Leodu41

bad karma

Aug 23rd, 2019
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  1. --//====================================================\\--
  2. --|| 'BAD KARMA' BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5. wait(0.2)
  6.  
  7.  
  8. Player = game:GetService("Players"):WaitForChild(script.PlayerName.Value)
  9. local MHIT=Vector3.new()
  10. local MTARGET=nil
  11.  
  12. PlayerGui = Player.PlayerGui
  13. Cam = workspace.CurrentCamera
  14. Backpack = Player.Backpack
  15. Character = Player.Character
  16. Humanoid = Character.Humanoid
  17. Mouse = Player:GetMouse()
  18. RootPart = Character["HumanoidRootPart"]
  19. Torso = Character["Torso"]
  20. Head = Character["Head"]
  21. RightArm = Character["Right Arm"]
  22. LeftArm = Character["Left Arm"]
  23. RightLeg = Character["Right Leg"]
  24. LeftLeg = Character["Left Leg"]
  25. RootJoint = RootPart["RootJoint"]
  26. Neck = Torso["Neck"]
  27. RightShoulder = Torso["Right Shoulder"]
  28. LeftShoulder = Torso["Left Shoulder"]
  29. RightHip = Torso["Right Hip"]
  30. LeftHip = Torso["Left Hip"]
  31.  
  32. IT = Instance.new
  33. CF = CFrame.new
  34. VT = Vector3.new
  35. RAD = math.rad
  36. C3 = Color3.new
  37. UD2 = UDim2.new
  38. BRICKC = BrickColor.new
  39. ANGLES = CFrame.Angles
  40. EULER = CFrame.fromEulerAnglesXYZ
  41. COS = math.cos
  42. ACOS = math.acos
  43. SIN = math.sin
  44. ASIN = math.asin
  45. ABS = math.abs
  46. MRANDOM = math.random
  47. FLOOR = math.floor
  48.  
  49. --//=================================\\
  50. --|| USEFUL VALUES
  51. --\\=================================//
  52.  
  53. Animation_Speed = 3
  54. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  55. local Speed = 12
  56. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  57. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  58. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  59. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  60. local DAMAGEMULTIPLIER = 1
  61. local ANIM = "Idle"
  62. local ATTACK = false
  63. local EQUIPPED = false
  64. local HOLD = false
  65. local COMBO = 1
  66. local Rooted = false
  67. local SINE = 0
  68. local KEYHOLD = false
  69. local CHANGE = 2 / Animation_Speed
  70. local WALKINGANIM = false
  71. local VALUE1 = false
  72. local VALUE2 = false
  73. local ROBLOXIDLEANIMATION = IT("Animation")
  74. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  75. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  76. --ROBLOXIDLEANIMATION.Parent = Humanoid
  77. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  78. WEAPONGUI.Name = "Weapon GUI"
  79. local Effects = IT("Folder", Character)
  80. Effects.Name = "Effects"
  81. local ANIMATOR = Humanoid.Animator
  82. local ANIMATE = Character.Animate
  83. local UNANCHOR = true
  84.  
  85. --//=================================\\
  86. --\\=================================//
  87.  
  88.  
  89. --//=================================\\
  90. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  91. --\\=================================//
  92.  
  93. ArtificialHB = Instance.new("BindableEvent", script)
  94. ArtificialHB.Name = "ArtificialHB"
  95.  
  96. script:WaitForChild("ArtificialHB")
  97.  
  98. frame = Frame_Speed
  99. tf = 0
  100. allowframeloss = false
  101. tossremainder = false
  102. lastframe = tick()
  103. script.ArtificialHB:Fire()
  104.  
  105. game:GetService("RunService").Heartbeat:connect(function(s, p)
  106. tf = tf + s
  107. if tf >= frame then
  108. if allowframeloss then
  109. ArtificialHB:Fire()
  110. lastframe = tick()
  111. else
  112. for i = 1, math.floor(tf / frame) do
  113. ArtificialHB:Fire()
  114. end
  115. lastframe = tick()
  116. end
  117. if tossremainder then
  118. tf = 0
  119. else
  120. tf = tf - frame * math.floor(tf / frame)
  121. end
  122. end
  123. end)
  124.  
  125. --//=================================\\
  126. --\\=================================//
  127.  
  128. --//=================================\\
  129. --|| SOME FUNCTIONS
  130. --\\=================================//
  131.  
  132. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  133. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  134. end
  135.  
  136. function PositiveAngle(NUMBER)
  137. if NUMBER >= 0 then
  138. NUMBER = 0
  139. end
  140. return NUMBER
  141. end
  142.  
  143. function NegativeAngle(NUMBER)
  144. if NUMBER <= 0 then
  145. NUMBER = 0
  146. end
  147. return NUMBER
  148. end
  149.  
  150. function Swait(NUMBER)
  151. if NUMBER == 0 or NUMBER == nil then
  152. ArtificialHB.Event:wait()
  153. else
  154. for i = 1, NUMBER do
  155. ArtificialHB.Event:wait()
  156. end
  157. end
  158. end
  159.  
  160. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  161. local NEWMESH = IT(MESH)
  162. if MESH == "SpecialMesh" then
  163. NEWMESH.MeshType = MESHTYPE
  164. if MESHID ~= "nil" and MESHID ~= "" then
  165. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  166. end
  167. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  168. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  169. end
  170. end
  171. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  172. NEWMESH.Scale = SCALE
  173. NEWMESH.Parent = PARENT
  174. return NEWMESH
  175. end
  176.  
  177. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  178. local NEWPART = IT("Part")
  179. NEWPART.formFactor = FORMFACTOR
  180. NEWPART.Reflectance = REFLECTANCE
  181. NEWPART.Transparency = TRANSPARENCY
  182. NEWPART.CanCollide = false
  183. NEWPART.Locked = true
  184. NEWPART.Anchored = true
  185. if ANCHOR == false then
  186. NEWPART.Anchored = false
  187. end
  188. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  189. NEWPART.Name = NAME
  190. NEWPART.Size = SIZE
  191. NEWPART.Position = Torso.Position
  192. NEWPART.Material = MATERIAL
  193. NEWPART:BreakJoints()
  194. NEWPART.Parent = PARENT
  195. return NEWPART
  196. end
  197.  
  198. local function weldBetween(a, b)
  199. local weldd = Instance.new("ManualWeld")
  200. weldd.Part0 = a
  201. weldd.Part1 = b
  202. weldd.C0 = CFrame.new()
  203. weldd.C1 = b.CFrame:inverse() * a.CFrame
  204. weldd.Parent = a
  205. return weldd
  206. end
  207.  
  208.  
  209. function QuaternionFromCFrame(cf)
  210. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  211. local trace = m00 + m11 + m22
  212. if trace > 0 then
  213. local s = math.sqrt(1 + trace)
  214. local recip = 0.5 / s
  215. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  216. else
  217. local i = 0
  218. if m11 > m00 then
  219. i = 1
  220. end
  221. if m22 > (i == 0 and m00 or m11) then
  222. i = 2
  223. end
  224. if i == 0 then
  225. local s = math.sqrt(m00 - m11 - m22 + 1)
  226. local recip = 0.5 / s
  227. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  228. elseif i == 1 then
  229. local s = math.sqrt(m11 - m22 - m00 + 1)
  230. local recip = 0.5 / s
  231. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  232. elseif i == 2 then
  233. local s = math.sqrt(m22 - m00 - m11 + 1)
  234. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  235. end
  236. end
  237. end
  238.  
  239. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  240. local xs, ys, zs = x + x, y + y, z + z
  241. local wx, wy, wz = w * xs, w * ys, w * zs
  242. local xx = x * xs
  243. local xy = x * ys
  244. local xz = x * zs
  245. local yy = y * ys
  246. local yz = y * zs
  247. local zz = z * zs
  248. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  249. end
  250.  
  251. function QuaternionSlerp(a, b, t)
  252. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  253. local startInterp, finishInterp;
  254. if cosTheta >= 0.0001 then
  255. if (1 - cosTheta) > 0.0001 then
  256. local theta = ACOS(cosTheta)
  257. local invSinTheta = 1 / SIN(theta)
  258. startInterp = SIN((1 - t) * theta) * invSinTheta
  259. finishInterp = SIN(t * theta) * invSinTheta
  260. else
  261. startInterp = 1 - t
  262. finishInterp = t
  263. end
  264. else
  265. if (1 + cosTheta) > 0.0001 then
  266. local theta = ACOS(-cosTheta)
  267. local invSinTheta = 1 / SIN(theta)
  268. startInterp = SIN((t - 1) * theta) * invSinTheta
  269. finishInterp = SIN(t * theta) * invSinTheta
  270. else
  271. startInterp = t - 1
  272. finishInterp = t
  273. end
  274. end
  275. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  276. end
  277.  
  278. function Clerp(a, b, t)
  279. local qa = {QuaternionFromCFrame(a)}
  280. local qb = {QuaternionFromCFrame(b)}
  281. local ax, ay, az = a.x, a.y, a.z
  282. local bx, by, bz = b.x, b.y, b.z
  283. local _t = 1 - t
  284. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  285. end
  286.  
  287. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  288. local frame = IT("Frame")
  289. frame.BackgroundTransparency = TRANSPARENCY
  290. frame.BorderSizePixel = BORDERSIZEPIXEL
  291. frame.Position = POSITION
  292. frame.Size = SIZE
  293. frame.BackgroundColor3 = COLOR
  294. frame.BorderColor3 = BORDERCOLOR
  295. frame.Name = NAME
  296. frame.Parent = PARENT
  297. return frame
  298. end
  299.  
  300. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  301. local label = IT("TextLabel")
  302. label.BackgroundTransparency = 1
  303. label.Size = UD2(1, 0, 1, 0)
  304. label.Position = UD2(0, 0, 0, 0)
  305. label.TextColor3 = TEXTCOLOR
  306. label.TextStrokeTransparency = STROKETRANSPARENCY
  307. label.TextTransparency = TRANSPARENCY
  308. label.FontSize = TEXTFONTSIZE
  309. label.Font = TEXTFONT
  310. label.BorderSizePixel = BORDERSIZEPIXEL
  311. label.TextScaled = false
  312. label.Text = TEXT
  313. label.Name = NAME
  314. label.Parent = PARENT
  315. return label
  316. end
  317.  
  318. function NoOutlines(PART)
  319. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  320. end
  321.  
  322. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  323. local NEWWELD = IT(TYPE)
  324. NEWWELD.Part0 = PART0
  325. NEWWELD.Part1 = PART1
  326. NEWWELD.C0 = C0
  327. NEWWELD.C1 = C1
  328. NEWWELD.Parent = PARENT
  329. return NEWWELD
  330. end
  331.  
  332. local S = IT("Sound")
  333. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  334. local NEWSOUND = nil
  335. coroutine.resume(coroutine.create(function()
  336. NEWSOUND = S:Clone()
  337. NEWSOUND.Parent = PARENT
  338. NEWSOUND.Volume = VOLUME
  339. NEWSOUND.Pitch = PITCH
  340. NEWSOUND.SoundId = "rbxassetid://"..ID
  341. NEWSOUND:play()
  342. if DOESLOOP == true then
  343. NEWSOUND.Looped = true
  344. else
  345. repeat wait(1) until NEWSOUND.Playing == false
  346. NEWSOUND:remove()
  347. end
  348. end))
  349. return NEWSOUND
  350. end
  351.  
  352. function CFrameFromTopBack(at, top, back)
  353. local right = top:Cross(back)
  354. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  355. end
  356.  
  357. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  358. function WACKYEFFECT(Table)
  359. local TYPE = (Table.EffectType or "Sphere")
  360. local SIZE = (Table.Size or VT(1,1,1))
  361. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  362. local TRANSPARENCY = (Table.Transparency or 0)
  363. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  364. local CFRAME = (Table.CFrame or Torso.CFrame)
  365. local MOVEDIRECTION = (Table.MoveToPos or nil)
  366. local ROTATION1 = (Table.RotationX or 0)
  367. local ROTATION2 = (Table.RotationY or 0)
  368. local ROTATION3 = (Table.RotationZ or 0)
  369. local MATERIAL = (Table.Material or "Neon")
  370. local COLOR = (Table.Color or C3(1,1,1))
  371. local TIME = (Table.Time or 45)
  372. local SOUNDID = (Table.SoundID or nil)
  373. local SOUNDPITCH = (Table.SoundPitch or nil)
  374. local SOUNDVOLUME = (Table.SoundVolume or nil)
  375. local USEBOOMERANGMATH = (Table.UseBoomerangMath or false)
  376. local BOOMERANG = (Table.Boomerang or 0)
  377. local SIZEBOOMERANG = (Table.SizeBoomerang or 0)
  378. coroutine.resume(coroutine.create(function()
  379. local PLAYSSOUND = false
  380. local SOUND = nil
  381. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  382. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  383. PLAYSSOUND = true
  384. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  385. end
  386. EFFECT.Color = COLOR
  387. local MSH = nil
  388. if TYPE == "Sphere" then
  389. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  390. elseif TYPE == "Block" or TYPE == "Box" then
  391. MSH = IT("BlockMesh",EFFECT)
  392. MSH.Scale = SIZE
  393. elseif TYPE == "Wave" then
  394. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  395. elseif TYPE == "Ring" then
  396. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  397. elseif TYPE == "Slash" then
  398. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  399. elseif TYPE == "Round Slash" then
  400. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  401. elseif TYPE == "Swirl" then
  402. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "168892432", "", SIZE, VT(0,0,0))
  403. elseif TYPE == "Skull" then
  404. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  405. elseif TYPE == "Crystal" then
  406. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  407. end
  408. if MSH ~= nil then
  409. local BOOMR1 = 1+BOOMERANG/50
  410. local BOOMR2 = 1+SIZEBOOMERANG/50
  411. local MOVESPEED = nil
  412. if MOVEDIRECTION ~= nil then
  413. if USEBOOMERANGMATH == true then
  414. MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)*BOOMR1
  415. else
  416. MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)
  417. end
  418. end
  419. local GROWTH = nil
  420. if USEBOOMERANGMATH == true then
  421. GROWTH = (SIZE - ENDSIZE)*(BOOMR2+1)
  422. else
  423. GROWTH = (SIZE - ENDSIZE)
  424. end
  425. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  426. if TYPE == "Block" then
  427. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  428. else
  429. EFFECT.CFrame = CFRAME
  430. end
  431. if USEBOOMERANGMATH == true then
  432. for LOOP = 1, TIME+1 do
  433. Swait()
  434. MSH.Scale = MSH.Scale - (VT((GROWTH.X)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Y)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Z)*((1 - (LOOP/TIME)*BOOMR2)))*BOOMR2)/TIME
  435. if TYPE == "Wave" then
  436. MSH.Offset = VT(0,0,-MSH.Scale.Z/8)
  437. end
  438. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  439. if TYPE == "Block" then
  440. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  441. else
  442. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  443. end
  444. if MOVEDIRECTION ~= nil then
  445. local ORI = EFFECT.Orientation
  446. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-(MOVESPEED)*((1 - (LOOP/TIME)*BOOMR1)))
  447. EFFECT.Orientation = ORI
  448. end
  449. end
  450. else
  451. for LOOP = 1, TIME+1 do
  452. Swait()
  453. MSH.Scale = MSH.Scale - GROWTH/TIME
  454. if TYPE == "Wave" then
  455. MSH.Offset = VT(0,0,-MSH.Scale.Z/8)
  456. end
  457. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  458. if TYPE == "Block" then
  459. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  460. else
  461. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  462. end
  463. if MOVEDIRECTION ~= nil then
  464. local ORI = EFFECT.Orientation
  465. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  466. EFFECT.Orientation = ORI
  467. end
  468. end
  469. end
  470. EFFECT.Transparency = 1
  471. if PLAYSSOUND == false then
  472. EFFECT:remove()
  473. else
  474. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  475. EFFECT:remove()
  476. end
  477. else
  478. if PLAYSSOUND == false then
  479. EFFECT:remove()
  480. else
  481. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  482. EFFECT:remove()
  483. end
  484. end
  485. end))
  486. end
  487.  
  488. function MakeForm(PART,TYPE)
  489. if TYPE == "Cyl" then
  490. local MSH = IT("CylinderMesh",PART)
  491. elseif TYPE == "Ball" then
  492. local MSH = IT("SpecialMesh",PART)
  493. MSH.MeshType = "Sphere"
  494. elseif TYPE == "Wedge" then
  495. local MSH = IT("SpecialMesh",PART)
  496. MSH.MeshType = "Wedge"
  497. end
  498. end
  499.  
  500. Debris = game:GetService("Debris")
  501.  
  502. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  503. local DIRECTION = CF(StartPos,EndPos).lookVector
  504. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  505. end
  506.  
  507. function CreateNeonCircle(ATTACHPART,POSITION,SIZE,COLOR,THICKNESS,WIDTH)
  508. SIZE = SIZE/10
  509. local RINGMODEL = IT("Model",Effects)
  510. local PART = CreatePart(3, RINGMODEL, "Neon", 0, 1, COLOR, "CirclePart", VT(0,0,0),false)
  511. PART.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  512. for i = 1, 45 do
  513. local RingPiece = CreatePart(3, RINGMODEL, "Neon", 0, 0, COLOR, "CirclePart", VT(THICKNESS,WIDTH,SIZE*0.65),false)
  514. RingPiece.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  515. local RingWeld = CreateWeldOrSnapOrMotor("Weld", RingPiece, PART, RingPiece, CF(0, 0, 0) * ANGLES(RAD(0), RAD(i*8), RAD(0)), CF(0, 0, 0) * CF(SIZE*4, 0, 0))
  516. end
  517. local PartWeld = CreateWeldOrSnapOrMotor("Weld", ATTACHPART, PART, ATTACHPART, POSITION * ANGLES(RAD(0), RAD(0), RAD(0)),CF(0, 0, 0))
  518. return RINGMODEL
  519. end
  520.  
  521. function AttackGyro()
  522. local GYRO = IT("BodyGyro",RootPart)
  523. GYRO.D = 25
  524. GYRO.P = 20000
  525. GYRO.MaxTorque = VT(0,4000000,0)
  526. GYRO.CFrame = CF(RootPart.Position,MHIT.p)
  527. coroutine.resume(coroutine.create(function()
  528. repeat
  529. Swait()
  530. GYRO.CFrame = CF(RootPart.Position,MHIT.p)
  531. until ATTACK == false
  532. GYRO:Remove()
  533. end))
  534. end
  535.  
  536. --//=================================\\
  537. --|| GUIS AND MISC
  538. --\\=================================//
  539.  
  540. local SKILLTEXTCOLOR = C3(1,1,1)
  541. local SKILLFONT = "Legacy"
  542. local SKILLTEXTSIZE = 4
  543.  
  544. local ATTACKS = {"Cut - CLICK","Aerial Ace - Z","Shine - C","Divine Meteorite - V"}
  545.  
  546. for i = 1, #ATTACKS do
  547. local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.74, 0, 0.97-(0.02*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
  548. local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKS[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text")
  549. SKILLTEXT.TextXAlignment = "Right"
  550. end
  551.  
  552. for i = 1, 10 do
  553. local FACE = CreatePart(3, Head, "Fabric", 0, 0+(i-1)/10.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false)
  554. FACE.Color = C3(0,0,0)
  555. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  556. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.25-(i-1)/40,0), CF(0, 0, 0))
  557. end
  558.  
  559. local BMUSIC = IT("Sound",RootPart)
  560. local VOLUME = 10
  561. local PITCH = 1
  562. local SONGID = 890276873
  563.  
  564. local SCYTHEMODEL = IT("Model",Character)
  565. SCYTHEMODEL.Name = "Scythe"
  566. local GRABPART = CreatePart(3, SCYTHEMODEL, "Marble", 0, 1, "Institutional white", "Base", VT(0,0,0),false)
  567. local ScytheJoint = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, GRABPART, CF(0,-1,0), CF(0, 0, 0))
  568.  
  569. --//=================================\\
  570. --|| BUILDING THE SCYTHE
  571. --\\=================================//
  572.  
  573. local HANDLE = CreatePart(3, SCYTHEMODEL, "Wood", 0, 0, "Institutional white", "Handle", VT(0,7,0),false)
  574. CreateWeldOrSnapOrMotor("Weld", HANDLE, GRABPART, HANDLE, CF(0,0,0) * ANGLES(RAD(-90), RAD(0), RAD(0)) * CF(0,1.5,0), CF(0, 0, 0))
  575. MakeForm(HANDLE,"Cyl")
  576. for i = 1, 4 do
  577. local DETAIL = CreatePart(3, SCYTHEMODEL, "Wood", 0, 0, "Mid gray", "Detail", VT(0.1,1.5,0.1),false)
  578. CreateWeldOrSnapOrMotor("Weld", HANDLE, DETAIL, HANDLE, CF(0,-4+(i*2),0), CF(0, 0, 0))
  579. MakeForm(DETAIL,"Cyl")
  580. end
  581. local RING = CreateNeonCircle(HANDLE,CF(0,3.8,0),1.5,C3(1,1,1),0,0)
  582. RING.Parent = SCYTHEMODEL
  583. local HEAD = CreatePart(3, SCYTHEMODEL, "Wood", 0, 0, "Mid gray", "Head", VT(1.2,0.2,1.2),false)
  584. CreateWeldOrSnapOrMotor("Weld", HANDLE, HANDLE, HEAD, CF(0,3.5,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
  585. MakeForm(HEAD,"Cyl")
  586. local HEAD_GREY = CreatePart(3, SCYTHEMODEL, "Wood", 0, 0, "Institutional white", "Head", VT(1.1,0.21,1.1),false)
  587. CreateWeldOrSnapOrMotor("Weld", HANDLE, HEAD, HEAD_GREY, CF(0,0,0), CF(0, 0, 0))
  588. MakeForm(HEAD_GREY,"Cyl")
  589. local HEAD_NEON = CreatePart(3, SCYTHEMODEL, "Neon", 0, 0, "Institutional white", "Head", VT(0.8,0.22,0.8),false)
  590. CreateWeldOrSnapOrMotor("Weld", HANDLE, HEAD, HEAD_NEON, CF(0,0,0), CF(0, 0, 0))
  591. MakeForm(HEAD_NEON,"Cyl")
  592. local BLADEBASE = CreatePart(3, SCYTHEMODEL, "Wood", 0, 0, "Institutional white", "Handle", VT(0.1,1.5,0.1),false)
  593. CreateWeldOrSnapOrMotor("Weld", HANDLE, HANDLE, BLADEBASE, CF(0,3.5,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  594. MakeForm(BLADEBASE,"Cyl")
  595. local LASTPART = BLADEBASE
  596. for i = 1, 7 do
  597. local MINUS = 1.2*((1/7)*i)
  598. if LASTPART == BLADEBASE then
  599. local BLADEPART = CreatePart(3, SCYTHEMODEL, "Marble", 0, 0, "Institutional white", "Blade", VT(0.1,(1.5-MINUS)/1.15,0.7),false)
  600. CreateWeldOrSnapOrMotor("Weld", BLADEBASE, BLADEBASE, BLADEPART, CF(0,-0.75,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, -0.35))
  601. LASTPART = BLADEPART
  602. else
  603. local BLADEPART = CreatePart(3, SCYTHEMODEL, "Marble", 0, 0, "Institutional white", "Blade", VT(0.1,(1.5-MINUS)/1.15,0.7),false)
  604. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, BLADEPART, CF(0,0,0.35) * ANGLES(RAD(-4), RAD(0), RAD(0)), CF(0, 0, -0.4))
  605. local NEON = CreatePart(3, SCYTHEMODEL, "Neon", 0, 0, "Institutional white", "Blade_Neon", VT(0,(1.45-MINUS)/1.15,0.7),false)
  606. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, NEON, CF(0,0,0.25) * ANGLES(RAD(-5), RAD(0), RAD(0)), CF(0, 0, -0.35))
  607. LASTPART = BLADEPART
  608. end
  609. end
  610. local BLADETIP = CreatePart(3, SCYTHEMODEL, "Marble", 0, 0, "Institutional white", "Blade", VT(0.1,0.2,0.5),false)
  611. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, BLADETIP, CF(0,0,0.35) * ANGLES(RAD(-6), RAD(0), RAD(0)), CF(0, 0, 0.22) * ANGLES(RAD(180), RAD(0), RAD(0)))
  612. MakeForm(BLADETIP,"Wedge")
  613. local BLADE = CreatePart(3, SCYTHEMODEL, "Marble", 0, 1, "Institutional white", "Hitbox", VT(0.3,5,5),false)
  614. CreateWeldOrSnapOrMotor("Weld", HANDLE, HANDLE, BLADE, CF(0,2,-3), CF(0, 0, 0))
  615. for _, c in pairs(SCYTHEMODEL:GetChildren()) do
  616. if c:IsA("BasePart") then
  617. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  618. end
  619. end
  620. EYE = CreatePart(3, Head, "Neon", 0, 0, "Institutional white", "Eyeball", VT(0.2,0.2,0.2),false)
  621. MakeForm(EYE,"Ball")
  622. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15,0.23,-0.55), CF(0, 0, 0))
  623.  
  624. --//=================================\\
  625. --|| DAMAGING
  626. --\\=================================//
  627.  
  628. function REAP(MODEL)
  629. local HUM = MODEL:FindFirstChildOfClass("Humanoid")
  630. if HUM then
  631. for index, CHILD in pairs(MODEL:GetChildren()) do
  632. if CHILD:IsA("BasePart") then
  633. if CHILD.Name == "Head" then
  634. WACKYEFFECT({Time = MRANDOM(10,30)*12, EffectType = "Box", Size = VT(CHILD.Size.Z,CHILD.Size.Y,CHILD.Size.Z), Size2 = VT(CHILD.Size.Z,CHILD.Size.Y,CHILD.Size.Z), Transparency = CHILD.Transparency, Transparency2 = 1, CFrame = CHILD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, SizeBoomerang = 0, Boomerang = 50})
  635. elseif CHILD.Name ~= "HumanoidRootPart" then
  636. WACKYEFFECT({Time = MRANDOM(10,30)*6, EffectType = "Box", Size = CHILD.Size, Size2 = CHILD.Size, Transparency = CHILD.Transparency, Transparency2 = 1, CFrame = CHILD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, SizeBoomerang = 0, Boomerang = 35})
  637. end
  638. if CHILD.Name == "Torso" or CHILD.Name == "UpperTorso" then
  639. WACKYEFFECT({Time = 50, EffectType = "Sphere", Size = VT(0.2,0.2,0.2)*CHILD.Size.Magnitude, Size2 = VT(5,5,5)*CHILD.Size.Magnitude, Transparency = 0.8, Transparency2 = 1, CFrame = CF(CHILD.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 402981977, SoundPitch = MRANDOM(8,15)/6, SoundVolume = 4, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
  640. end
  641. CHILD:Destroy()
  642. end
  643. end
  644. HUM.Health = 0
  645. end
  646. MODEL:remove()
  647. end
  648.  
  649. function ApplyAoE(POSITION,RANGE)
  650. for index, CHILD in pairs(workspace:GetDescendants()) do
  651. if CHILD.ClassName == "Model" and CHILD ~= Character then
  652. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  653. if HUM then
  654. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  655. if TORSO then
  656. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  657. REAP(CHILD)
  658. end
  659. end
  660. end
  661. end
  662. end
  663. end
  664.  
  665. --//=================================\\
  666. --|| ATTACK FUNCTIONS AND STUFF
  667. --\\=================================//
  668.  
  669. function Reap()
  670. ATTACK = true
  671. Rooted = false
  672. for i=0, 0.3, 0.1 / Animation_Speed do
  673. Swait()
  674. ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  675. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)), 1 / Animation_Speed)
  676. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(10)), 1 / Animation_Speed)
  677. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(100)) * ANGLES(RAD(0), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  678. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(5), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  679. if ANIM == "Fall" or ANIM == "Jump" then
  680. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  681. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  682. else
  683. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.4) * ANGLES(RAD(-5), RAD(80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(-15)), 1 / Animation_Speed)
  684. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  685. end
  686. end
  687. local HIT = BLADE.Touched:Connect(function(HIT)
  688. if HIT.Parent ~= Character and HIT.Parent:FindFirstChildOfClass("Humanoid") then
  689. REAP(HIT.Parent)
  690. end
  691. end)
  692. CreateSound(211059653,BLADE,10,0.85,false)
  693. for i=0, 0.6, 0.1 / Animation_Speed do
  694. Swait()
  695. ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(70), RAD(0), RAD(0)) * CF(0,0.8,0), 0.35 / Animation_Speed)
  696. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(60)), 0.8 / Animation_Speed)
  697. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(45), RAD(0), RAD(-60)), 1 / Animation_Speed)
  698. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-80)) * ANGLES(RAD(35), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  699. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(5), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  700. if ANIM == "Fall" or ANIM == "Jump" then
  701. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  702. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  703. else
  704. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(35), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  705. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  706. end
  707. end
  708. HIT:Disconnect()
  709. for i=0, 0.1, 0.1 / Animation_Speed do
  710. Swait()
  711. ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  712. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)), 1 / Animation_Speed)
  713. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(10)), 1 / Animation_Speed)
  714. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * ANGLES(RAD(0), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  715. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(5), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  716. if ANIM == "Fall" or ANIM == "Jump" then
  717. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  718. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  719. else
  720. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  721. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  722. end
  723. end
  724. ATTACK = false
  725. Rooted = false
  726. end
  727. function AerialAce()
  728. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  729. if HITFLOOR then
  730. ATTACK = true
  731. Rooted = true
  732. local bv = Instance.new("BodyVelocity")
  733. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  734. bv.velocity = CF(RootPart.Position,RootPart.CFrame*CF(0,1.2,-3).p).lookVector*175
  735. bv.Parent = RootPart
  736. local GYRO = IT("BodyGyro",RootPart)
  737. GYRO.D = 2
  738. GYRO.P = 20000
  739. GYRO.MaxTorque = VT(0,4000000,0)
  740. GYRO.CFrame = CF(RootPart.Position,RootPart.CFrame*CF(0,0,-5).p)
  741. CreateSound(145486992,Torso,10,0.85,false)
  742. for i=0, 0.05, 0.1 / Animation_Speed do
  743. Swait()
  744. ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(-100), RAD(0), RAD(0)), 1 / Animation_Speed)
  745. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(65), RAD(0), RAD(-10)), 1 / Animation_Speed)
  746. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(10)), 1 / Animation_Speed)
  747. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(-20), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  748. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(20), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  749. if ANIM == "Fall" or ANIM == "Jump" then
  750. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  751. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  752. else
  753. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  754. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  755. end
  756. end
  757. bv:Remove()
  758. local E = 360/15
  759. for i = 1, 15 do
  760. Swait()
  761. WACKYEFFECT({Time = 10, EffectType = "Wave", Size = VT(8,1,8), Size2 = VT(5,35,5), Transparency = 0.8, Transparency2 = 1, CFrame = CF(RootPart.Position,HITPOS) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  762. ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(-170), RAD(0), RAD(0)), 1 / Animation_Speed)
  763. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(i*E), RAD(0), RAD(0)), 2 / Animation_Speed)
  764. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  765. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(5), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  766. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-5), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  767. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  768. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  769. end
  770. local LANDED = nil
  771. local POS = nil
  772. coroutine.resume(coroutine.create(function()
  773. repeat
  774. Swait()
  775. ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  776. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(45), RAD(35), RAD(0)), 1 / Animation_Speed)
  777. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  778. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.8, 0) * ANGLES(RAD(170), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  779. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  780. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  781. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  782. until LANDED ~= nil
  783. end))
  784. repeat
  785. Swait()
  786. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4.7, Character)
  787. if HITFLOOR then
  788. LANDED = HITFLOOR
  789. POS = HITPOS
  790. end
  791. until LANDED ~= nil
  792. for i=0, 0.2, 0.1 / Animation_Speed do
  793. Swait()
  794. ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
  795. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 1.5) * ANGLES(RAD(55), RAD(15), RAD(0)), 1 / Animation_Speed)
  796. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  797. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.8, 0) * ANGLES(RAD(25), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  798. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  799. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  800. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  801. end
  802. for i = 1, 3 do
  803. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(2+i,0,2+i), Size2 = VT(15+(i*8),5+(i*3),15+(i*8)), Transparency = 0.2, Transparency2 = 1, CFrame = CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 28144295, SoundPitch = MRANDOM(7,13)/10, SoundVolume = 1.4, UseBoomerangMath = true})
  804. end
  805. ApplyAoE(POS,15)
  806. WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(1,0,0), Size2 = VT(0,55,55), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,RootPart.CFrame*CF(1,0,-5).p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 971125740, SoundPitch = 1, SoundVolume = 4, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 0})
  807. for i=0, 0.2, 0.1 / Animation_Speed do
  808. Swait()
  809. ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  810. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 1.5) * ANGLES(RAD(65), RAD(15), RAD(0)), 1 / Animation_Speed)
  811. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  812. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.8, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  813. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  814. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  815. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  816. end
  817. GYRO:remove()
  818. ATTACK = false
  819. Rooted = false
  820. end
  821. end
  822. function Shine()
  823. ATTACK = true
  824. Rooted = false
  825. AttackGyro()
  826. coroutine.resume(coroutine.create(function()
  827. repeat
  828. Swait()
  829. ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(-120), RAD(-40), RAD(0)), 1 / Animation_Speed)
  830. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  831. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(-50)), 1 / Animation_Speed)
  832. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  833. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-5), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  834. if ANIM == "Fall" or ANIM == "Jump" then
  835. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  836. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  837. else
  838. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(15), RAD(0)) * ANGLES(RAD(-7), RAD(0), RAD(0)), 1 / Animation_Speed)
  839. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-5), RAD(-75), RAD(0)) * ANGLES(RAD(2), RAD(0), RAD(0)), 1 / Animation_Speed)
  840. end
  841. until ATTACK == false
  842. end))
  843. CreateSound(289315275,RightArm,7,1.2,false)
  844. for i = 1, 65 do
  845. Swait()
  846. WACKYEFFECT({Time = 15, EffectType = "Ring", Size = VT(4,4,0), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.5, CFrame = CF(HANDLE.CFrame*CF(0,-4.2,0).p) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = 1, SoundVolume = 4, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 0})
  847. end
  848. for i = 1, 25 do
  849. Swait()
  850. WACKYEFFECT({EffectType = "Sphere", Size = VT(1.3,1.3,1.3), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = HANDLE.CFrame*CF(0,-4.2,0), MoveToPos = CF(HANDLE.CFrame*CF(0,-4.2,0).p) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))*CF(0,0,3).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  851. end
  852. local bv = Instance.new("BodyVelocity")
  853. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  854. bv.velocity = CF(RootPart.Position,RootPart.CFrame*CF(0,0.35,2).p).lookVector*85
  855. bv.Parent = RootPart
  856. Debris:AddItem(bv,0.02)
  857. WACKYEFFECT({Time = 50, EffectType = "Sphere", Size = VT(0.2,0.2,0.2), Size2 = VT(12,12,12), Transparency = 0.8, Transparency2 = 1, CFrame = HANDLE.CFrame*CF(0,-4.2,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 178452217, SoundPitch = MRANDOM(8,15)/6, SoundVolume = 4, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
  858. WACKYEFFECT({Time = 50, EffectType = "Sphere", Size = VT(0.2,0.2,0.2), Size2 = VT(10,10,10), Transparency = 0.6, Transparency2 = 1, CFrame = HANDLE.CFrame*CF(0,-4.2,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 178452217, SoundPitch = MRANDOM(8,15)/6, SoundVolume = 4, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
  859. coroutine.resume(coroutine.create(function()
  860. local CFRAME = CF(HANDLE.CFrame*CF(0,-4.2,0).p)
  861. local HIT,POS = CastProperRay(CFRAME.p,MHIT.p,100,Character)
  862. local BOMBS = {}
  863. for i = 1, 45 do
  864. Swait()
  865. local HITFLOOR,HITPOS = Raycast(CF(POS+VT(0,1,0)) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(1,47)).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 300, Character)
  866. if HITFLOOR then
  867. local BOMB = CreatePart(3, Effects, "Neon", 0, 0, "Mid gray", "Bomb", VT(2,2,2),true)
  868. BOMB.CFrame = CF(HITPOS)
  869. for i = 1, 3 do
  870. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(2+i,0,2+i)/7, Size2 = VT(15+(i*8),5+(i*3),15+(i*8))/7, Transparency = 0.2, Transparency2 = 1, CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1177785010, SoundPitch = MRANDOM(7,13)/5, SoundVolume = 1.4, UseBoomerangMath = true})
  871. end
  872. table.insert(BOMBS,BOMB)
  873. MakeForm(BOMB,"Ball")
  874. end
  875. end
  876. wait(0.2)
  877. for E = 1, #BOMBS do
  878. Swait()
  879. local POS = BOMBS[E].Position
  880. BOMBS[E]:Remove()
  881. for i = 1, 3 do
  882. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(2,2,2), Size2 = VT(15+(i*8),5+(i*3),15+(i*8))/2, Transparency = 0.2, Transparency2 = 1, CFrame = CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(7,13)/5, SoundVolume = 1.4, UseBoomerangMath = true})
  883. end
  884. ApplyAoE(POS,8)
  885. WACKYEFFECT({Time = 50, EffectType = "Sphere", Size = VT(2,2,2), Size2 = VT(12,72,12), Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 160772554, SoundPitch = MRANDOM(6,15)/12, SoundVolume = 4, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
  886. end
  887. end))
  888. wait(0.2)
  889. ATTACK = false
  890. Rooted = false
  891. end
  892. function DivineMeteorite()
  893. ATTACK = true
  894. Rooted = true
  895. local CHARGING = true
  896. coroutine.resume(coroutine.create(function()
  897. repeat
  898. Swait()
  899. ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
  900. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  901. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  902. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  903. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-5), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  904. if ANIM == "Fall" or ANIM == "Jump" then
  905. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  906. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  907. else
  908. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  909. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-5), RAD(-75), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  910. end
  911. until CHARGING == false
  912. end))
  913. CreateSound(342793847,Effects,4,0.85,false)
  914. CreateSound(201858045,Effects,4,0.6,false)
  915. local POS = RootPart.Position+VT(0,45,0)
  916. for i = 1, 175 do
  917. Swait()
  918. WACKYEFFECT({EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = CF(POS) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))*CF(0,0,3+(i/5)).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil})
  919. WACKYEFFECT({Time = 35, EffectType = "Box", Size = VT(12,12,12), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0, CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))*CF(0,0,80) , MoveToPos = POS, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  920. end
  921. WACKYEFFECT({Time = 80, EffectType = "Sphere", Size = VT(35,35,35), Size2 = VT(100,100,100), Transparency = 0.8, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 178452217, SoundPitch = MRANDOM(8,15)/6, SoundVolume = 10, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
  922. WACKYEFFECT({Time = 80, EffectType = "Sphere", Size = VT(35,35,35), Size2 = VT(80,80,80), Transparency = 0.6, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 178452217, SoundPitch = MRANDOM(8,15)/6, SoundVolume = 10, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 30})
  923. local METEOMODEL = IT("Model",Effects)
  924. local CENTER = CreatePart(3, METEOMODEL, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*3)
  925. METEOMODEL.PrimaryPart = CENTER
  926. local PRT = CreatePart(3, METEOMODEL, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*3)
  927. PRT.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  928. for i = 1, 15 do
  929. local FIRE = CreatePart(3, METEOMODEL, "Neon", 0, 0, "Institutional white", "Fire", VT(5.1,1,5.1)*3)
  930. FIRE.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  931. end
  932. AttackGyro()
  933. CHARGING = false
  934. for i=0, 1, 0.1 / Animation_Speed do
  935. Swait()
  936. METEOMODEL:SetPrimaryPartCFrame(CF(POS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  937. ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  938. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  939. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(25)), 1 / Animation_Speed)
  940. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(210), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  941. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(-5), RAD(-25)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  942. if ANIM == "Fall" or ANIM == "Jump" then
  943. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  944. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  945. else
  946. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  947. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-5), RAD(-75), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  948. end
  949. end
  950. CreateSound(211059653,BLADE,10,0.85,false)
  951. for i=0, 0.2, 0.1 / Animation_Speed do
  952. Swait()
  953. METEOMODEL:SetPrimaryPartCFrame(CF(POS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  954. ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
  955. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  956. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(25)), 1 / Animation_Speed)
  957. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(15), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  958. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(-5), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  959. if ANIM == "Fall" or ANIM == "Jump" then
  960. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  961. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  962. else
  963. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  964. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-5), RAD(-50), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  965. end
  966. end
  967. coroutine.resume(coroutine.create(function()
  968. local IMPACT = false
  969. CreateSound(304999618, CENTER, 10, 0.6)
  970. local POS = MHIT.p
  971. for i = 1, 800 do
  972. Swait()
  973. local HITFLOOR,HITPOS = Raycast(CENTER.Position, CF(CENTER.Position,POS).lookVector, 1.5, Character)
  974. if HITFLOOR == nil then
  975. local ORI = CENTER.Orientation
  976. METEOMODEL:SetPrimaryPartCFrame(CF(HITPOS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  977. else
  978. IMPACT = true
  979. break
  980. end
  981. end
  982. if IMPACT == true then
  983. local POS = METEOMODEL.PrimaryPart.Position
  984. METEOMODEL:Remove()
  985. for i = 1, 18 do
  986. ApplyAoE(POS,35+(i*6))
  987. local HITFLOOR,HITPOS = Raycast(POS, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 70+(i*12), Character)
  988. if HITFLOOR then
  989. for E = 1, 3 do
  990. WACKYEFFECT({Time = 125, EffectType = "Wave", Size = VT(2+i,0,2+i)*3, Size2 = VT(15+(i*8),5+(i*3),15+(i*8))*3, Transparency = 0.8, Transparency2 = 1, CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1177785010, SoundPitch = MRANDOM(7,13)/5, SoundVolume = 1.4, UseBoomerangMath = true, SizeBoomerang = 15})
  991. end
  992. end
  993. WACKYEFFECT({Time = 80, EffectType = "Sphere", Size = VT(35,35,35), Size2 = VT(50+(i*12),50+(i*12),50+(i*12)), Transparency = 0.8, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 178452217, SoundPitch = MRANDOM(8,15)/12, SoundVolume = 10, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
  994. WACKYEFFECT({Time = 80, EffectType = "Sphere", Size = VT(35,35,35), Size2 = VT(45+(i*12),45+(i*12),45+(i*12)), Transparency = 0.6, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 168513088, SoundPitch = MRANDOM(8,15)/14, SoundVolume = 10, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 30})
  995. wait(0.2)
  996. end
  997. end
  998. METEOMODEL:Remove()
  999. end))
  1000. for i=0, 1, 0.1 / Animation_Speed do
  1001. Swait()
  1002. ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1003. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1004. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(25)), 1 / Animation_Speed)
  1005. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(15), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1006. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(-5), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1007. if ANIM == "Fall" or ANIM == "Jump" then
  1008. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1009. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1010. else
  1011. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1012. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-5), RAD(-50), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1013. end
  1014. end
  1015. ATTACK = false
  1016. Rooted = false
  1017. end
  1018.  
  1019. --//=================================\\
  1020. --|| ASSIGN THINGS TO KEYS
  1021. --\\=================================//
  1022.  
  1023. function MouseDown(Mouse)
  1024. if ATTACK == false then
  1025. Reap()
  1026. end
  1027. end
  1028.  
  1029. function MouseUp(Mouse)
  1030. HOLD = false
  1031. end
  1032.  
  1033. function KeyDown(Key)
  1034. KEYHOLD = true
  1035. if Key == "z" and ATTACK == false then
  1036. AerialAce()
  1037. end
  1038.  
  1039. if Key == "c" and ATTACK == false then
  1040. Shine()
  1041. end
  1042.  
  1043. if Key == "v" and ATTACK == false then
  1044. DivineMeteorite()
  1045. end
  1046. end
  1047.  
  1048. function KeyUp(Key)
  1049. KEYHOLD = false
  1050. end
  1051. --[[
  1052. Mouse.Button1Down:connect(function(NEWKEY)
  1053. MouseDown(NEWKEY)
  1054. end)
  1055. Mouse.Button1Up:connect(function(NEWKEY)
  1056. MouseUp(NEWKEY)
  1057. end)
  1058. Mouse.KeyDown:connect(function(NEWKEY)
  1059. KeyDown(NEWKEY)
  1060. end)
  1061. Mouse.KeyUp:connect(function(NEWKEY)
  1062. KeyUp(NEWKEY)
  1063. end)
  1064. --]]
  1065. --//=================================\\
  1066. --\\=================================//
  1067.  
  1068. function unanchor()
  1069. for _, c in pairs(Character:GetChildren()) do
  1070. if c:IsA("BasePart") and c ~= RootPart then
  1071. c.Anchored = false
  1072. end
  1073. end
  1074. if UNANCHOR == true then
  1075. RootPart.Anchored = false
  1076. else
  1077. RootPart.Anchored = true
  1078. end
  1079. end
  1080.  
  1081. --//=================================\\
  1082. --|| WRAP THE WHOLE SCRIPT UP
  1083. --\\=================================//
  1084.  
  1085. Humanoid.Changed:connect(function(Jump)
  1086. if Jump == "Jump" and (Disable_Jump == true) then
  1087. Humanoid.Jump = false
  1088. end
  1089. end)
  1090. coroutine.resume(coroutine.create(function()
  1091. while true do
  1092. Swait()
  1093. script.Parent = WEAPONGUI
  1094. ANIMATE.Parent = nil
  1095. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1096. v:Stop();
  1097. end
  1098. SINE = SINE + CHANGE
  1099. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1100. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1101. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1102. local WALKSPEEDVALUE = 8 / (Humanoid.WalkSpeed / 16)
  1103. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1104. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.1 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1105. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1106. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.25 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  1107. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.25 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  1108. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1109. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1110. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1111. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  1112. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  1113. end
  1114. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1115. ANIM = "Jump"
  1116. if ATTACK == false then
  1117. ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(-140 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1118. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1119. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1120. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(25 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1121. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1122. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1123. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1124. end
  1125. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1126. ANIM = "Fall"
  1127. if ATTACK == false then
  1128. ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(-140 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1129. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1130. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1131. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1132. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1133. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1134. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1135. end
  1136. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1137. ANIM = "Idle"
  1138. if ATTACK == false then
  1139. ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(-170 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1140. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1141. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1142. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(5), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1143. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-5), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1144. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1145. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-75), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1146. end
  1147. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1148. ANIM = "Walk"
  1149. if ATTACK == false then
  1150. ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(-170 - 2.5 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1151. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(5), RAD(0), RAD(-7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed)
  1152. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed)
  1153. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(5), RAD(-5), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1154. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(5), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1155. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1156. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1157. end
  1158. end
  1159. unanchor()
  1160. Humanoid.MaxHealth = 1e3
  1161. Humanoid.Health = 1e3
  1162. if Rooted == false then
  1163. Disable_Jump = false
  1164. Humanoid.WalkSpeed = Speed
  1165. elseif Rooted == true then
  1166. Disable_Jump = true
  1167. Humanoid.WalkSpeed = 0
  1168. end
  1169.  
  1170. BMUSIC.SoundId = "rbxassetid://"..SONGID
  1171. BMUSIC.Looped = true
  1172. BMUSIC.Pitch = PITCH
  1173. BMUSIC.Volume = VOLUME
  1174. BMUSIC.Playing = true
  1175. if BMUSIC.Parent ~= RootPart then
  1176. coroutine.resume(coroutine.create(function()
  1177. BMUSIC:Destroy()
  1178. end))
  1179. BMUSIC = IT("Sound",RootPart)
  1180. end
  1181. Humanoid.Name = "NONHUM"
  1182. end
  1183. end))
  1184.  
  1185.  
  1186. remote = Instance.new 'RemoteFunction';
  1187. remote.Parent = Character;
  1188. remote.OnServerInvoke = function (player, request, ...)
  1189. if (player ~= Player) then
  1190. return error ('You cannot invoke this remote', 0);
  1191. end;
  1192.  
  1193.  
  1194.  
  1195. if (request == 1) then
  1196. local k = ...;
  1197.  
  1198. KeyDown(k)
  1199.  
  1200.  
  1201.  
  1202. end;
  1203. if (request == 2) then
  1204. local k = ...;
  1205.  
  1206. KeyUp(k)
  1207.  
  1208.  
  1209.  
  1210. end;
  1211. if (request == 3) then
  1212. local k = ...;
  1213. if k == "Down" then
  1214. MouseDown(k)
  1215. elseif k == "Up" then
  1216. MouseUp(k)
  1217. end
  1218. end;
  1219.  
  1220.  
  1221. if (request == 4) then
  1222. local k=...;
  1223. MTARGET=k
  1224. end
  1225. if (request == 5) then
  1226. local k=...;
  1227. MHIT=k
  1228.  
  1229. end
  1230.  
  1231.  
  1232.  
  1233.  
  1234.  
  1235. end;
  1236.  
  1237.  
  1238.  
  1239.  
  1240.  
  1241.  
  1242.  
  1243.  
  1244.  
  1245.  
  1246.  
  1247.  
  1248.  
  1249. remote.Name = 'ServerRemote';
  1250. --local remote = NLS ([=[
  1251. localscript = script.Keys
  1252. localscript.Name = Player.Name
  1253. localscript.Parent = Character
  1254. --//=================================\\
  1255. --\\=================================//
  1256.  
  1257.  
  1258.  
  1259.  
  1260.  
  1261. --//====================================================\\--
  1262. --|| END OF SCRIPT
  1263. --\\====================================================//--
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