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Zorothegallade

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Aug 14th, 2019
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  1. Strix elementalist CR 6
  2. Strix Conjurer 7
  3. CN Medium humanoid (strix)
  4. Init +5; Senses darkvision 60 ft., low-light vision; Perception +10 (+2 at night)
  5.  
  6. DEFENSE
  7.  
  8. AC 20, touch 12, flat-footed 19 (+1 Dex, +4 armor, +4 shield, +1 Deflection)
  9. hp 34 (7d6+7)
  10. Fort +2, Ref +3, Will +5; +2 vs. illusions
  11.  
  12. OFFENSE
  13. Speed 30 ft., fly 60 ft. (average)
  14. Melee spear +4 (1d8+1/×3)
  15. Ranged (7/day) Acid dart +4 (1d6+3 acid)
  16. Special Attacks hatred
  17.  
  18. SPELLS PREPARED
  19. 0°(DC 14)-Resistance, Detect Magic, Acid Splash, Prestidigitation
  20. 1°(DC 15)- Mage Armor, Shield, Grease(2, DC 17), Snowball(2, DC 17)
  21. 2°(DC 16)-Create Pit(DC 18), Blindness/Deafness(2), Summon Swarm(DC 18), Web(DC 18)
  22. 3°(DC 17)-Silent Summon Monster II(2), Force Anchor, Displacement
  23. 4°(DC 18)-Summon Monster IV(2), Dimension Door
  24. STATISTICS
  25.  
  26. Str 12, Dex 13, Con 10, Int 18, Wis 11, Cha 7
  27. Base Atk +3; CMB +2; CMD 14
  28. Feats Improved Initiative, Spell Focus(Conjuration), Augment Summon, Silent Spells, Greater Spell Focus(Conjuration)
  29. Skills Fly +11, Kn[Arcana]+14, Perception +10, Spellcraft +14, Stealth+11, Use Magic Device +10; Racial Modifiers +2 Perception and +2 Stealth in dim light or darkness
  30. Languages Common, Strix, Orc, Giant, Terran, Auran
  31. SQ nocturnal, Summoner's Charm +3, arcane bond(item), Arcane School(Conjuration), Opposition Schools(Evocation, Transmutation)
  32. Gear: Elemental Gem(Air), Headband of vast intelligence +2, wand of Acid Arrow(10 uses), onyx ring worth 300 gp (Bound object, enchanted as a ring of protection +1), spellbook(contains all prepared spells plus 2 more spells each of 1st,2nd and 3rd level. Worth 1150 gp in total)
  33.  
  34. Preparations: Casts Mage Armor every day
  35. Tactics: If planning an ambush, he casts Displacement and Shield, then casts his silent spells in advance to summon a Small Air and Earth elemental. He sends his minions forward while using Summon Monster IV to summon two waves of 1d3+1 Medium Earth and Air elementals, then joins the fight using spells like Create Pit, Web, Force Anchor and Blindness to incapacitate opponents, using his wand of Acid Arrow to finish off wounded enemies.
  36. Notes: Augment summons gives all his minions the Advanced template.
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