Xenuria

Settings 1

Dec 4th, 2017
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  1. # This is the OpenMW user 'settings.cfg' file. This file only contains
  2. # explicitly changed settings. If you would like to revert a setting
  3. # to its default, simply remove it from this file. For available
  4. # settings, see the file 'settings-default.cfg' or the documentation at:
  5. #
  6. # https://wiki.openmw.org/index.php?title=Settings
  7.  
  8. [Video]
  9. fullscreen = false
  10. resolution x = 2560
  11. resolution y = 1440
  12. vsync = true
  13. framerate limit = 100
  14. window border = true
  15. antialiasing = 0
  16. gamma = 1.00982
  17. [Camera]
  18. small feature culling = false
  19. small feature culling pixel size = 2.0
  20. field of view = 95
  21. first person field of view = 95
  22. viewing distance = 14285
  23. [Cells]
  24. preload enabled = true
  25. exterior cell load distance = 1
  26. preload exterior grid = true
  27. preload fast travel = true
  28. preload doors = true
  29. preload instances = true
  30. preload cell cache max = 100
  31. preload num threads = 1
  32. preload distance = 1000
  33. prediction time = 250
  34. cache expiry delay = 25
  35. preload cell cache min = 25
  36. [GUI]
  37. subtitles = true
  38. scaling factor = 1.70
  39. stretch menu background = true
  40. menu transparency = 1
  41. [Game Settings]
  42. show owned = 1
  43. show effect duration = true
  44. show projectile damage = true
  45. show melee info = true
  46. show enchant chance = true
  47. [Sound]
  48. footsteps volume = 0.658066
  49. music volume = 0.386539
  50. master volume = 1
  51. sfx volume = 0.731573
  52. voice volume = 0.645365
  53. [General Settings]
  54. anisotropy = 4
  55. toggle sneak = true
  56.  
  57. [saves]
  58. timeplayed = true
  59. [water]
  60. shader = true
  61. refraction = true
  62.  
  63. [Shaders]
  64. auto use object normal maps = true
  65. auto use terrain normal maps = true
  66. auto use object specular maps = false
  67. auto use terrain specular maps = false
  68. clamp lighting = true
  69. sfx volume = 0.115011
  70. voice volume = 0.80188
  71. force per pixel lighting = true
  72. force shaders = true
  73.  
  74. [Terrain]
  75. distant terrain = true
  76. [Saves]
  77. character = OldSmeller
  78.  
  79. [Windows]
  80. inventory h = 0.694215
  81. inventory w = 0.483056
  82. inventory x = 0
  83. inventory y = 0.305785
  84. stats h = 0.297521
  85. stats w = 0.396013
  86. stats x = 0
  87. stats y = 0
  88. map h = 0.510035
  89. map w = 0.346844
  90. map x = 0.652492
  91. map y = 0
  92. dialogue h = 0.561983
  93. dialogue w = 0.580066
  94. dialogue x = 0
  95. dialogue y = 0.0826446
  96. spells h = 0.479277
  97. spells w = 0.293023
  98. spells x = 0.706312
  99. spells y = 0.509033
  100.  
  101. barter h = 0.924439
  102. barter w = 0.372093
  103. barter x = 0.625914
  104. barter y = 0
  105. console h = 0.390791
  106. console w = 0.276412
  107. console x = 0.00664452
  108. console y = 0.0118064
  109. inventory container h = 0.521842
  110. inventory container w = 0.464452
  111. inventory container x = 0
  112. inventory container y = 0.476978
  113. container h = 0.284534
  114. container w = 0.409967
  115. container x = 0.489037
  116. container y = 0.0306966
  117. alchemy h = 0.70366
  118. alchemy w = 0.499668
  119. alchemy x = 0.249834
  120. alchemy y = 0.249115
  121. inventory barter h = 0.571429
  122. inventory barter w = 0.621927
  123. inventory barter x = 0.0292359
  124. inventory barter y = 0.412042
  125. [General]
  126. anisotropy = 16
  127. texture mipmap = linear
  128.  
  129. [Water]
  130. reflect actors = true
  131. refraction = true
  132. rtt size = 2048
  133. shader = true
  134.  
  135. [Input]
  136. always run = false
  137.  
  138. [Map]
  139. global = true
  140. local map resolution = 256
  141. local map widget size = 512
  142. global map size = 36
  143. local map cell distance = 1
  144. [Game]
  145. difficulty = 8.61086
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