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- *pauses for idea aren't optimized
- current:
- oca, goron, bomb + map point
- SoS Stone Tower
- Stone Tower owl + bomb drop 36b
- bomb timestop to enter 36b
- sun's to day 2
- hook, zora, bomb
- map room w/ mirror, beamos, etc. 29b if no mega to wizrobe (do NOT use mirror shield):
- hook, fire, bomb hook, fire, bomb
- melt ice switch
- hook, goron, bomb
- punch 3 blocks
- hook, bunny, bomb hook, bunny, bomb
- chest + weirdshot other chest 28b
- garo w/ razor + damage 325r 25b
- after eyegore + enter first room + run a bit 23b
- light, zora, bomb light, zora, bomb
- compass + underwater sun 22b
- light, zora, goron light, goron, bomb
- flip STT
- light, bomb, oca
- long jump to wizrobe 21b light, deku, oca
- wizrobe + soar
- hook, bomb, chu
- damage isg 20b
- upside down chest 18c
- hook, bomb, gfm
- oca, goron, bomb *don't count
- hook, zora, bomb 1
- hook, fire, bomb 2
- hook, goron, bomb 3
- hook, bunny, bomb 4
- light, zora, bomb 5
- light, zora, goron 6
- light, bomb, oca 7
- hook, bomb, chu 8
- hook, bomb, gfm 9
- pause = 9
- item = 2 + 0 + 1 + 1 + 1 + 1 + 2 + 2 + 1 = 11
- page =
- cursor =
- elemental = 0 + 1 + 0 + 0 + 1 + 0 + 0 + 0 + 0 = 2 (add 1 elemental equip for light on twinmold)
- -------------------------------------------------------------------------------------------
- idea 1:
- oca, goron, bomb + map point
- sun's + goron roll to door
- light, zora, bomb
- compass, underwater sun, chests, small key + switch, map room + void, gainer sun block
- hook, zora, fire
- beamos clip, swim back, ice switch
- hook, light, bomb
- sun switch
- hook, bunny, bomb
- weirdshots, garo, hiploop, eyegore fairy
- light, bunny, bomb
- sun switch, eye switch, exit temple, flip stt, chest (assuming damage isg), long jump, wizrobe w/ mega
- hook, oca, bomb
- damage isg, hook chest
- hook, chu, bomb
- get on chest
- hook, gfm, bomb
- oca, goron, bomb *don't count
- light, zora, bomb 1
- hook, zora, fire 2
- hook, light, bomb 3
- hook, bunny, bomb 4
- light, bunny, bomb 5
- hook, oca, bomb 6
- hook, chu, bomb 7
- hook, gfm, bomb 8
- pause = 8
- item = 2 + 1 + 2 + 1 + 1 + 2 + 1 + 1 = 11
- page =
- cursor =
- elemental = 0 + 1 + 0 + 0 + 0 + 0 + 0 + 0 = 1
- idea 1 notes:
- - shooting sun block before beamos is slower by like 1-2s including the extra pause that gainer route does
- ---------------------------------------------
- current:
- - pull bomb for block clip + superswim -> land by small key chest *
- - enter mirror room (human) -> goron punch blocks + mirror shield sun -> bunny movement to chest *
- - chest in first room after eyegore -> open door -> control *
- - underwater switch -> exit stt as goron -> turn human + shield *
- - flip stt -> enter istt w/o bunny *
- - enter istt -> open chest w/o bunny *
- idea:
- - underwater switch -> land by small key chest *
- - enter mirror room (human) -> shoot sun switch -> bunny movement to chest *
- - chest in first room after eyegore -> exit stt w/ bunny + shield *
- - flip stt -> enter istt with bunny *
- - enter istt -> open chest with bunny *
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