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youngmacka123 V2 -- A Notive edit.

May 8th, 2019
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  1. -->Made By youngmacka123<--
  2.  
  3. --:Young_epicgamer:--
  4.  
  5. --'-. v2 .-'--
  6.  
  7. --//No leak\\--
  8.  
  9.  
  10.  
  11. warn([[
  12. all of the commands of my notive edit
  13. l - victory if dark eat chips
  14. k - dont feel good and if dark drink soda
  15. j- what huh and if dark laugh
  16. h- MEEM and if dark AAAAAAAAAAAAAAAA
  17. g- that was fun
  18. f- Xd and if dark toast when
  19. r- AAH oh my god aah
  20. t- squat
  21. y- laugh and if dark think
  22. u- ooh boi and if dark chew 5 gum
  23. p - bug and if dark old juan road
  24. v- game over
  25. c- REEE and if dark then change music
  26. x- dude shut up and if dark then waiting
  27. z- dab
  28. e- wtf and if dark fbi open up
  29. q- ur screwed and if dark no u
  30. m- to stop squat,think,waiting,wtf,old jaun road,toast when instantly
  31. b - enter dark state
  32. n - exit dark state
  33.  
  34. in total= lx2 kx2 jx2 hx2 gx1 fx1 rx1 tx1 yx1 ux2 ix1 ox1 px1 vx1 cx2 xx2 zx1 qx1
  35. ]])
  36.  
  37. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  38. local Player,game,owner = owner,game
  39. local RealPlayer = Player
  40. do
  41. warn("young_epicgamer made by youngmacka123")
  42. local rp = RealPlayer
  43. script.Parent = rp.Character
  44.  
  45. --RemoteEvent for communicating
  46. local Event = Instance.new("RemoteEvent")
  47. Event.Name = "UserInput_Event"
  48.  
  49. --Fake event to make stuff like Mouse.KeyDown work
  50. local function fakeEvent()
  51. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  52. t.connect = t.Connect
  53. return t
  54. end
  55.  
  56. --Creating fake input objects with fake variables
  57. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  58. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  59. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  60. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  61. end}
  62. --Merged 2 functions into one by checking amount of arguments
  63. CAS.UnbindAction = CAS.BindAction
  64.  
  65. --This function will trigger the events that have been :Connect()'ed
  66. local function te(self,ev,...)
  67. local t = m[ev]
  68. if t and t._fakeEvent then
  69. for _,f in pairs(t.Functions) do
  70. f(...)
  71. end
  72. end
  73. end
  74. m.TrigEvent = te
  75. UIS.TrigEvent = te
  76.  
  77. Event.OnServerEvent:Connect(function(plr,io)
  78. if plr~=rp then return end
  79. m.Target = io.Target
  80. m.Hit = io.Hit
  81. if not io.isMouse then
  82. local b = io.UserInputState == Enum.UserInputState.Begin
  83. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  84. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  85. end
  86. for _,t in pairs(CAS.Actions) do
  87. for _,k in pairs(t.Keys) do
  88. if k==io.KeyCode then
  89. t.Function(t.Name,io.UserInputState,io)
  90. end
  91. end
  92. end
  93. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  94. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  95. end
  96. end)
  97. Event.Parent = NLS([==[
  98. local Player = game:GetService("Players").LocalPlayer
  99. local Event = script:WaitForChild("UserInput_Event")
  100.  
  101. local Mouse = Player:GetMouse()
  102. local UIS = game:GetService("UserInputService")
  103. local input = function(io,a)
  104. if a then return end
  105. --Since InputObject is a client-side instance, we create and pass table instead
  106. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  107. end
  108. UIS.InputBegan:Connect(input)
  109. UIS.InputEnded:Connect(input)
  110.  
  111. local h,t
  112. --Give the server mouse data 30 times every second, but only if the values changed
  113. --If player is not moving their mouse, client won't fire events
  114. while wait(1/30) do
  115. if h~=Mouse.Hit or t~=Mouse.Target then
  116. h,t=Mouse.Hit,Mouse.Target
  117. Event:FireServer({isMouse=true,Target=t,Hit=h})
  118. end
  119. end]==],Player.Character)
  120.  
  121. ----Sandboxed game object that allows the usage of client-side methods and services
  122. --Real game object
  123. local _rg = game
  124.  
  125. --Metatable for fake service
  126. local fsmt = {
  127. __index = function(self,k)
  128. local s = rawget(self,"_RealService")
  129. if s then return s[k] end
  130. end,
  131. __newindex = function(self,k,v)
  132. local s = rawget(self,"_RealService")
  133. if s then s[k]=v end
  134. end,
  135. __call = function(self,...)
  136. local s = rawget(self,"_RealService")
  137. if s then return s(...) end
  138. end
  139. }
  140. local function FakeService(t,RealService)
  141. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  142. return setmetatable(t,fsmt)
  143. end
  144.  
  145. --Fake game object
  146. local g = {
  147. GetService = function(self,s)
  148. return self[s]
  149. end,
  150. Players = FakeService({
  151. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  152. },"Players"),
  153. UserInputService = FakeService(UIS,"UserInputService"),
  154. ContextActionService = FakeService(CAS,"ContextActionService"),
  155. }
  156. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  157. g.service = g.GetService
  158.  
  159. g.RunService = FakeService({
  160. RenderStepped = _rg:GetService("RunService").Heartbeat,
  161. BindToRenderStep = function(self,name,_,fun)
  162.  
  163. end,
  164. UnbindFromRenderStep = function(self,name)
  165. self._btrs[name]:Disconnect()
  166. end,
  167. },"RunService")
  168.  
  169. setmetatable(g,{
  170. __index=function(self,s)
  171. return _rg:GetService(s) or typeof(_rg[s])=="function"
  172. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  173. end,
  174. __newindex = fsmt.__newindex,
  175. __call = fsmt.__call
  176. })
  177. --Changing owner to fake player object to support owner:GetMouse()
  178. game,owner = g,g.Players.LocalPlayer
  179. end
  180. print("Good sir do not leak this.")
  181. print("Don't u dare report the audio.")
  182.  
  183. local cansilence = true
  184.  
  185. function SHUTUPXDD()
  186. if cansilence then
  187. cansilence = false
  188. local function search(instance)
  189. for i,v in pairs(instance:GetChildren()) do
  190. search(v)
  191. if v.ClassName == "Sound" then
  192. if v.Parent ~= game.Players.LocalPlayer.Character then
  193. v.Volume = 0
  194. end
  195. end
  196. end
  197. end
  198. search(workspace)
  199. wait(3)
  200. cansilence = false
  201. end
  202. end
  203.  
  204. game:GetService("RunService").RenderStepped:connect(SHUTUPXDD)
  205.  
  206. Player_Size = 1 --Size of the player.
  207.  
  208. wait()
  209. local Player = owner
  210. local Character = Player.Character
  211. local plr = owner
  212. local Humanoid = Character.Humanoid
  213. local char = plr.Character
  214. local hum = char.Humanoid
  215. local ra = char["Right Arm"]
  216. local la= char["Left Arm"]
  217. local rl= char["Right Leg"]
  218. local ll = char["Left Leg"]
  219. local hed = char.Head
  220. local root = char.HumanoidRootPart
  221. local rootj = root.RootJoint
  222. local tors = char.Torso
  223. local LeftArm = Character["Left Arm"]
  224. local RightArm = Character["Right Arm"]
  225. local LeftLeg = Character["Left Leg"]
  226. local RightLeg = Character["Right Leg"]
  227. local Head = Character.Head
  228. local Torso = Character.Torso
  229. local mouse = plr:GetMouse()
  230. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  231. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  232. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  233. local cam = game.Workspace.CurrentCamera
  234. trazx = Instance.new("ParticleEmitter")
  235. c = game.Players.LocalPlayer.Character
  236. local sine=0
  237. Character.Head.face.Texture = "rbxassetid://217389453"
  238.  
  239. hum.MaxHealth = "Inf"
  240. hum.Health = "Inf"
  241.  
  242. local forcefield = Instance.new("ForceField",char)
  243. forcefield.Name = "feaqurmam"
  244. forcefield.Visible = false
  245. -----------------------------------------------------------
  246. h = char.Head
  247. t = char.Torso
  248. rs = t["Right Shoulder"]
  249. ls = t["Left Shoulder"]
  250. rh = t["Right Hip"]
  251. lh = t["Left Hip"]
  252. nec = t.Neck
  253. rut = char.HumanoidRootPart
  254. rutj = rut.RootJoint
  255. it = Instance.new
  256.  
  257. local txt = Instance.new("BillboardGui", char)
  258. txt.Adornee = char.Head
  259. txt.Name = "your mother"
  260. txt.Size = UDim2.new(2, 0, 1.2, 0)
  261. txt.StudsOffset = Vector3.new(-9, 8, 0)
  262. local text = Instance.new("TextLabel", txt)
  263. text.Size = UDim2.new(10, 0, 7, 0)
  264. text.FontSize = "Size24"
  265. text.TextScaled = true
  266. text.TextTransparency = 0
  267. text.BackgroundTransparency = 1
  268. text.TextTransparency = 0
  269. text.TextStrokeTransparency = 1
  270. text.Font = "Cartoon"
  271. text.TextStrokeColor3 = Color3.new(0, 0, 0)
  272. v = Instance.new("Part")
  273. v.Name = "ColorBrick"
  274. v.Parent = Player.Character
  275. v.FormFactor = "Symmetric"
  276. v.Anchored = true
  277. v.CanCollide = false
  278. v.BottomSurface = "Smooth"
  279. v.TopSurface = "Smooth"
  280. v.Size = Vector3.new(10, 5, 3)
  281. v.Transparency = 1
  282. v.CFrame = char.Torso.CFrame
  283. v.BrickColor = BrickColor.new("Really black")
  284. v.Transparency = 1
  285. v.Shape = "Block"
  286. spawn(function()
  287. local TweenService = game:GetService("TweenService")
  288. local Colours = {Color3.fromRGB(75,151,255),Color3.fromRGB(39,70,255),Color3.fromRGB(164,189,71),Color3.fromRGB(255,176,255),Color3.fromRGB(141,149,255)}
  289. local Int = 0
  290. while wait(0.5) do
  291. if Int == #Colours then Int = 0 end
  292. Int = Int+1
  293. TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  294. end
  295. end)
  296. text.Text = "youngmacka123"
  297.  
  298.  
  299. local txtd = Instance.new("BillboardGui", char)
  300. txtd.Adornee = char.Head
  301. txtd.Name = "totally not a something"
  302. txtd.Size = UDim2.new(2, 0, 1.2, 0)
  303. txtd.StudsOffset = Vector3.new(-9, 8, 0)
  304. local texth = Instance.new("TextLabel", txtd)
  305. texth.Size = UDim2.new(10, 0, 7, 0)
  306. texth.FontSize = "Size24"
  307. texth.TextScaled = true
  308. texth.TextTransparency = 0
  309. texth.BackgroundTransparency = 1
  310. texth.TextTransparency = 0
  311. texth.TextStrokeTransparency = 1
  312. texth.Font = "Cartoon"
  313. texth.TextStrokeColor3 = Color3.new(0, 0, 0)
  314. v = Instance.new("Part")
  315. v.Name = "ColorBrick"
  316. v.Parent = Player.Character
  317. v.FormFactor = "Symmetric"
  318. v.Anchored = true
  319. v.CanCollide = false
  320. v.BottomSurface = "Smooth"
  321. v.TopSurface = "Smooth"
  322. v.Size = Vector3.new(10, 5, 3)
  323. v.Transparency = 1
  324. v.CFrame = char.Torso.CFrame
  325. v.BrickColor = BrickColor.new("Really black")
  326. v.Transparency = 1
  327. v.Shape = "Block"
  328. spawn(function()
  329. local TweenService = game:GetService("TweenService")
  330. local Colourss = {Color3.fromRGB(72,99,0),Color3.fromRGB(99,21,2),Color3.fromRGB(255, 0, 0),Color3.fromRGB(99,35,90),Color3.fromRGB(203,213,0)}
  331. local Intt = 0
  332. while wait(0.2) do
  333. if Intt == #Colourss then Intt = 0 end
  334. Intt = Intt+1
  335. TweenService:Create(texth,TweenInfo.new(1),{TextColor3 = Colourss[Intt]}):Play()
  336. end
  337. end)
  338. texth.Text = ""
  339.  
  340.  
  341.  
  342. Head.BrickColor = BrickColor.new("Bright yellow")
  343. RightArm.BrickColor = BrickColor.new("Bright yellow")
  344. LeftArm.BrickColor = BrickColor.new("Bright yellow")
  345. Torso.BrickColor = BrickColor.new("Cyan")
  346. RightLeg.BrickColor = BrickColor.new("Br. yellowish green")
  347. LeftLeg.BrickColor = BrickColor.new("Br. yellowish green")
  348.  
  349. for i,v in pairs(Character:children()) do
  350. if v:IsA("Hat") then
  351. v:Destroy()
  352. end
  353. end
  354. for i,v in pairs(Character:children()) do
  355. if v:IsA("Accessory") then
  356. v:Destroy()
  357. end
  358. end
  359. for i,v in pairs(Character:children()) do
  360. if v:IsA("Hair") then
  361. v:Destroy()
  362. end
  363. end
  364. for i,v in pairs(Character:children()) do
  365. if v:IsA("Shirt") then
  366. v:Destroy()
  367. end
  368. end
  369. for i,v in pairs(Character:children()) do
  370. if v:IsA("Pants") then
  371. v:Destroy()
  372. end
  373. end
  374. for i,v in pairs(Character:children()) do
  375. if v:IsA("Graphic Shirt") then
  376. v:Destroy()
  377. end
  378. end
  379. for i,v in pairs(Character:children()) do
  380. if v:IsA("GraphicShirt") then
  381. v:Destroy()
  382. end
  383. end
  384.  
  385. for _,v in pairs(Character:children()) do
  386. if v:IsA("Shirt") then
  387. v.ShirtTemplate = "rbxassetid://0"
  388. elseif v:IsA("Pants") then
  389. v.PantsTemplate = "rbxassetid://0"
  390. elseif v:IsA("ShirtGraphic") then
  391. v:Remove()
  392. wait(.1)
  393. Torso.roblox:Remove()
  394. elseif v:IsA("Accessory") then
  395. v:Remove()
  396. end
  397. end
  398.  
  399. shirt = "rbxassetid://0"
  400. pants = "rbxassetid://0"
  401.  
  402. knuckles1 = Instance.new("Shirt")
  403. knuckles1.Parent = char
  404. knuckles1.ShirtTemplate = shirt
  405. knuckles2 = Instance.new("Pants")
  406. knuckles2.Parent = char
  407. knuckles2.PantsTemplate = pants
  408.  
  409. local Hair = Instance.new("Part")
  410. Hair.Parent = char
  411. Hair.Name = "BlueTopHat"
  412. Hair.Size = Vector3.new(0.1, 0.1, 0.1)
  413. Hair.CFrame = char.Head.CFrame
  414. Hair:BreakJoints()
  415. Hair.CanCollide = false
  416. Hair.BrickColor = BrickColor.new("Medium Stone")
  417. Hair.TopSurface = "Smooth"
  418. Hair.BottomSurface = "Smooth"
  419. Weld = Instance.new("Weld")
  420. Weld.Name = "Weld"
  421. Weld.Part0 = char.Head
  422. Weld.Part1 = Hair
  423. Weld.Parent = char.Head
  424. Weld.C0 = CFrame.new(0, 0.77, 0)*CFrame.fromEulerAnglesXYZ(0.1, 0, 0)
  425. Mesh = Instance.new("SpecialMesh")
  426. Mesh.Parent = Hair
  427. Mesh.MeshId = "http://www.roblox.com/asset/?id=1028713"
  428. Mesh.TextureId = "http://www.roblox.com/asset/?id=984833776"
  429. Mesh.Scale = Vector3.new(1, 1, 1)
  430. -------------------------------------------------------
  431. --Start Good Stuff--
  432. -------------------------------------------------------
  433. CF = CFrame.new
  434. angles = CFrame.Angles
  435. attack = false
  436. timetofly = true
  437. Euler = CFrame.fromEulerAnglesXYZ
  438. Rad = math.rad
  439. IT = Instance.new
  440. BrickC = BrickColor.new
  441. Cos = math.cos
  442. Acos = math.acos
  443. Sin = math.sin
  444. Asin = math.asin
  445. Abs = math.abs
  446. Mrandom = math.random
  447. Floor = math.floor
  448. random = math.random
  449. radian = math.rad
  450. Vec3 = Vector3.new
  451. cFrame = CFrame.new
  452. Euler = CFrame.fromEulerAnglesXYZ
  453. -------------------------------------------------------
  454. --End Good Stuff--
  455. -------------------------------------------------------
  456. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  457. RSH, LSH = nil, nil
  458. RW = Instance.new("Weld")
  459. LW = Instance.new("Weld")
  460. RH = tors["Right Hip"]
  461. LH = tors["Left Hip"]
  462. RSH = tors["Right Shoulder"]
  463. LSH = tors["Left Shoulder"]
  464. RSH.Parent = nil
  465. LSH.Parent = nil
  466. RW.Name = "RW"
  467. RW.Part0 = tors
  468. RW.C0 = CF(1.5, 0.5, 0)
  469. RW.C1 = CF(0, 0.5, 0)
  470. RW.Part1 = ra
  471. RW.Parent = tors
  472. LW.Name = "LW"
  473. LW.Part0 = tors
  474. LW.C0 = CF(-1.5, 0.5, 0)
  475. LW.C1 = CF(0, 0.5, 0)
  476. LW.Part1 = la
  477. LW.Parent = tors
  478. Effects = {}
  479.  
  480. BTAUNT = Instance.new("Sound", tors)
  481. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535995263"
  482. BTAUNT.Volume = 10
  483. BTAUNT.Pitch = 1
  484. BTAUNT.Looped = false
  485. BTAUNT.TimePosition = 0.2
  486.  
  487. brda = Instance.new("Part",char) brda.Transparency = 1 brda.CanCollide = false brda.Size = Vector3.new(1.248, 1.264, 0.16) brdam = Instance.new("SpecialMesh",brda) brdam.Scale = Vector3.new(0.003, 0.003, 0.003) brdam.MeshType = "FileMesh" brdam.MeshId = "rbxassetid://1614924885" brdam.TextureId = "rbxassetid://1614940093" brdaw = Instance.new("Weld",ra) brdaw.Part0 = ra brdaw.Part1 = brda brdaw.C0 = CFrame.fromEulerAnglesXYZ(0,4.7,3) brdaw.C0 = brdaw.C0 * CFrame.new(0,1.3,0)
  488.  
  489. bat = Instance.new("Part", game.Players.LocalPlayer.Character)
  490. bat.Size = Vector3.new(1, 1, 5)
  491. bat.CanCollide = false
  492. bat:BreakJoints()
  493.  
  494. LeDrink = it("Model")
  495. LeDrink.Parent = char
  496. LeDrink.Name = "LeDrink"
  497. RHe = it("Part")
  498. RHe.Parent = LeDrink
  499. RHe.BrickColor = BrickColor.new("Really black")
  500. RHe.Locked = true
  501. RHe.CanCollide = false
  502. RHe.Transparency = 1
  503. PMesh = it("SpecialMesh")
  504. RHe.formFactor = "Symmetric"
  505. PMesh.MeshType = "FileMesh"
  506. PMesh.MeshId = "rbxassetid://10470609"
  507. PMesh.TextureId = "rbxassetid://111405256"
  508. PMesh.Scale = Vector3.new(1.3, 1.4, 1.3)
  509. PMesh.Parent = RHe
  510. local RWeld = it("Weld")
  511. RWeld.Parent = RHe
  512. RWeld.Part0 = RHe
  513. RWeld.Part1 = ra
  514. RWeld.C0 = CF(-1.2, -0.5, 0) * angles(Rad(90), Rad(0), Rad(90))
  515.  
  516. LeChips = it("Model")
  517. LeChips.Parent = char
  518. LeChips.Name = "LeChips"
  519. RHk = it("Part")
  520. RHk.Parent = LeChips
  521. RHk.BrickColor = BrickColor.new("Really black")
  522. RHk.Locked = true
  523. RHk.CanCollide = false
  524. RHk.Transparency = 1
  525. PMeshe = it("SpecialMesh")
  526. RHk.formFactor = "Symmetric"
  527. PMeshe.MeshType = "FileMesh"
  528. PMeshe.MeshId = "rbxassetid://19106014"
  529. PMeshe.TextureId = "rbxassetid://3063905535"
  530. PMeshe.Scale = Vector3.new(1, 1.4, 0.8)
  531. PMeshe.Parent = RHk
  532. local RWelds = it("Weld")
  533. RWelds.Parent = RHk
  534. RWelds.Part0 = RHk
  535. RWelds.Part1 = ra
  536. RWelds.C0 = CF(-1.2, -0.5, 0) * angles(Rad(90), Rad(0), Rad(90))
  537.  
  538. local LeDrink = "wiplolnotyet"
  539. local LeChips = "wipaswelllol"
  540. local Sitt = false
  541.  
  542. -------------------------------------------------------
  543. --Start HeartBeat--
  544. -------------------------------------------------------
  545. ArtificialHB = Instance.new("BindableEvent", script)
  546. ArtificialHB.Name = "Heartbeat"
  547. script:WaitForChild("Heartbeat")
  548.  
  549. frame = 1 / 60
  550. tf = 0
  551. allowframeloss = false
  552. tossremainder = false
  553.  
  554.  
  555. lastframe = tick()
  556. script.Heartbeat:Fire()
  557.  
  558.  
  559. game:GetService("RunService").Heartbeat:connect(function(s, p)
  560. tf = tf + s
  561. if tf >= frame then
  562. if allowframeloss then
  563. script.Heartbeat:Fire()
  564. lastframe = tick()
  565. else
  566. for i = 1, math.floor(tf / frame) do
  567. script.Heartbeat:Fire()
  568. end
  569. lastframe = tick()
  570. end
  571. if tossremainder then
  572. tf = 0
  573. else
  574. tf = tf - frame * math.floor(tf / frame)
  575. end
  576. end
  577. end)
  578. -------------------------------------------------------
  579. --End HeartBeat--
  580. -------------------------------------------------------
  581.  
  582.  
  583. function CameraEnshaking(Length, Intensity) --Took Straight from StarGlitcher!
  584. coroutine.resume(coroutine.create(function()
  585. local intensity = 1 * Intensity
  586. local rotM = 0.01 * Intensity
  587. for i = 0, Length, 0.1 do
  588. swait()
  589. intensity = intensity - 0.05 * Intensity / Length
  590. rotM = rotM - 5.0E-4 * Intensity / Length
  591. hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  592. cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  593. end
  594. Humanoid.CameraOffset = Vec3(0, 0, 0)
  595. end))
  596. end
  597.  
  598. local joyemoji = Instance.new('ParticleEmitter', tors)
  599. joyemoji.VelocitySpread = 2000
  600. joyemoji.Lifetime = NumberRange.new(1)
  601. joyemoji.Speed = NumberRange.new(40)
  602. joy= {}
  603. for i=0, 19 do
  604. joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  605. end
  606. joyemoji.Size = NumberSequence.new(joy)
  607. joyemoji.Rate = 0
  608. joyemoji.LockedToPart = false
  609. joyemoji.LightEmission = 0
  610. joyemoji.Texture = "rbxassetid://1176402123"
  611. joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  612.  
  613.  
  614. local LIT = Instance.new('ParticleEmitter', tors)
  615. LIT.VelocitySpread = 2000
  616. LIT.Lifetime = NumberRange.new(1)
  617. LIT.Speed = NumberRange.new(45)
  618. nani= {}
  619. for i=0, 19 do
  620. nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  621. end
  622. LIT.Size = NumberSequence.new(nani)
  623. LIT.Rate = 0
  624. LIT.LockedToPart = false
  625. LIT.LightEmission = 0
  626. LIT.Texture = "rbxassetid://1492670151"
  627. LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  628.  
  629. local toast = Instance.new('ParticleEmitter', tors)
  630. toast.VelocitySpread = 2000
  631. toast.Lifetime = NumberRange.new(1)
  632. toast.Speed = NumberRange.new(60)
  633. toasterstoasttoast= {}
  634. for i=0, 19 do
  635. toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  636. end
  637. toast.Size = NumberSequence.new(toasterstoasttoast)
  638. toast.Rate = 0
  639. toast.LockedToPart = false
  640. toast.LightEmission = 0
  641. toast.Texture = "rbxassetid://436096230"
  642. toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  643.  
  644. local ok = Instance.new('ParticleEmitter', tors)
  645. ok.VelocitySpread = 2000
  646. ok.Lifetime = NumberRange.new(1)
  647. ok.Speed = NumberRange.new(50)
  648. cool= {}
  649. for i=0, 19 do
  650. cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  651. end
  652. ok.Size = NumberSequence.new(cool)
  653. ok.Rate = 0
  654. ok.LockedToPart = false
  655. ok.LightEmission = 0
  656. ok.Texture = "rbxassetid://636768448"
  657. ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  658.  
  659. maincolor = BrickC("Really red")
  660. -------------------------------------------------------
  661. --Start Kyu's shitty stuff--
  662. -------------------------------------------------------
  663. function un_fun()
  664. attack = true
  665. hum.WalkSpeed = 0
  666. BTAUNT:Play()
  667. repeat
  668. swait()
  669. BTAUNT.Parent = tors
  670. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  671. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  672. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  673. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  674. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(210)), 0.08)
  675. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  676. until BTAUNT.Playing == false
  677. attack = false
  678. hum.WalkSpeed = 40
  679. end
  680.  
  681. function Tauntmelon()
  682. attack = true
  683. hum.WalkSpeed = 0
  684. CreateSound("1486343908", tors, 10, 1)
  685. for i = 0, 9, 0.1 do
  686. swait()
  687. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  688. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  689. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  690. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  691. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  692. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  693. end
  694. attack = false
  695. hum.WalkSpeed = 40
  696. end
  697.  
  698. function fbiopenup()
  699. attack = true
  700. hum.WalkSpeed = 6
  701. CreateSound("2156386052", tors, 10, 1)
  702. Character.Head.face.Texture = "rbxassetid://12117740"
  703. for i = 0, 5.56, 0.1 do
  704. swait()
  705. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  706. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  707. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  708. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  709. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  710. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  711. end
  712. for i = 0,1.57,0.1 do
  713. swait()
  714. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  715. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  716. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  717. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  718. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  719. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  720. end
  721. for i = 0,1.2,0.1 do
  722. swait()
  723. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  724. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  725. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  726. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  727. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  728. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  729. end
  730. for i = 0,1.2,0.1 do
  731. swait()
  732. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  733. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  734. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  735. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  736. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  737. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  738. end
  739. for i = 0,1.2,0.1 do
  740. swait()
  741. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  742. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  743. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  744. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  745. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  746. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  747. end
  748. for i = 0,1.2,0.1 do
  749. swait()
  750. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  751. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  752. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  753. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  754. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  755. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  756. end
  757. for i = 0,1,0.1 do
  758. swait()
  759. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  760. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  761. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  762. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  763. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  764. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  765. end
  766. for i = 0,1,0.1 do
  767. swait()
  768. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  769. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  770. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  771. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  772. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  773. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  774. end
  775. attack = false
  776. Character.Head.face.Texture = "rbxassetid://620619801"
  777. hum.WalkSpeed = 40
  778. end
  779.  
  780. function FindNearestHead(Position, Distance, SinglePlayer)
  781. if SinglePlayer then
  782. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  783. end
  784. local List = {}
  785. for i, v in pairs(workspace:GetChildren()) do
  786. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  787. table.insert(List, v)
  788. end
  789. end
  790. return List
  791. end
  792.  
  793. function SoulSteal(dude)
  794. if dude.Name ~= char then
  795. local bgf = IT("BodyGyro", dude.Head)
  796. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  797. local val = IT("BoolValue", dude)
  798. val.Name = "IsHit"
  799. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  800. local soulst = coroutine.wrap(function()
  801. local soul = Instance.new("Part",dude)
  802. soul.Size = Vector3.new(1,1,1)
  803. soul.CanCollide = false
  804. soul.Anchored = false
  805. soul.Position = torso.Position
  806. soul.Transparency = 1
  807. local PartEmmit1 = IT("ParticleEmitter", soul)
  808. PartEmmit1.LightEmission = 1
  809. PartEmmit1.Texture = "rbxassetid://569507414"
  810. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  811. PartEmmit1.Rate = 250
  812. PartEmmit1.Lifetime = NumberRange.new(1.6)
  813. PartEmmit1.Size = NumberSequence.new({
  814. NumberSequenceKeypoint.new(0, 1, 0),
  815. NumberSequenceKeypoint.new(1, 0, 0)
  816. })
  817. PartEmmit1.Transparency = NumberSequence.new({
  818. NumberSequenceKeypoint.new(0, 0, 0),
  819. NumberSequenceKeypoint.new(1, 1, 0)
  820. })
  821. PartEmmit1.Speed = NumberRange.new(0, 0)
  822. PartEmmit1.VelocitySpread = 30000
  823. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  824. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  825. local BodPoss = IT("BodyPosition", soul)
  826. BodPoss.P = 3000
  827. BodPoss.D = 1000
  828. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  829. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  830. wait(1.6)
  831. soul.Touched:connect(function(hit)
  832. if hit.Parent == char then
  833. soul:Destroy()
  834. end
  835. end)
  836. wait(1.2)
  837. while soul do
  838. swait()
  839. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  840. BodPoss.Position = tors.Position
  841. end
  842. end)
  843. soulst()
  844. end
  845. end
  846. function FaceMouse()
  847. local Cam = workspace.CurrentCamera
  848. return {
  849. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  850. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  851. }
  852. end
  853.  
  854. function Eviscerate(dude)
  855. if dude.Name ~= char then
  856. local bgf = IT("BodyGyro", dude.Head)
  857. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  858. local val = IT("BoolValue", dude)
  859. val.Name = "IsHit"
  860. local ds = coroutine.wrap(function()
  861. dude:WaitForChild("Head"):BreakJoints()
  862. wait(0.5)
  863. target = nil
  864. coroutine.resume(coroutine.create(function()
  865. for i, v in pairs(dude:GetChildren()) do
  866. if v:IsA("Accessory") then
  867. v:Destroy()
  868. end
  869. if v:IsA("Humanoid") then
  870. v:Destroy()
  871. end
  872. if v:IsA("CharacterMesh") then
  873. v:Destroy()
  874. end
  875. if v:IsA("Model") then
  876. v:Destroy()
  877. end
  878. if v:IsA("Part") or v:IsA("MeshPart") then
  879. for x, o in pairs(v:GetChildren()) do
  880. if o:IsA("Decal") then
  881. o:Destroy()
  882. end
  883. end
  884. coroutine.resume(coroutine.create(function()
  885. v.Material = "Neon"
  886. v.CanCollide = false
  887. local PartEmmit1 = IT("ParticleEmitter", v)
  888. PartEmmit1.LightEmission = 1
  889. PartEmmit1.Texture = "rbxassetid://284205403"
  890. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  891. PartEmmit1.Rate = 150
  892. PartEmmit1.Lifetime = NumberRange.new(1)
  893. PartEmmit1.Size = NumberSequence.new({
  894. NumberSequenceKeypoint.new(0, 0.75, 0),
  895. NumberSequenceKeypoint.new(1, 0, 0)
  896. })
  897. PartEmmit1.Transparency = NumberSequence.new({
  898. NumberSequenceKeypoint.new(0, 0, 0),
  899. NumberSequenceKeypoint.new(1, 1, 0)
  900. })
  901. PartEmmit1.Speed = NumberRange.new(0, 0)
  902. PartEmmit1.VelocitySpread = 30000
  903. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  904. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  905. local BodPoss = IT("BodyPosition", v)
  906. BodPoss.P = 3000
  907. BodPoss.D = 1000
  908. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  909. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  910. v.Color = maincolor.Color
  911. coroutine.resume(coroutine.create(function()
  912. for i = 0, 49 do
  913. swait(1)
  914. v.Transparency = v.Transparency + 0.08
  915. end
  916. wait(0.5)
  917. PartEmmit1.Enabled = false
  918. wait(3)
  919. v:Destroy()
  920. dude:Destroy()
  921. end))
  922. end))
  923. end
  924. end
  925. end))
  926. end)
  927. ds()
  928. end
  929. end
  930.  
  931. function ragdoll(model)
  932. local char = model
  933. torso = char.HumanoidRootPart
  934. torso2 = char.Torso
  935. LW.Parent = nil
  936. RW.Parent = nil
  937. LH.Parent = nil
  938. RH.Parent = nil
  939. if hum ~= nil then
  940. hum.PlatformStand = true
  941. end
  942.  
  943. local Head = char:FindFirstChild("Head")
  944. if Head then
  945. local Neck = Instance.new("Weld")
  946. Neck.Name = "Neck"
  947. Neck.Part0 = torso
  948. Neck.Part1 = Head
  949. Neck.C0 = CFrame.new(0, 1.5, 0)
  950. Neck.C1 = CFrame.new()
  951. Neck.Parent = torso
  952. end
  953. local Limb = char:FindFirstChild("Right Arm")
  954. if Limb then
  955.  
  956. Limb.CFrame = torso.CFrame * CFrame.new(1.5, 0, 0)
  957. local Joint = Instance.new("Glue")
  958. Joint.Name = "RightShoulder"
  959. Joint.Part0 = torso
  960. Joint.Part1 = Limb
  961. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  962. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  963. Joint.Parent = torso
  964.  
  965. local B = Instance.new("Part")
  966. B.TopSurface = 0
  967. B.BottomSurface = 0
  968. B.formFactor = "Symmetric"
  969. B.Size = Vector3.new(1, 1, 1)
  970. B.Transparency = 1
  971. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  972. B.Parent = char
  973. local W = Instance.new("Weld")
  974. W.Part0 = Limb
  975. W.Part1 = B
  976. W.C0 = CFrame.new(0, -0.5, 0)
  977. W.Parent = Limb
  978.  
  979. end
  980. local Limb = char:FindFirstChild("Left Arm")
  981. if Limb then
  982.  
  983. Limb.CFrame = torso.CFrame * CFrame.new(-1.5, 0, 0)
  984. local Joint = Instance.new("Glue")
  985. Joint.Name = "LeftShoulder"
  986. Joint.Part0 = torso
  987. Joint.Part1 = Limb
  988. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  989. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  990. Joint.Parent = torso
  991.  
  992. local B = Instance.new("Part")
  993. B.TopSurface = 0
  994. B.BottomSurface = 0
  995. B.formFactor = "Symmetric"
  996. B.Size = Vector3.new(1, 1, 1)
  997. B.Transparency = 1
  998. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  999. B.Parent = char
  1000. local W = Instance.new("Weld")
  1001. W.Part0 = Limb
  1002. W.Part1 = B
  1003. W.C0 = CFrame.new(0, -0.5, 0)
  1004. W.Parent = Limb
  1005.  
  1006. end
  1007. local Limb = char:FindFirstChild("Right Leg")
  1008. if Limb then
  1009.  
  1010. Limb.CFrame = torso.CFrame * CFrame.new(0.5, -2, 0)
  1011. local Joint = Instance.new("Glue")
  1012. Joint.Name = "RightHip"
  1013. Joint.Part0 = torso
  1014. Joint.Part1 = Limb
  1015. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1016. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1017. Joint.Parent = torso
  1018.  
  1019. local B = Instance.new("Part")
  1020. B.TopSurface = 0
  1021. B.BottomSurface = 0
  1022. B.formFactor = "Symmetric"
  1023. B.Size = Vector3.new(1, 1, 1)
  1024. B.Transparency = 1
  1025. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1026. B.Parent = char
  1027. local W = Instance.new("Weld")
  1028. W.Part0 = Limb
  1029. W.Part1 = B
  1030. W.C0 = CFrame.new(0, -0.5, 0)
  1031. W.Parent = Limb
  1032.  
  1033. end
  1034. local Limb = char:FindFirstChild("Left Leg")
  1035. if Limb then
  1036.  
  1037. Limb.CFrame = torso.CFrame * CFrame.new(-0.5, -2, 0)
  1038. local Joint = Instance.new("Glue")
  1039. Joint.Name = "LeftHip"
  1040. Joint.Part0 = torso
  1041. Joint.Part1 = Limb
  1042. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1043. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1044. Joint.Parent = torso
  1045.  
  1046. local B = Instance.new("Part")
  1047. B.TopSurface = 0
  1048. B.BottomSurface = 0
  1049. B.formFactor = "Symmetric"
  1050. B.Size = Vector3.new(1, 1, 1)
  1051. B.Transparency = 1
  1052. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1053. B.Parent = char
  1054. local W = Instance.new("Weld")
  1055. W.Part0 = Limb
  1056. W.Part1 = B
  1057. W.C0 = CFrame.new(0, -0.5, 0)
  1058. W.Parent = Limb
  1059.  
  1060. end
  1061. --[
  1062. local Bar = Instance.new("Part")
  1063. Bar.TopSurface = 0
  1064. Bar.BottomSurface = 0
  1065. Bar.formFactor = "Symmetric"
  1066. Bar.Size = Vector3.new(1, 1, 1)
  1067. Bar.Transparency = 1
  1068. Bar.CFrame = torso.CFrame * CFrame.new(0, 0.5, 0)
  1069. Bar.Parent = char
  1070. local Weld = Instance.new("Weld")
  1071. Weld.Part0 = torso
  1072. Weld.Part1 = Bar
  1073. Weld.C0 = CFrame.new(0, 0.5, 0)
  1074. Weld.Parent = torso
  1075. --]]
  1076.  
  1077. torso.CFrame = CFrame.new(torso.Position)*CFrame.Angles(math.rad(20),math.rad(torso.Orientation.Y),math.rad(torso.Orientation.Z))
  1078.  
  1079. end
  1080.  
  1081. -------------------------------------------------------
  1082. --End Kyu's shitty stuff--
  1083. -------------------------------------------------------
  1084.  
  1085. -------------------------------------------------------
  1086. --Start Important Functions--
  1087. -------------------------------------------------------
  1088. function swait(num)
  1089. if num == 0 or num == nil then
  1090. game:service("RunService").Stepped:wait(0)
  1091. else
  1092. for i = 0, num do
  1093. game:service("RunService").Stepped:wait(0)
  1094. end
  1095. end
  1096. end
  1097. function thread(f)
  1098. coroutine.resume(coroutine.create(f))
  1099. end
  1100. function clerp(a, b, t)
  1101. local qa = {
  1102. QuaternionFromCFrame(a)
  1103. }
  1104. local qb = {
  1105. QuaternionFromCFrame(b)
  1106. }
  1107. local ax, ay, az = a.x, a.y, a.z
  1108. local bx, by, bz = b.x, b.y, b.z
  1109. local _t = 1 - t
  1110. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1111. end
  1112. function QuaternionFromCFrame(cf)
  1113. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1114. local trace = m00 + m11 + m22
  1115. if trace > 0 then
  1116. local s = math.sqrt(1 + trace)
  1117. local recip = 0.5 / s
  1118. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1119. else
  1120. local i = 0
  1121. if m00 < m11 then
  1122. i = 1
  1123. end
  1124. if m22 > (i == 0 and m00 or m11) then
  1125. i = 2
  1126. end
  1127. if i == 0 then
  1128. local s = math.sqrt(m00 - m11 - m22 + 1)
  1129. local recip = 0.5 / s
  1130. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1131. elseif i == 1 then
  1132. local s = math.sqrt(m11 - m22 - m00 + 1)
  1133. local recip = 0.5 / s
  1134. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1135. elseif i == 2 then
  1136. local s = math.sqrt(m22 - m00 - m11 + 1)
  1137. local recip = 0.5 / s
  1138. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1139. end
  1140. end
  1141. end
  1142. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1143. local xs, ys, zs = x + x, y + y, z + z
  1144. local wx, wy, wz = w * xs, w * ys, w * zs
  1145. local xx = x * xs
  1146. local xy = x * ys
  1147. local xz = x * zs
  1148. local yy = y * ys
  1149. local yz = y * zs
  1150. local zz = z * zs
  1151. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1152. end
  1153. function QuaternionSlerp(a, b, t)
  1154. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1155. local startInterp, finishInterp
  1156. if cosTheta >= 1.0E-4 then
  1157. if 1 - cosTheta > 1.0E-4 then
  1158. local theta = math.acos(cosTheta)
  1159. local invSinTheta = 1 / Sin(theta)
  1160. startInterp = Sin((1 - t) * theta) * invSinTheta
  1161. finishInterp = Sin(t * theta) * invSinTheta
  1162. else
  1163. startInterp = 1 - t
  1164. finishInterp = t
  1165. end
  1166. elseif 1 + cosTheta > 1.0E-4 then
  1167. local theta = math.acos(-cosTheta)
  1168. local invSinTheta = 1 / Sin(theta)
  1169. startInterp = Sin((t - 1) * theta) * invSinTheta
  1170. finishInterp = Sin(t * theta) * invSinTheta
  1171. else
  1172. startInterp = t - 1
  1173. finishInterp = t
  1174. end
  1175. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1176. end
  1177. function rayCast(Position, Direction, Range, Ignore)
  1178. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  1179. end
  1180. local RbxUtility = LoadLibrary("RbxUtility")
  1181. local Create = RbxUtility.Create
  1182. local insta = true
  1183.  
  1184. -------------------------------------------------------
  1185. --Start Damage Function--
  1186. -------------------------------------------------------
  1187. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  1188. if hit.Parent == nil then
  1189. return
  1190. end
  1191. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  1192. for _, v in pairs(hit.Parent:children()) do
  1193. if v:IsA("Humanoid") then
  1194. h = v
  1195. end
  1196. end
  1197. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  1198. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1199. end
  1200.  
  1201. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  1202. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  1203. if hit.Parent.DebounceHit.Value == true then
  1204. return
  1205. end
  1206. end
  1207. if insta == true then
  1208. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1209. end
  1210. local c = Create("ObjectValue"){
  1211. Name = "creator",
  1212. Value = game:service("Players").LocalPlayer,
  1213. Parent = h,
  1214. }
  1215. game:GetService("Debris"):AddItem(c, .5)
  1216. CreateSound("958257111", hit, 10, 1)
  1217. local Damage = math.random(minim, maxim)
  1218. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1219. local blocked = false
  1220. local block = hit.Parent:findFirstChild("Block")
  1221. if block ~= nil then
  1222. if block.className == "IntValue" then
  1223. if block.Value > 0 then
  1224. blocked = true
  1225. block.Value = block.Value - 1
  1226. end
  1227. end
  1228. end
  1229. if blocked == false then
  1230. h.Health = h.Health - Damage
  1231. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "rekt", 1.5, tors.BrickColor.Color)
  1232. else
  1233. h.Health = h.Health - (Damage / 2)
  1234. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "ez kill", 1.5, tors.BrickColor.Color)
  1235. end
  1236. if Type == "Knockdown" then
  1237. local hum = hit.Parent.Humanoid
  1238. hum.PlatformStand = true
  1239. coroutine.resume(coroutine.create(function(HHumanoid)
  1240. swait(1)
  1241. HHumanoid.PlatformStand = false
  1242. end), hum)
  1243. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  1244. local bodvol = Create("BodyVelocity"){
  1245. velocity = angle * knockback,
  1246. P = 5000,
  1247. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1248. Parent = hit,
  1249. }
  1250. local rl = Create("BodyAngularVelocity"){
  1251. P = 3000,
  1252. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1253. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1254. Parent = hit,
  1255. }
  1256. game:GetService("Debris"):AddItem(bodvol, .5)
  1257. game:GetService("Debris"):AddItem(rl, .5)
  1258. elseif Type == "Normal" then
  1259. local vp = Create("BodyVelocity"){
  1260. P = 500,
  1261. maxForce = Vector3.new(math.huge, 0, math.huge),
  1262. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  1263. }
  1264. if knockback > 0 then
  1265. vp.Parent = hit.Parent.Torso
  1266. end
  1267. game:GetService("Debris"):AddItem(vp, .5)
  1268. elseif Type == "Up" then
  1269. local bodyVelocity = Create("BodyVelocity"){
  1270. velocity = Vector3.new(0, 20, 0),
  1271. P = 5000,
  1272. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1273. Parent = hit,
  1274. }
  1275. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  1276. elseif Type == "DarkUp" then
  1277. coroutine.resume(coroutine.create(function()
  1278. for i = 0, 1, 0.1 do
  1279. swait()
  1280. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  1281. end
  1282. end))
  1283. local bodyVelocity = Create("BodyVelocity"){
  1284. velocity = Vector3.new(0, 20, 0),
  1285. P = 5000,
  1286. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1287. Parent = hit,
  1288. }
  1289. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1290. elseif Type == "Snare" then
  1291. local bp = Create("BodyPosition"){
  1292. P = 2000,
  1293. D = 100,
  1294. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1295. position = hit.Parent.Torso.Position,
  1296. Parent = hit.Parent.Torso,
  1297. }
  1298. game:GetService("Debris"):AddItem(bp, 1)
  1299. elseif Type == "Freeze" then
  1300. local BodPos = Create("BodyPosition"){
  1301. P = 50000,
  1302. D = 1000,
  1303. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1304. position = hit.Parent.Torso.Position,
  1305. Parent = hit.Parent.Torso,
  1306. }
  1307. local BodGy = Create("BodyGyro") {
  1308. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  1309. P = 20e+003,
  1310. Parent = hit.Parent.Torso,
  1311. cframe = hit.Parent.Torso.CFrame,
  1312. }
  1313. hit.Parent.Torso.Anchored = true
  1314. coroutine.resume(coroutine.create(function(Part)
  1315. swait(1.5)
  1316. Part.Anchored = false
  1317. end), hit.Parent.Torso)
  1318. game:GetService("Debris"):AddItem(BodPos, 3)
  1319. game:GetService("Debris"):AddItem(BodGy, 3)
  1320. end
  1321. local debounce = Create("BoolValue"){
  1322. Name = "DebounceHit",
  1323. Parent = hit.Parent,
  1324. Value = true,
  1325. }
  1326. game:GetService("Debris"):AddItem(debounce, Delay)
  1327. c = Create("ObjectValue"){
  1328. Name = "creator",
  1329. Value = Player,
  1330. Parent = h,
  1331. }
  1332. game:GetService("Debris"):AddItem(c, .5)
  1333. end
  1334. end
  1335. -------------------------------------------------------
  1336. --End Damage Function--
  1337. -------------------------------------------------------
  1338.  
  1339. -------------------------------------------------------
  1340. --Start Damage Function Customization--
  1341. -------------------------------------------------------
  1342. function ShowDamage(Pos, Text, Time, Color)
  1343. local Rate = (1 / 30)
  1344. local Pos = (Pos or Vector3.new(0, 0, 0))
  1345. local Text = (Text or "")
  1346. local Time = (Time or 2)
  1347. local Color = (Color or Color3.new(1, 0, 1))
  1348. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1349. EffectPart.Anchored = true
  1350. local BillboardGui = Create("BillboardGui"){
  1351. Size = UDim2.new(3, 0, 3, 0),
  1352. Adornee = EffectPart,
  1353. Parent = EffectPart,
  1354. }
  1355. local TextLabel = Create("TextLabel"){
  1356. BackgroundTransparency = 1,
  1357. Size = UDim2.new(1, 0, 1, 0),
  1358. Text = Text,
  1359. Font = "Bodoni",
  1360. TextColor3 = Color,
  1361. TextScaled = true,
  1362. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  1363. Parent = BillboardGui,
  1364. }
  1365. game.Debris:AddItem(EffectPart, (Time))
  1366. EffectPart.Parent = game:GetService("Workspace")
  1367. delay(0, function()
  1368. local Frames = (Time / Rate)
  1369. for Frame = 1, Frames do
  1370. wait(Rate)
  1371. local Percent = (Frame / Frames)
  1372. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1373. TextLabel.TextTransparency = Percent
  1374. end
  1375. if EffectPart and EffectPart.Parent then
  1376. EffectPart:Destroy()
  1377. end
  1378. end)
  1379. end
  1380. -------------------------------------------------------
  1381. --End Damage Function Customization--
  1382. -------------------------------------------------------
  1383.  
  1384. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  1385. for _, c in pairs(workspace:children()) do
  1386. local hum = c:findFirstChild("Humanoid")
  1387. if hum ~= nil then
  1388. local head = c:findFirstChild("Head")
  1389. if head ~= nil then
  1390. local targ = head.Position - Part.Position
  1391. local mag = targ.magnitude
  1392. if magni >= mag and c.Name ~= plr.Name then
  1393.  
  1394. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  1395. end
  1396. end
  1397. end
  1398. end
  1399. end
  1400.  
  1401.  
  1402. CFuncs = {
  1403. Part = {
  1404. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1405. local Part = Create("Part")({
  1406. Parent = Parent,
  1407. Reflectance = Reflectance,
  1408. Transparency = Transparency,
  1409. CanCollide = false,
  1410. Locked = true,
  1411. BrickColor = BrickColor.new(tostring(BColor)),
  1412. Name = Name,
  1413. Size = Size,
  1414. Material = Material
  1415. })
  1416. RemoveOutlines(Part)
  1417. return Part
  1418. end
  1419. },
  1420. Mesh = {
  1421. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1422. local Msh = Create(Mesh)({
  1423. Parent = Part,
  1424. Offset = OffSet,
  1425. Scale = Scale
  1426. })
  1427. if Mesh == "SpecialMesh" then
  1428. Msh.MeshType = MeshType
  1429. Msh.MeshId = MeshId
  1430. end
  1431. return Msh
  1432. end
  1433. },
  1434. Mesh = {
  1435. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1436. local Msh = Create(Mesh)({
  1437. Parent = Part,
  1438. Offset = OffSet,
  1439. Scale = Scale
  1440. })
  1441. if Mesh == "SpecialMesh" then
  1442. Msh.MeshType = MeshType
  1443. Msh.MeshId = MeshId
  1444. end
  1445. return Msh
  1446. end
  1447. },
  1448. Weld = {
  1449. Create = function(Parent, Part0, Part1, C0, C1)
  1450. local Weld = Create("Weld")({
  1451. Parent = Parent,
  1452. Part0 = Part0,
  1453. Part1 = Part1,
  1454. C0 = C0,
  1455. C1 = C1
  1456. })
  1457. return Weld
  1458. end
  1459. },
  1460. Sound = {
  1461. Create = function(id, par, vol, pit)
  1462. coroutine.resume(coroutine.create(function()
  1463. local S = Create("Sound")({
  1464. Volume = vol,
  1465. Pitch = pit or 1,
  1466. SoundId = id,
  1467. Parent = par or workspace
  1468. })
  1469. wait()
  1470. S:play()
  1471. game:GetService("Debris"):AddItem(S, 6)
  1472. end))
  1473. end
  1474. },
  1475. ParticleEmitter = {
  1476. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  1477. local fp = Create("ParticleEmitter")({
  1478. Parent = Parent,
  1479. Color = ColorSequence.new(Color1, Color2),
  1480. LightEmission = LightEmission,
  1481. Size = Size,
  1482. Texture = Texture,
  1483. Transparency = Transparency,
  1484. ZOffset = ZOffset,
  1485. Acceleration = Accel,
  1486. Drag = Drag,
  1487. LockedToPart = LockedToPart,
  1488. VelocityInheritance = VelocityInheritance,
  1489. EmissionDirection = EmissionDirection,
  1490. Enabled = Enabled,
  1491. Lifetime = LifeTime,
  1492. Rate = Rate,
  1493. Rotation = Rotation,
  1494. RotSpeed = RotSpeed,
  1495. Speed = Speed,
  1496. VelocitySpread = VelocitySpread
  1497. })
  1498. return fp
  1499. end
  1500. }
  1501. }
  1502. function RemoveOutlines(part)
  1503. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  1504. end
  1505. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1506. local Part = Create("Part")({
  1507. formFactor = FormFactor,
  1508. Parent = Parent,
  1509. Reflectance = Reflectance,
  1510. Transparency = Transparency,
  1511. CanCollide = false,
  1512. Locked = true,
  1513. BrickColor = BrickColor.new(tostring(BColor)),
  1514. Name = Name,
  1515. Size = Size,
  1516. Material = Material
  1517. })
  1518. RemoveOutlines(Part)
  1519. return Part
  1520. end
  1521. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1522. local Msh = Create(Mesh)({
  1523. Parent = Part,
  1524. Offset = OffSet,
  1525. Scale = Scale
  1526. })
  1527. if Mesh == "SpecialMesh" then
  1528. Msh.MeshType = MeshType
  1529. Msh.MeshId = MeshId
  1530. end
  1531. return Msh
  1532. end
  1533. function CreateWeld(Parent, Part0, Part1, C0, C1)
  1534. local Weld = Create("Weld")({
  1535. Parent = Parent,
  1536. Part0 = Part0,
  1537. Part1 = Part1,
  1538. C0 = C0,
  1539. C1 = C1
  1540. })
  1541. return Weld
  1542. end
  1543.  
  1544. -------------------------------------------------------
  1545. --Start Effect Function--
  1546. -------------------------------------------------------
  1547. EffectModel = Instance.new("Model", char)
  1548. Effects = {
  1549. Block = {
  1550. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1551. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1552. prt.Anchored = true
  1553. prt.CFrame = cframe
  1554. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1555. game:GetService("Debris"):AddItem(prt, 10)
  1556. if Type == 1 or Type == nil then
  1557. table.insert(Effects, {
  1558. prt,
  1559. "Block1",
  1560. delay,
  1561. x3,
  1562. y3,
  1563. z3,
  1564. msh
  1565. })
  1566. elseif Type == 2 then
  1567. table.insert(Effects, {
  1568. prt,
  1569. "Block2",
  1570. delay,
  1571. x3,
  1572. y3,
  1573. z3,
  1574. msh
  1575. })
  1576. else
  1577. table.insert(Effects, {
  1578. prt,
  1579. "Block3",
  1580. delay,
  1581. x3,
  1582. y3,
  1583. z3,
  1584. msh
  1585. })
  1586. end
  1587. end
  1588. },
  1589. Sphere = {
  1590. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1591. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1592. prt.Anchored = true
  1593. prt.CFrame = cframe
  1594. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0,0,0), Vector3.new(x1, y1, z1))
  1595. game:GetService("Debris"):AddItem(prt, 10)
  1596. table.insert(Effects, {
  1597. prt,
  1598. "Cylinder",
  1599. delay,
  1600. x3,
  1601. y3,
  1602. z3,
  1603. msh
  1604. })
  1605. end
  1606. },
  1607. Cylinder = {
  1608. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1609. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1610. prt.Anchored = true
  1611. prt.CFrame = cframe
  1612. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1613. game:GetService("Debris"):AddItem(prt, 10)
  1614. table.insert(Effects, {
  1615. prt,
  1616. "Cylinder",
  1617. delay,
  1618. x3,
  1619. y3,
  1620. z3,
  1621. msh
  1622. })
  1623. end
  1624. },
  1625. Wave = {
  1626. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1627. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1628. prt.Anchored = true
  1629. prt.CFrame = cframe
  1630. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  1631. game:GetService("Debris"):AddItem(prt, 10)
  1632. table.insert(Effects, {
  1633. prt,
  1634. "Cylinder",
  1635. delay,
  1636. x3 / 60,
  1637. y3 / 60,
  1638. z3 / 60,
  1639. msh
  1640. })
  1641. end
  1642. },
  1643. Ring = {
  1644. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1645. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1646. prt.Anchored = true
  1647. prt.CFrame = cframe
  1648. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1649. game:GetService("Debris"):AddItem(prt, 10)
  1650. table.insert(Effects, {
  1651. prt,
  1652. "Cylinder",
  1653. delay,
  1654. x3,
  1655. y3,
  1656. z3,
  1657. msh
  1658. })
  1659. end
  1660. },
  1661. Break = {
  1662. Create = function(brickcolor, cframe, x1, y1, z1)
  1663. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1664. prt.Anchored = true
  1665. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1666. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1667. local num = math.random(10, 50) / 1000
  1668. game:GetService("Debris"):AddItem(prt, 10)
  1669. table.insert(Effects, {
  1670. prt,
  1671. "Shatter",
  1672. num,
  1673. prt.CFrame,
  1674. math.random() - math.random(),
  1675. 0,
  1676. math.random(50, 100) / 100
  1677. })
  1678. end
  1679. },
  1680. Spiral = {
  1681. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1682. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1683. prt.Anchored = true
  1684. prt.CFrame = cframe
  1685. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1686. game:GetService("Debris"):AddItem(prt, 10)
  1687. table.insert(Effects, {
  1688. prt,
  1689. "Cylinder",
  1690. delay,
  1691. x3,
  1692. y3,
  1693. z3,
  1694. msh
  1695. })
  1696. end
  1697. },
  1698. Push = {
  1699. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1700. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1701. prt.Anchored = true
  1702. prt.CFrame = cframe
  1703. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1704. game:GetService("Debris"):AddItem(prt, 10)
  1705. table.insert(Effects, {
  1706. prt,
  1707. "Cylinder",
  1708. delay,
  1709. x3,
  1710. y3,
  1711. z3,
  1712. msh
  1713. })
  1714. end
  1715. }
  1716. }
  1717. -------------------------------------------------------
  1718. --End Effect Function--
  1719. -------------------------------------------------------
  1720.  
  1721. function CreateSound(ID, PARENT, VOLUME, PITCH) --Very important.
  1722. local NSound = nil
  1723. coroutine.resume(coroutine.create(function()
  1724. NSound = Instance.new("Sound", PARENT)
  1725. NSound.Volume = VOLUME
  1726. NSound.Pitch = PITCH
  1727. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1728. swait()
  1729. NSound:play()
  1730. game:GetService("Debris"):AddItem(NSound, 10)
  1731. end))
  1732. return NSound
  1733. end
  1734.  
  1735.  
  1736. coroutine.resume(coroutine.create(function()
  1737. while text ~= nil do
  1738. swait()
  1739. text.Rotation = math.random(-1.8,1.8)
  1740. end
  1741. end))
  1742.  
  1743. angery = false
  1744.  
  1745.  
  1746. -------------------------------------------------------
  1747. --End Important Functions--
  1748. -------------------------------------------------------
  1749.  
  1750. lul = Instance.new("Sound", tors) --le musice
  1751. lul.Pitch = 1
  1752.  
  1753. local mu = math.random(1,14)
  1754. if mu == 1 then
  1755. lul.SoundId = "rbxassetid://937128435"
  1756. end
  1757. if mu == 2 then
  1758. lul.SoundId = "rbxassetid://274690929"
  1759. end
  1760. if mu == 3 then
  1761. lul.SoundId = "rbxassetid://1207358860"
  1762. end
  1763. if mu == 4 then
  1764. lul.SoundId = "rbxassetid://1878962648"
  1765. end
  1766. if mu == 5 then
  1767. lul.SoundId = "rbxassetid://185117072"
  1768. end
  1769. if mu == 6 then
  1770. lul.SoundId = "rbxassetid://937128435"
  1771. end
  1772. if mu == 7 then
  1773. lul.SoundId = "rbxassetid://2054013600"
  1774. end
  1775. if mu == 8 then
  1776. lul.SoundId = "rbxassetid://1463709693"
  1777. lul.Pitch = 1.4
  1778. end
  1779. if mu == 9 then
  1780. lul.SoundId = "rbxassetid://575705300"
  1781. end
  1782. if mu == 10 then
  1783. lul.SoundId = "rbxassetid://142924062"
  1784. end
  1785. if mu == 11 then
  1786. lul.SoundId = "rbxassetid://251072363"
  1787. end
  1788. if mu == 12 then
  1789. lul.SoundId = "rbxassetid://1207358860"
  1790. end
  1791. if mu == 13 then
  1792. lul.SoundId = "rbxassetid://455682677"
  1793. end
  1794. if mu == 14 then
  1795. lul.SoundId = "rbxassetid://1169454591"
  1796. end
  1797.  
  1798. lul.Volume = 4.7
  1799. lul.TimePosition = 0
  1800. lul.Looped = true
  1801. lul:Play()
  1802.  
  1803. NEWS = Instance.new("Sound", tors) --O NO
  1804. NEWS.SoundId = "http://www.roblox.com/asset/?id=1864852634"
  1805. NEWS.Volume = 100
  1806. NEWS.Pitch = 1
  1807. NEWS.Looped = false
  1808. NEWS.TimePosition = 1
  1809.  
  1810. AAAAA = Instance.new("Sound", tors) --aaa
  1811. AAAAA.SoundId = "http://www.roblox.com/asset/?id=0"
  1812. AAAAA.Volume = 10
  1813. AAAAA.Pitch = 1
  1814. AAAAA.Looped = false
  1815. AAAAA.TimePosition = 1
  1816.  
  1817. MERKIO = Instance.new("Sound", tors) --why
  1818. MERKIO.SoundId = "http://www.roblox.com/asset/?id=744391269"
  1819. MERKIO.Volume = 10
  1820. MERKIO.Pitch = 1
  1821. MERKIO.Looped = false
  1822. MERKIO.TimePosition = 0
  1823.  
  1824. HEH = Instance.new("Sound", tors) --why
  1825. HEH.SoundId = "http://www.roblox.com/asset/?id=2516100492"
  1826. HEH.Volume = 10
  1827. HEH.Pitch = 1.2
  1828. HEH.Looped = false
  1829. HEH.TimePosition = 0
  1830.  
  1831. ANIMEE = Instance.new("Sound", tors) --O NO
  1832. ANIMEE.SoundId = "http://www.roblox.com/asset/?id=3188743076"
  1833. ANIMEE.Volume = 100
  1834. ANIMEE.Pitch = 1
  1835. ANIMEE.Looped = false
  1836. ANIMEE.TimePosition = 1
  1837.  
  1838. MERKIO2 = Instance.new("Sound", tors) --why (again)
  1839. MERKIO2.SoundId = "http://www.roblox.com/asset/?id=258246285"
  1840. MERKIO2.Volume = 10
  1841. MERKIO2.Pitch = 1
  1842. MERKIO2.Looped = false
  1843. MERKIO2.TimePosition = 0
  1844.  
  1845. thonks = Instance.new("Sound", tors) --wat?
  1846. thonks.SoundId = "http://www.roblox.com/asset/?id=685766564"
  1847. thonks.Volume = 10
  1848. thonks.Pitch = 1
  1849. thonks.Looped = false
  1850. thonks.TimePosition = 0
  1851.  
  1852. gudsong = Instance.new("Sound", tors) --seizure time
  1853. gudsong.SoundId = "http://www.roblox.com/asset/?id=2027619387"
  1854. gudsong.Volume = 10
  1855. gudsong.Pitch = 1
  1856. gudsong.Looped = true
  1857. gudsong.TimePosition = 6.6
  1858.  
  1859. -------------------------------------------------------
  1860. --Start Music Option--
  1861. -------------------------------------------------------
  1862. ;
  1863. -------------------------------------------------------
  1864. --End Music Option--
  1865. -------------------------------------------------------
  1866. --hi fat >:)
  1867. -------------------------------------------------------
  1868. --Start Attacks N Stuff--
  1869. -------------------------------------------------------
  1870.  
  1871. function THEBESTOVERUSEDJOKEEVER() --oh god why did i make this a thing jeezus help me pls
  1872. attack = true
  1873.  
  1874. hum.WalkSpeed = 40
  1875. lul:Pause()
  1876. Character.Head.face.Texture = "rbxassetid://620619801"
  1877. NEWS:Play()
  1878. repeat
  1879. NEWS.Parent = tors
  1880. swait()
  1881. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1882. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  1883. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1884. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1885. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  1886. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  1887. until NEWS.Playing == false
  1888. local S = Instance.new("Explosion",workspace)
  1889. S.Position = tors.Position
  1890. S.BlastPressure = 999
  1891. S.BlastRadius = 45
  1892. S.ExplosionType = 0
  1893. attack = false
  1894. hum.WalkSpeed = 40
  1895. lul:Resume()
  1896. Character.Head.face.Texture = "rbxassetid://217389453"
  1897. attack = false
  1898. hum.WalkSpeed = 40
  1899. end
  1900.  
  1901. meshhorse = "rbxassetid://921419051"
  1902. texturehorse = "rbxassetid://921419124"
  1903.  
  1904. function ANIMOO() --yee
  1905. attack = true
  1906. horse = Instance.new("Part",Torso)
  1907. horse.Position = Torso.Position + Vector3.new(0, 25, 0)
  1908. horse.Transparency = 0
  1909. horse.CanCollide = true
  1910. horse.Anchored = false
  1911. mhorse = Instance.new("SpecialMesh",horse)
  1912. mhorse.MeshId = meshhorse
  1913. mhorse.TextureId = texturehorse
  1914. wait(1.5)
  1915. whorse = Instance.new("Weld",horse)
  1916. whorse.Part0 = horse
  1917. whorse.Part1 = Torso
  1918. hum.WalkSpeed = 40
  1919. lul:Pause()
  1920. Character.Head.face.Texture = "rbxassetid://3188743076"
  1921. ANIMEE:Play()
  1922. repeat
  1923. NEWS.Parent = tors
  1924. swait()
  1925. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1926. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  1927. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1928. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1929. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  1930. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  1931. until ANIMEE.Playing == false
  1932. local S = Instance.new("Explosion",workspace)
  1933. S.Position = tors.Position
  1934. S.BlastPressure = 0.1
  1935. S.BlastRadius = 0.1
  1936. S.ExplosionType = 0
  1937. attack = false
  1938. hum.WalkSpeed = 40
  1939. lul:Resume()
  1940. Character.Head.face.Texture = "rbxassetid://217389453"
  1941. attack = false
  1942. horse:Destroy()
  1943. hum.WalkSpeed = 40
  1944. end
  1945.  
  1946. function sneakonehundred()
  1947. attack = true
  1948. hum.WalkSpeed = 0.03
  1949. Character.Head.face.Texture = "rbxassetid://1667792"
  1950. CreateSound("1542642349", tors, 10, 1.05)
  1951. for i = 0,20,0.1 do
  1952. swait()
  1953. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.64 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
  1954. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-110), Rad(0), Rad(0)), 0.4)
  1955. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1956. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1957. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.0001 * Cos(sine / 20)) * angles(Rad(1), Rad(0), Rad(-180)), 0.4)
  1958. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.0001 * Cos(sine / 20)) * angles(Rad(1), Rad(0), Rad(180)), 0.4)
  1959. end
  1960. CreateSound("753450324", tors, 10, 1.05)
  1961. wait(0.25)
  1962. Character.Head.face.Texture = "rbxassetid://1223903433"
  1963. for i = 0,7,0.1 do
  1964. swait()
  1965. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.64 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
  1966. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-110), Rad(0), Rad(0)), 0.4)
  1967. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1968. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1969. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.0001 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(-180)), 0.4)
  1970. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.0001 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(180)), 0.4)
  1971. end
  1972. Character.Head.face.Texture = "rbxassetid://217389453"
  1973. attack = false
  1974. hum.WalkSpeed = 40
  1975. end
  1976.  
  1977. function WRY() --WRYYYYYYY
  1978. attack = true
  1979. hum.WalkSpeed = 0.30
  1980. CreateSound("794081034", hed, 10, 1)
  1981. Character.Head.face.Texture = "rbxassetid://396389196"
  1982. for i = 0,2,0.1 do
  1983. swait()
  1984. CameraEnshaking(1, 2)
  1985. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1986. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  1987. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1988. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1989. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  1990. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  1991. end
  1992. for i = 0,14.7,0.1 do
  1993. swait()
  1994. CameraEnshaking(1, 3)
  1995. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 1, -1 + 0.1) * angles(Rad(-75), Rad(0), Rad(0)), 0.15)
  1996. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(65), Rad(0), Rad(0)), 0.3)
  1997. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-70)), 0.15)
  1998. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(70)), 0.15)
  1999. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(40)), 0.1)
  2000. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(-0), Rad(-40)), 0.1)
  2001. end
  2002. attack = false
  2003. Character.Head.face.Texture = "rbxassetid://217389453"
  2004. hum.WalkSpeed = 40
  2005. end
  2006.  
  2007. function TOASTWHEN()
  2008. attack = true
  2009. texth.Text = "toast when"
  2010. text.Text = ""
  2011. lul:Pause()
  2012. Character.Head.face.Texture = "rbxassetid://958328306"
  2013. HEH:Play()
  2014. repeat
  2015. for i = 0,0.1,0.03 do
  2016. swait()
  2017. HEH.Parent = tors
  2018. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 0 + 0) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2019. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2020. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.3)
  2021. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.3)
  2022. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 - 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(144)), 0.3)
  2023. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 - 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-144)), 0.3)
  2024. end
  2025. for i = 0,0.1,0.03 do
  2026. swait()
  2027. HEH.Parent = tors
  2028. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2029. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.1)
  2030. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 12)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.3)
  2031. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 12)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.3)
  2032. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 12), 0.025 * Cos(sine / 12)) * angles(Rad(80), Rad(0), Rad(0)), 0.3)
  2033. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 12), 0.025 * Cos(sine / 12)) * angles(Rad(80), Rad(0), Rad(0)), 0.3)
  2034. end
  2035. until HEH.Playing == false
  2036. HEH:Stop()
  2037. Character.Head.face.Texture = "rbxassetid://217389453"
  2038. attack = false
  2039. lul:Resume()
  2040. texth.Text = ""
  2041. text.Text = "youngmacka123"
  2042. hum.WalkSpeed = 40
  2043. end
  2044.  
  2045. function DANCEFORME()
  2046. attack = true
  2047. texth.Text = "Squɑƚing."
  2048. text.Text = ""
  2049. lul:Pause()
  2050. Character.Head.face.Texture = "rbxassetid://1676553712"
  2051. MERKIO:Play()
  2052. repeat
  2053. for i = 0,0.1,0.03 do
  2054. swait()
  2055. MERKIO.Parent = tors
  2056. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2057. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2058. RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.4)
  2059. LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.4)
  2060. RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.4)
  2061. LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.4)
  2062. end
  2063. for i = 0,0.1,0.03 do
  2064. swait()
  2065. MERKIO.Parent = tors
  2066. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2067. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.1)
  2068. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 12)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.4)
  2069. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 12)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.4)
  2070. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 12), 0.025 * Cos(sine / 12)) * angles(Rad(0), Rad(0), Rad(90)), 0.4)
  2071. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 12), 0.025 * Cos(sine / 12)) * angles(Rad(0), Rad(0), Rad(-90)), 0.4)
  2072. end
  2073. until MERKIO.Playing == false
  2074. MERKIO:Stop()
  2075. Character.Head.face.Texture = "rbxassetid://217389453"
  2076. attack = false
  2077. lul:Resume()
  2078. texth.Text = ""
  2079. text.Text = "youngmacka123"
  2080. hum.WalkSpeed = 40
  2081. end
  2082.  
  2083. function takethat()
  2084. attack = true
  2085. hum.WalkSpeed = 0
  2086. CreateSound("1238240145", tors, 10, 1.05)
  2087. for i = 0,8.3,0.1 do
  2088. swait()
  2089. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  2090. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.7)
  2091. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2092. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2093. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(0)), 0.7)
  2094. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.7)
  2095. end
  2096. CreateSound("135165859", tors, 10, 1.05)
  2097. for i = 0,6,0.1 do
  2098. swait()
  2099. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  2100. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.85)
  2101. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.7)
  2102. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2103. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2104. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-.6), Rad(0)), 0.7)
  2105. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(-.6), Rad(0 - 4.5 * Sin(sine / 20))), 0.7)
  2106. end
  2107. attack = false
  2108. Character.Head.face.Texture = "rbxassetid://620619801"
  2109. hum.WalkSpeed = 40
  2110. end
  2111. function thonki()
  2112. attack = true
  2113. text.Text = ":thonk:"
  2114. hum.WalkSpeed = 6.5
  2115. Character.Head.face.Texture = "rbxassetid://1528105298"
  2116. thonks:Play()
  2117. lul:Pause()
  2118. repeat
  2119. for i = 0,8.3,0.1 do
  2120. swait()
  2121. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  2122. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.7)
  2123. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2124. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2125. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(0)), 0.7)
  2126. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.7)
  2127. end
  2128. until thonks.Playing == false
  2129. thonks:Stop()
  2130. attack = false
  2131. text.Text = "youngmacka123"
  2132. Character.Head.face.Texture = "rbxassetid://620619801"
  2133. lul:Resume()
  2134. hum.WalkSpeed = 40
  2135. end
  2136. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2137. attack = true
  2138. text.Text = "i dont feel so good..."
  2139. ragdoll(char)
  2140. hum.WalkSpeed = 0
  2141. lul.SoundId = "rbxassetid://2338427786"
  2142. end
  2143.  
  2144. function dead()
  2145. attack = true
  2146. hum.WalkSpeed = 0.20
  2147. CreateSound("137225991", hed, 10, 1)
  2148. Character.Head.face.Texture = "rbxassetid://297512410"
  2149. for i = 0,1.1,0.1 do
  2150. swait()
  2151. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2152. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2153. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2154. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2155. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2156. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2157. end
  2158. for i = 0,1.1,0.1 do
  2159. swait()
  2160. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  2161. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2162. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2163. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2164. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2165. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2166. end
  2167. for i = 0,1.1,0.1 do
  2168. swait()
  2169. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  2170. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2171. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2172. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2173. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2174. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2175. end
  2176. for i = 0,1.1,0.1 do
  2177. swait()
  2178. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  2179. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2180. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2181. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2182. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2183. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2184. end
  2185. for i = 0,1.1,0.1 do
  2186. swait()
  2187. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2188. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2189. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2190. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2191. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2192. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2193. end
  2194. for i = 0,1.1,0.1 do
  2195. swait()
  2196. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  2197. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2198. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2199. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2200. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2201. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2202. end
  2203. for i = 0,1.1,0.1 do
  2204. swait()
  2205. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  2206. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2207. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2208. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2209. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2210. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2211. end
  2212. for i = 0,1.1,0.1 do
  2213. swait()
  2214. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  2215. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2216. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2217. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2218. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2219. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2220. end
  2221. for i = 0,1.1,0.1 do
  2222. swait()
  2223. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2224. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2225. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2226. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2227. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2228. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2229. end
  2230. Character.Head.face.Texture = "rbxassetid://273309187"
  2231. for i = 0,9,0.1 do
  2232. swait()
  2233. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.59 + 0.1) * angles(Rad(-90), Rad(90), Rad(0)), 0.15)
  2234. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2235. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2236. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-0)), 0.15)
  2237. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
  2238. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-30)), 0.1)
  2239. end
  2240. attack = false
  2241. Character.Head.face.Texture = "rbxassetid://620619801"
  2242. hum.WalkSpeed = 40
  2243. end
  2244.  
  2245. function ShutTheHellUp()
  2246. attack = true
  2247. hum.WalkSpeed = 2.01
  2248. CreateSound("336377340", hed, 10, 1)
  2249. for i = 0,3,0.1 do
  2250. swait()
  2251. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2252. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2253. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2254. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2255. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2256. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2257. end
  2258. for i = 0,1.2,0.1 do
  2259. swait()
  2260. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2261. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2262. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2263. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2264. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2265. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2266. end
  2267. for i = 0,1.2,0.1 do
  2268. swait()
  2269. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2270. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  2271. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2272. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2273. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2274. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2275. end
  2276. for i = 0,1.2,0.1 do
  2277. swait()
  2278. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2279. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2280. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2281. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2282. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2283. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2284. end
  2285. for i = 0,1.2,0.1 do
  2286. swait()
  2287. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2288. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  2289. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2290. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2291. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2292. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2293. end
  2294. for i = 0,2,0.1 do
  2295. swait()
  2296. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2297. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2298. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2299. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2300. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  2301. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2302. end
  2303. for i = 0,2,0.1 do
  2304. swait()
  2305. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2306. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2307. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2308. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2309. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2310. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2311. end
  2312. hum.WalkSpeed = 40
  2313. attack = false
  2314. end
  2315.  
  2316. function NO_U()
  2317. attack = true
  2318. hum.WalkSpeed = 4.01
  2319. Character.Head.face.Texture = "rbxassetid://304904077"
  2320. CreateSound("1543318456", hed, 10, 1)
  2321. for i = 0,6,0.1 do
  2322. swait()
  2323. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2324. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2325. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2326. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2327. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2328. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2329. end
  2330. for i = 0,3.2,0.1 do
  2331. swait()
  2332. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2333. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2334. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2335. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2336. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2337. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2338. end
  2339. hum.WalkSpeed = 40
  2340. Character.Head.face.Texture = "rbxassetid://620619801"
  2341. attack = false
  2342. end
  2343.  
  2344. function EndMySufferingV2()
  2345. attack = true
  2346. hum.WalkSpeed = 1.01
  2347. CreateSound("577475178", hed, 10, 1)
  2348. for i = 0,18,0.1 do
  2349. swait()
  2350. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
  2351. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  2352. RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  2353. LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
  2354. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
  2355. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
  2356. end
  2357. attack = false
  2358. hum.WalkSpeed = 40
  2359. end
  2360.  
  2361. function Victory()
  2362. attack = true
  2363. hum.WalkSpeed = 1.01
  2364. Character.Head.face.Texture = "rbxassetid://616284160"
  2365. Humanoid.Jump = true
  2366. CreateSound("130834939", hed, 10, 1)
  2367. for i = 0,3.7,0.1 do
  2368. swait()
  2369. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2370. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2371. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2372. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2373. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2374. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2375. end
  2376. Humanoid.Jump = true
  2377. for i = 0,3.7,0.1 do
  2378. swait()
  2379. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2380. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2381. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2382. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2383. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  2384. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2385. end
  2386. Humanoid.Jump = true
  2387. for i = 0,3.7,0.1 do
  2388. swait()
  2389. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2390. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2391. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2392. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2393. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2394. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2395. end
  2396. Humanoid.Jump = true
  2397. for i = 0,3.7,0.1 do
  2398. swait()
  2399. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2400. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2401. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2402. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2403. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  2404. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2405. end
  2406. Humanoid.Jump = true
  2407. for i = 0,3.7,0.1 do
  2408. swait()
  2409. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2410. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2411. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2412. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2413. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2414. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2415. end
  2416. attack = false
  2417. Character.Head.face.Texture = "rbxassetid://620619801"
  2418. hum.WalkSpeed = 40
  2419. end
  2420.  
  2421. function WhatHuh()
  2422. attack = true
  2423. hum.WalkSpeed = 1.01
  2424. CreateSound("130766865", hed, 10, 1)
  2425. Character.Head.face.Texture = "rbxassetid://276732672"
  2426. for i = 0,4,0.1 do
  2427. swait()
  2428. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2429. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2430. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2431. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2432. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2433. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2434. end
  2435. for i = 0,6.7,0.1 do
  2436. swait()
  2437. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2438. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2439. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2440. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2441. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2442. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2443. end
  2444. for i = 0,8.1,0.1 do
  2445. swait()
  2446. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2447. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2448. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2449. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2450. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2451. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2452. end
  2453. for i = 0,1,0.1 do
  2454. swait()
  2455. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2456. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3)
  2457. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2458. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2459. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2460. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2461. end
  2462. for i = 0,1,0.1 do
  2463. swait()
  2464. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2465. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3)
  2466. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2467. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2468. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2469. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2470. end
  2471. for i = 0,4,0.1 do
  2472. swait()
  2473. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2474. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2475. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2476. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2477. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2478. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2479. end
  2480. attack = false
  2481. Character.Head.face.Texture = "rbxassetid://620619801"
  2482. hum.WalkSpeed = 40
  2483. end
  2484.  
  2485. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2486. attack = true
  2487. text.Text = "i dont feel so good..."
  2488. ragdoll(char)
  2489. hum.WalkSpeed = 0
  2490. lul.SoundId = "rbxassetid://2338427786"
  2491. end
  2492.  
  2493. function AnotherOne() --WhAT ANOTHER ONE
  2494. attack = true
  2495. hum.WalkSpeed = 1.01
  2496. local icri = CreateSound("1205111204", hed, 10, 1)
  2497. swait(165)
  2498. local FRAME = tors.CFrame
  2499. repeat
  2500. swait()
  2501. Character.Head.face.Texture = "rbxassetid://582931093"
  2502. CameraEnshaking(1, 10)
  2503. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2504. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2505. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2506. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2507. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  2508. tors.CFrame = FRAME * CF(0,1,0)
  2509. swait()
  2510. tors.CFrame = FRAME
  2511. until icri.Playing == false
  2512. Character.Head.face.Texture = "rbxassetid://620619801"
  2513. attack = false
  2514. hum.WalkSpeed = 40
  2515. end
  2516.  
  2517.  
  2518. function NEN()
  2519. attack = true
  2520. hum.WalkSpeed = 1.01
  2521. CreateSound("230292011", hed, 10, 1)
  2522. Character.Head.face.Texture = "rbxassetid://705269463"
  2523. for i = 0,4,0.1 do
  2524. swait()
  2525. CameraEnshaking(1, 3)
  2526. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2527. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-90), Rad(0), Rad(0)), 0.3)
  2528. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2529. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2530. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2531. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2532. end
  2533. attack = false
  2534. Character.Head.face.Texture = "rbxassetid://217389453"
  2535. hum.WalkSpeed = 40
  2536. end
  2537.  
  2538. function Ashes() --Straight from... Whatever it was called.
  2539. attack = true
  2540. hum.WalkSpeed = 1.01
  2541. Character.Head.face.Texture = "rbxassetid://771440721"
  2542. CreateSound("290084602", tors, 10, 1)
  2543. for i = 0,6.2,0.1 do
  2544. swait()
  2545. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2546. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30), Rad(0), Rad(0)), 0.3)
  2547. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2548. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2549. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(145)), 0.1)
  2550. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(-145)), 0.1)
  2551. end
  2552. for i = 0,6.2,0.1 do
  2553. swait()
  2554. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2555. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2556. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2557. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2558. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
  2559. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
  2560. end
  2561. attack = false
  2562. Character.Head.face.Texture = "rbxassetid://217389453"
  2563. hum.WalkSpeed = 40
  2564. end
  2565.  
  2566.  
  2567. function BOI()
  2568. attack = true
  2569. hum.WalkSpeed = 1.01
  2570. CreateSound("390901873", hed, 10, 1)
  2571. Character.Head.face.Texture = "rbxassetid://282463320"
  2572. for i = 0,4,0.1 do
  2573. swait()
  2574. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2575. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2576. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2577. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2578. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(50), Rad(90)), 0.1)
  2579. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-50), Rad(-90)), 0.1)
  2580. end
  2581. for i = 0,4,0.1 do
  2582. swait()
  2583. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2584. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2585. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2586. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2587. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2588. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2589. end
  2590. attack = false
  2591. Character.Head.face.Texture = "rbxassetid://217389453"
  2592. hum.WalkSpeed = 40
  2593. end
  2594.  
  2595. function DrinkdaDrink()
  2596. attack = true
  2597. RHe.Transparency = 0
  2598. hum.WalkSpeed = 3
  2599. local Munch = CreateSound("554208103", hed, 5, 1)
  2600. swait(2)
  2601. repeat
  2602. for i = 0,6,0.1 do
  2603. swait()
  2604. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.2 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  2605. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-35 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2606. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.3)
  2607. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.3)
  2608. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.1 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(160), Rad(0), Rad(-35)), 0.1)
  2609. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.3)
  2610. end
  2611. until Munch.Playing == false
  2612. hum.WalkSpeed = 40
  2613. RHe.Transparency = 1
  2614. attack = false
  2615. end
  2616.  
  2617. function EatdaChips()
  2618. attack = true
  2619. RHk.Transparency = 0
  2620. hum.WalkSpeed = 3
  2621. local Muncha = CreateSound("1575472350", hed, 5, 1)
  2622. swait(2)
  2623. repeat
  2624. for i = 0,6,0.1 do
  2625. swait()
  2626. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.2 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  2627. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-35 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2628. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.3)
  2629. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.3)
  2630. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.1 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(160), Rad(0), Rad(-35)), 0.1)
  2631. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.3)
  2632. end
  2633. until Muncha.Playing == false
  2634. hum.WalkSpeed = 40
  2635. RHk.Transparency = 1
  2636. attack = false
  2637. end
  2638.  
  2639. function Sittyboi()
  2640. attack = true
  2641. lul:Pause()
  2642. text.Text = "being chill"
  2643. AAAAA.SoundId = "rbxassetid://1239136800"
  2644. AAAAA.TimePosition = 0
  2645. AAAAA:Play()
  2646. hum.WalkSpeed = 0
  2647. repeat
  2648. swait()
  2649. for i = 0, 1, 0.1 do
  2650. swait()
  2651. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -1.6 + 0.1 * Player_Size * Cos(sine / 20)) * angles(Rad(-15), Rad(0), Rad(0)), 0.1)
  2652. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2653. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(75), Rad(0), Rad(5)), 0.1)
  2654. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(75), Rad(0), Rad(-5)), 0.1)
  2655. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(70), Rad(0 + 5 * Sin(sine / 20)), Rad(-30 + 5 * Sin(sine / 20))), 0.1)
  2656. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-15), Rad(20), Rad(-15)), 0.1)
  2657. end
  2658. until AAAAA.Playing == false
  2659. attack = false
  2660. AAAAA:Stop()
  2661. lul:Resume()
  2662. text.Text = "youngmacka123"
  2663. hum.WalkSpeed = 40
  2664. end
  2665.  
  2666. function HELP()
  2667. attack = true
  2668. hum.WalkSpeed = 1.01
  2669. Character.Head.face.Texture = "rbxassetid://307972876"
  2670. CreateSound("1123321019", hed, 10, 1)
  2671. for i = 0,15,0.1 do
  2672. swait()
  2673. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2674. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2675. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2676. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2677. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2678. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2679. end
  2680. CreateSound("198462271", hed, 10, 1)
  2681. for i = 0,8,0.1 do
  2682. Character.Head.face.Texture = "rbxassetid://341497730"
  2683. swait()
  2684. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2685. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2686. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2687. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2688. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2689. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2690. end
  2691. for i = 0,8,0.1 do
  2692. Character.Head.face.Texture = "rbxassetid://341497730"
  2693. swait()
  2694. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2695. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  2696. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2697. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2698. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2699. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2700. end
  2701. CreateSound("948494432", hed, 10, 1)
  2702. for i = 0,7.5,0.1 do
  2703. Character.Head.face.Texture = "rbxassetid://249062487"
  2704. swait()
  2705. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2706. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  2707. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2708. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2709. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2710. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2711. end
  2712. CreateSound("1542642349", hed, 10, 1)
  2713. for i = 0,10,0.1 do
  2714. Character.Head.face.Texture = "rbxassetid://270636807"
  2715. swait()
  2716. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2717. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2718. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2719. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2720. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2721. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2722. end
  2723. CreateSound("269597232", hed, 10, 1)
  2724. for i = 0,6,0.1 do
  2725. Character.Head.face.Texture = "rbxassetid://265057155"
  2726. swait()
  2727. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2728. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2729. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2730. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2731. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2732. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2733. end
  2734. attack = false
  2735. Character.Head.face.Texture = "rbxassetid://217389453"
  2736. hum.WalkSpeed = 40
  2737. end
  2738.  
  2739. danci = false
  2740.  
  2741. function dingidongo() --my head burns
  2742. attack = true
  2743. danci = true
  2744. hum.WalkSpeed = 27.6
  2745. texth.Text = "Having a Seizure."
  2746. text.Text = ""
  2747. gudsong:Play()
  2748. lul:Pause()
  2749. gudsong.TimePosition = 6.6
  2750. Character.Head.face.Texture = "rbxassetid://315792941"
  2751. repeat
  2752. for i = 0,1.87,0.23 do
  2753. swait()
  2754. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2755. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2756. RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2757. LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2758. RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77)
  2759. LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67)
  2760. end
  2761. if gudsong.TimePosition == 11.937 then
  2762. gudsong.TimePosition = 6.6
  2763. end
  2764. for i = 0,1.87,0.23 do
  2765. swait()
  2766. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2767. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2768. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2769. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2770. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  2771. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7)
  2772. end
  2773. until danci == false
  2774. gudsong:Stop()
  2775. attack = false
  2776. lul:Resume()
  2777. texth.Text = ""
  2778. text.Text = "youngmacka123"
  2779. attack = false
  2780. Character.Head.face.Texture = "rbxassetid://217389453"
  2781. hum.WalkSpeed = 40
  2782. end
  2783.  
  2784. function hap() --much hap
  2785. attack = true
  2786. hum.WalkSpeed = 0.10
  2787. CreateSound("363808674", hed, 10, 1)
  2788. Character.Head.face.Texture = "rbxassetid://315792941"
  2789. for i = 0,12,0.1 do
  2790. swait()
  2791. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2792. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  2793. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2794. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2795. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2796. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2797. end
  2798. CreateSound("233168827", hed, 10, 1)
  2799. Character.Head.face.Texture = "rbxassetid://335761015"
  2800. for i = 0,10,0.1 do
  2801. swait()
  2802. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2803. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  2804. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2805. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2806. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2807. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2808. end
  2809. CreateSound("363808674", hed, 10, 1)
  2810. attack = false
  2811. Character.Head.face.Texture = "rbxassetid://217389453"
  2812. hum.WalkSpeed = 40
  2813. end
  2814.  
  2815. function Gumilol()
  2816. attack = true
  2817. hum.WalkSpeed = 0
  2818. local Senses = CreateSound("605297168", hed, 6, 1)
  2819. swait(2)
  2820. repeat
  2821. swait()
  2822. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.2)
  2823. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.2)
  2824. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.2)
  2825. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.2)
  2826. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.2)
  2827. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.2)
  2828. until Senses.TimePosition > 2.7
  2829. for i = 0, 3, 0.1 do
  2830. swait()
  2831. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size) * angles(Rad(-30), Rad(0), Rad(0)), 0.5)
  2832. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2833. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2834. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2835. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.5)
  2836. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  2837. end
  2838. root.Anchored = true
  2839. repeat
  2840. swait()
  2841. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.7 + 0.1* Player_Size) * angles(Rad(90), Rad(0), Rad(0)), 0.5)
  2842. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2843. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2844. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2845. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.5)
  2846. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  2847. until Senses.Playing == false
  2848. hum.WalkSpeed = 40
  2849. attack = false
  2850. root.Anchored = false
  2851. end
  2852. function oofmyass()
  2853. attack = true
  2854. hum.WalkSpeed = 0
  2855. CreateSound("663306786", tors, 3, 1)
  2856. for i = 0, 12, 0.1 do
  2857. swait()
  2858. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0 + 1 * i * Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.1)
  2859. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2860. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(47), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  2861. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2862. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(75), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1)
  2863. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(143), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
  2864. end
  2865. CreateSound("663307468", tors, 6, 1)
  2866. for i = 0, 6, 0.1 do
  2867. swait()
  2868. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 4500 * Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2869. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2870. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(47), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  2871. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2872. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(75), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1)
  2873. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(156), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
  2874. end
  2875. hum.WalkSpeed = 40
  2876. attack = false
  2877. end
  2878. function WoodyGotWood()
  2879. attack = true
  2880. hum.WalkSpeed = 0
  2881. local Woodlenny = CreateSound("1764642350", hed, 6, 1)
  2882. swait(2)
  2883. repeat
  2884. swait()
  2885. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 5)) * angles(Rad(20), Rad(0), Rad(5)), 0.2)
  2886. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20), Rad(0), Rad(-5 - 15 * Sin(sine / 20))), 0.2)
  2887. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.2)
  2888. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.2)
  2889. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.2)
  2890. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(0), Rad(-10)), 0.2)
  2891. until Woodlenny.TimePosition > 3.6
  2892. root.Anchored = true
  2893. repeat
  2894. swait()
  2895. for i = 0, 2, 0.1 do
  2896. swait()
  2897. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.7 + 0.1* Player_Size) * angles(Rad(-90), Rad(0), Rad(0)), 0.5)
  2898. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2899. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2900. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2901. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(90)), 0.5)
  2902. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  2903. end
  2904. for i = 0, 1.6, 0.1 do
  2905. swait()
  2906. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.4 + 0.1* Player_Size) * angles(Rad(-90), Rad(0), Rad(0)), 0.5)
  2907. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2908. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2909. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2910. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(75)), 0.5)
  2911. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-75)), 0.5)
  2912. end
  2913. until Woodlenny.Playing == false
  2914. hum.WalkSpeed = 40
  2915. attack = false
  2916. root.Anchored = false
  2917. end
  2918.  
  2919. function LeChange()
  2920. attack = true
  2921. hum.WalkSpeed = 40
  2922. lul.Pitch = 1
  2923. lul:Stop()
  2924. local mue = math.random(1,14)
  2925. if mue == 1 then
  2926. lul.SoundId = "rbxassetid://937128435"
  2927. end
  2928. if mue == 2 then
  2929. lul.SoundId = "rbxassetid://1169454591"
  2930. end
  2931. if mue == 3 then
  2932. lul.SoundId = "rbxassetid://1169454591"
  2933. end
  2934. if mue == 4 then
  2935. lul.SoundId = "rbxassetid://937128435"
  2936. end
  2937. if mue == 5 then
  2938. lul.SoundId = "rbxassetid://185117072"
  2939. end
  2940. if mue == 6 then
  2941. lul.SoundId = "rbxassetid://295856024"
  2942. end
  2943. if mue == 7 then
  2944. lul.SoundId = "rbxassetid://2054013600"
  2945. end
  2946. if mue == 8 then
  2947. lul.SoundId = "rbxassetid://1463709693"
  2948. lul.Pitch = 1.4
  2949. end
  2950. if mue == 9 then
  2951. lul.SoundId = "rbxassetid://575705300"
  2952. end
  2953. if mue == 10 then
  2954. lul.SoundId = "rbxassetid://1207358860"
  2955. end
  2956. if mue == 11 then
  2957. lul.SoundId = "rbxassetid://251072363"
  2958. end
  2959. if mue == 12 then
  2960. lul.SoundId = "rbxassetid://1207358860"
  2961. end
  2962. if mue == 13 then
  2963. lul.SoundId = "rbxassetid://455682677"
  2964. end
  2965. if mue == 14 then
  2966. lul.SoundId = "rbxassetid://1207358860"
  2967. end
  2968. hum.WalkSpeed = 40
  2969. lul:Play()
  2970. attack = false
  2971. root.Anchored = false
  2972. end
  2973.  
  2974. function SCREAM()
  2975. attack = true
  2976. hum.WalkSpeed = 70
  2977. lul:Pause()
  2978. Character.Head.face.Texture = "rbxassetid://1667792"
  2979. local A = math.random(1,83)
  2980. if A == 1 then
  2981. AAAAA.SoundId = "rbxassetid://580806904"
  2982. AAAAA.TimePosition = 0
  2983. end
  2984. if A == 2 then
  2985. AAAAA.SoundId = "rbxassetid://569124237"
  2986. AAAAA.TimePosition = 0
  2987. end
  2988. if A == 3 then
  2989. AAAAA.SoundId = "rbxassetid://824995694"
  2990. AAAAA.TimePosition = 0
  2991. end
  2992. if A == 4 then
  2993. AAAAA.SoundId = "rbxassetid://619398081"
  2994. AAAAA.TimePosition = 0
  2995. end
  2996. if A == 5 then
  2997. AAAAA.SoundId = "rbxassetid://561567000"
  2998. AAAAA.TimePosition = 0
  2999. end
  3000. if A == 6 then
  3001. AAAAA.SoundId = "rbxassetid://780544434"
  3002. AAAAA.TimePosition = 0
  3003. end
  3004. if A == 7 then
  3005. AAAAA.SoundId = "rbxassetid://1127778994"
  3006. AAAAA.TimePosition = 0
  3007. end
  3008. if A == 8 then
  3009. AAAAA.SoundId = "rbxassetid://2016152738"
  3010. AAAAA.TimePosition = 0
  3011. end
  3012. if A == 9 then
  3013. AAAAA.SoundId = "rbxassetid://1649268255"
  3014. AAAAA.TimePosition = 0
  3015. end
  3016. if A == 10 then
  3017. AAAAA.SoundId = "rbxassetid://318925857"
  3018. AAAAA.TimePosition = 0
  3019. end
  3020. if A == 11 then
  3021. AAAAA.SoundId = "rbxassetid://1231447409"
  3022. AAAAA.TimePosition = 0
  3023. end
  3024. if A == 12 then
  3025. AAAAA.SoundId = "rbxassetid://1173662546"
  3026. AAAAA.TimePosition = 0
  3027. end
  3028. if A == 13 then
  3029. AAAAA.SoundId = "rbxassetid://1731102335"
  3030. AAAAA.TimePosition = 0
  3031. end
  3032. if A == 14 then
  3033. AAAAA.SoundId = "rbxassetid://597084853"
  3034. AAAAA.TimePosition = 0
  3035. end
  3036. if A == 15 then
  3037. AAAAA.SoundId = "rbxassetid://255219578"
  3038. AAAAA.TimePosition = 0
  3039. end
  3040. if A == 16 then
  3041. AAAAA.SoundId = "rbxassetid://968042399"
  3042. AAAAA.TimePosition = 0
  3043. end
  3044. if A == 17 then
  3045. AAAAA.SoundId = "rbxassetid://2088388847"
  3046. AAAAA.TimePosition = 0
  3047. end
  3048. if A == 18 then
  3049. AAAAA.SoundId = "rbxassetid://1958305455"
  3050. AAAAA.TimePosition = 0
  3051. end
  3052. if A == 19 then
  3053. AAAAA.SoundId = "rbxassetid://1171758804"
  3054. AAAAA.TimePosition = 0
  3055. end
  3056. if A == 20 then
  3057. AAAAA.SoundId = "rbxassetid://1453459167"
  3058. AAAAA.TimePosition = 0
  3059. end
  3060. if A == 21 then
  3061. AAAAA.SoundId = "rbxassetid://2000897208"
  3062. AAAAA.TimePosition = 0
  3063. end
  3064. if A == 22 then
  3065. AAAAA.SoundId = "rbxassetid://841541884"
  3066. AAAAA.TimePosition = 0
  3067. end
  3068. if A == 23 then
  3069. AAAAA.SoundId = "rbxassetid://839044936"
  3070. AAAAA.TimePosition = 0
  3071. end
  3072. if A == 24 then
  3073. AAAAA.SoundId = "rbxassetid://520168377"
  3074. AAAAA.TimePosition = 0
  3075. end
  3076. if A == 25 then
  3077. AAAAA.SoundId = "rbxassetid://655669511"
  3078. AAAAA.TimePosition = 0
  3079. end
  3080. if A == 26 then
  3081. AAAAA.SoundId = "rbxassetid://1125711065"
  3082. AAAAA.TimePosition = 0
  3083. end
  3084. if A == 27 then
  3085. AAAAA.SoundId = "rbxassetid://482886779"
  3086. AAAAA.TimePosition = 0
  3087. end
  3088. if A == 28 then
  3089. AAAAA.SoundId = "rbxassetid://470406966"
  3090. AAAAA.TimePosition = 0
  3091. end
  3092. if A == 29 then
  3093. AAAAA.SoundId = "rbxassetid://363239413"
  3094. AAAAA.TimePosition = 0
  3095. end
  3096. if A == 30 then
  3097. AAAAA.SoundId = "rbxassetid://1183260037"
  3098. AAAAA.TimePosition = 0
  3099. end
  3100. if A == 31 then
  3101. AAAAA.SoundId = "rbxassetid://644321050"
  3102. AAAAA.TimePosition = 0
  3103. end
  3104. if A == 32 then
  3105. AAAAA.SoundId = "rbxassetid://962124783"
  3106. AAAAA.TimePosition = 0
  3107. end
  3108. if A == 33 then
  3109. AAAAA.SoundId = "rbxassetid://328782098"
  3110. AAAAA.TimePosition = 0
  3111. end
  3112. if A == 34 then
  3113. AAAAA.SoundId = "rbxassetid://1868475933"
  3114. AAAAA.TimePosition = 0
  3115. end
  3116. if A == 35 then
  3117. AAAAA.SoundId = "rbxassetid://606775826"
  3118. AAAAA.TimePosition = 0
  3119. end
  3120. if A == 36 then
  3121. AAAAA.SoundId = "rbxassetid://299132320"
  3122. AAAAA.TimePosition = 0
  3123. end
  3124. if A == 37 then
  3125. AAAAA.SoundId = "rbxassetid://153109732"
  3126. AAAAA.TimePosition = 0
  3127. end
  3128. if A == 37 then
  3129. AAAAA.SoundId = "rbxassetid://457506669"
  3130. AAAAA.TimePosition = 0
  3131. end
  3132. if A == 38 then
  3133. AAAAA.SoundId = "rbxassetid://335628150"
  3134. AAAAA.TimePosition = 0
  3135. end
  3136. if A == 39 then
  3137. AAAAA.SoundId = "rbxassetid://488032404"
  3138. AAAAA.TimePosition = 0
  3139. end
  3140. if A == 40 then
  3141. AAAAA.SoundId = "rbxassetid://1375131348"
  3142. AAAAA.TimePosition = 0
  3143. end
  3144. if A == 41 then
  3145. AAAAA.SoundId = "rbxassetid://1314602285"
  3146. AAAAA.TimePosition = 0
  3147. end
  3148. if A == 42 then
  3149. AAAAA.SoundId = "rbxassetid://744281932"
  3150. AAAAA.TimePosition = 0
  3151. end
  3152. if A == 43 then
  3153. AAAAA.SoundId = "rbxassetid://434976383"
  3154. AAAAA.TimePosition = 0
  3155. end
  3156. if A == 44 then
  3157. AAAAA.SoundId = "rbxassetid://1842306658"
  3158. AAAAA.TimePosition = 0
  3159. end
  3160. if A == 45 then
  3161. AAAAA.SoundId = "rbxassetid://643472343"
  3162. AAAAA.TimePosition = 0
  3163. end
  3164. if A == 46 then
  3165. AAAAA.SoundId = "rbxassetid://221258319"
  3166. AAAAA.TimePosition = 0
  3167. end
  3168. if A == 47 then
  3169. AAAAA.SoundId = "rbxassetid://1679015957"
  3170. AAAAA.TimePosition = 0
  3171. end
  3172. if A == 48 then
  3173. AAAAA.SoundId = "rbxassetid://567908972"
  3174. AAAAA.TimePosition = 0
  3175. end
  3176. if A == 49 then
  3177. AAAAA.SoundId = "rbxassetid://717014037"
  3178. AAAAA.TimePosition = 0
  3179. end
  3180. if A == 50 then
  3181. AAAAA.SoundId = "rbxassetid://744323533"
  3182. AAAAA.TimePosition = 0
  3183. end
  3184. if A == 51 then
  3185. AAAAA.SoundId = "rbxassetid://889774006"
  3186. AAAAA.TimePosition = 0
  3187. end
  3188. if A == 52 then
  3189. AAAAA.SoundId = "rbxassetid://167137736"
  3190. AAAAA.TimePosition = 0
  3191. end
  3192. if A == 53 then
  3193. AAAAA.SoundId = "rbxassetid://251074756"
  3194. AAAAA.TimePosition = 0
  3195. end
  3196. if A == 54 then
  3197. AAAAA.SoundId = "rbxassetid://977558364"
  3198. AAAAA.TimePosition = 0
  3199. end
  3200. if A == 55 then
  3201. AAAAA.SoundId = "rbxassetid://328728034"
  3202. AAAAA.TimePosition = 0
  3203. end
  3204. if A == 56 then
  3205. AAAAA.SoundId = "rbxassetid://1266243649"
  3206. AAAAA.TimePosition = 0
  3207. end
  3208. if A == 57 then
  3209. AAAAA.SoundId = "rbxassetid://964618925"
  3210. AAAAA.TimePosition = 0
  3211. end
  3212. if A == 58 then
  3213. AAAAA.SoundId = "rbxassetid://1803630339"
  3214. AAAAA.TimePosition = 0
  3215. end
  3216. if A == 59 then
  3217. AAAAA.SoundId = "rbxassetid://840189092"
  3218. AAAAA.TimePosition = 0
  3219. end
  3220. if A == 60 then
  3221. AAAAA.SoundId = "rbxassetid://1559029429"
  3222. AAAAA.TimePosition = 0
  3223. end
  3224. if A == 61 then
  3225. AAAAA.SoundId = "rbxassetid://1638542850"
  3226. AAAAA.TimePosition = 0
  3227. end
  3228. if A == 62 then
  3229. AAAAA.SoundId = "rbxassetid://803576871"
  3230. AAAAA.TimePosition = 0
  3231. end
  3232. if A == 63 then
  3233. AAAAA.SoundId = "rbxassetid://698882646"
  3234. AAAAA.TimePosition = 0
  3235. end
  3236. if A == 64 then
  3237. AAAAA.SoundId = "rbxassetid://1151976352"
  3238. AAAAA.TimePosition = 0
  3239. end
  3240. if A == 65 then
  3241. AAAAA.SoundId = "rbxassetid://406116544"
  3242. AAAAA.TimePosition = 0
  3243. end
  3244. if A == 66 then
  3245. AAAAA.SoundId = "rbxassetid://316022829"
  3246. AAAAA.TimePosition = 0
  3247. end
  3248. if A == 67 then
  3249. AAAAA.SoundId = "rbxassetid://171914461"
  3250. AAAAA.TimePosition = 0
  3251. end
  3252. if A == 68 then
  3253. AAAAA.SoundId = "rbxassetid://287491840"
  3254. AAAAA.TimePosition = 0
  3255. end
  3256. if A == 69 then
  3257. AAAAA.SoundId = "rbxassetid://430752531"
  3258. AAAAA.TimePosition = 0
  3259. end
  3260. if A == 70 then
  3261. AAAAA.SoundId = "rbxassetid://531023877"
  3262. AAAAA.TimePosition = 0
  3263. end
  3264. if A == 71 then
  3265. AAAAA.SoundId = "rbxassetid://271588868"
  3266. AAAAA.TimePosition = 0
  3267. end
  3268. if A == 72 then
  3269. AAAAA.SoundId = "rbxassetid://602958674"
  3270. AAAAA.TimePosition = 0
  3271. end
  3272. if A == 73 then
  3273. AAAAA.SoundId = "rbxassetid://899472110"
  3274. AAAAA.TimePosition = 0
  3275. end
  3276. if A == 74 then
  3277. AAAAA.SoundId = "rbxassetid://793986125"
  3278. AAAAA.TimePosition = 0
  3279. end
  3280. if A == 75 then
  3281. AAAAA.SoundId = "rbxassetid://317643401"
  3282. AAAAA.TimePosition = 0
  3283. end
  3284. if A == 76 then
  3285. AAAAA.SoundId = "rbxassetid://427265119"
  3286. AAAAA.TimePosition = 0
  3287. end
  3288. if A == 77 then
  3289. AAAAA.SoundId = "rbxassetid://318250043"
  3290. AAAAA.TimePosition = 0
  3291. end
  3292. if A == 78 then
  3293. AAAAA.SoundId = "rbxassetid://272135781"
  3294. AAAAA.TimePosition = 0
  3295. end
  3296. if A == 79 then
  3297. AAAAA.SoundId = "rbxassetid://302662929"
  3298. AAAAA.TimePosition = 0
  3299. end
  3300. if A == 80 then
  3301. AAAAA.SoundId = "rbxassetid://1226918619"
  3302. AAAAA.TimePosition = 0
  3303. end
  3304. if A == 81 then
  3305. AAAAA.SoundId = "rbxassetid://973891000"
  3306. AAAAA.TimePosition = 0
  3307. end
  3308. if A == 82 then
  3309. AAAAA.SoundId = "rbxassetid://1002843959"
  3310. AAAAA.TimePosition = 0
  3311. end
  3312. if A == 83 then
  3313. AAAAA.SoundId = "rbxassetid://1441494988"
  3314. AAAAA.TimePosition = 0
  3315. end
  3316. AAAAA:Play()
  3317. repeat
  3318. swait()
  3319. AAAAA.Parent = tors
  3320. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  3321. until AAAAA.Playing == false
  3322. hum.WalkSpeed = 40
  3323. attack = false
  3324. lul:Resume()
  3325. Character.Head.face.Texture = "rbxassetid://217389453"
  3326. hum.WalkSpeed = 40
  3327. end
  3328.  
  3329. lolxdtest = false --dont remove or script wont work
  3330. MoreTaunts = false
  3331. mouse.KeyDown:connect(function(key)
  3332. if key == 'm' then
  3333. MERKIO:Stop()
  3334. AAAAA:Stop()
  3335. thonks:Stop()
  3336. ANIMEE:Stop()
  3337. HEH:Stop()
  3338. danci = false
  3339. elseif key == 'n' and angery == true then
  3340. angery = false
  3341. MoreTaunts = false
  3342. print"Back to normal Taunts"
  3343. Head.BrickColor = BrickColor.new("Bright yellow")
  3344. RightArm.BrickColor = BrickColor.new("Bright yellow")
  3345. LeftArm.BrickColor = BrickColor.new("Bright yellow")
  3346. Torso.BrickColor = BrickColor.new("Cyan")
  3347. RightLeg.BrickColor = BrickColor.new("Br. yellowish green")
  3348. LeftLeg.BrickColor = BrickColor.new("Br. yellowish green")
  3349. Mesh.TextureId = "http://www.roblox.com/asset/?id=984833776"
  3350. end
  3351. if attack == false then
  3352. if lolxdtest == false then
  3353. if key == 'q' and MoreTaunts == false then
  3354. THEBESTOVERUSEDJOKEEVER()
  3355. elseif key == 'q' and MoreTaunts == true then
  3356. NO_U()
  3357. elseif key == 'e' and MoreTaunts == true then
  3358. fbiopenup()
  3359. elseif key == 'e' and MoreTaunts == false then
  3360. SCREAM()
  3361. elseif key == 'b' and angery == false then
  3362. angery = true
  3363. MoreTaunts = true
  3364. print("Replaced y,u,h,j,k,x,l with new Taunts")
  3365. Head.BrickColor = BrickColor.new("Bright yellow")
  3366. RightArm.BrickColor = BrickColor.new("Bright yellow")
  3367. LeftArm.BrickColor = BrickColor.new("Bright yellow")
  3368. Torso.BrickColor = BrickColor.new("Black")
  3369. RightLeg.BrickColor = BrickColor.new("Grey")
  3370. LeftLeg.BrickColor = BrickColor.new("Grey")
  3371. Mesh.TextureId = "http://www.roblox.com/asset/?id=46356615"
  3372. elseif key == 'n' and angery == true then
  3373. angery = false
  3374. print("Back to normal taunts")
  3375. Head.BrickColor = BrickColor.new("Bright yellow")
  3376. RightArm.BrickColor = BrickColor.new("Bright yellow")
  3377. LeftArm.BrickColor = BrickColor.new("Bright yellow")
  3378. Torso.BrickColor = BrickColor.new("Cyan")
  3379. RightLeg.BrickColor = BrickColor.new("Br. yellowish green")
  3380. LeftLeg.BrickColor = BrickColor.new("Br. yellowish green")
  3381. elseif key == 'r' then
  3382. sneakonehundred()
  3383. elseif key == 't' then
  3384. DANCEFORME()
  3385. elseif key == 'y' and MoreTaunts == false then
  3386. takethat()
  3387. elseif key == 'f' and MoreTaunts == false then
  3388. Tauntmelon()
  3389. elseif key == 'z' then
  3390. EndMySufferingV2()
  3391. elseif key == 'g' then
  3392. un_fun()
  3393. elseif key == 'p' and MoreTaunts == false then
  3394. HELP()
  3395. elseif key == 'u' and MoreTaunts == false then
  3396. BOI()
  3397. elseif key == 'o' then
  3398. NO_U()
  3399. elseif key == 'f' and MoreTaunts == false then
  3400. Ashes()
  3401. elseif key == 'h' and MoreTaunts == false then
  3402. NEN()
  3403. elseif key == 'g' then
  3404. AnotherOne()
  3405. elseif key == 'k' and MoreTaunts == false then
  3406. kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  3407. elseif key == 'j' and MoreTaunts == false then
  3408. WhatHuh()
  3409. elseif key == 'i' then
  3410. fbiopenup()
  3411. elseif key == 'l' and MoreTaunts == false then
  3412. Victory()
  3413. elseif key == 'z' then
  3414. EndMySufferingV2()
  3415. elseif key == 'x' and MoreTaunts == false then
  3416. ShutTheHellUp()
  3417. elseif key == 'v' then
  3418. dead()
  3419. elseif key == 'c' and MoreTaunts == false then
  3420. WRY()
  3421. elseif key == "y" and MoreTaunts == true then
  3422. thonki()
  3423. elseif key == "u" and MoreTaunts == true then
  3424. Gumilol()
  3425. elseif key == "j" and MoreTaunts == true then
  3426. WoodyGotWood()
  3427. elseif key == "h" and MoreTaunts == true then
  3428. oofmyass()
  3429. elseif key == "k" and MoreTaunts == true then
  3430. DrinkdaDrink()
  3431. elseif key == "l" and MoreTaunts == true then
  3432. EatdaChips()
  3433. elseif key == "x" and MoreTaunts == true then
  3434. Sittyboi()
  3435. elseif key == "c" and MoreTaunts == true then
  3436. LeChange()
  3437. elseif key == 'f' and MoreTaunts == true then
  3438. TOASTWHEN()
  3439. elseif key == "p" and MoreTaunts == true then
  3440. attack = true
  3441. ANIMOO()
  3442. end
  3443. end
  3444. end
  3445. end)
  3446.  
  3447. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  3448. local Hitboxpart = Instance.new("Part", EffectModel)
  3449. RemoveOutlines(Hitboxpart)
  3450. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  3451. Hitboxpart.CanCollide = false
  3452. Hitboxpart.Transparency = 1
  3453. Hitboxpart.Anchored = true
  3454. Hitboxpart.CFrame = Pose
  3455. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  3456. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  3457. end
  3458. wait2 = false
  3459. combo = 1
  3460.  
  3461.  
  3462.  
  3463.  
  3464. mouse.Button1Down:connect(function(key)
  3465. if attack == false then
  3466. attack = true
  3467. hum.WalkSpeed = 3.01
  3468. if combo == 1 then
  3469. for i = 0, 1.2, 0.1 do
  3470. swait()
  3471. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-65)), 0.3)
  3472. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(-65)), 0.1)
  3473. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  3474. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(40)), 0.3)
  3475. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  3476. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  3477. end
  3478. CreateSound("608537390", ra, 3, .8)
  3479. local sude = Instance.new("Part", ra)
  3480. sude.Size = Vector3.new(1, 1, 1)
  3481. sude:BreakJoints()
  3482. sude.Transparency = 1
  3483. sude.CanCollide = false
  3484. local dmgweld = Instance.new("Weld", sude)
  3485. dmgweld.Part0 = ra
  3486. dmgweld.Part1 = sude
  3487. dmgweld.C0 = dmgweld.C0 * CFrame.new(0,0,1.5)
  3488. local function death(part)
  3489. local tor = part.Parent:findFirstChild("Torso")
  3490. if tor ~= nil then
  3491. CreateSound("1615641704", ra, 7, 1)
  3492. local heds = part.Parent:findFirstChild("Head")
  3493. local vel = Instance.new("BodyVelocity", tor)
  3494. vel.Velocity = tor.CFrame.lookVector * -754
  3495. vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  3496. local vels = Instance.new("BodyVelocity", heds)
  3497. vels.Velocity = heds.CFrame.lookVector * -546745
  3498. vels.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  3499. tor:BreakJoints()
  3500. if tor then
  3501. tor.RotVelocity = game.Players.LocalPlayer.Character.Torso.CFrame.rightVector * 34
  3502. tor.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.rightVector * 34
  3503. end
  3504. wait(1.4)
  3505. sude:destroy()
  3506. end
  3507. end
  3508. sude.Touched:connect(death)
  3509. for i = 0, 1.2, 0.1 do
  3510. swait()
  3511. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(55)), 0.3)
  3512. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  3513. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(95), math.rad(0), math.rad(40)), 0.1)
  3514. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  3515. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-17)), 0.3)
  3516. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  3517. end
  3518. end
  3519. hum.WalkSpeed = 40
  3520. wait2 = false
  3521. attack = false
  3522. end
  3523. end)
  3524.  
  3525. -------------------------------------------------------
  3526. --End Attacks N Stuff--
  3527. -------------------------------------------------------
  3528.  
  3529.  
  3530. while jumping do
  3531. Humanoid.Jump = true
  3532. wait(0.9)
  3533. end
  3534.  
  3535.  
  3536.  
  3537.  
  3538. -------------------------------------------------------
  3539. --Start Animations--
  3540. -------------------------------------------------------
  3541. local PlayerSize = 1
  3542. local FT,RA,LA,RL,LL = Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh")
  3543. FT.MeshId,FT.Scale = "rbxasset://fonts/torso.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3544. RA.MeshId,RA.Scale = "rbxasset://fonts/rightarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3545. LA.MeshId,LA.Scale = "rbxasset://fonts/leftarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3546. RL.MeshId,RL.Scale = "rbxasset://fonts/rightleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3547. LL.MeshId,LL.Scale = "rbxasset://fonts/leftleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3548.  
  3549.  
  3550. local equipped = false
  3551. local idle = 0
  3552. local change = 1
  3553. local val = 0
  3554. local toim = 0
  3555. local idleanim = 0.4
  3556. hum.Animator.Parent = nil
  3557. while true do
  3558. swait()
  3559. sine = sine + change
  3560. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  3561. local velderp = root.Velocity.y
  3562. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  3563. if equipped == true or equipped == false then
  3564. if attack == false then
  3565. idle = idle + 1
  3566. else
  3567. idle = 0
  3568. end
  3569. if 1 < root.Velocity.y and hitfloor == nil then
  3570. Anim = "Jump"
  3571. if attack == false then
  3572. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  3573. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
  3574. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  3575. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  3576. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  3577. RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  3578. end
  3579. elseif -1 > root.Velocity.y and hitfloor == nil then
  3580. Anim = "Fall"
  3581. if attack == false then
  3582. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  3583. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(0), Rad(0)), 0.3)
  3584. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  3585. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  3586. LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  3587. RH.C0=clerp(RH.C0, CF(1,-.3-0.1 * Cos(sine / 20), -.6) * angles(Rad(0), Rad(90), Rad(-20)), .3)
  3588. end
  3589. elseif torvel < 1 and hitfloor ~= nil then
  3590. Anim = "Idle"
  3591. change = 1
  3592. if attack == false then
  3593. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3594. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3595. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3596. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3597. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
  3598. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
  3599. end
  3600. elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then
  3601. Anim = "Walk"
  3602. change = 1
  3603. if attack == false then
  3604. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
  3605. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3606. RH.C0 = clerp(RH.C0, CFrame.new(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 35 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  3607. LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 35 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  3608. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(5)), 0.1)
  3609. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0), Rad(-5)), 0.1)
  3610. end
  3611. end
  3612. end
  3613. if 0 < #Effects then
  3614. for e = 1, #Effects do
  3615. if Effects[e] ~= nil then
  3616. local Thing = Effects[e]
  3617. if Thing ~= nil then
  3618. local Part = Thing[1]
  3619. local Mode = Thing[2]
  3620. local Delay = Thing[3]
  3621. local IncX = Thing[4]
  3622. local IncY = Thing[5]
  3623. local IncZ = Thing[6]
  3624. if 1 >= Thing[1].Transparency then
  3625. if Thing[2] == "Block1" then
  3626. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3627. local Mesh = Thing[1].Mesh
  3628. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3629. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3630. elseif Thing[2] == "Block2" then
  3631. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  3632. local Mesh = Thing[7]
  3633. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3634. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3635. elseif Thing[2] == "Block3" then
  3636. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  3637. local Mesh = Thing[7]
  3638. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3639. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3640. elseif Thing[2] == "Cylinder" then
  3641. local Mesh = Thing[1].Mesh
  3642. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3643. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3644. elseif Thing[2] == "Blood" then
  3645. local Mesh = Thing[7]
  3646. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  3647. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3648. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3649. elseif Thing[2] == "Elec" then
  3650. local Mesh = Thing[1].Mesh
  3651. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  3652. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3653. elseif Thing[2] == "Disappear" then
  3654. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3655. elseif Thing[2] == "Shatter" then
  3656. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3657. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  3658. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  3659. Thing[6] = Thing[6] + Thing[5]
  3660. end
  3661. else
  3662. Part.Parent = nil
  3663. table.remove(Effects, e)
  3664. end
  3665. end
  3666. end
  3667. end
  3668. end
  3669. end
  3670. -------------------------------------------------------
  3671. --End Animations And Script--
  3672. -------------------------------------------------------
  3673.  
  3674. --u mom--
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