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UE Casting
orfeasel
Dec 22nd, 2015
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Super
::
BeginPlay
(
)
;
AStaticMeshActor
*
StaticMesh
=
Cast
<
AStaticMeshActor
>
(
SM
)
;
if
(
StaticMesh
)
{
GLog
-
>
Log
(
"The actor you chose is a static mesh actor!"
)
;
}
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