. AlignOri.MaxAngularVelocity = math.huge/9e110;
  13. AlignOri.MaxTorque = 5772000
  14. AlignOri.PrimaryAxisOnly = false;
  15. AlignOri.ReactionTorqueEnabled = false;
  16. AlignOri.Responsiveness = 200;
  17. AlignOri.RigidityEnabled = false;
  18. local AttachmentA=Instance.new('Attachment',Part1); AttachmentA.Name = "Ath_"..CountSCIFIMOVIELOL
  19. local AttachmentB=Instance.new('Attachment',Part0); AttachmentB.Name = "Ath_"..CountSCIFIMOVIELOL
  20. AttachmentA.Orientation = Angle or Vector3.new(0,0,0)
  21. AttachmentA.Position = Position or Vector3.new(0,0,0)
  22. AlignPos.Attachment1 = AttachmentA;
  23. AlignPos.Attachment0 = AttachmentB;
  24. AlignOri.Attachment1 = AttachmentA;
  25. AlignOri.Attachment0 = AttachmentB;
  26. CountSCIFIMOVIELOL = CountSCIFIMOVIELOL + 1
  27. return {AlignPos,AlignOri,AttachmentA,AttachmentB}
  28. end
  29.  
  30. if _G.netted ~= true then
  31. _G.netted = true
  32. coroutine.wrap(function()
  33. settings().Physics.PhysicsEnvironmentalThrottle = Enum.EnviromentalPhysicsThrottle.Disabled
  34. settings().Physics.AllowSleep = false
  35. game:GetService("RunService").RenderStepped:Connect(function()
  36. game:FindFirstChildOfClass("Players").LocalPlayer.MaximumSimulationRadius=math.pow(math.huge,math.huge)
  37. sethiddenproperty(game:FindFirstChildOfClass("Players").LocalPlayer,"SimulationRadius",math.huge*math.huge)
  38. end)
  39. end)()
  40. end
  41.  
  42. game:FindFirstChildOfClass("Players").LocalPlayer["Character"].Archivable = true
  43. local hatnameclone = {}
  44. for _,v in next, game:FindFirstChildOfClass("Players").LocalPlayer["Character"]:GetChildren() do
  45. if v:IsA("Accessory") then
  46. if hatnameclone[v.Name] then
  47. if hatnameclone[v.Name] == "s" then
  48. hatnameclone[v.Name] = {}
  49. end
  50. table.insert(hatnameclone[v.Name],v)
  51. else
  52. hatnameclone[v.Name] = "s"
  53. end
  54. end
  55. end
  56. for _,v in pairs(hatnameclone) do
  57. if type(v) == "table" then
  58. local num = 1
  59. for _,w in pairs(v) do
  60. w.Name = w.Name..num
  61. num = num + 1
  62. end
  63. end
  64. end
  65. hatnameclone = nil
  66.  
  67. local DeadChar = game:FindFirstChildOfClass("Players").LocalPlayer.Character
  68.  
  69. local fldr = Instance.new("Folder",game:FindFirstChildOfClass("Players").LocalPlayer["Character"])
  70. fldr.Name = "DMYF"
  71. local CloneChar = DeadChar:Clone()
  72. local ANIMATIONHERE
  73. if CloneChar:FindFirstChild("Animate") then
  74. ANIMATIONHERE = CloneChar:FindFirstChild("Animate"):Clone()
  75. CloneChar:FindFirstChild("Animate"):Destroy()
  76. end
  77. if CloneChar:FindFirstChildOfClass("Folder") then CloneChar:FindFirstChildOfClass("Folder"):Destroy() end
  78. if CloneChar.Torso:FindFirstChild("Neck") then
  79. local Clonessss = CloneChar.Torso:FindFirstChild("Neck"):Clone()
  80. Clonessss.Part0 = nil
  81. Clonessss.Part1 = DeadChar.Head
  82. Clonessss.Parent = DeadChar.Torso
  83. end
  84. CloneChar.Parent = fldr
  85. CloneChar.HumanoidRootPart.CFrame = DeadChar.HumanoidRootPart.CFrame
  86. CloneChar.Humanoid.BreakJointsOnDeath = false
  87. CloneChar.Name = "non"
  88. CloneChar.Humanoid.DisplayDistanceType = "None"
  89.  
  90. for _,v in next, DeadChar:GetChildren() do
  91. if v:IsA("Accessory") then
  92. local topacc = false
  93. if v.Handle:FindFirstChildOfClass("Weld") then v.Handle:FindFirstChildOfClass("Weld"):Destroy() end
  94. v.Handle.Massless = true
  95. v.Handle.CanCollide = false
  96. if v.Handle:FindFirstChildOfClass("Attachment") then
  97. local ath__ = v.Handle:FindFirstChildOfClass("Attachment")
  98. if ath__.Name == "HatAttachment" or ath__.Name == "HairAttachment" or ath__.Name == "FaceFrontAttachment" or ath__.Name == "FaceCenterAttachment" then
  99. topacc = ath__.Name
  100. end
  101. end
  102. local bv = Instance.new("BodyVelocity",v.Handle)
  103. bv.Velocity = Vector3.new(0,0,0)
  104. coroutine.wrap(function()
  105. if topacc then
  106. local allthings = SCIFIMOVIELOL(v.Handle,DeadChar.Torso,Vector3.new(0,1.5,0)+ (DeadChar.Head[topacc].Position + (v.Handle[topacc].Position*-1)),Vector3.new(0,0,0))
  107. local normaltop = allthings[1].Attachment1
  108. local alipos = allthings[1]
  109. local alirot = allthings[2]
  110. local p0 = v.Handle
  111. local p1 = DeadChar.Head
  112. alipos.Parent = CloneChar:FindFirstChild(v.Name).Handle
  113. alirot.Parent = CloneChar:FindFirstChild(v.Name).Handle
  114. while true do
  115. game:GetService("RunService").RenderStepped:wait()
  116. if HumanDied then break end
  117. coroutine.wrap(function()
  118. if alipos.Attachment1 == normaltop then
  119. p0.CFrame = p0.CFrame:lerp((((DeadChar.Torso.CFrame * CFrame.new(0,1.5,0)) * p1[topacc].CFrame) * p0[topacc].CFrame:inverse()),1)
  120. else
  121. v.Handle.CFrame = v.Handle.CFrame:lerp(alipos.Attachment1.Parent.CFrame * CFrame.new(alipos.Attachment1.Position) * CFrame.Angles(math.rad(alipos.Attachment1.Rotation.X),math.rad(alipos.Attachment1.Rotation.Y),math.rad(alipos.Attachment1.Rotation.Z)),1)
  122. end
  123. end)()
  124. end
  125. else
  126. SCIFIMOVIELOL(v.Handle,CloneChar[v.Name].Handle,Vector3.new(0,0,0),Vector3.new(0,0,0))
  127. end
  128. end)()
  129. end
  130. end
  131.  
  132. local a = DeadChar.Torso
  133. local b = DeadChar.HumanoidRootPart
  134. local c = DeadChar.Humanoid
  135. a.Parent = game:FindFirstChildOfClass("Workspace")
  136. c.Parent = game:FindFirstChildOfClass("Workspace")
  137. local told = a:Clone()
  138. local told1 = c:Clone()
  139. b["RootJoint"].Part0 = told
  140. b["RootJoint"].Part1 = DeadChar.Head
  141. a.Name = "torso"
  142. a.Neck:Destroy()
  143. c.Name = "Mizt Hub Best"
  144. told.Parent = DeadChar
  145. told1.Parent = DeadChar
  146. DeadChar.PrimaryPart = told
  147. told1.Health = 0
  148. b:Destroy()
  149. a.Parent = DeadChar
  150. c.Parent = DeadChar
  151. told:Destroy()
  152. told1:Destroy()
  153. a.Name = "Torso"
  154.  
  155. if CloneChar.Head:FindFirstChildOfClass("Decal") then CloneChar.Head:FindFirstChildOfClass("Decal").Transparency = 1 end
  156. if DeadChar:FindFirstChild("Animate") then DeadChar:FindFirstChild("Animate"):Destroy() end
  157.  
  158. local Collider
  159. function UnCollide()
  160. if HumanDied then Collider:Disconnect(); return end
  161. --[[for _,Parts in next, CloneChar:GetChildren() do
  162. if Parts:IsA("BasePart") then
  163. Parts.CanCollide = false
  164. end
  165. end]]
  166. for _,Parts in next, DeadChar:GetChildren() do
  167. if Parts:IsA("BasePart") then
  168. Parts.CanCollide = false
  169. end
  170. end
  171. end
  172. Collider = game:GetService("RunService").Stepped:Connect(UnCollide)
  173.  
  174. local resetBindable = Instance.new("BindableEvent")
  175. resetBindable.Event:connect(function()
  176. game:GetService("StarterGui"):SetCore("ResetButtonCallback", true)
  177. resetBindable:Destroy()
  178. HumanDied = true
  179. pcall(function()
  180. game:FindFirstChildOfClass("Players").LocalPlayer.Character = DeadChar
  181. DeadChar.Head:Destroy()
  182. DeadChar:FindFirstChildOfClass("Humanoid"):Destroy()
  183. game:FindFirstChildOfClass("Players").LocalPlayer.Character = CloneChar
  184. if DeadChar:FindFirstChildOfClass("Folder") then DeadChar:FindFirstChildOfClass("Folder"):Destroy() end
  185. end)
  186. end)
  187. game:GetService("StarterGui"):SetCore("ResetButtonCallback", resetBindable)
  188.  
  189. coroutine.wrap(function()
  190. while true do
  191. game:GetService("RunService").RenderStepped:wait()
  192. if not CloneChar or not CloneChar:FindFirstChild("Head") or not CloneChar:FindFirstChildOfClass("Humanoid") or CloneChar:FindFirstChildOfClass("Humanoid").Health <= 0 and not DeadChar or not DeadChar:FindFirstChild("Head") or not DeadChar:FindFirstChildOfClass("Humanoid") or DeadChar:FindFirstChildOfClass("Humanoid").Health <= 0 then
  193. HumanDied = true
  194. pcall(function()
  195. game:FindFirstChildOfClass("Players").LocalPlayer.Character = DeadChar
  196. DeadChar.Head:Destroy()
  197. DeadChar:FindFirstChildOfClass("Humanoid"):Destroy()
  198. game:FindFirstChildOfClass("Players").LocalPlayer.Character = CloneChar
  199. if DeadChar:FindFirstChildOfClass("Folder") then DeadChar:FindFirstChildOfClass("Folder"):Destroy() end
  200. end)
  201. if resetBindable then
  202. game:GetService("StarterGui"):SetCore("ResetButtonCallback", true)
  203. resetBindable:Destroy()
  204. end
  205. break
  206. end
  207. end
  208. end)()
  209.  
  210.  
  211. SCIFIMOVIELOL(DeadChar["Head"],CloneChar["Head"])
  212. SCIFIMOVIELOL(DeadChar["Torso"],CloneChar["Torso"])
  213. SCIFIMOVIELOL(DeadChar["Left Arm"],CloneChar["Left Arm"])
  214. SCIFIMOVIELOL(DeadChar["Right Arm"],CloneChar["Right Arm"])
  215. SCIFIMOVIELOL(DeadChar["Left Leg"],CloneChar["Left Leg"])
  216. SCIFIMOVIELOL(DeadChar["Right Leg"],CloneChar["Right Leg"])
  217.  
  218. for _,v in pairs(DeadChar:GetChildren()) do
  219. if v:IsA("BasePart") and v.Name ~= "Head" then
  220. --[[local bv = Instance.new("BodyVelocity",v)
  221. bv.Velocity = Vector3.new(0,0,0)
  222. coroutine.wrap(function()
  223. while true do
  224. game:GetService("RunService").RenderStepped:wait()
  225. if HumanDied then break end
  226. v.CFrame = CloneChar[v.Name].CFrame
  227. end
  228. end)()]]
  229. elseif v:IsA("BasePart") and v.Name == "Head" then
  230. local bv = Instance.new("BodyVelocity",v)
  231. bv.Velocity = Vector3.new(0,0,0)
  232. coroutine.wrap(function()
  233. while true do
  234. game:GetService("RunService").RenderStepped:wait()
  235. if HumanDied then break end
  236. v.CFrame = DeadChar.Torso.CFrame * CFrame.new(0,1.5,0)
  237. end
  238. end)()
  239. end
  240. end
  241.  
  242. for _,BodyParts in next, CloneChar:GetDescendants() do
  243. if BodyParts:IsA("BasePart") or BodyParts:IsA("Part") then
  244. BodyParts.Transparency = 1 end end
  245. game:GetService("RunService").RenderStepped:wait()
  246. game:FindFirstChildOfClass("Players").LocalPlayer.Character = CloneChar
  247. game:FindFirstChildOfClass("Workspace"):FindFirstChildOfClass("Camera").CameraSubject = CloneChar.Humanoid
  248.  
  249. for _,v in next, DeadChar:GetChildren() do
  250. if v:IsA("Accessory") then
  251. if v.Handle:FindFirstChildOfClass("Weld") then v.Handle:FindFirstChildOfClass("Weld"):Destroy() end
  252. end
  253. end
  254.  
  255. if ANIMATIONHERE then ANIMATIONHERE.Parent = CloneChar end
  256.  
  257. --[Script Created By o5u3]
  258. --[Showcased By ilyKiwi]
  259. IT = Instance.new
  260. CF = CFrame.new
  261. VT = Vector3.new
  262. C3 = Color3.new
  263. UD2 = UDim2.new
  264. BRICKC = BrickColor.new
  265. NS = NumberSequence.new
  266. NSK = NumberSequenceKeypoint.new
  267. RAY = Ray.new
  268. CS = ColorSequence.new
  269. NR = NumberRange.new
  270. TI = TweenInfo.new
  271. RAND = Random.new
  272.  
  273. ANGLES = CFrame.Angles
  274.  
  275. COS = math.cos
  276. ACOS = math.acos
  277. RAD = math.rad
  278. SIN = math.sin
  279. MRANDOM = math.random
  280. MHUGE = math.huge
  281. FLOOR = math.floor
  282. SQRT = math.sqrt
  283. CEIL = math.ceil
  284.  
  285. Character = game.Players.LocalPlayer.Character
  286. Head = Character.Head
  287. Torso = Character.Torso
  288. LArm = Character["Left Arm"]
  289. RArm = Character["Right Arm"]
  290. LLeg = Character["Left Leg"]
  291. RLeg = Character["Right Leg"]
  292. Root = Character.HumanoidRootPart
  293. Humanoid = Character:FindFirstChildOfClass("Humanoid")
  294. Neck = Torso.Neck
  295. RootJoint = Root.RootJoint
  296. RightShoulder = Torso["Right Shoulder"]
  297. LeftShoulder = Torso["Left Shoulder"]
  298. RightHip = Torso["Right Hip"]
  299. LeftHip = Torso["Left Hip"]
  300.  
  301. --values and other stuff
  302.  
  303. NeckOrg = CF(0,-.5,0) * ANGLES(RAD(-90),0,RAD(180))
  304. RootJointOrg = CF(0,0,0) * ANGLES(RAD(-90),0,RAD(180))
  305. LeftShoulderOrg = CF(.5,.5,0) * ANGLES(0,RAD(-90),0)
  306. RightShoulderOrg = CF(-.5,.5,0) * ANGLES(0,RAD(90),0)
  307. LeftHipOrg = CF(-.5,1,0) * ANGLES(0,RAD(-90),0)
  308. RightHipOrg = CF(.5,1,0) * ANGLES(0,RAD(90),0)
  309.  
  310. sine = 0
  311.  
  312. frame = 1/60
  313. tf = 0
  314. lastframe = tick()
  315.  
  316. ArtificialHB = IT("BindableEvent", script)
  317. ArtificialHB.Name = "ArtificialHB"
  318.  
  319. script.ArtificialHB:Fire()
  320.  
  321. game["Run Service"].Heartbeat:Connect(function(s,p)
  322. tf = tf + s
  323. if tf >= frame then
  324. for i=1,FLOOR(tf/frame) do
  325. script.ArtificialHB:Fire()
  326. end
  327. lastframe = tick()
  328. tf = tf - frame * FLOOR(tf/frame)
  329. end
  330. end)
  331. Humanoid:ClearAllChildren()
  332.  
  333. local bc = Character["Body Colors"]
  334. bc.HeadColor = BRICKC("Royal purple")
  335. bc.TorsoColor = BRICKC("Royal purple")
  336. bc.LeftArmColor = BRICKC("Royal purple")
  337. bc.RightArmColor = BRICKC("Royal purple")
  338. bc.LeftLegColor = BRICKC("Royal purple")
  339. bc.RightLegColor = BRICKC("Royal purple")
  340.  
  341.  
  342. local s = IT("Sound",Root)
  343. s.SoundId = "rbxassetid://4948825058"
  344. s.Looped = true
  345. s.Volume = 10
  346. s:Play()
  347.  
  348. function Clerp(joint,cf)
  349. joint.C1 = joint.C1:Lerp(cf,1)
  350. end
  351.  
  352. function swait(NUMBER)
  353. if NUMBER == 0 or NUMBER == nil then
  354. ArtificialHB.Event:Wait()
  355. else
  356. for i=1,NUMBER do
  357. ArtificialHB.Event:Wait()
  358. end
  359. end
  360. end
  361.  
  362. while true do
  363. --sine = sine + .07
  364. for i=1,9 do swait()
  365. Clerp(Neck,NeckOrg * ANGLES(RAD(15),0,0))
  366. Clerp(RootJoint,RootJointOrg * ANGLES(RAD(-15),0,0))
  367. Clerp(LeftShoulder,LeftShoulderOrg * ANGLES(0,0,RAD(105)))
  368. Clerp(RightShoulder,(RightShoulderOrg * ANGLES(0,0,RAD(-105)) + VT(0,.5,0)))
  369. Clerp(LeftHip,(LeftHipOrg * ANGLES(0,RAD(-10),RAD(15))) + VT(0,0,.5))
  370. Clerp(RightHip,(RightHipOrg * ANGLES(0,RAD(10),RAD(-15))) + VT(0,0,.5))
  371. end
  372. for i=1,8 do swait()
  373. Clerp(Neck,(NeckOrg * ANGLES(RAD(15),0,0)) + VT(0,0,.5))
  374. Clerp(RootJoint,(RootJointOrg * ANGLES(RAD(-15),0,0)) + VT(0,.5,0))
  375. Clerp(LeftShoulder,(LeftShoulderOrg * ANGLES(0,0,RAD(105))) + VT(0,.15,0))
  376. Clerp(RightShoulder,RightShoulderOrg * ANGLES(0,0,RAD(-105)))
  377. Clerp(LeftHip,(LeftHipOrg * ANGLES(0,RAD(-10),RAD(15))) + VT(0,-.5,.85))
  378. Clerp(RightHip,(RightHipOrg * ANGLES(0,RAD(10),RAD(-15))) + VT(0,-.5,.85))
  379. end
  380. for i=1,8 do swait()
  381. Clerp(Neck,(NeckOrg * ANGLES(RAD(15),0,0)) + VT(0,0,.25))
  382. Clerp(RootJoint,(RootJointOrg * ANGLES(RAD(-15),0,0)) + VT(0,.75,0))
  383. Clerp(LeftShoulder,(LeftShoulderOrg * ANGLES(0,0,RAD(105))) + VT(0,.25,0))
  384. Clerp(RightShoulder,(RightShoulderOrg * ANGLES(0,0,RAD(-105))) - VT(0,.45,0))
  385. Clerp(LeftHip,(LeftHipOrg * ANGLES(0,RAD(-10),RAD(15))) + VT(0,-.75,1))
  386. Clerp(RightHip,(RightHipOrg * ANGLES(0,RAD(10),RAD(-15))) + VT(0,-.75,1))
  387. end
  388. for i=1,8 do swait()
  389. Clerp(Neck,(NeckOrg * ANGLES(RAD(15),0,0)) + VT(0,0,.5))
  390. Clerp(RootJoint,(RootJointOrg * ANGLES(RAD(-15),0,0)) + VT(0,.5,0))
  391. Clerp(LeftShoulder,(LeftShoulderOrg * ANGLES(0,0,RAD(105))) + VT(0,.15,0))
  392. Clerp(RightShoulder,RightShoulderOrg * ANGLES(0,0,RAD(-105)))
  393. Clerp(LeftHip,(LeftHipOrg * ANGLES(0,RAD(-10),RAD(15))) + VT(0,-.5,.85))
  394. Clerp(RightHip,(RightHipOrg * ANGLES(0,RAD(10),RAD(-15))) + VT(0,-.5,.85))
  395. end
  396. for i=1,9 do swait()
  397. Clerp(Neck,NeckOrg * ANGLES(RAD(15),0,0))
  398. Clerp(RootJoint,RootJointOrg * ANGLES(RAD(-15),0,0))
  399. Clerp(LeftShoulder,LeftShoulderOrg * ANGLES(0,0,RAD(105)))
  400. Clerp(RightShoulder,(RightShoulderOrg * ANGLES(0,0,RAD(-105)) + VT(0,.5,0)))
  401. Clerp(LeftHip,(LeftHipOrg * ANGLES(0,RAD(-10),RAD(15))) + VT(0,0,.5))
  402. Clerp(RightHip,(RightHipOrg * ANGLES(0,RAD(10),RAD(-15))) + VT(0,0,.5))
  403. end
  404. for i=1,8 do swait()
  405. Clerp(Neck,(NeckOrg * ANGLES(RAD(15),0,0)) + VT(0,0,.5))
  406. Clerp(RootJoint,(RootJointOrg * ANGLES(RAD(-15),0,0)) + VT(0,.5,0))
  407. Clerp(LeftShoulder,(LeftShoulderOrg * ANGLES(0,0,RAD(105))) + VT(0,.15,0))
  408. Clerp(RightShoulder,RightShoulderOrg * ANGLES(0,0,RAD(-105)))
  409. Clerp(LeftHip,(LeftHipOrg * ANGLES(0,RAD(-10),RAD(15))) + VT(0,-.5,.85))
  410. Clerp(RightHip,(RightHipOrg * ANGLES(0,RAD(10),RAD(-15))) + VT(0,-.5,.85))
  411. end
  412. for i=1,8 do swait()
  413. Clerp(Neck,NeckOrg * ANGLES(RAD(15),0,0))
  414. Clerp(RootJoint,(RootJointOrg * ANGLES(RAD(-15),0,0)) + VT(0,1,0))
  415. Clerp(LeftShoulder,(LeftShoulderOrg * ANGLES(0,0,RAD(105))) + VT(0,.35,0))
  416. Clerp(RightShoulder,(RightShoulderOrg * ANGLES(0,0,RAD(-105))) - VT(0,.5,0))
  417. Clerp(LeftHip,(LeftHipOrg * ANGLES(0,RAD(-10),RAD(15))) + VT(0,-.85,1.2))
  418. Clerp(RightHip,(RightHipOrg * ANGLES(0,RAD(10),RAD(-15))) + VT(0,-.85,1.2))
  419. end
  420. for i=1,8 do swait()
  421. Clerp(Neck,(NeckOrg * ANGLES(RAD(15),0,0)) + VT(0,0,.5))
  422. Clerp(RootJoint,(RootJointOrg * ANGLES(RAD(-15),0,0)) + VT(0,.5,0))
  423. Clerp(LeftShoulder,(LeftShoulderOrg * ANGLES(0,0,RAD(105))) + VT(0,.15,0))
  424. Clerp(RightShoulder,RightShoulderOrg * ANGLES(0,0,RAD(-105)))
  425. Clerp(LeftHip,(LeftHipOrg * ANGLES(0,RAD(-10),RAD(15))) + VT(0,-.5,.85))
  426. Clerp(RightHip,(RightHipOrg * ANGLES(0,RAD(10),RAD(-15))) + VT(0,-.5,.85))
  427. end
  428. end
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