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Untitled

Mar 9th, 2011
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C++ 0.51 KB | None | 0 0
  1.     glMatrixMode(GL_PROJECTION);
  2.     glLoadIdentity();
  3.     glOrtho(-Pi::GetScrAspect(), Pi::GetScrAspect(), 1.0, -1.0, 1.0, 1000.0);
  4.     glMatrixMode(GL_MODELVIEW);
  5.     glLoadIdentity();
  6.     glClearColor(0,0,0,0);
  7.     glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
  8.    
  9.     glDisable(GL_LIGHTING);
  10.    
  11.     glTranslatef(0, 0, -800.0);
  12.     glRotatef(180, 0, 0, 1);
  13.    
  14.     glRotatef(-m_rotation, 0, 1, 0);
  15.     vector3d campos(0,0,0);
  16.     m_geosphere->Render(campos, m_selectedObject->GetRadius(), 4.0);
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