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- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-Pi::GetScrAspect(), Pi::GetScrAspect(), 1.0, -1.0, 1.0, 1000.0);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glClearColor(0,0,0,0);
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- glDisable(GL_LIGHTING);
- glTranslatef(0, 0, -800.0);
- glRotatef(180, 0, 0, 1);
- glRotatef(-m_rotation, 0, 1, 0);
- vector3d campos(0,0,0);
- m_geosphere->Render(campos, m_selectedObject->GetRadius(), 4.0);
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