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Jan 17th, 2018
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  1. /**
  2. * Chernarus Config
  3. *
  4. * Exile Mod
  5. * www.exilemod.com
  6. * © 2015 Exile Mod Team
  7. *
  8. * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
  9. * To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/.
  10. */
  11. class CfgXM8
  12. {
  13. extraApps[] = {"ExAd_VG","ExAd_Info","ExAd_CHVD","ExAd_Journal","BRAmaRecipes"};
  14.  
  15. class ExAd_VG
  16. {
  17. title = "Virtual Garage";
  18. controlID = 50000; //IDC:50000 -> 50015 || These need to be unique and out of range from each other
  19. logo = "ExadClient\XM8\Apps\VG\Icon_VG.paa";
  20. onLoad = "ExAdClient\XM8\Apps\VG\onLoad.sqf";
  21. onOpen = "ExAdClient\XM8\Apps\VG\onOpen.sqf";
  22. onClose = "ExAdClient\XM8\Apps\VG\onClose.sqf";
  23. };
  24. class ExAd_Info
  25. {
  26. title = "Server Info";
  27. controlID = 50100; //IDC:50100 -> 50102 || These need to be unique and out of range from each other
  28. logo = "ExadClient\XM8\Apps\Info\Icon_SI.paa";
  29. onLoad = "ExAdClient\XM8\Apps\Info\onLoad.sqf";
  30. onOpen = "ExAdClient\XM8\Apps\Info\onOpen.sqf";
  31. onClose = "ExAdClient\XM8\Apps\Info\onClose.sqf";
  32. };
  33. class ExAd_CHVD
  34. {
  35. title = "View Distance Settings";
  36. controlID = 50200; //IDC:50200 -> 50102 || These need to be unique and out of range from each other
  37. config = "ExadClient\XM8\Apps\CHVD\config.sqf";
  38. logo = "ExadClient\XM8\Apps\CHVD\Icon_CHVD.paa";
  39. onLoad = "ExAdClient\XM8\Apps\CHVD\onLoad.sqf";
  40. onOpen = "ExAdClient\XM8\Apps\CHVD\onOpen.sqf";
  41. onClose = "ExAdClient\XM8\Apps\CHVD\onClose.sqf";
  42. };
  43. class ExAd_Journal
  44. {
  45. title = "Journal";
  46. controlID = 50300; //IDC:50300 -> 50305 || These need to be unique and out of range from each other
  47. config = "ExadClient\XM8\Apps\Journal\config.sqf";
  48. logo = "ExadClient\XM8\Apps\Journal\Icon_Journal.paa";
  49. onLoad = "ExAdClient\XM8\Apps\Journal\onLoad.sqf";
  50. onOpen = "ExAdClient\XM8\Apps\Journal\onOpen.sqf";
  51. onClose = "ExAdClient\XM8\Apps\Journal\onClose.sqf";
  52. };
  53. class ExAd_Bike
  54. {
  55. title = "Deploy Bike";
  56. config = "ExadClient\XM8\Apps\DeployVehicle\config.sqf";
  57. bambiState = 0;
  58. vehicleClass = "Exile_Bike_MountainBike";
  59. recipe[] = {{"Exile_Item_ExtensionCord",-1}};
  60. packable = 1;
  61. autoCleanUp = 1;
  62. quickFunction = "['ExAd_Bike'] call ExAd_XM8_DV_fnc_spawnVehicle";
  63. };
  64. class ExAd_Quad
  65. {
  66. title = "Deploy Quad";
  67. config = "ExadClient\XM8\Apps\DeployVehicle\config.sqf";
  68. bambiState = 0;
  69. vehicleClass = "Exile_Bike_QuadBike_Fia";
  70. recipe[] = {{"Exile_Item_JunkMetal",1}};
  71. packable = 1;
  72. autoCleanUp = 1;
  73. quickFunction = "['ExAd_Quad'] call ExAd_XM8_DV_fnc_spawnVehicle";
  74. };
  75. class ExAd_SB
  76. {
  77. title = "Statsbar Settings";
  78. controlID = 50400; //IDC:50400 -> 50475 || These need to be unique and out of range from each other
  79. logo = "ExadClient\XM8\Apps\SB_Settings\Icon_SB.paa";
  80. onLoad = "ExAdClient\XM8\Apps\SB_Settings\onLoad.sqf";
  81. };
  82. class BRAmaRecipes
  83. {
  84. controlID = 107000;
  85. title = "Crafting Recipies";
  86. logo = "ExAdClient\XM8\Apps\BRAmaRecipes\BRAma.paa";
  87. config = "ExAdClient\XM8\Apps\BRAmaRecipes\config.sqf";
  88. onLoad = "ExAdClient\XM8\Apps\BRAmaRecipes\onLoad.sqf";
  89. onOpen = "ExAdClient\XM8\Apps\BRAmaRecipes\onOpen.sqf";
  90. };
  91. };
  92.  
  93. class CfgClans
  94. {
  95. /*
  96. Defines the amount of pop tabs needed to register a new clan
  97.  
  98. Default: 20,000
  99. */
  100. registrationFee = 20000;
  101.  
  102. /*
  103. A list of all characters allowed in a clan *name*
  104.  
  105. NOTE:
  106. */
  107. clanNameAlphabet = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789 ._-!\\/";
  108.  
  109. /*
  110.  
  111. Maximum markers per clan
  112.  
  113. */
  114. maximumIcons = 20;
  115.  
  116. /*
  117. Maximum number of characters on a Marker in a presistent system
  118.  
  119. Note: MAX 255!
  120.  
  121. */
  122. maximumIconText = 50;
  123.  
  124. /*
  125.  
  126. Maximum poly markers per clan
  127.  
  128. */
  129. maximumPolys = 10;
  130.  
  131.  
  132. /*
  133.  
  134. Maximum points in poly
  135. */
  136. maximumPolyNode = 10;
  137. };
  138.  
  139. class Exile_AbstractCraftingRecipe
  140. {
  141. name = "";
  142. pictureItem = "";
  143. returnedItems[] = {};
  144. components[] = {}; // Required components
  145. tools[] = {}; // Required tools (matches, gas cooker etc.)
  146. requiredInteractionModelGroup = ""; // See CfgInteractionModels
  147. requiresOcean = 0; // isSurfaceWater test
  148. requiresFire = 0; // inflamed object nearby
  149. requiresConcreteMixer = 0; // Check if concrete mixer is nearby
  150. };
  151. // CDAH CRAFTING Vehicle
  152. #include "k3B\CDAH_crafting\vehicleRecipes\CDAH_Vehicle_recipies_config.hpp"
  153. class CfgCraftingRecipes
  154. {
  155. #include "K3B\EBM\recipes.hpp"
  156. // CDAH CRAFTING Device
  157. #include "K3B\CDAH_crafting\deviceRecipes\CDAH_Device_recipies.hpp"
  158.  
  159. class ConcreteMixer: Exile_AbstractCraftingRecipe
  160. {
  161. name = "Concrete Mixer";
  162. pictureItem = "Exile_ConcreteMixer_Kit";
  163. returnedItems[] =
  164. {
  165. {1, "Exile_ConcreteMixer_Kit"}
  166. };
  167. requiresFire = 1;
  168. components[] =
  169. {
  170. {1, "Exile_Item_PortableGeneratorKit"},
  171. {3, "Exile_Item_JunkMetal"},
  172. {2, "Exile_Item_MetalScrews"},
  173. {4, "Exile_Item_MetalWire"},
  174. {2, "Exile_Item_DuctTape"}
  175. };
  176. tools[] =
  177. {
  178. "Exile_Item_Grinder",
  179. "Exile_Item_Pliers",
  180. "Exile_Item_Screwdriver"
  181. };
  182. category = "Supply";
  183. };
  184.  
  185. class BreachingChargeBigMomma: Exile_AbstractCraftingRecipe
  186. {
  187. name = "Breaching Charge (Big Momma)";
  188. pictureItem = "Exile_Item_BreachingCharge_BigMomma";
  189. returnedItems[] =
  190. {
  191. {1, "Exile_Item_BreachingCharge_BigMomma"}
  192. };
  193. tools[] =
  194. {
  195. "Exile_Item_Foolbox"
  196. };
  197. components[] =
  198. {
  199. {3, "Exile_Item_BreachingCharge_Metal"},
  200. {1, "Exile_Item_MobilePhone"},
  201. {1, "Exile_Item_DuctTape"},
  202. {1, "Exile_Item_ZipTie"}
  203. };
  204. category = "Explosives";
  205. };
  206.  
  207. class BreachingChargeMetal: Exile_AbstractCraftingRecipe
  208. {
  209. name = "Breaching Charge (Metal)";
  210. pictureItem = "Exile_Item_BreachingCharge_Metal";
  211. returnedItems[] =
  212. {
  213. {1, "Exile_Item_BreachingCharge_Metal"}
  214. };
  215. tools[] =
  216. {
  217. "Exile_Item_Foolbox"
  218. };
  219. components[] =
  220. {
  221. {1, "Exile_Item_DuctTape"},
  222. {1, "SatchelCharge_Remote_Mag"}
  223. };
  224. category = "Explosives";
  225. };
  226.  
  227. class BreachingChargeWood: Exile_AbstractCraftingRecipe
  228. {
  229. name = "Breaching Charge (Wood)";
  230. pictureItem = "Exile_Item_BreachingCharge_Wood";
  231. returnedItems[] =
  232. {
  233. {1, "Exile_Item_BreachingCharge_Wood"}
  234. };
  235. tools[] =
  236. {
  237. "Exile_Item_Foolbox"
  238. };
  239. components[] =
  240. {
  241. {1, "Exile_Item_DuctTape"},
  242. {1, "DemoCharge_Remote_Mag"}
  243. };
  244. category = "Explosives";
  245. };
  246.  
  247. class CookBBQSandwich: Exile_AbstractCraftingRecipe
  248. {
  249. name = "Cook BBQ Sandwich";
  250. pictureItem = "Exile_Item_BBQSandwich_Cooked";
  251. requiresFire = 1;
  252. returnedItems[] =
  253. {
  254. {1, "Exile_Item_BBQSandwich_Cooked"}
  255. };
  256. tools[] =
  257. {
  258. "Exile_Item_CookingPot"
  259. };
  260. components[] =
  261. {
  262. {1, "Exile_Item_BBQSandwich"}
  263. };
  264. category = "Food";
  265. };
  266.  
  267. class CookCatFood: Exile_AbstractCraftingRecipe
  268. {
  269. name = "Cook Cat Food";
  270. pictureItem = "Exile_Item_CatFood_Cooked";
  271. requiresFire = 1;
  272. returnedItems[] =
  273. {
  274. {1, "Exile_Item_CatFood_Cooked"}
  275. };
  276. tools[] =
  277. {
  278. "Exile_Item_CookingPot"
  279. };
  280. components[] =
  281. {
  282. {1, "Exile_Item_CatFood"}
  283. };
  284. category = "Food";
  285. };
  286.  
  287. class CookChristmasTinner: Exile_AbstractCraftingRecipe
  288. {
  289. name = "Cook Christmas Tinner";
  290. pictureItem = "Exile_Item_ChristmasTinner_Cooked";
  291. requiresFire = 1;
  292. returnedItems[] =
  293. {
  294. {1, "Exile_Item_ChristmasTinner_Cooked"}
  295. };
  296. tools[] =
  297. {
  298. "Exile_Item_CookingPot"
  299. };
  300. components[] =
  301. {
  302. {1, "Exile_Item_ChristmasTinner"}
  303. };
  304. category = "Food";
  305. };
  306. class CookCoffee: Exile_AbstractCraftingRecipe
  307. {
  308. name = "Brew Coffee";
  309. pictureItem = "Exile_Item_PlasticBottleCoffee";
  310. requiresFire = 1;
  311. returnedItems[] =
  312. {
  313. {1, "Exile_Item_PlasticBottleCoffee"}
  314. };
  315. tools[] =
  316. {
  317. "Exile_Item_CookingPot"
  318. };
  319. components[] =
  320. {
  321. {1, "Exile_Item_PlasticBottleFreshWater"},
  322. {1, "Exile_Item_InstantCoffee"}
  323. };
  324. category = "Food";
  325. };
  326. class CookDogFood: Exile_AbstractCraftingRecipe
  327. {
  328. name = "Cook Dog Food";
  329. pictureItem = "Exile_Item_DogFood_Cooked";
  330. requiresFire = 1;
  331. returnedItems[] =
  332. {
  333. {1, "Exile_Item_DogFood_Cooked"}
  334. };
  335. tools[] =
  336. {
  337. "Exile_Item_CookingPot"
  338. };
  339. components[] =
  340. {
  341. {1, "Exile_Item_DogFood"}
  342. };
  343. category = "Food";
  344. };
  345.  
  346. class CookGloriousKnakworst: Exile_AbstractCraftingRecipe
  347. {
  348. name = "Cook Glorious Knakworst";
  349. pictureItem = "Exile_Item_GloriousKnakworst_Cooked";
  350. requiresFire = 1;
  351. returnedItems[] =
  352. {
  353. {1, "Exile_Item_GloriousKnakworst_Cooked"}
  354. };
  355. tools[] =
  356. {
  357. "Exile_Item_CookingPot"
  358. };
  359. components[] =
  360. {
  361. {1, "Exile_Item_GloriousKnakworst"}
  362. };
  363. category = "Food";
  364. };
  365.  
  366. class CookMacasCheese: Exile_AbstractCraftingRecipe
  367. {
  368. name = "Cook Macas Cheese";
  369. pictureItem = "Exile_Item_MacasCheese_Cooked";
  370. requiresFire = 1;
  371. returnedItems[] =
  372. {
  373. {1, "Exile_Item_MacasCheese_Cooked"}
  374. };
  375. tools[] =
  376. {
  377. "Exile_Item_CookingPot"
  378. };
  379. components[] =
  380. {
  381. {1, "Exile_Item_MacasCheese"}
  382. };
  383. category = "Food";
  384. };
  385.  
  386. class CookPlasticBottleDirtyWater: Exile_AbstractCraftingRecipe
  387. {
  388. name = "Cook Dirty Water";
  389. pictureItem = "Exile_Item_PlasticBottleFreshWater";
  390. requiresFire = 1;
  391. returnedItems[] =
  392. {
  393. {1, "Exile_Item_PlasticBottleFreshWater"}
  394. };
  395. tools[] =
  396. {
  397. "Exile_Item_CookingPot"
  398. };
  399. components[] =
  400. {
  401. {1, "Exile_Item_PlasticBottleDirtyWater"}
  402. };
  403. category = "Food";
  404. };
  405. class CookPlasticBottleSaltWater: Exile_AbstractCraftingRecipe
  406. {
  407. name = "Cook Salt Water";
  408. pictureItem = "Exile_Item_PlasticBottleFreshWater";
  409. requiresFire = 1;
  410. returnedItems[] =
  411. {
  412. {1, "Exile_Item_PlasticBottleFreshWater"}
  413. };
  414. tools[] =
  415. {
  416. "Exile_Item_CookingPot"
  417. };
  418. components[] =
  419. {
  420. {1, "Exile_Item_PlasticBottleSaltWater"}
  421. };
  422. category = "Food";
  423. };
  424.  
  425. class CookSausageGravy: Exile_AbstractCraftingRecipe
  426. {
  427. name = "Cook Sausage Gravy";
  428. pictureItem = "Exile_Item_SausageGravy_Cooked";
  429. requiresFire = 1;
  430. returnedItems[] =
  431. {
  432. {1, "Exile_Item_SausageGravy_Cooked"}
  433. };
  434. tools[] =
  435. {
  436. "Exile_Item_CookingPot"
  437. };
  438. components[] =
  439. {
  440. {1, "Exile_Item_SausageGravy"}
  441. };
  442. category = "Food";
  443. };
  444.  
  445. class CookSurstromming: Exile_AbstractCraftingRecipe
  446. {
  447. name = "Cook Surströmming";
  448. pictureItem = "Exile_Item_Surstromming_Cooked";
  449. requiresFire = 1;
  450. returnedItems[] =
  451. {
  452. {1, "Exile_Item_Surstromming_Cooked"}
  453. };
  454. tools[] =
  455. {
  456. "Exile_Item_CookingPot"
  457. };
  458. components[] =
  459. {
  460. {1, "Exile_Item_Surstromming"}
  461. };
  462. category = "Food";
  463. };
  464.  
  465. class CraftBandage: Exile_AbstractCraftingRecipe
  466. {
  467. name = "Craft Bandage";
  468. pictureItem = "Exile_Item_Bandage";
  469. returnedItems[] =
  470. {
  471. {1, "Exile_Item_Bandage"}
  472. };
  473. components[] =
  474. {
  475. {4, "Exile_Item_ToiletPaper"}
  476. };
  477. category = "Medic";
  478. };
  479.  
  480. class CraftConcreteDoorway: Exile_AbstractCraftingRecipe
  481. {
  482. name = "Craft Concrete Doorway";
  483. pictureItem = "Exile_Item_ConcreteDoorwayKit";
  484. requiresConcreteMixer = true;
  485. returnedItems[] =
  486. {
  487. {1, "Exile_Item_ConcreteDoorwayKit"},
  488. {3, "Exile_Item_WaterCanisterEmpty"},
  489. {1, "Exile_Item_FuelCanisterEmpty"}
  490. };
  491. components[] =
  492. {
  493. {3, "Exile_Item_Cement"},
  494. {3, "Exile_Item_Sand"},
  495. {3, "Exile_Item_MetalPole"},
  496. {3, "Exile_Item_WaterCanisterDirtyWater"},
  497. {1, "Exile_Item_FuelCanisterFull"}
  498. };
  499. category = "Walls";
  500. };
  501. class CraftConcreteFloor: Exile_AbstractCraftingRecipe
  502. {
  503. name = "Craft Concrete Floor";
  504. pictureItem = "Exile_Item_ConcreteFloorKit";
  505. requiresConcreteMixer = true;
  506. returnedItems[] =
  507. {
  508. {1, "Exile_Item_ConcreteFloorKit"},
  509. {2, "Exile_Item_WaterCanisterEmpty"},
  510. {1, "Exile_Item_FuelCanisterEmpty"}
  511. };
  512. components[] =
  513. {
  514. {2, "Exile_Item_Cement"},
  515. {2, "Exile_Item_Sand"},
  516. {2, "Exile_Item_MetalPole"},
  517. {2, "Exile_Item_WaterCanisterDirtyWater"},
  518. {1, "Exile_Item_FuelCanisterFull"}
  519. };
  520. category = "Walls";
  521. };
  522. class CraftConcreteFloorPort: Exile_AbstractCraftingRecipe
  523. {
  524. name = "Craft Concrete Floor Port";
  525. pictureItem = "Exile_Item_ConcreteFloorPortKit";
  526. requiresConcreteMixer = true;
  527. returnedItems[] =
  528. {
  529. {1, "Exile_Item_ConcreteFloorPortKit"},
  530. {3, "Exile_Item_WaterCanisterEmpty"},
  531. {1, "Exile_Item_FuelCanisterEmpty"}
  532. };
  533. components[] =
  534. {
  535. {3, "Exile_Item_Cement"},
  536. {3, "Exile_Item_Sand"},
  537. {3, "Exile_Item_MetalPole"},
  538. {3, "Exile_Item_WaterCanisterDirtyWater"},
  539. {1, "Exile_Item_FuelCanisterFull"}
  540. };
  541. category = "Walls";
  542. };
  543. class CraftConcreteGate: Exile_AbstractCraftingRecipe
  544. {
  545. name = "Craft Concrete Gate";
  546. pictureItem = "Exile_Item_ConcreteGateKit";
  547. requiresConcreteMixer = true;
  548. returnedItems[] =
  549. {
  550. {1, "Exile_Item_ConcreteGateKit"},
  551. {4, "Exile_Item_WaterCanisterEmpty"},
  552. {1, "Exile_Item_FuelCanisterEmpty"}
  553. };
  554. components[] =
  555. {
  556. {4, "Exile_Item_Cement"},
  557. {4, "Exile_Item_Sand"},
  558. {4, "Exile_Item_MetalPole"},
  559. {4, "Exile_Item_WaterCanisterDirtyWater"},
  560. {1, "Exile_Item_FuelCanisterFull"}
  561. };
  562. category = "Walls";
  563. };
  564. class CraftConcretStairs: Exile_AbstractCraftingRecipe
  565. {
  566. name = "Craft Concrete Stairs";
  567. pictureItem = "Exile_Item_ConcreteStairsKit";
  568. requiresConcreteMixer = true;
  569. returnedItems[] =
  570. {
  571. {1, "Exile_Item_ConcreteStairsKit"},
  572. {1, "Exile_Item_WaterCanisterEmpty"},
  573. {1, "Exile_Item_FuelCanisterEmpty"}
  574. };
  575. components[] =
  576. {
  577. {1, "Exile_Item_Cement"},
  578. {1, "Exile_Item_Sand"},
  579. {1, "Exile_Item_MetalPole"},
  580. {1, "Exile_Item_WaterCanisterDirtyWater"},
  581. {1, "Exile_Item_FuelCanisterFull"}
  582. };
  583. category = "Walls";
  584. };
  585. class CraftConcretSupport: Exile_AbstractCraftingRecipe
  586. {
  587. name = "Craft Concrete Support";
  588. pictureItem = "Exile_Item_ConcreteSupportKit";
  589. requiresConcreteMixer = true;
  590. returnedItems[] =
  591. {
  592. {1, "Exile_Item_ConcreteSupportKit"},
  593. {1, "Exile_Item_WaterCanisterEmpty"},
  594. {1, "Exile_Item_FuelCanisterEmpty"}
  595. };
  596. components[] =
  597. {
  598. {1, "Exile_Item_Cement"},
  599. {1, "Exile_Item_Sand"},
  600. {1, "Exile_Item_MetalPole"},
  601. {1, "Exile_Item_WaterCanisterDirtyWater"},
  602. {1, "Exile_Item_FuelCanisterFull"}
  603. };
  604. category = "Walls";
  605. };
  606. class CraftConcreteWall: Exile_AbstractCraftingRecipe
  607. {
  608. name = "Craft Concrete Wall";
  609. pictureItem = "Exile_Item_ConcreteWallKit";
  610. requiresConcreteMixer = true;
  611. returnedItems[] =
  612. {
  613. {1, "Exile_Item_ConcreteWallKit"},
  614. {2, "Exile_Item_WaterCanisterEmpty"},
  615. {1, "Exile_Item_FuelCanisterEmpty"}
  616. };
  617. components[] =
  618. {
  619. {2, "Exile_Item_Cement"},
  620. {2, "Exile_Item_Sand"},
  621. {2, "Exile_Item_MetalPole"},
  622. {2, "Exile_Item_WaterCanisterDirtyWater"},
  623. {1, "Exile_Item_FuelCanisterFull"}
  624. };
  625. category = "Walls";
  626. };
  627. class CraftFirePlace: Exile_AbstractCraftingRecipe
  628. {
  629. name = "Craft Fire Place";
  630. pictureItem = "Exile_Item_CampFireKit";
  631. returnedItems[] =
  632. {
  633. {1, "Exile_Item_CampFireKit"}
  634. };
  635. components[] =
  636. {
  637. {2, "Exile_Item_WoodLog"}
  638. };
  639. category = "Tools";
  640. };
  641. class CraftFloodLight: Exile_AbstractCraftingRecipe
  642. {
  643. name = "Craft Flood Light";
  644. pictureItem = "Exile_Item_FloodLightKit";
  645. requiresFire = 1;
  646. returnedItems[] =
  647. {
  648. {1, "Exile_Item_FloodLightKit"}
  649. };
  650. components[] =
  651. {
  652. {1, "Exile_Item_MetalPole"},
  653. {1, "Exile_Item_LightBulb"},
  654. {1, "Exile_Item_ExtensionCord"}
  655. };
  656. category = "Tools";
  657. };
  658. class CraftFortificationUpgrade: Exile_AbstractCraftingRecipe
  659. {
  660. name = "Craft Fortification Upgrade";
  661. pictureItem = "Exile_Item_MetalBoard"; //<< CHANGE IT
  662. requiresFire = 1;
  663. requiredInteractionModelGroup = "WorkBench";
  664. returnedItems[] =
  665. {
  666. {1, "Exile_Item_FortificationUpgrade"}
  667. };
  668. components[] =
  669. {
  670. {2, "Exile_Item_MetalPole"},
  671. {4, "Exile_Item_MetalBoard"}
  672. };
  673. tools[] = {"Exile_Item_Grinder"};
  674. category = "Hardware";
  675. };
  676. class CraftHBarrier5Kit: Exile_AbstractCraftingRecipe
  677. {
  678. name = "Craft H-barrier (5 Blocks)";
  679. pictureItem = "Exile_Item_HBarrier5Kit";
  680. requiredInteractionModelGroup = "WorkBench";
  681. tools[] =
  682. {
  683. "Exile_Item_Pliers"
  684. };
  685. returnedItems[] =
  686. {
  687. {1, "Exile_Item_HBarrier5Kit"}
  688. };
  689. components[] =
  690. {
  691. {3, "Exile_Item_SandBagsKit_Long"},
  692. {2, "Exile_Item_MetalWire"}
  693. };
  694. category = "Walls";
  695. };
  696. class CraftMetalBoard: Exile_AbstractCraftingRecipe
  697. {
  698. name = "Craft Metal Board";
  699. pictureItem = "Exile_Item_MetalBoard";
  700. requiresFire = 1;
  701. returnedItems[] =
  702. {
  703. {1, "Exile_Item_MetalBoard"}
  704. };
  705. components[] =
  706. {
  707. {2, "Exile_Item_JunkMetal"}
  708. };
  709. tools[] = {"Exile_Item_Grinder"};
  710. category = "Hardware";
  711. };
  712. class CraftMetalHedgehog: Exile_AbstractCraftingRecipe
  713. {
  714. name = "Craft Metal Hedgehog";
  715. pictureItem = "Exile_Item_MetalHedgehogKit";
  716. requiresFire = 1;
  717. returnedItems[] =
  718. {
  719. {1, "Exile_Item_MetalHedgehogKit"}
  720. };
  721. components[] =
  722. {
  723. {4, "Exile_Item_MetalPole"}
  724. };
  725. tools[] = {"Exile_Item_Grinder"};
  726. category = "Hardware";
  727. };
  728. class CraftMetalPole: Exile_AbstractCraftingRecipe
  729. {
  730. name = "Craft Metal Pole";
  731. pictureItem = "Exile_Item_MetalPole";
  732. requiresFire = 1;
  733. returnedItems[] =
  734. {
  735. {1, "Exile_Item_MetalPole"}
  736. };
  737. components[] =
  738. {
  739. {4, "Exile_Item_JunkMetal"}
  740. };
  741. tools[] = {"Exile_Item_Grinder"};
  742. category = "Hardware";
  743. };
  744. class CraftPortableGenerator: Exile_AbstractCraftingRecipe
  745. {
  746. name = "Craft Portable Generator";
  747. pictureItem = "Exile_Item_PortableGeneratorKit";
  748. requiresFire = 1;
  749. returnedItems[] =
  750. {
  751. {1, "Exile_Item_PortableGeneratorKit"}
  752. };
  753. components[] =
  754. {
  755. {4, "Exile_Item_MetalBoard"},
  756. {1, "Exile_Item_FuelCanisterFull"},
  757. {1, "Exile_Item_ExtensionCord"}
  758. };
  759. category = "Tools";
  760. };
  761. /*class CraftRazorWireKit: Exile_AbstractCraftingRecipe
  762. {
  763. name = "Craft Razor Wire Kit Kit";
  764. pictureItem = "Exile_Item_RazorWireKit_Long";
  765. requiredInteractionModelGroup = "WorkBench";
  766. tools[] =
  767. {
  768. "Exile_Item_Grinder",
  769. "Exile_Item_Pliers",
  770. "Exile_Item_Screwdriver"
  771. };
  772. returnedItems[] =
  773. {
  774. {1, "Exile_Item_RazorWireKit_Long"}
  775. };
  776. components[] =
  777. {
  778. {2, "Exile_Item_MetalPole"},
  779. {4, "Exile_Item_MetalWire"},
  780. {1, "Exile_Item_MetalScrews"}
  781. };
  782. };*/
  783. class CraftRepairKitConcrete: Exile_AbstractCraftingRecipe
  784. {
  785. name = "Craft Concrete Repair Kit";
  786. pictureItem = "Exile_Item_Cement";
  787. requiresConcreteMixer = true;
  788. returnedItems[] =
  789. {
  790. {1, "Exile_Item_RepairKitConcrete"},
  791. {1, "Exile_Item_WaterCanisterEmpty"},
  792. {1, "Exile_Item_FuelCanisterEmpty"}
  793. };
  794. components[] =
  795. {
  796. {4, "Exile_Item_Cement"},
  797. {2, "Exile_Item_Sand"},
  798. {1, "Exile_Item_WaterCanisterDirtyWater"},
  799. {1, "Exile_Item_FuelCanisterFull"}
  800. };
  801. category = "Walls";
  802. };
  803. class CraftRepairKitMetal: Exile_AbstractCraftingRecipe
  804. {
  805. name = "Craft Metal Repair Kit";
  806. pictureItem = "Exile_Item_RepairKitMetal";
  807. requiresFire = 0;
  808. requiredInteractionModelGroup = "WorkBench";
  809. returnedItems[] =
  810. {
  811. {1, "Exile_Item_RepairKitMetal"}
  812. };
  813. components[] =
  814. {
  815. {4, "Exile_Item_MetalBoard"}
  816. };
  817. tools[] =
  818. {
  819. "Exile_Item_Foolbox",
  820. "Exile_Item_Grinder"
  821. };
  822. category = "Hardware";
  823. };
  824. class CraftRepairKitWood: Exile_AbstractCraftingRecipe
  825. {
  826. name = "Craft Wood Repair Kit";
  827. pictureItem = "Exile_Item_RepairKitWood";
  828. requiresFire = 0;
  829. requiredInteractionModelGroup = "WorkBench";
  830. returnedItems[] =
  831. {
  832. {1, "Exile_Item_RepairKitWood"}
  833. };
  834. components[] =
  835. {
  836. {4, "Exile_Item_WoodPlank"}
  837. };
  838. tools[] =
  839. {
  840. "Exile_Item_Foolbox"
  841. };
  842. category = "WoodWalls";
  843. };
  844. class CraftSandBagsKitCorner: Exile_AbstractCraftingRecipe
  845. {
  846. name = "Craft Sandbags Kit (Corner)";
  847. pictureItem = "Exile_Item_SandBagsKit_Corner";
  848. requiredInteractionModelGroup = "WorkBench";
  849. returnedItems[] =
  850. {
  851. {1, "Exile_Item_SandBagsKit_Corner"}
  852. };
  853. components[] =
  854. {
  855. {3, "Exile_Item_Sand"}
  856. };
  857. category = "Walls";
  858. };
  859. class CraftSandBagsKitLong: Exile_AbstractCraftingRecipe
  860. {
  861. name = "Craft Sand Bags Kit (Long)";
  862. pictureItem = "Exile_Item_SandBagsKit_Long";
  863. requiredInteractionModelGroup = "WorkBench";
  864. returnedItems[] =
  865. {
  866. {1, "Exile_Item_SandBagsKit_Long"}
  867. };
  868. components[] =
  869. {
  870. {6, "Exile_Item_Sand"}
  871. };
  872. category = "Walls";
  873. };
  874. class CraftStorageCrate: Exile_AbstractCraftingRecipe
  875. {
  876. name = "Craft Storage Crate";
  877. pictureItem = "Exile_Item_StorageCrateKit";
  878. requiredInteractionModelGroup = "WorkBench";
  879. returnedItems[] =
  880. {
  881. {1, "Exile_Item_StorageCrateKit"}
  882. };
  883. components[] =
  884. {
  885. {5, "Exile_Item_WoodPlank"}
  886. };
  887. category = "Hardware";
  888. };
  889. class CraftWaterBarrel: Exile_AbstractCraftingRecipe
  890. {
  891. name = "Craft Water Barrel";
  892. pictureItem = "Exile_Item_WaterBarrelKit";
  893. requiredInteractionModelGroup = "WorkBench";
  894. requiresFire = 1;
  895. returnedItems[] =
  896. {
  897. {1, "Exile_Item_WaterBarrelKit"}
  898. };
  899. components[] =
  900. {
  901. {20, "Exile_Item_PlasticBottleEmpty"}
  902. };
  903. category = "Hardware";
  904. };
  905. class CraftWireFenceKit: Exile_AbstractCraftingRecipe
  906. {
  907. name = "Craft Wire Fence Kit";
  908. pictureItem = "Exile_Item_WireFenceKit";
  909. requiredInteractionModelGroup = "WorkBench";
  910. tools[] =
  911. {
  912. "Exile_Item_Grinder",
  913. "Exile_Item_Pliers",
  914. "Exile_Item_Screwdriver"
  915. };
  916. returnedItems[] =
  917. {
  918. {1, "Exile_Item_WireFenceKit"}
  919. };
  920. components[] =
  921. {
  922. {4, "Exile_Item_MetalPole"},
  923. {6, "Exile_Item_MetalWire"},
  924. {1, "Exile_Item_MetalScrews"}
  925. };
  926. category = "Walls";
  927. };
  928. class CraftWoodDoorWay: Exile_AbstractCraftingRecipe
  929. {
  930. name = "Craft Wood Doorway";
  931. pictureItem = "Exile_Item_WoodDoorwayKit";
  932. requiredInteractionModelGroup = "WorkBench";
  933. returnedItems[] =
  934. {
  935. {1, "Exile_Item_WoodDoorwayKit"}
  936. };
  937. components[] =
  938. {
  939. {6, "Exile_Item_WoodPlank"}
  940. };
  941. category = "WoodWalls";
  942. };
  943. class CraftWoodDrawBridge: Exile_AbstractCraftingRecipe
  944. {
  945. name = "Craft Wood Draw Bridge";
  946. pictureItem = "Exile_Item_WoodDrawBridgeKit";
  947. requiredInteractionModelGroup = "WorkBench";
  948. returnedItems[] =
  949. {
  950. {1, "Exile_Item_WoodDrawBridgeKit"}
  951. };
  952. components[] =
  953. {
  954. {8, "Exile_Item_WoodPlank"},
  955. {1, "Exile_Item_JunkMetal"},
  956. {1, "Exile_Item_MetalScrews"}
  957. };
  958. category = "WoodWalls";
  959. };
  960. class CraftWoodFloor: Exile_AbstractCraftingRecipe
  961. {
  962. name = "Craft Wood Floor";
  963. pictureItem = "Exile_Item_WoodFloorKit";
  964. requiredInteractionModelGroup = "WorkBench";
  965. returnedItems[] =
  966. {
  967. {1, "Exile_Item_WoodFloorKit"}
  968. };
  969. components[] =
  970. {
  971. {4, "Exile_Item_WoodPlank"}
  972. };
  973. category = "WoodWalls";
  974. };
  975. class CraftWoodFloorPort: Exile_AbstractCraftingRecipe
  976. {
  977. name = "Craft Wood Floor Port";
  978. pictureItem = "Exile_Item_WoodFloorPortKit";
  979. requiredInteractionModelGroup = "WorkBench";
  980. returnedItems[] =
  981. {
  982. {1, "Exile_Item_WoodFloorPortKit"}
  983. };
  984. components[] =
  985. {
  986. {6, "Exile_Item_WoodPlank"}
  987. };
  988. category = "WoodWalls";
  989. };
  990. class CraftWoodFloorPortSmall: Exile_AbstractCraftingRecipe
  991. {
  992. name = "Craft Wood Floor Port (Small)";
  993. pictureItem = "Exile_Item_WoodFloorPortSmallKit";
  994. requiredInteractionModelGroup = "WorkBench";
  995. returnedItems[] =
  996. {
  997. {1, "Exile_Item_WoodFloorPortSmallKit"}
  998. };
  999. components[] =
  1000. {
  1001. {6, "Exile_Item_WoodPlank"}
  1002. };
  1003. category = "WoodWalls";
  1004. };
  1005. class CraftWoodGate: Exile_AbstractCraftingRecipe
  1006. {
  1007. name = "Craft Wood Gate";
  1008. pictureItem = "Exile_Item_WoodGateKit";
  1009. requiredInteractionModelGroup = "WorkBench";
  1010. returnedItems[] =
  1011. {
  1012. {1, "Exile_Item_WoodGateKit"}
  1013. };
  1014. components[] =
  1015. {
  1016. {8, "Exile_Item_WoodPlank"}
  1017. };
  1018. category = "WoodWalls";
  1019. };
  1020. class CraftWoodLadder: Exile_AbstractCraftingRecipe
  1021. {
  1022. name = "Craft Wood Ladder";
  1023. pictureItem = "Exile_Item_WoodLadderKit";
  1024. requiredInteractionModelGroup = "WorkBench";
  1025. returnedItems[] =
  1026. {
  1027. {1, "Exile_Item_WoodLadderKit"}
  1028. };
  1029. components[] =
  1030. {
  1031. {6, "Exile_Item_WoodPlank"}
  1032. };
  1033. category = "WoodWalls";
  1034. };
  1035. class CraftWoodPlank: Exile_AbstractCraftingRecipe
  1036. {
  1037. name = "Craft Wood Plank";
  1038. pictureItem = "Exile_Item_WoodPlank";
  1039. requiredInteractionModelGroup = "WorkBench";
  1040. returnedItems[] =
  1041. {
  1042. {1, "Exile_Item_WoodPlank"}
  1043. };
  1044. components[] =
  1045. {
  1046. {2, "Exile_Item_WoodLog"}
  1047. };
  1048. tools[] = {"Exile_Item_Handsaw"};
  1049. category = "WoodWalls";
  1050. };
  1051. class CraftWoodStairs: Exile_AbstractCraftingRecipe
  1052. {
  1053. name = "Craft Wood Stairs";
  1054. pictureItem = "Exile_Item_WoodStairsKit";
  1055. requiredInteractionModelGroup = "WorkBench";
  1056. returnedItems[] =
  1057. {
  1058. {1, "Exile_Item_WoodStairsKit"}
  1059. };
  1060. components[] =
  1061. {
  1062. {6, "Exile_Item_WoodPlank"}
  1063. };
  1064. category = "WoodWalls";
  1065. };
  1066. class CraftWoodSupport: Exile_AbstractCraftingRecipe
  1067. {
  1068. name = "Craft Wood Support";
  1069. pictureItem = "Exile_Item_WoodSupportKit";
  1070. requiredInteractionModelGroup = "WorkBench";
  1071. returnedItems[] =
  1072. {
  1073. {1, "Exile_Item_WoodSupportKit"}
  1074. };
  1075. components[] =
  1076. {
  1077. {6, "Exile_Item_WoodPlank"}
  1078. };
  1079. category = "WoodWalls";
  1080. };
  1081. class CraftWoodWall: Exile_AbstractCraftingRecipe
  1082. {
  1083. name = "Craft Wood Wall";
  1084. pictureItem = "Exile_Item_WoodWallKit";
  1085. requiredInteractionModelGroup = "WorkBench";
  1086. returnedItems[] =
  1087. {
  1088. {1, "Exile_Item_WoodWallKit"}
  1089. };
  1090. components[] =
  1091. {
  1092. {4, "Exile_Item_WoodPlank"}
  1093. };
  1094. category = "WoodWalls";
  1095. };
  1096. class CraftWoodWallHalf: Exile_AbstractCraftingRecipe
  1097. {
  1098. name = "Craft 1/2 Wood Wall";
  1099. pictureItem = "Exile_Item_WoodWallHalfKit";
  1100. requiredInteractionModelGroup = "WorkBench";
  1101. returnedItems[] =
  1102. {
  1103. {1, "Exile_Item_WoodWallHalfKit"}
  1104. };
  1105. components[] =
  1106. {
  1107. {2, "Exile_Item_WoodPlank"}
  1108. };
  1109. category = "WoodWalls";
  1110. };
  1111. class CraftWoodWindow: Exile_AbstractCraftingRecipe
  1112. {
  1113. name = "Craft Wood Window";
  1114. pictureItem = "Exile_Item_WoodWindowKit";
  1115. requiredInteractionModelGroup = "WorkBench";
  1116. returnedItems[] =
  1117. {
  1118. {1, "Exile_Item_WoodWindowKit"}
  1119. };
  1120. components[] =
  1121. {
  1122. {6, "Exile_Item_WoodPlank"}
  1123. };
  1124. category = "WoodWalls";
  1125. };
  1126. class CraftWorkBench: Exile_AbstractCraftingRecipe
  1127. {
  1128. name = "Craft Work Bench";
  1129. pictureItem = "Exile_Item_WorkBenchKit";
  1130. returnedItems[] =
  1131. {
  1132. {1, "Exile_Item_WorkBenchKit"}
  1133. };
  1134. components[] =
  1135. {
  1136. {4, "Exile_Item_WoodLog"}
  1137. };
  1138. category = "Tools";
  1139. };
  1140. class CookAlsatianSteak: Exile_AbstractCraftingRecipe
  1141. {
  1142. name = "Cook Alsatian Steak";
  1143. pictureItem = "Exile_Item_AlsatianSteak_Cooked";
  1144. requiresFire = 1;
  1145. returnedItems[] =
  1146. {
  1147. {1, "Exile_Item_AlsatianSteak_Cooked"}
  1148. };
  1149. tools[] =
  1150. {
  1151. "Exile_Item_CookingPot"
  1152. };
  1153. components[] =
  1154. {
  1155. {1, "Exile_Item_AlsatianSteak_Raw"}
  1156. };
  1157. category = "Food";
  1158. };
  1159.  
  1160. ///////////////////////////////////////////////////////////////////////////////
  1161.  
  1162. class CookCatSharkFilet: Exile_AbstractCraftingRecipe
  1163. {
  1164. name = "Cook Cat Shark Filet";
  1165. pictureItem = "Exile_Item_CatSharkFilet_Cooked";
  1166. requiresFire = 1;
  1167. returnedItems[] =
  1168. {
  1169. {1, "Exile_Item_CatSharkFilet_Cooked"}
  1170. };
  1171. tools[] =
  1172. {
  1173. "Exile_Item_CookingPot"
  1174. };
  1175. components[] =
  1176. {
  1177. {1, "Exile_Item_CatSharkFilet_Raw"}
  1178. };
  1179. category = "Food";
  1180. };
  1181.  
  1182. ///////////////////////////////////////////////////////////////////////////////
  1183.  
  1184. class CookChickenFilet: Exile_AbstractCraftingRecipe
  1185. {
  1186. name = "Cook Chicken Filet";
  1187. pictureItem = "Exile_Item_ChickenFilet_Cooked";
  1188. requiresFire = 1;
  1189. returnedItems[] =
  1190. {
  1191. {1, "Exile_Item_ChickenFilet_Cooked"}
  1192. };
  1193. tools[] =
  1194. {
  1195. "Exile_Item_CookingPot"
  1196. };
  1197. components[] =
  1198. {
  1199. {1, "Exile_Item_ChickenFilet_Raw"}
  1200. };
  1201. category = "Food";
  1202. };
  1203.  
  1204. ///////////////////////////////////////////////////////////////////////////////
  1205.  
  1206. class CookFinSteak: Exile_AbstractCraftingRecipe
  1207. {
  1208. name = "Cook Fin Steak";
  1209. pictureItem = "Exile_Item_FinSteak_Cooked";
  1210. requiresFire = 1;
  1211. returnedItems[] =
  1212. {
  1213. {1, "Exile_Item_FinSteak_Cooked"}
  1214. };
  1215. tools[] =
  1216. {
  1217. "Exile_Item_CookingPot"
  1218. };
  1219. components[] =
  1220. {
  1221. {1, "Exile_Item_FinSteak_Raw"}
  1222. };
  1223. category = "Food";
  1224. };
  1225.  
  1226. ///////////////////////////////////////////////////////////////////////////////
  1227.  
  1228. class CookGoatSteak: Exile_AbstractCraftingRecipe
  1229. {
  1230. name = "Cook Goat Steak";
  1231. pictureItem = "Exile_Item_GoatSteak_Cooked";
  1232. requiresFire = 1;
  1233. returnedItems[] =
  1234. {
  1235. {1, "Exile_Item_GoatSteak_Cooked"}
  1236. };
  1237. tools[] =
  1238. {
  1239. "Exile_Item_CookingPot"
  1240. };
  1241. components[] =
  1242. {
  1243. {1, "Exile_Item_GoatSteak_Raw"}
  1244. };
  1245. category = "Food";
  1246. };
  1247.  
  1248. ///////////////////////////////////////////////////////////////////////////////
  1249.  
  1250. class CookMackerelFilet: Exile_AbstractCraftingRecipe
  1251. {
  1252. name = "Cook Mackerel Filet";
  1253. pictureItem = "Exile_Item_MackerelFilet_Cooked";
  1254. requiresFire = 1;
  1255. returnedItems[] =
  1256. {
  1257. {1, "Exile_Item_MackerelFilet_Cooked"}
  1258. };
  1259. tools[] =
  1260. {
  1261. "Exile_Item_CookingPot"
  1262. };
  1263. components[] =
  1264. {
  1265. {1, "Exile_Item_MackerelFilet_Raw"}
  1266. };
  1267. category = "Food";
  1268. };
  1269.  
  1270. ///////////////////////////////////////////////////////////////////////////////
  1271.  
  1272. class CookMulletFilet: Exile_AbstractCraftingRecipe
  1273. {
  1274. name = "Cook Mullet Filet";
  1275. pictureItem = "Exile_Item_MulletFilet_Cooked";
  1276. requiresFire = 1;
  1277. returnedItems[] =
  1278. {
  1279. {1, "Exile_Item_MulletFilet_Cooked"}
  1280. };
  1281. tools[] =
  1282. {
  1283. "Exile_Item_CookingPot"
  1284. };
  1285. components[] =
  1286. {
  1287. {1, "Exile_Item_MulletFilet_Raw"}
  1288. };
  1289. category = "Food";
  1290. };
  1291.  
  1292. ///////////////////////////////////////////////////////////////////////////////
  1293.  
  1294. class CookOrnateFilet: Exile_AbstractCraftingRecipe
  1295. {
  1296. name = "Cook Ornate Filet";
  1297. pictureItem = "Exile_Item_OrnateFilet_Cooked";
  1298. requiresFire = 1;
  1299. returnedItems[] =
  1300. {
  1301. {1, "Exile_Item_OrnateFilet_Cooked"}
  1302. };
  1303. tools[] =
  1304. {
  1305. "Exile_Item_CookingPot"
  1306. };
  1307. components[] =
  1308. {
  1309. {1, "Exile_Item_OrnateFilet_Raw"}
  1310. };
  1311. category = "Food";
  1312. };
  1313.  
  1314. ///////////////////////////////////////////////////////////////////////////////
  1315.  
  1316. class CookRabbitSteak: Exile_AbstractCraftingRecipe
  1317. {
  1318. name = "Cook Rabbit Steak";
  1319. pictureItem = "Exile_Item_RabbitSteak_Cooked";
  1320. requiresFire = 1;
  1321. returnedItems[] =
  1322. {
  1323. {1, "Exile_Item_RabbitSteak_Cooked"}
  1324. };
  1325. tools[] =
  1326. {
  1327. "Exile_Item_CookingPot"
  1328. };
  1329. components[] =
  1330. {
  1331. {1, "Exile_Item_RabbitSteak_Raw"}
  1332. };
  1333. category = "Food";
  1334. };
  1335.  
  1336. ///////////////////////////////////////////////////////////////////////////////
  1337.  
  1338. class CookRoosterFilet: Exile_AbstractCraftingRecipe
  1339. {
  1340. name = "Cook Rooster Filet";
  1341. pictureItem = "Exile_Item_RoosterFilet_Cooked";
  1342. requiresFire = 1;
  1343. returnedItems[] =
  1344. {
  1345. {1, "Exile_Item_RoosterFilet_Cooked"}
  1346. };
  1347. tools[] =
  1348. {
  1349. "Exile_Item_CookingPot"
  1350. };
  1351. components[] =
  1352. {
  1353. {1, "Exile_Item_RoosterFilet_Raw"}
  1354. };
  1355. category = "Food";
  1356. };
  1357.  
  1358. ///////////////////////////////////////////////////////////////////////////////
  1359.  
  1360. class CookSalemaFilet: Exile_AbstractCraftingRecipe
  1361. {
  1362. name = "Cook Salema Filet";
  1363. pictureItem = "Exile_Item_SalemaFilet_Cooked";
  1364. requiresFire = 1;
  1365. returnedItems[] =
  1366. {
  1367. {1, "Exile_Item_SalemaFilet_Cooked"}
  1368. };
  1369. tools[] =
  1370. {
  1371. "Exile_Item_CookingPot"
  1372. };
  1373. components[] =
  1374. {
  1375. {1, "Exile_Item_SalemaFilet_Raw"}
  1376. };
  1377. category = "Food";
  1378. };
  1379.  
  1380. ///////////////////////////////////////////////////////////////////////////////
  1381.  
  1382. class CookSheepSteak: Exile_AbstractCraftingRecipe
  1383. {
  1384. name = "Cook Sheep Steak";
  1385. pictureItem = "Exile_Item_SheepSteak_Cooked";
  1386. requiresFire = 1;
  1387. returnedItems[] =
  1388. {
  1389. {1, "Exile_Item_SheepSteak_Cooked"}
  1390. };
  1391. tools[] =
  1392. {
  1393. "Exile_Item_CookingPot"
  1394. };
  1395. components[] =
  1396. {
  1397. {1, "Exile_Item_SheepSteak_Raw"}
  1398. };
  1399. category = "Food";
  1400. };
  1401.  
  1402. ///////////////////////////////////////////////////////////////////////////////
  1403.  
  1404. class CookSnakeFilet: Exile_AbstractCraftingRecipe
  1405. {
  1406. name = "Cook Snake Filet";
  1407. pictureItem = "Exile_Item_SnakeFilet_Cooked";
  1408. requiresFire = 1;
  1409. returnedItems[] =
  1410. {
  1411. {1, "Exile_Item_SnakeFilet_Cooked"}
  1412. };
  1413. tools[] =
  1414. {
  1415. "Exile_Item_CookingPot"
  1416. };
  1417. components[] =
  1418. {
  1419. {1, "Exile_Item_SnakeFilet_Raw"}
  1420. };
  1421. category = "Food";
  1422. };
  1423.  
  1424. ///////////////////////////////////////////////////////////////////////////////
  1425.  
  1426. class CookTunaFilet: Exile_AbstractCraftingRecipe
  1427. {
  1428. name = "Cook Tuna Filet";
  1429. pictureItem = "Exile_Item_TunaFilet_Cooked";
  1430. requiresFire = 1;
  1431. returnedItems[] =
  1432. {
  1433. {1, "Exile_Item_TunaFilet_Cooked"}
  1434. };
  1435. tools[] =
  1436. {
  1437. "Exile_Item_CookingPot"
  1438. };
  1439. components[] =
  1440. {
  1441. {1, "Exile_Item_TunaFilet_Raw"}
  1442. };
  1443. category = "Food";
  1444. };
  1445.  
  1446. ///////////////////////////////////////////////////////////////////////////////
  1447.  
  1448. class CookTurtleFilet: Exile_AbstractCraftingRecipe
  1449. {
  1450. name = "Cook Turtle Filet";
  1451. pictureItem = "Exile_Item_TurtleFilet_Cooked";
  1452. requiresFire = 1;
  1453. returnedItems[] =
  1454. {
  1455. {1, "Exile_Item_TurtleFilet_Cooked"}
  1456. };
  1457. tools[] =
  1458. {
  1459. "Exile_Item_CookingPot"
  1460. };
  1461. components[] =
  1462. {
  1463. {1, "Exile_Item_TurtleFilet_Raw"}
  1464. };
  1465. category = "Food";
  1466. };
  1467.  
  1468.  
  1469. class EmptyFuelCanister: Exile_AbstractCraftingRecipe
  1470. {
  1471. name = "Empty Fuel Canister";
  1472. pictureItem = "Exile_Item_FuelCanisterEmpty";
  1473. returnedItems[] =
  1474. {
  1475. {1, "Exile_Item_FuelCanisterEmpty"}
  1476. };
  1477. components[] =
  1478. {
  1479. {1, "Exile_Item_FuelCanisterFull"}
  1480. };
  1481. category = "Hardware";
  1482. };
  1483. class EmptyPlasticBottleDirtyWater: Exile_AbstractCraftingRecipe
  1484. {
  1485. name = "Empty Dirty Water";
  1486. pictureItem = "Exile_Item_PlasticBottleEmpty";
  1487. returnedItems[] =
  1488. {
  1489. {1, "Exile_Item_PlasticBottleEmpty"}
  1490. };
  1491. components[] =
  1492. {
  1493. {1, "Exile_Item_PlasticBottleDirtyWater"}
  1494. };
  1495. category = "Food";
  1496. };
  1497. class EmptyPlasticBottleSaltWater: Exile_AbstractCraftingRecipe
  1498. {
  1499. name = "Empty Salt Water";
  1500. pictureItem = "Exile_Item_PlasticBottleEmpty";
  1501. returnedItems[] =
  1502. {
  1503. {1, "Exile_Item_PlasticBottleEmpty"}
  1504. };
  1505. components[] =
  1506. {
  1507. {1, "Exile_Item_PlasticBottleSaltWater"}
  1508. };
  1509. category = "Food";
  1510. };
  1511. class FillEmptyPlasticBottleWithDirtyWater: Exile_AbstractCraftingRecipe
  1512. {
  1513. name = "Fill Dirty Water";
  1514. pictureItem = "Exile_Item_PlasticBottleDirtyWater";
  1515. requiredInteractionModelGroup = "WaterSource";
  1516. returnedItems[] =
  1517. {
  1518. {1, "Exile_Item_PlasticBottleDirtyWater"}
  1519. };
  1520. components[] =
  1521. {
  1522. {1, "Exile_Item_PlasticBottleEmpty"}
  1523. };
  1524. category = "Food";
  1525. };
  1526. class FillEmptyPlasticBottleWithFreshWater: Exile_AbstractCraftingRecipe
  1527. {
  1528. name = "Fill Fresh Water";
  1529. pictureItem = "Exile_Item_PlasticBottleFreshWater";
  1530. requiredInteractionModelGroup = "CleanWaterSource";
  1531. returnedItems[] =
  1532. {
  1533. {1, "Exile_Item_PlasticBottleFreshWater"}
  1534. };
  1535. components[] =
  1536. {
  1537. {1, "Exile_Item_PlasticBottleEmpty"}
  1538. };
  1539. category = "Food";
  1540. };
  1541. class FillEmptyPlasticBottleWithSaltWater: Exile_AbstractCraftingRecipe
  1542. {
  1543. name = "Fill Salt Water";
  1544. pictureItem = "Exile_Item_PlasticBottleSaltWater";
  1545. requiresOcean = 1;
  1546. returnedItems[] =
  1547. {
  1548. {1, "Exile_Item_PlasticBottleSaltWater"}
  1549. };
  1550. components[] =
  1551. {
  1552. {1, "Exile_Item_PlasticBottleEmpty"}
  1553. };
  1554. category = "Food";
  1555. };
  1556. class FillEmptyWaterCanisterWithDirtyWater: Exile_AbstractCraftingRecipe
  1557. {
  1558. name = "Fill Dirty Water";
  1559. pictureItem = "Exile_Item_WaterCanisterDirtyWater";
  1560. requiredInteractionModelGroup = "WaterSource";
  1561. returnedItems[] =
  1562. {
  1563. {1, "Exile_Item_WaterCanisterDirtyWater"}
  1564. };
  1565. components[] =
  1566. {
  1567. {1, "Exile_Item_WaterCanisterEmpty"}
  1568. };
  1569. category = "Food";
  1570. };
  1571. class FillFuelCanister: Exile_AbstractCraftingRecipe
  1572. {
  1573. name = "Fill Fuel Canister";
  1574. pictureItem = "Exile_Item_FuelCanisterFull";
  1575. requiredInteractionModelGroup = "FuelSource";
  1576. returnedItems[] =
  1577. {
  1578. {1, "Exile_Item_FuelCanisterFull"}
  1579. };
  1580. components[] =
  1581. {
  1582. {1, "Exile_Item_FuelCanisterEmpty"}
  1583. };
  1584. category = "Hardware";
  1585. };
  1586. class UpgradeToConcreteDoor: Exile_AbstractCraftingRecipe
  1587. {
  1588. name = "Upgrade to Concrete Door";
  1589. pictureItem = "Exile_Item_ConcreteDoorKit";
  1590. requiredInteractionModelGroup = "WorkBench";
  1591. returnedItems[] =
  1592. {
  1593. {1, "Exile_Item_ConcreteDoorKit"}
  1594. };
  1595. components[] =
  1596. {
  1597. {1, "Exile_Item_ConcreteDoorwayKit"},
  1598. {2, "Exile_Item_MetalPole"},
  1599. {4, "Exile_Item_MetalBoard"}
  1600. };
  1601. category = "Walls";
  1602. };
  1603. class UpgradeToConcreteFloorPort: Exile_AbstractCraftingRecipe
  1604. {
  1605. name = "Upgrade to Concrete Floor Port";
  1606. pictureItem = "Exile_Item_ConcreteFloorPortKit";
  1607. requiredInteractionModelGroup = "WorkBench";
  1608. returnedItems[] =
  1609. {
  1610. {1, "Exile_Item_ConcreteFloorPortKit"}
  1611. };
  1612. components[] =
  1613. {
  1614. {1, "Exile_Item_ConcreteFloorKit"},
  1615. {2, "Exile_Item_MetalPole"},
  1616. {4, "Exile_Item_MetalBoard"}
  1617. };
  1618. category = "Walls";
  1619. };
  1620. class UpgradeToConcreteGate: Exile_AbstractCraftingRecipe
  1621. {
  1622. name = "Upgrade to Concrete Gate";
  1623. pictureItem = "Exile_Item_ConcreteGateKit";
  1624. requiredInteractionModelGroup = "WorkBench";
  1625. returnedItems[] =
  1626. {
  1627. {1, "Exile_Item_ConcreteGateKit"}
  1628. };
  1629. components[] =
  1630. {
  1631. {1, "Exile_Item_ConcreteWallKit"},
  1632. {2, "Exile_Item_MetalPole"},
  1633. {4, "Exile_Item_MetalBoard"}
  1634. };
  1635. category = "Walls";
  1636. };
  1637. class UpgradeToConcreteWindow: Exile_AbstractCraftingRecipe
  1638. {
  1639. name = "Upgrade to Concrete Window";
  1640. pictureItem = "Exile_Item_ConcreteWindowKit";
  1641. requiredInteractionModelGroup = "WorkBench";
  1642. returnedItems[] =
  1643. {
  1644. {1, "Exile_Item_ConcreteWindowKit"}
  1645. };
  1646. components[] =
  1647. {
  1648. {1, "Exile_Item_ConcreteWallKit"},
  1649. {2, "Exile_Item_MetalPole"},
  1650. {4, "Exile_Item_MetalBoard"}
  1651. };
  1652. category = "Walls";
  1653. };
  1654. class UpgradeToWoodDoor: Exile_AbstractCraftingRecipe
  1655. {
  1656. name = "Upgrade to Wood Door";
  1657. pictureItem = "Exile_Item_WoodDoorKit";
  1658. requiredInteractionModelGroup = "WorkBench";
  1659. returnedItems[] =
  1660. {
  1661. {1, "Exile_Item_WoodDoorKit"}
  1662. };
  1663. components[] =
  1664. {
  1665. {1, "Exile_Item_WoodDoorwayKit"},
  1666. {2, "Exile_Item_WoodPlank"}
  1667. };
  1668. category = "WoodWalls";
  1669. };
  1670. class UpgradeToWoodDrawBridge: Exile_AbstractCraftingRecipe
  1671. {
  1672. name = "Upgrade to Wood Draw Bridge";
  1673. pictureItem = "Exile_Item_WoodDrawBridgeKit";
  1674. requiredInteractionModelGroup = "WorkBench";
  1675. returnedItems[] =
  1676. {
  1677. {1, "Exile_Item_WoodDrawBridgeKit"}
  1678. };
  1679. components[] =
  1680. {
  1681. {1, "Exile_Item_WoodGateKit"},
  1682. {2, "Exile_Item_WoodPlank"},
  1683. {1, "Exile_Item_JunkMetal"},
  1684. {1, "Exile_Item_MetalScrews"}
  1685. };
  1686. category = "WoodWalls";
  1687. };
  1688. class UpgradeToWoodFloorPort: Exile_AbstractCraftingRecipe
  1689. {
  1690. name = "Upgrade to Wood Floor Port";
  1691. pictureItem = "Exile_Item_WoodFloorPortKit";
  1692. requiredInteractionModelGroup = "WorkBench";
  1693. returnedItems[] =
  1694. {
  1695. {1, "Exile_Item_WoodFloorPortKit"}
  1696. };
  1697. components[] =
  1698. {
  1699. {1, "Exile_Item_WoodFloorKit"},
  1700. {2, "Exile_Item_WoodPlank"}
  1701. };
  1702. category = "WoodWalls";
  1703. };
  1704. class UpgradeToWoodGate: Exile_AbstractCraftingRecipe
  1705. {
  1706. name = "Upgrade to Wood Gate";
  1707. pictureItem = "Exile_Item_WoodGateKit";
  1708. requiredInteractionModelGroup = "WorkBench";
  1709. returnedItems[] =
  1710. {
  1711. {1, "Exile_Item_WoodGateKit"}
  1712. };
  1713. components[] =
  1714. {
  1715. {1, "Exile_Item_WoodWallKit"},
  1716. {4, "Exile_Item_WoodPlank"}
  1717. };
  1718. category = "WoodWalls";
  1719. };
  1720. class UpgradeToWoodWall: Exile_AbstractCraftingRecipe
  1721. {
  1722. name = "Upgrade to Wood Wall";
  1723. pictureItem = "Exile_Item_WoodWallHalfKit";
  1724. requiredInteractionModelGroup = "WorkBench";
  1725. returnedItems[] =
  1726. {
  1727. {1, "Exile_Item_WoodWallKit"}
  1728. };
  1729. components[] =
  1730. {
  1731. {2, "Exile_Item_WoodWallHalfKit"}
  1732. };
  1733. category = "WoodWalls";
  1734. };
  1735. class UpgradeToWoodWindow: Exile_AbstractCraftingRecipe
  1736. {
  1737. name = "Upgrade to Wood Window";
  1738. pictureItem = "Exile_Item_WoodWindowKit";
  1739. requiredInteractionModelGroup = "WorkBench";
  1740. returnedItems[] =
  1741. {
  1742. {1, "Exile_Item_WoodWindowKit"}
  1743. };
  1744. components[] =
  1745. {
  1746. {1, "Exile_Item_WoodWallKit"},
  1747. {2, "Exile_Item_WoodPlank"}
  1748. };
  1749. category = "WoodWalls";
  1750. };
  1751. };
  1752. class CfgExileAnimals
  1753. {
  1754. /**
  1755. * Should animals spawn on your server? Y/N?
  1756. */
  1757. enabled = 1;
  1758.  
  1759. /**
  1760. * Should vanilla Arma animals (fish, rabbits, bees, etc.) be disabled?
  1761. * We think it should, since it might confuse players if they cant eat them. *munches on bees*
  1762. */
  1763. disableVanillaAnimals = 1;
  1764.  
  1765. /**
  1766. * Which animals to spawn.
  1767. * Exile automatically spawns a color variation of that animal, if variations exist.
  1768. * Each player (client) has a maximum of one animal at a time.
  1769. * Exile checks which animal type can spawn in front of the player and then
  1770. * picks a random one.
  1771. *
  1772. * For now it is like this:
  1773. *
  1774. * - Goats spawn on hill tops, but not in forests
  1775. * - Sheep spawn on meadows, but not next to forests and not on hill tops
  1776. * - Hens and roosters spawn next to buildings only
  1777. *
  1778. * => More animal types will follow in upcoming Exile versions, hopefully.
  1779. */
  1780. animalTypes[] =
  1781. {
  1782. "Exile_Animal_Rooster_Abstract",
  1783. "Exile_Animal_Hen_Abstract",
  1784. "Exile_Animal_Goat_Abstract",
  1785. "Exile_Animal_Sheep_Abstract"
  1786. };
  1787.  
  1788. /**
  1789. * Animals are always spawned in front of the player, but
  1790. * at least a certain distance away. The radius is applied on top.
  1791. *
  1792. * Example:
  1793. * Distance = 150
  1794. * Radius = 50
  1795. *
  1796. * => Minimum Distance from Player = 150
  1797. * => Maximum Distance from Player = 150 + 50 * 2
  1798. */
  1799. spawnDistance = 150;
  1800. spawnRadius = 50;
  1801.  
  1802. /**
  1803. * Specifies the minimum time in seconds between spawning animals.
  1804. * When the animal diededed, this time has to pass before it spawns
  1805. * a new one.
  1806. *
  1807. * It is a min/max setting, so the intervals will be uneven and a bit random.
  1808. * By default it will take 5 to 10 minutes to respawn a new animal.
  1809. */
  1810. minimumSpawnDelay = 5 * 60;
  1811. maximumSpawnDelay = 10 * 60;
  1812.  
  1813. /**
  1814. * Clients will despawn animals if no player is in this radius around the animal
  1815. * This check is ran every 1 minute, so it is pretty unprecise, but performance-friendly.
  1816. */
  1817. keepAliveRadius = 500;
  1818.  
  1819. /**
  1820. * Defines the minimum lifetime of an animal in seconds. During this time, right after spawning,
  1821. * it will not despawn. (+-0..1 minute delay)
  1822. */
  1823. minimumLifetime = 5 * 60;
  1824. };
  1825. class CfgExileArsenal
  1826. {
  1827. class Exile_Uniform_BambiOverall { quality = 1; price = 1; sellPrice = 1; };
  1828.  
  1829. ///////////////////////////////////////////////////////////////////////////////
  1830. // Civillian Clothing
  1831. ///////////////////////////////////////////////////////////////////////////////
  1832. class U_C_Journalist { quality = 1; price = 20; };
  1833. class U_C_Poloshirt_blue { quality = 1; price = 20; };
  1834. class U_C_Poloshirt_burgundy { quality = 1; price = 20; };
  1835. class U_C_Poloshirt_salmon { quality = 1; price = 20; };
  1836. class U_C_Poloshirt_stripped { quality = 1; price = 20; };
  1837. class U_C_Poloshirt_tricolour { quality = 1; price = 20; };
  1838. class U_C_Poor_1 { quality = 1; price = 20; };
  1839. class U_C_Poor_2 { quality = 1; price = 20; };
  1840. class U_C_Poor_shorts_1 { quality = 1; price = 20; };
  1841. class U_C_Scientist { quality = 1; price = 20; };
  1842. class U_OrestesBody { quality = 1; price = 40; };
  1843. class U_Rangemaster { quality = 1; price = 40; };
  1844. class U_NikosAgedBody { quality = 1; price = 40; };
  1845. class U_NikosBody { quality = 1; price = 40; };
  1846. class U_Competitor { quality = 1; price = 40; };
  1847.  
  1848. ///////////////////////////////////////////////////////////////////////////////
  1849. // Soldier Uniforms
  1850. ///////////////////////////////////////////////////////////////////////////////
  1851. class U_B_CombatUniform_mcam { quality = 2; price = 40; };
  1852. class U_B_CombatUniform_mcam_tshirt { quality = 2; price = 40; };
  1853. class U_B_CombatUniform_mcam_vest { quality = 2; price = 40; };
  1854. class U_B_CombatUniform_mcam_worn { quality = 2; price = 40; };
  1855. class U_B_CTRG_1 { quality = 2; price = 40; };
  1856. class U_B_CTRG_2 { quality = 2; price = 40; };
  1857. class U_B_CTRG_3 { quality = 2; price = 40; };
  1858. class U_I_CombatUniform { quality = 2; price = 40; };
  1859. class U_I_CombatUniform_shortsleeve { quality = 2; price = 40; };
  1860. class U_I_CombatUniform_tshirt { quality = 2; price = 40; };
  1861. class U_I_OfficerUniform { quality = 2; price = 40; };
  1862. class U_O_CombatUniform_ocamo { quality = 2; price = 40; };
  1863. class U_O_CombatUniform_oucamo { quality = 2; price = 40; };
  1864. class U_O_OfficerUniform_ocamo { quality = 3; price = 80; };
  1865. class U_B_SpecopsUniform_sgg { quality = 3; price = 80; };
  1866. class U_O_SpecopsUniform_blk { quality = 3; price = 80; };
  1867. class U_O_SpecopsUniform_ocamo { quality = 3; price = 80; };
  1868. class U_I_G_Story_Protagonist_F { quality = 3; price = 100; };
  1869. class Exile_Uniform_Woodland { quality = 3; price = 150; };
  1870.  
  1871. ///////////////////////////////////////////////////////////////////////////////
  1872. // Guerilla Uniforms
  1873. ///////////////////////////////////////////////////////////////////////////////
  1874. class U_C_HunterBody_grn { quality = 2; price = 40; };
  1875. class U_IG_Guerilla1_1 { quality = 2; price = 40; };
  1876. class U_IG_Guerilla2_1 { quality = 2; price = 60; };
  1877. class U_IG_Guerilla2_2 { quality = 2; price = 40; };
  1878. class U_IG_Guerilla2_3 { quality = 2; price = 40; };
  1879. class U_IG_Guerilla3_1 { quality = 2; price = 40; };
  1880. class U_BG_Guerilla2_1 { quality = 2; price = 40; };
  1881. class U_IG_Guerilla3_2 { quality = 2; price = 40; };
  1882. class U_BG_Guerrilla_6_1 { quality = 2; price = 60; };
  1883. class U_BG_Guerilla1_1 { quality = 2; price = 40; };
  1884. class U_BG_Guerilla2_2 { quality = 2; price = 40; };
  1885. class U_BG_Guerilla2_3 { quality = 2; price = 40; };
  1886. class U_BG_Guerilla3_1 { quality = 2; price = 40; };
  1887. class U_BG_leader { quality = 3; price = 40; };
  1888. class U_IG_leader { quality = 3; price = 40; };
  1889. class U_I_G_resistanceLeader_F { quality = 3; price = 100; };
  1890.  
  1891. ///////////////////////////////////////////////////////////////////////////////
  1892. // Ghillie Suits
  1893. ///////////////////////////////////////////////////////////////////////////////
  1894. class U_B_FullGhillie_ard { quality = 4; price = 150; };
  1895. class U_B_FullGhillie_lsh { quality = 4; price = 150; };
  1896. class U_B_FullGhillie_sard { quality = 4; price = 150; };
  1897. class U_B_GhillieSuit { quality = 3; price = 100; };
  1898. class U_I_FullGhillie_ard { quality = 4; price = 150; };
  1899. class U_I_FullGhillie_lsh { quality = 4; price = 150; };
  1900. class U_I_FullGhillie_sard { quality = 4; price = 150; };
  1901. class U_I_GhillieSuit { quality = 3; price = 100; };
  1902. class U_O_FullGhillie_ard { quality = 6; price = 150; };
  1903. class U_O_FullGhillie_lsh { quality = 6; price = 150; };
  1904. class U_O_FullGhillie_sard { quality = 6; price = 150; };
  1905. class U_O_GhillieSuit { quality = 5; price = 100; };
  1906.  
  1907. ///////////////////////////////////////////////////////////////////////////////
  1908. // Wet Suits
  1909. ///////////////////////////////////////////////////////////////////////////////
  1910. class U_I_Wetsuit { quality = 3; price = 80; };
  1911. class U_O_Wetsuit { quality = 3; price = 80; };
  1912. class U_B_Wetsuit { quality = 3; price = 80; };
  1913. class U_B_survival_uniform { quality = 3; price = 80; };
  1914.  
  1915. ///////////////////////////////////////////////////////////////////////////////
  1916. // Bandolliers
  1917. ///////////////////////////////////////////////////////////////////////////////
  1918. class V_BandollierB_blk { quality = 1; price = 20; };
  1919. class V_BandollierB_cbr { quality = 1; price = 20; };
  1920. class V_BandollierB_khk { quality = 1; price = 20; };
  1921. class V_BandollierB_oli { quality = 1; price = 20; };
  1922. class V_BandollierB_rgr { quality = 1; price = 20; };
  1923.  
  1924. ///////////////////////////////////////////////////////////////////////////////
  1925. // Chestrigs
  1926. ///////////////////////////////////////////////////////////////////////////////
  1927. class V_Chestrig_blk { quality = 1; price = 30; };
  1928. class V_Chestrig_khk { quality = 1; price = 30; };
  1929. class V_Chestrig_oli { quality = 1; price = 30; };
  1930. class V_Chestrig_rgr { quality = 1; price = 30; };
  1931.  
  1932. ///////////////////////////////////////////////////////////////////////////////
  1933. // Vests
  1934. ///////////////////////////////////////////////////////////////////////////////
  1935. class V_Press_F { quality = 1; price = 10; };
  1936. class V_Rangemaster_belt { quality = 1; price = 6; };
  1937. class V_TacVest_blk { quality = 2; price = 50; };
  1938. class V_TacVest_blk_POLICE { quality = 3; price = 50; };
  1939. class V_TacVest_brn { quality = 2; price = 50; };
  1940. class V_TacVest_camo { quality = 2; price = 50; };
  1941. class V_TacVest_khk { quality = 2; price = 50; };
  1942. class V_TacVest_oli { quality = 2; price = 50; };
  1943. class V_TacVestCamo_khk { quality = 2; price = 50; };
  1944. class V_TacVestIR_blk { quality = 2; price = 50; };
  1945. class V_I_G_resistanceLeader_F { quality = 2; price = 50; };
  1946.  
  1947. ///////////////////////////////////////////////////////////////////////////////
  1948. // Harnesses
  1949. ///////////////////////////////////////////////////////////////////////////////
  1950. class V_HarnessO_brn { quality = 1; price = 40; };
  1951. class V_HarnessO_gry { quality = 1; price = 40; };
  1952. class V_HarnessOGL_brn { quality = 1; price = 30; };
  1953. class V_HarnessOGL_gry { quality = 1; price = 30; };
  1954. class V_HarnessOSpec_brn { quality = 1; price = 40; };
  1955. class V_HarnessOSpec_gry { quality = 1; price = 40; };
  1956.  
  1957. ///////////////////////////////////////////////////////////////////////////////
  1958. // Plate Carriers
  1959. ///////////////////////////////////////////////////////////////////////////////
  1960. class V_PlateCarrier1_blk { quality = 1; price = 80; };
  1961. class V_PlateCarrier1_rgr { quality = 1; price = 80; };
  1962. class V_PlateCarrier2_rgr { quality = 2; price = 100; };
  1963. class V_PlateCarrier3_rgr { quality = 2; price = 100; };
  1964. class V_PlateCarrierGL_blk { quality = 6; price = 500; };
  1965. class V_PlateCarrierGL_mtp { quality = 6; price = 500; };
  1966. class V_PlateCarrierGL_rgr { quality = 6; price = 500; };
  1967. class V_PlateCarrierH_CTRG { quality = 2; price = 100; };
  1968. class V_PlateCarrierIA1_dgtl { quality = 2; price = 80; };
  1969. class V_PlateCarrierIA2_dgtl { quality = 2; price = 100; };
  1970. class V_PlateCarrierIAGL_dgtl { quality = 3; price = 400; };
  1971. class V_PlateCarrierIAGL_oli { quality = 3; price = 400; };
  1972. class V_PlateCarrierL_CTRG { quality = 2; price = 100; };
  1973. class V_PlateCarrierSpec_blk { quality = 5; price = 200; };
  1974. class V_PlateCarrierSpec_mtp { quality = 5; price = 200; };
  1975. class V_PlateCarrierSpec_rgr { quality = 5; price = 200; };
  1976.  
  1977. ///////////////////////////////////////////////////////////////////////////////
  1978. // Caps
  1979. ///////////////////////////////////////////////////////////////////////////////
  1980. class H_Cap_blk { quality = 1; price = 6; };
  1981. class H_Cap_blk_Raven { quality = 1; price = 6; };
  1982. class H_Cap_blu { quality = 1; price = 6; };
  1983. class H_Cap_brn_SPECOPS { quality = 1; price = 6; };
  1984. class H_Cap_grn { quality = 1; price = 6; };
  1985. class H_Cap_headphones { quality = 1; price = 6; };
  1986. class H_Cap_khaki_specops_UK { quality = 1; price = 6; };
  1987. class H_Cap_oli { quality = 1; price = 6; };
  1988. class H_Cap_press { quality = 1; price = 6; };
  1989. class H_Cap_red { quality = 1; price = 6; };
  1990. class H_Cap_tan { quality = 1; price = 6; };
  1991. class H_Cap_tan_specops_US { quality = 1; price = 6; };
  1992.  
  1993. ///////////////////////////////////////////////////////////////////////////////
  1994. // Glasses
  1995. ///////////////////////////////////////////////////////////////////////////////
  1996. class G_Spectacles { quality = 1; price = 6; };
  1997. class G_Spectacles_Tinted { quality = 1; price = 6; };
  1998. class G_Combat { quality = 1; price = 6; };
  1999. class G_Lowprofile { quality = 1; price = 6; };
  2000. class G_Shades_Black { quality = 1; price = 6; };
  2001. class G_Shades_Green { quality = 1; price = 6; };
  2002. class G_Shades_Red { quality = 1; price = 6; };
  2003. class G_Squares { quality = 1; price = 6; };
  2004. class G_Squares_Tinted { quality = 1; price = 6; };
  2005. class G_Sport_BlackWhite { quality = 1; price = 6; };
  2006. class G_Sport_Blackyellow { quality = 1; price = 6; };
  2007. class G_Sport_Greenblack { quality = 1; price = 6; };
  2008. class G_Sport_Checkered { quality = 1; price = 6; };
  2009. class G_Sport_Red { quality = 1; price = 6; };
  2010. class G_Tactical_Black { quality = 1; price = 6; };
  2011. class G_Aviator { quality = 1; price = 6; };
  2012. class G_Lady_Mirror { quality = 1; price = 6; };
  2013. class G_Lady_Dark { quality = 1; price = 6; };
  2014. class G_Lady_Red { quality = 1; price = 6; };
  2015. class G_Lady_Blue { quality = 1; price = 6; };
  2016. class G_Diving { quality = 1; price = 6; };
  2017. class G_B_Diving { quality = 1; price = 6; };
  2018. class G_O_Diving { quality = 1; price = 6; };
  2019. class G_I_Diving { quality = 1; price = 6; };
  2020. class G_Goggles_VR { quality = 1; price = 6; };
  2021. class G_Balaclava_blk { quality = 2; price = 10; };
  2022. class G_Balaclava_oli { quality = 2; price = 10; };
  2023. class G_Balaclava_combat { quality = 2; price = 10; };
  2024. class G_Balaclava_lowprofile { quality = 2; price = 10; };
  2025. class G_Bandanna_blk { quality = 1; price = 6; };
  2026. class G_Bandanna_oli { quality = 1; price = 6; };
  2027. class G_Bandanna_khk { quality = 1; price = 6; };
  2028. class G_Bandanna_tan { quality = 1; price = 6; };
  2029. class G_Bandanna_beast { quality = 1; price = 6; };
  2030. class G_Bandanna_shades { quality = 1; price = 6; };
  2031. class G_Bandanna_sport { quality = 1; price = 6; };
  2032. class G_Bandanna_aviator { quality = 1; price = 6; };
  2033. class G_Shades_Blue { quality = 1; price = 6; };
  2034. class G_Sport_Blackred { quality = 1; price = 6; };
  2035. class G_Tactical_Clear { quality = 1; price = 6; };
  2036. class G_Balaclava_TI_blk_F { quality = 2; price = 15; };
  2037. class G_Balaclava_TI_tna_F { quality = 2; price = 15; };
  2038. class G_Balaclava_TI_G_blk_F { quality = 2; price = 15; };
  2039. class G_Balaclava_TI_G_tna_F { quality = 2; price = 15; };
  2040. class G_Combat_Goggles_tna_F { quality = 1; price = 6; };
  2041.  
  2042. ///////////////////////////////////////////////////////////////////////////////
  2043. // Military Caps
  2044. ///////////////////////////////////////////////////////////////////////////////
  2045. class H_MilCap_blue { quality = 1; price = 8; };
  2046. class H_MilCap_dgtl { quality = 1; price = 8; };
  2047. class H_MilCap_mcamo { quality = 1; price = 8; };
  2048. class H_MilCap_ocamo { quality = 1; price = 8; };
  2049. class H_MilCap_oucamo { quality = 1; price = 8; };
  2050. class H_MilCap_rucamo { quality = 1; price = 8; };
  2051.  
  2052. ///////////////////////////////////////////////////////////////////////////////
  2053. // Beanies
  2054. ///////////////////////////////////////////////////////////////////////////////
  2055. class H_Watchcap_blk { quality = 1; price = 6; };
  2056. class H_Watchcap_camo { quality = 1; price = 6; };
  2057. class H_Watchcap_khk { quality = 1; price = 6; };
  2058. class H_Watchcap_sgg { quality = 1; price = 6; };
  2059.  
  2060. ///////////////////////////////////////////////////////////////////////////////
  2061. // Bandannas
  2062. ///////////////////////////////////////////////////////////////////////////////
  2063. class H_Bandanna_camo { quality = 1; price = 4; };
  2064. class H_Bandanna_cbr { quality = 1; price = 4; };
  2065. class H_Bandanna_gry { quality = 1; price = 4; };
  2066. class H_Bandanna_khk { quality = 1; price = 4; };
  2067. class H_Bandanna_khk_hs { quality = 1; price = 4; };
  2068. class H_Bandanna_mcamo { quality = 1; price = 4; };
  2069. class H_Bandanna_sgg { quality = 1; price = 4; };
  2070. class H_Bandanna_surfer { quality = 1; price = 4; };
  2071.  
  2072. ///////////////////////////////////////////////////////////////////////////////
  2073. // Boonie Hats
  2074. ///////////////////////////////////////////////////////////////////////////////
  2075. class H_Booniehat_dgtl { quality = 1; price = 6; };
  2076. class H_Booniehat_dirty { quality = 1; price = 6; };
  2077. class H_Booniehat_grn { quality = 1; price = 6; };
  2078. class H_Booniehat_indp { quality = 1; price = 6; };
  2079. class H_Booniehat_khk { quality = 1; price = 6; };
  2080. class H_Booniehat_khk_hs { quality = 1; price = 6; };
  2081. class H_Booniehat_mcamo { quality = 1; price = 6; };
  2082. class H_Booniehat_tan { quality = 1; price = 6; };
  2083.  
  2084. ///////////////////////////////////////////////////////////////////////////////
  2085. // Hats
  2086. ///////////////////////////////////////////////////////////////////////////////
  2087. class H_Hat_blue { quality = 1; price = 6; };
  2088. class H_Hat_brown { quality = 1; price = 6; };
  2089. class H_Hat_camo { quality = 1; price = 6; };
  2090. class H_Hat_checker { quality = 1; price = 6; };
  2091. class H_Hat_grey { quality = 1; price = 6; };
  2092. class H_Hat_tan { quality = 1; price = 6; };
  2093. class H_StrawHat { quality = 1; price = 6; };
  2094. class H_StrawHat_dark { quality = 1; price = 6; };
  2095. class Exile_Headgear_SantaHat { quality = 1; price = 10; };
  2096. class Exile_Headgear_SafetyHelmet { quality = 1; price = 20; };
  2097.  
  2098. ///////////////////////////////////////////////////////////////////////////////
  2099. // Berets
  2100. ///////////////////////////////////////////////////////////////////////////////
  2101. class H_Beret_02 { quality = 2; price = 6; };
  2102. class H_Beret_blk { quality = 2; price = 6; };
  2103. class H_Beret_blk_POLICE { quality = 2; price = 6; };
  2104. class H_Beret_brn_SF { quality = 2; price = 6; };
  2105. class H_Beret_Colonel { quality = 3; price = 8; };
  2106. class H_Beret_grn { quality = 2; price = 6; };
  2107. class H_Beret_grn_SF { quality = 2; price = 6; };
  2108. class H_Beret_ocamo { quality = 2; price = 6; };
  2109. class H_Beret_red { quality = 2; price = 6; };
  2110.  
  2111. ///////////////////////////////////////////////////////////////////////////////
  2112. // Shemags
  2113. ///////////////////////////////////////////////////////////////////////////////
  2114. class H_Shemag_khk { quality = 1; price = 10; };
  2115. class H_Shemag_olive { quality = 1; price = 10; };
  2116. class H_Shemag_olive_hs { quality = 1; price = 10; };
  2117. class H_Shemag_tan { quality = 1; price = 10; };
  2118. class H_ShemagOpen_khk { quality = 1; price = 10; };
  2119. class H_ShemagOpen_tan { quality = 1; price = 10; };
  2120. class H_TurbanO_blk { quality = 1; price = 10; };
  2121.  
  2122. ///////////////////////////////////////////////////////////////////////////////
  2123. // Light Helmets
  2124. ///////////////////////////////////////////////////////////////////////////////
  2125. class H_HelmetB_light { quality = 2; price = 20; };
  2126. class H_HelmetB_light_black { quality = 2; price = 20; };
  2127. class H_HelmetB_light_desert { quality = 2; price = 20; };
  2128. class H_HelmetB_light_grass { quality = 2; price = 20; };
  2129. class H_HelmetB_light_sand { quality = 2; price = 20; };
  2130. class H_HelmetB_light_snakeskin { quality = 2; price = 20; };
  2131.  
  2132. ///////////////////////////////////////////////////////////////////////////////
  2133. // Helmets
  2134. ///////////////////////////////////////////////////////////////////////////////
  2135. class H_HelmetIA { quality = 3; price = 40; };
  2136. class H_HelmetIA_camo { quality = 3; price = 40; };
  2137. class H_HelmetIA_net { quality = 3; price = 40; };
  2138. class H_HelmetB { quality = 3; price = 60; };
  2139. class H_HelmetB_black { quality = 3; price = 60; };
  2140. class H_HelmetB_camo { quality = 3; price = 80; }; // This one is awesome!
  2141. class H_HelmetB_desert { quality = 3; price = 60; };
  2142. class H_HelmetB_grass { quality = 3; price = 60; };
  2143. class H_HelmetB_paint { quality = 3; price = 60; };
  2144. class H_HelmetB_plain_blk { quality = 3; price = 60; };
  2145. class H_HelmetB_sand { quality = 3; price = 60; };
  2146. class H_HelmetB_snakeskin { quality = 3; price = 60; };
  2147.  
  2148. ///////////////////////////////////////////////////////////////////////////////
  2149. // Spec Ops Helmets
  2150. ///////////////////////////////////////////////////////////////////////////////
  2151. class H_HelmetSpecB { quality = 4; price = 80; };
  2152. class H_HelmetSpecB_blk { quality = 4; price = 80; };
  2153. class H_HelmetSpecB_paint1 { quality = 4; price = 80; };
  2154. class H_HelmetSpecB_paint2 { quality = 4; price = 80; };
  2155.  
  2156. ///////////////////////////////////////////////////////////////////////////////
  2157. // Super Helmets
  2158. ///////////////////////////////////////////////////////////////////////////////
  2159. class H_HelmetO_ocamo { quality = 5; price = 150; };
  2160. class H_HelmetO_oucamo { quality = 5; price = 150; };
  2161. class H_HelmetSpecO_blk { quality = 5; price = 100; };
  2162. class H_HelmetSpecO_ocamo { quality = 5; price = 100; };
  2163. class H_HelmetLeaderO_ocamo { quality = 5; price = 200; };
  2164. class H_HelmetLeaderO_oucamo { quality = 5; price = 200; };
  2165.  
  2166. ///////////////////////////////////////////////////////////////////////////////
  2167. // Pointer Attachments
  2168. ///////////////////////////////////////////////////////////////////////////////
  2169. class acc_flashlight { quality = 1; price = 4; };
  2170. class acc_pointer_IR { quality = 1; price = 10; };
  2171.  
  2172. ///////////////////////////////////////////////////////////////////////////////
  2173. // Bitpod Attachments
  2174. ///////////////////////////////////////////////////////////////////////////////
  2175. class bipod_01_F_blk { quality = 2; price = 10; };
  2176. class bipod_01_F_mtp { quality = 2; price = 10; };
  2177. class bipod_01_F_snd { quality = 2; price = 10; };
  2178. class bipod_02_F_blk { quality = 2; price = 10; };
  2179. class bipod_02_F_hex { quality = 2; price = 10; };
  2180. class bipod_02_F_tan { quality = 2; price = 10; };
  2181. class bipod_03_F_blk { quality = 2; price = 10; };
  2182. class bipod_03_F_oli { quality = 2; price = 10; };
  2183.  
  2184. ///////////////////////////////////////////////////////////////////////////////
  2185. // Muzzle Attachments
  2186. ///////////////////////////////////////////////////////////////////////////////
  2187. class muzzle_snds_338_black { quality = 5; price = 50; };
  2188. class muzzle_snds_338_green { quality = 5; price = 50; };
  2189. class muzzle_snds_338_sand { quality = 5; price = 50; };
  2190. class muzzle_snds_93mmg { quality = 4; price = 50; };
  2191. class muzzle_snds_93mmg_tan { quality = 4; price = 50; };
  2192. class muzzle_snds_acp { quality = 1; price = 10; };
  2193. class muzzle_snds_B { quality = 3; price = 20; };
  2194. class muzzle_snds_H { quality = 2; price = 20; };
  2195. class muzzle_snds_H_MG { quality = 2; price = 20; };
  2196. class muzzle_snds_H_SW { quality = 2; price = 20; };
  2197. class muzzle_snds_L { quality = 1; price = 10; };
  2198. class muzzle_snds_M { quality = 1; price = 10; };
  2199.  
  2200. ///////////////////////////////////////////////////////////////////////////////
  2201. // UAVS
  2202. ///////////////////////////////////////////////////////////////////////////////
  2203. class I_UavTerminal { quality = 4; price = 750; };
  2204. class I_UAV_01_backpack_F { quality = 4; price = 3000; };
  2205.  
  2206. ///////////////////////////////////////////////////////////////////////////////
  2207. // Static MGs
  2208. ///////////////////////////////////////////////////////////////////////////////
  2209. class O_HMG_01_weapon_F { quality = 4; price = 5000; };
  2210. class O_HMG_01_support_F { quality = 4; price = 1000; };
  2211. // Does not seem to work with HMG01, only the lower version does
  2212. //class O_HMG_01_support_high_F { quality = QUALITY_LEVEL_9000; price = 5000; };
  2213.  
  2214. ///////////////////////////////////////////////////////////////////////////////
  2215. // Optic Attachments
  2216. ///////////////////////////////////////////////////////////////////////////////
  2217. class optic_Aco { quality = 1; price = 70; };
  2218. class optic_ACO_grn { quality = 1; price = 70; };
  2219. class optic_ACO_grn_smg { quality = 1; price = 70; };
  2220. class optic_Aco_smg { quality = 1; price = 70; };
  2221. class optic_AMS { quality = 5; price = 300; };
  2222. class optic_AMS_khk { quality = 5; price = 300; };
  2223. class optic_AMS_snd { quality = 5; price = 300; };
  2224. class optic_Arco { quality = 1; price = 100; };
  2225. class optic_DMS { quality = 2; price = 150; };
  2226. class optic_Hamr { quality = 3; price = 200; };
  2227. class optic_Holosight { quality = 1; price = 50; };
  2228. class optic_Holosight_smg { quality = 1; price = 50; };
  2229. class optic_KHS_blk { quality = 4; price = 300; };
  2230. class optic_KHS_hex { quality = 4; price = 300; };
  2231. class optic_KHS_old { quality = 4; price = 300; };
  2232. class optic_KHS_tan { quality = 4; price = 300; };
  2233. class optic_LRPS { quality = 5; price = 300; };
  2234. class optic_MRCO { quality = 1; price = 100; };
  2235. class optic_MRD { quality = 1; price = 10; };
  2236. class optic_Nightstalker { quality = 6; price = 1000; };
  2237. class optic_NVS { quality = 4; price = 500; };
  2238. class optic_SOS { quality = 2; price = 200; };
  2239. //class optic_tws { quality = QUALITY_LEVEL_9000; price = 1500; };
  2240. //class optic_tws_mg { quality = QUALITY_LEVEL_9000; price = 1500; };
  2241. class optic_Yorris { quality = 1; price = 10; };
  2242.  
  2243. ///////////////////////////////////////////////////////////////////////////////
  2244. // Hardware
  2245. ///////////////////////////////////////////////////////////////////////////////
  2246. class Exile_Item_Rope { quality = 1; price = 20; };
  2247. class Exile_Item_DuctTape { quality = 1; price = 300; };
  2248. class Exile_Item_ExtensionCord { quality = 1; price = 40; };
  2249. class Exile_Item_FuelCanisterEmpty { quality = 1; price = 40; };
  2250. class Exile_Item_JunkMetal { quality = 1; price = 400; };
  2251. class Exile_Item_LightBulb { quality = 1; price = 20; };
  2252. class Exile_Item_MetalBoard { quality = 1; price = 600; };
  2253. //class Exile_Item_MetalHedgehogKit { quality = 1; price = 1200; };
  2254. class Exile_Item_SafeKit { quality = 4; price = 25000; };
  2255. class Exile_Item_CodeLock { quality = 1; price = 5000; };
  2256. //class Exile_Item_Laptop { quality = 2; price = 9000; };
  2257. //class Exile_Item_BaseCameraKit { quality = 2; price = 5000; };
  2258. class Exile_Item_CamoTentKit { quality = 1; price = 250; };
  2259. class Exile_Item_MetalPole { quality = 1; price = 800; };
  2260. class Exile_Item_MetalScrews { quality = 1; price = 100; };
  2261. //class Exile_Item_MetalWire { quality = 1; price = 100; };
  2262. //class Exile_Item_Cement { quality = 1; price = 20; };
  2263. //class Exile_Item_Sand { quality = 1; price = 20; };
  2264. //class Exile_Item_CarWheel { quality = 1; price = 1000; };
  2265.  
  2266. // Added in 1.0.3, but not used
  2267. //class Exile_Item_SprayCan_Black { quality = 2; price = 20; };
  2268. //class Exile_Item_SprayCan_Red { quality = 2; price = 20; };
  2269. //class Exile_Item_SprayCan_Green { quality = 2; price = 20; };
  2270. //class Exile_Item_SprayCan_White { quality = 2; price = 20; };
  2271. //class Exile_Item_SprayCan_Blue { quality = 2; price = 20; };
  2272. //class Exile_Item_BurlapSack { quality = 2; price = 5; };
  2273. //class Exile_Item_Bullets_556 { quality = 2; price = 5; };
  2274. //class Exile_Item_Bullets_762 { quality = 2; price = 5; };
  2275. //class Exile_Item_WeaponParts { quality = 2; price = 20; };
  2276.  
  2277. ///////////////////////////////////////////////////////////////////////////////
  2278. // Food
  2279. ///////////////////////////////////////////////////////////////////////////////
  2280. class Exile_Item_SheepSteak_Cooked { quality = 4; price = 230; }; //100, 30
  2281. class Exile_Item_AlsatianSteak_Cooked { quality = 4; price = 230; }; //100, 30
  2282. class Exile_Item_CatSharkFilet_Cooked { quality = 4; price = 230; }; //100, 30
  2283. class Exile_Item_FinSteak_Cooked { quality = 4; price = 230; }; //100, 30
  2284. class Exile_Item_GoatSteak_Cooked { quality = 4; price = 230; }; //100, 30
  2285. class Exile_Item_TurtleFilet_Cooked { quality = 4; price = 230; }; //100, 30
  2286. class Exile_Item_TunaFilet_Cooked { quality = 3; price = 220; }; //90, 30
  2287. class Exile_Item_RabbitSteak_Cooked { quality = 3; price = 215; }; //80, 30
  2288. class Exile_Item_EMRE { quality = 3; price = 54; }; //75, 60
  2289. class Exile_Item_ChickenFilet_Cooked { quality = 3; price = 205; }; //70, 30
  2290. class Exile_Item_RoosterFilet_Cooked { quality = 3; price = 205; }; //70, 30
  2291. class Exile_Item_MulletFilet_Cooked { quality = 3; price = 200; }; //65, 30
  2292. class Exile_Item_SalemaFilet_Cooked { quality = 3; price = 200; }; //65, 30
  2293. class Exile_Item_GloriousKnakworst { quality = 3; price = 40; }; //60, 30
  2294. class Exile_Item_MackerelFilet_Cooked { quality = 3; price = 190; }; //55, 30
  2295. class Exile_Item_Surstromming { quality = 3; price = 34; }; //55, 25
  2296. class Exile_Item_SausageGravy { quality = 3; price = 30; }; //50, 25
  2297. class Exile_Item_OrnateFilet_Cooked { quality = 3; price = 180; }; //40, 30
  2298. class Exile_Item_SnakeFilet_Cooked { quality = 3; price = 180; }; //40, 30
  2299. class Exile_Item_Catfood { quality = 2; price = 24; }; //40, 40
  2300. class Exile_Item_ChristmasTinner { quality = 3; price = 20; }; //40, 60
  2301. class Exile_Item_BBQSandwich { quality = 3; price = 20; }; //40, 60
  2302. class Exile_Item_MacasCheese { quality = 3; price = 20; }; //40, 60
  2303. class Exile_Item_Dogfood { quality = 2; price = 18; }; //30, 30
  2304. class Exile_Item_BeefParts { quality = 2; price = 18; }; //30, 30
  2305. class Exile_Item_Cheathas { quality = 2; price = 18; }; //30, 30
  2306. class Exile_Item_CatSharkFilet_Raw { quality = 2; price = 125; }; //25, 30
  2307. class Exile_Item_Noodles { quality = 1; price = 14; }; //25, 50
  2308. class Exile_Item_SeedAstics { quality = 1; price = 12; }; //20, 40
  2309. class Exile_Item_TunaFilet_Raw { quality = 2; price = 120; }; //20, 30
  2310. class Exile_Item_AlsatianSteak_Raw { quality = 2; price = 115; }; //15, 30
  2311. class Exile_Item_TurtleFilet_Raw { quality = 2; price = 115; }; //15, 30
  2312. class Exile_Item_SheepSteak_Raw { quality = 2; price = 115; }; //15, 30
  2313. class Exile_Item_FinSteak_Raw { quality = 2; price = 115; }; //15, 30
  2314. class Exile_Item_GoatSteak_Raw { quality = 2; price = 115; }; //15, 30
  2315. class Exile_Item_Raisins { quality = 1; price = 10; }; //15, 30
  2316. class Exile_Item_ChickenFilet_Raw { quality = 2; price = 110; }; //10, 30
  2317. class Exile_Item_RoosterFilet_Raw { quality = 2; price = 110; }; //10, 30
  2318. class Exile_Item_Moobar { quality = 1; price = 8; }; //10, 30
  2319. class Exile_Item_InstantCoffee { quality = 1; price = 20; }; //5, 10
  2320. class Exile_Item_MackerelFilet_Raw { quality = 2; price = 108; }; //5, 30
  2321. class Exile_Item_MulletFilet_Raw { quality = 2; price = 108; }; //5, 30
  2322. class Exile_Item_OrnateFilet_Raw { quality = 2; price = 108; }; //5, 30
  2323. class Exile_Item_RabbitSteak_Raw { quality = 2; price = 108; }; //5, 30
  2324. class Exile_Item_SalemaFilet_Raw { quality = 2; price = 108; }; //5, 30
  2325. class Exile_Item_SnakeFilet_Raw { quality = 2; price = 108; }; //5, 30
  2326. class Exile_Item_Can_Empty { quality = 1; price = 1; sellPrice = 1; };
  2327.  
  2328. ///////////////////////////////////////////////////////////////////////////////
  2329. // Drinks
  2330. ///////////////////////////////////////////////////////////////////////////////
  2331. class Exile_Item_PlasticBottleCoffee { quality = 3; price = 70; sellPrice = 10; };//100, 60
  2332. class Exile_Item_PowerDrink { quality = 3; price = 60; }; //95, 10
  2333. class Exile_Item_PlasticBottleFreshWater { quality = 2; price = 50; sellPrice = 4; }; //80, 15
  2334. class Exile_Item_Beer { quality = 1; price = 50; }; //75, 30
  2335. class Exile_Item_EnergyDrink { quality = 1; price = 40; }; //75, 20
  2336. class Exile_Item_ChocolateMilk { quality = 1; price = 25; }; //75, 20
  2337. class Exile_Item_MountainDupe { quality = 1; price = 30; }; //50, 20
  2338. class Exile_Item_PlasticBottleEmpty { quality = 1; price = 4; };
  2339.  
  2340. ///////////////////////////////////////////////////////////////////////////////
  2341. // First Aid
  2342. ///////////////////////////////////////////////////////////////////////////////
  2343. class Exile_Item_InstaDoc { quality = 5; price = 1250; };
  2344. class Exile_Item_Vishpirin { quality = 3; price = 300; };
  2345. class Exile_Item_Bandage { quality = 2; price = 100; };
  2346. class Exile_Item_Heatpack { quality = 1; price = 50; };
  2347.  
  2348. //class Exile_Item_Defibrillator { quality = 1; price = 7500; };
  2349.  
  2350. ///////////////////////////////////////////////////////////////////////////////
  2351. // Tools
  2352. ///////////////////////////////////////////////////////////////////////////////
  2353. class Exile_Item_Matches { quality = 1; price = 60; };
  2354. class Exile_Item_CookingPot { quality = 2; price = 80; };
  2355. class Exile_Melee_Axe { quality = 2; price = 100; };
  2356. class Exile_Melee_SledgeHammmer { quality = 3; price = 500; };
  2357. class Exile_Item_CanOpener { quality = 1; price = 80; };
  2358. class Exile_Item_Handsaw { quality = 2; price = 500; };
  2359. class Exile_Item_Pliers { quality = 2; price = 350; };
  2360. class Exile_Item_Grinder { quality = 2; price = 1250; };
  2361. class Exile_Item_Foolbox { quality = 2; price = 4000; };
  2362. //class Exile_Item_CordlessScrewdriver { quality = 1; price = 750; };
  2363. //class Exile_Item_FireExtinguisher { quality = 1; price = 650; };
  2364. //class Exile_Item_Hammer { quality = 1; price = 600; };
  2365. //class Exile_Item_OilCanister { quality = 1; price = 1750; };
  2366. //class Exile_Item_Screwdriver { quality = 1; price = 250; };
  2367. //class Exile_Item_Shovel { quality = 1; price = 700; };
  2368. //class Exile_Item_Wrench { quality = 1; price = 250; };
  2369. //class Exile_Item_SleepingMat { quality = 1; price = 1250; };
  2370. //class Exile_Item_ToiletPaper { quality = 1; price = 5; };
  2371. //class Exile_Item_ZipTie { quality = 1; price = 250; };
  2372.  
  2373. ///////////////////////////////////////////////////////////////////////////////
  2374. // Navigation
  2375. ///////////////////////////////////////////////////////////////////////////////
  2376. class ItemWatch { quality = 1; price = 2; };
  2377. class ItemGPS { quality = 2; price = 40; };
  2378. class ItemMap { quality = 1; price = 6; };
  2379. class ItemCompass { quality = 1; price = 6; };
  2380. class ItemRadio { quality = 1; price = 40; };
  2381. class Binocular { quality = 1; price = 40; };
  2382. class Rangefinder { quality = 3; price = 200; };
  2383. class Laserdesignator { quality = 6; price = 750; };
  2384. class Laserdesignator_02 { quality = 6; price = 750; };
  2385. class Laserdesignator_03 { quality = 6; price = 750; };
  2386. class NVGoggles { quality = 2; price = 100; };
  2387. class NVGoggles_INDEP { quality = 2; price = 100; };
  2388. class NVGoggles_OPFOR { quality = 2; price = 100; };
  2389. class Exile_Item_XM8 { quality = 2; price = 20; };
  2390. class Exile_Item_MobilePhone { quality = 6; price = 500; };
  2391.  
  2392. ///////////////////////////////////////////////////////////////////////////////
  2393. // Watch out for a Walter fart! He has gas!
  2394. ///////////////////////////////////////////////////////////////////////////////
  2395. class Exile_Headgear_GasMask { quality = 4; price = 500; };
  2396.  
  2397. ///////////////////////////////////////////////////////////////////////////////
  2398. // Rebreather
  2399. ///////////////////////////////////////////////////////////////////////////////
  2400. class V_RebreatherB { quality = 2; price = 250; };
  2401. class V_RebreatherIA { quality = 2; price = 250; };
  2402. class V_RebreatherIR { quality = 2; price = 250; };
  2403.  
  2404. ///////////////////////////////////////////////////////////////////////////////
  2405. // Pilot Stuff
  2406. ///////////////////////////////////////////////////////////////////////////////
  2407. class B_Parachute { quality = 3; price = 150; };
  2408. class H_CrewHelmetHeli_B { quality = 3; price = 150; };
  2409. class H_CrewHelmetHeli_I { quality = 3; price = 150; };
  2410. class H_CrewHelmetHeli_O { quality = 3; price = 150; };
  2411. class H_HelmetCrew_I { quality = 3; price = 100; };
  2412. class H_HelmetCrew_B { quality = 3; price = 100; };
  2413. class H_HelmetCrew_O { quality = 3; price = 100; };
  2414. class H_PilotHelmetHeli_B { quality = 4; price = 100; };
  2415. class H_PilotHelmetHeli_I { quality = 4; price = 100; };
  2416. class H_PilotHelmetHeli_O { quality = 4; price = 100; };
  2417. class U_B_HeliPilotCoveralls { quality = 4; price = 80; };
  2418. class U_B_PilotCoveralls { quality = 2; price = 60; };
  2419. class U_I_HeliPilotCoveralls { quality = 2; price = 60; };
  2420. class U_I_pilotCoveralls { quality = 2; price = 60; };
  2421. class U_O_PilotCoveralls { quality = 2; price = 60; };
  2422. class H_PilotHelmetFighter_B { quality = 5; price = 150; };
  2423. class H_PilotHelmetFighter_I { quality = 5; price = 150; };
  2424. class H_PilotHelmetFighter_O { quality = 5; price = 150; };
  2425.  
  2426. ///////////////////////////////////////////////////////////////////////////////
  2427. // Backpacks
  2428. ///////////////////////////////////////////////////////////////////////////////
  2429. class B_HuntingBackpack { quality = 3; price = 70; };
  2430. class B_OutdoorPack_blk { quality = 1; price = 80; };
  2431. class B_OutdoorPack_blu { quality = 1; price = 80; };
  2432. class B_OutdoorPack_tan { quality = 1; price = 80; };
  2433. class B_AssaultPack_blk { quality = 1; price = 90; };
  2434. class B_AssaultPack_cbr { quality = 1; price = 90; };
  2435. class B_AssaultPack_dgtl { quality = 1; price = 90; };
  2436. class B_AssaultPack_khk { quality = 1; price = 90; };
  2437. class B_AssaultPack_mcamo { quality = 1; price = 90; };
  2438. class B_AssaultPack_rgr { quality = 1; price = 90; };
  2439. class B_AssaultPack_sgg { quality = 1; price = 90; };
  2440. class B_FieldPack_blk { quality = 2; price = 120; };
  2441. class B_FieldPack_cbr { quality = 2; price = 120; };
  2442. class B_FieldPack_ocamo { quality = 2; price = 120; };
  2443. class B_FieldPack_oucamo { quality = 2; price = 120; };
  2444. class B_TacticalPack_blk { quality = 2; price = 150; };
  2445. class B_TacticalPack_rgr { quality = 2; price = 150; };
  2446. class B_TacticalPack_ocamo { quality = 2; price = 150; };
  2447. class B_TacticalPack_mcamo { quality = 2; price = 150; };
  2448. class B_TacticalPack_oli { quality = 2; price = 150; };
  2449. class B_Kitbag_cbr { quality = 3; price = 200; };
  2450. class B_Kitbag_mcamo { quality = 3; price = 200; };
  2451. class B_Kitbag_sgg { quality = 3; price = 200; };
  2452. class B_Bergen_blk { quality = 3; price = 200; };
  2453. class B_Bergen_mcamo { quality = 3; price = 200; };
  2454. class B_Bergen_rgr { quality = 3; price = 200; };
  2455. class B_Bergen_sgg { quality = 3; price = 200; };
  2456. class B_Carryall_cbr { quality = 4; price = 300; };
  2457. class B_Carryall_khk { quality = 4; price = 300; };
  2458. class B_Carryall_mcamo { quality = 4; price = 300; };
  2459. class B_Carryall_ocamo { quality = 4; price = 300; };
  2460. class B_Carryall_oli { quality = 4; price = 300; };
  2461. class B_Carryall_oucamo { quality = 4; price = 300; };
  2462.  
  2463. ///////////////////////////////////////////////////////////////////////////////
  2464. // Ammunition
  2465. ///////////////////////////////////////////////////////////////////////////////
  2466. class 100Rnd_65x39_caseless_mag { quality = 2; price = 30; };
  2467. class 100Rnd_65x39_caseless_mag_Tracer { quality = 2; price = 40; };
  2468. class 10Rnd_127x54_Mag { quality = 4; price = 30; };
  2469. // Broken in Arma
  2470. class 10Rnd_338_Mag { quality = 5; price = 30; };
  2471.  
  2472. class 10Rnd_762x54_Mag { quality = 3; price = 30; };
  2473. //class 10Rnd_762x51_Mag { quality = 1; price = 30; };
  2474. class 10Rnd_93x64_DMR_05_Mag { quality = 4; price = 40; };
  2475. class 11Rnd_45ACP_Mag { quality = 1; price = 8; };
  2476. class 150Rnd_762x54_Box { quality = 3; price = 20; };
  2477. class 150Rnd_762x54_Box_Tracer { quality = 3; price = 30; };
  2478. class 16Rnd_9x21_Mag { quality = 1; price = 20; };
  2479. class 200Rnd_65x39_cased_Box { quality = 2; price = 30; };
  2480. class 200Rnd_65x39_cased_Box_Tracer { quality = 2; price = 30; };
  2481. class 150Rnd_93x64_Mag { quality = 6; price = 50; };
  2482. class 130Rnd_338_Mag { quality = 5; price = 40; };
  2483. class 20Rnd_556x45_UW_mag { quality = 1; price = 20; };
  2484. class 20Rnd_762x51_Mag { quality = 2; price = 20; };
  2485. class 30Rnd_45ACP_Mag_SMG_01 { quality = 1; price = 10; };
  2486. class 30Rnd_45ACP_Mag_SMG_01_Tracer_Green { quality = 1; price = 10; };
  2487. class 30Rnd_45ACP_Mag_SMG_01_Tracer_Yellow { quality = 1; price = 10; };
  2488. class 30Rnd_45ACP_Mag_SMG_01_Tracer_Red { quality = 1; price = 10; };
  2489. class 30Rnd_556x45_Stanag { quality = 1; price = 20; };
  2490. class 30Rnd_556x45_Stanag_Tracer_Green { quality = 1; price = 20; };
  2491. class 30Rnd_556x45_Stanag_green { quality = 1; price = 20; };
  2492. class 30Rnd_556x45_Stanag_Tracer_Red { quality = 1; price = 20; };
  2493. class 30Rnd_556x45_Stanag_Tracer_Yellow { quality = 1; price = 20; };
  2494. class 30Rnd_556x45_Stanag_red { quality = 1; price = 20; };
  2495. class 30Rnd_65x39_caseless_green { quality = 2; price = 20; };
  2496. class 30Rnd_65x39_caseless_green_mag_Tracer { quality = 2; price = 30; };
  2497. class 30Rnd_65x39_caseless_mag { quality = 2; price = 20; };
  2498. class 30Rnd_65x39_caseless_mag_Tracer { quality = 2; price = 30; };
  2499. class 30Rnd_9x21_Mag { quality = 1; price = 40; };
  2500. class 30Rnd_9x21_Yellow_Mag { quality = 1; price = 40; };
  2501. class 30Rnd_9x21_Green_Mag { quality = 1; price = 40; };
  2502. class 30Rnd_9x21_Red_Mag { quality = 1; price = 40; };
  2503. class 5Rnd_127x108_APDS_Mag { quality = 6; price = 50; };
  2504. class 5Rnd_127x108_Mag { quality = 6; price = 40; };
  2505. class 6Rnd_45ACP_Cylinder { quality = 1; price = 8; };
  2506. class 6Rnd_GreenSignal_F { quality = 1; price = 30; };
  2507. class 6Rnd_RedSignal_F { quality = 1; price = 30; };
  2508. class 7Rnd_408_Mag { quality = 6; price = 10; };
  2509. class 9Rnd_45ACP_Mag { quality = 1; price = 6; };
  2510.  
  2511. // Price for bullet cam magazines is normal magazine price + 20 pop tabs per bullet
  2512. class Exile_Magazine_5Rnd_127x108_Bullet_Cam_Mag { quality = 6; price = 40 + 5 * 20; };
  2513. class Exile_Magazine_5Rnd_127x108_APDS_Bullet_Cam_Mag { quality = 6; price = 40 + 5 * 20; };
  2514. class Exile_Magazine_10Rnd_93x64_DMR_05_Bullet_Cam_Mag { quality = 6; price = 40 + 10 * 20; };
  2515. class Exile_Magazine_7Rnd_408_Bullet_Cam_Mag { quality = 6; price = 10 + 7 * 20; };
  2516. class Exile_Magazine_10Rnd_338_Bullet_Cam_Mag { quality = 6; price = 30 + 10 * 20; };
  2517. class Exile_Magazine_10Rnd_127x99_m107_Bullet_Cam_Mag { quality = 6; price = 40 + 10 * 20; };
  2518. class Exile_Magazine_5Rnd_127x108_KSVK_Bullet_Cam_Mag { quality = 6; price = 40 + 5 * 20; };
  2519. class Exile_Magazine_5Rnd_127x108_APDS_KSVK_Bullet_Cam_Mag { quality = 6; price = 40 + 5 * 20; };
  2520.  
  2521. ///////////////////////////////////////////////////////////////////////////////
  2522. // Flares
  2523. ///////////////////////////////////////////////////////////////////////////////
  2524. class Chemlight_blue { quality = 1; price = 2; };
  2525. class Chemlight_green { quality = 1; price = 2; };
  2526. class Chemlight_red { quality = 1; price = 2; };
  2527. class FlareGreen_F { quality = 1; price = 6; };
  2528. class FlareRed_F { quality = 1; price = 6; };
  2529. class FlareWhite_F { quality = 1; price = 6; };
  2530. class FlareYellow_F { quality = 1; price = 6; };
  2531. class UGL_FlareGreen_F { quality = 2; price = 8; };
  2532. class UGL_FlareRed_F { quality = 2; price = 8; };
  2533. class UGL_FlareWhite_F { quality = 2; price = 8; };
  2534. class UGL_FlareYellow_F { quality = 2; price = 8; };
  2535. class 3Rnd_UGL_FlareGreen_F { quality = 3; price = 8*3; };
  2536. class 3Rnd_UGL_FlareRed_F { quality = 3; price = 8*3; };
  2537. class 3Rnd_UGL_FlareWhite_F { quality = 3; price = 8*3; };
  2538. class 3Rnd_UGL_FlareYellow_F { quality = 3; price = 8*3; };
  2539.  
  2540. ///////////////////////////////////////////////////////////////////////////////
  2541. // Smokes
  2542. ///////////////////////////////////////////////////////////////////////////////
  2543. class SmokeShell { quality = 1; price = 6; };
  2544. class SmokeShellBlue { quality = 1; price = 6; };
  2545. class SmokeShellGreen { quality = 1; price = 6; };
  2546. class SmokeShellOrange { quality = 1; price = 6; };
  2547. class SmokeShellPurple { quality = 1; price = 6; };
  2548. class SmokeShellRed { quality = 1; price = 6; };
  2549. class SmokeShellYellow { quality = 1; price = 6; };
  2550. class 1Rnd_Smoke_Grenade_shell { quality = 2; price = 8; };
  2551. class 1Rnd_SmokeBlue_Grenade_shell { quality = 2; price = 8; };
  2552. class 1Rnd_SmokeGreen_Grenade_shell { quality = 2; price = 8; };
  2553. class 1Rnd_SmokeOrange_Grenade_shell { quality = 2; price = 8; };
  2554. class 1Rnd_SmokePurple_Grenade_shell { quality = 2; price = 8; };
  2555. class 1Rnd_SmokeRed_Grenade_shell { quality = 2; price = 8; };
  2556. class 1Rnd_SmokeYellow_Grenade_shell { quality = 2; price = 8; };
  2557. class 3Rnd_Smoke_Grenade_shell { quality = 3; price = 8*3; };
  2558. class 3Rnd_SmokeBlue_Grenade_shell { quality = 3; price = 8*3; };
  2559. class 3Rnd_SmokeGreen_Grenade_shell { quality = 3; price = 8*3; };
  2560. class 3Rnd_SmokeOrange_Grenade_shell { quality = 3; price = 8*3; };
  2561. class 3Rnd_SmokePurple_Grenade_shell { quality = 3; price = 8*3; };
  2562. class 3Rnd_SmokeRed_Grenade_shell { quality = 3; price = 8*3; };
  2563. class 3Rnd_SmokeYellow_Grenade_shell { quality = 3; price = 8*3; };
  2564.  
  2565. ///////////////////////////////////////////////////////////////////////////////
  2566. // Explosives
  2567. ///////////////////////////////////////////////////////////////////////////////
  2568. class HandGrenade { quality = 3; price = 40; };
  2569. class MiniGrenade { quality = 2; price = 30; };
  2570. class B_IR_Grenade { quality = 1; price = 50; };
  2571. class O_IR_Grenade { quality = 1; price = 50; };
  2572. class I_IR_Grenade { quality = 1; price = 50; };
  2573. class 1Rnd_HE_Grenade_shell { quality = 2; price = 70; };
  2574. class 3Rnd_HE_Grenade_shell { quality = 3; price = 70*3; };
  2575. class APERSBoundingMine_Range_Mag { quality = 3; price = 500; };
  2576. class APERSMine_Range_Mag { quality = 3; price = 600; };
  2577. class APERSTripMine_Wire_Mag { quality = 3; price = 300; };
  2578. class ClaymoreDirectionalMine_Remote_Mag { quality = 3; price = 350; };
  2579. class DemoCharge_Remote_Mag { quality = 4; price = 700; };
  2580. class IEDLandBig_Remote_Mag { quality = 3; price = 600; };
  2581. class IEDLandSmall_Remote_Mag { quality = 3; price = 300; };
  2582. class IEDUrbanBig_Remote_Mag { quality = 3; price = 800; };
  2583. class IEDUrbanSmall_Remote_Mag { quality = 3; price = 400; };
  2584. class SatchelCharge_Remote_Mag { quality = 5; price = 1000; };
  2585. class SLAMDirectionalMine_Wire_Mag { quality = 3; price = 700; };
  2586.  
  2587. ///////////////////////////////////////////////////////////////////////////////
  2588. // Pistols
  2589. ///////////////////////////////////////////////////////////////////////////////
  2590. class hgun_ACPC2_F { quality = 1; price = 50; };
  2591. class hgun_P07_F { quality = 1; price = 50; };
  2592. class hgun_Pistol_heavy_01_F { quality = 2; price = 80; };
  2593. class hgun_Pistol_heavy_02_F { quality = 2; price = 80; };
  2594. class hgun_Pistol_Signal_F { quality = 1; price = 100; };
  2595. class hgun_Rook40_F { quality = 1; price = 50; };
  2596.  
  2597. ///////////////////////////////////////////////////////////////////////////////
  2598. // Sub Machine Guns
  2599. ///////////////////////////////////////////////////////////////////////////////
  2600. class hgun_PDW2000_F { quality = 1; price = 100; };
  2601. class SMG_01_F { quality = 1; price = 150; };
  2602. class SMG_02_F { quality = 1; price = 150; };
  2603.  
  2604. ///////////////////////////////////////////////////////////////////////////////
  2605. // Light Machine Guns
  2606. ///////////////////////////////////////////////////////////////////////////////
  2607. class arifle_MX_SW_Black_F { quality = 2; price = 250; };
  2608. class arifle_MX_SW_F { quality = 2; price = 250; };
  2609. class LMG_Mk200_F { quality = 2; price = 300; };
  2610. class LMG_Zafir_F { quality = 3; price = 350; };
  2611. class MMG_01_hex_F { quality = 6; price = 800; };
  2612. class MMG_01_tan_F { quality = 6; price = 800; };
  2613. class MMG_02_black_F { quality = 6; price = 450; };
  2614. class MMG_02_camo_F { quality = 5; price = 450; };
  2615. class MMG_02_sand_F { quality = 5; price = 450; };
  2616.  
  2617. ///////////////////////////////////////////////////////////////////////////////
  2618. // Assault Rifles
  2619. ///////////////////////////////////////////////////////////////////////////////
  2620. class arifle_Katiba_C_F { quality = 2; price = 150; };
  2621. class arifle_Katiba_F { quality = 2; price = 150; };
  2622. class arifle_Katiba_GL_F { quality = 2; price = 200; };
  2623. class arifle_Mk20_F { quality = 1; price = 150; };
  2624. class arifle_Mk20_GL_F { quality = 1; price = 200; };
  2625. class arifle_Mk20_GL_plain_F { quality = 1; price = 200; };
  2626. class arifle_Mk20_plain_F { quality = 1; price = 150; };
  2627. class arifle_Mk20C_F { quality = 1; price = 150; };
  2628. class arifle_Mk20C_plain_F { quality = 1; price = 150; };
  2629. class arifle_MX_Black_F { quality = 2; price = 450; };
  2630. class arifle_MX_F { quality = 2; price = 450; };
  2631. class arifle_MX_GL_Black_F { quality = 2; price = 450; };
  2632. class arifle_MX_GL_F { quality = 2; price = 450; };
  2633. class arifle_MXC_Black_F { quality = 2; price = 350; };
  2634. class arifle_MXC_F { quality = 2; price = 350; };
  2635. class arifle_SDAR_F { quality = 1; price = 650; };
  2636. class arifle_TRG20_F { quality = 1; price = 250; };
  2637. class arifle_TRG21_F { quality = 1; price = 250; };
  2638. class arifle_TRG21_GL_F { quality = 1; price = 350; };
  2639.  
  2640. ///////////////////////////////////////////////////////////////////////////////
  2641. // Sniper Rifles
  2642. ///////////////////////////////////////////////////////////////////////////////
  2643. class arifle_MXM_Black_F { quality = 2; price = 550; };
  2644. class arifle_MXM_F { quality = 2; price = 550; };
  2645. class srifle_DMR_01_F { quality = 3; price = 600; };
  2646. class srifle_DMR_02_camo_F { quality = 3; price = 800; };
  2647. class srifle_DMR_02_F { quality = 3; price = 800; };
  2648. class srifle_DMR_02_sniper_F { quality = 3; price = 800; };
  2649. class srifle_DMR_03_F { quality = 3; price = 750; };
  2650. class srifle_DMR_03_khaki_F { quality = 3; price = 750; };
  2651. class srifle_DMR_03_multicam_F { quality = 3; price = 750; };
  2652. class srifle_DMR_03_tan_F { quality = 3; price = 750; };
  2653. class srifle_DMR_03_woodland_F { quality = 3; price = 750; };
  2654. class srifle_DMR_04_F { quality = 4; price = 700; };
  2655. class srifle_DMR_04_Tan_F { quality = 4; price = 700; };
  2656. class srifle_DMR_05_blk_F { quality = 4; price = 850; };
  2657. class srifle_DMR_05_hex_F { quality = 4; price = 850; };
  2658. class srifle_DMR_05_tan_f { quality = 4; price = 850; };
  2659. class srifle_DMR_06_camo_F { quality = 5; price = 800; };
  2660. class srifle_DMR_06_olive_F { quality = 5; price = 800; };
  2661. class srifle_EBR_F { quality = 3; price = 700; };
  2662. class srifle_GM6_camo_F { quality = 6; price = 900; };
  2663. class srifle_GM6_F { quality = 6; price = 900; };
  2664. class srifle_LRR_camo_F { quality = 6; price = 850; };
  2665. class srifle_LRR_F { quality = 6; price = 850; };
  2666.  
  2667. ///////////////////////////////////////////////////////////////////////////////
  2668. // ArmA 2 Weapons
  2669. ///////////////////////////////////////////////////////////////////////////////
  2670. class Exile_Weapon_AK107 { quality = 1; price = 300; };
  2671. class Exile_Weapon_AK107_GL { quality = 2; price = 400; };
  2672. class Exile_Weapon_AK74 { quality = 2; price = 350; };
  2673. class Exile_Weapon_AK74_GL { quality = 2; price = 400; };
  2674. class Exile_Weapon_AK47 { quality = 3; price = 500; };
  2675. class Exile_Weapon_AKM { quality = 3; price = 500; };
  2676. class Exile_Weapon_AKS { quality = 3; price = 500; };
  2677. class Exile_Weapon_AKS_Gold { quality = 3; price = 550; };
  2678. class Exile_Weapon_DMR { quality = 3; price = 650; };
  2679. class Exile_Weapon_LeeEnfield { quality = 1; price = 250; };
  2680. class Exile_Weapon_CZ550 { quality = 2; price = 400; };
  2681. class Exile_Weapon_SVD { quality = 4; price = 800; };
  2682. class Exile_Weapon_SVDCamo { quality = 4; price = 850; };
  2683. class Exile_Weapon_VSSVintorez { quality = 3; price = 600; };
  2684. class Exile_Weapon_RPK { quality = 2; price = 250; };
  2685. class Exile_Weapon_PK { quality = 3; price = 300; };
  2686. class Exile_Weapon_PKP { quality = 3; price = 350; };
  2687. class Exile_Weapon_Colt1911 { quality = 1; price = 100; };
  2688. class Exile_Weapon_Makarov { quality = 1; price = 100; };
  2689. class Exile_Weapon_Taurus { quality = 1; price = 100; };
  2690. class Exile_Weapon_TaurusGold { quality = 1; price = 150; };
  2691. class Exile_Weapon_M1014 { quality = 2; price = 200; };
  2692. class Exile_Weapon_SA61 { quality = 1; price = 150; };
  2693. class Exile_Weapon_m107 { quality = 5; price = 850; };
  2694. class Exile_Weapon_ksvk { quality = 5; price = 850; };
  2695. class Exile_Weapon_M4 { quality = 2; price = 300; };
  2696. class Exile_Weapon_M16A4 { quality = 2; price = 350; };
  2697. class Exile_Weapon_M16A2 { quality = 1; price = 300; };
  2698.  
  2699. ///////////////////////////////////////////////////////////////////////////////
  2700. // ArmA 2 Ammunition
  2701. ///////////////////////////////////////////////////////////////////////////////
  2702. class Exile_Magazine_30Rnd_762x39_AK { quality = 3; price = 20; };
  2703. class Exile_Magazine_30Rnd_545x39_AK { quality = 1; price = 20; };
  2704. class Exile_Magazine_30Rnd_545x39_AK_Green { quality = 1; price = 20; };
  2705. class Exile_Magazine_30Rnd_545x39_AK_Red { quality = 1; price = 20; };
  2706. class Exile_Magazine_30Rnd_545x39_AK_White { quality = 1; price = 20; };
  2707. class Exile_Magazine_30Rnd_545x39_AK_Yellow { quality = 1; price = 20; };
  2708. class Exile_Magazine_45Rnd_545x39_RPK_Green { quality = 1; price = 20; };
  2709. class Exile_Magazine_75Rnd_545x39_RPK_Green { quality = 1; price = 20; };
  2710. class Exile_Magazine_20Rnd_762x51_DMR { quality = 3; price = 20; };
  2711. class Exile_Magazine_20Rnd_762x51_DMR_Yellow { quality = 3; price = 20; };
  2712. class Exile_Magazine_20Rnd_762x51_DMR_Red { quality = 3; price = 20; };
  2713. class Exile_Magazine_20Rnd_762x51_DMR_Green { quality = 3; price = 20; };
  2714. class Exile_Magazine_10Rnd_303 { quality = 1; price = 20; };
  2715. class Exile_Magazine_100Rnd_762x54_PK_Green { quality = 3; price = 20; };
  2716. class Exile_Magazine_7Rnd_45ACP { quality = 1; price = 20; };
  2717. class Exile_Magazine_8Rnd_9x18 { quality = 1; price = 20; };
  2718. class Exile_Magazine_6Rnd_45ACP { quality = 1; price = 20; };
  2719. class Exile_Magazine_5Rnd_22LR { quality = 1; price = 20; };
  2720. class Exile_Magazine_10Rnd_762x54 { quality = 1; price = 20; };
  2721. class Exile_Magazine_10Rnd_9x39 { quality = 1; price = 20; };
  2722. class Exile_Magazine_20Rnd_9x39 { quality = 1; price = 20; };
  2723. class Exile_Magazine_8Rnd_74Slug { quality = 1; price = 20; };
  2724. class Exile_Magazine_8Rnd_74Pellets { quality = 1; price = 20; }; // broken?
  2725. class Exile_Magazine_10Rnd_765x17_SA61 { quality = 1; price = 10; };
  2726. class Exile_Magazine_20Rnd_765x17_SA61 { quality = 1; price = 20; };
  2727. class Exile_Magazine_10Rnd_127x99_m107 { quality = 3; price = 30; };
  2728. class Exile_Magazine_5Rnd_127x108_APDS_KSVK { quality = 3; price = 40; };
  2729. class Exile_Magazine_5Rnd_127x108_KSVK { quality = 3; price = 30; };
  2730.  
  2731.  
  2732. ///////////////////////////////////////////////////////////////////////////////
  2733. // Apex Items & Weapons
  2734. ///////////////////////////////////////////////////////////////////////////////
  2735. class hgun_Pistol_01_F { quality = 1; price = 65; };
  2736. class hgun_P07_khk_F { quality = 1; price = 65; };
  2737. class SMG_05_F { quality = 1; price = 150; };
  2738. class LMG_03_F { quality = 2; price = 300; };
  2739. class arifle_MX_khk_F { quality = 2; price = 450; };
  2740. class arifle_MX_GL_khk_F { quality = 2; price = 500; };
  2741. class arifle_MXC_khk_F { quality = 2; price = 350; };
  2742. class arifle_MXM_khk_F { quality = 2; price = 500; };
  2743. class srifle_LRR_tna_F { quality = 6; price = 850; };
  2744. class srifle_GM6_ghex_F { quality = 6; price = 900; };
  2745. class srifle_DMR_07_blk_F { quality = 4; price = 750; };
  2746. class srifle_DMR_07_hex_F { quality = 4; price = 750; };
  2747. class srifle_DMR_07_ghex_F { quality = 4; price = 750; };
  2748. class arifle_AK12_F { quality = 3; price = 650; };
  2749. class arifle_AK12_GL_F { quality = 3; price = 700; };
  2750. class arifle_AKM_F { quality = 3; price = 400; };
  2751. class arifle_AKM_FL_F { quality = 3; price = 400; };
  2752. class arifle_AKS_F { quality = 3; price = 350; };
  2753. class arifle_ARX_blk_F { quality = 5; price = 900; };
  2754. class arifle_ARX_ghex_F { quality = 5; price = 900; };
  2755. class arifle_ARX_hex_F { quality = 5; price = 900; };
  2756. class arifle_CTAR_blk_F { quality = 2; price = 450; };
  2757. class arifle_CTAR_hex_F { quality = 2; price = 450; };
  2758. class arifle_CTAR_ghex_F { quality = 2; price = 450; };
  2759. class arifle_CTAR_GL_blk_F { quality = 2; price = 450; };
  2760. class arifle_CTARS_blk_F { quality = 2; price = 450; };
  2761. class arifle_CTARS_ghex_F { quality = 2; price = 450; };
  2762. class arifle_CTARS_hex_F { quality = 2; price = 450; };
  2763. class arifle_SPAR_01_blk_F { quality = 1; price = 400; };
  2764. class arifle_SPAR_01_khk_F { quality = 1; price = 400; };
  2765. class arifle_SPAR_01_snd_F { quality = 1; price = 400; };
  2766. class arifle_SPAR_01_GL_blk_F { quality = 1; price = 500; };
  2767. class arifle_SPAR_01_GL_khk_F { quality = 1; price = 500; };
  2768. class arifle_SPAR_01_GL_snd_F { quality = 1; price = 500; };
  2769. class arifle_SPAR_02_blk_F { quality = 2; price = 550; };
  2770. class arifle_SPAR_02_khk_F { quality = 2; price = 550; };
  2771. class arifle_SPAR_02_snd_F { quality = 2; price = 550; };
  2772. class arifle_SPAR_03_blk_F { quality = 3; price = 600; };
  2773. class arifle_SPAR_03_khk_F { quality = 3; price = 600; };
  2774. class arifle_SPAR_03_snd_F { quality = 3; price = 600; };
  2775. class muzzle_snds_H_khk_F { quality = 2; price = 50; };
  2776. class muzzle_snds_H_snd_F { quality = 2; price = 50; };
  2777. class muzzle_snds_58_blk_F { quality = 1; price = 20; };
  2778. class muzzle_snds_m_khk_F { quality = 1; price = 15; };
  2779. class muzzle_snds_m_snd_F { quality = 1; price = 15; };
  2780. class muzzle_snds_B_khk_F { quality = 3; price = 50; };
  2781. class muzzle_snds_B_snd_F { quality = 3; price = 50; };
  2782. class muzzle_snds_58_wdm_F { quality = 1; price = 20; };
  2783. class muzzle_snds_65_TI_blk_F { quality = 2; price = 75; };
  2784. class muzzle_snds_65_TI_hex_F { quality = 2; price = 75; };
  2785. class muzzle_snds_65_TI_ghex_F { quality = 2; price = 75; };
  2786. class muzzle_snds_H_MG_blk_F { quality = 2; price = 20; };
  2787. class muzzle_snds_H_MG_khk_F { quality = 2; price = 20; };
  2788. class optic_Arco_blk_F { quality = 1; price = 100; };
  2789. class optic_Arco_ghex_F { quality = 1; price = 100; };
  2790. class optic_DMS_ghex_F { quality = 2; price = 150; };
  2791. class optic_Hamr_khk_F { quality = 3; price = 200; };
  2792. class optic_ERCO_blk_F { quality = 1; price = 125; };
  2793. class optic_ERCO_khk_F { quality = 1; price = 125; };
  2794. class optic_ERCO_snd_F { quality = 1; price = 125; };
  2795. class optic_SOS_khk_F { quality = 2; price = 200; };
  2796. class optic_LRPS_tna_F { quality = 5; price = 300; };
  2797. class optic_LRPS_ghex_F { quality = 5; price = 300; };
  2798. class optic_Holosight_blk_F { quality = 1; price = 50; };
  2799. class optic_Holosight_khk_F { quality = 1; price = 50; };
  2800. class optic_Holosight_smg_blk_F { quality = 1; price = 50; };
  2801. class bipod_01_F_khk { quality = 2; price = 10; };
  2802. class O_NVGoggles_hex_F { quality = 3; price = 150; };
  2803. class O_NVGoggles_urb_F { quality = 3; price = 150; };
  2804. class O_NVGoggles_ghex_F { quality = 3; price = 150; };
  2805. class NVGoggles_tna_F { quality = 2; price = 100; };
  2806. //class NVGogglesB_blk_F { quality = 1; price = 1000; }; //Normal NightV but fullscreen thermal
  2807. //class NVGogglesB_grn_F { quality = 1; price = 1000; }; //Normal NightV but fullscreen thermal
  2808. //class NVGogglesB_gry_F { quality = 1; price = 1000; }; //Normal NightV but fullscreen thermal
  2809. //class Laserdesignator_01_khk_F { quality = 1; price = 1000; }; //Thermal
  2810. //class Laserdesignator_02_ghex_F { quality = 1; price = 1000; }; //Thermal
  2811. class U_B_T_Soldier_F { quality = 2; price = 40; };
  2812. class U_B_T_Soldier_AR_F { quality = 2; price = 40; };
  2813. class U_B_T_Soldier_SL_F { quality = 2; price = 40; };
  2814. class U_B_T_Sniper_F { quality = 3; price = 100; };
  2815. class U_B_T_FullGhillie_tna_F { quality = 4; price = 150; };
  2816. class U_B_CTRG_Soldier_F { quality = 2; price = 40; };
  2817. class U_B_CTRG_Soldier_2_F { quality = 2; price = 40; };
  2818. class U_B_CTRG_Soldier_3_F { quality = 2; price = 40; };
  2819. class U_B_GEN_Soldier_F { quality = 2; price = 35; };
  2820. class U_B_GEN_Commander_F { quality = 2; price = 35; };
  2821. class U_O_T_Soldier_F { quality = 2; price = 40; };
  2822. class U_O_T_Officer_F { quality = 3; price = 40; };
  2823. class U_O_T_Sniper_F { quality = 3; price = 100; };
  2824. class U_O_T_FullGhillie_tna_F { quality = 4; price = 150; };
  2825. class U_O_V_Soldier_Viper_F { quality = 4; price = 150; };
  2826. class U_O_V_Soldier_Viper_hex_F { quality = 4; price = 150; };
  2827. class U_I_C_Soldier_Para_1_F { quality = 2; price = 30; };
  2828. class U_I_C_Soldier_Para_2_F { quality = 2; price = 30; };
  2829. class U_I_C_Soldier_Para_3_F { quality = 2; price = 30; };
  2830. class U_I_C_Soldier_Para_4_F { quality = 2; price = 30; };
  2831. class U_I_C_Soldier_Para_5_F { quality = 2; price = 30; };
  2832. class U_I_C_Soldier_Bandit_1_F { quality = 1; price = 15; };
  2833. class U_I_C_Soldier_Bandit_2_F { quality = 1; price = 15; };
  2834. class U_I_C_Soldier_Bandit_3_F { quality = 1; price = 15; };
  2835. class U_I_C_Soldier_Bandit_4_F { quality = 1; price = 15; };
  2836. class U_I_C_Soldier_Bandit_5_F { quality = 1; price = 15; };
  2837. class U_I_C_Soldier_Camo_F { quality = 2; price = 30; };
  2838. class U_C_man_sport_1_F { quality = 1; price = 10; };
  2839. class U_C_man_sport_2_F { quality = 1; price = 10; };
  2840. class U_C_man_sport_3_F { quality = 1; price = 10; };
  2841. class U_C_Man_casual_1_F { quality = 1; price = 10; };
  2842. class U_C_Man_casual_2_F { quality = 1; price = 10; };
  2843. class U_C_Man_casual_3_F { quality = 1; price = 10; };
  2844. class U_C_Man_casual_4_F { quality = 1; price = 10; };
  2845. class U_C_Man_casual_5_F { quality = 1; price = 10; };
  2846. class U_C_Man_casual_6_F { quality = 1; price = 10; };
  2847. class U_B_CTRG_Soldier_urb_1_F { quality = 2; price = 40; };
  2848. class U_B_CTRG_Soldier_urb_2_F { quality = 2; price = 40; };
  2849. class U_B_CTRG_Soldier_urb_3_F { quality = 2; price = 40; };
  2850. class H_Helmet_Skate { quality = 2; price = 20; };
  2851. class H_HelmetB_TI_tna_F { quality = 4; price = 100; };
  2852. //class H_HelmetO_ViperSP_hex_F { quality = 4; price = 1000; }; //Themal
  2853. //class H_HelmetO_ViperSP_ghex_F { quality = 4; price = 1000; }; //Themal
  2854. class H_HelmetB_tna_F { quality = 3; price = 50; };
  2855. class H_HelmetB_Enh_tna_F { quality = 4; price = 100; };
  2856. class H_HelmetB_Light_tna_F { quality = 2; price = 20; };
  2857. class H_HelmetSpecO_ghex_F { quality = 5; price = 100; };
  2858. class H_HelmetLeaderO_ghex_F { quality = 5; price = 175; };
  2859. class H_HelmetO_ghex_F { quality = 5; price = 75; };
  2860. class H_HelmetCrew_O_ghex_F { quality = 3; price = 75; };
  2861. class H_MilCap_tna_F { quality = 1; price = 8; };
  2862. class H_MilCap_ghex_F { quality = 1; price = 8; };
  2863. class H_Booniehat_tna_F { quality = 1; price = 4; };
  2864. class H_Beret_gen_F { quality = 2; price = 12; };
  2865. class H_MilCap_gen_F { quality = 1; price = 10; };
  2866. class H_Cap_oli_Syndikat_F { quality = 1; price = 6; };
  2867. class H_Cap_tan_Syndikat_F { quality = 1; price = 6; };
  2868. class H_Cap_blk_Syndikat_F { quality = 1; price = 6; };
  2869. class H_Cap_grn_Syndikat_F { quality = 1; price = 6; };
  2870. class H_FakeHeadgear_Syndikat_F { quality = 1; price = 6; };
  2871. class V_TacChestrig_grn_F { quality = 1; price = 15; };
  2872. class V_TacChestrig_oli_F { quality = 1; price = 15; };
  2873. class V_TacChestrig_cbr_F { quality = 1; price = 15; };
  2874. class V_PlateCarrier1_tna_F { quality = 3; price = 50; };
  2875. class V_PlateCarrier2_tna_F { quality = 3; price = 60; };
  2876. class V_PlateCarrierSpec_tna_F { quality = 5; price = 100; };
  2877. class V_PlateCarrierGL_tna_F { quality = 6; price = 500; };
  2878. class V_HarnessO_ghex_F { quality = 2; price = 50; };
  2879. class V_HarnessOGL_ghex_F { quality = 1; price = 30; };
  2880. class V_BandollierB_ghex_F { quality = 1; price = 10; };
  2881. class V_TacVest_gen_F { quality = 1; price = 25; };
  2882. class V_PlateCarrier1_rgr_noflag_F { quality = 2; price = 50; };
  2883. class V_PlateCarrier2_rgr_noflag_F { quality = 2; price = 60; };
  2884. class B_Bergen_Base_F { quality = 5; price = 400; };
  2885. class B_Bergen_mcamo_F { quality = 5; price = 400; };
  2886. class B_Bergen_dgtl_F { quality = 5; price = 400; };
  2887. class B_Bergen_hex_F { quality = 5; price = 400; };
  2888. class B_Bergen_tna_F { quality = 5; price = 400; };
  2889. class B_AssaultPack_tna_F { quality = 1; price = 90; };
  2890. class B_Carryall_ghex_F { quality = 4; price = 300; };
  2891. class B_FieldPack_ghex_F { quality = 2; price = 120; };
  2892. class B_ViperHarness_base_F { quality = 3; price = 250; };
  2893. class B_ViperHarness_blk_F { quality = 3; price = 250; };
  2894. class B_ViperHarness_ghex_F { quality = 3; price = 250; };
  2895. class B_ViperHarness_hex_F { quality = 3; price = 250; };
  2896. class B_ViperHarness_khk_F { quality = 3; price = 250; };
  2897. class B_ViperHarness_oli_F { quality = 3; price = 250; };
  2898. class B_ViperLightHarness_base_F { quality = 2; price = 200; };
  2899. class B_ViperLightHarness_blk_F { quality = 2; price = 200; };
  2900. class B_ViperLightHarness_ghex_F { quality = 2; price = 200; };
  2901. class B_ViperLightHarness_hex_F { quality = 2; price = 200; };
  2902. class B_ViperLightHarness_khk_F { quality = 2; price = 200; };
  2903. class B_ViperLightHarness_oli_F { quality = 2; price = 200; };
  2904.  
  2905. class 30Rnd_9x21_Mag_SMG_02 {quality = 1; price = 10; };
  2906. class 30Rnd_9x21_Mag_SMG_02_Tracer_Red {quality = 1; price = 15; };
  2907. class 30Rnd_9x21_Mag_SMG_02_Tracer_Yellow {quality = 1; price = 15; };
  2908. class 30Rnd_9x21_Mag_SMG_02_Tracer_Green {quality = 1; price = 15; };
  2909. class 30Rnd_580x42_Mag_F {quality = 2; price = 15; };
  2910. class 30Rnd_580x42_Mag_Tracer_F {quality = 2; price = 15; };
  2911. class 100Rnd_580x42_Mag_F {quality = 2; price = 15; };
  2912. class 100Rnd_580x42_Mag_Tracer_F {quality = 2; price = 15; };
  2913. class 20Rnd_650x39_Cased_Mag_F {quality = 4; price = 20; };
  2914. class 10Rnd_50BW_Mag_F {quality = 5; price = 35; };
  2915. class 150Rnd_556x45_Drum_Mag_F {quality = 2; price = 75; };
  2916. class 150Rnd_556x45_Drum_Mag_Tracer_F {quality = 2; price = 75; };
  2917. class 30Rnd_762x39_Mag_F {quality = 3; price = 25; };
  2918. class 30Rnd_762x39_Mag_Green_F {quality = 3; price = 25; };
  2919. class 30Rnd_762x39_Mag_Tracer_F {quality = 3; price = 25; };
  2920. class 30Rnd_762x39_Mag_Tracer_Green_F {quality = 3; price = 25; };
  2921. class 30Rnd_545x39_Mag_F {quality = 1; price = 10; };
  2922. class 30Rnd_545x39_Mag_Green_F {quality = 1; price = 10; };
  2923. class 30Rnd_545x39_Mag_Tracer_F {quality = 1; price = 10; };
  2924. class 30Rnd_545x39_Mag_Tracer_Green_F {quality = 1; price = 10; };
  2925. class 200Rnd_556x45_Box_F {quality = 1; price = 90; };
  2926. class 200Rnd_556x45_Box_Red_F {quality = 1; price = 90; };
  2927. class 200Rnd_556x45_Box_Tracer_F {quality = 1; price = 90; };
  2928. class 200Rnd_556x45_Box_Tracer_Red_F {quality = 1; price = 90; };
  2929. class 10Rnd_9x21_Mag {quality = 1; price = 10; };
  2930.  
  2931. // Jets DLC items
  2932. class V_DeckCrew_yellow_F { quality = 2; price = 30; };
  2933. class V_DeckCrew_blue_F { quality = 2; price = 30; };
  2934. class V_DeckCrew_green_F { quality = 2; price = 30; };
  2935. class V_DeckCrew_red_F { quality = 2; price = 30; };
  2936. class V_DeckCrew_white_F { quality = 2; price = 30; };
  2937. class V_DeckCrew_brown_F { quality = 2; price = 30; };
  2938. class V_DeckCrew_violet_F { quality = 2; price = 30; };
  2939.  
  2940. ///////////////////////////////////////////////////////////////////////////////
  2941. // BIKES
  2942. ///////////////////////////////////////////////////////////////////////////////
  2943. class Exile_Bike_OldBike { quality = 1; price = 40; };
  2944. class Exile_Bike_MountainBike { quality = 1; price = 50; };
  2945.  
  2946. ///////////////////////////////////////////////////////////////////////////////
  2947. // QUAD BIKES
  2948. ///////////////////////////////////////////////////////////////////////////////
  2949. class Exile_Bike_QuadBike_Black { quality = 1; price = 2500; };
  2950. class Exile_Bike_QuadBike_Blue { quality = 1; price = 2500; };
  2951. class Exile_Bike_QuadBike_Red { quality = 1; price = 2500; };
  2952. class Exile_Bike_QuadBike_White { quality = 1; price = 2500; };
  2953. class Exile_Bike_QuadBike_Nato { quality = 1; price = 2500; };
  2954. class Exile_Bike_QuadBike_Csat { quality = 1; price = 2500; };
  2955. class Exile_Bike_QuadBike_Fia { quality = 1; price = 2500; };
  2956. class Exile_Bike_QuadBike_Guerilla01 { quality = 1; price = 2500; };
  2957. class Exile_Bike_QuadBike_Guerilla02 { quality = 1; price = 2500; };
  2958.  
  2959. ///////////////////////////////////////////////////////////////////////////////
  2960. // KARTS
  2961. ///////////////////////////////////////////////////////////////////////////////
  2962. class Exile_Car_Kart_BluKing { quality = 1; price = 1100; };
  2963. class Exile_Car_Kart_RedStone { quality = 1; price = 1100; };
  2964. class Exile_Car_Kart_Vrana { quality = 1; price = 1100; };
  2965. class Exile_Car_Kart_Green { quality = 1; price = 1100; };
  2966. class Exile_Car_Kart_Blue { quality = 1; price = 1100; };
  2967. class Exile_Car_Kart_Orange { quality = 1; price = 1100; };
  2968. class Exile_Car_Kart_White { quality = 1; price = 1100; };
  2969. class Exile_Car_Kart_Yellow { quality = 1; price = 1100; };
  2970. class Exile_Car_Kart_Black { quality = 1; price = 1100; };
  2971.  
  2972. ///////////////////////////////////////////////////////////////////////////////
  2973. // MOTOR BOATS
  2974. ///////////////////////////////////////////////////////////////////////////////
  2975. class Exile_Boat_MotorBoat_Police { quality = 1; price = 700; };
  2976. class Exile_Boat_MotorBoat_Orange { quality = 1; price = 700; };
  2977. class Exile_Boat_MotorBoat_White { quality = 1; price = 700; };
  2978.  
  2979. ///////////////////////////////////////////////////////////////////////////////
  2980. // RUBBER DUCKS
  2981. ///////////////////////////////////////////////////////////////////////////////
  2982. class Exile_Boat_RubberDuck_CSAT { quality = 1; price = 500; };
  2983. class Exile_Boat_RubberDuck_Digital { quality = 1; price = 500; };
  2984. class Exile_Boat_RubberDuck_Orange { quality = 1; price = 500; };
  2985. class Exile_Boat_RubberDuck_Blue { quality = 1; price = 500; };
  2986. class Exile_Boat_RubberDuck_Black { quality = 1; price = 500; };
  2987.  
  2988. ///////////////////////////////////////////////////////////////////////////////
  2989. // SDV
  2990. ///////////////////////////////////////////////////////////////////////////////
  2991. class Exile_Boat_SDV_CSAT { quality = 2; price = 11000; };
  2992. class Exile_Boat_SDV_Digital { quality = 2; price = 11000; };
  2993. class Exile_Boat_SDV_Grey { quality = 2; price = 11000; };
  2994.  
  2995. ///////////////////////////////////////////////////////////////////////////////
  2996. // UH-1H Huey
  2997. ///////////////////////////////////////////////////////////////////////////////
  2998. class Exile_Chopper_Huey_Green { quality = 2; price = 21000; };
  2999. class Exile_Chopper_Huey_Desert { quality = 2; price = 21000; };
  3000. class Exile_Chopper_Huey_Armed_Green { quality = 2; price = 25000; };
  3001. class Exile_Chopper_Huey_Armed_Desert { quality = 2; price = 25000; };
  3002.  
  3003. ///////////////////////////////////////////////////////////////////////////////
  3004. // Hellcat
  3005. ///////////////////////////////////////////////////////////////////////////////
  3006. class Exile_Chopper_Hellcat_Green { quality = 3; price = 27500; };
  3007. class Exile_Chopper_Hellcat_FIA { quality = 3; price = 27500; };
  3008.  
  3009. ///////////////////////////////////////////////////////////////////////////////
  3010. // Hummingbird
  3011. ///////////////////////////////////////////////////////////////////////////////
  3012. class Exile_Chopper_Hummingbird_Green { quality = 3; price = 23000; };
  3013.  
  3014. ///////////////////////////////////////////////////////////////////////////////
  3015. // Hummingbird (Civillian)
  3016. ///////////////////////////////////////////////////////////////////////////////
  3017. class Exile_Chopper_Hummingbird_Civillian_Blue { quality = 1; price = 17000; };
  3018. class Exile_Chopper_Hummingbird_Civillian_Red { quality = 1; price = 17000; };
  3019. class Exile_Chopper_Hummingbird_Civillian_ION { quality = 1; price = 17000; };
  3020. class Exile_Chopper_Hummingbird_Civillian_BlueLine { quality = 1; price = 17000; };
  3021. class Exile_Chopper_Hummingbird_Civillian_Digital { quality = 1; price = 17000; };
  3022. class Exile_Chopper_Hummingbird_Civillian_Elliptical { quality = 1; price = 17000; };
  3023. class Exile_Chopper_Hummingbird_Civillian_Furious { quality = 1; price = 17000; };
  3024. class Exile_Chopper_Hummingbird_Civillian_GrayWatcher { quality = 1; price = 17000; };
  3025. class Exile_Chopper_Hummingbird_Civillian_Jeans { quality = 1; price = 17000; };
  3026. class Exile_Chopper_Hummingbird_Civillian_Light { quality = 1; price = 17000; };
  3027. class Exile_Chopper_Hummingbird_Civillian_Shadow { quality = 1; price = 17000; };
  3028. class Exile_Chopper_Hummingbird_Civillian_Sheriff { quality = 1; price = 17000; };
  3029. class Exile_Chopper_Hummingbird_Civillian_Speedy { quality = 1; price = 17000; };
  3030. class Exile_Chopper_Hummingbird_Civillian_Sunset { quality = 1; price = 17000; };
  3031. class Exile_Chopper_Hummingbird_Civillian_Vrana { quality = 1; price = 17000; };
  3032. class Exile_Chopper_Hummingbird_Civillian_Wasp { quality = 1; price = 17000; };
  3033. class Exile_Chopper_Hummingbird_Civillian_Wave { quality = 1; price = 17000; };
  3034.  
  3035. ///////////////////////////////////////////////////////////////////////////////
  3036. // Huron
  3037. ///////////////////////////////////////////////////////////////////////////////
  3038. class Exile_Chopper_Huron_Black { quality = 5; price = 50000; };
  3039. class Exile_Chopper_Huron_Green { quality = 5; price = 50000; };
  3040.  
  3041. ///////////////////////////////////////////////////////////////////////////////
  3042. // Mohawk
  3043. ///////////////////////////////////////////////////////////////////////////////
  3044. class Exile_Chopper_Mohawk_FIA { quality = 4; price = 45000; };
  3045.  
  3046. ///////////////////////////////////////////////////////////////////////////////
  3047. // Orca
  3048. ///////////////////////////////////////////////////////////////////////////////
  3049. class Exile_Chopper_Orca_CSAT { quality = 3; price = 28000; };
  3050. class Exile_Chopper_Orca_Black { quality = 3; price = 28000; };
  3051. class Exile_Chopper_Orca_BlackCustom { quality = 3; price = 28000; };
  3052.  
  3053. ///////////////////////////////////////////////////////////////////////////////
  3054. // Taru
  3055. ///////////////////////////////////////////////////////////////////////////////
  3056. class Exile_Chopper_Taru_Transport_CSAT { quality = 3; price = 17000; };
  3057. class Exile_Chopper_Taru_Transport_Black { quality = 3; price = 17000; };
  3058.  
  3059. class Exile_Chopper_Taru_CSAT { quality = 4; price = 33000; };
  3060. class Exile_Chopper_Taru_Black { quality = 4; price = 33000; };
  3061.  
  3062. class Exile_Chopper_Taru_Covered_CSAT { quality = 4; price = 43000; };
  3063. class Exile_Chopper_Taru_Covered_Black { quality = 4; price = 43000; };
  3064.  
  3065. ///////////////////////////////////////////////////////////////////////////////
  3066. // Cessna
  3067. ///////////////////////////////////////////////////////////////////////////////
  3068. class Exile_Plane_Cessna { quality = 1; price = 16500; };
  3069.  
  3070. ///////////////////////////////////////////////////////////////////////////////
  3071. // An-2
  3072. ///////////////////////////////////////////////////////////////////////////////
  3073. class Exile_Plane_AN2_Green { quality = 2; price = 17000; };
  3074. class Exile_Plane_AN2_White { quality = 2; price = 17000; };
  3075. class Exile_Plane_AN2_Stripe { quality = 2; price = 17000; };
  3076.  
  3077. ///////////////////////////////////////////////////////////////////////////////
  3078. // Hatchback
  3079. ///////////////////////////////////////////////////////////////////////////////
  3080. class Exile_Car_Hatchback_Beige { quality = 3; price = 12000; };
  3081. class Exile_Car_Hatchback_Green { quality = 3; price = 12000; };
  3082. class Exile_Car_Hatchback_Blue { quality = 3; price = 12000; };
  3083. class Exile_Car_Hatchback_BlueCustom { quality = 3; price = 12000; };
  3084. class Exile_Car_Hatchback_BeigeCustom { quality = 3; price = 12000; };
  3085. class Exile_Car_Hatchback_Yellow { quality = 3; price = 12000; };
  3086. class Exile_Car_Hatchback_Grey { quality = 3; price = 12000; };
  3087. class Exile_Car_Hatchback_Black { quality = 3; price = 12000; };
  3088. class Exile_Car_Hatchback_Dark { quality = 3; price = 12000; };
  3089. class Exile_Car_Hatchback_Rusty1 { quality = 3; price = 12000; };
  3090. class Exile_Car_Hatchback_Rusty2 { quality = 3; price = 12000; };
  3091. class Exile_Car_Hatchback_Rusty3 { quality = 3; price = 12000; };
  3092.  
  3093. ///////////////////////////////////////////////////////////////////////////////
  3094. // Golf
  3095. ///////////////////////////////////////////////////////////////////////////////
  3096. class Exile_Car_Golf_Red { quality = 1; price = 8000; };
  3097. class Exile_Car_Golf_Black { quality = 1; price = 8000; };
  3098.  
  3099. ///////////////////////////////////////////////////////////////////////////////
  3100. // Ikarus
  3101. ///////////////////////////////////////////////////////////////////////////////
  3102. class Exile_Car_Ikarus_Blue { quality = 1; price = 17000; };
  3103. class Exile_Car_Ikarus_Red { quality = 1; price = 17000; };
  3104. class Exile_Car_Ikarus_Party { quality = 1; price = 17000; };
  3105.  
  3106. ///////////////////////////////////////////////////////////////////////////////
  3107. // Ural (Open)
  3108. ///////////////////////////////////////////////////////////////////////////////
  3109. class Exile_Car_Ural_Open_Blue { quality = 2; price = 25000; };
  3110. class Exile_Car_Ural_Open_Yellow { quality = 2; price = 25000; };
  3111. class Exile_Car_Ural_Open_Worker { quality = 2; price = 25000; };
  3112. class Exile_Car_Ural_Open_Military { quality = 2; price = 25000; };
  3113.  
  3114. ///////////////////////////////////////////////////////////////////////////////
  3115. // Ural (Covered)
  3116. ///////////////////////////////////////////////////////////////////////////////
  3117. class Exile_Car_Ural_Covered_Blue { quality = 2; price = 28000; };
  3118. class Exile_Car_Ural_Covered_Yellow { quality = 2; price = 28000; };
  3119. class Exile_Car_Ural_Covered_Worker { quality = 2; price = 28000; };
  3120. class Exile_Car_Ural_Covered_Military { quality = 2; price = 28000; };
  3121.  
  3122. ///////////////////////////////////////////////////////////////////////////////
  3123. // V3S
  3124. ///////////////////////////////////////////////////////////////////////////////
  3125. class Exile_Car_V3S_Open { quality = 2; price = 28000; };
  3126. class Exile_Car_V3S_Covered { quality = 2; price = 28000; };
  3127.  
  3128. ///////////////////////////////////////////////////////////////////////////////
  3129. // SUVXL
  3130. ///////////////////////////////////////////////////////////////////////////////
  3131. class Exile_Car_SUVXL_Black { quality = 3; price = 20000; };
  3132.  
  3133. ///////////////////////////////////////////////////////////////////////////////
  3134. // Tractor
  3135. ///////////////////////////////////////////////////////////////////////////////
  3136. class Exile_Car_Tractor_Red { quality = 1; price = 2000; };
  3137.  
  3138. ///////////////////////////////////////////////////////////////////////////////
  3139. // Tractor (Old)
  3140. ///////////////////////////////////////////////////////////////////////////////
  3141. class Exile_Car_OldTractor_Red { quality = 1; price = 1200; };
  3142.  
  3143. ///////////////////////////////////////////////////////////////////////////////
  3144. // Tow Tractor
  3145. ///////////////////////////////////////////////////////////////////////////////
  3146. class Exile_Car_TowTractor_White { quality = 1; price = 1800; };
  3147.  
  3148. ///////////////////////////////////////////////////////////////////////////////
  3149. // Octavius
  3150. ///////////////////////////////////////////////////////////////////////////////
  3151. class Exile_Car_Octavius_White { quality = 2; price = 6000; };
  3152. class Exile_Car_Octavius_Black { quality = 2; price = 6000; };
  3153.  
  3154. ///////////////////////////////////////////////////////////////////////////////
  3155. // UAZ
  3156. ///////////////////////////////////////////////////////////////////////////////
  3157. class Exile_Car_UAZ_Green { quality = 2; price = 7000; };
  3158.  
  3159. ///////////////////////////////////////////////////////////////////////////////
  3160. // UAZ (Open)
  3161. ///////////////////////////////////////////////////////////////////////////////
  3162. class Exile_Car_UAZ_Open_Green { quality = 2; price = 8000; };
  3163.  
  3164. ///////////////////////////////////////////////////////////////////////////////
  3165. // Land Rover
  3166. ///////////////////////////////////////////////////////////////////////////////
  3167. class Exile_Car_LandRover_Red { quality = 3; price = 11000; };
  3168. class Exile_Car_LandRover_Urban { quality = 3; price = 11000; };
  3169. class Exile_Car_LandRover_Green { quality = 3; price = 11000; };
  3170. class Exile_Car_LandRover_Sand { quality = 3; price = 11000; };
  3171. class Exile_Car_LandRover_Desert { quality = 3; price = 11000; };
  3172.  
  3173. ///////////////////////////////////////////////////////////////////////////////
  3174. // Land Rover (Ambulance)
  3175. ///////////////////////////////////////////////////////////////////////////////
  3176. class Exile_Car_LandRover_Ambulance_Green { quality = 3; price = 12000; };
  3177. class Exile_Car_LandRover_Ambulance_Desert { quality = 3; price = 12000; };
  3178. class Exile_Car_LandRover_Ambulance_Sand { quality = 3; price = 12000; };
  3179.  
  3180. ///////////////////////////////////////////////////////////////////////////////
  3181. // Lada
  3182. ///////////////////////////////////////////////////////////////////////////////
  3183. class Exile_Car_Lada_Green { quality = 2; price = 6000; };
  3184. class Exile_Car_Lada_Taxi { quality = 2; price = 6000; };
  3185. class Exile_Car_Lada_Red { quality = 2; price = 6000; };
  3186. class Exile_Car_Lada_White { quality = 2; price = 6000; };
  3187. class Exile_Car_Lada_Hipster { quality = 2; price = 6000; };
  3188.  
  3189. ///////////////////////////////////////////////////////////////////////////////
  3190. // Volha
  3191. ///////////////////////////////////////////////////////////////////////////////
  3192. class Exile_Car_Volha_Blue { quality = 2; price = 6000; };
  3193. class Exile_Car_Volha_White { quality = 2; price = 6000; };
  3194. class Exile_Car_Volha_Black { quality = 2; price = 6000; };
  3195.  
  3196. ///////////////////////////////////////////////////////////////////////////////
  3197. // Hatchback (Sport)
  3198. ///////////////////////////////////////////////////////////////////////////////
  3199. class Exile_Car_Hatchback_Sport_Red { quality = 4; price = 14000; };
  3200. class Exile_Car_Hatchback_Sport_Blue { quality = 4; price = 14000; };
  3201. class Exile_Car_Hatchback_Sport_Orange { quality = 4; price = 14000; };
  3202. class Exile_Car_Hatchback_Sport_White { quality = 4; price = 14000; };
  3203. class Exile_Car_Hatchback_Sport_Beige { quality = 4; price = 14000; };
  3204. class Exile_Car_Hatchback_Sport_Green { quality = 4; price = 14000; };
  3205.  
  3206. ///////////////////////////////////////////////////////////////////////////////
  3207. // HEMMT
  3208. ///////////////////////////////////////////////////////////////////////////////
  3209. class Exile_Car_HEMMT { quality = 3; price = 48000; };
  3210.  
  3211. ///////////////////////////////////////////////////////////////////////////////
  3212. // Hunter
  3213. ///////////////////////////////////////////////////////////////////////////////
  3214. class Exile_Car_Hunter { quality = 5; price = 26500; };
  3215.  
  3216. ///////////////////////////////////////////////////////////////////////////////
  3217. // Ifrit
  3218. ///////////////////////////////////////////////////////////////////////////////
  3219. class Exile_Car_Ifrit { quality = 4; price = 23000; };
  3220.  
  3221. ///////////////////////////////////////////////////////////////////////////////
  3222. // Offroad
  3223. ///////////////////////////////////////////////////////////////////////////////
  3224. class Exile_Car_Offroad_Red { quality = 3; price = 16000; };
  3225. class Exile_Car_Offroad_Beige { quality = 3; price = 16000; };
  3226. class Exile_Car_Offroad_White { quality = 3; price = 16000; };
  3227. class Exile_Car_Offroad_Blue { quality = 3; price = 16000; };
  3228. class Exile_Car_Offroad_DarkRed { quality = 3; price = 16000; };
  3229. class Exile_Car_Offroad_BlueCustom { quality = 3; price = 16000; };
  3230. class Exile_Car_Offroad_Guerilla01 { quality = 3; price = 16000; };
  3231. class Exile_Car_Offroad_Guerilla02 { quality = 3; price = 16000; };
  3232. class Exile_Car_Offroad_Guerilla03 { quality = 3; price = 16000; };
  3233. class Exile_Car_Offroad_Guerilla04 { quality = 3; price = 16000; };
  3234. class Exile_Car_Offroad_Guerilla05 { quality = 3; price = 16000; };
  3235. class Exile_Car_Offroad_Guerilla06 { quality = 3; price = 16000; };
  3236. class Exile_Car_Offroad_Guerilla07 { quality = 3; price = 16000; };
  3237. class Exile_Car_Offroad_Guerilla08 { quality = 3; price = 16000; };
  3238. class Exile_Car_Offroad_Guerilla09 { quality = 3; price = 16000; };
  3239. class Exile_Car_Offroad_Guerilla10 { quality = 3; price = 16000; };
  3240. class Exile_Car_Offroad_Guerilla11 { quality = 3; price = 16000; };
  3241. class Exile_Car_Offroad_Guerilla12 { quality = 3; price = 16000; };
  3242. class Exile_Car_Offroad_Rusty1 { quality = 3; price = 16000; };
  3243. class Exile_Car_Offroad_Rusty2 { quality = 3; price = 16000; };
  3244. class Exile_Car_Offroad_Rusty3 { quality = 3; price = 16000; };
  3245.  
  3246. ///////////////////////////////////////////////////////////////////////////////
  3247. // Offroad (Armed)
  3248. ///////////////////////////////////////////////////////////////////////////////
  3249. class Exile_Car_Offroad_Armed_Guerilla01 { quality = 5; price = 25000; };
  3250. class Exile_Car_Offroad_Armed_Guerilla02 { quality = 5; price = 25000; };
  3251. class Exile_Car_Offroad_Armed_Guerilla03 { quality = 5; price = 25000; };
  3252. class Exile_Car_Offroad_Armed_Guerilla04 { quality = 5; price = 25000; };
  3253. class Exile_Car_Offroad_Armed_Guerilla05 { quality = 5; price = 25000; };
  3254. class Exile_Car_Offroad_Armed_Guerilla06 { quality = 5; price = 25000; };
  3255. class Exile_Car_Offroad_Armed_Guerilla07 { quality = 5; price = 25000; };
  3256. class Exile_Car_Offroad_Armed_Guerilla08 { quality = 5; price = 25000; };
  3257. class Exile_Car_Offroad_Armed_Guerilla09 { quality = 5; price = 25000; };
  3258. class Exile_Car_Offroad_Armed_Guerilla10 { quality = 5; price = 25000; };
  3259. class Exile_Car_Offroad_Armed_Guerilla11 { quality = 5; price = 25000; };
  3260. class Exile_Car_Offroad_Armed_Guerilla12 { quality = 5; price = 25000; };
  3261.  
  3262. ///////////////////////////////////////////////////////////////////////////////
  3263. // Offroad (Repair)
  3264. ///////////////////////////////////////////////////////////////////////////////
  3265. class Exile_Car_Offroad_Repair_Civillian { quality = 4; price = 12500; };
  3266. class Exile_Car_Offroad_Repair_Red { quality = 4; price = 12500; };
  3267. class Exile_Car_Offroad_Repair_Beige { quality = 4; price = 12500; };
  3268. class Exile_Car_Offroad_Repair_White { quality = 4; price = 12500; };
  3269. class Exile_Car_Offroad_Repair_Blue { quality = 4; price = 12500; };
  3270. class Exile_Car_Offroad_Repair_DarkRed { quality = 4; price = 12500; };
  3271. class Exile_Car_Offroad_Repair_BlueCustom { quality = 4; price = 12500; };
  3272. class Exile_Car_Offroad_Repair_Guerilla01 { quality = 4; price = 12500; };
  3273. class Exile_Car_Offroad_Repair_Guerilla02 { quality = 4; price = 12500; };
  3274. class Exile_Car_Offroad_Repair_Guerilla03 { quality = 4; price = 12500; };
  3275. class Exile_Car_Offroad_Repair_Guerilla04 { quality = 4; price = 12500; };
  3276. class Exile_Car_Offroad_Repair_Guerilla05 { quality = 4; price = 12500; };
  3277. class Exile_Car_Offroad_Repair_Guerilla06 { quality = 4; price = 12500; };
  3278. class Exile_Car_Offroad_Repair_Guerilla07 { quality = 4; price = 12500; };
  3279. class Exile_Car_Offroad_Repair_Guerilla08 { quality = 4; price = 12500; };
  3280. class Exile_Car_Offroad_Repair_Guerilla09 { quality = 4; price = 12500; };
  3281. class Exile_Car_Offroad_Repair_Guerilla10 { quality = 4; price = 12500; };
  3282. class Exile_Car_Offroad_Repair_Guerilla11 { quality = 4; price = 12500; };
  3283. class Exile_Car_Offroad_Repair_Guerilla12 { quality = 4; price = 12500; };
  3284.  
  3285. ///////////////////////////////////////////////////////////////////////////////
  3286. // Strider
  3287. ///////////////////////////////////////////////////////////////////////////////
  3288. class Exile_Car_Strider { quality = 6; price = 44000; };
  3289.  
  3290. ///////////////////////////////////////////////////////////////////////////////
  3291. // SUV
  3292. ///////////////////////////////////////////////////////////////////////////////
  3293. class Exile_Car_SUV_Red { quality = 3; price = 14000; };
  3294. class Exile_Car_SUV_Black { quality = 3; price = 14000; };
  3295. class Exile_Car_SUV_Grey { quality = 3; price = 14000; };
  3296. class Exile_Car_SUV_Orange { quality = 3; price = 14000; };
  3297.  
  3298. ///////////////////////////////////////////////////////////////////////////////
  3299. // SUV (Armed)
  3300. ///////////////////////////////////////////////////////////////////////////////
  3301. class Exile_Car_SUV_Armed_Black { quality = 4; price = 25000; };
  3302.  
  3303. ///////////////////////////////////////////////////////////////////////////////
  3304. // BRDM2
  3305. ///////////////////////////////////////////////////////////////////////////////
  3306. class Exile_Car_BRDM2_HQ { quality = 5; price = 25000; };
  3307.  
  3308. ///////////////////////////////////////////////////////////////////////////////
  3309. // BTR40
  3310. ///////////////////////////////////////////////////////////////////////////////
  3311. class Exile_Car_BTR40_MG_Green { quality = 6; price = 38000; };
  3312. class Exile_Car_BTR40_MG_Camo { quality = 6; price = 38000; };
  3313. class Exile_Car_BTR40_Green { quality = 2; price = 15000; };
  3314. class Exile_Car_BTR40_Camo { quality = 2; price = 15000; };
  3315.  
  3316. ///////////////////////////////////////////////////////////////////////////////
  3317. // HMMWV
  3318. ///////////////////////////////////////////////////////////////////////////////
  3319. class Exile_Car_HMMWV_M134_Green { quality = 5; price = 33000; };
  3320. class Exile_Car_HMMWV_M134_Desert { quality = 5; price = 33000; };
  3321. class Exile_Car_HMMWV_M2_Green { quality = 6; price = 40000; };
  3322. class Exile_Car_HMMWV_M2_Desert { quality = 6; price = 40000; };
  3323. class Exile_Car_HMMWV_MEV_Green { quality = 3; price = 21000; };
  3324. class Exile_Car_HMMWV_MEV_Desert { quality = 3; price = 21000; };
  3325. class Exile_Car_HMMWV_UNA_Green { quality = 3; price = 21000; };
  3326. class Exile_Car_HMMWV_UNA_Desert { quality = 3; price = 21000; };
  3327.  
  3328. ///////////////////////////////////////////////////////////////////////////////
  3329. // Tempest
  3330. ///////////////////////////////////////////////////////////////////////////////
  3331. class Exile_Car_Tempest { quality = 4; price = 48300; };
  3332.  
  3333. ///////////////////////////////////////////////////////////////////////////////
  3334. // Van
  3335. ///////////////////////////////////////////////////////////////////////////////
  3336. class Exile_Car_Van_Black { quality = 2; price = 12000; };
  3337. class Exile_Car_Van_White { quality = 2; price = 12000; };
  3338. class Exile_Car_Van_Red { quality = 2; price = 12000; };
  3339. class Exile_Car_Van_Guerilla01 { quality = 2; price = 12000; };
  3340. class Exile_Car_Van_Guerilla02 { quality = 2; price = 12000; };
  3341. class Exile_Car_Van_Guerilla03 { quality = 2; price = 12000; };
  3342. class Exile_Car_Van_Guerilla04 { quality = 2; price = 12000; };
  3343. class Exile_Car_Van_Guerilla05 { quality = 2; price = 12000; };
  3344. class Exile_Car_Van_Guerilla06 { quality = 2; price = 12000; };
  3345. class Exile_Car_Van_Guerilla07 { quality = 2; price = 12000; };
  3346. class Exile_Car_Van_Guerilla08 { quality = 2; price = 12000; };
  3347.  
  3348. ///////////////////////////////////////////////////////////////////////////////
  3349. // Van (Box)
  3350. ///////////////////////////////////////////////////////////////////////////////
  3351. class Exile_Car_Van_Box_Black { quality = 3; price = 17000; };
  3352. class Exile_Car_Van_Box_White { quality = 3; price = 17000; };
  3353. class Exile_Car_Van_Box_Red { quality = 3; price = 17000; };
  3354. class Exile_Car_Van_Box_Guerilla01 { quality = 3; price = 17000; };
  3355. class Exile_Car_Van_Box_Guerilla02 { quality = 3; price = 17000; };
  3356. class Exile_Car_Van_Box_Guerilla03 { quality = 3; price = 17000; };
  3357. class Exile_Car_Van_Box_Guerilla04 { quality = 3; price = 17000; };
  3358. class Exile_Car_Van_Box_Guerilla05 { quality = 3; price = 17000; };
  3359. class Exile_Car_Van_Box_Guerilla06 { quality = 3; price = 17000; };
  3360. class Exile_Car_Van_Box_Guerilla07 { quality = 3; price = 17000; };
  3361. class Exile_Car_Van_Box_Guerilla08 { quality = 3; price = 17000; };
  3362.  
  3363. ///////////////////////////////////////////////////////////////////////////////
  3364. // Van (Fuel)
  3365. ///////////////////////////////////////////////////////////////////////////////
  3366. class Exile_Car_Van_Fuel_Black { quality = 3; price = 15000; };
  3367. class Exile_Car_Van_Fuel_White { quality = 3; price = 15000; };
  3368. class Exile_Car_Van_Fuel_Red { quality = 3; price = 15000; };
  3369. class Exile_Car_Van_Fuel_Guerilla01 { quality = 3; price = 15000; };
  3370. class Exile_Car_Van_Fuel_Guerilla02 { quality = 3; price = 15000; };
  3371. class Exile_Car_Van_Fuel_Guerilla03 { quality = 3; price = 15000; };
  3372.  
  3373. ///////////////////////////////////////////////////////////////////////////////
  3374. // Zamak
  3375. ///////////////////////////////////////////////////////////////////////////////
  3376. class Exile_Car_Zamak { quality = 4; price = 43000; };
  3377.  
  3378. ///////////////////////////////////////////////////////////////////////////////
  3379. // Water Scooter
  3380. ///////////////////////////////////////////////////////////////////////////////
  3381. class Exile_Boat_WaterScooter { quality = 2; price = 800; };
  3382.  
  3383. ///////////////////////////////////////////////////////////////////////////////
  3384. // RHIB
  3385. ///////////////////////////////////////////////////////////////////////////////
  3386. class Exile_Boat_RHIB { quality = 3; price = 1500; };
  3387.  
  3388. ///////////////////////////////////////////////////////////////////////////////
  3389. // Ceaser BTT
  3390. ///////////////////////////////////////////////////////////////////////////////
  3391. class Exile_Plane_Ceasar { quality = 2; price = 15000; };
  3392.  
  3393. ///////////////////////////////////////////////////////////////////////////////
  3394. // V-44 X Blackfish
  3395. ///////////////////////////////////////////////////////////////////////////////
  3396. class Exile_Plane_BlackfishInfantry { quality = 6; price = 60000; };
  3397. class Exile_Plane_BlackfishVehicle { quality = 6; price = 60000; };
  3398.  
  3399. ///////////////////////////////////////////////////////////////////////////////
  3400. // Prowler
  3401. ///////////////////////////////////////////////////////////////////////////////
  3402. class Exile_Car_ProwlerLight { quality = 3; price = 22000; };
  3403. class Exile_Car_ProwlerUnarmed { quality = 3; price = 22000; };
  3404.  
  3405. ///////////////////////////////////////////////////////////////////////////////
  3406. // Qilin
  3407. ///////////////////////////////////////////////////////////////////////////////
  3408. class Exile_Car_QilinUnarmed { quality = 3; price = 21000; };
  3409.  
  3410. ///////////////////////////////////////////////////////////////////////////////
  3411. // MB 4WD
  3412. ///////////////////////////////////////////////////////////////////////////////
  3413. class Exile_Car_MB4WD { quality = 2; price = 15000; };
  3414. class Exile_Car_MB4WDOpen { quality = 2; price = 15000; };
  3415.  
  3416. ///////////////////////////////////////////////////////////////////////////////
  3417. // FOX
  3418. ///////////////////////////////////////////////////////////////////////////////
  3419. class Fox_Bus { quality = 2; price = 15000; };
  3420. class Fox_ChallengerD { quality = 2; price = 15000; };
  3421. class Fox_ChallengerW { quality = 2; price = 15000; };
  3422. class Fox_ChallengerDev1 { quality = 2; price = 15000; };
  3423. class Fox_ChallengerDev2 { quality = 2; price = 15000; };
  3424. class Fox_ChallengerYB { quality = 2; price = 15000; };
  3425. class Fox_ChallengerBR { quality = 2; price = 15000; };
  3426. class Fox_Daytona { quality = 2; price = 15000; };
  3427. class Fox_DaytonaGeneral { quality = 2; price = 15000; };
  3428. class Fox_DaytonaStratos { quality = 2; price = 15000; };
  3429. class Fox_Interceptor { quality = 2; price = 15000; };
  3430. class Fox_LandCruiser { quality = 2; price = 15000; };
  3431. class Fox_LandCruiser2 { quality = 2; price = 15000; };
  3432. class Fox_LandCruiser3 { quality = 2; price = 15000; };
  3433. class Fox_LandCruiserFox { quality = 2; price = 15000; };
  3434. class Fox_Outsider { quality = 2; price = 15000; };
  3435. class Fox_GNX { quality = 2; price = 15000; };
  3436. class Fox_Viper { quality = 2; price = 15000; };
  3437. class Fox_F40 { quality = 2; price = 15000; };
  3438. class Fox_Tahoe_Apocalypse { quality = 2; price = 15000; };
  3439. class Fox_Charger_Apocalypse { quality = 2; price = 15000; };
  3440. class Fox_Pickup_Apocalypse { quality = 2; price = 15000; };
  3441. class Fox_Pickup_Tow { quality = 2; price = 15000; };
  3442.  
  3443.  
  3444. ///////////////////////////////////////////////////////////////////////////////
  3445. // Flags
  3446. ///////////////////////////////////////////////////////////////////////////////
  3447. class Exile_Item_FlagStolen1 { quality = 1; price = 5000; sellPrice = 5000; };
  3448. class Exile_Item_FlagStolen2 { quality = 1; price = 10000; sellPrice = 10000; };
  3449. class Exile_Item_FlagStolen3 { quality = 1; price = 15000; sellPrice = 15000; };
  3450. class Exile_Item_FlagStolen4 { quality = 1; price = 20000; sellPrice = 20000; };
  3451. class Exile_Item_FlagStolen5 { quality = 1; price = 25000; sellPrice = 25000; };
  3452. class Exile_Item_FlagStolen6 { quality = 1; price = 30000; sellPrice = 30000; };
  3453. class Exile_Item_FlagStolen7 { quality = 1; price = 35000; sellPrice = 35000; };
  3454. class Exile_Item_FlagStolen8 { quality = 1; price = 40000; sellPrice = 40000; };
  3455. class Exile_Item_FlagStolen9 { quality = 1; price = 45000; sellPrice = 45000; };
  3456. class Exile_Item_FlagStolen10 { quality = 1; price = 50000; sellPrice = 50000; };
  3457. };
  3458.  
  3459.  
  3460.  
  3461. class CfgExileCustomCode
  3462. {
  3463.  
  3464. #include "K3B\Overrides\Overrides.cpp"
  3465.  
  3466. };
  3467. class CfgExileEnvironment
  3468. {
  3469. class Chernarus
  3470. {
  3471. class FireFlies
  3472. {
  3473. // 1 = enabled, 0 = disabled
  3474. enable = 1;
  3475.  
  3476. // At this hour fire flies begin to spawn
  3477. startHour = 18;
  3478.  
  3479. // At this hour fire flies stop spawning
  3480. endHour = 6;
  3481. };
  3482.  
  3483. class Anomalies
  3484. {
  3485. // 1 = enabled, 0 = disabled
  3486. enable = 0;
  3487.  
  3488. // At this hour anomalies begin to spawn
  3489. startHour = 19;
  3490.  
  3491. // At this hour anomalies stop spawning
  3492. endHour = 6;
  3493. };
  3494.  
  3495. class Breathing
  3496. {
  3497. // 1 = enabled, 0 = disabled
  3498. enable = 0;
  3499. };
  3500.  
  3501. class Snow
  3502. {
  3503. // 1 = enabled, 0 = disabled
  3504. enable = 0;
  3505.  
  3506. // https://community.bistudio.com/wiki/surfaceType
  3507. surfaces[] = {};
  3508. };
  3509.  
  3510. class Radiation
  3511. {
  3512. // 1 = enabled, 0 = disabled
  3513. enable = 0;
  3514.  
  3515. /*
  3516. Defines contaminated zones in a specific map.
  3517. You can define multiple zones per map. The format
  3518. of the zones is:
  3519.  
  3520. [Position ASL(!), Full Radiation Radius, Maximum Radius]
  3521.  
  3522. The radius works as follows:
  3523.  
  3524. |-------------------------------------------------------|
  3525. Maximum Radius
  3526.  
  3527. |------------------------|
  3528. Full Radiation Radius
  3529.  
  3530. Within the full radiation radius, radiation factor is
  3531. always at a maximum. Outside of this, it lowers down
  3532. to no radiation smoothly.
  3533.  
  3534. Radiation:
  3535.  
  3536. |------------------------|------------------------------|
  3537. 1 1 1 1 0.75 0.5 0.25 0
  3538. */
  3539. contaminatedZones[] = {};
  3540. };
  3541.  
  3542. class Temperature
  3543. {
  3544. // Temperature in °C for the time of day, per hour
  3545. // Add the first index to the last index, so it is 25 indizes!
  3546. daytimeTemperature[] = {10.93,11.89,13.42,15.40,17.68,20.10,22.48,24.63,26.40,27.66,28.32,28.80,28.80,28.32,27.66,26.40,24.63,22.48,20.10,17.68,15.40,13.42,11.89,10.93,10.93};
  3547.  
  3548. // Temperature change in °C when it is 100% overcast
  3549. overcast = -2;
  3550.  
  3551. // Temperature change in °C when it is 100% raining
  3552. rain = -5;
  3553.  
  3554. // Temperature change in °C when it is 100% windy
  3555. wind = -1;
  3556.  
  3557. // Temperature change per 100m altitude in °C
  3558. altitude = -0.5;
  3559.  
  3560. // Difference from the daytime temperature to the water temperature
  3561. water = -5;
  3562. };
  3563. };
  3564. };
  3565. class CfgExileHUD
  3566. {
  3567. class ShortItemNames
  3568. {
  3569. SmokeShell[] = {"WHITE", "SMOKE"};
  3570. 1Rnd_Smoke_Grenade_shell[] = {"WHITE", "SMOKE"};
  3571. 3Rnd_Smoke_Grenade_shell[] = {"WHITE", "SMOKE"};
  3572.  
  3573. SmokeShellBlue[] = {"BLUE", "SMOKE"};
  3574. 1Rnd_SmokeBlue_Grenade_shell[] = {"BLUE", "SMOKE"};
  3575. 3Rnd_SmokeBlue_Grenade_shell[] = {"BLUE", "SMOKE"};
  3576.  
  3577. SmokeShellGreen[] = {"GREEN", "SMOKE"};
  3578. 1Rnd_SmokeGreen_Grenade_shell[] = {"GREEN", "SMOKE"};
  3579. 3Rnd_SmokeGreen_Grenade_shell[] = {"GREEN", "SMOKE"};
  3580.  
  3581. SmokeShellOrange[] = {"ORANGE", "SMOKE"};
  3582. 1Rnd_SmokeOrange_Grenade_shell[] = {"ORANGE", "SMOKE"};
  3583. 3Rnd_SmokeOrange_Grenade_shell[] = {"ORANGE", "SMOKE"};
  3584.  
  3585. SmokeShellPurple[] = {"PURPLE", "SMOKE"};
  3586. 1Rnd_SmokePurple_Grenade_shell[] = {"PURPLE", "SMOKE"};
  3587. 3Rnd_SmokePurple_Grenade_shell[] = {"PURPLE", "SMOKE"};
  3588.  
  3589. SmokeShellRed[] = {"RED", "SMOKE"};
  3590. 1Rnd_SmokeRed_Grenade_shell[] = {"RED", "SMOKE"};
  3591. 3Rnd_SmokeRed_Grenade_shell[] = {"RED", "SMOKE"};
  3592.  
  3593. SmokeShellYellow[] = {"YELLOW", "SMOKE"};
  3594. 1Rnd_SmokeYellow_Grenade_shell[] = {"YELLOW", "SMOKE"};
  3595. 3Rnd_SmokeYellow_Grenade_shell[] = {"YELLOW", "SMOKE"};
  3596.  
  3597. UGL_FlareCIR_F[] = {"IR", "FLARE"};
  3598. 3Rnd_UGL_FlareCIR_F[] = {"IR", "FLARE"};
  3599.  
  3600. UGL_FlareGreen_F[] = {"GREEN", "FLARE"};
  3601. 3Rnd_UGL_FlareGreen_F[] = {"GREEN", "FLARE"};
  3602.  
  3603. UGL_FlareRed_F[] = {"RED", "FLARE"};
  3604. 3Rnd_UGL_FlareRed_F[] = {"RED", "FLARE"};
  3605.  
  3606. UGL_FlareWhite_F[] = {"WHITE", "FLARE"};
  3607. 3Rnd_UGL_FlareWhite_F[] = {"WHITE", "FLARE"};
  3608.  
  3609. UGL_FlareYellow_F[] = {"YELLOW", "FLARE"};
  3610. 3Rnd_UGL_FlareYellow_F[] = {"YELLOW", "FLARE"};
  3611.  
  3612. Chemlight_blue[] = {"BLUE", "LIGHT"};
  3613. Chemlight_green[] = {"GREEN", "LIGHT"};
  3614. Chemlight_red[] = {"RED", "LIGHT"};
  3615. Chemlight_yellow[] = {"YELLOW", "LIGHT"};
  3616.  
  3617. 1Rnd_HE_Grenade_shell[] = {"40MM"};
  3618. 3Rnd_HE_Grenade_shell[] = {"40MM"};
  3619.  
  3620. O_IR_Grenade[] = {"IR"};
  3621. I_IR_Grenade[] = {"IR"};
  3622. B_IR_Grenade[] = {"IR"};
  3623.  
  3624. HandGrenade[] = {"RGO"};
  3625. MiniGrenade[] = {"RGN"};
  3626.  
  3627. Exile_Item_ZipTie[] = {"ZIP", "TIE"};
  3628. };
  3629. };
  3630. class CfgExileLootSettings
  3631. {
  3632. /**
  3633. * Lifetime of loot in minutes. Synchronize this with
  3634. * the garbage collector settings of your server
  3635. * CfgSettings!
  3636. */
  3637. lifeTime = 8;
  3638.  
  3639. /**
  3640. * Interval in seconds when the client searches for
  3641. * new buildings to spawn loot in
  3642. */
  3643. spawnInterval = 5;
  3644.  
  3645. /**
  3646. * This is a percentage value to determine how many loot
  3647. * positions should contain loot when the system spawns loot.
  3648. *
  3649. * If a building has 20 positions defined, Exile will
  3650. * spawn loot in 10 random positions of them.
  3651. *
  3652. * This means smaller buildings spawn less loot and larger
  3653. * ones spawn more loot.
  3654. *
  3655. * You can also cap it at a maximum value. See below.
  3656. */
  3657. maximumPositionCoverage = 30;
  3658.  
  3659. /**
  3660. * Limit the number of loot positions per building. If the
  3661. * above percentage value exceeds this value, it will be capped.
  3662. *
  3663. * Example: Coverage is 50%. Building has 60 loot positions defined.
  3664. * This results in 30 loot positions and that is too much. So we
  3665. * cap this at 10
  3666. */
  3667. maximumNumberOfLootSpotsPerBuilding = 15;
  3668.  
  3669. /**
  3670. * Exile spawns a random number of items per loot spot. This
  3671. * is the upper cap for that. So 3 means it could spawn 1, 2
  3672. * or 3.
  3673. */
  3674. maximumNumberOfItemsPerLootSpot = 2;
  3675.  
  3676. /**
  3677. * Radius in meter to spawn loot AROUND each player.
  3678. * Do NOT touch this value if you dont know what you do.
  3679. * The higher the number, the higher the drop rates, the
  3680. * easier your server will lag.
  3681. *
  3682. * 50m = Minimum
  3683. * 200m = Maximum
  3684. */
  3685. spawnRadius = 60;
  3686.  
  3687. /**
  3688. * Defines the radius around trader cities where the system should
  3689. * not spawn loot. Set this to 0 if you want to have loot spawning
  3690. * in trader citites, ugh.
  3691. */
  3692. minimumDistanceToTraderZones = 500;
  3693.  
  3694. /**
  3695. * Defines the radius around territories where no loot spawns.
  3696. * This does not regard the actual size of a territory. So do not
  3697. * set this to a lower value than the maximum radius of a territory,
  3698. * which is 150m by default.
  3699. */
  3700. minimumDistanceToTerritories = 150;
  3701. };
  3702. class CfgExileMobileXM8
  3703. {
  3704. /**
  3705. * Add the 4 digit permission code here, so players can authorize
  3706. * your server to send them messages to their Mobile XM8 app.
  3707. */
  3708. code = "";
  3709. };
  3710. class CfgExileMusic
  3711. {
  3712. Ambient[] = {"ExileTrack03","ExileTrack04"};
  3713. Combat[] = {"ExileTrack06","ExileTrack07"};
  3714. Intro[] = {"ExileTrack02","ExileTrack03"};
  3715. };
  3716. class CfgExileParty
  3717. {
  3718. showESP = 1;
  3719. allow3DMarkers = 1;
  3720. };
  3721. class CfgExileRussianRoulette
  3722. {
  3723. /*
  3724. Minimum amount to join a session of
  3725. russian roulette
  3726. */
  3727. buyInAmount = 100;
  3728. };
  3729. class CfgFlags
  3730. {
  3731. class USA
  3732. {
  3733. name = "USA";
  3734. texture = "\A3\Data_F\Flags\flag_us_co.paa";
  3735. uids[] = {};
  3736. };
  3737. class WETWERKS
  3738. {
  3739. name = "Wet-Werks";
  3740. texture = "Custom\flags\flag_wetwerks_co.paa";
  3741. uids[] = {};
  3742. };
  3743. class TRIFORCE
  3744. {
  3745. name = "Triforce";
  3746. texture = "Custom\flags\flag_triforce_co.paa";
  3747. uids[] = {};
  3748. };
  3749. class UMBRELLACORP
  3750. {
  3751. name = "Umbrella Corp";
  3752. texture = "Custom\flags\flag_umbrellacorp_co.paa";
  3753. uids[] = {};
  3754. };
  3755. class ZEON
  3756. {
  3757. name = "Zeon";
  3758. texture = "Custom\flags\flag_zeon_co.paa";
  3759. uids[] = {};
  3760. };
  3761. class DEADBUNNYKILLERS
  3762. {
  3763. name = "Dead Bunny Killerz";
  3764. texture = "Custom\flags\flag_deadbunnykillers_co.paa";
  3765. uids[] = {};
  3766. };
  3767. class YTUBE
  3768. {
  3769. name = "YouTube";
  3770. texture = "custom\Flags\flag_ytube.paa";
  3771. uid = "";
  3772. };
  3773. class TWITCH
  3774. {
  3775. name = "Twitch";
  3776. texture = "custom\Flags\flag_twitch.paa";
  3777. uid = "";
  3778. };
  3779. class SMAN
  3780. {
  3781. name = "Superman";
  3782. texture = "custom\Flags\flag_sman.paa";
  3783. uid = "";
  3784. };
  3785. class SEGA
  3786. {
  3787. name = "SEGA";
  3788. texture = "custom\Flags\flag_sega.paa";
  3789. uid = "";
  3790. };
  3791. class RAZOR
  3792. {
  3793. name = "Razor";
  3794. texture = "custom\Flags\flag_razor.paa";
  3795. uid = "";
  3796. };
  3797. class KFC
  3798. {
  3799. name = "KFC";
  3800. texture = "custom\Flags\flag_kfc.paa";
  3801. uid = "";
  3802. };
  3803. class KAPPA
  3804. {
  3805. name = "KAPPA";
  3806. texture = "custom\Flags\flag_kappa.paa";
  3807. uid = "";
  3808. };
  3809. class INTEL
  3810. {
  3811. name = "INTEL";
  3812. texture = "custom\Flags\flag_intel.paa";
  3813. uid = "";
  3814. };
  3815. class GOGL
  3816. {
  3817. name = "Google";
  3818. texture = "custom\Flags\flag_gogl.paa";
  3819. uid = "";
  3820. };
  3821. class DAYZ
  3822. {
  3823. name = "DayZ";
  3824. texture = "custom\Flags\flag_dayz.paa";
  3825. uid = "";
  3826. };
  3827. class QUEBEC
  3828. {
  3829. name = "QUEBEC";
  3830. texture = "custom\Flags\flag_quebec.paa";
  3831. uid = "";
  3832. };
  3833. class UNITES_KINGDOM
  3834. {
  3835. name = "UNITES KINGDOM";
  3836. texture = "custom\Flags\flag_uk.paa";
  3837. uid = "";
  3838. };
  3839. class MCD
  3840. {
  3841. name = "Mcdonalds";
  3842. texture = "custom\Flags\flag_bigmac.paa";
  3843. uid = "";
  3844. };
  3845. };
  3846.  
  3847. class ExileAbstractAction
  3848. {
  3849. title = "";
  3850. condition = "true";
  3851. action = "";
  3852. priority = 1.5;
  3853. showWindow = false;
  3854. };
  3855.  
  3856. /**
  3857. * Sort this by probability of occurence to speed things up a bit
  3858. */
  3859. class CfgInteractionMenus
  3860. {
  3861. //CDAH CRAFTING InteractionMenus
  3862. #include "K3B\CDAH_crafting\logic\CDAH_Class_tank.hpp"
  3863. //EBM
  3864. #include "K3B\EBM\menus.hpp"
  3865. class Car
  3866. {
  3867. targetType = 2;
  3868. target = "Car";
  3869.  
  3870. class Actions
  3871. {
  3872. class ScanLock: ExileAbstractAction
  3873. {
  3874. title = "Scan Lock";
  3875. condition = "('Exile_Item_ThermalScannerPro' in (magazines player)) && !ExilePlayerInSafezone && ((locked ExileClientInteractionObject) != 1)";
  3876. action = "_this call ExileClient_object_lock_scan";
  3877. };
  3878. // Locks a vehicle
  3879. class Lock: ExileAbstractAction
  3880. {
  3881. title = "Lock";
  3882. condition = "((locked ExileClientInteractionObject) isEqualTo 0) && ((locked ExileClientInteractionObject) != 1)";
  3883. action = "true spawn ExileClient_object_lock_toggle";
  3884. };
  3885.  
  3886. // Unlocks a vehicle
  3887. class Unlock: ExileAbstractAction
  3888. {
  3889. title = "Unlock";
  3890. condition = "((locked ExileClientInteractionObject) isEqualTo 2) && ((locked ExileClientInteractionObject) != 1)";
  3891. action = "false spawn ExileClient_object_lock_toggle";
  3892. };
  3893.  
  3894. // Repairs a vehicle to 100%. Requires Duckttape
  3895. class Repair: ExileAbstractAction
  3896. {
  3897. title = "Repair";
  3898. condition = "true";
  3899. action = "['RepairVehicle', _this select 0] call ExileClient_action_execute";
  3900. };
  3901.  
  3902. // Hot-wires a vehicle
  3903. class Hotwire: ExileAbstractAction
  3904. {
  3905. title = "Hotwire";
  3906. condition = "((locked ExileClientInteractionObject) isEqualTo 2) && ((locked ExileClientInteractionObject) != 1)";
  3907. action = "['HotwireVehicle', _this select 0] call ExileClient_action_execute";
  3908. };
  3909.  
  3910. // Flips a vehicle so the player doesnt have to call an admin
  3911. // Check if vector up is fucked
  3912. class Flip: ExileAbstractAction
  3913. {
  3914. title = "Flip";
  3915. condition = "call ExileClient_object_vehicle_interaction_show";
  3916. action = "_this call ExileClient_object_vehicle_flip";
  3917. };
  3918.  
  3919. // Fills fuel from a can into a car
  3920. class Refuel: ExileAbstractAction
  3921. {
  3922. title = "Refuel";
  3923. condition = "call ExileClient_object_vehicle_interaction_show";
  3924. action = "_this call ExileClient_object_vehicle_refuel";
  3925. };
  3926.  
  3927. // Drains fuel from a car into an empty jerry can
  3928. class DrainFuel: ExileAbstractAction
  3929. {
  3930. title = "Drain Fuel";
  3931. condition = "call ExileClient_object_vehicle_interaction_show";
  3932. action = "_this call ExileClient_object_vehicle_drain";
  3933. };
  3934. class ClaimVehicle: ExileAbstractAction
  3935. {
  3936. title = "Claim Ownership";
  3937. condition = "true";
  3938. action = "call ExileClient_ClaimVehicles_network_claimRequestSend";
  3939. };
  3940. };
  3941. };
  3942. /*
  3943. class Tank
  3944. {
  3945. targetType=2;
  3946. target="Tank";
  3947.  
  3948. class Actions
  3949. {
  3950. class ScanLock: ExileAbstractAction
  3951. {
  3952. title = "Scan Lock";
  3953. condition = "('Exile_Item_ThermalScannerPro' in (magazines player)) && !ExilePlayerInSafezone && ((locked ExileClientInteractionObject) != 1)";
  3954. action = "_this call ExileClient_object_lock_scan";
  3955. };
  3956. class Lock: ExileAbstractAction
  3957. {
  3958. title="Lock";
  3959. condition="((locked ExileClientInteractionObject) isEqualTo 0) && ((locked ExileClientInteractionObject) != 1)";
  3960. action="true spawn ExileClient_object_lock_toggle";
  3961. };
  3962. class Unlock: ExileAbstractAction
  3963. {
  3964. title="Unlock";
  3965. condition="((locked ExileClientInteractionObject) isEqualTo 2) && ((locked ExileClientInteractionObject) != 1)";
  3966. action="false spawn ExileClient_object_lock_toggle";
  3967. };
  3968. // Repairs a vehicle to 100%. Requires Duckttape
  3969. class Repair: ExileAbstractAction
  3970. {
  3971. title = "Repair";
  3972. condition = "true";
  3973. action = "['RepairVehicle', _this select 0] call ExileClient_action_execute";
  3974. };
  3975. class Hotwire: ExileAbstractAction
  3976. {
  3977. title = "Hotwire";
  3978. condition = "((locked ExileClientInteractionObject) isEqualTo 2) && ((locked ExileClientInteractionObject) != 1)";
  3979. action = "['HotwireVehicle', _this select 0] call ExileClient_action_execute";
  3980. };
  3981. class Flip: ExileAbstractAction
  3982. {
  3983. title="Flip";
  3984. condition="call ExileClient_object_vehicle_interaction_show";
  3985. action="_this call Exileclient_object_vehicle_flip";
  3986. };
  3987. class Refuel: ExileAbstractAction
  3988. {
  3989. title="Refuel";
  3990. condition="call ExileClient_object_vehicle_interaction_show";
  3991. action="_this call ExileClient_object_vehicle_refuel";
  3992. };
  3993. class DrainFuel: ExileAbstractAction
  3994. {
  3995. title="Drain Fuel";
  3996. condition="call ExileClient_object_vehicle_interaction_show";
  3997. action="_this call ExileClient_object_vehicle_drain";
  3998. };
  3999. class ClaimVehicle: ExileAbstractAction
  4000. {
  4001. title = "Claim Ownership";
  4002. condition = "true";
  4003. action = "call ExileClient_ClaimVehicles_network_claimRequestSend";
  4004. };
  4005. };
  4006. };
  4007. */
  4008. class Air
  4009. {
  4010. target = "Air";
  4011. targetType = 2;
  4012.  
  4013. class Actions
  4014. {
  4015. class ScanLock: ExileAbstractAction
  4016. {
  4017. title = "Scan Lock";
  4018. condition = "('Exile_Item_ThermalScannerPro' in (magazines player)) && ((locked ExileClientInteractionObject) != 1) && !ExilePlayerInSafezone";
  4019. action = "_this call ExileClient_object_lock_scan";
  4020. };
  4021.  
  4022. // Locks a vehicle
  4023. class Lock: ExileAbstractAction
  4024. {
  4025. title = "Lock";
  4026. condition = "((locked ExileClientInteractionObject) isEqualTo 0) && ((locked ExileClientInteractionObject) != 1)";
  4027. action = "true spawn ExileClient_object_lock_toggle";
  4028. };
  4029.  
  4030. // Unlocks a vehicle
  4031. class Unlock: ExileAbstractAction
  4032. {
  4033. title = "Unlock";
  4034. condition = "((locked ExileClientInteractionObject) isEqualTo 2) && ((locked ExileClientInteractionObject) != 1)";
  4035. action = "false spawn ExileClient_object_lock_toggle";
  4036. };
  4037.  
  4038. // Hot-wires a vehicle
  4039. class Hotwire: ExileAbstractAction
  4040. {
  4041. title = "Hotwire";
  4042. condition = "((locked ExileClientInteractionObject) isEqualTo 2) && ((locked ExileClientInteractionObject) != 1)";
  4043. action = "['HotwireVehicle', _this select 0] call ExileClient_action_execute";
  4044. };
  4045.  
  4046. // Repairs a vehicle to 100%. Requires Duckttape
  4047. class Repair: ExileAbstractAction
  4048. {
  4049. title = "Repair";
  4050. condition = "true";
  4051. action = "['RepairVehicle', _this select 0] call ExileClient_action_execute";
  4052. };
  4053.  
  4054. // Flips a vehicle so the player doesnt have to call an admin
  4055. // Check if vector up is fucked
  4056. class Flip: ExileAbstractAction
  4057. {
  4058. title = "Flip";
  4059. condition = "call ExileClient_object_vehicle_interaction_show";
  4060. action = "_this call ExileClient_object_vehicle_flip";
  4061. };
  4062.  
  4063. // Fills fuel from a can into a car
  4064. class Refuel: ExileAbstractAction
  4065. {
  4066. title = "Refuel";
  4067. condition = "call ExileClient_object_vehicle_interaction_show";
  4068. action = "_this call ExileClient_object_vehicle_refuel";
  4069. };
  4070.  
  4071. // Drains fuel from a car into an empty jerry can
  4072. class DrainFuel: ExileAbstractAction
  4073. {
  4074. title = "Drain Fuel";
  4075. condition = "call ExileClient_object_vehicle_interaction_show";
  4076. action = "_this call ExileClient_object_vehicle_drain";
  4077. };
  4078.  
  4079. class RotateLeft: ExileAbstractAction
  4080. {
  4081. title = "Rotate Left";
  4082. condition = "call ExileClient_object_vehicle_interaction_show";
  4083. action = "[ExileClientInteractionObject,-15] call ExileClient_object_vehicle_rotate";
  4084. };
  4085.  
  4086. class RotateRight: ExileAbstractAction
  4087. {
  4088. title = "Rotate Right";
  4089. condition = "call ExileClient_object_vehicle_interaction_show";
  4090. action = "[ExileClientInteractionObject,15] call ExileClient_object_vehicle_rotate";
  4091. };
  4092. class ClaimVehicle: ExileAbstractAction
  4093. {
  4094. title = "Claim Ownership";
  4095. condition = "true";
  4096. action = "call ExileClient_ClaimVehicles_network_claimRequestSend";
  4097. };
  4098. };
  4099. };
  4100.  
  4101. class Safe
  4102. {
  4103. targetType = 2;
  4104. target = "Exile_Container_Safe";
  4105.  
  4106. class Actions
  4107. {
  4108. class ScanLock: ExileAbstractAction
  4109. {
  4110. title = "Scan Lock";
  4111. condition = "('Exile_Item_ThermalScannerPro' in (magazines player)) && !((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 1) && !ExilePlayerInSafezone";
  4112. action = "_this call ExileClient_object_lock_scan";
  4113. };
  4114.  
  4115. // Locks a vehicle
  4116. class Lock : ExileAbstractAction
  4117. {
  4118. title = "Lock";
  4119. condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 0)";
  4120. action = "true spawn ExileClient_object_lock_toggle";
  4121. };
  4122.  
  4123. class Unlock : ExileAbstractAction
  4124. {
  4125. title = "Unlock";
  4126. condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo -1)";
  4127. action = "false spawn ExileClient_object_lock_toggle";
  4128. };
  4129.  
  4130. class Pack : ExileAbstractAction
  4131. {
  4132. title = "Pack";
  4133. condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 0)";
  4134. action = "_this spawn ExileClient_object_container_pack";
  4135. };
  4136.  
  4137. class SetPinCode : ExileAbstractAction
  4138. {
  4139. title = "Set PIN";
  4140. condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 0)";
  4141. action = "_this spawn ExileClient_object_lock_setPin";
  4142. };
  4143. class HackSafe : ExileAbstractAction
  4144. {
  4145. title = "Hack Safe";
  4146. condition = "call ExAd_fnc_canHackSafe";
  4147. action = "_this spawn ExAd_fnc_startHack";
  4148. };
  4149. };
  4150. };
  4151.  
  4152. class Laptop
  4153. {
  4154. targetType = 2;
  4155. target = "Exile_Construction_Laptop_Static";
  4156.  
  4157. class Actions
  4158. {
  4159. class CameraSystem: ExileAbstractAction
  4160. {
  4161. title = "CCTV Access";
  4162. condition = "((ExileClientInteractionObject animationPhase 'LaptopLidRotation') >= 0.5)";
  4163. action = "_this call ExileClient_gui_baseCamera_show";
  4164. };
  4165. class StopHack: ExileAbstractAction
  4166. {
  4167. title = "Interupt Hack";
  4168. condition = "(ExileClientInteractionObject getVariable ['ExAd_HACKING_IN_PROGRESS', false])";
  4169. action = "_this spawn ExAd_fnc_stopHack";
  4170. };
  4171. };
  4172. };
  4173.  
  4174. class SupplyBox
  4175. {
  4176. targetType = 2;
  4177. target = "Exile_Container_SupplyBox";
  4178.  
  4179. class Actions
  4180. {
  4181. class Mount: ExileAbstractAction
  4182. {
  4183. title = "Mount";
  4184. condition = "(isNull (attachedTo ExileClientInteractionObject)) && ((ExileClientInteractionObject getvariable ['ExileOwnerUID',1]) isEqualTo 1)";
  4185. action = "_this call ExileClient_object_supplyBox_mount";
  4186. };
  4187.  
  4188. class Install: ExileAbstractAction
  4189. {
  4190. title = "Install";
  4191. condition = "isNull (attachedTo ExileClientInteractionObject) && ((ExileClientInteractionObject getvariable ['ExileOwnerUID',1]) isEqualTo 1)";
  4192. action = "_this call ExileClient_object_supplyBox_install";
  4193. };
  4194.  
  4195. class Unmount: ExileAbstractAction
  4196. {
  4197. title = "Unmount";
  4198. condition = "!(isNull (attachedTo ExileClientInteractionObject)) && ((ExileClientInteractionObject getvariable ['ExileOwnerUID',1]) isEqualTo 1)";
  4199. action = "_this call ExileClient_object_supplyBox_unmount";
  4200. };
  4201. };
  4202. };
  4203.  
  4204. class Drawbridge
  4205. {
  4206. targetType = 2;
  4207. target = "Exile_Construction_WoodDrawBridge_Abstract";
  4208.  
  4209. class Actions
  4210. {
  4211. class Lower: ExileAbstractAction
  4212. {
  4213. title = "Lower";
  4214. condition = "ExileClientInteractionObject call ExileClient_object_construction_openBridgeShow";
  4215. action = "ExileClientInteractionObject animateSource ['DrawBridge_Source', 0];";
  4216. };
  4217.  
  4218. class Raise: ExileAbstractAction
  4219. {
  4220. title = "Raise";
  4221. condition = "((ExileClientInteractionObject animationSourcePhase 'DrawBridge_Source') < 0.5)";
  4222. action = "ExileClientInteractionObject animateSource ['DrawBridge_Source', 2]";
  4223. };
  4224. };
  4225. };
  4226.  
  4227. class Construction
  4228. {
  4229. targetType = 2;
  4230. target = "Exile_Construction_Abstract_Static";
  4231.  
  4232. class Actions
  4233. {
  4234. class ScanLock: ExileAbstractAction
  4235. {
  4236. title = "Scan Lock";
  4237. condition = "('Exile_Item_ThermalScannerPro' in (magazines player)) && !((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 1)";
  4238. action = "_this call ExileClient_object_lock_scan";
  4239. };
  4240.  
  4241. class Unlock : ExileAbstractAction
  4242. {
  4243. title = "Unlock";
  4244. condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo -1)";
  4245. action = "false spawn ExileClient_object_lock_toggle";
  4246. };
  4247.  
  4248. class Lock : ExileAbstractAction
  4249. {
  4250. title = "Lock";
  4251. condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 0)";
  4252. action = "true spawn ExileClient_object_lock_toggle";
  4253. };
  4254.  
  4255. // Picks up the construction so you can move it
  4256. class Move: ExileAbstractAction
  4257. {
  4258. title = "Move";
  4259. condition = "call ExileClient_util_world_isInOwnTerritory";
  4260. action = "_this spawn ExileClient_object_construction_move";
  4261. };
  4262.  
  4263. // Removes the construction.
  4264. class Deconstruct: ExileAbstractAction
  4265. {
  4266. title = "Remove";
  4267. condition = "call ExileClient_util_world_isInOwnTerritory";
  4268. action = "_this spawn ExileClient_object_construction_deconstruct";
  4269. };
  4270.  
  4271. class AddALock : ExileAbstractAction
  4272. {
  4273. title = "Add a Lock";
  4274. condition = "call ExileClient_object_construction_lockAddShow";
  4275. action = "_this spawn ExileClient_object_construction_lockAdd";
  4276. };
  4277.  
  4278. class Upgrade : ExileAbstractAction
  4279. {
  4280. title = "Upgrade";
  4281. condition = "call ExileClient_object_construction_upgradeShow";
  4282. action = "_this call ExileClient_object_construction_upgrade";
  4283. };
  4284.  
  4285. class MakeBoom : ExileAbstractAction
  4286. {
  4287. title = "Plant charge";
  4288. condition = "call ExileClient_system_breaching_condition";
  4289. action = "_this call ExileClient_system_breaching_action";
  4290. };
  4291.  
  4292. class Repair : ExileAbstractAction
  4293. {
  4294. title = "Repair";
  4295. condition = "(!((ExileClientInteractionObject getVariable ['ExileConstructionDamage',0]) isEqualTo 0)) && (call ExileClient_util_world_isInOwnTerritory)";
  4296. action = "_this call ExileClient_object_construction_repair";
  4297. };
  4298. class Grind : ExileAbstractAction
  4299. {
  4300. title = "Grind Lock";
  4301. condition = "call ExAd_fnc_canGrindLock";
  4302. action = "_this spawn ExAd_fnc_grindLock";
  4303. };
  4304.  
  4305. class RestoreLock : ExileAbstractAction
  4306. {
  4307. title = "Restore Lock";
  4308. condition = "_object call ExAd_fnc_canRestoreLock";
  4309. action = "_this spawn ExAd_fnc_restoreLock";
  4310. };
  4311.  
  4312. };
  4313. };
  4314.  
  4315. /*
  4316. Tent, Storage crate etc.
  4317. */
  4318. class Container
  4319. {
  4320. targetType = 2;
  4321. target = "Exile_Container_Abstract";
  4322.  
  4323. class Actions
  4324. {
  4325. class Pack
  4326. {
  4327. title = "Pack";
  4328. condition = "!((typeOf ExileClientInteractionObject) isEqualTo 'Exile_Container_SupplyBox')";
  4329. action = "_this spawn ExileClient_object_container_pack";
  4330. };
  4331. // Picks up the container so you can move it
  4332. class Move: ExileAbstractAction
  4333. {
  4334. title = "Move";
  4335. condition = "(getNumber(configFile >> 'CfgVehicles' >> typeOf ExileClientInteractionObject >> 'exileIsLockable') isEqualTo 0) || ((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 0)";
  4336. action = "_this spawn ExileClient_object_construction_move";
  4337. };
  4338. };
  4339. };
  4340.  
  4341. class Flag
  4342. {
  4343. targetType = 2;
  4344. target = "Exile_Construction_Flag_Static";
  4345.  
  4346. class Actions
  4347. {
  4348. /*
  4349. class Manage : ExileAbstractAction
  4350. {
  4351. title = "Manage";
  4352. condition = "true";
  4353. action = "_this call ExileClient_gui_baseManagement_event_show";
  4354. };
  4355. */
  4356. class territoryProtectionMoney
  4357. {
  4358. title = "Pay Territory Protection Money";
  4359. condition = "true";
  4360. action = "_this call ExileClient_gui_payTerritoryProtectionMoneyDialog_show";
  4361. };
  4362.  
  4363. class StealFlag: ExileAbstractAction
  4364. {
  4365. title = "Steal Flag";
  4366. condition = "((ExileClientInteractionObject getvariable ['ExileFlagStolen',1]) isEqualTo 0)";
  4367. action = "['StealFlag', _this select 0] call ExileClient_action_execute";
  4368. };
  4369.  
  4370. class RestoreFlag: ExileAbstractAction
  4371. {
  4372. title = "Restore Flag";
  4373. condition = "((ExileClientInteractionObject getvariable ['ExileFlagStolen',0]) isEqualTo 1)";
  4374. action = "['restoreFlagRequest', [netID ExileClientInteractionObject]] call ExileClient_system_network_send";
  4375. };
  4376. class HackVG : ExileAbstractAction
  4377. {
  4378. title = "Hack Virtual Garage";
  4379. condition = "call ExAd_fnc_canHackVG";
  4380. action = "_this spawn ExAd_fnc_startHack";
  4381. };
  4382. };
  4383. };
  4384.  
  4385. class Boat
  4386. {
  4387. targetType = 2;
  4388. target = "Ship";
  4389.  
  4390. class Actions
  4391. {
  4392. // Locks a vehicle
  4393. class Lock: ExileAbstractAction
  4394. {
  4395. title = "Lock";
  4396. condition = "((locked ExileClientInteractionObject) isEqualTo 0) && ((locked ExileClientInteractionObject) != 1)";
  4397. action = "true spawn ExileClient_object_lock_toggle";
  4398. };
  4399.  
  4400. // Unlocks a vehicle
  4401. class Unlock: ExileAbstractAction
  4402. {
  4403. title = "Unlock";
  4404. condition = "((locked ExileClientInteractionObject) isEqualTo 2) && ((locked ExileClientInteractionObject) != 1)";
  4405. action = "false spawn ExileClient_object_lock_toggle";
  4406. };
  4407.  
  4408. // Hot-wires a vehicle
  4409. class Hotwire: ExileAbstractAction
  4410. {
  4411. title = "Hotwire";
  4412. condition = "((locked ExileClientInteractionObject) isEqualTo 2) && ((locked ExileClientInteractionObject) != 1)";
  4413. action = "['HotwireVehicle', _this select 0] call ExileClient_action_execute";
  4414. };
  4415.  
  4416. // Repairs a vehicle to 100%. Requires Duckttape
  4417. class Repair: ExileAbstractAction
  4418. {
  4419. title = "Repair";
  4420. condition = "true";
  4421. action = "['RepairVehicle', _this select 0] call ExileClient_action_execute";
  4422. };
  4423.  
  4424. // Fills fuel from a can into a car
  4425. class Refuel: ExileAbstractAction
  4426. {
  4427. title = "Refuel";
  4428. condition = "call ExileClient_object_vehicle_interaction_show";
  4429. action = "_this call ExileClient_object_vehicle_refuel";
  4430. };
  4431.  
  4432. // Drains fuel from a car into an empty jerry can
  4433. class DrainFuel: ExileAbstractAction
  4434. {
  4435. title = "Drain Fuel";
  4436. condition = "call ExileClient_object_vehicle_interaction_show";
  4437. action = "_this call ExileClient_object_vehicle_drain";
  4438. };
  4439.  
  4440. // Pushes a boat into look direction to move into water
  4441. class Push: ExileAbstractAction
  4442. {
  4443. title = "Fus Ro Dah!";
  4444. condition = "((crew ExileClientInteractionObject) isEqualTo [])";
  4445. action = "_this call ExileClient_object_vehicle_push";
  4446. };
  4447. };
  4448. };
  4449.  
  4450. class Bikes
  4451. {
  4452. targetType = 2;
  4453. target = "Bicycle";
  4454.  
  4455. class Actions
  4456. {
  4457. class Flip: ExileAbstractAction
  4458. {
  4459. title = "Flip";
  4460. condition = "true";
  4461. action = "_this call ExileClient_object_vehicle_flip";
  4462. };
  4463. };
  4464. };
  4465.  
  4466. class Player
  4467. {
  4468. targetType = 2;
  4469. target = "Exile_Unit_Player";
  4470.  
  4471. class Actions
  4472. {
  4473. class Free: ExileAbstractAction
  4474. {
  4475. title = "Free";
  4476. condition = "(alive ExileClientInteractionObject) && (ExileClientInteractionObject getVariable ['ExileIsHandcuffed', false]) && !ExileClientIsHandcuffed";
  4477. action = "_this call ExileClient_object_handcuffs_free";
  4478. };
  4479.  
  4480. class Search: ExileAbstractAction
  4481. {
  4482. title = "Search Gear";
  4483. condition = "(alive ExileClientInteractionObject) && (ExileClientInteractionObject getVariable ['ExileIsHandcuffed', false]) && !ExileClientIsHandcuffed";
  4484. action = "_this call ExileClient_object_handcuffs_searchGear";
  4485. };
  4486.  
  4487. class Identify: ExileAbstractAction
  4488. {
  4489. title = "Identify Body";
  4490. condition = "!(alive ExileClientInteractionObject)";
  4491. action = "_this call ExileClient_object_player_identifyBody";
  4492. };
  4493.  
  4494. class HideCorpse: ExileAbstractAction
  4495. {
  4496. title = "Hide Body";
  4497. condition = "!(alive ExileClientInteractionObject) && ('Exile_Melee_Shovel' isEqualTo (currentWeapon player))";
  4498. action = "['HideBody', (_this select 0)] call ExileClient_action_execute";
  4499. };
  4500. };
  4501. };
  4502.  
  4503. class Animal
  4504. {
  4505. targetType = 2;
  4506. target = "Exile_Animal_Abstract";
  4507.  
  4508. class Actions
  4509. {
  4510. class Gut: ExileAbstractAction
  4511. {
  4512. title = "Gut Animal";
  4513. condition = "!(alive ExileClientInteractionObject) && (ExileClientInteractionObject getVariable ['CanBeGutted', false])";
  4514. action = "['GutAnimal', ExileClientInteractionObject] call ExileClient_action_execute";
  4515. };
  4516. };
  4517. };
  4518. };
  4519. /**
  4520. * Classname is used for reference
  4521. * name is displayed in crafting requirements
  4522. * models is used for crafting and interaction menus
  4523. */
  4524. class CfgInteractionModels
  4525. {
  4526. // CDAH CRAFTING InteractionModles
  4527. #include "K3B\CDAH_crafting\logic\CDAH_interactionModels.hpp"
  4528.  
  4529. class WaterSource
  4530. {
  4531. name = "Water tanks, barrels, coolers or pumps";
  4532. models[] =
  4533. {
  4534. "barrelwater_f",
  4535. "barrelwater_grey_f",
  4536. "waterbarrel_f",
  4537. "watertank_f",
  4538. "Tank_rust_F",// added new
  4539. "Sink_F",// added new
  4540. "Waterpump_01_F",//added new
  4541. "stallwater_f",
  4542. "waterpump_01_f",
  4543. "water_source_f",
  4544.  
  4545. // Namalsk
  4546. "wellpump",
  4547. "Land_jhad_stand_water",
  4548. "Land_Jbad_Misc_Well_L",
  4549. "Land_jbad_Fridge",
  4550. "Land_jbad_reservoir",
  4551. "Land_jbad_teapot",
  4552. "Land_KBud",
  4553.  
  4554. //Tanoa
  4555. "watertank_01_f",
  4556. "watertank_02_f",
  4557. "watertank_03_f",
  4558. "watertank_04_f"
  4559. };
  4560. };
  4561.  
  4562. class CleanWaterSource
  4563. {
  4564. name = "Water cooler";
  4565. models[] =
  4566. {
  4567. "watercooler"
  4568. };
  4569. };
  4570.  
  4571. class WorkBench
  4572. {
  4573. name = "Work Bench";
  4574. models[] =
  4575. {
  4576. "workstand_f.p3d",
  4577. "workbench_01_f.p3d"
  4578. };
  4579. };
  4580. class CraftingStation //works
  4581. {
  4582. name = "Crafting Station";
  4583. models[] =
  4584. {
  4585. "workbench_01_f.p3d"
  4586. };
  4587. };
  4588.  
  4589. class WeldingStation
  4590. {
  4591. name = "Welding Station";
  4592. models[] =
  4593. {
  4594. "WeldingTrolley_01_F.p3d",
  4595. "Weip_WeldingStation"
  4596. };
  4597. };
  4598. class ShippingContainerSource
  4599. {
  4600. name = "Shipping Containers";
  4601. models[] =
  4602. {
  4603. // Arma 3
  4604. "CargoBox_V1_F",
  4605. "Cargo20_blue_F",
  4606. "Cargo20_brick_red_F",
  4607. "Cargo20_cyan_F",
  4608. "Cargo20_grey_F",
  4609. "Cargo20_light_blue_F",
  4610. "Cargo20_light_green_F",
  4611. "Cargo20_military_green_F",
  4612. "Cargo20_military_ruins_F",
  4613. "Cargo20_orange_F",
  4614. "Cargo20_red_F",
  4615. "Cargo20_sand_F",
  4616. "Cargo20_white_F",
  4617. "Cargo20_yellow_F",
  4618. "Cargo40_blue_F",
  4619. "Cargo40_brick_red_F",
  4620. "Cargo40_cyan_F",
  4621. "Cargo40_grey_F",
  4622. "Cargo40_light_blue_F",
  4623. "Cargo40_light_green_F",
  4624. "Cargo40_military_green_F",
  4625. "Cargo40_orange_F",
  4626. "Cargo40_red_F",
  4627. "Cargo40_sand_F",
  4628. "Cargo40_white_F",
  4629. "Cargo40_yellow_F",
  4630.  
  4631. // Namalsk
  4632. "nam_container.p3d",
  4633. "misc_cargo1d.p3d",
  4634. "misc_cargo1b.p3d",
  4635. "misc_cargo1bo.p3d",
  4636. "misc_cargo2c.p3d",
  4637. "misc_cargo1ao.p3d",
  4638.  
  4639. //Tanoa
  4640. "Land_ContainerLine_01_F",
  4641. "Land_ContainerLine_02_F",
  4642. "Land_ContainerLine_03_F",
  4643.  
  4644. // Also allow wrecks
  4645. "wreck_",
  4646.  
  4647. "wreck_bmp2_f.p3d",
  4648. "wreck_brdm2_f.p3d",
  4649. "wreck_car2_f.p3d",
  4650. "wreck_car3_f.p3d",
  4651. "wreck_car_f.p3d",
  4652. "wreck_cardismantled_f.p3d",
  4653. "wreck_hmmwv_f.p3d",
  4654. "wreck_hunter_f.p3d",
  4655. "wreck_offroad2_f.p3d",
  4656. "wreck_offroad_f.p3d",
  4657. "wreck_skodovka_f.p3d",
  4658. "wreck_slammer_f.p3d",
  4659. "wreck_slammer_hull_f.p3d",
  4660. "wreck_slammer_turret_f.p3d",
  4661. "wreck_t72_hull_f.p3d",
  4662. "wreck_t72_turret_f.p3d",
  4663. "wreck_truck_dropside_f.p3d",
  4664. "wreck_truck_f.p3d",
  4665. "wreck_uaz_f.p3d",
  4666. "wreck_ural_f.p3d",
  4667. "wreck_van_f.p3d"
  4668.  
  4669.  
  4670.  
  4671. // TODO: Ask community for CUP/AiA model names
  4672. };
  4673. };
  4674.  
  4675. class WoodSource
  4676. {
  4677. name = "Trees";
  4678. models[] =
  4679. {
  4680. " t_",
  4681. " bo_t_",
  4682.  
  4683. // A2 trees
  4684. " str_",
  4685. " Smrk_",
  4686. " les_",
  4687. " brg_"
  4688. };
  4689. };
  4690.  
  4691. // TODO: Add https://community.bistudio.com/wikidata/images/thumb/6/60/Arma3_CfgVehicles_Land_Tank_rust_F.jpg/150px-Arma3_CfgVehicles_Land_Tank_rust_F.jpg
  4692. class FuelSource
  4693. {
  4694. name = "Fuel pumps, stations or barrels";
  4695. models[] =
  4696. {
  4697. "fuelstation_feed_f.p3d",
  4698. "metalbarrel_f.p3d",
  4699. "flexibletank_01_f.p3d",
  4700. "fs_feed_f.p3d",
  4701. //Tanoa
  4702. "fuelstation_01_pump_f.p3d",
  4703. "fuelstation_02_pump_f.p3d"
  4704. };
  4705. };
  4706. };
  4707. class CfgLocker
  4708. {
  4709. numbersOnly = "0123456789";
  4710.  
  4711. maxDeposit = 10000;
  4712. };
  4713.  
  4714. class CfgPlayer
  4715. {
  4716. // In minutes ammount of time it takes to go from 100 - 0 if stationary
  4717. hungerDecay = 90;
  4718. thirstDecay = 60;
  4719.  
  4720. // Damage taken from 0 (health||thirst)/sec
  4721. healthDecay = 5.0;
  4722.  
  4723. // Health regen if over BOTH
  4724. thirstRegen = 90;
  4725. hungerRegen = 90;
  4726.  
  4727. // IF above meet recover HP%/MIN
  4728. recoveryPerMinute = 2;
  4729.  
  4730. // Set custom aim precision coefficient for weapon sway
  4731. // https://community.bistudio.com/wiki/Arma_3_Stamina
  4732. // Set to -1 if you want to use Arma 3 default value
  4733. // setCustomAimCoef
  4734. customAimCoefficient = 0.5;
  4735.  
  4736. // 0 or 1
  4737. enableFatigue = 0;
  4738. enableStamina = 0;
  4739.  
  4740. disableMapDrawing = 1;
  4741.  
  4742. // Use the current gradient to affect the players movement when autorunning.
  4743. // 0 == default exile auto run
  4744. useGradientAffectedAutoRun = 0;
  4745. };
  4746. class CfgSlothMachine
  4747. {
  4748. spinCost = 100;
  4749. Jackpot = 10100;
  4750.  
  4751. chances[] =
  4752. {
  4753. {85, ""}, // 85% = Nothing
  4754. {95, "Level1"}, // 10% = 1pt
  4755. {96, "Level2"}, // 1% = 10pt
  4756. {97, "Level3"}, // 1% = 25pt
  4757. {98, "Level4"}, // 1% = 50pt
  4758. {99, "Level5"}, // 1% = 100pt
  4759. {100, "Jackpot"} // 1% = Jackpot
  4760. };
  4761.  
  4762. class Prizes
  4763. {
  4764. class Level1
  4765. {
  4766. symbol = "\exile_assets\texture\item\Exile_Item_ToiletPaper.paa";
  4767. prize = 101;
  4768. };
  4769.  
  4770. class Level2
  4771. {
  4772. symbol = "\exile_assets\texture\item\Exile_Item_CockONut.paa";
  4773. prize = 110;
  4774. };
  4775.  
  4776. class Level3
  4777. {
  4778. symbol = "\exile_assets\texture\item\Exile_Item_Beer.paa";
  4779. prize = 125;
  4780. };
  4781.  
  4782. class Level4
  4783. {
  4784. symbol = "\exile_assets\texture\item\Exile_Item_Knife.paa";
  4785. prize = 150;
  4786. };
  4787.  
  4788. class Level5
  4789. {
  4790. symbol = "\exile_assets\texture\item\Exile_Item_Safe.paa";
  4791. prize = 200;
  4792. };
  4793.  
  4794. class Jackpot
  4795. {
  4796. symbol = "\exile_assets\texture\item\Exile_Item_XmasPresent.paa";
  4797. };
  4798. };
  4799. };
  4800. class CfgTerritories
  4801. {
  4802. // Base Cost / Radius
  4803. // Level 1 is allways for Pop Tabs, >= 2 for Respect
  4804. prices[] =
  4805. {
  4806. // Purchase Price Radius Number of Objects
  4807. {5000, 150, 200 }, // Level 1
  4808. {10000, 30, 60 }, // Level 2
  4809. {15000, 45, 90 }, // Level 3
  4810. {20000, 60, 120 }, // Level 4
  4811. {25000, 75, 150 }, // Level 5
  4812. {30000, 90, 180 }, // Level 6
  4813. {35000, 105, 210 }, // Level 7
  4814. {40000, 120, 240 }, // Level 8
  4815. {45000, 135, 270 }, // Level 9
  4816. {50000, 150, 300 } // Level 10
  4817. };
  4818.  
  4819. // A shortcut of the above maximum radius
  4820. maximumRadius = 150;
  4821.  
  4822. // The above * 2 plus coverving the 20m you can move while placing things
  4823. minimumDistanceToOtherTerritories = 325;
  4824.  
  4825. // Maximum number of territories a player can own
  4826. maximumNumberOfTerritoriesPerPlayer = 1;
  4827.  
  4828. /**
  4829. * Defines the minimum distance to safe zones / trader cities where players
  4830. * cannot build territories
  4831. */
  4832. minimumDistanceToTraderZones = 1000;
  4833.  
  4834. /**
  4835. * Defines the minimum distance to spawn zones where players
  4836. * cannot build territories
  4837. */
  4838. minimumDistanceToSpawnZones = 800;
  4839.  
  4840. // Amount of pop tabs per object to pay
  4841. respectAmountPerObject = 20;
  4842. };
  4843. class CfgTraderCategories
  4844. {
  4845. class Community
  4846. {
  4847. name = "Community Items";
  4848. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  4849. items[] =
  4850. {
  4851. // Add your items here <3
  4852. };
  4853. };
  4854.  
  4855. class Community2
  4856. {
  4857. name = "Community Items 2";
  4858. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  4859. items[] =
  4860. {
  4861. // Add your items here <3
  4862. };
  4863. };
  4864.  
  4865. class Community3
  4866. {
  4867. name = "Community Items 3";
  4868. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  4869. items[] =
  4870. {
  4871. // Add your items here <3
  4872. };
  4873. };
  4874.  
  4875. class Community4
  4876. {
  4877. name = "Community Items 4";
  4878. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  4879. items[] =
  4880. {
  4881. // Add your items here <3
  4882. };
  4883. };
  4884.  
  4885. class Community5
  4886. {
  4887. name = "Community Items 5";
  4888. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  4889. items[] =
  4890. {
  4891. // Add your items here <3
  4892. };
  4893. };
  4894.  
  4895. class Community6
  4896. {
  4897. name = "Community Items 6";
  4898. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  4899. items[] =
  4900. {
  4901. // Add your items here <3
  4902. };
  4903. };
  4904.  
  4905. class Community7
  4906. {
  4907. name = "Community Items 7";
  4908. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  4909. items[] =
  4910. {
  4911. // Add your items here <3
  4912. };
  4913. };
  4914.  
  4915. class Community8
  4916. {
  4917. name = "Community Items 8";
  4918. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  4919. items[] =
  4920. {
  4921. // Add your items here <3
  4922. };
  4923. };
  4924.  
  4925. class Community9
  4926. {
  4927. name = "Community Items 9";
  4928. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  4929. items[] =
  4930. {
  4931. // Add your items here <3
  4932. };
  4933. };
  4934.  
  4935. class Community10
  4936. {
  4937. name = "Community Items 10";
  4938. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  4939. items[] =
  4940. {
  4941. // Add your items here <3
  4942. };
  4943. };
  4944.  
  4945. class Uniforms
  4946. {
  4947. name = "Uniforms";
  4948. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  4949. items[] =
  4950. {
  4951. "U_C_Journalist",
  4952. "U_C_Poloshirt_blue",
  4953. "U_C_Poloshirt_burgundy",
  4954. "U_C_Poloshirt_salmon",
  4955. "U_C_Poloshirt_stripped",
  4956. "U_C_Poloshirt_tricolour",
  4957. "U_C_Poor_1",
  4958. "U_C_Poor_2",
  4959. "U_C_Poor_shorts_1",
  4960. "U_C_Scientist",
  4961. "U_OrestesBody",
  4962. "U_Rangemaster",
  4963. "U_NikosAgedBody",
  4964. "U_NikosBody",
  4965. "U_Competitor",
  4966. "U_B_CombatUniform_mcam",
  4967. "U_B_CombatUniform_mcam_tshirt",
  4968. "U_B_CombatUniform_mcam_vest",
  4969. "U_B_CombatUniform_mcam_worn",
  4970. "U_B_CTRG_1",
  4971. "U_B_CTRG_2",
  4972. "U_B_CTRG_3",
  4973. "U_I_CombatUniform",
  4974. "U_I_CombatUniform_shortsleeve",
  4975. "U_I_CombatUniform_tshirt",
  4976. "U_I_OfficerUniform",
  4977. "U_O_CombatUniform_ocamo",
  4978. "U_O_CombatUniform_oucamo",
  4979. "U_O_OfficerUniform_ocamo",
  4980. "U_B_SpecopsUniform_sgg",
  4981. "U_O_SpecopsUniform_blk",
  4982. "U_O_SpecopsUniform_ocamo",
  4983. "U_I_G_Story_Protagonist_F",
  4984. "Exile_Uniform_Woodland",
  4985. "U_C_HunterBody_grn",
  4986. "U_IG_Guerilla1_1",
  4987. "U_IG_Guerilla2_1",
  4988. "U_IG_Guerilla2_2",
  4989. "U_IG_Guerilla2_3",
  4990. "U_IG_Guerilla3_1",
  4991. "U_BG_Guerilla2_1",
  4992. "U_IG_Guerilla3_2",
  4993. "U_BG_Guerrilla_6_1",
  4994. "U_BG_Guerilla1_1",
  4995. "U_BG_Guerilla2_2",
  4996. "U_BG_Guerilla2_3",
  4997. "U_BG_Guerilla3_1",
  4998. "U_BG_leader",
  4999. "U_IG_leader",
  5000. "U_I_G_resistanceLeader_F",
  5001. /*"U_B_FullGhillie_ard",
  5002. "U_B_FullGhillie_lsh",
  5003. "U_B_FullGhillie_sard",
  5004. "U_B_GhillieSuit",
  5005. "U_I_FullGhillie_ard",
  5006. "U_I_FullGhillie_lsh",
  5007. "U_I_FullGhillie_sard",
  5008. "U_I_GhillieSuit",
  5009. "U_O_FullGhillie_ard",
  5010. "U_O_FullGhillie_lsh",
  5011. "U_O_FullGhillie_sard",
  5012. "U_O_GhillieSuit",*/
  5013. "U_I_Wetsuit",
  5014. "U_O_Wetsuit",
  5015. "U_B_Wetsuit",
  5016. "U_B_survival_uniform",
  5017. "U_B_HeliPilotCoveralls",
  5018. "U_I_HeliPilotCoveralls",
  5019. "U_B_PilotCoveralls",
  5020. "U_I_pilotCoveralls",
  5021. "U_O_PilotCoveralls",
  5022. //Apex
  5023. "U_B_T_Soldier_F",
  5024. "U_B_T_Soldier_AR_F",
  5025. "U_B_T_Soldier_SL_F",
  5026. //"U_B_T_Sniper_F",
  5027. //"U_B_T_FullGhillie_tna_F",
  5028. "U_B_CTRG_Soldier_F",
  5029. "U_B_CTRG_Soldier_2_F",
  5030. "U_B_CTRG_Soldier_3_F",
  5031. "U_B_GEN_Soldier_F",
  5032. "U_B_GEN_Commander_F",
  5033. "U_O_T_Soldier_F",
  5034. "U_O_T_Officer_F",
  5035. //"U_O_T_Sniper_F",
  5036. //"U_O_T_FullGhillie_tna_F",
  5037. "U_O_V_Soldier_Viper_F",
  5038. "U_O_V_Soldier_Viper_hex_F",
  5039. "U_I_C_Soldier_Para_1_F",
  5040. "U_I_C_Soldier_Para_2_F",
  5041. "U_I_C_Soldier_Para_3_F",
  5042. "U_I_C_Soldier_Para_4_F",
  5043. "U_I_C_Soldier_Para_5_F",
  5044. "U_I_C_Soldier_Bandit_1_F",
  5045. "U_I_C_Soldier_Bandit_2_F",
  5046. "U_I_C_Soldier_Bandit_3_F",
  5047. "U_I_C_Soldier_Bandit_4_F",
  5048. "U_I_C_Soldier_Bandit_5_F",
  5049. "U_I_C_Soldier_Camo_F",
  5050. "U_C_man_sport_1_F",
  5051. "U_C_man_sport_2_F",
  5052. "U_C_man_sport_3_F",
  5053. "U_C_Man_casual_1_F",
  5054. "U_C_Man_casual_2_F",
  5055. "U_C_Man_casual_3_F",
  5056. "U_C_Man_casual_4_F",
  5057. "U_C_Man_casual_5_F",
  5058. "U_C_Man_casual_6_F",
  5059. "U_B_CTRG_Soldier_urb_1_F",
  5060. "U_B_CTRG_Soldier_urb_2_F",
  5061. "U_B_CTRG_Soldier_urb_3_F"
  5062. };
  5063. };
  5064.  
  5065. class Vests
  5066. {
  5067. name = "Vests";
  5068. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\vest_ca.paa";
  5069. items[] =
  5070. {
  5071. "V_Press_F",
  5072. "V_Rangemaster_belt",
  5073. "V_TacVest_blk",
  5074. "V_TacVest_blk_POLICE",
  5075. "V_TacVest_brn",
  5076. "V_TacVest_camo",
  5077. "V_TacVest_khk",
  5078. "V_TacVest_oli",
  5079. "V_TacVestCamo_khk",
  5080. "V_TacVestIR_blk",
  5081. "V_I_G_resistanceLeader_F",
  5082. "V_BandollierB_blk",
  5083. "V_BandollierB_cbr",
  5084. "V_BandollierB_khk",
  5085. "V_BandollierB_oli",
  5086. "V_BandollierB_rgr",
  5087. "V_Chestrig_blk",
  5088. "V_Chestrig_khk",
  5089. "V_Chestrig_oli",
  5090. "V_Chestrig_rgr",
  5091. "V_HarnessO_brn",
  5092. "V_HarnessO_gry",
  5093. "V_HarnessOGL_brn",
  5094. "V_HarnessOGL_gry",
  5095. "V_HarnessOSpec_brn",
  5096. "V_HarnessOSpec_gry",
  5097. "V_PlateCarrier1_blk",
  5098. "V_PlateCarrier1_rgr",
  5099. "V_PlateCarrier2_rgr",
  5100. "V_PlateCarrier3_rgr",
  5101. "V_PlateCarrierGL_blk",
  5102. "V_PlateCarrierGL_mtp",
  5103. "V_PlateCarrierGL_rgr",
  5104. "V_PlateCarrierH_CTRG",
  5105. "V_PlateCarrierIA1_dgtl",
  5106. "V_PlateCarrierIA2_dgtl",
  5107. "V_PlateCarrierIAGL_dgtl",
  5108. "V_PlateCarrierIAGL_oli",
  5109. "V_PlateCarrierL_CTRG",
  5110. "V_PlateCarrierSpec_blk",
  5111. "V_PlateCarrierSpec_mtp",
  5112. "V_PlateCarrierSpec_rgr",
  5113. //Apex
  5114. "V_TacChestrig_grn_F",
  5115. "V_TacChestrig_oli_F",
  5116. "V_TacChestrig_cbr_F",
  5117. "V_PlateCarrier1_tna_F",
  5118. "V_PlateCarrier2_tna_F",
  5119. "V_PlateCarrierSpec_tna_F",
  5120. "V_PlateCarrierGL_tna_F",
  5121. "V_HarnessO_ghex_F",
  5122. "V_HarnessOGL_ghex_F",
  5123. "V_BandollierB_ghex_F",
  5124. "V_TacVest_gen_F",
  5125. "V_PlateCarrier1_rgr_noflag_F",
  5126. "V_PlateCarrier2_rgr_noflag_F",
  5127. // Jets
  5128. "V_DeckCrew_yellow_F",
  5129. "V_DeckCrew_blue_F",
  5130. "V_DeckCrew_green_F",
  5131. "V_DeckCrew_red_F",
  5132. "V_DeckCrew_white_F",
  5133. "V_DeckCrew_brown_F",
  5134. "V_DeckCrew_violet_F"
  5135. };
  5136. };
  5137.  
  5138. class Headgear
  5139. {
  5140. name = "Headgear";
  5141. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\headgear_ca.paa";
  5142. items[] =
  5143. {
  5144. "Exile_Headgear_SantaHat",
  5145. "Exile_Headgear_SafetyHelmet",
  5146. "H_Cap_blk",
  5147. "H_Cap_blk_Raven",
  5148. "H_Cap_blu",
  5149. "H_Cap_brn_SPECOPS",
  5150. "H_Cap_grn",
  5151. "H_Cap_headphones",
  5152. "H_Cap_khaki_specops_UK",
  5153. "H_Cap_oli",
  5154. "H_Cap_press",
  5155. "H_Cap_red",
  5156. "H_Cap_tan",
  5157. "H_Cap_tan_specops_US",
  5158. "H_Watchcap_blk",
  5159. "H_Watchcap_camo",
  5160. "H_Watchcap_khk",
  5161. "H_Watchcap_sgg",
  5162. "H_MilCap_blue",
  5163. "H_MilCap_dgtl",
  5164. "H_MilCap_mcamo",
  5165. "H_MilCap_ocamo",
  5166. "H_MilCap_oucamo",
  5167. "H_MilCap_rucamo",
  5168. "H_Bandanna_camo",
  5169. "H_Bandanna_cbr",
  5170. "H_Bandanna_gry",
  5171. "H_Bandanna_khk",
  5172. "H_Bandanna_khk_hs",
  5173. "H_Bandanna_mcamo",
  5174. "H_Bandanna_sgg",
  5175. "H_Bandanna_surfer",
  5176. "H_Booniehat_dgtl",
  5177. "H_Booniehat_dirty",
  5178. "H_Booniehat_grn",
  5179. "H_Booniehat_indp",
  5180. "H_Booniehat_khk",
  5181. "H_Booniehat_khk_hs",
  5182. "H_Booniehat_mcamo",
  5183. "H_Booniehat_tan",
  5184. "H_Hat_blue",
  5185. "H_Hat_brown",
  5186. "H_Hat_camo",
  5187. "H_Hat_checker",
  5188. "H_Hat_grey",
  5189. "H_Hat_tan",
  5190. "H_StrawHat",
  5191. "H_StrawHat_dark",
  5192. "H_Beret_02",
  5193. "H_Beret_blk",
  5194. "H_Beret_blk_POLICE",
  5195. "H_Beret_brn_SF",
  5196. "H_Beret_Colonel",
  5197. "H_Beret_grn",
  5198. "H_Beret_grn_SF",
  5199. "H_Beret_ocamo",
  5200. "H_Beret_red",
  5201. "H_Shemag_khk",
  5202. "H_Shemag_olive",
  5203. "H_Shemag_olive_hs",
  5204. "H_Shemag_tan",
  5205. "H_ShemagOpen_khk",
  5206. "H_ShemagOpen_tan",
  5207. "H_TurbanO_blk",
  5208. "H_HelmetB",
  5209. "H_HelmetB_black",
  5210. "H_HelmetB_camo",
  5211. "H_HelmetB_desert",
  5212. "H_HelmetB_grass",
  5213. "H_HelmetB_light",
  5214. "H_HelmetB_light_black",
  5215. "H_HelmetB_light_desert",
  5216. "H_HelmetB_light_grass",
  5217. "H_HelmetB_light_sand",
  5218. "H_HelmetB_light_snakeskin",
  5219. "H_HelmetB_paint",
  5220. "H_HelmetB_plain_blk",
  5221. "H_HelmetB_sand",
  5222. "H_HelmetB_snakeskin",
  5223. "H_HelmetCrew_B",
  5224. "H_HelmetCrew_I",
  5225. "H_HelmetCrew_O",
  5226. "H_HelmetIA",
  5227. "H_HelmetIA_camo",
  5228. "H_HelmetIA_net",
  5229. "H_HelmetLeaderO_ocamo",
  5230. "H_HelmetLeaderO_oucamo",
  5231. "H_HelmetO_ocamo",
  5232. "H_HelmetO_oucamo",
  5233. "H_HelmetSpecB",
  5234. "H_HelmetSpecB_blk",
  5235. "H_HelmetSpecB_paint1",
  5236. "H_HelmetSpecB_paint2",
  5237. "H_HelmetSpecO_blk",
  5238. "H_HelmetSpecO_ocamo",
  5239. "H_CrewHelmetHeli_B",
  5240. "H_CrewHelmetHeli_I",
  5241. "H_CrewHelmetHeli_O",
  5242. "H_HelmetCrew_I",
  5243. "H_HelmetCrew_B",
  5244. "H_HelmetCrew_O",
  5245. "H_PilotHelmetHeli_B",
  5246. "H_PilotHelmetHeli_I",
  5247. "H_PilotHelmetHeli_O",
  5248.  
  5249. //Apex
  5250. "H_Helmet_Skate",
  5251. "H_HelmetB_TI_tna_F",
  5252. //"H_HelmetO_ViperSP_hex_F",
  5253. //"H_HelmetO_ViperSP_ghex_F",
  5254. "H_HelmetB_tna_F",
  5255. "H_HelmetB_Enh_tna_F",
  5256. "H_HelmetB_Light_tna_F",
  5257. "H_HelmetSpecO_ghex_F",
  5258. "H_HelmetLeaderO_ghex_F",
  5259. "H_HelmetO_ghex_F",
  5260. "H_HelmetCrew_O_ghex_F",
  5261. "H_MilCap_tna_F",
  5262. "H_MilCap_ghex_F",
  5263. "H_Booniehat_tna_F",
  5264. "H_Beret_gen_F",
  5265. "H_MilCap_gen_F",
  5266. "H_Cap_oli_Syndikat_F",
  5267. "H_Cap_tan_Syndikat_F",
  5268. "H_Cap_blk_Syndikat_F",
  5269. "H_Cap_grn_Syndikat_F"
  5270. };
  5271. };
  5272.  
  5273. class Glasses
  5274. {
  5275. name = "Glasses";
  5276. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\Goggles_ca.paa";
  5277. items[] =
  5278. {
  5279. "G_Spectacles",
  5280. "G_Spectacles_Tinted",
  5281. "G_Combat",
  5282. "G_Lowprofile",
  5283. "G_Shades_Black",
  5284. "G_Shades_Green",
  5285. "G_Shades_Red",
  5286. "G_Squares",
  5287. "G_Squares_Tinted",
  5288. "G_Sport_BlackWhite",
  5289. "G_Sport_Blackyellow",
  5290. "G_Sport_Greenblack",
  5291. "G_Sport_Checkered",
  5292. "G_Sport_Red",
  5293. "G_Tactical_Black",
  5294. "G_Aviator",
  5295. "G_Lady_Mirror",
  5296. "G_Lady_Dark",
  5297. "G_Lady_Red",
  5298. "G_Lady_Blue",
  5299. "G_Diving",
  5300. "G_B_Diving",
  5301. "G_O_Diving",
  5302. "G_I_Diving",
  5303. "G_Goggles_VR",
  5304. "G_Balaclava_blk",
  5305. "G_Balaclava_oli",
  5306. "G_Balaclava_combat",
  5307. "G_Balaclava_lowprofile",
  5308. "G_Bandanna_blk",
  5309. "G_Bandanna_oli",
  5310. "G_Bandanna_khk",
  5311. "G_Bandanna_tan",
  5312. "G_Bandanna_beast",
  5313. "G_Bandanna_shades",
  5314. "G_Bandanna_sport",
  5315. "G_Bandanna_aviator",
  5316. "G_Shades_Blue",
  5317. "G_Sport_Blackred",
  5318. "G_Tactical_Clear",
  5319. "G_Balaclava_TI_blk_F",
  5320. "G_Balaclava_TI_tna_F",
  5321. "G_Balaclava_TI_G_blk_F",
  5322. "G_Balaclava_TI_G_tna_F",
  5323. "G_Combat_Goggles_tna_F"
  5324. };
  5325. };
  5326.  
  5327. class PointerAttachments
  5328. {
  5329. name = "Pointer Attachments";
  5330. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  5331. items[] =
  5332. {
  5333. "acc_flashlight",
  5334. "acc_pointer_IR"
  5335. };
  5336. };
  5337.  
  5338. class BipodAttachments
  5339. {
  5340. name = "Bipod Attachments";
  5341. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itembipod_ca.paa";
  5342. items[] =
  5343. {
  5344. "bipod_01_F_blk",
  5345. "bipod_01_F_mtp",
  5346. "bipod_01_F_snd",
  5347. "bipod_02_F_blk",
  5348. "bipod_02_F_hex",
  5349. "bipod_02_F_tan",
  5350. "bipod_03_F_blk",
  5351. "bipod_03_F_oli",
  5352. //Apex
  5353. "bipod_01_F_khk"
  5354. };
  5355. };
  5356.  
  5357. class MuzzleAttachments
  5358. {
  5359. name = "Suppressor Attachments";
  5360. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemmuzzle_ca.paa";
  5361. items[] =
  5362. {
  5363. "muzzle_snds_338_black",
  5364. "muzzle_snds_338_green",
  5365. "muzzle_snds_338_sand",
  5366. "muzzle_snds_93mmg",
  5367. "muzzle_snds_93mmg_tan",
  5368. "muzzle_snds_acp",
  5369. "muzzle_snds_B",
  5370. "muzzle_snds_H",
  5371. "muzzle_snds_H_MG",
  5372. "muzzle_snds_H_SW",
  5373. "muzzle_snds_L",
  5374. "muzzle_snds_M",
  5375. //Apex
  5376. "muzzle_snds_H_khk_F",
  5377. "muzzle_snds_H_snd_F",
  5378. "muzzle_snds_58_blk_F",
  5379. "muzzle_snds_m_khk_F",
  5380. "muzzle_snds_m_snd_F",
  5381. "muzzle_snds_B_khk_F",
  5382. "muzzle_snds_B_snd_F",
  5383. "muzzle_snds_58_wdm_F",
  5384. "muzzle_snds_65_TI_blk_F",
  5385. "muzzle_snds_65_TI_hex_F",
  5386. "muzzle_snds_65_TI_ghex_F",
  5387. "muzzle_snds_H_MG_blk_F",
  5388. "muzzle_snds_H_MG_khk_F"
  5389. };
  5390. };
  5391.  
  5392. class UAVs
  5393. {
  5394. name = "Unmanned Aerial Vehicles";
  5395. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\gps_ca.paa";
  5396. items[] =
  5397. {
  5398. "I_UavTerminal",
  5399. "I_UAV_01_backpack_F"
  5400. };
  5401. };
  5402.  
  5403. class StaticMGs
  5404. {
  5405. name = "Static Machine Guns";
  5406. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  5407. items[] =
  5408. {
  5409. "O_HMG_01_support_F",
  5410. //"O_HMG_01_support_high_F", // Does not seem to work with HMG01, only the lower version does
  5411. "O_HMG_01_weapon_F"
  5412. };
  5413. };
  5414.  
  5415. class OpticAttachments
  5416. {
  5417. name = "Scopes";
  5418. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemoptic_ca.paa";
  5419. items[] =
  5420. {
  5421. "optic_Aco",
  5422. "optic_ACO_grn",
  5423. "optic_ACO_grn_smg",
  5424. "optic_Aco_smg",
  5425. "optic_AMS",
  5426. "optic_AMS_khk",
  5427. "optic_AMS_snd",
  5428. "optic_Arco",
  5429. "optic_DMS",
  5430. "optic_Hamr",
  5431. "optic_Holosight",
  5432. "optic_Holosight_smg",
  5433. "optic_KHS_blk",
  5434. "optic_KHS_hex",
  5435. "optic_KHS_old",
  5436. "optic_KHS_tan",
  5437. "optic_LRPS",
  5438. "optic_MRCO",
  5439. "optic_MRD",
  5440. "optic_Nightstalker",
  5441. "optic_NVS",
  5442. "optic_SOS",
  5443. //"optic_tws",
  5444. //"optic_tws_mg",
  5445. "optic_Yorris",
  5446. //Apex
  5447. "optic_Arco_blk_F",
  5448. "optic_Arco_ghex_F",
  5449. "optic_DMS_ghex_F",
  5450. "optic_Hamr_khk_F",
  5451. "optic_ERCO_blk_F",
  5452. "optic_ERCO_khk_F",
  5453. "optic_ERCO_snd_F",
  5454. "optic_SOS_khk_F",
  5455. "optic_LRPS_tna_F",
  5456. "optic_LRPS_ghex_F",
  5457. "optic_Holosight_blk_F",
  5458. "optic_Holosight_khk_F",
  5459. "optic_Holosight_smg_blk_F"
  5460. };
  5461. };
  5462.  
  5463. class Hardware
  5464. {
  5465. name = "Hardware";
  5466. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  5467. items[] =
  5468. {
  5469.  
  5470. "Exile_Item_DuctTape",
  5471. "Exile_Item_ExtensionCord",
  5472. "Exile_Item_FuelCanisterEmpty",
  5473. "Exile_Item_JunkMetal",
  5474. "Exile_Item_LightBulb",
  5475. "Exile_Item_MetalBoard",
  5476. "Exile_Item_MetalPole",
  5477. "Exile_Item_SafeKit",
  5478. "Exile_Item_CamoTentKit",
  5479. "Exile_Item_CodeLock",
  5480. "Exile_Item_MetalScrews"
  5481.  
  5482. /*
  5483. --Not for Sale--
  5484. "Exile_Item_MetalWire",
  5485. "Exile_Item_Laptop",
  5486. "Exile_Item_BaseCameraKit",
  5487. "Exile_Item_MetalHedgehogKit",
  5488. "Exile_Item_Cement",
  5489. "Exile_Item_Sand",
  5490. "Exile_Item_MobilePhone",
  5491. --Unused--
  5492. "Exile_Item_SprayCan_Black",
  5493. "Exile_Item_SprayCan_Red",
  5494. "Exile_Item_SprayCan_Green",
  5495. "Exile_Item_SprayCan_White",
  5496. "Exile_Item_SprayCan_Blue",
  5497. "Exile_Item_CordlessScrewdriver",
  5498. "Exile_Item_FireExtinguisher",
  5499. "Exile_Item_OilCanister",
  5500. "Exile_Item_Hammer",
  5501. "Exile_Item_Carwheel",
  5502. "Exile_Item_SleepingMat",
  5503. "Exile_Item_Defibrillator",
  5504. "Exile_Item_Wrench",
  5505. "Exile_Item_Rope"
  5506. */
  5507. };
  5508. };
  5509.  
  5510. class Food
  5511. {
  5512. name = "Fast Food";
  5513. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  5514. items[] =
  5515. {
  5516. "Exile_Item_EMRE",
  5517. "Exile_Item_GloriousKnakworst",
  5518. "Exile_Item_Surstromming",
  5519. "Exile_Item_SausageGravy",
  5520. "Exile_Item_Catfood",
  5521. "Exile_Item_ChristmasTinner",
  5522. "Exile_Item_BBQSandwich",
  5523. "Exile_Item_MacasCheese",
  5524. "Exile_Item_Dogfood",
  5525. "Exile_Item_BeefParts",
  5526. "Exile_Item_Cheathas",
  5527. "Exile_Item_Noodles",
  5528. "Exile_Item_SeedAstics",
  5529. "Exile_Item_Raisins",
  5530. "Exile_Item_Moobar",
  5531. "Exile_Item_InstantCoffee"
  5532.  
  5533. // Hunted Animals
  5534. // Note: Adding these to the trader will defeat the purpose of hunting!
  5535. /*
  5536. "Exile_Item_SheepSteak_Cooked",
  5537. "Exile_Item_AlsatianSteak_Cooked",
  5538. "Exile_Item_CatSharkFilet_Cooked",
  5539. "Exile_Item_FinSteak_Cooked",
  5540. "Exile_Item_GoatSteak_Cooked",
  5541. "Exile_Item_TurtleFilet_Cooked",
  5542. "Exile_Item_TunaFilet_Cooked",
  5543. "Exile_Item_RabbitSteak_Cooked",
  5544. "Exile_Item_ChickenFilet_Cooked",
  5545. "Exile_Item_RoosterFilet_Cooked",
  5546. "Exile_Item_MulletFilet_Cooked",
  5547. "Exile_Item_SalemaFilet_Cooked",
  5548. "Exile_Item_MackerelFilet_Cooked",
  5549. "Exile_Item_OrnateFilet_Cooked",
  5550. "Exile_Item_SnakeFilet_Cooked",
  5551. "Exile_Item_CatSharkFilet_Raw",
  5552. "Exile_Item_TunaFilet_Raw",
  5553. "Exile_Item_AlsatianSteak_Raw",
  5554. "Exile_Item_TurtleFilet_Raw",
  5555. "Exile_Item_SheepSteak_Raw",
  5556. "Exile_Item_FinSteak_Raw",
  5557. "Exile_Item_GoatSteak_Raw",
  5558. "Exile_Item_ChickenFilet_Raw",
  5559. "Exile_Item_RoosterFilet_Raw",
  5560. "Exile_Item_MackerelFilet_Raw",
  5561. "Exile_Item_MulletFilet_Raw",
  5562. "Exile_Item_OrnateFilet_Raw",
  5563. "Exile_Item_RabbitSteak_Raw",
  5564. "Exile_Item_SalemaFilet_Raw",
  5565. "Exile_Item_SnakeFilet_Raw"
  5566. */
  5567. };
  5568. };
  5569.  
  5570. class NonVeganFood
  5571. {
  5572. name = "Non-Vegan Food";
  5573. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  5574. items[] =
  5575. {
  5576. "Exile_Item_CatSharkFilet_Raw",
  5577. "Exile_Item_TunaFilet_Raw",
  5578. "Exile_Item_AlsatianSteak_Raw",
  5579. "Exile_Item_TurtleFilet_Raw",
  5580. "Exile_Item_SheepSteak_Raw",
  5581. "Exile_Item_FinSteak_Raw",
  5582. "Exile_Item_GoatSteak_Raw",
  5583. "Exile_Item_ChickenFilet_Raw",
  5584. "Exile_Item_RoosterFilet_Raw",
  5585. "Exile_Item_MackerelFilet_Raw",
  5586. "Exile_Item_MulletFilet_Raw",
  5587. "Exile_Item_OrnateFilet_Raw",
  5588. "Exile_Item_RabbitSteak_Raw",
  5589. "Exile_Item_SalemaFilet_Raw",
  5590. "Exile_Item_SnakeFilet_Raw"
  5591. };
  5592. };
  5593.  
  5594.  
  5595. class Drinks
  5596. {
  5597. name = "Drinks";
  5598. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  5599. items[] =
  5600. {
  5601. "Exile_Item_PlasticBottleCoffee",
  5602. "Exile_Item_PowerDrink",
  5603. "Exile_Item_PlasticBottleFreshWater",
  5604. "Exile_Item_Beer",
  5605. "Exile_Item_EnergyDrink",
  5606. "Exile_Item_ChocolateMilk",
  5607. "Exile_Item_MountainDupe",
  5608. "Exile_Item_PlasticBottleEmpty"
  5609. };
  5610. };
  5611.  
  5612. class Tools
  5613. {
  5614. name = "Tools";
  5615. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  5616. items[] =
  5617. {
  5618. "Exile_Item_Matches",
  5619. "Exile_Item_CookingPot",
  5620. "Exile_Item_CanOpener",
  5621. "Exile_Item_Handsaw",
  5622. "Exile_Item_Pliers",
  5623. "Exile_Item_Grinder",
  5624. "Exile_Item_Foolbox",
  5625.  
  5626. /*
  5627. "Exile_Item_CordlessScrewdriver",
  5628. "Exile_Item_FireExtinguisher",
  5629. "Exile_Item_Hammer",
  5630. "Exile_Item_OilCanister",
  5631. "Exile_Item_Screwdriver",
  5632. "Exile_Item_Shovel",
  5633. "Exile_Item_Wrench",
  5634. "Exile_Item_SleepingMat",
  5635. "Exile_Item_ToiletPaper",
  5636. "Exile_Item_ZipTie",
  5637. "Exile_Item_BurlapSack",
  5638. "Exile_Item_Bullets_556",
  5639. "Exile_Item_Bullets_762",
  5640. "Exile_Item_WeaponParts",
  5641. */
  5642.  
  5643. "Binocular",
  5644. "Rangefinder",
  5645. /*
  5646. "Laserdesignator",
  5647. "Laserdesignator_02",
  5648. "Laserdesignator_03",
  5649. */
  5650.  
  5651. "ItemGPS",
  5652. "ItemMap",
  5653. "ItemCompass",
  5654. "ItemRadio",
  5655. "ItemWatch",
  5656. "Exile_Item_XM8"
  5657. };
  5658. };
  5659.  
  5660. class FirstAid
  5661. {
  5662. name = "FirstAid";
  5663. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  5664. items[] =
  5665. {
  5666. "Exile_Item_InstaDoc",
  5667. "Exile_Item_Bandage",
  5668. "Exile_Item_Vishpirin",
  5669. "Exile_Item_Heatpack"
  5670.  
  5671. // Not available in 0.9.4!
  5672. //"Exile_Item_Defibrillator"
  5673. };
  5674. };
  5675.  
  5676. class Navigation
  5677. {
  5678. name = "Special Environment";
  5679. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  5680. items[] =
  5681. {
  5682. "B_Parachute",
  5683. "V_RebreatherB",
  5684. "V_RebreatherIA",
  5685. "V_RebreatherIR",
  5686. "Exile_Headgear_GasMask",
  5687. "G_Diving",
  5688. "G_B_Diving",
  5689. "G_O_Diving",
  5690. "G_I_Diving",
  5691. "NVGoggles",
  5692. "NVGoggles_INDEP",
  5693. "NVGoggles_OPFOR",
  5694. "O_NVGoggles_hex_F",
  5695. "O_NVGoggles_urb_F",
  5696. "O_NVGoggles_ghex_F",
  5697. "NVGoggles_tna_F"
  5698. };
  5699. };
  5700.  
  5701. class Backpacks
  5702. {
  5703. name = "Backpacks";
  5704. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\backpack_ca.paa";
  5705. items[] =
  5706. {
  5707. "B_AssaultPack_blk",
  5708. "B_AssaultPack_cbr",
  5709. "B_AssaultPack_dgtl",
  5710. "B_AssaultPack_khk",
  5711. "B_AssaultPack_mcamo",
  5712. "B_AssaultPack_rgr",
  5713. "B_AssaultPack_sgg",
  5714. "B_Bergen_blk",
  5715. "B_Bergen_mcamo",
  5716. "B_Bergen_rgr",
  5717. "B_Bergen_sgg",
  5718. "B_Carryall_cbr",
  5719. "B_Carryall_khk",
  5720. "B_Carryall_mcamo",
  5721. "B_Carryall_ocamo",
  5722. "B_Carryall_oli",
  5723. "B_Carryall_oucamo",
  5724. "B_FieldPack_blk",
  5725. "B_FieldPack_cbr",
  5726. "B_FieldPack_ocamo",
  5727. "B_FieldPack_oucamo",
  5728. "B_HuntingBackpack",
  5729. "B_Kitbag_cbr",
  5730. "B_Kitbag_mcamo",
  5731. "B_Kitbag_sgg",
  5732. "B_OutdoorPack_blk",
  5733. "B_OutdoorPack_blu",
  5734. "B_OutdoorPack_tan",
  5735. "B_TacticalPack_blk",
  5736. "B_TacticalPack_mcamo",
  5737. "B_TacticalPack_ocamo",
  5738. "B_TacticalPack_oli",
  5739. "B_TacticalPack_rgr",
  5740. //Apex
  5741. "B_Bergen_mcamo_F",
  5742. "B_Bergen_dgtl_F",
  5743. "B_Bergen_hex_F",
  5744. "B_Bergen_tna_F",
  5745. "B_AssaultPack_tna_F",
  5746. "B_Carryall_ghex_F",
  5747. "B_FieldPack_ghex_F",
  5748. "B_ViperHarness_blk_F",
  5749. "B_ViperHarness_ghex_F",
  5750. "B_ViperHarness_hex_F",
  5751. "B_ViperHarness_khk_F",
  5752. "B_ViperHarness_oli_F",
  5753. "B_ViperLightHarness_blk_F",
  5754. "B_ViperLightHarness_ghex_F",
  5755. "B_ViperLightHarness_hex_F",
  5756. "B_ViperLightHarness_khk_F",
  5757. "B_ViperLightHarness_oli_F"
  5758. };
  5759. };
  5760.  
  5761. class Ammunition
  5762. {
  5763. name = "Ammunition";
  5764. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\CargoMag_ca.paa";
  5765. items[] =
  5766. {
  5767. "100Rnd_65x39_caseless_mag",
  5768. "100Rnd_65x39_caseless_mag_Tracer",
  5769. "10Rnd_127x54_Mag",
  5770. "10Rnd_338_Mag",
  5771. "10Rnd_762x54_Mag",
  5772. "10Rnd_93x64_DMR_05_Mag",
  5773. "11Rnd_45ACP_Mag",
  5774. //"130Rnd_338_Mag", SPMG
  5775. "150Rnd_762x54_Box",
  5776. "150Rnd_762x54_Box_Tracer",
  5777. //"150Rnd_93x64_Mag", // NAVID
  5778. "16Rnd_9x21_Mag",
  5779. "200Rnd_65x39_cased_Box",
  5780. "200Rnd_65x39_cased_Box_Tracer",
  5781. "20Rnd_556x45_UW_mag",
  5782. "20Rnd_762x51_Mag",
  5783. "30Rnd_45ACP_Mag_SMG_01",
  5784. "30Rnd_45ACP_Mag_SMG_01_tracer_green",
  5785. "30Rnd_45ACP_Mag_SMG_01_Tracer_Red",
  5786. "30Rnd_45ACP_Mag_SMG_01_Tracer_Yellow",
  5787. "30Rnd_556x45_Stanag",
  5788. "30Rnd_556x45_Stanag_Tracer_Green",
  5789. "30Rnd_556x45_Stanag_Tracer_Red",
  5790. "30Rnd_556x45_Stanag_Tracer_Yellow",
  5791. "30Rnd_65x39_caseless_green",
  5792. "30Rnd_65x39_caseless_green_mag_Tracer",
  5793. "30Rnd_65x39_caseless_mag",
  5794. "30Rnd_65x39_caseless_mag_Tracer",
  5795. "30Rnd_9x21_Mag",
  5796. "30Rnd_9x21_Yellow_Mag",
  5797. "30Rnd_9x21_Green_Mag",
  5798. "30Rnd_9x21_Red_Mag",
  5799. "5Rnd_127x108_APDS_Mag",
  5800. "5Rnd_127x108_Mag",
  5801. "6Rnd_45ACP_Cylinder",
  5802. "6Rnd_GreenSignal_F",
  5803. "6Rnd_RedSignal_F",
  5804. "7Rnd_408_Mag",
  5805. "9Rnd_45ACP_Mag",
  5806. "Exile_Magazine_30Rnd_762x39_AK",
  5807. "Exile_Magazine_30Rnd_545x39_AK_Green",
  5808. "Exile_Magazine_30Rnd_545x39_AK_Red",
  5809. "Exile_Magazine_30Rnd_545x39_AK_White",
  5810. "Exile_Magazine_30Rnd_545x39_AK_Yellow",
  5811. "Exile_Magazine_45Rnd_545x39_RPK_Green",
  5812. "Exile_Magazine_75Rnd_545x39_RPK_Green",
  5813. "Exile_Magazine_20Rnd_762x51_DMR",
  5814. "Exile_Magazine_20Rnd_762x51_DMR_Yellow",
  5815. "Exile_Magazine_20Rnd_762x51_DMR_Red",
  5816. "Exile_Magazine_20Rnd_762x51_DMR_Green",
  5817. "Exile_Magazine_10Rnd_303",
  5818. "Exile_Magazine_100Rnd_762x54_PK_Green",
  5819. "Exile_Magazine_7Rnd_45ACP",
  5820. "Exile_Magazine_8Rnd_9x18",
  5821. "Exile_Magazine_30Rnd_545x39_AK",
  5822. "Exile_Magazine_6Rnd_45ACP",
  5823. "Exile_Magazine_5Rnd_22LR",
  5824. "Exile_Magazine_10Rnd_762x54",
  5825. "Exile_Magazine_10Rnd_9x39",
  5826. "Exile_Magazine_20Rnd_9x39",
  5827. //"Exile_Magazine_8Rnd_74Pellets",
  5828. "Exile_Magazine_8Rnd_74Slug",
  5829. //Apex
  5830. "30Rnd_9x21_Mag_SMG_02",
  5831. "30Rnd_9x21_Mag_SMG_02_Tracer_Red",
  5832. "30Rnd_9x21_Mag_SMG_02_Tracer_Yellow",
  5833. "30Rnd_9x21_Mag_SMG_02_Tracer_Green",
  5834. "30Rnd_580x42_Mag_F",
  5835. "30Rnd_580x42_Mag_Tracer_F",
  5836. "100Rnd_580x42_Mag_F",
  5837. "100Rnd_580x42_Mag_Tracer_F",
  5838. "20Rnd_650x39_Cased_Mag_F",
  5839. "10Rnd_50BW_Mag_F",
  5840. "150Rnd_556x45_Drum_Mag_F",
  5841. "150Rnd_556x45_Drum_Mag_Tracer_F",
  5842. "30Rnd_762x39_Mag_F",
  5843. "30Rnd_762x39_Mag_Green_F",
  5844. "30Rnd_762x39_Mag_Tracer_F",
  5845. "30Rnd_762x39_Mag_Tracer_Green_F",
  5846. "30Rnd_545x39_Mag_F",
  5847. "30Rnd_545x39_Mag_Green_F",
  5848. "30Rnd_545x39_Mag_Tracer_F",
  5849. "30Rnd_545x39_Mag_Tracer_Green_F",
  5850. "200Rnd_556x45_Box_F",
  5851. "200Rnd_556x45_Box_Red_F",
  5852. "200Rnd_556x45_Box_Tracer_F",
  5853. "200Rnd_556x45_Box_Tracer_Red_F",
  5854. "10Rnd_9x21_Mag",
  5855. "Exile_Magazine_5Rnd_127x108_Bullet_Cam_Mag",
  5856. "Exile_Magazine_5Rnd_127x108_APDS_Bullet_Cam_Mag",
  5857. "Exile_Magazine_10Rnd_93x64_DMR_05_Bullet_Cam_Mag",
  5858. "Exile_Magazine_7Rnd_408_Bullet_Cam_Mag",
  5859. "Exile_Magazine_10Rnd_338_Bullet_Cam_Mag",
  5860. "Exile_Magazine_10Rnd_127x99_m107_Bullet_Cam_Mag",
  5861. "Exile_Magazine_5Rnd_127x108_KSVK_Bullet_Cam_Mag",
  5862. "Exile_Magazine_5Rnd_127x108_APDS_KSVK_Bullet_Cam_Mag",
  5863. "Exile_Magazine_10Rnd_765x17_SA61",
  5864. "Exile_Magazine_20Rnd_765x17_SA61",
  5865. "Exile_Magazine_10Rnd_127x99_m107",
  5866. "Exile_Magazine_5Rnd_127x108_APDS_KSVK",
  5867. "Exile_Magazine_5Rnd_127x108_KSVK"
  5868. };
  5869. };
  5870.  
  5871. class Flares
  5872. {
  5873. name = "Flares";
  5874. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  5875. items[] =
  5876. {
  5877. "Chemlight_blue",
  5878. "Chemlight_green",
  5879. "Chemlight_red",
  5880. "FlareGreen_F",
  5881. "FlareRed_F",
  5882. "FlareWhite_F",
  5883. "FlareYellow_F",
  5884. "UGL_FlareGreen_F",
  5885. "UGL_FlareRed_F",
  5886. "UGL_FlareWhite_F",
  5887. "UGL_FlareYellow_F",
  5888. "3Rnd_UGL_FlareGreen_F",
  5889. "3Rnd_UGL_FlareRed_F",
  5890. "3Rnd_UGL_FlareWhite_F",
  5891. "3Rnd_UGL_FlareYellow_F"
  5892. };
  5893. };
  5894.  
  5895. class Smokes
  5896. {
  5897. name = "Smokes";
  5898. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  5899. items[] =
  5900. {
  5901. "SmokeShell",
  5902. "SmokeShellBlue",
  5903. "SmokeShellGreen",
  5904. "SmokeShellOrange",
  5905. "SmokeShellPurple",
  5906. "SmokeShellRed",
  5907. "SmokeShellYellow",
  5908. "1Rnd_Smoke_Grenade_shell",
  5909. "1Rnd_SmokeBlue_Grenade_shell",
  5910. "1Rnd_SmokeGreen_Grenade_shell",
  5911. "1Rnd_SmokeOrange_Grenade_shell",
  5912. "1Rnd_SmokePurple_Grenade_shell",
  5913. "1Rnd_SmokeRed_Grenade_shell",
  5914. "1Rnd_SmokeYellow_Grenade_shell",
  5915. "3Rnd_Smoke_Grenade_shell",
  5916. "3Rnd_SmokeBlue_Grenade_shell",
  5917. "3Rnd_SmokeGreen_Grenade_shell",
  5918. "3Rnd_SmokeOrange_Grenade_shell",
  5919. "3Rnd_SmokePurple_Grenade_shell",
  5920. "3Rnd_SmokeRed_Grenade_shell",
  5921. "3Rnd_SmokeYellow_Grenade_shell"
  5922. };
  5923. };
  5924.  
  5925. class Explosives
  5926. {
  5927. name = "Explosives";
  5928. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\cargothrow_ca.paa";
  5929. items[] =
  5930. {
  5931. "HandGrenade",
  5932. "MiniGrenade",
  5933. "B_IR_Grenade",
  5934. "O_IR_Grenade",
  5935. "I_IR_Grenade",
  5936. "1Rnd_HE_Grenade_shell",
  5937. "3Rnd_HE_Grenade_shell",
  5938. "APERSBoundingMine_Range_Mag",
  5939. "APERSMine_Range_Mag",
  5940. "APERSTripMine_Wire_Mag",
  5941. "ClaymoreDirectionalMine_Remote_Mag",
  5942. "DemoCharge_Remote_Mag",
  5943. "IEDLandBig_Remote_Mag",
  5944. "IEDLandSmall_Remote_Mag",
  5945. "IEDUrbanBig_Remote_Mag",
  5946. "IEDUrbanSmall_Remote_Mag",
  5947. "SatchelCharge_Remote_Mag",
  5948. "SLAMDirectionalMine_Wire_Mag"
  5949. };
  5950. };
  5951.  
  5952. class Pistols
  5953. {
  5954. name = "Pistols";
  5955. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\handgun_ca.paa";
  5956. items[] =
  5957. {
  5958. "hgun_ACPC2_F",
  5959. "hgun_P07_F",
  5960. "hgun_Pistol_heavy_01_F",
  5961. "hgun_Pistol_heavy_02_F",
  5962. "hgun_Pistol_Signal_F",
  5963. "hgun_Rook40_F",
  5964. "Exile_Weapon_Colt1911",
  5965. "Exile_Weapon_Makarov",
  5966. "Exile_Weapon_Taurus",
  5967. "Exile_Weapon_TaurusGold",
  5968. //Apex
  5969. "hgun_Pistol_01_F",
  5970. "hgun_P07_khk_F",
  5971. "Exile_Weapon_SA61"
  5972. };
  5973. };
  5974.  
  5975. class SubMachineGuns
  5976. {
  5977. name = "Sub Machine Guns";
  5978. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  5979. items[] =
  5980. {
  5981. "hgun_PDW2000_F",
  5982. "SMG_01_F",
  5983. "SMG_02_F",
  5984. "SMG_05_F"
  5985. };
  5986. };
  5987.  
  5988. class LightMachineGuns
  5989. {
  5990. name = "Light Machine Guns";
  5991. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  5992. items[] =
  5993. {
  5994. "arifle_MX_SW_Black_F",
  5995. "arifle_MX_SW_F",
  5996. "LMG_Mk200_F",
  5997. "LMG_Zafir_F",
  5998. "LMG_03_F",
  5999. "Exile_Weapon_RPK",
  6000. "Exile_Weapon_PK",
  6001. "Exile_Weapon_PKP"
  6002.  
  6003. /*
  6004. "MMG_01_hex_F",
  6005. "MMG_01_tan_F",
  6006. "MMG_02_black_F",
  6007. "MMG_02_camo_F",
  6008. "MMG_02_sand_F"
  6009. */
  6010. };
  6011. };
  6012.  
  6013. class AssaultRifles
  6014. {
  6015. name = "Assault Rifles";
  6016. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  6017. items[] =
  6018. {
  6019. "arifle_Katiba_C_F",
  6020. "arifle_Katiba_F",
  6021. "arifle_Katiba_GL_F",
  6022. "arifle_Mk20_F",
  6023. "arifle_Mk20_GL_F",
  6024. "arifle_Mk20_GL_plain_F",
  6025. "arifle_Mk20_plain_F",
  6026. "arifle_Mk20C_F",
  6027. "arifle_Mk20C_plain_F",
  6028. "arifle_MX_Black_F",
  6029. "arifle_MX_F",
  6030. "arifle_MX_GL_Black_F",
  6031. "arifle_MX_GL_F",
  6032. "arifle_MXC_Black_F",
  6033. "arifle_MXC_F",
  6034. "arifle_SDAR_F",
  6035. "arifle_TRG20_F",
  6036. "arifle_TRG21_F",
  6037. "arifle_TRG21_GL_F",
  6038. "Exile_Weapon_AK107",
  6039. "Exile_Weapon_AK107_GL",
  6040. "Exile_Weapon_AK74",
  6041. "Exile_Weapon_AK74_GL",
  6042. "Exile_Weapon_AK47",
  6043. "Exile_Weapon_AKS_Gold",
  6044. //Apex
  6045. "arifle_AK12_F",
  6046. "arifle_AK12_GL_F",
  6047. "arifle_AKM_F",
  6048. "arifle_AKM_FL_F",
  6049. "arifle_AKS_F",
  6050. "arifle_ARX_blk_F",
  6051. "arifle_ARX_ghex_F",
  6052. "arifle_ARX_hex_F",
  6053. "arifle_CTAR_blk_F",
  6054. "arifle_CTAR_hex_F",
  6055. "arifle_CTAR_ghex_F",
  6056. "arifle_CTAR_GL_blk_F",
  6057. "arifle_CTARS_blk_F",
  6058. "arifle_CTARS_hex_F",
  6059. "arifle_CTARS_ghex_F",
  6060. "arifle_SPAR_01_blk_F",
  6061. "arifle_SPAR_01_khk_F",
  6062. "arifle_SPAR_01_snd_F",
  6063. "arifle_SPAR_01_GL_blk_F",
  6064. "arifle_SPAR_01_GL_khk_F",
  6065. "arifle_SPAR_01_GL_snd_F",
  6066. "arifle_SPAR_02_blk_F",
  6067. "arifle_SPAR_02_khk_F",
  6068. "arifle_SPAR_02_snd_F",
  6069. "arifle_SPAR_03_blk_F",
  6070. "arifle_SPAR_03_khk_F",
  6071. "arifle_SPAR_03_snd_F",
  6072. "arifle_MX_khk_F",
  6073. "arifle_MX_GL_khk_F",
  6074. "arifle_MXC_khk_F",
  6075. "arifle_MXM_khk_F",
  6076. "Exile_Weapon_M4",
  6077. "Exile_Weapon_M16A4",
  6078. "Exile_Weapon_M16A2"
  6079. };
  6080. };
  6081.  
  6082. class Shotguns
  6083. {
  6084. name = "Shotguns";
  6085. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  6086. items[] =
  6087. {
  6088. "Exile_Weapon_M1014"
  6089. };
  6090. };
  6091.  
  6092. class SniperRifles
  6093. {
  6094. name = "Sniper Rifles";
  6095. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  6096. items[] =
  6097. {
  6098. "arifle_MXM_Black_F",
  6099. "arifle_MXM_F",
  6100. "srifle_DMR_01_F",
  6101. "srifle_DMR_02_camo_F",
  6102. "srifle_DMR_02_F",
  6103. "srifle_DMR_02_sniper_F",
  6104. "srifle_DMR_03_F",
  6105. "srifle_DMR_03_khaki_F",
  6106. "srifle_DMR_03_multicam_F",
  6107. "srifle_DMR_03_tan_F",
  6108. "srifle_DMR_03_woodland_F",
  6109. "srifle_DMR_04_F",
  6110. "srifle_DMR_04_Tan_F",
  6111. "srifle_DMR_05_blk_F",
  6112. "srifle_DMR_05_hex_F",
  6113. "srifle_DMR_05_tan_f",
  6114. "srifle_DMR_06_camo_F",
  6115. "srifle_DMR_06_olive_F",
  6116. "srifle_EBR_F",
  6117. "srifle_GM6_camo_F",
  6118. "srifle_GM6_F",
  6119. "srifle_LRR_camo_F",
  6120. "srifle_LRR_F",
  6121. "Exile_Weapon_CZ550",
  6122. "Exile_Weapon_SVD",
  6123. "Exile_Weapon_SVDCamo",
  6124. "Exile_Weapon_VSSVintorez",
  6125. "Exile_Weapon_DMR",
  6126. "Exile_Weapon_LeeEnfield",
  6127. //Apex
  6128. "srifle_LRR_tna_F",
  6129. "srifle_GM6_ghex_F",
  6130. "srifle_DMR_07_blk_F",
  6131. "srifle_DMR_07_hex_F",
  6132. "srifle_DMR_07_ghex_F",
  6133. "Exile_Weapon_m107",
  6134. "Exile_Weapon_ksvk"
  6135. };
  6136. };
  6137.  
  6138. class Bikes
  6139. {
  6140. name = "Bikes";
  6141. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  6142. items[] =
  6143. {
  6144. "Exile_Bike_OldBike",
  6145. "Exile_Bike_MountainBike"
  6146. };
  6147. };
  6148.  
  6149. class Cars
  6150. {
  6151. name = "Cars";
  6152. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  6153. items[] =
  6154. {
  6155. "Exile_Car_Kart_Black",
  6156. "Exile_Bike_QuadBike_Black",
  6157. "Exile_Car_OldTractor_Red",
  6158. "Exile_Car_TowTractor_White",
  6159. "Exile_Car_Tractor_Red",
  6160. "Exile_Car_UAZ_Green",
  6161. "Exile_Car_UAZ_Open_Green",
  6162. "Exile_Car_Octavius_White",
  6163. "Exile_Car_Golf_Red",
  6164. "Exile_Car_LandRover_Green",
  6165. "Exile_Car_LandRover_Ambulance_Green",
  6166. "Exile_Car_Lada_Green",
  6167. "Exile_Car_Volha_White",
  6168. "Exile_Car_Hatchback_Rusty1",
  6169. "Exile_Car_Hatchback_Rusty2",
  6170. "Exile_Car_Hatchback_Rusty3",
  6171. "Exile_Car_Hatchback_Sport_Red",
  6172. "Exile_Car_SUV_Red",
  6173. "Exile_Car_SUVXL_Black",
  6174. "Exile_Car_SUV_Armed_Black",
  6175. "Exile_Car_Offroad_Rusty1",
  6176. "Exile_Car_Offroad_Rusty2",
  6177. "Exile_Car_Offroad_Rusty3",
  6178. "Exile_Car_Offroad_Repair_Civillian",
  6179. "Exile_Car_Offroad_Armed_Guerilla01",
  6180. "Exile_Car_BRDM2_HQ",
  6181. "Exile_Car_BTR40_MG_Green",
  6182. "Exile_Car_BTR40_Green",
  6183. "Exile_Car_HMMWV_M134_Green",
  6184. "Exile_Car_HMMWV_M2_Green",
  6185. "Exile_Car_HMMWV_MEV_Green",
  6186. "Exile_Car_HMMWV_UNA_Green",
  6187. "Exile_Car_Strider",
  6188. "Exile_Car_Hunter",
  6189. "Exile_Car_Ifrit",
  6190. "Exile_Car_ProwlerLight",
  6191. "Exile_Car_ProwlerUnarmed",
  6192. "Exile_Car_QilinUnarmed",
  6193. "Exile_Car_MB4WD",
  6194. "Fox_Bus",
  6195. "Fox_ChallengerD",
  6196. "Fox_ChallengerW",
  6197. "Fox_ChallengerDev1",
  6198. "Fox_ChallengerDev2",
  6199. "Fox_ChallengerYB",
  6200. "Fox_ChallengerBR",
  6201. "Fox_Daytona",
  6202. "Fox_DaytonaGeneral",
  6203. "Fox_DaytonaStratos",
  6204. "Fox_Interceptor",
  6205. "Fox_LandCruiser",
  6206. "Fox_LandCruiser2",
  6207. "Fox_LandCruiser3",
  6208. "Fox_LandCruiserFox",
  6209. "Fox_Outsider",
  6210. "Fox_GNX",
  6211. "Fox_Viper",
  6212. "Fox_F40",
  6213. "Fox_Tahoe_Apocalypse",
  6214. "Fox_Charger_Apocalypse",
  6215. "Fox_Pickup_Apocalypse",
  6216. "Fox_Pickup_Tow",
  6217. "Exile_Car_MB4WDOpen"
  6218. };
  6219. };
  6220.  
  6221. class Trucks
  6222. {
  6223. name = "Trucks";
  6224. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  6225. items[] =
  6226. {
  6227. "Exile_Car_Van_Black",
  6228. "Exile_Car_Van_Box_Black",
  6229. "Exile_Car_Van_Fuel_Black",
  6230. "Exile_Car_Ural_Open_Worker",
  6231. "Exile_Car_Ural_Covered_Worker",
  6232. "Exile_Car_V3S_Covered",
  6233. "Exile_Car_Zamak",
  6234. "Exile_Car_Tempest",
  6235. "Exile_Car_HEMMT",
  6236. "Exile_Car_Ikarus_Blue"
  6237. };
  6238. };
  6239.  
  6240. class Choppers
  6241. {
  6242. name = "Helicopters";
  6243. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  6244. items[] =
  6245. {
  6246. "Exile_Chopper_Hummingbird_Green",
  6247. "Exile_Chopper_Hummingbird_Civillian_Wasp",
  6248. "Exile_Chopper_Huey_Green",
  6249. "Exile_Chopper_Huey_Armed_Green",
  6250. "Exile_Chopper_Taru_Black",
  6251. "Exile_Chopper_Taru_Covered_Black",
  6252. "Exile_Chopper_Taru_Transport_Black",
  6253. "Exile_Chopper_Orca_BlackCustom",
  6254. "Exile_Chopper_Mohawk_FIA",
  6255. "Exile_Chopper_Huron_Black",
  6256. "Exile_Chopper_Hellcat_Green"
  6257. };
  6258. };
  6259.  
  6260. class Boats
  6261. {
  6262. name = "Boats";
  6263. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  6264. items[] =
  6265. {
  6266. "Exile_Boat_RubberDuck_CSAT",
  6267. "Exile_Boat_RubberDuck_Digital",
  6268. "Exile_Boat_RubberDuck_Orange",
  6269. "Exile_Boat_RubberDuck_Blue",
  6270. "Exile_Boat_RubberDuck_Black",
  6271. "Exile_Boat_MotorBoat_Police",
  6272. "Exile_Boat_MotorBoat_Orange",
  6273. "Exile_Boat_MotorBoat_White",
  6274. "Exile_Boat_SDV_CSAT",
  6275. "Exile_Boat_SDV_Digital",
  6276. "Exile_Boat_SDV_Grey",
  6277. "Exile_Boat_WaterScooter",
  6278. "Exile_Boat_RHIB"
  6279. };
  6280. };
  6281.  
  6282. class Planes
  6283. {
  6284. name = "Planes";
  6285. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  6286. items[] =
  6287. {
  6288. "Exile_Plane_Cessna",
  6289. "Exile_Plane_AN2_Green",
  6290. "Exile_Plane_Ceasar",
  6291. "Exile_Plane_BlackfishInfantry",
  6292. "Exile_Plane_BlackfishVehicle"
  6293. };
  6294. };
  6295.  
  6296. class Diving
  6297. {
  6298. name = "Diving";
  6299. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  6300. items[] =
  6301. {
  6302. "G_B_Diving",
  6303. "G_O_Diving",
  6304. "G_I_Diving",
  6305. "V_RebreatherB",
  6306. "V_RebreatherIA",
  6307. "V_RebreatherIR",
  6308. "U_I_Wetsuit",
  6309. "U_O_Wetsuit",
  6310. "U_B_Wetsuit"
  6311. };
  6312. };
  6313. };
  6314.  
  6315. class CfgTraders
  6316. {
  6317. /**
  6318. * Weapons, scopes, silencers, ammo
  6319. */
  6320. class Exile_Trader_Armory
  6321. {
  6322. name = "ARMORY";
  6323. showWeaponFilter = 1;
  6324. categories[] =
  6325. {
  6326. "PointerAttachments",
  6327. "BipodAttachments",
  6328. "MuzzleAttachments",
  6329. "OpticAttachments",
  6330. "Ammunition",
  6331. "Pistols",
  6332. "Shotguns",
  6333. "SubMachineGuns",
  6334. "LightMachineGuns",
  6335. "AssaultRifles",
  6336. "SniperRifles"
  6337. };
  6338. };
  6339.  
  6340. /**
  6341. * Satchels, nades, UAVs, static MGs
  6342. */
  6343. class Exile_Trader_SpecialOperations
  6344. {
  6345. name = "SPECIAL OPERATIONS";
  6346. showWeaponFilter = 1; // for noob tubes
  6347. categories[] =
  6348. {
  6349. "Flares",
  6350. "Smokes",
  6351. "UAVs",
  6352. "StaticMGs",
  6353. "Explosives",
  6354. "Navigation"
  6355. };
  6356. };
  6357.  
  6358. /**
  6359. * Uniforms, vests, helmets, backpacks
  6360. */
  6361. class Exile_Trader_Equipment
  6362. {
  6363. name = "EQUIPMENT";
  6364. showWeaponFilter = 0;
  6365. categories[] =
  6366. {
  6367. "Headgear",
  6368. "Glasses",
  6369. "Uniforms",
  6370. "Vests",
  6371. "Backpacks",
  6372. "FirstAid"
  6373. };
  6374. };
  6375.  
  6376. /**
  6377. * Cans, cans, cans
  6378. */
  6379. class Exile_Trader_Food
  6380. {
  6381. name = "FAST FOOD";
  6382. showWeaponFilter = 0;
  6383. categories[] =
  6384. {
  6385. "Food",
  6386. "Drinks",
  6387. "NonVeganFood"
  6388. };
  6389. };
  6390.  
  6391. /**
  6392. * Light bulbs, metal, etc.
  6393. */
  6394. class Exile_Trader_Hardware
  6395. {
  6396. name = "HARDWARE";
  6397. showWeaponFilter = 0;
  6398. categories[] =
  6399. {
  6400. "Hardware",
  6401. "Tools"
  6402. };
  6403. };
  6404.  
  6405. /**
  6406. * Sells cars and general vehicles
  6407. */
  6408. class Exile_Trader_Vehicle
  6409. {
  6410. name = "VEHICLE";
  6411. showWeaponFilter = 0;
  6412. categories[] =
  6413. {
  6414. "Cars",
  6415. "Trucks"
  6416. };
  6417. };
  6418.  
  6419. /**
  6420. * Sells choppers and planes
  6421. */
  6422. class Exile_Trader_Aircraft
  6423. {
  6424. name = "AIRCRAFT";
  6425. showWeaponFilter = 0;
  6426. categories[] =
  6427. {
  6428. "Choppers",
  6429. "Planes"
  6430. };
  6431. };
  6432.  
  6433. /**
  6434. * Sells ships and boats
  6435. */
  6436. class Exile_Trader_Boat
  6437. {
  6438. name = "BOAT";
  6439. showWeaponFilter = 0;
  6440. categories[] =
  6441. {
  6442. "Boats"
  6443. };
  6444. };
  6445.  
  6446. class Exile_Trader_Diving
  6447. {
  6448. name = "DIVERS";
  6449. showWeaponFilter = 0;
  6450. categories[] =
  6451. {
  6452. "Diving"
  6453. };
  6454. };
  6455.  
  6456. /**
  6457. * Sells Community Items
  6458. */
  6459. class Exile_Trader_CommunityCustoms
  6460. {
  6461. name = "COMMUNITY";
  6462. showWeaponFilter = 0;
  6463. categories[] =
  6464. {
  6465. "Community"
  6466. };
  6467. };
  6468.  
  6469. class Exile_Trader_CommunityCustoms2
  6470. {
  6471. name = "COMMUNITY";
  6472. showWeaponFilter = 0;
  6473. categories[] =
  6474. {
  6475. "Community2"
  6476. };
  6477. };
  6478.  
  6479. class Exile_Trader_CommunityCustoms3
  6480. {
  6481. name = "COMMUNITY";
  6482. showWeaponFilter = 0;
  6483. categories[] =
  6484. {
  6485. "Community3"
  6486. };
  6487. };
  6488.  
  6489. class Exile_Trader_CommunityCustoms4
  6490. {
  6491. name = "COMMUNITY";
  6492. showWeaponFilter = 0;
  6493. categories[] =
  6494. {
  6495. "Community4"
  6496. };
  6497. };
  6498.  
  6499. class Exile_Trader_CommunityCustoms5
  6500. {
  6501. name = "COMMUNITY";
  6502. showWeaponFilter = 0;
  6503. categories[] =
  6504. {
  6505. "Community5"
  6506. };
  6507. };
  6508.  
  6509. class Exile_Trader_CommunityCustoms6
  6510. {
  6511. name = "COMMUNITY";
  6512. showWeaponFilter = 0;
  6513. categories[] =
  6514. {
  6515. "Community6"
  6516. };
  6517. };
  6518.  
  6519. class Exile_Trader_CommunityCustoms7
  6520. {
  6521. name = "COMMUNITY";
  6522. showWeaponFilter = 0;
  6523. categories[] =
  6524. {
  6525. "Community7"
  6526. };
  6527. };
  6528.  
  6529. class Exile_Trader_CommunityCustoms8
  6530. {
  6531. name = "COMMUNITY";
  6532. showWeaponFilter = 0;
  6533. categories[] =
  6534. {
  6535. "Community8"
  6536. };
  6537. };
  6538.  
  6539. class Exile_Trader_CommunityCustoms9
  6540. {
  6541. name = "COMMUNITY";
  6542. showWeaponFilter = 0;
  6543. categories[] =
  6544. {
  6545. "Community9"
  6546. };
  6547. };
  6548.  
  6549. class Exile_Trader_CommunityCustoms10
  6550. {
  6551. name = "COMMUNITY";
  6552. showWeaponFilter = 0;
  6553. categories[] =
  6554. {
  6555. "Community10"
  6556. };
  6557. };
  6558. };
  6559. class CfgTrading
  6560. {
  6561. /*
  6562. * This factor defines the difference between sales/purchase price of
  6563. * items and vehicles. It is used if there is no sales price defined
  6564. * in CfgExileArsenal.
  6565. */
  6566. sellPriceFactor = 0.5;
  6567.  
  6568. rekeyPriceFactor = 0.1;
  6569.  
  6570. class requiredRespect
  6571. {
  6572. Level1 = 0;
  6573. Level2 = 5000;
  6574. Level3 = 10000;
  6575. Level4 = 15000;
  6576. Level5 = 20000;
  6577. Level6 = 25000;
  6578. };
  6579. };
  6580. class CfgVehicleCustoms
  6581. {
  6582. ///////////////////////////////////////////////////////////////////////////////
  6583. // QUAD BIKES
  6584. ///////////////////////////////////////////////////////////////////////////////
  6585. class Exile_Bike_QuadBike_Abstract
  6586. {
  6587. skins[] =
  6588. {
  6589.  
  6590. {"Exile_Bike_QuadBike_Blue", 100, "Blue", {"\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_CIV_BLUE_CO.paa","\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_wheel_CIVBLUE_CO.paa"}},
  6591. {"Exile_Bike_QuadBike_Red", 100, "Red", {"\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_CIV_RED_CO.paa","\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_wheel_CIVRED_CO.paa"}},
  6592. {"Exile_Bike_QuadBike_White", 100, "White", {"\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_CIV_WHITE_CO.paa","\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_wheel_CIVWHITE_CO.paa"}},
  6593. {"Exile_Bike_QuadBike_Nato", 150, "NATO", {"\A3\Soft_F\Quadbike_01\Data\Quadbike_01_co.paa","\A3\Soft_F\Quadbike_01\Data\Quadbike_01_wheel_co.paa"}},
  6594. {"Exile_Bike_QuadBike_Csat", 150, "CSAT", {"\A3\Soft_F\Quadbike_01\Data\Quadbike_01_OPFOR_CO.paa","\A3\Soft_F\Quadbike_01\Data\Quadbike_01_wheel_OPFOR_CO.paa"}},
  6595. {"Exile_Bike_QuadBike_Fia", 150, "FIA", {"\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_INDP_CO.paa","\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_wheel_INDP_CO.paa"}},
  6596. {"Exile_Bike_QuadBike_Guerilla01", 150, "Guerilla 01", {"\A3\Soft_F_Bootcamp\Quadbike_01\Data\Quadbike_01_IG_CO.paa","\A3\soft_f_gamma\Quadbike_01\Data\Quadbike_01_wheel_IG_CO.paa"}},
  6597. {"Exile_Bike_QuadBike_Guerilla02", 150, "Guerilla 02", {"\A3\Soft_F_Bootcamp\Quadbike_01\Data\Quadbike_01_INDP_Hunter_CO.paa","\A3\soft_f_gamma\Quadbike_01\Data\Quadbike_01_wheel_INDP_Hunter_CO.paa"}},
  6598. {"Exile_Bike_QuadBike_Black", 100, "Black", {"\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_CIV_BLACK_CO.paa","\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_wheel_CIVBLACK_CO.paa"}},
  6599. {"Exile_Bike_QuadBike_Black", 100, "Hex", {"\A3\Soft_f_Exp\Quadbike_01\data\Quadbike_01_ghex_CO.paa","\A3\Soft_f_Exp\Quadbike_01\data\Quadbike_01_wheel_ghex_CO.paa"}}
  6600. };
  6601. };
  6602.  
  6603. ///////////////////////////////////////////////////////////////////////////////
  6604. // MOTOR BOATS
  6605. ///////////////////////////////////////////////////////////////////////////////
  6606. class Exile_Boat_MotorBoat_Abstract
  6607. {
  6608. skins[] =
  6609. {
  6610. {"Exile_Boat_MotorBoat_Police", 350, "Police", {"\a3\boat_f_gamma\Boat_Civil_01\data\Boat_Civil_01_ext_police_co.paa","\a3\boat_f_gamma\Boat_Civil_01\data\Boat_Civil_01_int_police_co.paa"}},
  6611. {"Exile_Boat_MotorBoat_Orange", 300, "Orange", {"\a3\boat_f_gamma\Boat_Civil_01\data\Boat_Civil_01_ext_rescue_co.paa","\a3\boat_f_gamma\Boat_Civil_01\data\Boat_Civil_01_int_rescue_co.paa"}},
  6612. {"Exile_Boat_MotorBoat_White", 300, "White", {"\a3\boat_f_gamma\Boat_Civil_01\data\Boat_Civil_01_ext_co.paa","\a3\boat_f_gamma\Boat_Civil_01\data\Boat_Civil_01_int_co.paa"}}
  6613. };
  6614. };
  6615.  
  6616. ///////////////////////////////////////////////////////////////////////////////
  6617. // RUBBER DUCKS
  6618. ///////////////////////////////////////////////////////////////////////////////
  6619. class Exile_Boat_RubberDuck_Abstract
  6620. {
  6621. skins[] =
  6622. {
  6623. {"Exile_Boat_RubberDuck_CSAT", 200, "CSAT", {"\A3\boat_F\Boat_Transport_01\data\Boat_Transport_01_OPFOR_CO.paa"}},
  6624. {"Exile_Boat_RubberDuck_Digital", 200, "Digital",{"\A3\boat_F\Boat_Transport_01\data\Boat_Transport_01_INDP_CO.paa"}},
  6625. {"Exile_Boat_RubberDuck_Orange", 150, "Orange", {"\A3\boat_F\Boat_Transport_01\data\Boat_Transport_01_rescue_CO.paa"}},
  6626. {"Exile_Boat_RubberDuck_Blue", 150, "Blue", {"\A3\boat_F\Boat_Transport_01\data\Boat_Transport_01_civilian_CO.paa"}},
  6627. {"Exile_Boat_RubberDuck_Black", 150, "Black", {"\A3\boat_F\Boat_Transport_01\data\boat_transport_01_co.paa"}}
  6628. };
  6629. };
  6630.  
  6631. ///////////////////////////////////////////////////////////////////////////////
  6632. // SDV
  6633. ///////////////////////////////////////////////////////////////////////////////
  6634. class Exile_Boat_SDV_Abstract
  6635. {
  6636. skins[] =
  6637. {
  6638. {"Exile_Boat_SDV_CSAT", 200, "CSAT", {"\A3\boat_f_beta\SDV_01\data\SDV_ext_opfor_CO.paa"}},
  6639. {"Exile_Boat_SDV_Digital", 200, "Digital", {"\A3\boat_f_beta\SDV_01\data\SDV_ext_INDP_CO.paa"}},
  6640. {"Exile_Boat_SDV_Grey", 100, "Grey", {"\A3\boat_f_beta\SDV_01\data\SDV_ext_CO.paa"}}
  6641. };
  6642. };
  6643.  
  6644. ///////////////////////////////////////////////////////////////////////////////
  6645. // Hellcat
  6646. ///////////////////////////////////////////////////////////////////////////////
  6647. class Exile_Chopper_Hellcat_Abstract
  6648. {
  6649. skins[] =
  6650. {
  6651. {"Exile_Chopper_Hellcat_Green", 350, "Green", {"\A3\Air_F_EPB\Heli_Light_03\data\Heli_Light_03_base_CO.paa"}},
  6652. {"Exile_Chopper_Hellcat_FIA", 500, "FIA", {"\A3\Air_F_EPB\Heli_Light_03\data\heli_light_03_base_indp_co.paa"}}
  6653. };
  6654. };
  6655.  
  6656. ///////////////////////////////////////////////////////////////////////////////
  6657. // Karts
  6658. ///////////////////////////////////////////////////////////////////////////////
  6659. class Exile_Car_Kart_Abstract
  6660. {
  6661. skins[] =
  6662. {
  6663. {"Exile_Car_Kart_BluKing", 100, "Bluking", {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_blu_CO.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_01_logos_blu_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"}},
  6664. {"Exile_Car_Kart_RedStone", 100, "RedStone", {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_black_CO.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_01_logos_black_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"}},
  6665. {"Exile_Car_Kart_Vrana", 100, "Vrana", {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_vrana_CO.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_01_logos_vrana_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"}},
  6666. {"Exile_Car_Kart_Green", 100, "Green", {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_base_green_CO.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_01_logos_blu_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"}},
  6667. {"Exile_Car_Kart_Blue", 100, "Blue", {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_base_blue_CO.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_01_logos_blu_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"}},
  6668. {"Exile_Car_Kart_Orange", 100, "Orange", {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_base_orange_CO.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_01_logos_blu_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"}},
  6669. {"Exile_Car_Kart_White", 100, "White", {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_base_white_CO.paa","","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"}},
  6670. {"Exile_Car_Kart_Yellow", 100, "Yellow", {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_base_yellow_CO.paa","","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"}},
  6671. {"Exile_Car_Kart_Black", 100, "Black", {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_base_black_CO.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_01_logos_black_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"}}
  6672. };
  6673. };
  6674.  
  6675. ///////////////////////////////////////////////////////////////////////////////
  6676. // Hummingbird (Civillian)
  6677. ///////////////////////////////////////////////////////////////////////////////
  6678. class Exile_Chopper_Hummingbird_Civillian_Abstract
  6679. {
  6680. skins[] =
  6681. {
  6682. {"Exile_Chopper_Hummingbird_Civillian_Blue", 350, "Blue", {"\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_blue_co.paa"}},
  6683. {"Exile_Chopper_Hummingbird_Civillian_Red", 350, "Red", {"\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_co.paa"}},
  6684. {"Exile_Chopper_Hummingbird_Civillian_ION", 350, "ION", {"\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_ion_co.paa"}},
  6685. {"Exile_Chopper_Hummingbird_Civillian_BlueLine", 350, "BlueLine", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_blueLine_co.paa"}},
  6686. {"Exile_Chopper_Hummingbird_Civillian_Digital", 350, "Digital", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_digital_co.paa"}},
  6687. {"Exile_Chopper_Hummingbird_Civillian_Elliptical", 350, "Elliptical", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_elliptical_co.paa"}},
  6688. {"Exile_Chopper_Hummingbird_Civillian_Furious", 350, "Furious", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_furious_co.paa"}},
  6689. {"Exile_Chopper_Hummingbird_Civillian_GrayWatcher", 350, "GrayWatcher", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_graywatcher_co.paa"}},
  6690. {"Exile_Chopper_Hummingbird_Civillian_Jeans", 350, "Jeans", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_jeans_co.paa"}},
  6691. {"Exile_Chopper_Hummingbird_Civillian_Light", 350, "Light", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_light_co.paa"}},
  6692. {"Exile_Chopper_Hummingbird_Civillian_Shadow", 350, "Shadow", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_shadow_co.paa"}},
  6693. {"Exile_Chopper_Hummingbird_Civillian_Sheriff", 350, "Sheriff", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_sheriff_co.paa"}},
  6694. {"Exile_Chopper_Hummingbird_Civillian_Speedy", 350, "Speedy", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_speedy_co.paa"}},
  6695. {"Exile_Chopper_Hummingbird_Civillian_Sunset", 350, "Sunset", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_sunset_co.paa"}},
  6696. {"Exile_Chopper_Hummingbird_Civillian_Vrana", 350, "Vrana", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_vrana_co.paa"}},
  6697. {"Exile_Chopper_Hummingbird_Civillian_Wasp", 350, "Wasp", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_wasp_co.paa"}},
  6698. {"Exile_Chopper_Hummingbird_Civillian_Wave", 350, "Wave", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_wave_co.paa"}}
  6699. };
  6700. };
  6701.  
  6702. ///////////////////////////////////////////////////////////////////////////////
  6703. // Huron
  6704. ///////////////////////////////////////////////////////////////////////////////
  6705. class Exile_Chopper_Huron_Abstract
  6706. {
  6707. skins[] =
  6708. {
  6709. {"Exile_Chopper_Huron_Black", 450, "Black", {"\A3\Air_F_Heli\Heli_Transport_03\Data\Heli_Transport_03_ext01_black_CO.paa","\a3\air_f_heli\heli_transport_03\data\heli_transport_03_ext02_black_co.paa"}},
  6710. {"Exile_Chopper_Huron_Green", 450, "Green", {"\a3\air_f_heli\heli_transport_03\data\heli_transport_03_ext01_co.paa","\a3\air_f_heli\heli_transport_03\data\heli_transport_03_ext02_co.paa"}}
  6711. };
  6712. };
  6713.  
  6714. ///////////////////////////////////////////////////////////////////////////////
  6715. // Orca
  6716. ///////////////////////////////////////////////////////////////////////////////
  6717. class Exile_Chopper_Orca_Abstract
  6718. {
  6719. skins[] =
  6720. {
  6721. {"Exile_Chopper_Orca_CSAT", 350, "CSAT", {"\A3\Air_F\Heli_Light_02\Data\Heli_Light_02_ext_OPFOR_CO.paa"}},
  6722. {"Exile_Chopper_Orca_Black", 350, "Black", {"\A3\Air_F\Heli_Light_02\Data\Heli_Light_02_ext_CO.paa"}},
  6723. {"Exile_Chopper_Orca_BlackCustom", 350, "Black Custom", {"\A3\Air_F_Heli\Heli_Light_02\Data\Heli_Light_02_ext_OPFOR_V2_CO.paa"}}
  6724. };
  6725. };
  6726.  
  6727. ///////////////////////////////////////////////////////////////////////////////
  6728. // Taru
  6729. ///////////////////////////////////////////////////////////////////////////////
  6730. class Exile_Chopper_Taru_Abstract
  6731. {
  6732. skins[] =
  6733. {
  6734. {"Exile_Chopper_Taru_CSAT", 500, "CSAT", {"A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_01_co.paa","A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_02_co.paa"}},
  6735. {"Exile_Chopper_Taru_Black", 500, "BLACK", {"A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_01_black_CO.paa","A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_02_black_CO.paa"}}
  6736. };
  6737. };
  6738.  
  6739. ///////////////////////////////////////////////////////////////////////////////
  6740. // Taru (Transport)
  6741. ///////////////////////////////////////////////////////////////////////////////
  6742. class Exile_Chopper_Taru_Transport_Abstract
  6743. {
  6744. skins[] =
  6745. {
  6746. {"Exile_Chopper_Taru_Transport_CSAT", 500, "CSAT", {"A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_01_co.paa","A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_02_co.paa"}},
  6747. {"Exile_Chopper_Taru_Transport_Black", 500, "Black", {"A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_01_black_CO.paa","A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_02_black_CO.paa"}}
  6748. };
  6749. };
  6750.  
  6751. ///////////////////////////////////////////////////////////////////////////////
  6752. // Taru (Covered)
  6753. ///////////////////////////////////////////////////////////////////////////////
  6754. class Exile_Chopper_Taru_Covered_Abstract
  6755. {
  6756. skins[] =
  6757. {
  6758. {"Exile_Chopper_Taru_Covered_CSAT", 500, "CSAT", {"A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_01_CO.paa","A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_02_CO.paa","A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_Pod_Ext01_CO.paa","A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_Pod_Ext02_CO.paa"}},
  6759. {"Exile_Chopper_Taru_Covered_Black", 500, "Black", {"A3\Air_F_Heli\Heli_Transport_04\Data\heli_transport_04_base_01_black_co.paa","A3\Air_F_Heli\Heli_Transport_04\Data\heli_transport_04_base_02_black_co.paa","A3\Air_F_Heli\Heli_Transport_04\Data\heli_transport_04_pod_ext01_black_co.paa","A3\Air_F_Heli\Heli_Transport_04\Data\heli_transport_04_pod_ext02_black_co.paa"}}
  6760. };
  6761. };
  6762.  
  6763. ///////////////////////////////////////////////////////////////////////////////
  6764. // Hatchback
  6765. ///////////////////////////////////////////////////////////////////////////////
  6766. class Exile_Car_Hatchback_Abstract
  6767. {
  6768. skins[] =
  6769. {
  6770. {"Exile_Car_Hatchback_Rusty1", 50, "Rusty White", {"\exile_assets\model\RTV\Exile_Car_Hatchback_01_co.paa"}},
  6771. {"Exile_Car_Hatchback_Rusty2", 50, "Rusty Red", {"\exile_assets\model\RTV\Exile_Car_Hatchback_02_co.paa"}},
  6772. {"Exile_Car_Hatchback_Rusty3", 50, "Rusty Yellow", {"\exile_assets\model\RTV\Exile_Car_Hatchback_03_co.paa"}},
  6773. {"Exile_Car_Hatchback_Beige", 100, "Beige", {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE01_CO.paa"}},
  6774. {"Exile_Car_Hatchback_Green", 100, "Green", {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE02_CO.paa"}},
  6775. {"Exile_Car_Hatchback_Blue", 100, "Blue", {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE03_CO.paa"}},
  6776. {"Exile_Car_Hatchback_BlueCustom", 100, "Blue Custom", {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE04_CO.paa"}},
  6777. {"Exile_Car_Hatchback_BeigeCustom", 100, "Beige Custom", {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE05_CO.paa"}},
  6778. {"Exile_Car_Hatchback_Yellow", 100, "Yellow", {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE06_CO.paa"}},
  6779. {"Exile_Car_Hatchback_Grey", 100, "Grey", {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE07_CO.paa"}},
  6780. {"Exile_Car_Hatchback_Black", 100, "Black", {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE08_CO.paa"}},
  6781. {"Exile_Car_Hatchback_Dark", 100, "Dark", {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE09_CO.paa"}}
  6782. };
  6783. };
  6784.  
  6785. ///////////////////////////////////////////////////////////////////////////////
  6786. // Hatchback (Sport)
  6787. ///////////////////////////////////////////////////////////////////////////////
  6788. class Exile_Car_Hatchback_Sport_Abstract
  6789. {
  6790. skins[] =
  6791. {
  6792. {"Exile_Car_Hatchback_Sport_Red", 100, "Red", {"\A3\soft_f_gamma\Hatchback_01\data\Hatchback_01_ext_SPORT01_CO.paa"}},
  6793. {"Exile_Car_Hatchback_Sport_Blue", 100, "Blue", {"\A3\soft_f_gamma\Hatchback_01\data\Hatchback_01_ext_SPORT02_CO.paa"}},
  6794. {"Exile_Car_Hatchback_Sport_Orange", 100, "Orange", {"\A3\soft_f_gamma\Hatchback_01\data\Hatchback_01_ext_SPORT03_CO.paa"}},
  6795. {"Exile_Car_Hatchback_Sport_White", 100, "White", {"\A3\soft_f_gamma\Hatchback_01\data\Hatchback_01_ext_SPORT04_CO.paa"}},
  6796. {"Exile_Car_Hatchback_Sport_Beige", 100, "Beige", {"\A3\soft_f_gamma\Hatchback_01\data\Hatchback_01_ext_SPORT05_CO.paa"}},
  6797. {"Exile_Car_Hatchback_Sport_Green", 100, "Green", {"\A3\soft_f_gamma\Hatchback_01\data\Hatchback_01_ext_SPORT06_CO.paa"}}
  6798. };
  6799. };
  6800.  
  6801. ///////////////////////////////////////////////////////////////////////////////
  6802. // Offroad
  6803. ///////////////////////////////////////////////////////////////////////////////
  6804. class Exile_Car_Offroad_Abstract
  6805. {
  6806. skins[] =
  6807. {
  6808. {"Exile_Car_Offroad_Rusty1", 50, "Rusty White", {"\exile_assets\model\RTV\Exile_offroad_03_co.paa","\exile_assets\model\RTV\Exile_offroad_03_co.paa"}},
  6809. {"Exile_Car_Offroad_Rusty2", 50, "Rusty Red", {"\exile_assets\model\RTV\Exile_offroad_01_co.paa","\exile_assets\model\RTV\Exile_offroad_01_co.paa"}},
  6810. {"Exile_Car_Offroad_Rusty3", 50, "Rusty Blue", {"\exile_assets\model\RTV\Exile_offroad_02_co.paa","\exile_assets\model\RTV\Exile_offroad_02_co.paa"}},
  6811. {"Exile_Car_Offroad_Red", 500, "Red", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_CO.paa"}},
  6812. {"Exile_Car_Offroad_Beige", 500, "Beige", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE01_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE01_CO.paa"}},
  6813. {"Exile_Car_Offroad_White", 500, "White", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE02_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE02_CO.paa"}},
  6814. {"Exile_Car_Offroad_Blue", 500, "Blue", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE03_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE03_CO.paa"}},
  6815. {"Exile_Car_Offroad_DarkRed", 500, "Dark Red", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE04_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE04_CO.paa"}},
  6816. {"Exile_Car_Offroad_BlueCustom", 500, "Blue Custom", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE05_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE05_CO.paa"}},
  6817. {"Exile_Car_Offroad_Guerilla01", 700, "Guerilla 01", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_01_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_01_CO.paa"}},
  6818. {"Exile_Car_Offroad_Guerilla02", 700, "Guerilla 02", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_02_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_02_CO.paa"}},
  6819. {"Exile_Car_Offroad_Guerilla03", 700, "Guerilla 03", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_03_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_03_CO.paa"}},
  6820. {"Exile_Car_Offroad_Guerilla04", 700, "Guerilla 04", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_04_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_04_CO.paa"}},
  6821. {"Exile_Car_Offroad_Guerilla05", 700, "Guerilla 05", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_05_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_05_CO.paa"}},
  6822. {"Exile_Car_Offroad_Guerilla06", 700, "Guerilla 06", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_06_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_06_CO.paa"}},
  6823. {"Exile_Car_Offroad_Guerilla07", 700, "Guerilla 07", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_07_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_07_CO.paa"}},
  6824. {"Exile_Car_Offroad_Guerilla08", 700, "Guerilla 08", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_08_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_08_CO.paa"}},
  6825. {"Exile_Car_Offroad_Guerilla09", 700, "Guerilla 09", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_09_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_09_CO.paa"}},
  6826. {"Exile_Car_Offroad_Guerilla10", 700, "Guerilla 10", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_10_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_10_CO.paa"}},
  6827. {"Exile_Car_Offroad_Guerilla11", 700, "Guerilla 11", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_11_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_11_CO.paa"}},
  6828. {"Exile_Car_Offroad_Guerilla12", 700, "Guerilla 12", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_12_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_12_CO.paa"}},
  6829. {"Exile_Car_Offroad_DarkRed", 700, "Exile Black", {"exile_assets\texture\vehicle\Exile_Offroad_Black_co.paa"}},
  6830. {"Exile_Car_Offroad_DarkRed", 700, "Exile Light Blue", {"exile_assets\texture\vehicle\Exile_Offroad_LightBlue_co.paa"}},
  6831. {"Exile_Car_Offroad_DarkRed", 700, "Exile Orange",{"exile_assets\texture\vehicle\Exile_Offroad_Orange_co.paa"}},
  6832. {"Exile_Car_Offroad_DarkRed", 700, "Exile Pink", {"exile_assets\texture\vehicle\Exile_Offroad_Pink_co.paa"}},
  6833. {"Exile_Car_Offroad_DarkRed", 700, "Exile White", {"exile_assets\texture\vehicle\Exile_Offroad_White_co.paa"}},
  6834. {"Exile_Car_Offroad_DarkRed", 700, "Exile Yellow",{"exile_assets\texture\vehicle\Exile_Offroad_Yellow_co.paa"}}
  6835. };
  6836. };
  6837.  
  6838. ///////////////////////////////////////////////////////////////////////////////
  6839. // Land Rover
  6840. ///////////////////////////////////////////////////////////////////////////////
  6841. class Exile_Car_LandRover_Abstract
  6842. {
  6843. skins[] =
  6844. {
  6845. {"Exile_Car_LandRover_Red", 250, "Red", {"Exile_psycho_LRC\data\r_lr_base_co.paa","Exile_psycho_LRC\data\r_lr_special_co.paa"}},
  6846. {"Exile_Car_LandRover_Urban", 250, "Urban", {"Exile_psycho_LRC\data\textures\lr_base_urbancamo_co.paa","Exile_psycho_LRC\data\textures\lr_special_urbancamo_co.paa"}},
  6847. {"Exile_Car_LandRover_Green", 250, "Green", {"Exile_psycho_LRC\data\lr_acr_base_co.paa","Exile_psycho_LRC\data\lr_acr_spec_co.paa"}},
  6848. {"Exile_Car_LandRover_Sand", 250, "Sand", {"Exile_psycho_LRC\data\lr_acr_sand_base_co.paa","Exile_psycho_LRC\data\lr_special_acr_co.paa"}},
  6849. {"Exile_Car_LandRover_Desert", 250, "Desert", {"Exile_psycho_LRC\data\lr_acrs_base_co.paa","Exile_psycho_LRC\data\lr_special_acr_co.paa"}}
  6850. };
  6851. };
  6852.  
  6853. ///////////////////////////////////////////////////////////////////////////////
  6854. // Land Rover (Ambulance)
  6855. ///////////////////////////////////////////////////////////////////////////////
  6856. class Exile_Car_LandRover_Ambulance_Abstract
  6857. {
  6858. skins[] =
  6859. {
  6860. {"Exile_Car_LandRover_Ambulance_Green", 250, "Green", {"Exile_psycho_LRC\data\lr_acr_base_co.paa","Exile_psycho_LRC\data\lr_amb_ext_co.paa","Exile_psycho_LRC\data\lr_acr_spec_co.paa"}},
  6861. {"Exile_Car_LandRover_Ambulance_Desert", 250, "Desert", {"Exile_psycho_LRC\data\lr_acrs_base_co.paa","Exile_psycho_LRC\data\lr_amb_ext_co.paa","Exile_psycho_LRC\data\lr_special_acr_co.paa"}},
  6862. {"Exile_Car_LandRover_Ambulance_Sand", 250, "Sand", {"Exile_psycho_LRC\data\lr_acr_sand_base_co.paa","Exile_psycho_LRC\data\lr_amb_ext_co.paa","Exile_psycho_LRC\data\lr_special_acr_co.paa"}}
  6863. };
  6864. };
  6865.  
  6866. ///////////////////////////////////////////////////////////////////////////////
  6867. // Octavius
  6868. ///////////////////////////////////////////////////////////////////////////////
  6869. class Exile_Car_Octavius_Abstract
  6870. {
  6871. skins[] =
  6872. {
  6873. {"Exile_Car_Octavius_White", 250, "White", {"exile_psycho_Octavia\Data\car_body_co.paa"}},
  6874. {"Exile_Car_Octavius_Black", 250, "Black", {"exile_psycho_Octavia\Data\car_body_bl_co.paa"}}
  6875. };
  6876. };
  6877.  
  6878. ///////////////////////////////////////////////////////////////////////////////
  6879. // UH-1H Huey
  6880. ///////////////////////////////////////////////////////////////////////////////
  6881. class Exile_Chopper_Huey_Abstract
  6882. {
  6883. skins[] =
  6884. {
  6885. {"Exile_Chopper_Huey_Green", 700, "Green", {"Exile_psycho_UH1H\data\uh1h_co.paa","Exile_psycho_UH1H\data\uh1h_in_co.paa","Exile_psycho_UH1H\data\default_co.paa","Exile_psycho_UH1H\data\alpha_ca.paa"}},
  6886. {"Exile_Chopper_Huey_Desert", 700, "Desert", {"Exile_psycho_UH1H\data\uh1d_tka_co.paa","Exile_psycho_UH1H\data\uh1d_in_tka_co.paa","Exile_psycho_UH1H\data\default_co.paa","Exile_psycho_UH1H\data\alpha_ca.paa"}}
  6887. };
  6888. };
  6889.  
  6890. ///////////////////////////////////////////////////////////////////////////////
  6891. // UH-1H Huey (Armed)
  6892. ///////////////////////////////////////////////////////////////////////////////
  6893. class Exile_Chopper_Huey_Armed_Abstract
  6894. {
  6895. skins[] =
  6896. {
  6897. {"Exile_Chopper_Huey_Armed_Green", 700, "Green", {"Exile_psycho_UH1H\data\uh1h_co.paa","Exile_psycho_UH1H\data\uh1h_in_co.paa","Exile_psycho_UH1H\data\default_co.paa","Exile_psycho_UH1H\data\alpha_ca.paa"}},
  6898. {"Exile_Chopper_Huey_Armed_Desert", 700, "Desert", {"Exile_psycho_UH1H\data\uh1d_tka_co.paa","Exile_psycho_UH1H\data\uh1d_in_tka_co.paa","Exile_psycho_UH1H\data\default_co.paa","Exile_psycho_UH1H\data\alpha_ca.paa"}}
  6899. };
  6900. };
  6901.  
  6902. ///////////////////////////////////////////////////////////////////////////////
  6903. // Offroad (Armed)
  6904. ///////////////////////////////////////////////////////////////////////////////
  6905. class Exile_Car_Offroad_Armed_Abstract
  6906. {
  6907. skins[] =
  6908. {
  6909. {"Exile_Car_Offroad_Armed_Guerilla01", 250, "Guerilla 01", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_01_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_01_CO.paa"}},
  6910. {"Exile_Car_Offroad_Armed_Guerilla02", 250, "Guerilla 02", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_02_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_02_CO.paa"}},
  6911. {"Exile_Car_Offroad_Armed_Guerilla03", 250, "Guerilla 03", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_03_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_03_CO.paa"}},
  6912. {"Exile_Car_Offroad_Armed_Guerilla04", 250, "Guerilla 04", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_04_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_04_CO.paa"}},
  6913. {"Exile_Car_Offroad_Armed_Guerilla05", 250, "Guerilla 05", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_05_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_05_CO.paa"}},
  6914. {"Exile_Car_Offroad_Armed_Guerilla06", 250, "Guerilla 06", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_06_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_06_CO.paa"}},
  6915. {"Exile_Car_Offroad_Armed_Guerilla07", 250, "Guerilla 07", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_07_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_07_CO.paa"}},
  6916. {"Exile_Car_Offroad_Armed_Guerilla08", 250, "Guerilla 08", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_08_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_08_CO.paa"}},
  6917. {"Exile_Car_Offroad_Armed_Guerilla09", 250, "Guerilla 09", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_09_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_09_CO.paa"}},
  6918. {"Exile_Car_Offroad_Armed_Guerilla10", 250, "Guerilla 10", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_10_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_10_CO.paa"}},
  6919. {"Exile_Car_Offroad_Armed_Guerilla11", 250, "Guerilla 11", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_11_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_11_CO.paa"}},
  6920. {"Exile_Car_Offroad_Armed_Guerilla12", 250, "Guerilla 12", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_12_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_12_CO.paa"}}
  6921. };
  6922. };
  6923.  
  6924. ///////////////////////////////////////////////////////////////////////////////
  6925. // Offroad (Repair)
  6926. ///////////////////////////////////////////////////////////////////////////////
  6927. class Exile_Car_Offroad_Repair_Abstract
  6928. {
  6929. skins[] =
  6930. {
  6931. {"Exile_Car_Offroad_Repair_Civillian", 150, "Civillian", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\Offroad_01_ext_repair_CIV_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\Offroad_01_ext_repair_CIV_CO.paa"}},
  6932. {"Exile_Car_Offroad_Repair_Red", 150, "Red", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_CO.paa"}},
  6933. {"Exile_Car_Offroad_Repair_Beige", 150, "Beige", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE01_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE01_CO.paa"}},
  6934. {"Exile_Car_Offroad_Repair_White", 150, "White", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE02_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE02_CO.paa"}},
  6935. {"Exile_Car_Offroad_Repair_Blue", 150, "Blue", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE03_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE03_CO.paa"}},
  6936. {"Exile_Car_Offroad_Repair_DarkRed", 150, "DarkRed", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE04_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE04_CO.paa"}},
  6937. {"Exile_Car_Offroad_Repair_BlueCustom", 150, "BlueCustom", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE05_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE05_CO.paa"}},
  6938. {"Exile_Car_Offroad_Repair_Guerilla01", 250, "Guerilla 01", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_01_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_01_CO.paa"}},
  6939. {"Exile_Car_Offroad_Repair_Guerilla02", 250, "Guerilla 02", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_02_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_02_CO.paa"}},
  6940. {"Exile_Car_Offroad_Repair_Guerilla03", 250, "Guerilla 03", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_03_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_03_CO.paa"}},
  6941. {"Exile_Car_Offroad_Repair_Guerilla04", 250, "Guerilla 04", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_04_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_04_CO.paa"}},
  6942. {"Exile_Car_Offroad_Repair_Guerilla05", 250, "Guerilla 05", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_05_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_05_CO.paa"}},
  6943. {"Exile_Car_Offroad_Repair_Guerilla06", 250, "Guerilla 06", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_06_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_06_CO.paa"}},
  6944. {"Exile_Car_Offroad_Repair_Guerilla07", 250, "Guerilla 07", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_07_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_07_CO.paa"}},
  6945. {"Exile_Car_Offroad_Repair_Guerilla08", 250, "Guerilla 08", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_08_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_08_CO.paa"}},
  6946. {"Exile_Car_Offroad_Repair_Guerilla09", 250, "Guerilla 09", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_09_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_09_CO.paa"}},
  6947. {"Exile_Car_Offroad_Repair_Guerilla10", 250, "Guerilla 10", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_10_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_10_CO.paa"}},
  6948. {"Exile_Car_Offroad_Repair_Guerilla11", 250, "Guerilla 11", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_11_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_11_CO.paa"}},
  6949. {"Exile_Car_Offroad_Repair_Guerilla12", 250, "Guerilla 12", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_12_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_12_CO.paa"}}
  6950. };
  6951. };
  6952.  
  6953. ///////////////////////////////////////////////////////////////////////////////
  6954. // SUV
  6955. ///////////////////////////////////////////////////////////////////////////////
  6956. class Exile_Car_SUV_Abstract
  6957. {
  6958. skins[] =
  6959. {
  6960. {"Exile_Car_SUV_Red", 100, "Red", {"\A3\Soft_F_Gamma\SUV_01\Data\SUV_01_ext_CO.paa"}},
  6961. {"Exile_Car_SUV_Black", 150, "Black", {"\A3\Soft_F_Gamma\SUV_01\Data\SUV_01_ext_02_CO.paa"}},
  6962. {"Exile_Car_SUV_Grey", 100, "Grey", {"\A3\Soft_F_Gamma\SUV_01\Data\SUV_01_ext_03_CO.paa"}},
  6963. {"Exile_Car_SUV_Orange", 100, "Orange", {"\A3\Soft_F_Gamma\SUV_01\Data\SUV_01_ext_04_CO.paa"}},
  6964. {"Exile_Car_SUV_Black", 150, "Snow Camo", {"exile_assets\texture\vehicle\Exile_SUV_Snow_co.paa"}},
  6965. {"Exile_Car_SUV_Black", 150, "Leaf Camo", {"exile_assets\texture\vehicle\Exile_SUV_Leaf_Light_co.paa"}},
  6966. {"Exile_Car_SUV_Black", 150, "Leaf Camo (Dark)", {"exile_assets\texture\vehicle\Exile_SUV_Leaf_Dark_co.paa"}}
  6967. };
  6968. };
  6969.  
  6970. ///////////////////////////////////////////////////////////////////////////////
  6971. // SUV XL
  6972. ///////////////////////////////////////////////////////////////////////////////
  6973. class Exile_Car_SUVXL_Abstract
  6974. {
  6975. skins[] =
  6976. {
  6977. {"Exile_Car_SUVXL_Black", 100, "Black", {"\Exile_psycho_SUV_a3\Data\suv_body_co.paa"}},
  6978. {"Exile_Car_SUVXL_Black", 150, "Blue White", {"\Exile_psycho_SUV_a3\Data\textures\suv_body_bluewhite.paa"}},
  6979. {"Exile_Car_SUVXL_Black", 150, "Charcoal", {"\Exile_psycho_SUV_a3\Data\textures\suv_body_charcoal_co.paa"}},
  6980. {"Exile_Car_SUVXL_Black", 150, "Orange", {"\Exile_psycho_SUV_a3\Data\textures\suv_body_orange_co.paa"}},
  6981. {"Exile_Car_SUVXL_Black", 200, "Hello Kitty", {"\Exile_psycho_SUV_a3\Data\textures\suv_body_Pink_hello_co.paa"}},
  6982. {"Exile_Car_SUVXL_Black", 150, "Red", {"\Exile_psycho_SUV_a3\Data\textures\suv_body_red_co.paa"}},
  6983. {"Exile_Car_SUVXL_Black", 150, "Silver", {"\Exile_psycho_SUV_a3\Data\textures\suv_body_silver_co.paa"}},
  6984. {"Exile_Car_SUVXL_Black", 100, "White", {"\Exile_psycho_SUV_a3\Data\textures\suv_body_white_co.paa"}},
  6985. {"Exile_Car_SUVXL_Black", 150, "Yellow", {"\Exile_psycho_SUV_a3\Data\textures\suv_body_yellow_co.paa"}}
  6986. };
  6987. };
  6988.  
  6989. ///////////////////////////////////////////////////////////////////////////////
  6990. // Van
  6991. ///////////////////////////////////////////////////////////////////////////////
  6992. class Exile_Car_Van_Abstract
  6993. {
  6994. skins[] =
  6995. {
  6996. {"Exile_Car_Van_Black", 100, "Black", {"\A3\soft_f_gamma\van_01\Data\Van_01_ext_black_CO.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa"}},
  6997. {"Exile_Car_Van_White", 100, "White", {"\A3\soft_f_gamma\van_01\Data\van_01_ext_CO.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa"}},
  6998. {"Exile_Car_Van_Red", 100, "Red", {"\A3\soft_f_gamma\van_01\Data\Van_01_ext_red_CO.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa"}},
  6999. {"Exile_Car_Van_Guerilla01", 150, "Guerilla 01", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_01_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_01_CO.paa"}},
  7000. {"Exile_Car_Van_Guerilla02", 150, "Guerilla 02", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_02_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_02_CO.paa"}},
  7001. {"Exile_Car_Van_Guerilla03", 150, "Guerilla 03", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_03_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_03_CO.paa"}},
  7002. {"Exile_Car_Van_Guerilla04", 150, "Guerilla 04", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_04_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_04_CO.paa"}},
  7003. {"Exile_Car_Van_Guerilla05", 150, "Guerilla 05", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_05_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_05_CO.paa"}},
  7004. {"Exile_Car_Van_Guerilla06", 150, "Guerilla 06", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_06_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_06_CO.paa"}},
  7005. {"Exile_Car_Van_Guerilla07", 150, "Guerilla 07", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_07_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_07_CO.paa"}},
  7006. {"Exile_Car_Van_Guerilla08", 150, "Guerilla 08", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_08_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_08_CO.paa"}},
  7007. {"Exile_Car_Van_Black", 150, "Brown", {"\A3\Soft_F_Exp\Van_01\Data\Van_01_ext_brn_co.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa","\A3\Soft_F_Exp\Van_01\Data\Van_01_int_base_2_CO.paa"}},
  7008. {"Exile_Car_Van_Black", 150, "Olive", {"\A3\Soft_F_Exp\Van_01\Data\Van_01_ext_oli_co.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa","\A3\Soft_F_Exp\Van_01\Data\Van_01_int_base_3_CO.paa"}}
  7009. };
  7010. };
  7011.  
  7012. ///////////////////////////////////////////////////////////////////////////////
  7013. // Van (Box)
  7014. ///////////////////////////////////////////////////////////////////////////////
  7015. class Exile_Car_Van_Box_Abstract
  7016. {
  7017. skins[] =
  7018. {
  7019. {"Exile_Car_Van_Box_Black", 100, "Black", {"\A3\soft_f_gamma\van_01\Data\Van_01_ext_black_CO.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa"}},
  7020. {"Exile_Car_Van_Box_White", 100, "White", {"\A3\soft_f_gamma\van_01\Data\van_01_ext_CO.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa"}},
  7021. {"Exile_Car_Van_Box_Red", 100, "Red", {"\A3\soft_f_gamma\van_01\Data\Van_01_ext_red_CO.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa"}},
  7022. {"Exile_Car_Van_Box_Guerilla01", 150, "Guerilla 01", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_01_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_01_CO.paa"}},
  7023. {"Exile_Car_Van_Box_Guerilla02", 150, "Guerilla 02", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_02_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_02_CO.paa"}},
  7024. {"Exile_Car_Van_Box_Guerilla03", 150, "Guerilla 03", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_03_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_03_CO.paa"}},
  7025. {"Exile_Car_Van_Box_Guerilla04", 150, "Guerilla 04", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_04_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_04_CO.paa"}},
  7026. {"Exile_Car_Van_Box_Guerilla05", 150, "Guerilla 05", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_05_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_05_CO.paa"}},
  7027. {"Exile_Car_Van_Box_Guerilla06", 150, "Guerilla 06", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_06_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_06_CO.paa"}},
  7028. {"Exile_Car_Van_Box_Guerilla07", 150, "Guerilla 07", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_07_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_07_CO.paa"}},
  7029. {"Exile_Car_Van_Box_Guerilla08", 150, "Guerilla 08", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_08_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_08_CO.paa"}}
  7030. };
  7031. };
  7032.  
  7033. ///////////////////////////////////////////////////////////////////////////////
  7034. // Van (Fuel)
  7035. ///////////////////////////////////////////////////////////////////////////////
  7036. class Exile_Car_Van_Fuel_Abstract
  7037. {
  7038. skins[] =
  7039. {
  7040. {"Exile_Car_Van_Fuel_Black", 100, "Black", {"\A3\soft_f_gamma\van_01\Data\Van_01_ext_black_CO.paa","\A3\soft_f_gamma\Van_01\Data\Van_01_tank_CO.paa"}},
  7041. {"Exile_Car_Van_Fuel_White", 100, "White", {"\A3\soft_f_gamma\van_01\Data\van_01_ext_CO.paa","\A3\soft_f_gamma\Van_01\Data\Van_01_tank_CO.paa"}},
  7042. {"Exile_Car_Van_Fuel_Red", 100, "Red", {"\A3\soft_f_gamma\van_01\Data\Van_01_ext_red_CO.paa","\A3\soft_f_gamma\Van_01\Data\Van_01_tank_CO.paa"}},
  7043. {"Exile_Car_Van_Fuel_Guerilla01", 150, "Guerilla 01", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_01_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_tank_IG_01_CO.paa"}},
  7044. {"Exile_Car_Van_Fuel_Guerilla02", 150, "Guerilla 02", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_02_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_tank_IG_02_CO.paa"}},
  7045. {"Exile_Car_Van_Fuel_Guerilla03", 150, "Guerilla 03", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_03_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_tank_IG_03_CO.paa"}}
  7046. };
  7047. };
  7048.  
  7049. ///////////////////////////////////////////////////////////////////////////////
  7050. // Tempest
  7051. ///////////////////////////////////////////////////////////////////////////////
  7052. class Exile_Car_Tempest_Abstract
  7053. {
  7054. skins[] =
  7055. {
  7056. {"Exile_Car_Tempest", 200, "Green Hex", {"\A3\Soft_F_Exp\Truck_03\Data\Truck_03_ext01_ghex_CO.paa","\A3\Soft_F_Exp\Truck_03\Data\Truck_03_ext02_ghex_CO.paa","\A3\Soft_F_Exp\Truck_03\Data\Truck_03_cargo_ghex_CO.paa"}}
  7057. };
  7058. };
  7059.  
  7060. ///////////////////////////////////////////////////////////////////////////////
  7061. // Ikarus
  7062. ///////////////////////////////////////////////////////////////////////////////
  7063. class Exile_Car_Ikarus_Abstract
  7064. {
  7065. skins[] =
  7066. {
  7067. {"Exile_Car_Ikarus_Blue", 200, "Blue", {"Exile_psycho_Ikarus\Data\bus_exterior_co.paa"}},
  7068. {"Exile_Car_Ikarus_Red", 200, "Red", {"Exile_psycho_Ikarus\Data\bus_exterior_eciv_co.paa"}},
  7069. {"Exile_Car_Ikarus_Party", 500, "Party", {"Exile_psycho_Ikarus\Data\bus_exterior_eciv_co.paa"}}
  7070. };
  7071. };
  7072.  
  7073. ///////////////////////////////////////////////////////////////////////////////
  7074. // Ural (Open)
  7075. ///////////////////////////////////////////////////////////////////////////////
  7076. class Exile_Car_Ural_Open_Abstract
  7077. {
  7078. skins[] =
  7079. {
  7080. {"Exile_Car_Ural_Open_Blue", 300, "Blue", {"Exile_psycho_Ural\data\Ural_kabina_civil_co.paa","Exile_psycho_Ural\data\ural_plachta_civil_co.paa"}},
  7081. {"Exile_Car_Ural_Open_Yellow", 300, "Yellow", {"Exile_psycho_Ural\data\ural_kabina_civ1_co.paa","Exile_psycho_Ural\data\ural_plachta_civ1_co.paa"}},
  7082. {"Exile_Car_Ural_Open_Worker", 300, "Worker", {"Exile_psycho_Ural\data\ural_kabina_civ2_co.paa","Exile_psycho_Ural\data\Ural_plachta_civil_co.paa"}},
  7083. {"Exile_Car_Ural_Open_Military", 300, "Military", {"Exile_psycho_Ural\data\ural_kabina_khk_co.paa","Exile_psycho_Ural\data\ural_plachta_co.paa"}}
  7084. };
  7085. };
  7086.  
  7087. ///////////////////////////////////////////////////////////////////////////////
  7088. // Ural (Covered)
  7089. ///////////////////////////////////////////////////////////////////////////////
  7090. class Exile_Car_Ural_Covered_Abstract
  7091. {
  7092. skins[] =
  7093. {
  7094. {"Exile_Car_Ural_Covered_Blue", 300, "Blue", {"Exile_psycho_Ural\data\ural_kabina_civil_co.paa","Exile_psycho_Ural\data\ural_plachta_civil_co.paa"}},
  7095. {"Exile_Car_Ural_Covered_Yellow", 300, "Yellow", {"Exile_psycho_Ural\data\ural_kabina_civ1_co.paa","Exile_psycho_Ural\data\ural_plachta_civ1_co.paa"}},
  7096. {"Exile_Car_Ural_Covered_Worker", 300, "Worker", {"Exile_psycho_Ural\data\ural_kabina_civ2_co.paa","Exile_psycho_Ural\data\Ural_plachta_civil_co.paa"}},
  7097. {"Exile_Car_Ural_Covered_Military", 300, "Military", {"Exile_psycho_Ural\data\ural_kabina_khk_co.paa","Exile_psycho_Ural\data\ural_plachta_co.paa"}}
  7098. };
  7099. };
  7100.  
  7101. ///////////////////////////////////////////////////////////////////////////////
  7102. // Lada
  7103. ///////////////////////////////////////////////////////////////////////////////
  7104. class Exile_Car_Lada_Abstract
  7105. {
  7106. skins[] =
  7107. {
  7108. {"Exile_Car_Lada_Green", 100, "Green", {"exile_psycho_lada\data\lada_eciv1_co.paa","exile_psycho_lada\data\Lada_glass_ECIV1_CA.paa"}},
  7109. {"Exile_Car_Lada_Taxi", 100, "Taxi", {"exile_psycho_lada\data\Lada_red_CO.paa"}},
  7110. {"Exile_Car_Lada_Red", 100, "Red", {"exile_psycho_lada\data\Lada_red_CO.paa"}},
  7111. {"Exile_Car_Lada_Hipster", 100, "Hipster", {"exile_psycho_lada\data\lada_eciv2_co.paa","exile_psycho_lada\data\Lada_glass_ECIV2_CA.paa"}}
  7112. };
  7113. };
  7114.  
  7115. ///////////////////////////////////////////////////////////////////////////////
  7116. // Volha
  7117. ///////////////////////////////////////////////////////////////////////////////
  7118. class Exile_Car_Volha_Abstract
  7119. {
  7120. skins[] =
  7121. {
  7122. {"Exile_Car_Volha_Blue", 100, "Blue", {"Exile_psycho_Gaz_volha\data\Volha_ECIV_CO.paa"}},
  7123. {"Exile_Car_Volha_White", 100, "White", {"Exile_psycho_Gaz_volha\data\Volha_Gray_ECIV_CO.paa"}},
  7124. {"Exile_Car_Volha_Black", 100, "Black", {"Exile_psycho_Gaz_volha\data\Volha_Black_ECIV_CO.paa"}}
  7125. };
  7126. };
  7127.  
  7128. ///////////////////////////////////////////////////////////////////////////////
  7129. // HUNTER
  7130. ///////////////////////////////////////////////////////////////////////////////
  7131. class Exile_Car_Hunter_Abstract
  7132. {
  7133. skins[] =
  7134. {
  7135.  
  7136. {"Exile_Car_Hunter", 1000, "Exile White Edition", {"exile_assets\texture\vehicle\Exile_Hunter_Snow_co.paa","exile_assets\texture\vehicle\Exile_Hunter_Snow_Back_co.paa"}},
  7137. {"Exile_Car_Hunter", 1000, "Exile Hex", {"exile_assets\texture\vehicle\Exile_Hunter_Hex_co.paa","exile_assets\texture\vehicle\Exile_Hunter_Black_Back_co.paa"}},
  7138. {"Exile_Car_Hunter", 1000, "Exile Black", {"exile_assets\texture\vehicle\Exile_Hunter_Black_co.paa","exile_assets\texture\vehicle\Exile_Hunter_Black_Back_co.paa"}}
  7139. };
  7140. };
  7141.  
  7142. ///////////////////////////////////////////////////////////////////////////////
  7143. // IFRIT
  7144. ///////////////////////////////////////////////////////////////////////////////
  7145. class Exile_Car_Ifrit_Abstract
  7146. {
  7147. skins[] =
  7148. {
  7149.  
  7150. {"Exile_Car_Ifrit", 1000, "Green Hex", {"\A3\Soft_F_Exp\MRAP_02\data\MRAP_02_ext_01_ghex_CO.paa","\A3\Soft_F_Exp\MRAP_02\data\MRAP_02_ext_02_ghex_CO.paa","\A3\Data_F_Exp\Vehicles\Turret_ghex_CO.paa"}}
  7151. };
  7152. };
  7153.  
  7154. ///////////////////////////////////////////////////////////////////////////////
  7155. // HMMWV
  7156. ///////////////////////////////////////////////////////////////////////////////
  7157. class Exile_Car_HMMWV_M2_Abstract
  7158. {
  7159. skins[] =
  7160. {
  7161.  
  7162. {"Exile_Car_HMMWV_M2_Green", 1000, "Green", {"Exile_psycho_hmmw\data\hmmwv_body_co.paa"}},
  7163. {"Exile_Car_HMMWV_M2_Desert", 1000, "Desert", {"Exile_psycho_hmmw\data\des\hmmwv_body_co.paa"}}
  7164. };
  7165. };
  7166.  
  7167. class Exile_Car_HMMWV_M134_Abstract
  7168. {
  7169. skins[] =
  7170. {
  7171.  
  7172. {"Exile_Car_HMMWV_M134_Green", 1000, "Green", {"Exile_psycho_hmmw\data\hmmwv_body_co.paa"}},
  7173. {"Exile_Car_HMMWV_M134_Desert", 1000, "Desert", {"Exile_psycho_hmmw\data\des\hmmwv_body_co.paa"}}
  7174. };
  7175. };
  7176.  
  7177. class Exile_Car_HMMWV_MEV_Abstract
  7178. {
  7179. skins[] =
  7180. {
  7181.  
  7182. {"Exile_Car_HMMWV_MEV_Green", 1000, "Green", {"Exile_psycho_hmmw\data\hmmwv_body_cm.paa"}},
  7183. {"Exile_Car_HMMWV_MEV_Desert", 1000, "Desert", {"Exile_psycho_hmmw\data\des\hmmwv_body_cm.paa"}}
  7184. };
  7185. };
  7186.  
  7187. class Exile_Car_HMMWV_UNA_Abstract
  7188. {
  7189. skins[] =
  7190. {
  7191.  
  7192. {"Exile_Car_HMMWV_UNA_Green", 1000, "Green", {"Exile_psycho_hmmw\data\hmmwv_body_co.paa"}},
  7193. {"Exile_Car_HMMWV_UNA_Desert", 1000, "Desert", {"Exile_psycho_hmmw\data\des\hmmwv_body_co.paa"}}
  7194. };
  7195. };
  7196.  
  7197. ///////////////////////////////////////////////////////////////////////////////
  7198. // BTR40
  7199. ///////////////////////////////////////////////////////////////////////////////
  7200. class Exile_Car_BTR40_MG_Abstract
  7201. {
  7202. skins[] =
  7203. {
  7204.  
  7205. {"Exile_Car_BTR40_MG_Green", 1000, "Green", {"exile_psycho_btr40\data\btr40ext_co.paa"}},
  7206. {"Exile_Car_BTR40_MG_Camo", 1000, "Camo", {"exile_psycho_btr40\data\btr40extcamo_co.paa"}}
  7207. };
  7208. };
  7209.  
  7210. class Exile_Car_BTR40_Abstract
  7211. {
  7212. skins[] =
  7213. {
  7214.  
  7215. {"Exile_Car_BTR40_Green", 1000, "Green", {"exile_psycho_btr40\data\btr40ext_co.paa"}},
  7216. {"Exile_Car_BTR40_Camo", 1000, "Camo", {"exile_psycho_btr40\data\btr40extcamo_co.paa"}}
  7217. };
  7218. };
  7219.  
  7220. ///////////////////////////////////////////////////////////////////////////////
  7221. // Golf
  7222. ///////////////////////////////////////////////////////////////////////////////
  7223. class Exile_Car_Golf_Abstract
  7224. {
  7225. skins[] =
  7226. {
  7227.  
  7228. {"Exile_Car_Golf_Red", 1000, "Red", {"exile_psycho_VWGolf\data\vwgolf_body_co.paa"}},
  7229. {"Exile_Car_Golf_Black", 1000, "Black", {"exile_psycho_VWGolf\data\texture\black_co.paa"}}
  7230. };
  7231. };
  7232.  
  7233. ///////////////////////////////////////////////////////////////////////////////
  7234. // AN-2
  7235. ///////////////////////////////////////////////////////////////////////////////
  7236. class Exile_Plane_AN2_Abstract
  7237. {
  7238. skins[] =
  7239. {
  7240. {"Exile_Plane_AN2_Green", 700, "Green", {"Exile_psycho_An2\data\an2_1_co.paa","Exile_psycho_An2\data\an2_2_co.paa","Exile_psycho_An2\data\an2_wings_co.paa"}},
  7241. {"Exile_Plane_AN2_White", 700, "Red, White & Blue", {"Exile_psycho_An2\data\an2_1_a_co.paa",
  7242. "Exile_psycho_An2\data\an2_2_a_co.paa","Exile_psycho_An2\data\an2_wings_a_co.paa"}},
  7243. {"Exile_Plane_AN2_Stripe", 700, "Green Stripe", {"Exile_psycho_An2\data\an2_1_b_co.paa","Exile_psycho_An2\data\an2_2_b_co.paa","Exile_psycho_An2\data\an2_wings_b_co.paa"}}
  7244. };
  7245. };
  7246.  
  7247. ///////////////////////////////////////////////////////////////////////////////
  7248. // RHIB
  7249. ///////////////////////////////////////////////////////////////////////////////
  7250. class B_G_Boat_Transport_02_F
  7251. {
  7252. skins[] =
  7253. {
  7254. {"Exile_Boat_RHIB", 150, "Blue", {"\A3\Boat_F_Exp\Boat_Transport_02\Data\Boat_Transport_02_exterior_civilian_CO.paa","\A3\Boat_F_Exp\Boat_Transport_02\Data\Boat_Transport_02_interior_2_civilian_CO.paa"}}
  7255. };
  7256. };
  7257.  
  7258. ///////////////////////////////////////////////////////////////////////////////
  7259. // Water Scooter
  7260. ///////////////////////////////////////////////////////////////////////////////
  7261. class Exile_Boat_WaterScooter_Abstract
  7262. {
  7263. skins[] =
  7264. {
  7265. {"Exile_Boat_WaterScooter", 150, "Blue", {"\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_Blue_co.paa","\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_VP_Blue_co.paa"}},
  7266. {"Exile_Boat_WaterScooter", 150, "Grey", {"\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_Grey_co.paa","\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_VP_Grey_co.paa"}},
  7267. {"Exile_Boat_WaterScooter", 150, "Lime", {"\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_Lime_co.paa","\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_VP_Lime_co.paa"}},
  7268. {"Exile_Boat_WaterScooter", 150, "Red", {"\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_Red_CO.paa","\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_VP_CO.paa"}},
  7269. {"Exile_Boat_WaterScooter", 150, "White", {"\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_CO.paa","\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_VP_CO.paa"}},
  7270. {"Exile_Boat_WaterScooter", 150, "Yellow", {"\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_Yellow_CO.paa","\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_VP_Yellow_CO.paa"}}
  7271. };
  7272. };
  7273.  
  7274. ///////////////////////////////////////////////////////////////////////////////
  7275. // Ceasar BTT
  7276. ///////////////////////////////////////////////////////////////////////////////
  7277. class C_Plane_Civil_01_F
  7278. {
  7279. skins[] =
  7280. {
  7281. {"Exile_Plane_Ceasar", 150, "Racing (Tan Interior)", {"A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Racer_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Racer_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_tan_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_tan_co.paa"}},
  7282. {"Exile_Plane_Ceasar", 150, "Racing", {"A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Racer_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Racer_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_co.paa"}},
  7283. {"Exile_Plane_Ceasar", 150, "Red Line (Tan Interior)", {"A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_RedLine_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_RedLine_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_tan_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_tan_co.paa"}},
  7284. {"Exile_Plane_Ceasar", 150, "Tribal (Tan Interior)", {"A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Tribal_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Tribal_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_tan_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_tan_co.paa"}},
  7285. {"Exile_Plane_Ceasar", 150, "Tribal", {"A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Tribal_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Tribal_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_co.paa"}},
  7286. {"Exile_Plane_Ceasar", 150, "Blue Wave (Tan Interior)", {"A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Wave_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Wave_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_tan_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_tan_co.paa"}},
  7287. {"Exile_Plane_Ceasar", 150, "Blue Wave", {"A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Wave_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Wave_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_co.paa"}}
  7288. };
  7289. };
  7290.  
  7291. ///////////////////////////////////////////////////////////////////////////////
  7292. // V-44 X Blackfish (Infantry Transport)
  7293. ///////////////////////////////////////////////////////////////////////////////
  7294. class B_T_VTOL_01_infantry_F
  7295. {
  7296. skins[] =
  7297. {
  7298. {"Exile_Plane_BlackfishInfantry", 150, "Blue", {"\A3\Air_F_Exp\VTOL_01\Data\VTOL_01_EXT01_blue_CO.paa","\A3\Air_F_Exp\VTOL_01\Data\VTOL_01_EXT02_blue_CO.paa","\A3\Air_F_Exp\VTOL_01\Data\VTOL_01_EXT03_blue_CO.paa","\A3\Air_F_Exp\VTOL_01\Data\VTOL_01_EXT04_blue_CO.paa"}}
  7299. };
  7300. };
  7301.  
  7302. ///////////////////////////////////////////////////////////////////////////////
  7303. // V-44 X Blackfish (Vehicle Transport)
  7304. ///////////////////////////////////////////////////////////////////////////////
  7305. class B_T_VTOL_01_vehicle_F
  7306. {
  7307. skins[] =
  7308. {
  7309. {"Exile_Plane_BlackfishVehicle", 150, "Blue", {"\A3\Air_F_Exp\VTOL_01\Data\VTOL_01_EXT01_blue_CO.paa","\A3\Air_F_Exp\VTOL_01\Data\VTOL_01_EXT02_blue_CO.paa","\A3\Air_F_Exp\VTOL_01\Data\VTOL_01_EXT03_blue_CO.paa","\A3\Air_F_Exp\VTOL_01\Data\VTOL_01_EXT04_blue_CO.paa"}}
  7310. };
  7311. };
  7312.  
  7313. ///////////////////////////////////////////////////////////////////////////////
  7314. // Prowler (Light)
  7315. ///////////////////////////////////////////////////////////////////////////////
  7316. class B_CTRG_LSV_01_light_F
  7317. {
  7318. skins[] =
  7319. {
  7320. {"Exile_Car_ProwlerLight", 150, "Black", {"\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_01_black_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_02_black_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_03_black_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_Adds_black_CO.paa"}},
  7321. {"Exile_Car_ProwlerLight", 150, "Dazzle", {"\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_01_dazzle_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_02_olive_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_03_olive_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_Adds_olive_CO.paa"}},
  7322. {"Exile_Car_ProwlerLight", 150, "Sand", {"\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_01_sand_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_02_sand_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_03_sand_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_Adds_sand_CO.paa"}}
  7323. };
  7324. };
  7325.  
  7326. ///////////////////////////////////////////////////////////////////////////////
  7327. // Prowler (Unarmed)
  7328. ///////////////////////////////////////////////////////////////////////////////
  7329. class B_T_LSV_01_unarmed_black_F
  7330. {
  7331. skins[] =
  7332. {
  7333. {"Exile_Car_ProwlerUnarmed", 150, "Olive", {"\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_01_olive_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_02_olive_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_03_olive_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_Adds_olive_CO.paa"}},
  7334. {"Exile_Car_ProwlerUnarmed", 150, "Dazzle", {"\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_01_dazzle_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_02_olive_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_03_olive_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_Adds_olive_CO.paa"}},
  7335. {"Exile_Car_ProwlerUnarmed", 150, "Sand", {"\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_01_sand_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_02_sand_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_03_sand_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_Adds_sand_CO.paa"}}
  7336. };
  7337. };
  7338.  
  7339. ///////////////////////////////////////////////////////////////////////////////
  7340. // Qilin (Unarmed)
  7341. ///////////////////////////////////////////////////////////////////////////////
  7342. class O_T_LSV_02_unarmed_black_F
  7343. {
  7344. skins[] =
  7345. {
  7346. {"Exile_Car_QilinUnarmed", 150, "Arid", {"\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_01_arid_CO.paa","\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_02_arid_CO.paa","\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_03_arid_CO.paa"}},
  7347. {"Exile_Car_QilinUnarmed", 150, "Green Hex", {"\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_01_ghex_CO.paa","\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_02_ghex_CO.paa","\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_03_ghex_CO.paa"}}
  7348. };
  7349. };
  7350.  
  7351. ///////////////////////////////////////////////////////////////////////////////
  7352. // MB 4WD
  7353. ///////////////////////////////////////////////////////////////////////////////
  7354. class C_Offroad_02_unarmed_orange_F
  7355. {
  7356. skins[] =
  7357. {
  7358. {"Exile_Car_MB4WD", 150, "Black", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_black_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_black_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_black_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_black_co.paa"}},
  7359. {"Exile_Car_MB4WD", 150, "Blue", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_blue_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_blue_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_blue_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_blue_co.paa"}},
  7360. {"Exile_Car_MB4WD", 150, "Brown", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_brown_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_brown_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_brown_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_brown_co.paa"}},
  7361. {"Exile_Car_MB4WD", 150, "Green", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_green_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_green_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_green_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_green_co.paa"}},
  7362. {"Exile_Car_MB4WD", 150, "Olive", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_olive_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_olive_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_olive_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_olive_co.paa"}},
  7363. {"Exile_Car_MB4WD", 150, "Red", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_red_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_red_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_red_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_red_co.paa"}},
  7364. {"Exile_Car_MB4WD", 150, "White", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_white_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_white_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_white_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_white_co.paa"}}
  7365. };
  7366. };
  7367.  
  7368. class I_C_Offroad_02_unarmed_F
  7369. {
  7370. skins[] =
  7371. {
  7372. {"Exile_Car_MB4WDOpen", 150, "Black", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_black_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_black_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_black_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_black_co.paa"}},
  7373. {"Exile_Car_MB4WDOpen", 150, "Blue", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_blue_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_blue_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_blue_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_blue_co.paa"}},
  7374. {"Exile_Car_MB4WDOpen", 150, "Brown", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_brown_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_brown_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_brown_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_brown_co.paa"}},
  7375. {"Exile_Car_MB4WDOpen", 150, "Green", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_green_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_green_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_green_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_green_co.paa"}},
  7376. {"Exile_Car_MB4WDOpen", 150, "Orange", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_orange_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_orange_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_orange_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_orange_co.paa"}},
  7377. {"Exile_Car_MB4WDOpen", 150, "Red", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_red_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_red_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_red_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_red_co.paa"}},
  7378. {"Exile_Car_MB4WDOpen", 150, "White", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_white_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_white_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_white_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_white_co.paa"}},
  7379. {"Exile_Car_MB4WDOpen", 150, "Olive", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_olive_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_olive_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_olive_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_olive_co.paa"}}
  7380. };
  7381. };
  7382. };
  7383.  
  7384. class CfgVehicleTransport
  7385. {
  7386. class Exile_Container_SupplyBox
  7387. {
  7388. vehicles[] = {"Exile_Car_Van_Abstract", "Exile_Car_Offroad_Abstract", "Exile_Car_Zamak_Abstract", "Exile_Car_HEMMT_Abstract", "Exile_Car_Tempest_Abstract"};
  7389.  
  7390. class Exile_Car_Van_Abstract
  7391. {
  7392. attachPosition[] = {0, -1.1, 0.2};
  7393. cargoIndizes[] = {2, 3, 4, 5, 6, 7};
  7394. detachPosition[] = {0, -4.4};
  7395. };
  7396.  
  7397. class Exile_Car_Offroad_Abstract
  7398. {
  7399. attachPosition[] = {0, -1.6, 0.4};
  7400. cargoIndizes[] = {1, 2, 3, 4};
  7401. detachPosition[] = {0, -4};
  7402. };
  7403.  
  7404. class Exile_Car_Zamak_Abstract
  7405. {
  7406. attachPosition[] = {0.03, 0.3, 0};
  7407. cargoIndizes[] = {2, 3, 4, 5, 6, 7};
  7408. detachPosition[] = {0.03, -4.8};
  7409. };
  7410.  
  7411. class Exile_Car_HEMMT_Abstract
  7412. {
  7413. attachPosition[] = {0.05, -0.1, 0.3};
  7414. cargoIndizes[] = {1, 2, 8, 9};
  7415. detachPosition[] = {0.05, -6.1};
  7416. };
  7417.  
  7418. class Exile_Car_Tempest_Abstract
  7419. {
  7420. attachPosition[] = {0.08, -0.85, 0.4};
  7421. cargoIndizes[] = {1, 6, 7, 9};
  7422. detachPosition[] = {0.08, -6};
  7423. };
  7424. };
  7425. };
  7426.  
  7427. class SpawnVehicleItems{
  7428. /**
  7429. * Vehicles in the world
  7430. */
  7431. class WorldVehicles{
  7432. /*
  7433. * Allow(1) or disable(0) Items in Spawned vehicles
  7434. * kinda self explanitory
  7435. */
  7436. vehicleItemsAllowed = 1;
  7437. /*
  7438. * Set the maximum Items per Vehicle to
  7439. * kinda self explanitory
  7440. */
  7441. maximumItemsPerVehicle = 5;
  7442. /*
  7443. * Array of allowedItems
  7444. * kinda self explanitory
  7445. */
  7446. allowedItems[] = {
  7447. "Exile_Item_ToiletPaper",
  7448. "Exile_Item_PlasticBottleEmpty",
  7449. "Exile_Item_Can_Empty",
  7450. "Weip_Purification_Tablets",
  7451. "Weip_C4",
  7452. "Weip_GasTank",
  7453. "Weip_Main_Rotor_Parts",
  7454. "Weip_Engine_Parts",
  7455. "Weip_Fuel_Tank_Parts",
  7456. "Weip_Windscreen",
  7457. "Weip_Pillow",
  7458. "Weip_Multimeter",
  7459. "Weip_Measuring_Tape",
  7460. "Exile_Item_Cement",
  7461. "Exile_Item_FloodLightKit",
  7462. "Exile_Item_PortableGeneratorKit",
  7463. "Exile_Item_CamoTentKit",
  7464. "Exile_Item_MetalBoard",
  7465. "Exile_Item_Foolbox",
  7466. "Exile_Item_Sand",
  7467. "Exile_Item_Grinder",
  7468. "Exile_Item_MetalScrews",
  7469. "Exile_Melee_SledgeHammer",
  7470. "Exile_Item_CordlessScrewdriver",
  7471. "Exile_Item_FireExtinguisher",
  7472. "Exile_Item_Rope",
  7473. "Exile_Item_Carwheel",
  7474. "Exile_Item_MetalWire",
  7475. "Exile_Item_SleepingMat",
  7476. "Exile_Item_Wrench",
  7477. "Exile_Item_OilCanister",
  7478. "Exile_Item_Hammer",
  7479. "Exile_Item_ExtensionCord",
  7480. "Exile_Item_LightBulb",
  7481. "Exile_Item_WaterCanisterEmpty",
  7482. "Exile_Melee_Shovel",
  7483. "Exile_Item_JunkMetal",
  7484. "Exile_Item_Handsaw",
  7485. "Exile_Item_Pliers",
  7486. "Exile_Item_ScrewDriver",
  7487. "Exile_Item_InstaDoc",
  7488. "Exile_Item_Bandage",
  7489. "Exile_Melee_Axe",
  7490. "Exile_Item_Vishpirin",
  7491. "rzinfection_antivirus_pills",
  7492. "rzinfection_antivirus_injector",
  7493. "Exile_Item_Heatpack"
  7494. };
  7495. };
  7496. };
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