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  1. ### Black & White 2: Redux Version 1.0 Changelog ###
  2. REMEMBER: The game needs to load a new land so that most of the changes take effect.
  3. Changes labeled with [EXE] need the optional installation files. Further information in readme.
  4.  
  5. # ADDITIONS
  6.  
  7. - Added land 8, land 9 and land 10
  8.  
  9. - [EXE] Holding shift while drawing streets or walls enters a special draw mode that makes it easier to draw certain shapes
  10. - pressing 4 will switch between the following modes: straight line, V shape, U shape, half circle
  11. - pressing 2 and 3 will move the tip of the V or U shape up and down
  12. - pressing 1 will flip the shape or mirror it
  13.  
  14. - AI epics now fire as player epics do
  15.  
  16. - Added a new music system to land 7
  17.  
  18. # AI CHANGES
  19.  
  20. - It is more likely now that AI platoons attack player platoons first before capturing the town
  21.  
  22. - The enemy creature will now more actively attack the player if the town is under takeover
  23.  
  24. - Changed how siege weapons search for gate-houses to attack, they now pick a random one instead of the nearest
  25.  
  26. - Land7: The AI will give the player a bit more time before the first attack
  27.  
  28. - Disabled AI responding to nearby platoon attacks, it sometimes makes the AI pulling all platoons on the map to attack
  29.  
  30. # BALANCE
  31.  
  32. - Walls now reduce happiness
  33.  
  34. - Villagers can carry more food and wood now
  35.  
  36. - Changed house-capacities of norse/japanese/aztec buildings to the same as greek houses
  37.  
  38. - Old villagers now die a bit earlier
  39.  
  40. - Adjusted some values for sacrifices (The older the less mana you gain)
  41.  
  42. - Land6: Increased needed impressiveness by roughly 2500
  43.  
  44. - Land7: Increased impressiveness needed for the second and third town by roughly 3000
  45.  
  46. - Platoons initial level now rises depending on the amount of armories the player has (Maximum level 5)
  47.  
  48. - Reduced wood needed for an armory or workshop
  49.  
  50. - Increased altar mana production slightly
  51.  
  52. - Set starting villagers for most lands to 70
  53.  
  54. - The pour-out duration of fire wonders has been heavily increased
  55.  
  56. - The pour-out duration of storm wonders has been heavily decreased
  57.  
  58. - The recharge rates of epic wonders have been changed; each takes 25 minutes to charge with 100 people without bonuses
  59.  
  60. - Increased meteor wonder cost to 10.500
  61.  
  62. - Increased aoe of meteor wonder by 100%
  63.  
  64. - Decreased buildings impressiveness slightly due to other changes
  65.  
  66. - Trees now give more impressiveness
  67.  
  68. - Decreased the influence extension of epics
  69.  
  70. - Connecting streets will now give more impressiveness bonus
  71.  
  72. - Impressiveness will now change a bit more based on security
  73.  
  74. - Town population gives now more impressiveness
  75.  
  76. - Doubled negative impressiveness from homelessness
  77.  
  78. - Increased influence given by granaries
  79.  
  80. - All wonders, especially meteor wonder, have been reduced in tribute cost
  81.  
  82. - Decreased radius for happiness modifier for abodes
  83.  
  84. - [EXE] Population impressiveness is now based on adult population instead of town capacity
  85.  
  86. - [EXE] Town happiness now acts as a bonus or malus to the town population impressiveness
  87.  
  88. # FIXES
  89.  
  90. - Fixed player hurricane
  91.  
  92. - In land 7 the AI won't instantly build the hurricane wonder now if your alignment is around +100%
  93.  
  94. - Fixed a bug where AI platoons were stopping actions every few seconds if a hometown was under attack
  95.  
  96. - Fixed a bug where AI platoons would stop doing anything if the target town is taken
  97.  
  98. - If a town migrates or gets captured once, it doesn't migrate any longer except the enemy capital town is taken
  99.  
  100. - Improved scripts for better performance
  101.  
  102. - Reduced villagers in many AI towns for improved performance
  103.  
  104. - Fixed departure portal showing up too late in land 8
  105.  
  106. - [EXE] Fixed a bug where impressiveness decay actually started with the third building of a type, even though other parts of the game displayed it starting at the second
  107.  
  108. # MAPS
  109.  
  110. - Land4: Changed some texture colors
  111.  
  112. - Land4: Added another mountain to the landscape
  113.  
  114. # OTHER
  115.  
  116. - Changed some values for minor objectives
  117.  
  118. - The Advisors remind you much less of your ressources
  119.  
  120. - When building a granary/lumbermill it now shows the fertility map
  121.  
  122.  
  123. ### What's planned? ###
  124.  
  125. - Add some new scripts which get activated on a second playthrough to increase replayability (For example a norse with an epic)
  126.  
  127. - 3 Skirmish maps with opponent gods (2 player, 3 player and a 4 player map)
  128.  
  129. - Gods playground: From it you'll load skirmish maps and it will feature some minigames and fun-stuff
  130.  
  131. - 4 "Mini Epics" (Inferno, Regrowth, Vortex, Meteor-Storm). They'll be fired from the altar. If a volcano wonder is built next to it, it will activate the inferno wonder (50.000ish mana)
  132.  
  133.  
  134.  
  135.  
  136. ### Black & White 2: Redux Version 0.9.1 Changelog ###
  137. REMEMBER: The game needs to load a new land so that most of the changes take effect.
  138. If you want the new creatures you have to start a new game for creature selection.
  139.  
  140. # ADDITIONS
  141.  
  142. - Added Tiger as playable creature
  143.  
  144. - Added Gorilla as playable creature
  145.  
  146. - Added new loading screens (probably want to add better loading screens at some point)
  147.  
  148. - Land 3 influence will now also extend with villagers
  149.  
  150. # AI CHANGES
  151.  
  152. - AI now has less defenders in their hometowns
  153.  
  154. - Changed how the AI decides to build defenders
  155.  
  156. - Increased time between attacks slightly
  157.  
  158. - Increased the radius where AI siege weapons will search for a enemy wall/gatehouse from 300 to 750
  159.  
  160. # BALANCE
  161.  
  162. - AI epics now need more time to charge up each time they use it
  163.  
  164. - Increased AI epics delay roughly by 10%
  165.  
  166. - Increased productivity of prayers, altars and epics charge up a bit faster
  167.  
  168. - Last-land artefacts can now be purchased as often as you want, but they'll get more expensive each time you buy it
  169.  
  170. - Reduced siege weapons movement speed to something similar like platoons
  171.  
  172. - Set artefact cost for last-land hundred soldiers to 240.000
  173.  
  174. - Set artefact cost for last-land hundred archers to 280.000
  175.  
  176. - Set artefact cost for last-land siege engine to 140.000
  177.  
  178. # FIXES
  179.  
  180. - Bearfights in the theatre now only play if the theatre has 100% health, also they don't play all the time now
  181.  
  182. - Fixed a bug where the AI wouldn't attack in the second phase of land 7
  183.  
  184. - Fixed a bug where the AI was able to recruit too many armies
  185.  
  186. - Fixed a bug where the player got twice as much tribute for completing the land
  187.  
  188. - Fixed wind sound during loading screen
  189.  
  190. - Fixed some dialogues playing twice
  191.  
  192. - Fixed AI villagers cheering nearby AI armies endlessly, causing them to get stucked (Might have fixed a number of issues related to villagers)
  193.  
  194. - Fixed some navigation issues on the 6th land
  195.  
  196. - Enemy generals now comment player actions less
  197.  
  198. - Improved in which direction AI earthquakes will head
  199.  
  200. - In land 7 the hurricane won't trigger now if the greek town is controlled by the AI
  201.  
  202. # MAP CHANGES
  203.  
  204. - Added symbols on maps which indicate the possible targets of an AI Epic (Applies only for earthquakes and volcanos)
  205.  
  206. - Flattened the landscapes around the player town in land 4, land 5 and land 6.
  207.  
  208. - Land 4: Removed some static objects like fences which cause navigation issues
  209.  
  210. # OTHER
  211.  
  212. - Increased the size of sheeps required for the "Lost Sheeps" quests by 75%
  213.  
  214. - Reduced atmosphere volume by 35%
  215.  
  216.  
  217.  
  218.  
  219. ### Black & White 2: Redux Version 0.9 ###
  220. Full changelog
  221.  
  222. # MAIN FEATURES
  223.  
  224. - From Land 4 up to Land 7 completely revised
  225.  
  226. - Enhanced Difficulty
  227.  
  228. - Revised AI
  229.  
  230. - Town Influence now extends with villagers
  231.  
  232. - And many more surprises ;)
  233.  
  234. # QUESTS
  235.  
  236. - Added new quests
  237. - Some from Black & White 1, rescripted for Black & White 2
  238. - Also some quests which didn't made it into the final release of Black & White 2
  239.  
  240. - New Quests List
  241. - Land 4: Lost Sheeps
  242. - Land 4: Missionaries
  243. - Land 5: Kidnapper
  244. - Land 7: Chicken-Wolf-Grain
  245.  
  246. # BALANCE CHANGES
  247.  
  248. - Increased amount of ore a wall needs
  249.  
  250. - Fields produce less food
  251.  
  252. - Reduced praying multiplier when placing for example a temple next to a worship building like an altar
  253.  
  254. - Changed how many villagers can live in several houses
  255.  
  256. - Hand forcing now requires Mana
  257. - Player needs at least 1000 Mana
  258. - While using god's forcing, it costs around 100-200 mana/second
  259.  
  260. - Altar Miracles Mana costs increased drastically
  261. - Water from 750 to 2.500
  262. - Heal from 1.500 to 3.000
  263. - Shield from 1.750 to 4.500
  264. - Fireball from 2.000 to 4.750
  265. - Lightning-Storm from 5.000 to 5.500
  266.  
  267. - Siege Weapons are now stronger
  268. - Doubled HP from 120 to 240, they are more resistent against fire-damage
  269. - Increased damage slightly
  270. - Increased movement speed
  271.  
  272. - Doubled Epic Wonders Mana cost, they now need more time to charge up
  273.  
  274. - Removed Heal miracle from player creature
  275.  
  276. - Removed Fortified Walls to be purchaseable
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