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Couch test: 30xp v1.C2

Jan 27th, 2013
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  1. BASICS//
  2. Name: Black Selena (Aestivalis Custom Akito)
  3. Chassis: Personal
  4. XP Total: 30 UP Spent: 30/30
  5.  
  6. MECHANICS//
  7. Evasion : 15
  8. Armor : 2
  9. Energy : 9/9
  10. Accuracy : 3
  11. Penetration: 0
  12.  
  13. THRESHOLD//
  14. 6/6 - 6/6 - 6/6 - 6/6
  15. Maimed:
  16.  
  17. AREAS//
  18. Core 10
  19. - Limiter Release
  20. - After a successful Accuracy Test, you may deal 1d10 Damage to yourself to gain that much extra Penetration for that same attack.
  21. - Supercharged
  22. - At the beginning of your Turn, you regenerate 1 Energy.
  23.  
  24. Head 0
  25.  
  26. Torso 15
  27. - Gravagne Field
  28. - Effect: If you would be dealt Damage by any source, except from an Enemy equipped with a Gravagne Field at Range 0 or 1, you may spend 1 Energy to increase your Armor against that attack by 7.
  29. - Distortion Attack
  30.  
  31. Arms 5
  32. - Hand Cannon
  33.  
  34. Legs 0
  35.  
  36. None 0
  37. -
  38.  
  39. Expansion Pack 20+3
  40. - TRC
  41. - After a successfull Accuracy Test made to hit you, you may spend 1 Energy and roll 1d10 + Half your Tension (rounded up). On a roll equal to or higher than Accuracy of the Gear plus that of the Weapon that attacked you, you successfully evade it.
  42. - Divine Wind
  43. - Antigravity (Enhanced)
  44. - You ignore the effects of Difficult Terrain, are able to shoot through a Zone occupied by an Enemy as if they weren’t there to reach another, and may Move an additional Zone after your Action. This ability does not work underwater or in space.
  45.  
  46. Enhancements 7
  47. Evasion +2 (3)
  48. Armor 0 (0)
  49. Energy +1 (2)
  50. Threshold 0 (0)
  51. Accuracy +1 (2)
  52. Penetration 0 (0)
  53.  
  54. WEAPONS//
  55.  
  56. NAME RANGE ACC PEN EN SPECIAL
  57. Slam 0-1 +3 0 0 Melee, inflicts half the amount of Damage dealt on the Enemy back to yourself, rounding down.
  58. Hand Cannons 0-6 +5 2 0 Ballistic
  59. Distortion Attack 0-1 +5 5 2 Melee, Reliable
  60. Armor Purge (Divine Wind) 0-2 +23 12 0 Melee, Reliable, Using this Weapon will down you a Level of Threshold and Maim the Area it is located on.
  61.  
  62. -----------------------------------------------
  63. FOR LATER FORMS
  64. -----------------------------------------------
  65.  
  66. Armor, Energy, and
  67. Accuracy
  68. 2 PP 4 PP 6 PP 8 PP 10 PP
  69. Evasion,Threshold,
  70. and Penetration
  71. 1 PP 2 PP 3 PP 4 PP 5 PP
  72.  
  73. Elusive Target
  74. Areas: Core
  75. Cost: 10
  76. Effect: Whenever you take the Maneuver or Disengage
  77. Actions, you become impossible to target by any kind of Action
  78. that chooses an Enemy until your next Turn. Note that
  79. while you are safe from being chosen as a target, you are
  80. still vulnerable to Blast Weapons that attack the position
  81. you are in and other such abilities.
  82.  
  83.  
  84. TRC
  85. Enhancements: For an additional 10 UP, you may spend an
  86. additional 1 Energy and add all of your Tension to the roll
  87. instead.
  88.  
  89. Gravagne Field
  90. Enhancements: For an additional 10 UP, this Upgrade
  91. increases Armor by 10 instead, and you may spend an
  92. additional 1 Energy to shield you even from Units equipped
  93. with other Gravagne Fields.
  94.  
  95. Guardian Maneuver
  96. Areas: Head
  97. Cost: 3
  98. Effect: When using the Maneuver Action you may extend
  99. the bonus to all Allies within Range 1 up to three times per
  100. Operation. This Upgrade does not work against Weapons
  101. with the Blast ability or that affect Zones instead of specific
  102. targets.
  103.  
  104. Support Fire
  105. Areas: Head
  106. Cost: 5
  107. Effect: When using the Assist action you may choose to not
  108. suffer a Disadvantage to your own attack up to three times
  109. per Operation. You may always Attack Enemies in the middle
  110. of a Duel without running the risk of hitting your Ally.
  111.  
  112. Vernier Thrusters
  113. Areas: Torso or Legs
  114. Cost: 1
  115. Effect: In space Terrain, you may Move an additional Zone
  116. after your Action by spending 1 Energy.
  117. Enhancements: For an additional 2 UP, you make the effects
  118. of this Upgrade permanent at no Energy cost.
  119.  
  120.  
  121. Expansion Pack
  122. Areas: None
  123. Cost: The cost of the total set of purchases plus 3 UP.
  124. Effect: Choose a set of Upgrades and designate them as
  125. an Expansion Pack, ignoring all Area allocation restrictions.
  126. You may combine with this Pack before deploying or after
  127. spending a Round within your Base, granting your Unit all
  128. of the Pack’s held Upgrades and their Enhancements. The
  129. Expansion Pack may be Maimed as any other Area once
  130. combined. You do not gain extra benefit of any Upgrades
  131. obtained more than once this way, though they do serve as
  132. a backup in case the first instance gets Maimed.
  133. Enhancements: For an additional 2 UP, at any time you
  134. would take Damage you may purge this Expansion Pack to
  135. halve the Damage you would have taken (rounding down)
  136. but rendering the Pack and its contents unusable until
  137. repaired. If you reduce the Damage this way, it can at most
  138. reduce your current Threshold Layer to 1.
  139.  
  140. Assistant
  141. Areas: None
  142. Cost: 5 UP.
  143. Effect: You gain a subpilot trained to use Cooperate Action
  144. during your Turn, who has an Action to use to that effect.
  145. They may board the Unit before deployment or after you’ve
  146. spent a Round within your Base.
  147. Enhancements: For an additional 1 UP, choose a Genre
  148. Powers package you do not already possess and one
  149. power from that package. Your Assistant gains that Genre
  150. Power to use with your Genre Points. You may take this
  151. Enhancement multiple times, each time learning one
  152. additional Genre Power from that package.
  153.  
  154. Divine Wind
  155. Range: 0-2
  156. Accuracy: Special.
  157. Penetration: Special
  158. Energy: 0
  159. Special: Melee, Reliable, Using this Weapon will down you
  160. a Level of Threshold and Maim the Area it is located on. Its
  161. Accuracy is equal to the UP stored in there, and its Penetration
  162. is twice the Threshold you lost this way.
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